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7/30/2019 Studio Manual New Verison
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STUDIO
MANUAL
Music Technology
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TYPES OF CONNECTIONS AND CABLING USED IN THE STUDIOS
Balanced and Unbalanced Connections:
The balanced connections uses three conductors; one for the positive and one for the
negative phase of the signal and one for the ground. It protects it from humming and
interference.
The unbalanced connections use two conductors; one for signal and the other for ground
but they are likely to hum and interfere with the connectors; these are usually used by the
consumers.
Digital Connectors: Digital Connectors are also known as audio connectors are electrical
connectors that are designed and used for audio frequencies.
Computer Connectors: Computer connectors are part of the cable that would be plugged
into the port or the interface to connect to a device to another. It has a male side which
would have the pins and the female side would have holes for the male part to insert.
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Patch Leads: Patch Leads groups all of the inputs into one location on the Mesa. For
example with keyboard instruments it can be connected without going around the rack or
the instrument and trying to find the right jack.
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DEFINITION EXPLANATION OF STUDIO EQUIPMENT/SIGNALS
Audio Interface: Is an external hardrive unit that is connected using a USB cable or FireWire.
It takes all various audio inputs and converts them to digital data. Its like a soundcard
where it handles all the audio input and output signals.
Signal Levels: They can be found in audio recording or a radio frequency communication
where it measures the level of signal thats being received. It relates to signal-to-noise ratio
which measures the radio between random signal level and noise and it can be used to send
information.
Direct Injection: Direct Injection or DI box is a device that is used in recording studios which
is connected to a high-impedance, line level, and unbalanced output signal to a low-
impedance microphone level balanced input with a XLR connector. It can be used on the
electric guitar or bass to mixers mic input. It can match, balance and either active buffering
or passive impedance matching and it can minimize noise, distortion and ground loops. It
can take high impedance, unbalanced signal and converts them to low impedance which
would balance the signal. For it to work with an instrument it needs to be connected with an
XLR input.
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Patch Bay: Patch Bay is a device that collects the inputs and outputs of all the instruments
which connects all the equipment in the studio. It can be used for recording and broadcast
studios. They route the connection of the microphones/preamps, compressors, EQ,
amplifiers and other devices. The short patch cables for the jacks are put in the front; they
also have jacks at the back of the patch bay to connect hardware permanently. When thejacks are inserted at the top they are routed to the outputs and the bottom are routed to
the inputs.
VU Meter:VU or volume units measure the volume of a source of an audio. It doesnt tell
you about the loudness of the sound through the speakers but it represents the volume of
sound thats recorded off of tape. Some VU meters have a needle bouncing but others have
a series of red and green lights. This means the display changes according to the volume of
the incoming sound. For example when recording audio, the needle has to be pointing
straight up. It would bounce both a little below and a little above.
Noise Gate: Noise gate gets rid of unwanted noise that is audible when the signal level is
low. It is useful to remove background noise, crosstalk from other signal sources and also
lowers the humming sounds. This works by allowing signals above the threshold level to
pass unchecked while reducing signals below the threshold level. It gets rid of the lower-
level parts of the signal, while it allows the necessary parts of audio can be used.
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Parametric EQ: Parametric EQ/equalizers are multi-band variable equalizers that allow us to
control their three primary parameters which are the amplitude, centre frequency and
bandwidth. Each band is controlled and the centre frequency can be shifted and bandwidth
can either widen or narrowed. They are also used in sound recording and live sound
reinforcement. Another option of the parametric equalizer is the semi-parametric equalizer.This controls both the amplitude and the frequency but uses a pre-set bandwidth of the
centre frequency.
Shelf EQ: Shelf EQ can either boost or reduce the energy at the set frequency. For example ifthe frequency has maximum boost will be the most extreme frequency between 20 kHz for
a high shelf and 20 Hz for a low-shelf. The turnover frequency would have 3dB less boost
than the extreme frequency if the EQ was set to its maximum boost.
Outboard Equipment: The outboard equipment alters how a musical instruments sound. It
can be used for live performances or recording studios. Its separates it from the effects
applied by using the mixer or the audio interface. It has the typical early units like the
Wah-wah pedal to produce phasing effects for the electric guitar. It can be also used on
vocals using an echo effect or pitch transformation of the singers voice. Its designed to
compress or expand the duration of sound and alters the speed of length of the original
sound.
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HEALTH AND SAFETY FOR WORKING IN THE STUDIOS
The following rules to apply to when working in the studios:
You must carry out a noise risk assessment and assess the risk Then write, distribute and monitor a noise policy for the studio Control, reduce and monitor peoples exposure to noise in studios Performance noise should be kept down irrespective of the balance of the mixing
desk
Plan sessions and access to studio areas Clarify the responsibilities and confirm arrangements Ensure people have a hearing health check and provide hearing protection if needed
in certain places
Note down who exposes noise and provide feedback when needed Reduce monitor speaker levels in the control room Position people and equipment to avoid accidents Provide training, information and instructions to musicians and techies to be aware
of their own problems
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DIAGRAM/PLAN OF THE STUDIO AREA/DIAGRAM OF CHANNEL
STRIP
THIS IS THE FLOOR PLAN OF THE ENTRANCE TO THE STUDIOS
There are three fire exits as shown in the floor plan. The 1
st
one is by the main entrance tothe studios, the 2
ndone is in front of the studio and the 3
rdone is by the corner of the main
doors.
This is a floor plan of the inside of studio A equipment
Picture of Fire Alarm near the Studios
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Health and Safety in case of Fire Emergencies: Fire Alarm in the corridor of the studio and
the Fire Exit in front of the entrance door of studio A.
ANNOTATIONS OF STUDIO A EQUIPMENT SETUP
Inside view of Studio A
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Studio equipment layout inside of studio A
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CHANNEL STRIP/ FADER: They are 36 channels on the mixing desk.
Channels 1-23 are used for playback (left side) Channels 24-36 are used for recording (right side)
RECORDINGPLAYBACK
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THE CHANNEL STRIPS
TAPE RETURN MEANS TO PLAYBACK OR TO MONITOR
TOP PART GAIN-PICKS UP INSTRUMENTS OR VOCALS
Phantom power-gives the mixer more power
Line Input-acoustic instrument
Phase-reduces over-all volume
Low Cut-cuts below 100Hz e.g. kick drum or bass
Noise Gate-excludes un-wanted noise. If there is no noise gate it
can cause feedback.
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Hold-how long it takes the gate to close.
EQ High frequency is known as shelving
EQ Low frequency below 80 Hz gets cut.
Semi-parametic is to choose the frequency and then
cut/boost the track.
Auxiliary-controls the sound levels on each channel:
1- Headphone AMP2- AUX 1+2 sends signal to headphones3- Reverb Unit
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Top Fade-recording
Bottom fade-Playback
Mute Group-M1,
M2, M3,M4
CUT/MUTE
PRE-FADER Level
(PFL)
SOLO
Group output-sends
to the computer
Talk Back mic-allows us to
communicate with the artists.
Always turn down the master.
Press mix to hear mic.
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Channel Fader Diagram
MIX-SENDS TO THE MAIN MIX
PFL
Cut/Mute1-2
3-4
5-6
7-8
BNCE (Bounce)
XFX
REV (Reverse Fader)
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TYPES OF MICROPHONES
There are different types of microphones that are used in the studios. These are:
Dynamic Microphone: It has an advantage of the electromagnetic effect. When the magnet
moves past a wire, the magnet will induce its current to flow in the wire. Its diaphragm can
move either a magnet or the coil when the sound waves hit the diaphragm. An example of
a dynamic microphone is the F14 Audix-Bass Drum-Dynamic mic (large diaphragm).
Condenser Microphone: Its a capacitor with one plate moving in response to the sound
waves. This type of microphone would need a small battery to provide a voltage across the
capacitor at times. An example of a condenser microphone is the 3 neumann Mics- 1 large
diaphragm and the F15 HIGH HATS-CONDENSER MICS
Pencil /Overheads Microphone: These are used in sound recording and live sound
reproduction to pick up ambient sounds and the overall blend of the instruments. They are
mainly used to record a full drum kit as a stereo. When positioning them they are angled at
an XY 90 degree. An example of overheads microphone in the studio is the 2 pencils
condenser (LM184)-overhead.
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HOW TO ROUTE SIGNAL FROM THE LIVE ROOM TO THE DESK THEN
TO THE COMPUTER VIA AN EXTERNAL COMPRESSOR?
Routing signal from the Live Room
Inside the Live Room, the condenser microphone is set up and one end of the XLR is inserted
in the microphone and the other is inserted into the stage box at its chosen channel input
which is input 1.
l
The Live Room
CONDENSER
MICROPHONE
CHANNEL
INPUT (1)
STAGE BOX
XLR FEMALE
INSERT
XLR MALE
INSERT
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Routing signal from the Control Room
STAGE
BOX
MIXING
DESK
OUTPUT ASSIGN
GROUP OUTPUT 1
SOUNDCARD PATCHBAY- TOP RED ROW-
INPUTS, BOTTOM BLUE-OUTPUTS
SOUND CARD
COMPUTER
COMPRESSOR, SIGNAL
INTERRUPTED BETWEEN GROUP
OUTPUT AND SOUNDCARD IN
COMPRESSOR IN
GROUP
OUTPUT
CHANNEL
COMPRESSOR OUT
INPUT 1 (SOUNDCARD)
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Routing signal from the Computer to Monitors
COMPUTER
SOUNDCARD
SOUNDCARD PATCHBAY
BOTTOM ROW BLUE
OUTPUT 1MIXING DESK
TAPE RETURN 1
CHANNEL 1-MONITOR
FADER
MASTER FADER
MONITORS
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3 DISTINCT STUDIO ROLES
Mastering Engineer Job Role:
To edit songs in proper order Sorting out the spaces between songs Crossfading between songs Fading in and out songs to a perfect digital silence Fading out songs earlier or fading in songs that have weaker starts Going through each songs individually so it sounds the same as the others in terms
of volume and EQ
Adjusting volume of sections of a song e.g. the guitar solo for the intro and acousticguitar are too loud
Doing dynamic process so that the finished production plays back at the propervolume
Doing dynamic processing so the lower-powered playback systems doesnt distortthe medium-loud levels
Sorting out EQ levels to make changes in the mix like bringing vocals up and bassdown
Removing clicks, pops and glitches that occurred during the recording. Editing two or more mixes of the same song to assemble the perfect mix. Editing the song in sections to either shorten it repeated or lengthens it.
Adding ambience to broaden and deepen the stereo field.
Reverse or replace unpleasant words for a radio version of the song Adjusting the EQ so it matches the major label releases.
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Record Producer Job Role:
They help the artist by coaching and working with them to get the recording thatthey need.
They have to assist the audio engineers with the mixing and recording process They also carry out other job roles like an arranger, composer or songwriter so they
can be fresh ideas to the tracks.
They take full responsibility of the creative mix. Usually the laise with the soundengineer who would focus on the technical aspects of recording and the producer
focuses on the overall projects marketability like ensuring that the business is
successful and they kept within their budget.
At times they help find contacts to help promote the artists music and advice theyon publishing and royalties and other aspects of the music industry.
They work in different ways e.g. some could take full control of the project; otherswould work with other artist, musicians and technicians as a creative partner to
produce the best track possible.
They oversee all the process of the recording session from the planning of thesessions to the finished product.
They have to provide instruments, scheduling studio time, handling funding, costsand negotiations
They need to create quality sounds that match both the musicians and producersplans.
Composer Job Role:
They create music that can be performed for voices, groups of musicians or soloists.Their compositions can be done in different styles such as opera, blues, big band and
soul
They also create music for films, radio, computer and any other media.
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Some composers may use electronic tools like computers and synthesizers to helpthem write. They need to be aware that there are possibilities and limitations of
each instruments and human voices.
If they working for film productions they need to be able to compose in differentstyles and improvise and create themes to meet deadlines. They need to listen toinstructions and translate their vision to musical terms.
Develops the pattern of harmony and applying knowledge of music theory Transcribe or records musical ideas to notes on a scored music paper. Creates original music They use synthesizes for the melody of the musical scores for the band They file appropriate compliance reports with regulatory agencies
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PROCESS OF DRUM RECORDING
1) Setting Up the Drum Kit:
The drum kit is already set up. So we just need to mic it up. We get all the drum microphones from the cupboard like the F14 Audix, LM184 First we the kick drum-using the F14 Audix and placed it inside of the bass drum and then
connected it with an XLR and put it into the stage box in input 1.
Then we did the snare-using the Shure SM57 dynamic and we plugged it in the stage box ininput 2.
Then hi-hats- using the F15 Audix and positioned it on the tip of the hi-hat and plugged itinto the stage box in input 3.
Overheads- using the 2 pencils condenser (LM184) - these we positioned at an XY angle overthe crash symbols and then they plugged into the stage box in input 7 and 8.
2) Routing and Sorting out Signals: As you seen from the diagram of how to route signal fromthe live room to the compressor we did this process again. Then we are going to sort out the
channels on logic. We also sent signals from the patch bay to the computer. During this
process we had a bit of difficulty using the patch bays because we kept putting the patch
leads in the wrong inputs.
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4) Recording and SamplingMy group task was to record a drum kit using 3 channels at the same time. We experiment the
overheads and the kick drums by recording them.
XY
Aiming at snare
XY Overheads
RECORDING FROM BOTH SIDES!
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Sampling Kick Drums-Mic Positions
#1
#2
#3
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Snare With/without snare rim shot
Reversed S7 & S8
HI Hat-open, closed, middle
Rack Tom
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Then we did some sampling use all the parts of the drum kit. All had their own channel so that it
would be easy to edit on if there were mistakes made after the recording. Also we did a full run
through as a full drum recording as well as just hitting each part of the drum as a signal test. Also
added vocals from our tutors.
We had to do a multi-track by testing out the mics for our drum recordings.
We also did Signal Test with different instruments-we did a least 2 takes with each instruments and
then added some vocals (which our tutors volunteered to do).
We also did drum samplings and made our own library of samples