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1 TABLE OF CONTENTS PAGE SUB ALIGNMENT RULES----------------------- 2 SUB FRONTS--------------------------- ------------- 3-6 SUB COVERAGES------------------------ --------- 7-21 4-7 CHANGE- UPS------------------------------ ---- 22-29 ZONE PRESSURES------------------------ -------- 30-51 COVER 1 PRESSURES----- ---------------------- 52-72 ZERO BLITZ---------------------------- ------------ 73-79 SUB PACKAGE

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  • *SUB PACKAGE

    TABLE OF CONTENTSPAGESUB ALIGNMENT RULES-----------------------2SUB FRONTS----------------------------------------3-6SUB COVERAGES---------------------------------7-214-7 CHANGE-UPS----------------------------------22-29ZONE PRESSURES--------------------------------30-51COVER 1 PRESSURES----- ---------------------- 52-72ZERO BLITZ----------------------------------------73-79

  • SUB ALIGNMENT RULESSub Alignment rules for the Nickel, Adjuster and Zip positions will be based on the coverage called.

    *All other positions will align using Base alignment rules. The Husky, Field Corner, Mike and End will align to the Husky Call. The Free Safety, Boundary Corner, Zip and Tackle will align away from the Husky Call. The Nose will align based on the Front Called.

    The Nickel, Adjuster and Zip will align using Man Rules in any Sub coverage that is a number. 0,1 Hole, 2 Man, 2, 2 Razor, 6, 6 Robber.

    Man Alignment Rules = The Nickel will align to #2 Strong or #3 Weak vs. all FSL. The Adjuster will align to #3 Strong or #2 Weak vs. any Doubles or FSL. The Zip will align to #2 Weak or #3 vs. Doubles.

    The Nickel, Adjuster and Zip will align using Zone Rules in any Sub coverage that is named. Zone, Blade Tap, Burn, Torch

    Zone Alignment Rules = The Nickel and the Adjuster will align opposite each other. The Nickel to the Husky Call and the Adjuster away from the Husky Call. The Zip will align away from the Husky Call.

  • *SUB FRONTS

  • *PRO TRIPSPRO DOUBLEZMENNiATCCHFSNiATNEMZCCHFSCloud CloudCloud Cloud STUNTS: TON, WIN,MIX, EXITNOTES: 3 Technique to the WIDE SIDE OF THE FIELD (HUSKY CALL).

    FRONT: STACKCOVERAGE: 0 / 1 / 2 / 6CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOGB Gap. Inside Cage vs. PassNOSE2I TECH*OPP HUSKY CALLOG A Gap. Inside Cage vs. PassTACKLECLOSED: 6i TECHOPEN: 5 TECHCLOSED: TE OPEN: OTC Gap To Chase. Outside Cage vs. PassNICKELMAN ALIGNMENT RULESCLOSED: TEOPEN: OG to #2DOUBLES: FLOW TO = C/D AREA FLOW AWAY = A Gap To Ball (Hold if FORCE)TRIPS: Based on ForceDrop Based on Support vs. PassADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES: FLOW TO = D Gap FLOW AWAY = B Gap To Ball (Hold if FORCE)TRIPS: FLOW TO = C Gap FLOW AWAY = A Gap To Ball Drop Based on Support vs. PassMIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).Near back to Flow TriangleFLOW TO = A Gap To BallFLOW AWAY = B Gap To BallDrop Based on Coverage vs. Pass.

  • *PRO DOUBLEZMENNiATCCHFSNiTENMZACCHFSPRO TRIPSNOTES: The END and NOSE Align in 2 Techniques. The MIKE and TACKLE use Stack Alignment Rules.

    FRONT: EVENCOVERAGE: TORCH / BLADE TAPCALL SIDE: CLOSED (TE)

    POSITIONALIGNMENTKEYRESPONSIBILITYEND2 TECHOG FLOW TO = A Gap.FLOW AWAY = B Gap.Inside Cage vs. Pass.NOSE2 TECH*OPP HUSKY CALLOG FLOW TO = A Gap.FLOW AWAY = B Gap.Inside Cage vs. Pass.TACKLETO CALL: 6i TECHAWAY: 5 TECHTO CALL:TE AWAY: OTC Gap To Chase. Outside Cage vs. PassNICKELZONE ALIGNMENT RULESALIGN TO HUSKY CALLCLOSED: TEOPEN: OG to #2CLOSED SIDE: FLOW TO = D Gap FLOW AWAY = A Gap To Ball (Hold if FORCE)OPEN SIDE: A Gap To Ball. Drop Based on Support vs. PassADJUSTERZONE ALIGNMENT RULESALIGN AWAY FROM HUSKY CALLCLOSED: TEOPEN: OG to #2CLOSED SIDE: FLOW TO = D Gap FLOW AWAY = B Gap To Ball (Hold if FORCE)OPEN SIDE: B Gap To Ball. Drop Based on Support vs. PassMIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIP10 TECHNear back to Flow TriangleFLOW TO = A Gap To BallFLOW AWAY = B Gap To BallDrop Based on Coverage vs. Pass.

  • *PRO DBLPRO TRIPSMNTZEANiCCHFSMZENTACCHFSNi

    FRONT: LION COVERAGE: ZONE / BURNCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOT C Gap. Outside Cage vs. PassNOSE0 TECHOC Back Side A Gap (Away from Flow).Inside Cage Away From the Call vs. Pass.TACKLE5 TECHOT C Gap. Outside Cage vs. PassNICKELZONE ALIGNMENT RULESALIGN TO HUSKY CALLCLOSED: TEOPEN: OG to #2BASED ON CALLADJUSTERZONE ALIGNMENT RULESALIGN AWAY FROM HUSKY CALLCLOSED: TEOPEN: OG to #2BASED ON CALLMIKE20 TECHNear back to Flow TriangleFLOW TO = C Gap To BallFLOW AWAY = OPP A Gap To BallDrop Based on Coverage vs. Pass.ZIP20 TECHNear back to Flow TriangleFLOW TO = C Gap To BallFLOW AWAY = OPP A Gap To BallDrop Based on Coverage vs. Pass.

  • *SUB COVERAGES

  • *PRO DOUBLEPRO TRIPSTMENZANiCCHFSMTENZACCHFSNiCover 1 LURK is a Man-Free coverage with help in the Post and the Low Hole. The Safety away from pass strength will drop into the Low Hole and play the first inside route by a wide receiver.He will call the cover man by name to alert him that he will replace him and the cover manshould become the Hole player. The Safety to pass strength will play the Deep Middle and Deny the Post.CP: We will not Cut a TE or RB on a Crossing route.

    FRONT: STACKCOVERAGE: 1 HOLECALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 Technique or Low Hole.*Bracket or Double by Game Plan.

    FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 Technique or Low Hole.*Bracket or Double by Game Plan.

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    DOG / FS :TO CALL= REPLACE BLITZER AWAY FROM CALL = FREE

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    FORMATION ADJUSTMENTS 1 HOLE

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    HUSKY / FS : PLAY FIELD , BRACKET OR DOUBLE BY GAME PLAN

  • *PRO DBLPRO TRIPSTMENZANiCCHFSMTENZACCHFSNiCover 2 MAN is a Man coverage with 5 Underneath defenders playing Man to Man and 2 Deep Zone Defenders. The Underneath defenders will disrupt the routes of their receivers and play Inside and Underneath position on all routes (TRAIL TECH).

    FRONT: STACKCOVERAGE: 2 MANCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.*Bracket or Double by Game Plan.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.*Bracket or Double by Game Plan.

  • *

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    DOG / FS :TO CALL= REPLACE BLITZER AWAY FROM CALL = FREE

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    HUSKY / FS : PLAY FIELD , BRACKET OR DOUBLE BY GAME PLAN

  • *PRO DBLPRO TRIPSTMENZANiCCHFSMTENZACCHFSNiCloud Cloud Cloud Cloud #2#2Post Read#3 to #2Post Read#3 to #2Cover 2 is a Double Rotated, 5 Underneath, 2 Deep zone coverage, with the #3 defender closing the post. Cover 2 is a Body Position Re-Route coverage for the Seam / Curl defenders.BUNCH = CLUSTER Call to the Bunch Side.

    FRONT: STACKCOVERAGE: 2FSL CHECK: NO CHECK

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESCLOSED: TEOPEN: OG to #2Seam / Curl Off #2. Re Route #2 Vertical.V-Cut #3 to the Flat. Be Aware of #3. CP: If #3 is in a Threatening position (Trips), Play #3. If #3 is Away, Stay Inside #2.*You have POST READ vs. ALL FSL.ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES or FSL = Seam / Curl Off #2. Re Route #2 Vertical. Be Aware of #3. V-Cut #3 to the Flat.CP: If #3 is in a Threatening position, Play #3. If #3 is Away, Stay Inside #2.TRIPS or 2 BACKS = POST READ Technique to #3 Drop to Middle of Hashs and Read #3 to #2.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).Near back to Flow TriangleDOUBLES = POST READ TECH to #3.Drop to Middle of Hashs and Read #3 to #2. Keep Hips Open, if no threat, Flip your Hips.TRIPS or 2 BACKS = Seam / Curl Off #2 Wk.Re Route #2 Vertical.FIELDCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECNiMACFHENTCNiMACFHENTCNiMACFHENTCover: 2ZZZCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloud CloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloud CloudNOTE: NO FSL CHECKCloudCloudCloud

    Cloud

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    CloudCCHHFFFCCCCCCCCCCCCCCCCHHFFHFHFHFFCCCCCCFHHFFPost ReadPost ReadPost ReadNiAZNiAZNiAZNiAZNiAZNiAZPost ReadNiAZPost ReadNiAZPost ReadPost ReadPost ReadPost ReadPost ReadPost ReadNiAZPost ReadNiAHZPost ReadNiAHZPost ReadNiAHZPost Read

  • *PRO TRIPSPRO DOUBLENiENTMZACCHFSNiTENMZACCHFSFlip/CloudTrapTrapFlip/CloudCover 2 RAZOR is a 4 Underneath, 2 Deep Zone Pressure coverage, with the #3 defender closing the post.BUNCH = CLUSTER Call to the Bunch Side.Post Read#3 to #2

    BLITZ:COVERAGE: 2 RAZORFSL CHECK:NO CHECK

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESCLOSED: TEOPEN: OG to #2V-Cut #3 to the Flat.CP: If #3 is in a Threatening position (Trips), Re Route #3. If #3 is Away, Stay Inside #2.*You have POST READ vs. ALL FSL.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES or FSL= Vertical / Seam Off #2. Carry #2 Vertical. TRIPS or 2 BACKS =POST READ Technique to Final #3. Open to #3 and Read #3 to #2. Drop to Middle of Hashs and Read #3 to #2.MIKE20 TECHBased on Blitz CalledRun Blitz CalledZIP20 TECHBased on Blitz CalledRun Blitz CalledFIELDCORNERInside Shade of #1 by 6 yards.FLIP = Key #2CLOUD = COBFLIP Technique. All of #1 Except Slide/Loop by #2. CP: Cut the Hard Under of #1.Deny the Post at all costs.CLOUD= Funnel Tech. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.Trap Technique. Deny Slant by #1.Play 1st Inside Rec. to Flat.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2CLOUD = COBFLIP Technique. Play All #2 Except Slide/Loop by #2.CLOUD= Field Technique.Midpoint is 4 Yards Outside the Hash.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.Trap Technique. Play Field Tech Reading #1 to #2.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECNiMACFHMMCNiACFHCNiACFHCover: 2 RAZORZZFlip/CloudTrapCloudFlip/CloudTrap/CloudCloudCloudCloudTrap/CloudCloud CloudFlip/CloudTrap/CloudFlip/CloudCloudCloudTrap/CloudTrap/CloudTrap/CloudCloudFlip/Cloud CloudNOTE: NO FSL CHECKTrapTrap/CloudCloud

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    CloudCCHHFFFCCCCCCCCCCCCCCCCHHFFHFHFHFFCCCCCCFHHFFPost ReadPost ReadPost ReadNiAZNiAZNiAZNiAMNiAZNiAPost ReadNiAZPost ReadNiAZPost ReadPost ReadNiAZPost ReadNiAHPost ReadNiAHMPost ReadNiAHPost ReadMZFlip/CloudMMMMZMZMZMZMZFlip/Cloud

  • *PRO DBLPRO TRIPSTMENZANiCCHFSMTENZACCHFSNiCloud FlipFlip Colt #2#2Middle Read#3 to #2Middle Read#3 to #2Cover 6 is a rotated zone to the Weak Side of the Formation with 3 Linebackers in underneath coverage and the secondary playing, , , . TRIPS = COLT Call to the single receiver side.BUNCH = CLUSTER Call to the Bunch side.

    FRONT: STACKCOVERAGE: 6FSL CHECK: NO CHECK

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESCLOSED: TEOPEN: OG to #2V-Cut #3 to the Flat.CP: If #3 is in a Threatening position (Trips), Re Route #3. If #3 is Away, Stay Inside #2.*You have MIDDLE READ vs. ALL FSL.ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES or FSL= Seam / Curl Off #2. Re Route #2 Vertical. Be Aware of #3. V-Cut #3 to the Flat.CP: If #3 is in a Threatening position, Play #3. If #3 is Away, Stay Inside #2.TRIPS or 2 BACKS =MIDDLE READ Technique to Final #3. Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).Near back to Flow TriangleDOUBLES = MIDDLE READ TECH to Final #3.Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.TRIPS = COLT Off #2 Wk.2 BACKS = Seam / Curl Off #2 . Re Route #2 Vertical. CALL SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key #1Flip Technique. All of #1 Except Slide/Loop by #2. CP: Cut the Hard Under of #1.Read Technique. All of #1. Cut the Hard Under.CP: Defend the Post at all costs.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2. TRIPS = COLTCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ = TEFlip Technique. Play All of #2 Except Slide/Loop by #2.Read Technique. TE Vert. = Man on TE. TE to Flat = Rob the Curl / Pin the Post of #1.AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.TRIPS = COLT

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECNiMACFSHENTCNiMACFSHENTCNiMTCFSHZENCover: 6ZZAFlipCloudCloudCloud/FlipReadColtCloudFlipCloud/FlipColtFlipReadCloud/ReadCloud/FlipFlipNOTE: NO FSL CHECKCloudReadCCHHFSFSHFSCCCCCCCCCCCCCCCCHHFSFSHFSHFSHFSHFSCCCCCCFSHHHFSFSColtColtCloudColtFlipFlipFlipFlipFlipFlipColtFlipFlipNiAZNiAZNiAZNiZANiZAZNiAZNiAZNiANiZANiZANiZANiZA

  • *PRO DBLPRO TRIPSTMENZANiCCHFSMTENZACCHFSNiCloud /TrapRobberSlice Cloud / Trap#2#2Middle Read#3 to #2Middle Read#3 to #2Cover 6 ROBBER is a rotated Zone to the Weak Side of the Formation with 3 Linebackers in underneath coverage and the secondary playing, , , . TRIPS = SLICE Call to the Trips side. BUNCH = CLUSTER Call to the Bunch side.FSL = PLAY COVER 6. (NO ROBBER)

    FRONT: STACKCOVERAGE: 6 ROBBERFSL CHECK: NO CHECK

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESROBBER = #2SLICE= #2 to #3Robber Tech. = V-Cut 1sst Inside receiver to the Flat.Slice Technique = Play ALL Routes of #2. Except Slide/Loop by #3.Then Play #3.If #3 is Away, squeeze #2.ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES or FSL= Seam / Curl Off #2. Re Route #2 Vertical. Be Aware of #3. V-Cut #3 to the Flat.CP: If #3 is in a Threatening position, Play #3. If #3 is Away, Stay Inside #2.TRIPS or 2 BACKS = MIDDLE READ Technique to Final #3. Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).Near back to Flow TriangleDOUBLES = MIDDLE READ TECH to Final #3.Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.TRIPS or 2 BACKS = Seam / Curl Off #2 . Re Route #2 Vertical. FIELDCORNERInside Shade of #1 by 6 yards.#1Man on #1. Cut the Hard Under.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.Trap Technique. Deny Slant by #1.Play 1st Inside Rec. to Flat.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.ROBBER = #2SLICE= #3 to #2Slice Technique. Play All of #3 Except Slide/Loop by #3. Then play #2. If #3 is Under , Zone the Qtr.Robber Technique. #2 Vert. = Man on #2. #2 to Flat = Rob the Curl / Pin the Post of #1.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.#1 to #2 Field Technique.Midpoint is 4 Yards Outside the Hash.Trap Technique. Play Field Tech Reading #1 to #2.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECNiMACFSHENTCNiMACFSHENTCNiMTCFSHZENCover: 6 ROBBERZZARobberCloud/TrapCloud/TrapCloudCloud/TrapRobberCloudRobberCloud/TrapCloudSliceNOTE: NO FSL CHECKCloud/TrapReadCCHHFSFSHFSCCCCCCCCCCCCCCCCHHFSFSHFSHFSHFSHFSCCCCCCFSHHHFSFSCloudCloudCloudColtSliceFlipRobberNiAZNiAZNiAZNiZANiZANiZAZNiAZNiANiZANiZANiZANiZASliceFlipSliceCloud/TrapSliceCloud/TrapColtFlipFlipRobber

  • *PRO TRIPSSPREAD TRIPSHENTMZACCFSNINiNSEZATCCHFSBRONCO #1#2#3#3#1#2STALLIONIndian is a 4 Under, 3 Deep Zone / Man Combination Coverage with Safety Rotation Away from TRIPS.The 4 Underneath Defenders Push to the trips with Man Coverage to the Weak Side.Indian will be Used as a TRIPS CHECK. If no Trips, Play Coverage Called.No Indian Check vs. 3 x 2 Empty.

    FRONT: STACKCOVERAGE: INDIANFSL CHECK: NO FSL

    POSITIONALIGNMENTKEYRESPONSIBILITYNICKELMAN ALIGNMENT RULESBallPush to #1.FSL = Push to #2.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2Push to #2.

    FSL = Push to #1.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).Near back to Flow TriangleBronco = M/M on the Back if he shows Weak. Vs. 4 Strong , Wall the first Crosser.Stallion = Push to # 3 Vs. 4 Strong , Let First Crosser Go.FIELDCORNERInside Shade of #1 by 6 yards.COBOutside 1/3 Technique. FSL = Play Man on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.#1Man on #1. Cut the Hard Under.FSL = Outside 1/3 Technique.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMiddle 1/3Technique. Split #2 and #3 Vert.FSL = Play Bronco or Stallion. FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Stallion = M/M on the Back if he shows Weak. Vs. 4 Strong , Wall the first Crosser.Bronco= Push to # 3 Vs. 4 Strong , Let First Crosser Go.FSL = Middle 1/3 Technique.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECover: INDIANNOTE: No CheckIndian BroncoStallionNo CheckNo CheckNo CheckNo CheckNo CheckBroncoStallionIndian No CheckIndian BroncoStallionIndianBroncoStallionBroncoStallionIndianIndianBroncoStallionPRO TRIPSBroncoStallionIndianIndian

    StallionNo Check

  • *SUB CHANGE-UPS

  • *PRO TRIPSPRO DOUBLENiENTMZACCHFSNiTENMZACCHFSTREY LEFTQUADSFlipReadBackerBolt#2#3

    STUNT: LION BOWCOVERAGE: ZONECALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSE0 TECHOCA Gap AWAY from Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NICKELZONE ALIGNMENT RULES7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BOLT/BACKER = SEA/CURL/FLAT #2 to #1. SKY TECH = HOOK/CURL off #3QUADS = READ / FLIPADJUSTERZONE ALIGNMENT RULES7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BUZZ/BACKER = SEAM/CURL/FLAT #2 to #1. STAR TECH = HOOK/CURL off #3Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.QUADS = READ / FLIPMIKE30 TECHOG PLUG B Gap. Inside Cage vs. Pass.ZIP 00 TECH*MIDPOINTNear back to Flow TriangleB Gap to OPP A Gap. SPILL ALL RUN BLOCKS.TREY = Play HOOK / CURL off #2 away from Trey.QUADS = Play MIDDLE READ off #3 to #2.FIELDCORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPBOUNDARY CORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPCALL SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1. BOLT (H) / BUZZ (FS) = HOOK/CURL off #3CHECK QUADS vs. 2X2. Play READ or FLIP.AWAY SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN MIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat CHECK QUADS vs. 2X2. Play READ or FLIP.

  • *BLITZ ADJUSTMENTSI OPENNTEAZMNiHFSCCNTEAZMHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCPRO DOUBLESPREAD DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYFSL I OPENBow ZoneBacker#2 TREY LEFTStarReadFlipQUADS#2ReadReadRead#2SkyNOTE: Play Trey vs. Empty There is no FSL check in zone.#3#3BoltBackerBackerBolt#3#3QUADSNTEAZMNiHFSCC#2BackerBoltACE TRIPSNTEAZMNiHFSCCQUADS#2FSL PRO TRIPSFlipFlipTREY RIGHTBackerNiSky#3TREY LEFTTREY RIGHTBacker#3#2 BuzzTREY LEFTTREY LEFTTREY LEFT#2

  • *PRO TRIPSPRO DOUBLENiENTMZACCHFSNiTENMZACCHFSTREY LEFTQUADSBoltFlipReadBacker#3#2

    STUNT: LION BOW SHORTCOVERAGE: ZONECALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSE0 TECHOCA Gap TO Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NICKELZONE ALIGNMENT RULES

    7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BOLT/BACKER = SEA/CURL/FLAT #2 to #1. SKY TECH = HOOK/CURL off #3QUADS = READ / FLIPADJUSTERZONE ALIGNMENT RULES

    7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BUZZ/BACKER = SEAM/CURL/FLAT #2 to #1. STAR TECH = HOOK/CURL off #3Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.QUADS = READ / FLIPMIKE 00 TECH*MIDPOINTNear back to Flow TriangleB Gap to OPP A Gap. SPILL ALL RUN BLOCKS.TREY = Play HOOK / CURL off #2 away from Trey.QUADS = Play MIDDLE READ off #3 to #2.ZIP30 TECHOG PLUG B Gap. Inside Cage vs. Pass.FIELDCORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPBOUNDARY CORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPCALL SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1. BOLT (H) / BUZZ (FS) = HOOK/CURL off #3CHECK QUADS vs. 2X2. Play READ or FLIP.AWAY SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN MIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat CHECK QUADS vs. 2X2. Play READ or FLIP.

  • *BLITZ ADJUSTMENTSI OPENNTEAZMNiHFSCCNTEAZMHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCPRO DOUBLESPREAD DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYFSL I OPENBow Short ZoneBacker#2 TREY LEFTStarReadFlipQUADS#2ReadReadRead#2SkyNOTE: Play Trey vs. Empty There is no FSL check in zone.#3#3BoltBackerBackerBolt#3#3QUADSNTEAZMNiHFSCC#2BackerBoltACE TRIPSNTEAZMNiHFSCCQUADS#2FSL PRO TRIPSFlipFlipTREY RIGHTBackerNiSky#3TREY LEFTTREY RIGHTBacker#3#2 BuzzTREY LEFTTREY LEFTTREY LEFT#2

  • *PRO TRIPSPRO DOUBLENiENTMZACCHFSNiTENMZACCHFSCloudCloudCloudCloud/Flip

    STUNT: STACK THUNDERCOVERAGE: BLADE TAPCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOCRUN EARS STUNT. A Gap. OPP Inside Cage vs. PassNOSE2I TECHOCRUN EARS STUNT. Wrap for OPP Inside Cage vs. Pass.TACKLEClosed = 6I TECH Open Side = 5 TECHEMOLC Gap. TAP OUT to Seam / Curl Off #2. Re Route #2 Vertical. V-Cut #3 to the Flat.YOU CALL = CRASH D Gap. Outside Cage vs. Pass.NICKELZone Alignment Rules7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES SPREAD TRIPS = YOU CALL TO MIKE. Drop off #2.ADJUSTERZone Alignment Rules7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES TRIPS = YOU CALL TO TACKLE. DROP off #2.MIKEClosed = 6I TECH Open Side = 5 TECHEMOLC Gap. TAP OUT to Seam / Curl Off #2. Re Route #2 Vertical. V-Cut #3 to the Flat.YOU CALL = CRASH D Gap. Outside Cage vs. Pass.ZIP10 TECHNear Back to Flow TrianglePOST READ Technique to #3.Drop to Middle of Hashs and Read #3 to #2.CP: Zip is always Deep Middle vs. 1 Back. Keep Hips Open, if no threat, Flip your Hips.FIELDCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.

  • *BLITZ ADJUSTMENTSFSL PRONTENiAZMHFSCCNTENiZMAHFSCCNTENiAZMHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNETAZMFSNiHCCNTEAZFSMNiHCCNTEAZMFSNiHCCNTEAZFSMNiHCCNTEAZMFSNiHCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTY OPENSPREAD DBL#3#3SCF#3SCF#3#3#3#3#3#3SCF#3CloudCloudCloudCloud/FlipCloud/FlipCloud/FlipCloudCloudCloudCloudCloudTHUNDER BLADE TAPCloudCloud/FlipCloudCloudCloudCloudCloudCloud/FlipCloud/FlipYOU

  • *NOTES:

  • *SUB ZONE PRESSURES

  • *TORCH

  • *PRO DOUBLEPRO TRIPSMTENZANiCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCFNOTES: NO ROCK-IT CALLS

    BLITZ : MISSILE COVERAGE: TORCHCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.NICKELZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES ADJUSTERZone Alignment RulesClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.ZIP30 TECHOCBlitz B Gap To Husky Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMTENZANiCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCFNOTES: NO ROCK-IT CALLS

    BLITZ : MASHCOVERAGE: TORCHCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OGB Gap RIP TECH. Inside Cage vs. Pass. NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.NICKELZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES ADJUSTERZone Alignment RulesClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOTKEY BLITZ. OT FAN = Delay charge to OPP A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.ZIP30 TECHOCBlitz A Gap To Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMTENZANiCCHFSMETNZACCHFSNiSCFSCF#3SCF#3SCFNOTES: NO ROCK-IT CALLS

    BLITZ : BULLETCOVERAGE: TORCHCALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.NOSEBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLEClosed = 6I TECH Open Side = 5 TECHClosed Side= TE Open Side = OTPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.NICKELZone Alignment RulesEMOLBLITZ B Gap. Inside Cage vs. Pass.2ND Blitzer. Can Read Out vs. Outside run.ADJUSTERZone Alignment RulesClosed Side= TE Open Side = OGPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.MIKEClosed = 6I TECH Open Side = 5 TECHOGJET TECH C Gap to Chase. Outside Cage vs. Pass.*NO SPILL / INSIDE MOVES.ZIP30 TECHOCBlitz B Gap To Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.

  • *BLITZ ADJUSTMENTSFSL PRONTENiAZMHFSCCNTENiZMAHFSCCNTENiAZMHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNETAZMFSNiHCCNTEAZFSMNiHCCNTEAZMFSNiHCCNTEAZFSMNiHCCNTEAZMFSNiHCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTY OPENSPREAD DBLCOVER: TORCHSCFSCF#3SCFSCF#3SCFSCFSCF#3SCFSCFSCF#3SCF#3#3SCFSCFSCFSCF#3#3SCF#3SCFSCFSCFSCF#3

  • *PRO DOUBLEPRO TRIPSMNETZANiCCHFSMTENZACCHFSNiSCFSCF#3SCFSCF#3NOTES: NO ROCK-IT CALLS

    BLITZ : MISSILE SHORTCOVERAGE: TORCHCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.TACKLEClosed = 6I TECH Open Side = 5 TECHOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.NICKELZone Alignment RulesClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES MIKEClosed = 6I TECH Open Side = 5 TECHOTPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.ZIP30 TECHOCBlitz B Gap Away from Husky Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMNETZANiCCHFSMTENZACCHFSNiSCFSCF#3SCFSCF#3NOTES: NO ROCK-IT CALLS

    BLITZ : MASH SHORTCOVERAGE: TORCHCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front OCB Gap RIP TECH. Inside Cage vs. Pass. TACKLEClosed = 6I TECH Open Side = 5 TECHOGKEY BLITZ. OT FAN = Delay charge to OPP A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick.NICKELZone Alignment RulesClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment RulesEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / NO INSIDE MOVES MIKEClosed = 6I TECH Open Side = 5 TECHOTPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.ZIP30 TECHOCBlitz A Gap Away from Husky Call. Downhill Path. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.

  • *PRO DOUBLEPRO TRIPSMNETZANiCCHFSMTENZACCHFSNiSCFSCF#3SCFSCF#3NOTES: NO ROCK-IT CALLS

    BLITZ: BULLET SHORTCOVERAGE: TORCHCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front OTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front OCLONG STICK OPP A Gap. OPP Inside Cage vs. PassCP: CROSS ALL FAN BLOCKS BY THE CENTER.TACKLEClosed = 6I TECH Open Side = 5 TECHOGJET TECH C Gap to Chase. Outside Cage vs. Pass.*NO SPILL / INSIDE MOVES.NICKELZone Alignment RulesClosed Side= TE Open Side = OGPlay SCF TECH. SEAM/CURL/FLAT #2 to #1.* GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment RulesOGBLITZ B Gap. Inside Cage vs. Pass.2ND Blitzer. Can Read Out vs. Outside run.MIKEClosed = 6I TECH Open Side = 5 TECHOTPlay FINAL #3 TECH. Possible GUT to Tackle by Game Plan.ZIP30 TECHOCBlitz B Gap Away from Husky Call. Downhill Path. 1st Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.CP: Show Weak Side Rotation.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. CP: Show Weak Side Rotation.

  • *BLITZ ADJUSTMENTSFSL PRONTEFSAZMNiHCCNTENiZMAHFSCCNTENiAZMHFSCCNTEAZMFSNiHCCNTEAZMFSHNiCCNTEAZMNiHFSCCNTEAZNiMHFSCCNTEAZMNiHFSCCNTEAZFSMNiHCCNTEAZMFSNiHCCI FAR PROPRO DOUBLEFSL PRO DOUBLEPRO TRIPSACESPREAD TRIPSEMPTYOPENFSLSPREAD DBLCOVER: SHORT TORCH

    SCF#3SCFSCFSCFSCFSCF#3SCFSCF#3SCFSCFSCF#3#3#3SCFSCFSCFSCF#3SCFSCF#3SCFSCF#3SCF#3SCF

  • *NOTES:

  • *BURN

  • *PROSLOTNiENTMZACCHFSNiTENMZACCHFS1ST 1ST 2ND 2ND #3#3GUTBURN LEFTBURN LEFTSCFSCFSCFSCF

    BLITZ : BLASTCOVERAGE: BURN CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front CalledOCA Gap TO Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NICKELZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHOGBlitz OPP B Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.ZIP20 TECHNear back to Flow TriangleBlitz A Gap or OPP B Gap Based on Flow.2nd Blitzer can Read Out. Mid Point QB vs. Pass. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROSLOTNiENTMZACCHFSNiCCHFS1ST 2ND #3#3GUTENTMZ1ST 2ND ASCFSCFSCFBURN LEFTBURN LEFTSCF

    BLITZ : BLAST SHORT COVERAGE: BURN CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on Front CalledOCA Gap Away from Husky Call. Inside Cage vs. Pass.NAIL TECH = Flat Step across OC to OPP A Gap.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NICKELZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHNear back to Flow TriangleBlitz A Gap or OPP B Gap Based on Flow.2nd Blitzer can Read Out. Mid Point QB vs. Pass. ZIP20 TECHOGBlitz OPP B Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSNiENTMZACCHFSNiTENMZACCHFSBURN LEFTGUT2nd1st1st2ndSCF#3#3SCFSCFSCFBURN LEFT

    BLITZ : X COVERAGE: BURN CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on FrontOCB Gap TO Husky Call. Inside Cage vs. Pass.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NICKELZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHOCBlitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.ZIP20 TECHOCBlitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out vs. Run away. FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *PROTWINSNiENTMZACCHFSNiTENMZACCHFSGUT2nd1st1st2ndSCF#3#3SCFSCFSCFBURN LEFTBURN LEFT

    BLITZ : X SHORTCOVERAGE: BURN CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYENDBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSEBased on FrontOCB Gap Away from Husky Call. Inside Cage vs. Pass.TACKLEBased on Front CalledOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NICKELZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.ADJUSTERZone Alignment Rules 7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECHOCBlitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out vs. Run away. ZIP20 TECHOCBlitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

  • *BLITZ ADJUSTMENTSFSL PRONTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZMNiHFSCCNTEAZNiHFSCCNTEAZMNiHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTSCFSCF#3SCF SCF#3BURN RIGHTSCFSCF#3SCFSCF#3SCFSCF#3SCFSCF#3SCF#3SCFSCFSCF#3COVER: BURNSCFSCF#3SCFSCF#3GUTMFSL PRO TRIPSBURN RIGHTBURN RIGHTBURN LEFTBURN RIGHTBURN LEFTBURN LEFTBURN LEFTBURN LEFTBURN LEFTGUTGUT

  • *NOTES:

  • *2 RAZOR

  • *PROSLOTNiENTMZACCHFSNiTENMZACCHFSCloudTrapCloudFlip/CloudCover 2 RAZOR is a 4 Under 2 Deep Zone Pressure coverage, with the #3 defender closing the post.BUNCH = CLUSTER Call to the Bunch Side.Post Read#3 to #2X SHORT2nd 1st 2nd1st Post Read#3 to #2X

    BLITZ: X / X SHORTCOVERAGE: 2 RAZORFSL CHECK:NO CHECK

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSE0 TECHOCX = B Gap TO Husky Call. Inside Cage vs. Pass.X SHORT = B Gap OPP Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESCLOSED: TEOPEN: OG to #2V-Cut #3 to the Flat.CP: If #3 is in a Threatening position (Trips), Re Route #3. If #3 is Away, Stay Inside #2.*You have POST READ vs. ALL FSL.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES or FSL= Vertical / Seam Off #2. Carry #2 Vertical. TRIPS or 2 BACKS =POST READ Technique to Final #3. Drop to Middle of Hashs and Read #3 to #2.MIKE20 TECHOCX = Blitz OPP A Gap. Inside Cage vs. Pass.X SHORT = Blitz OPP A Gap Mid Point QB vs. Pass.ZIPZone Alignment RulesOCX SHORT= Blitz OPP A Gap. Inside Cage vs. Pass.X = Blitz OPP A Gap Mid Point QB vs. Pass.FIELDCORNERInside Shade of #1 by 6 yards.FLIP = Key #2CLOUD = COBFLIP Technique. All of #1 Except Slide/Loop by #2. CLOUD= Funnel Tech. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.Trap Technique. Deny Slant by #1.Play 1st Inside Rec. to Flat.HUSKYDisguise AlignmentFLIP = Key #2CLOUD = COBFLIP Technique. Play All #2 Except Slide/Loop by #2.CLOUD= Field Technique.FREESAFETYDisguise AlignmentCOB Field Technique.Trap Technique. Play Field Tech Reading #1 to #2.

  • *PROSLOTNiENTMZACCHFSNiTENMZACCHFSCloudTrapCloudFlip/CloudCover 2 RAZOR is a 4 Under 2 Deep Zone Pressure coverage, with the #3 defender closing the post.BUNCH = CLUSTER Call to the Bunch Side.Post Read#3 to #2BLAST SHORT2nd 1st 2nd1st Post Read#3 to #2BLAST

    BLITZ: BLAST / BLAST SHORTCOVERAGE: 2 RAZORCALL SIDE:

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSE0 TECHOGBLAST = A Gap TO Husky Call. Inside Cage vs. Pass.BLAST SHORT = A Gap OPP Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESCLOSED: TEOPEN: OG to #2V-Cut #3 to the Flat.CP: If #3 is in a Threatening position (Trips), Re Route #3. If #3 is Away, Stay Inside #2.*You have POST READ vs. ALL FSL.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).CLOSED: TEOPEN: OG to #2DOUBLES or FSL= Vertical / Seam Off #2. Carry #2 Vertical. TRIPS or 2 BACKS =POST READ Technique to Final #3. Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.MIKE20 TECH1st Blitzer = OG2nd Blitzer = FlowBLAST = Blitz OPP B Gap. Inside Cage vs. Pass.BLAST SHORT = Blitz A Gap Mid Point QB vs. Pass.ZIPZONE ALINMENT RULES1st Blitzer = OG2nd Blitzer = FlowBLAST = Blitz A Gap Mid Point QB vs. Pass.BLAST SHORT = Blitz OPP B Gap. Inside Cage vs. Pass. FIELDCORNERInside Shade of #1 by 6 yards.FLIP = Key #2CLOUD = COBFLIP Technique. All of #1 Except Slide/Loop by #2. CLOUD= Funnel Tech. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.Trap Technique. Deny Slant by #1.Play 1st Inside Rec. to Flat.HUSKYDisguise AlignmentFLIP = Key #2CLOUD = COBFLIP Technique. Play All #2 Except Slide/Loop by #2.CLOUD= Field Technique.FREESAFETYDisguise AlignmentCOB Field Technique.Trap Technique. Play Field Tech Reading #1 to #2.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECNiMACFHMMCNiACFHCNiACFHCover: 2 RAZORZZFlip/CloudTrapCloudFlip/CloudTrap/CloudCloudCloudCloudTrap/CloudCloud CloudFlip/CloudTrap/CloudFlip/CloudCloudCloudTrap/CloudTrap/CloudTrap/CloudCloudFlip/Cloud CloudNOTE: NO FSL CHECKTrapTrap/CloudCloud

    Cloud

    Cloud

    CloudCCHHFFFCCCCCCCCCCCCCCCCHHFFHFHFHFFCCCCCCFHHFFPost ReadPost ReadPost ReadNiAZNiAZNiAZNiAMNiAZNiAPost ReadNiAZPost ReadNiAZPost ReadPost ReadNiAZPost ReadNiAHPost ReadNiAHMPost ReadNiAHPost ReadMZFlip/CloudMMMMZMZMZMZMZFlip/Cloud

  • *SUB COVER 1 PRESSURES

  • *PRO DOUBLE PRO TRIPSZENTMANiCCHFSTMENACCHFSNiNOTES : NICKEL will make a Nickel Left or Right callNickel LeftNickel LeftZ

    BLITZ: NICKELCOVERAGE: 1CALL SIDE: NICKEL

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.NOSEBased on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESEMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.Make a Nickel Left or Nickel Right Call.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (NICKEL).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *Nickel LeftNickel RightNickel LeftNickel LeftNickel LeftNickel RightNickel LeftNickel Left

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    FORMATION ADJUSTMENTS NICKEL COVER 1

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  • *PRO DOUBLEPRO TRIPSZENTMANiCCHFSZTMENACCHFSNiNOTES : ADJUSTER will make an Adjuster Left or Right callAdjuster RightAdjuster Left

    BLITZ: ADJUSTERCOVERAGE: 1CALL SIDE: ADJUSTER

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.NOSEBased on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).EMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.Make a Adjuster Left or Adjuster Right Call.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (ADJUSTER).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *Adjuster RightAdjuster RightAdjuster RightAdjuster RightAdjuster RightAdjuster RightAdjuster LeftAdjuster Left

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    FORMATION ADJUSTMENTS ADJUSTER COVER 1

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  • *PROPRO TRIPSZNETMANiCBCHFSZTMENACBCHFSNiNOTES : BOUNDARYCORNER will make a Boa Left or Right call. Possible Check to ADJUSTER vs. Open #2Boa RightBoa Right

    BLITZ: BOACOVERAGE: 1CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.NOSEBased on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles

    FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.EMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.Make a Boa Left or Boa Right Call.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (BOUNDARY CORNER).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *Boa RightBoa RightBoa RightBoa RightBoa RightBoa RightBoa RightBoa Right

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  • *PRO DBLPRO TRIPSZENTMANiCCHFSZTMENACCHFSNiZIP LeftZIP RightNOTES : ZIP will make a ZIP Left or Right call

    BLITZ: ZIPCOVERAGE: 1CALL SIDE: ZIP

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.NOSEBased on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).EMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.Make a Zip Left or Zip Right Call.FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (ZIP).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *Zip LeftZip LeftZip LeftZip LeftTTTMMTTTTTMMMMMMZip LeftZip LeftZip RightZip Right

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  • *PRO DBLPRO TRIPSZENTMANiCCHFSZTMENACCHFSNiX SHORTX1ST1ST2ND2NDNOTES : CALL SIDE SAFETY REPLACE THE BLITZER (ZIP).

    BLITZ: LION X / X SHORTCOVERAGE: 1CALL SIDE:

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSEBased on Front CalledOCX = B Gap TO Husky Call. Inside Cage vs. Pass.X SHORT = B Gap OPP Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKE20 TECHOCX = Blitz OPP A Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL All Run Blocks.X SHORT = Blitz OPP A Gap Mid Point QB vs. Pass.ZIPZONE ALINMENT RULESOCX SHORT= Blitz OPP A Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL All Run Blocks.X = Blitz OPP A Gap Mid Point QB vs. Pass.FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (ZIP).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

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  • *PRO DBLPRO TRIPSZENTMANiCCHFSZTMENACCHFSNiBLAST SHORTBLASTNOTES : CALL SIDE SAFETY REPLACE THE BLITZER (ZIP).1ST1ST2ND2ND

    BLITZ: LION BLAST / BLAST SHORTCOVERAGE: 1CALL SIDE:

    POSITIONALIGNMENTKEYRESPONSIBILITYEND5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NOSE0 TECHOGBLAST = A Gap TO Husky Call. Inside Cage vs. Pass.BLAST SHORT = A Gap OPP Husky Call. Inside Cage vs. Pass.TACKLE5 TECHOTC Gap to Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKE20 TECH1st Blitzer = OG2nd Blitzer = Near back to Flow TriangleBLAST = Blitz OPP B Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL All Run Blocks.BLAST SHORT = Blitz A Gap Mid Point QB vs. Pass.2nd Blitzer. Key Flow Away = OPP B GapZIPZONE ALINMENT RULES1st Blitzer = OG2nd Blitzer = Near back to Flow TriangleBLAST = Blitz A Gap Mid Point QB vs. Pass.2nd Blitzer. Key Flow Away = OPP B GapBLAST SHORT = Blitz OPP B Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (ZIP).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

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  • *PRO DOUBLE PRO TRIPSZENTMANiCCHFSTMENACCHFSNiNOTES : NICKEL will make a Nickel Left or Right call Check ADJUSTER vs. 3 X 1or Empty Nickel LeftAdjuster LeftZ

    BLITZ: NITROCOVERAGE: 1CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.NOSEBased on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESNICKEL =EMOLADJUSTER = MAN ONNICKEL = CRASH D Gap. Outside Cage vs. Pass. ADJUSTER = Man on #2 Strong or #3 vs. FSL *Run Nickel vs. 2x2 or 2x1 / Adjuster vs. 3x1 / 3x2.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).NICKEL = MAN ON ADJUSTER = EMOLNICKEL = Man on #3 Strong or #2 Weak.ADJUSTER =CRASH D Gap. Outside Cage vs. Pass. *Run Nickel vs. 2x2 or 2x1 / Adjuster vs. 3x1 / 3x2.

    MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (NICKEL or ADJUSTER).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *Nickel LeftSNickel RightNickel LeftNickel LeftAdjuster LeftNickel RightAdjuster LeftNickel Left

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  • *PRO DBLSPRO TRIPSZNETMANiCBCHFSZTMENACBCHFSNiNOTES : BOUNDARYCORNER will make a Boa Left or Right call. Check to ADJUSTER vs. Open #2 / Check to ZIP vs. EMPTY 3x2.Adjuster RightBoa Right

    BLITZ: ASTROCOVERAGE: 1CALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.NOSEBased on FrontOCCALL SIDE: ENTER A Gap. Mid Point QB vs. Pass.AWAY: A Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL *Run Nickel vs. FSL Trips.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).BOA = MAN ON ADJUSTER = EMOLBOA = Man on #3 Strong or #2 Weak.ADJUSTER =CRASH D Gap. Outside Cage vs. Pass. *Run Adjuster vs. 2x2 or 2x1 / Boa vs. 3x1 Run Zip vs. Empty 3x2.

    MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: TAG B Gap. Inside Cage vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles *Run Zip vs. Empty 3x2.FIELDCORNERInside Shade of #1 by 6 yards.BOA = EMOLMAN ONBOA = CRASH D Gap. Outside Cage vs. Pass. ADJUSTER = Man on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.EMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.Make a Boa Left or Boa Right Call.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE BLITZER (BOUNDARY CORNER).

    AWAY SIDE SAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *Boa RightAdjuster RightAdjuster RightBoa RightBoa RightNickel RightCheck Zip RightAdjuster Right

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  • *PRO DOUBLEPRO TRIPSZENTMANiCCHFSTMENACCHFSNiZ

    BLITZ: HAWKCOVERAGE: 1CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCENTER A Gap. Mid Point QB vs. Pass.NOSEBased on FrontOCA Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHEMOLC Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.HUSKYDisguise AlignmentOGBLITZ B Gap. Inside Cage vs. Pass.FREESAFETYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.

  • *

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  • *PRO DOUBLEPRO TRIPSZENTMANiCCHFSTMENACCHFSNiZ

    BLITZ: FALCONCOVERAGE: 1CALL SIDE: HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontOCENTER A Gap. Mid Point QB vs. Pass.NOSEBased on FrontOCA Gap. Inside Cage vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHEMOLC Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULES

    EMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKE7 TECHEMOLD Gap To Chase. Outside Cage vs. PassZIPMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #2 Weak).MAN ONMan on #2 Weak or #3 vs. Doubles FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.HUSKYDisguise AlignmentCOBMIDDLE 1/3 Technique.*Bracket or Double by Game Plan.FREESAFETYDisguise AlignmentOGBLITZ B Gap. Inside Cage vs. Pass.

  • *

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  • *PRO DOUBLEPRO TRIPSMENTZAFSCCNiHMTENZACCHFSNiNOTES : NICKEL will make a Nail Left or Right callNail LeftNail Left

    BLITZ: NAIL BLITZCOVERAGE: ZEROCALL SIDE: NICKEL

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontCALL SIDE=OCAWAY = OGCALL SIDE: LONG STICK OPP A Gap. OPP Inside Cage vs. Pass.AWAY: JAM B Gap. SPY For Screen vs. Pass.NOSEBased on FrontCALL SIDE=OCAWAY = OGCALL SIDE: LONG STICK OPP A Gap. OPP Inside Cage vs. Pass.AWAY: JAM B Gap. SPY For Screen vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: LONG STICK A Gap. Mid Point QB vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESEMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.NO SPILL / NO INSIDE MOVESMake a NAIL Left or NAIL Right Call.ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: LONG STICK A Gap. Mid Point QB vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPALIGN TO BLITZOGBLITZ B Gap to NAIL Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE 1ST BLITZER (NICKEL).

    AWAY SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE 2ND BLITZER (ZIP).

  • *Nail LeftNail RightNail LeftNail LeftNail LeftNail RightNail LeftNail Left

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  • *PRO DOUBLEPRO TRIPSMENTZAFSCCNiHMTENZACCHFSNiNOTES : ADJUSTER will make a Anvil Left or Right callAnvil RightAnvil Left

    BLITZ: ANVIL BLITZCOVERAGE: ZEROCALL SIDE: ADJUSTER

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontCALL SIDE=OCAWAY = OGCALL SIDE: LONG STICK OPP A Gap. OPP Inside Cage vs. Pass.AWAY: JAM B Gap. SPY For Screen vs. Pass.NOSEBased on FrontCALL SIDE=OCAWAY = OGCALL SIDE: LONG STICK OPP A Gap. OPP Inside Cage vs. Pass.AWAY: JAM B Gap. SPY For Screen vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: LONG STICK A Gap. Mid Point QB vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).EMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.NO SPILL / NO INSIDE MOVESMake a ANVIL Left or ANVIL Right Call.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: LONG STICK A Gap. Mid Point QB vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPALIGN TO BLITZOGBLITZ B Gap to Anvil Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE 1ST BLITZER (ADJUSTER).

    AWAY SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE 2ND BLITZER (ZIP).

  • *Anvil RightAnvil RightAnvil LeftAnvil LeftAnvil RightAnvil RightAnvil RightAnvil Right

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    FORMATION ADJUSTMENTS ANVIL BLITZ COVER 0

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  • *PRO DOUBLEPRO TRIPSMENTZAFSCBCNiHMTENZACBCHFSNiNOTES : Boundary Corner will make a Box Left or Right callBox RightBox Right

    BLITZ: BOX BLITZCOVERAGE: ZEROCALL SIDE: OPP HUSKY

    POSITIONALIGNMENTKEYRESPONSIBILITYEND Based on FrontCALL SIDE=OCAWAY = OGCALL SIDE: LONG STICK OPP A Gap. OPP Inside Cage vs. Pass.AWAY: JAM B Gap. SPY For Screen vs. Pass.NOSEBased on FrontCALL SIDE=OCAWAY = OGCALL SIDE: LONG STICK OPP A Gap. OPP Inside Cage vs. Pass.AWAY: JAM B Gap. SPY For Screen vs. Pass.TACKLEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: LONG STICK A Gap. Mid Point QB vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.NICKELMAN ALIGNMENT RULESMAN ONMan on #2 Strong or #3 vs. FSL

    ADJUSTERMAN ALIGNMENT RULESEMPTY = Treat as Trips (Align to #3 Strong).MAN ONMan on #3 Strong or #2 Weak.MIKEClosed: 6I TECHOpen: 5 TECHCALL SIDE: OGAWAY: EMOLCALL SIDE: LONG STICK A Gap. Mid Point QB vs. Pass.AWAY: C Gap To Chase. Outside Cage vs. Pass.ZIPALIGN TO BLITZOGBLITZ B Gap to BOX Call. Downhill Path. 2ND Blitzer. SPILL All Run Blocks.FIELDCORNERInside Shade of #1 by 6 yards.MAN ONMan on #1.BOUNDARYCORNERInside Shade of #1 by 6 yards.EMOLCRASH D Gap. Outside Cage vs. Pass.PEEL vs. RB Flare.NO SPILL / NO INSIDE MOVESMake a BOX Left or BOX Right Call.CALL SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE 1ST BLITZER (BOUNDARY Corner).

    AWAY SIDE SAFETYDisguise AlignmentMAN ONREPLACE THE 2ND BLITZER (ZIP).

  • *Box RightBox RightBox RightBox RightBox RightBox RightBox RightBox Right

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  • *NOTES:

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