29
Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Embed Size (px)

Citation preview

Page 1: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Successful Premium Casual GamesCasual Connect Europe 2013

Jessica Sachs, Director of Developer Relations

Page 2: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Do you know how to develop successful premium casual games?

Page 3: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Today you will learn…

• Big Fish premium casual consumer demographics

• How to develop a game our customers will buy

• Why Big Fish is the best publisher for premium casual games

Page 4: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

BIG FISH CONFIDENTIAL 4

Who is Big Fish?

Big Fish is the world’s largest producer and publisher of casual games

Founded in 2002, Big Fish has distributed more than 2 billion casual games and launchesA New Game Everyday!® for PC & Mac via www.bigfishgames.com

3,000+ games in the Big Fish catalog from 550+ game developer partners worldwide

Global business with games localized in 12 languages and games sold in 150+ countries

We’ve published 250+ unique mobile games and 800+ SKUs across iOS, Android, and others

Offices located in Seattle, WA; Oakland, CA; Vancouver, Canada; Cork, Ireland; and Luxembourg

Page 5: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

BIG FISH CONFIDENTIAL 5

We Publish to Multiple Platforms

PC / Mac Downloadso Leading online marketplaceo Millions of annual customers o 1 million+ daily downloads

Mobile Downloadso iOS, Android, othero Millions of MAUo 600+ SKUso Leading social casino platform

Cloud Streamingo Big Fish Unlimited o Subscription and ad-

supported modelo Browser, tablet, phone,

connected TV, and more

Leading catalog of casual games extensible across multiple gaming platforms:PC/Mac, Tablets, Smartphones, Consoles, Connected TVs, Social

Page 6: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

We Connect Developers and Customers

Developers Consumers

Using analytics to match developer content with diverse consumer preferences at scale

6BIG FISH CONFIDENTIAL

Page 7: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Who are Big Fish’s premium casual customers?

That’s right! Women DO play games!

Page 8: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Consumer Demographics

• 87% of customers are Female, ages 35-75• Located in over 150 countries• Visit our website every day, have been

customers for 2+ years• Spend an average of 10 hours per week

playing Big Fish games• Mobile customers just as female, slightly

younger, and open to cooperative game play

Page 9: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Why premium casual games?

Customer Motivations• RELAXATION• More engaging than TV• Escape from daily routine– 52% of customers play in the evening

• Feeling successful, rewarded• Mental challenge of solving puzzles• “Me” time, not social hour– 77% of customers play alone (PC)

Page 10: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Premium Casual on PC is a Big Business

Dark Parables: Curse

of the Bria

r Rose

Dark Parables: The Exile

d Prince

Dark Parables: The Red Riding Hood Sist

ers -

5,000 10,000 15,000 20,000 25,000 30,000 35,000 40,000

Collector's Edition – English VersionFirst 7 Days Units Sold

UnitsSold Red Riding Hood is a

$2 million game on the Big Fish PC app store alone.

$3 to $4 million across PC, Mac, Mobile and Cloud

2011

2012

2010

Case Study: Dark Parables (a top tier game)

Page 11: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

….or, put me in your game!

Page 12: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Examples: Match 3-

Time Management-

Casual Sims-

Resource Management

-Hidden Object

Adventure-

Page 13: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Why Hidden Object Adventure?

• Highly consumable– 20% of customers buy more than 6 games per month

• Allow for story immersion• Provide a mental challenge• Provide for relaxation

• 70% - 80% of premium casual customers prefer this genre for PC and/or mobile

Page 14: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

What do our customers want?

• A theme that resonates – Mystery, Crime, Adventure

• 2D Painted Cinematics • Immersive story told through game play• High quality VO and SFX• Interactive Hidden Object Scenes• Morphing items and Collectables• Interactive Map and Task buttons

Page 15: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

• Cartoon and/or Photo-realistic art• Overtly sexual female characters• Themes that do not resonate

– Fashion– Western– Sports

• Failing• Text heavy (excess of 20,000 words)• Less than 4 hours of gameplay• The lack of Hints or Skip functionality• Things that are disgusting

– Spiders, snakes, insects, blood & gore, vomit, dismemberment….YUCK!

What do our customers hate?

Page 16: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Hidden Object Adventure NOT the only strong performers!

Page 17: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Plan for other platforms early!

67% of customers play on an iPad!

54% of customers also play on an iPhone!

Big Fish Unlimited launched July 23, 2012!

Page 18: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Mobile Best Practices

• Plan ahead for mobile optimization!– Optimized mobile interface and UI– Design for touch devices, opposed to

mouse/cursor interfaces– Adjust touch radius for objects/puzzles/small

screens– Be efficient with assets – the smaller the game the

better the performance– Support multiple languages

• Test before you invest!

Page 19: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

A Complete Solution for Your GamesThe Big Fish Platform

• A large global customer base

• Targeting all casual platformso PCo Mobileo TV

• Offering all relevant business modelso Transactionso Subscriptionso Virtual Goodso Advertising

Mobile

Cloud

PC / Mac

Premium Casual

Free-to-PlayCasual

Developer Partners (licensed and funded)

Big Fish Studios

Page 20: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Capitalizing on the Content Life CyclePr

ice

$13.99 or $19.99

(CE Download)

$6.99 or $9.99(SE Download )

$7.99(Cloud subscription

for hundreds of games)

$0.10 to $0.20(Ad ARPU)

$1 to $6(Premium Mobile &

Virtual Goods ARPU)

Downloads (Standard Edition)

Downloads (Collectors

Edition)

AYCE Subscription

Premium Mobile, Virtual Goods, and Ad Monetization

Paid Units

Content Origination Content Syndication Content Franchising

Page 21: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Not all games are created equal. Quality matters! Brand matters!

Page 22: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Case Study #1

Page 23: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

February ‘12

PC/Mac CE

$500,000+

Grim Tales:The LegacyElephant Games

$800,000+

March ‘12

PC/Mac/Int’l

$1,000,000+

January ‘13

iOS Cloud

2013

Estimated Lifetime Value

2015+

$2,000,000+

Actual 30 Day Numbers

Android coming soon!

Page 24: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Case Study #2

Page 25: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

November ‘12

PC/Mac CE

$800,000+

Christmas Stories:The NutcrackerElephant Games

$1,200,000+

December ‘12

PC/Mac

$1,400,000+

December ‘12

iOS Cloud

2013 2015+

Estimated Lifetime Value

$3,000,000+

Actual and Estimated 30 Day Numbers

Android coming soon!

International coming soon!

Page 26: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Why the difference?

• Immersive story told through gameplay• High quality animations (characters and

cutscenes)• Character Helpers• Achievements and collectibles• Interactive Hidden Object Scenes• Story-related mini games • Atmospheric Effects• Well known story, well known music

Page 27: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

What you learned today

• Big Fish consumer demographics• How to develop a game our customers will buy• Big Fish is the best publisher for premium

casual games

Page 28: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

This is how to develop a successful premium casual game!

Page 29: Successful Premium Casual Games Casual Connect Europe 2013 Jessica Sachs, Director of Developer Relations

Thank you!