Succubus Boss Fight

Embed Size (px)

Citation preview

  • 8/3/2019 Succubus Boss Fight

    1/11

    Advanced Succubus Sorceress

    Outsider 6/ Fiend of Possession 6 (Sorcerer 12)

    Attributes: Str 17 (+3) *Belt

    Dex 13 (+1)

    Con 20 (+5) *Belt

    Int 16 (+3)

    Wis 14 (+2)

    Cha 34 (+12) *Cloak of Charisma (+6)

    HP: 156 DR 10/Good or Cold Iron

    HD: 12d8+36 Speed: 30FT, Fly 50FT

    (Average)

    Mana Points: 203Spell's DC = 22 +Level (Enchantments 23+) (18/9/9/9/9/7/5)

    Saves: Fortitude (+15)Base (+10) Reflex (+11)

    Will (+22) *Cha not Wis

    Armor Class: 24 (38) = 10 +11 Natural +1dex +2defl (+4Shieldspell, +10Imp.Mage

    Armor)

    Base Attack: (+10/+5)

    Attacks:

    (+2) Staff of Thunder & Lightning(+2 Thundering Impact / +2 Vicious Shocking Burst Quarterstaff, with some of the powers of a Rod of Thunder &

    Lightning)

    Thunder (+15/ +10 melee) 1d6+5 19-20/x2 [Stuns, 1 round, Fort (DC20)]Lightning (+15/ +10 melee) 1d6+5 (+2d6~)* 20/x2 & [+1d10~]*if she misses with the Lightning head, but would have hit with a melee touch they take the 2d6~ damage as the lightning

    arcs toward its target.

    The Staff constantly crackles with electricity, dealing 1d6~ per round to the wielder as long as it is held. She built this

    drawback into the weapon to keep it from being stolen and since she is immune to electricity she suffers no impairment.

    The staff also grants the wielder Two-Weapon Fighting, if they don't have it, but only when wielding the staff.

    Thunderclap: (1/Day) As a st. action, if you can unleash a Thunderclap (as the Shoutspell) (12d6 to Brittle orCrystalline objects & Creatures)30 FT Cone, 5d6 sonic damage and deafens for 2d6 rounds Fort DC 25 [Damage,

    Negates Deafness]

    Lightning Stroke:(1/Day) 10d6Explosive Lightning Bolt, creatures struck who fail their Reflex Saves are

    flung to extent of range [200FT] (+1d6 damage per 10ft flung, +1d6 if stopped by an object) and land

    prone.Reflex DC 20[ Damage, Negates Movement]

    Thunder & Lightning: (1/Week) You can combine the Thunderclap &LightningStroke powers.Opponents who are w/in 10 FT of the Lightning Bolt's path suffer the effects of the Thunderclap. Reflex DC 26 [Both

    Effects]

  • 8/3/2019 Succubus Boss Fight

    2/11

    Leadership 30 Demons & Demon-Spawn (300/30/15/8/4/2/1), Cohort - Vrock

    FEATS

    R Force of Personality1 1

    S1 Familiar (Quasit), Spell Focus (Enchantment)

    3 Fly-By Attack S4 Meta-MagicStudy (Silent Spell, Still Spell)S5 Energy Substitution (Lightning)6 Innate Spell (Fireball) 3/ Day, 60 Damage

    S8 Meta-MagicStudy (Block Spell, Reflect Spell)

    9 Maximize Spell-like Ability (Fireball)S10 Thunder Spells (Lightning Spells Stun, 1 round [Fort], Knock Prone [Reflex], you are dazed 1 round after)12 Supernatural Transformation (Fireball) By passes SR, doesn't provoke, CL:12thS12 Meta-MagicStudy (Widen Spell, Innate Spell [Widened/Thunder 'Lightning' Ball] 3/ Day,-11MP)

    60 Lightning Damage, 40FT Radius, targets who fail the initial Reflex Save are Flung to

    the edge of the spell (40FT away from her) and fall prone, they may also be Stunned, and a

    second Reflex Save knocks opponents prone (if they weren't flung to land prone anyway)Reflex DC 25 ( Damage, negates fling), Fort DC 25 (Stun, 1 Round), Reflex DC 25 (Knocked

    Prone)

    SR doesn't Apply, and she doesn't provoke attacks of oppurtunity while casting, she uses thisability when surrounded by enemies, targeting herself and blasting everyone back, after casting she is

    Dazedfor the next round so she takes no actions next turn

    Possessions: Amulet of Natural Armor (+2), Ring of Protection (+2) also grants the wearerEvasion,

    Ring of Mind Shielding (also acts as a Rod of Silent Spells, up to 6th Level, 3/Day)

    Cloak of Charisma (+6), Crown of Persuasion, Spell Stone (grants 5% chance to deal double damage withspells)

    Blue Slaadi-Skin Belt (Grants +4 Str, +4 Con & Morphic Immunities & Morphic Weapons, but only ifthey can shape-shift naturally or through an ability like Wild Shape)

    Soulstone (Restores her to life with 8 HP)

    Darkvision 60 FT, Telepathy 100 FT, Tongues, Scry on Familiar,Damage Reduction 10/Good or Cold Iron, Spell Resistance 18

    Immune to Electricity and Poison, Resistance to Acid 10, Cold 10, Fire 10

    Energy Drain (su): A succubus drains energy from a mortal it lures into some act of passion, or by

    simply planting a kiss on the victim. If the subject is not willing to be kissed, the succubus must start a

    grapple, which provokes an attack of oppurtunity. The succubus' kiss or embrace bestows one negativelevel. The kiss also has the effect of asuggestion spell (DC 25), asking the subject to accept another

    kiss from the succubus. Fortitude DC 25 to remove the Negative level. DC's are Charisma based.

  • 8/3/2019 Succubus Boss Fight

    3/11

    Spell-like Abilities:

    At Will - Charm Monster (DC 27), Suggestion (DC 25), Detect Good, Detect Thoughts

    (DC 24), Ethereal Jaunt, Polymorph (Humanoids only), Greater Teleport(Self Only)

    Caster Level: 12th DC's are Charisma based.

    Tongues (su): Permanent Tongues ability, as the spell (as spell, Caster Level: 12

    th

    )Summon Tanar'ri (su): Once / Day, Summons 1 Vrock (her cohort, see bottom of page)

    Skills 165

    Max (15/7) Modifier Ranks Ability Mod Misc

    Acrobatics (+16) 15 1

    Athletics (cc) (+9) 3 +6 syn

    Concentration (+18) 15 3Bluff (+30) 15 12 +3 competence

    Diplomacy (+30) 15 12 +3 competence

    Disguise (+40) 15 12 +10 circumstance, +3 competence

    Heal (cc) (+4) 2 +2 circumstance(Kit)

    Insight (cc) (+2) 2

    Intimidate (+30) 15 12 +3 competence

    Perception (+27) 15 2 +8 Racial, +2 Alertness

    Search (+18) 15 3Stealth (+16) 15 1

    Streetwise (cc) (+15) 12 +3 competence

    Thievery (cc) 1

    Use Magic Device (cc) (+16) 1 12 +3 competence

    KNOWLEDGES

    Arcana (+18) 15 3

    Nature (+4) 1 3

    Religion (+8) 5 3

    The Planes (+10) 7 3

  • 8/3/2019 Succubus Boss Fight

    4/11

  • 8/3/2019 Succubus Boss Fight

    5/11

  • 8/3/2019 Succubus Boss Fight

    6/11

    Spells Known*Her spells critical on a roll of 20/x20-Level SpellsArcane Mark: Inscribes a personal rune (visible or invisible).Detect Magic: Detects spells and magic items within 60 ft.Ghost Sound: Creates figment sounds.

    Prestidigitation: Performs minor tricks.Read Magic: You may read scrolls and spellbooks.Resistance: Subject gains +1 on saving throws.

    Light: Object shines like a torch.Mage Hand: You gain limited telekinesis, with a weight limit of 5 lbs.

    Message: Allows whispered conversation at distance.Acid Splash: Orb deals 1d3 acid damage.Reduce Person: Humanoid creature halves in size.Sense Demons: Detects demons within 60 ft.

    1st-Level Spells

    Alarm: Wards an area for 24 hours.Identify: Determines properties of magic item.

    Mana Shield: You may choose to lose spell slots instead of hit points.Protection from Good: +2 to AC and saves against good creatures, counter mind control, hedge out elementals and

    outsiders.Shadow Meld: Remaining motionless near shadows, you become invisible.Silent Image: Creates minor illusion of your design.Magic Missile: 5d4+5 damage; 5 missiles .

    Burning Hands: 5d4 fire damage.Slow Fall: Objects or creatures fall slowly.

    Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.Summon Monster I: Calls extraplanar creature to fight for you.Corruption: Deals 1d4 fel damage per round for 5 rounds; target takes 1 penalty on saves.Immolate, Lesser: Deals 1d6 fire damage, plus 1d4 damage per round for 2 rounds, and target can take only move actions.Shadow Bolt, Lesser: Deals 5d4 fel damage.

    2nd-Level SpellsDetect Thoughts: Allows listening to surface thoughts.

    Invisibility: Subject is invisible for 12 min or until it attacks.Minor Image: Assilent image, plus some sound.

    Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).Resist Energy: Ignores first 30 points of damage/attack from specified energy type up to 120 points.See Invisibility: Reveals invisible creatures or objects.Touch of Idiocy: Target takes 1d6 Int, Wis and Cha damage.

    Arcane Intellect: Subject gains +4 Int for 12 min.Frost Armor: Subject gains +4 AC and attackers are slowed.

    Mana Burn: Target loses spell slots and takes damage.Thunderclap:Nearby creatures take damage and are slowed.

    Orb of Annihilation: Touch attack deals 4d8 damage, plus 1d8 damage to those nearby.

    Summon Monster II: Calls extraplanar creature to fight for you.Summon Swarm: Summons swarm of bats, rats or spiders.Dampen Magic: Decreases the effect of damaging and healing spells on the subject; 12).Firebolt, Lesser: Firebolt deals 10d4 fire damage, plus 1 damage each round for 4 rounds; stuns Small and smaller creatures.

    Curse of Recklessness: Subject gains +4 Str, 6 Dex.

    Searing Pain, Lesser: Deals 3d8+5 damage ; target takes a 1 penalty on attacks, saves and skill checks.

    3rd-Level SpellsClairaudience/Clairvoyance: You hear or see at a distance for 12 min.Dispel Magic: Cancels magical spells and effects.Gaseous Form: The subject and all its gear become insubstantial.

  • 8/3/2019 Succubus Boss Fight

    7/11

    Hold Person: Paralyzes one humanoid for 12 rounds.Major Image: Assilent image, plus sound, smell and thermal effects.

    Nondetection: Hides subject from divination, scrying.Suggestion: Compels subject to follow stated course of action.Blade storm: Your arms become magical longswords.

    Blizzard: Sleet, snow and hail batter your foes; 1d6 slashing and 1d6 cold damage per round.Fly: Subject flies at speed of 60 ft.

    Frost bolt: Ranged touch attack deals 5d6 damage and chills target.Frost Nova: 10d6 damage, 10-ft. radius; chills damaged creatures.Shockwave: A powerful wave of force shakes the ground; 10d6 damage.Thorn Shield: Attackers take 1d6+12 damage.Demon Scales,: The caster creates a layer of dense scales that protects her from harm; +3 natural armor and 18 temp hit

    points.

    Hooks of Binding: Immobilizes a demon or undead creature.Summon Monster III: Calls extraplanar creature to fight for you.

    Water Breathing: Subjects can breathe underwater.Conjure Mana Jade: Gem stores a spell of up to 2nd level.

    Scorch: Deals 5d8+30 fire damage.Create Firestone: Stone adds 2d6 fire damage to your melee attacks.Searing Pain: Deals 7d8+12 damage; target takes a 2 penalty on attacks, saves and skill checks.Shadow Bolt: Deals 10d8 fel damage.

    Life Tap: Each 8 hit points sacrificed recalls 1 level of spell slots.

    4th-Level SpellsCharm Monster: Makes monster believe it is your ally.

    Confusion: Targets behave oddly for 12 rounds.Detect Scrying: You become aware of scrying attempts.Dimensional Anchor: Bars extradimensional movement.Geas, Lesser: Commands target (must be 7 HD or less).

    Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.Invisibility, Greater: As invisibility,but subject can attack and stay invisible.

    Locate Creature: Indicates direction to familiar creature.Phantasmal Killer: Fearsome illusion kills target or deals 3d6 damage.

    Resilient Sphere: Globe of force traps a target creature without harm.

    Scrying: Spies on target from a distance.Solid Fog: Heavy fog obscures sight and prevents movement.Stone skin: Subject gains DR 10/adamantine, prevents up to 120 damage.Blazing Column: 12d6 damage for 3 rounds; 1d6 damage for another 3 rounds.Bloodlust: Subject gains extra attack and +4 Str.

    Immolation: Flames cover you, damaging opponents and protecting you from cold-based attacks.Lightning Shield: Electricity covers the subject, damaging nearby creatures.

    Polymorph: Gives one willing subject a new form.Rain of Fire: 3d6 bludgeoning and 2d6 fire damage, 20-ft. radius, no save.

    Eye of Kilrogg: Invisible, floating eye moves 30 ft./round.Nerzhuls Black Tentacles: Tentacles grapple all within 20-ft. spread.Rain of Fire: 3d6 bludgeoning and 2d6 fire damage, 20-ft. radius, no save.Summon Monster IV: Calls extraplanar creature to fight for you.

    Reduce Person, Mass: Reduces several creatures.Amplify Magic: Increases the effect of damaging and healing spells on the subject: +12 points.

    Firebolt: Firebolt deals 12d6 fire damage, plus 4 damage each round for 4 rounds; stuns Medium and smaller creatures.

    Create Spell-stone: Stone grants 5% chance to deal double damage with spells.

    Crushing Despair: Subjects take 2 on attack rolls, damage rolls, saves and checks.

    5th-Level SpellsBreak Enchantment: Frees subjects from enchantments, alterations, curses and petrification.

    Dismissal: Forces a creature to return to native plane.Dominate Person: Controls humanoid telepathically.

    Hold Monster: As hold person, but any creature.

  • 8/3/2019 Succubus Boss Fight

    8/11

    Passwall: Creates a passage through wooden or stone walls.Persistent Image: As major image, but no concentration required.

    Permanency: Makes certain spells permanent.Sending: Transmits a short message over a great distance.

    Telepathic Bond: Allows allies to communicate through mental link.Wall of Force: Creates an invisible wall of force.Baleful Polymorph: Transforms target into harmless animal.Cone of Cold: 1d6/level cold damage.

    Teleport: Instantly transports you as far as 100 miles/level.Carrion Swarm: A swarm of vermin attacks creatures; 1d6/level damage.

    Drain Life: Target takes Stamina damage, you regain hit points.Drain Soul: You draw the vital energy out of your target.

    Hooks of Binding, Greater: Immobilizes a powerful demon or undead creature.Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.Summon Monster V: Calls extraplanar creature to fight for you.Arcane Explosion: Deals 1d6+1 force damage/level (max 15d6+15) to creatures within 20 ft.Conjure Mana Water: Conjures water that restores a spell slot of up to 4th level.Curse of the Elements: Subject takes double damage from cold, electricity and fire.

    Curse of Shadow: Subject takes double damage from force effects and from fel and evil spells.Immolate: Deals 7d6 fire damage, plus 3d6 damage/round for 5 rounds, and target can take only move actions.

    Ritual of Summoning: You and two allies call a third ally.

    Searing Pain, Greater: Deals 11d6+24 damage ; target takes a 4 penalty on attacks, saves and skill checks.Shadow Bolt, Greater: Deals 12d8+12 fel damage.

    6th-Level SpellsAntimagic Field:Negates magic within 10 ft.

    Contingency: Sets trigger condition for another spell.Dispel Magic, Greater: As dispel magic,but up to +20 on check.

    Geas/Quest: As lesser geas,plus it affects any creature.Legend Lore: Lets you learn tales about a person, place or thing.

    Permanent Image: Assilent image, but includes sight, sound and smell.Suggestion, Mass: Assuggestion, but up to 13 targets.True Seeing : Lets you see all things as they really are.Chain Lightning: 12d6 damage; up to 12 secondary bolts each deals 6d6 damage.

    Shadow Strike: Melee attack deals an extra 10d6 damage, plus 5d6 damage each round for 5 rounds.Acid Fog: Fog deals 2d6 acid damage/round.

    Demon Scales, Greater: AsDemon Scales,, except +6 natural armor and 32 temporary hit points.Planar Binding: As lesser planar binding,but up to 12 HD.

    Soulstone: A gem forged from dark magic restores you to life.Summon Monster VI: Calls extraplanar creature to fight for you (Red Slaadi)Blast Wave: Deals 1d8 fire damage/level (max 20d8) in a 30-ft. radius.Conjure Mana Citrine: Gem stores a spell of up to 5th level.Firebolt, Greater: Firebolt deals 1d8 fire damage/level (max 20d8), plus 8 damage each round for 4 rounds; stuns Large and smaller creatures.

    Fire Blast: Deals 1d4 fire damage to the target (max 15d4); swift action.

    Ice Barrier: Barrier absorbs 5 damage/level (max 100).

    Quasit Familiar Small Outsider6/Rogue1/Assassin5

    HP 78 Damage Reduction 10/Cold Iron or Good, Fast Healing 5AC 25* = 10 +4 Dex +1 Size +1 Dodge +9 Natural (+4 vs. Attacks of Opportunity,Combat Expertise*)

    BA/Grapple +10/+7 Initiative: (+8) Poison (ex): Injury, Fort (DC 15) [1d4 Dex,

    2d4 Dex]

    Trap Finding, Sneak Attack (+4d6), Death Attack (Fort DC 17), Improved Evasion, Imp. Uncanny

    Dodge,

    Immune to Poison, Fire Resistance 10, Darkvision 60FT, SpellResistance17

    Str 12, Dex 18, Con 14, Int 14, Wis 14, Cha 10 Saves: Fort (+12) Reflex (+15) Will

    (+12) [10/11/10]

    R Improved Initiative

  • 8/3/2019 Succubus Boss Fight

    9/11

    1 Dodge Skills: Bluff (+15), Concentration (+17), Disguise (+25),

    3 Mobility Diplomacy (+15), Arcana (+17), The Planes (+17),

    6 Fly-By Attack Intimidate (+15), Perception (+17), Search (+17),9 Telling Blow Stealth (+23), Thievery (+21), Use Magic Device (+17)

    12 Attacks: 2 Claws (+15/+15m) 1d4+1 (plus Poison)

    A1 Combat Expertise * and Bite (+10m) 1d6+1

    A2 Imp. Feint (Bluff +15) Assassin'sDagger (+16/+11m)1d4+2 (poison)

    17-20/x2 A4 Deft Strike (+1Keen, Subtle, Dagger, adds +2to Death Attack's DC)

    Spell-like Abilities: Sneak Attack(+20 Melee ) 1d4+6 (+4d6), Death(DC 19)

    At Will -DetectGood,DetectMagic,Invisibility(SelfOnly) Ranged(+20 up to 10ft, +18 up to 20ft, +16

    up to 30ft)

    1/Day CauseFear(Will DC 15) 30Ft Radius, 5 HD or Less Deft Strike (St.Action, Perception vs. AC, next

    attack Ignores Armor

    1/Week Commune(May ask up to 6 Questions, CL:12th) and Natural Armor bonuses of

    target.)

    Alternate Form(su): As Polymorph, but Animal Forms Only, CL:12th Familiar Traits: Weapon FinessB, Share Spells, SR,Empathic Link (1 Mile), Deliver Touch Spells, Imp.

    Evasion,

  • 8/3/2019 Succubus Boss Fight

    10/11

  • 8/3/2019 Succubus Boss Fight

    11/11

    Assassin Spells: CL:5th MP 23 (4/3/2) Share Skills, Share Saves

    1st Disguise Self, Detect Poison, Feather Fall*, Ghost Sound, Sleep,Obscuring Mist*, True strike**

    2nd Alter self*, Cat's Grace*, Arcane Intellect*, Darkness, Illusory Script, Pass w/o a Trace, Invisibility, Spiderclimb, UndetectableAlignment

    3rd Deep Slumber, Deeper Darkness*, False Life, Magic Circle vs. Good, Misdirection, Nondetection*