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    FAQ/Strategy Guide for Stronghold: Crusader by KingUndrTheMtnif (parent.frames.length> 0) top.location.replace(document.location);pre {

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    FAQ/Strategy Guide by KingUndrTheMtn

    Stronghold: Crusader on SuperCheats.com

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    STRONGHOLD: CRUSADERFinal VersionBy [email protected] (see Contact section before emailing me)Copyright 2004 by Tim Filla

    ===============================================================================

    TABLE OF CONTENTS

    1. Introduction2. Units 2a. Crusader Units 2aa. Barracks Units 2aaa. Archers 2aab. Spearmen 2aac. Mace-men 2aad. Crossbowmen 2aae. Pikemen

    2aaf. Swordsmen 2aag. Knights 2ab. Guild Units 2aba. Engineers' Guild 2abaa. Engineers 2abab. Laddermen 2abb. Tunnelers' Guild 2abba. Tunnelers 2ac. Siege Weapons 2aca. Portable Shield

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    2acb. Battering Ram 2acc. Catupalt 2acd. Trebuchet 2ace. Ballista 2acf. Siege Tower 2ad. Misc. Fighters 2ada. Monks 2adb. Crusader Lords 2b. Arabic Units 2ba. Arabian Bow 2bb. Slaves 2bc. Slingers 2bd. Assassins 2be. Horse Archers 2bf. Arabian Swordsmen 2bg. Fire Throwers 2bh. Arabic Lords 2c. Civilians 2ca. Workers

    2caa. Woodcutters 2cab. Quarry Workers 2cac. Miners 2cad. Pitchmen 2cae. Merchants

    2caf. Priests 2cag. Healers 2cah. Fire Watchers 2cai. Bakers 2caj. Brewers 2cak. Mill Boys 2cal. Innkeepers 2cam. Hunters 2can. Farmers 2cana. Apple Farmers 2canb. Dairy Farmers 2canc. Wheat Farmers 2cand. Hops Farmers

    2cao. Weapon Producers 2caoa. Fletchers 2caob. Poleturners 2caoc. Tanners 2caod. Blacksmiths

    2caoe. Armorers 2cb. Misc. Civilians 2cba. Mother & Infant 2cbb. Jester 2cbc. Spirits 2cbd. Children 2cbe. Drunkard 2cbf. Peasant

    2cbg. Lady 2d. Animals 2da. Crows 2db. Seagulls 2dc. Camels 3dd. Deer 3de. Rabbits 3df. Lions 3dg. Dogs3. Buildings

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    3a. Castle Buildings 3aa. Walls 3aaa. Wall Stairs 3aab. Normal Walls 3aac. Low Walls 3aad. Crenulated Walls 3ab. Soldier Producing Buildings 3aba. Barracks 3abb. Mercenary Post 3abc. Armory 3ac. Gatehouses 3aca. Small Stone Gatehouse 3acb. Large Stone Gatehouse 3acc. Drawbridge 3acd. Caged War Dogs 3ace. Pitch Ditch 3acf. Killing Pits 3acg. Brazier 3ach. Moat 3ad. Towers 3ada. Lookout Tower 3adb. Perimeter Turret 3adc. Defense Turret 3add. Square Tower

    3ade. Round Tower 3ae. Military Buildings 3aea. Guilds 3aeaa. Engineers' Guild 3aeab. Tunnelers' Guild 3aeb. Mangonel 3aec. Ballista 3aed. Stable 3aee. Oil Smelter 3b. Industry Buildings 3ba. Stockpile 3bb. Woodcutters' Hut 3bc. Quarry

    3bd. Ox Tether 3be. Iron Mine 3bf. Pitch Ditch 3bg. Market 3c. Farm Buildings 3ca. Hunter's Post 3cb. Apple Orchard 3cc. Dairy Farm 3cd. Wheat Farm 3ce. Hops Farm 3d. Town Buildings 3da. Hovel

    3db. Chapel

    3dc. Church3dd. Cathedral

    3de. Apothecary 3df. Well 3dg. Water Pot 3dh. Bad Things 3di. Good Things 3e. Weapons Buildings 3ea. Fletcher's Workshop 3eb. Poleturner's Workshop

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    3ec. Tanners's Workshop 3ed. Blacksmith's Workshop 3ee. Amorer's Workshop 3f. Food Proccessing Buildings 3fa. Granary 3fb. Bakery 3fc. Brewery 3fd. Mill 3fe. Inn 3g. Keeps 3ga. Stone Keeps 3gb. Manor 3bc. Stronghold4. Popularity5. Strategies6. Tips7. Lords8. Extras9. Copyright10. Contact11. Version History12. Thanks

    ===============================================================================

    1. Introduction

    Hello, welcome to my guide on Stronghold: Crusader. This is a great strategygame, and for a good price. I hope you enjoy the guide and the game.

    ===============================================================================

    2. Units

    This section is fairly long. Have fun trying to read it all.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2a. Crusader Units

    I think crusader units are better than the Arabics, because if you take acrusader swordsmen head to head against the Arabic, the Crusader soldier willwin (if they have equal health). Plus they are more difficult to make, so thegame incourages that they are better because they are hard to make. Don'tworry, if your an Arabic lord you can make crusader units, and vice versa.They can be recruited at the barracks. The scale is: Terrible, Poor, Bad,Fair, Good, Excellent

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2aa. Barracks Units

    The hardest units of them all to make!

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=2aaa. Archer

    Damage: Ranged: Good Melee: TerribleDefense: PoorUsefulness: Good

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    Weapon: Bow, createdArmor: NoneOverall: FairBonus: Can climb ladders and dig moats and use braziers

    This unit is useful in defense and if the enemy has quite a few archers, usefulon attack. Can also use braziers, which can light pitch ditches on fire andbraziers increase damage to excellent from distance.

    2aab. Spearmen

    Melee Damage: PoorRanged Damage: NoneDefense: TerribleUsefulness: PoorWeapon: Spear, createdArmor: NoneOverall: PoorBonus: Can dig moats and climb ladders

    Very terrible units. Only make them if you have about a hundred minimum.

    2aac. Macemen

    Damage: GoodDefense: FairUsefulness: GoodWeapon: Mace (created)Armor: Leather armor (created)Overall: GoodBonus: Can dig moats and climb ladders

    Macemen are pigs when they talk (and resemble The Pig, Duc Truffe) but are veryusefull if an enemy only have a lord with average health and a few soldiers andare excellent in groups.

    2aad. Crossbowmen

    Damage: Ranged: Excellent Melee: PoorDefense: Ranged: Good Melee: FairUsefulness: ExcellentWeapon: Crossbow (created)Armor: Leather Armor (created)Overall: GoodBonus: None

    I loathe the way they talk, they have a wierd words and trying sound all

    impressive and everything. But they are excellent fighters. They are slow, butcan rapidly dispatch enemies when in groups. They shouldn't be used on attackbecause it will take forever to get there, but are highly recommended intowers.

    2aae. Pikemen

    Damage: GoodDefense: Excellent

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    Usefulness: GoodWeapon: Pike (created)Armor: Metal Armor (created)Overall: ExcellentBonus: Can dig moats

    These dudes are pretty good. They are like swordsmen except not as good attackand a slightly better defense then the swordsmen.

    2aaf. Swordsmen

    Damage: ExcellentDefense: ExcellentUsefulness: GoodWeapon: Sword (created)Armor: Metal Armor (created)Overall: ExcellentBonus: None

    The swordsmen are probably the strongest units in the game (except the lords).They have better defense than the knight and attack very good. Their onlydisadvantage: very slow. If you have them in your army, they will take awhile, just like pikemen and crossbowmen.

    2aag. Knights

    Damage: ExcellentDefense: GoodUsefulness: ExcellentWeapon: Sword (created), spear (DO NOT have to create), horseArmor: Metal Armor (created)Overall: ExcellentBonus: Extremely fast

    The knights are the most useful units in the game according to me. They can

    go up to walls and breach them, easily knock down gatehouses, and rapidlykill enemies. The one disadvantage: they cannot go on top of keeps. Theycannot also go on walls. Hence, they cannot kill lords (except if on theoccasion lords will meet their opponents head on or stand in the doorwayof keeps.

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    2ab. Guild Units

    Guild units are created at both Engineers' Guilds and Tunnelers' Guilds, foundin the military buildings section.

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    2aba. Engineers' Guild Units

    These guys can only be found at the engineer's guild. That was obvious.

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    2abaa. Engineers

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    Abilities: Man siege weapons, dump oil, build siege weapons.

    Siege Engineers can make all kinds of siege weapons and man the mangonels andballistae in the towers.

    2abab. Laddermen

    Abilities: Take ladders and set them on enemy walls and special units can climbthem (see Bonuses on the characters).

    Laddermen are useless to me, they always die before they can get to theirdestination.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2abb. Tunneler's Guild Units

    Very short.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2abba. Tunnelers

    Damage: FairDefense: PoorUsefulness: GoodWeapon: PickArmor: NoneOverall: FairBonus: Can dig tunnels

    To use tunnelers, stay a good distance away but stay lined up with the enemy'scity. The tunnelers will dig a tunnel to the city, and when their tunnel hitsthe city, the wall/building will be destroyed, and so are the tunnelers.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2ac. Siege Weapons

    Siege weapons are useful when attacking a strong enemy.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2aca. Portable Shields

    Engineers Required: OneAbility: Are carried by engineers, put in front of an army and arrows will

    bounce off the shield.Damage: None

    These are giant wooden shields arrows can't get through. Put a line in frontof an army. Watch out for infantry, though.

    2acb. Battering Ram

    Engineers Required: FourAbility: Destroys gatehouses and towers quicklyDamage: Excellent (can only attack gatehouses and towers)

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    Ah, the good 'ole battering ram. Very famous, and you should know what it is.

    2acc. Catupalt

    Engineers Required: TwoAbilities: Fires stones and cows from long distancesDamage: Excellent

    I really hope you know what a catupalt is...

    2acd. Trebuchet

    Engineers Required: ThreeAbilites: Fires stones from huge distances.Damage: Excellent

    A catupalt that can't move and looks funny.

    2ace. Ballista

    Engineers Required: TwoAbilities: Shoots giant arrowsDamage: Excellent

    A massive-distance crossbow on wheels.

    2acf. Siege Towers

    Engineers Required: FourAbilities: Huge tower on wheels that can land on wallsDamage: None

    A giagantic tower that is on wheels. It can land on a wall and troops canclimb up it and get on. Kind of like a powerful ladder, except a tower.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2ad. Misc. Fighters

    The guys who didn't fit in.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2ada. Monks

    Damage: PoorDefense: PoorUsefulness: FairWeapon: StaffArmor: NoneOverall: FairBonus: None

    Monks are extremely cheap fighters (cheap as in costs a little bit) that arerecruited at the cathedral.

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    2adb. Crusader Lords

    Damage: ExcellentDefense: ExcellentUsefulness: NeededWeapon: AxeArmor: Metal Armor (do not have to create)Overall: ExcellentBonus: He dies, you lose

    In a main game, he is your best fighter, but if he dies, you lose.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2b. Arabic Units

    I personally don't like them as much as the crusader units, mainly because theyaren't as talented and cost more. You don't have to make equipment for themthough. Yipee! Plus they always speak in Arabic so instead of stuff like"For valor!" they say "Hadafuna?" They can be recruited at the Mercenary Post.You NEVER have to give them weapons.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2baa. Arabian Bow

    Damage: From distance good, close up terribleDefense: PoorUsefulness: GoodWeapon: BowArmor: NoneOverall: FairBonus: Can use braziers

    These guys are the same thing as archers, just a tad weaker.

    2bab. Slaves

    Damage: PoorDefense: TerribleUsefulness: PoorWeapon: TorchArmor: Their bare chestsOverall: PoorBonus: Can set buildings on fire, can dig moats

    I hate these guys. They are the worst warrior in the game. The only advantage

    is the fire. If they attack buildings, they will set fire.

    2bac. Slingers

    Damage: Fair from distance, terrible from closeupDefense: PoorUsefulness: PoorWeapon: SlingArmor: None

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    These guys throw flaming rocks or something at targets and set fire to the landaround them.

    2bah. Arabic Lords

    Damage: ExcellentDefense: ExcellentUsefulness: NeededWeapon: ScimitarArmor: Metal Armor (don't have to create)Overall: ExcellentBonus: He dies, you lose

    Same thing as a Crusader Lord, just looks different. To get him instead of aCrusader Lord, go to options (on the main menu), Set-up Identity, Arabic Lord.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2c. Civilians

    Civilians are what make up the majority of your town (unless you are a warringcity). They gather recources, or just walk around doing nothing.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2ca. Workers

    The heart of your economy! Without these guys, your city goes bye-bye.

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    2caa. Woodcutters

    Ability: Cuts wood, saws it into boards, and then puts it in your stockpileWorkplace: Woodcutter's HutBonus: Can fight back (not very good)

    A guy with an axe who makes wood.

    2cab. Quarry Workers

    Ability: Mines stone, cuts it, then gives it to an ox who puts it in the stock- pileWorkplace: Quarry and Ox TetherBonus: Can fight back

    These guys do one of two things: Mine stone and cut it, or put it on oxes andlead the oxes to the stockpile.

    2cac. Miners

    Ability: Mines iron ore and makes it into iron blocksWorkplace: Iron MineBonus: None

    Iron miners are guys who mine iron. Wow, that was a complex description.

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    2cad. Pitchmen

    Ability: Get pitch from a marsh and put it in stockpile.Workplace: Pitch RigBonus: None

    These guys get pitch (tar). They're fun to watch.

    2cae. Merchants

    Ability: NoneWorkplace: MarketBonus: None

    These guys rarely appear. They only appear in Castle Builder mode for me.They just walk around with the donkey. That's it.

    2caf. Priests

    Ability: NoneWorkplace: Chapel/Church

    Bonus: None

    These are more worthless guys. They walk around and get in the way ofbuildings. They're more common tham merchants.

    2cag. Healers

    Ability: NoneWorkplace: ApothecaryBonus: None

    Worthless, again.

    2cah. Fire Watchers

    Ability: Put out firesWorkplace: Well/Water PotBonus: None

    These guys put out fires if any happen in your town and ally's town. They willsometimes travel a long way to put out fires.

    2cai. Bakers

    Ability: Make bread from flourWorkplace: BakeryBonus: None

    Bakers take sacks of flour and make them into bread.

    2caj. Brewers

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    A guy who raises cows. Another obvious one.

    2canc. Wheat Farmer

    Ability: Farms wheat and takes it to stockpileWorkplace: Wheat FarmBonus: None

    A wheat farmer. Come on, its not very easy writing descriptions for farmers.

    2cand. Hops Farmer

    Ability: Farms hopsWorkplace: Hops farmBonus: None

    Another boring one. A person who grows hops.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2cao. Weapon Producers

    You need these guys to make weapons for barracks units. They need resourcesto make weapons. They also need armory space.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2caoa. Fletchers

    Weapons: Bows and CrossbowsResource: WoodBonus: None

    Takes wood and makes bows and crossbows.

    2caob. Poleturners

    Weapons: Spears and PikesResource: WoodBonus: None

    Makes spears and pikes with wood.

    2caoc. Tanners

    Weapons: Leather Armor

    Resource: Cows (from Dairy Farm)Bonus: None

    The other women workers. Slaughters cows to make armor.

    2caod. Blacksmiths

    Weapons: Swords and MacesResource: Iron

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    Bonus: None

    Traditional smiths. Very useful.

    2caoe. Armorers

    Weapon: Metal ArmorResource: IronBonus: None

    Makes armor.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2cb. Misc Civilians

    Ah, the worthlesses. The ones who stand there and do nothing.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2cba. Mother and Infant

    Comes With: Hovel

    These two just walk around. Well, the mother walks, and the infant is in herarms.

    2cbb. Jesters

    Comes With: Keep

    Unfortunately, you are forced to live with the wierdos. Unless they getkilled...

    2cbc. Spirits

    Comes With: Shrine

    You will occaisonally see a spirit lurking around the castle.

    2cbd. Children

    Comes With: Hovel

    The children run around and play catch. They are a nuisance.

    2cbe. Drunkards

    Comes With: Inn

    Let's face it, everywhere there's alchohol, there's drunk people.

    2cbf. Peasant

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    Comes With: Keep

    There should be a guy holding a book. On the book should be a green or rednumber, one through a hundred. The higher the number, the faster peasantscome to the castle. If it's below fifty, people leave. You need peasantsto work. If you build a building, an available peasant will work there. Ifthe peasants stop coming, and your above fifty, put your cursor over the littlefire. If there is a green circle that's full, You need to build a hovel andthey will come again.

    2cbg. Lady

    Comes With: ???

    Ladies only appear in quests, and just rome around like the lords, but don'tfight.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2d. Animals

    Animals, they are nuisances or problems.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    2da. Crows

    These guys just fly around. Not as bad a nuisance as the others.

    2db. Seagulls

    White birds that fly around water. You know what a seagull is.

    2dc. Camels

    These are nuisances. They walk around and lay down.

    2dd. Deer

    Deer are useful, you can hunt them.

    2de. Rabbits

    Bunnies! Yay! Not yay! These are the most annoying animal of them all.Hunters can kill them. So can lions.

    2df. Lions

    The problems. They will slaughter your men. Very dangerous. Stay away. Tobeat them, I suggest horse archers.

    2dg. Dogs

    Dogs come with hunters' post and mainly follow their master.

    ===============================================================================

    3. Buildings

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    That section's finally over! Wait, this ones longer.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3a. Castle Buildings

    The buildings that go with the castle.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3aa. Walls

    All the buildings associated with the walls.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3aaa. Wall Stairs

    Cost: Two for One StoneRequirements: Must lead to walls.

    These are useless. All they do is get you on a wall, which gatehouses do any-way.

    3aab. Normal Wall

    Cost: Two for One StoneRequirements: None

    The standard wall. Wall in your city with this. Maybe twice. Three if youra stone-lord.

    3aac. Low Wall

    Cost: Four for One StoneRequirements: None

    More worthlessness. Cheap walls that are easy to breach.

    3aad. Crenulated Walls

    Cost: Two for One StoneRequirements: Must be lined up with walls

    My favorite! Give your wall an extra layer, and pizzazz!

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3ab. Soldier Producing Buildings

    Where your army is born!

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    3aba. Barracks

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    Cost: 15 StoneRequirements: None

    The crusader units are made here. You need equipment for them all.

    3abb. Mercenary Post

    Cost: 10 WoodRequirements: None

    The Arabics are here produced here.

    3abc. Armory

    Cost: 5 WoodRequirements: Must be adjacent to each other

    Units aren't directly produced here, but you store weapons here.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3ac. Gatehouses

    You got a city, its wallled in, your good. But if you don't have gates, havefun trying to get out of the city.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3aca. Small Stone Gatehouse

    Cost: 10 StoneRequirements: None

    These are the lesser of the two gatehouses, but suffice during the game. Ifyou have a lot of stone, I suggest not building these.

    3acb. Large Stone Gatehouse

    Cost: 20 StoneRequirements: None

    This is a bigger gatehouse. I suggest building these, but the small gatehouseswill do.

    3acc. Drawbridges

    Cost: 10 WoodRequriments: Must be attached to the front of the gate.

    If you have moats, drawbridges are a need. No, not just a good strategy, aneed. Your trapped if you have moats and no drawbridges.

    3acd. Caged War Dogs

    Cost: 10 Wood, 100 Gold

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    Requirements: None

    These dogs are not very helpful, but they are fast, and can take down weakattackers.

    3ace. Pitch Ditch

    Cost: 1 PitchRequirements: None

    These can be your victory or your death. If used properly, they can put allattackers at bane. If not used properly, they can put your troops at bane.Keep your troops AWAY.

    3acf. Killing Pits

    Cost: 6 WoodRequirements: None

    These are like Pitch Ditches, but more expensive and are easy to hide. Theyalso do not need to be igninted. Watch out for these when storming a breachedcity.

    3acg. Braziers

    Cost: FreeRequirements: Must be on walls.

    VERY USEFUL! I suggest building these all over you walls. When an archer orArabian bow is next to it, their arrows are flaming, which can ignite pitchor greatly increase your damage (and they make a cool sound).

    3ach. Moats

    Cost: FreeRequirements: Need to be dug

    Moats are also useful. They can waste your enemy's time while they try toundig them while you shoot them. They need to be dug by certain units. (seeUnits section)

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    3ad. TowersTowers are helpful, lets face it.

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    3ada. Lookout Tower

    Cost: 10 StoneRequirements: None

    This thing can be useful. It is cheap, and you can shoot enemies from highplaces. The Caliph has several of these.

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    Requirements: None

    These can help you, too. They are also quite useful. Tunnelers are createdhere.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3aeb. Mangonel

    Cost: 50 GoldRequirements: Must be on Square or Round tower.

    Mangonels are good for those who are constantly attacked. Needs two engineers.

    3aec. Ballista

    Cost: 50 GoldRequirements: Must be on Square or Round Tower

    Ballistae are like mangonels, but fire out big arrows. Needs two engineers.

    3aed. Stable

    Cost: 20 Wood, 400 GoldRequirements: None

    Have you wondered how to get horses to make knights? Well, here is youranswer. Build a stable, and horses will slowly appear. You can only have fourhorses per stable.

    3aee. Oil Smelter

    Cost: 10 Iron, 100 GoldRequirements: None

    These are useful, kind of. They need to have at least two engineers manningit, and it also needs to be refilled with pitch, so I suggest having a goodstock of pitch. The engineers manning it will have pots full of oil, and thenthey can dump it, creating a flaming inferno. Put the engineers on top ofwalls and dump the oil on attackers.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3b. Industry Buildings

    These buildings are necessary to run an economy.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    3ba. Stockpile

    Cost: FreeRequirements: Must be adjacent to each other

    You store you goods here. You get a free one when you start. Once it fills,make new ones by it.

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    3bb. Woodcutters' Hut

    Cost: 3 WoodRequirements: None

    If you don't have one of these, you're doomed to a life of failure and defeatin Stronghold: Crusader.

    3bc. Quarry

    Cost: 20 WoodRequirements: Must have an ox tether nearby or it cannot function, also must be on stone

    Another very important building. You will not have very many walls without it.

    3bd. Ox Tether

    Cost: 5 WoodRequirements: Must be by a quarry or will not function.

    If you have no quarry by it, you got a guy next to an ox standing, foreternity...

    3be. Iron Mine

    Cost: 20 Wood (see why wood is important?)Requirements: Must be on iron ore

    If you want decent soldiers, I would get one of these.

    3bf. Pitch Rig

    Cost: 20 WoodRequirements: (quote from your helper on the game) "Pitch rig must be built on oil in the marsh."

    I always thought it was wierd how he said that. Anyway, he's right. Oil lookslike a bubbly section on a marsh. There are no weeds on oil.

    3bg. Market

    Cost: 5 WoodRequirements: None

    If your low on resources and high on gold, this is your key out. You can bya lot of resources if you have enough gold. This can ease your way out on atime of low food.

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    3c. Farm Buildings

    Farms produce food, or at least build a factor for food, or ale.

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    3ca. Hunters' Post

    Cost: 5 WoodRequirements: None

    These are only available in custom scenarios and castle builder. It comes witha free dog!

    3cb. Apple Farm

    Cost: 10 WoodRequirements: Must be on grass

    These are the fasteset producing farms. Build a few of these.

    3cc. Dairy Farm

    Cost: 5 WoodRequirements: Must be on grass

    These are needed if you want to have leather armor. The tanner will come byevery now and then, take a cow, and slaughter it.

    3cd. Wheat Farm

    Cost: 15 WoodRequirements: Must be on grass

    I suggest building these. It gives you wheat, which will be transfered intoflour at the mills, which bakers can make for bread, the fastest producingfood of them all.

    3ce. Hops Farm

    Cost: 15 WoodRequirements: Must be on grass

    Hops farms produce hops (which take a while to grow) which the brewers willmake into ale, which the inkeepers will use to gain popularity.

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    3d. Town Buildings

    Here are the buildings associated with the welfare of the people.

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    3da. Hovel

    Cost: 6 WoodRequirements: None

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    If the green bar stops above the fire in front of the keep, you need morehovels to get more people. They are houses, basically.

    3db. Chapel

    Cost: 250 GoldRequirements: None

    This is the cheapest way to get religion. I recommend these.

    3dc. Church

    Cost: 500 GoldRequirements: None

    This is a bigger and more efficient chapel.

    3dd. Cathedral

    Cost: 1000 GoldRequirements: None

    This is the ultimate church. They gain two religion and can produce monks,which are very affordable and excellent in groups.

    3de. Apothecary

    Cost: 20 Wood, 150 GoldRequirements: None

    This building can reduce the cow diseases when cows are launched on you duringa siege. Thanks to XmarAngel2k1 for the answer to this question.

    3df. Well

    Cost: 30 GoldRequirements: None

    This guy that come with this will go and put out fires in you or your ally'stowns.

    3dg. Water Pot

    Cost: 60 Gold

    Requirements: None

    A bigger well with three guys with it. More efficient.

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    3dh. Bad Things

    These things bring down Fear Factor, but increase work speed. They are:

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    1) Gallows

    Cost: 50 GoldRequirements: None

    You know what a gallows is.

    2) Cesspit

    Cost: 40 GoldRequirements: None

    A big stinky hole. EWWWWWWWWWWWWWWWWWW!!!!!!

    3) Stocks

    Cost: 45 GoldRequirements: None

    A place where they put people and starve them for a few days.

    4) Head On Spikes

    Cost: FreeRequirements: Must be on wall

    These work as bad flags.

    5) Burning Stake

    Cost: 45 GoldRequirements: None

    Watch the cruelest form of execution at it's best! Burn the bad ones to death!

    6) Dungeon

    Cost: 40 GoldRequirements: None

    You should know what a dungeon is.

    7) Stretching Rack

    Cost: 45 GoldRequirements: None

    People are stretched until they rip in half.

    8) Gibbet

    Cost: 50 GoldRequirements: None

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    A person will stay in a cage until they starve.

    9) Choppers Block

    Cost: 45 GoldRequirements: None

    The most popular form of execution, the beheading!

    10) Dunking Stool

    Cost: 40 GoldRequirements: None

    People sit on a stool and are drowned.

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    3di. Good Things

    These things increase populatarity, but slow work speed.

    1) Maypole

    Cost: 25 GoldRequirements: None

    Watch the children run in mindless circles around a pole.

    2) Dancing Bear

    Cost: 20 GoldRequirements: None

    Watch a stupid bear dance around.

    3) Communal Gardens A

    Cost: 30 GoldRequirements: None

    Pretty flowers. Yipee.

    4) Communal Gardens B

    Cost: 30 GoldRequirements: None

    More pretty flowers. Yipee.

    5) Town Gardens

    Cost: 30 Gold

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    Requirements: None

    Bigger flower bed. Yipee.

    6) Statue

    Cost: 30 GoldRequirements: None

    These statues come in three different types of crosses, a priest, and asoldier.

    8) Shrine

    Cost: 30 GoldRequirements: None

    Shrines are like statues, but are either a pool of water or something else thatI can't tell what it is.

    9) Flags

    Cost: Free

    Requirements: Must be on wall

    Flags come in four varieties. Spice up your town with them.

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    3e. Weapons Buildings

    You need these buildings to produce crusaders.

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    3ea. Fletchers' Workshop

    Cost: 20 Wood, 100 GoldRequirements: Needs wood to function

    These produce bows, used by archers, and crossbows, used by crossbowmen. Tochange from making bows to crossbows, select the building, and click on thecrossbow at the bottom of the screen.

    3eb. Poleturners' Workshop

    Cost: 10 Wood, 100 GoldRequirements: Needs wood to function

    These make spears, used for spearmen, and pikes, which are used for pikemen.Switch by clicking on the weapon on the bottom of the screen.

    3ec. Blacksmiths' Workshop

    Cost: 20 Wood, 200 GoldRequirements: Needs iron to function

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    These are necessary to make good troops. Creates swords, used by footmen andknights, and maces, used by macemen.

    3ed. Tanners' Workshop

    Cost: 10 Wood, 100 GoldRequirements: Need a dairy farm in the kingdom to function

    These make leather armor. Used by macemen and crossbowmen.

    3ee. Armorers' Workshop

    Cost: 20 Wood, 100 GoldRequirements: Needs iron to function.

    Make armor, used by pikemen, swordsmen, and knights.

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    3f. Food Proccesing Buildings

    These are fast ways to make food and the only way to make ale.

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    3fa. Granary

    Cost: 5 WoodRequirements: Must be adjacent to each other

    This is a need. There is no way to win a normal game if you don't have one ofthese.

    3fb. Bakery

    Cost: 10 WoodRequirements: Needs flour to function

    These are the best buildings that produce food. They produce food the fastest.

    3fc. Brewery

    Cost: 10 WoodRequirements: Needs hops to function

    These make ale. This is a good way to increase popularity.

    3fd. Mill

    Cost: 20 WoodRequirements: Needs wheat to function

    These three boys make flour. The flour is used to make bread.

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    If you have good things, your population will go up, but your workers will beone break sometimes.

    If you are going to lose something that you don't have much have to gainpopularity, then you probably shouldn't risk it.

    When you're popularity is very high, what I always do is make extortionatetaxes. If you are good enough, you will still have lie +4 popularity.

    ===============================================================================

    5. Strategies

    There are several strategies to the game. Here are some.

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    1) Defense

    Defense is the most important part of any battle. If you have the properdefense, then you can focus on attacks.

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    Defense Strategy 1:First of all, you need to have your city properly fortified. This is how I doit. Keep your keep small, not as small as Saladin's, but smaller than Calif's.I recommend using the stone you start out with to start building a normal sizedwall. Build quarries and ox tethers to keep stone coming up. Use the stoneyou get to double wall your city. Then, relying on your quarries, buildcrenulated walls around your city. Crenulated walls have to be adjacent toother walls. Then, save up your stone for a while, and build four round towerson the corners, build braziers on them, and load them up with archers. Some-time in the process, build moats. Moats do not appear right away, they simplyare blue highlights on the land. They disappear if you are not on the moatdigging tool or on a soldier who can dig moats. Take a soldier who can digmoats (preferably a group) and tell them to dig it. Just click on the blue

    highlights and a shovel will appear. Note: Always have braziers. When youget far enough, your archers will be replaced with crossbowman, so you don'tneed your braziers. Braziers add a lot of damage to the archers. Note:If you have walls, use some common sense and build gates. If you have moats,build drawbridges on the gates. Remember, a wall-less city is not a happycity.

    Defense Strategy 2:Always build your city close to allies. Whenever you are attacked, the enemy'stroops always rally a distance away from your city. Where they rally isusually in range of your ally's soldiers. Ta-da, you just got saved by anattack.

    Defense Strategy 3:Keep a group of footmen in front of your city. Knights would help too. If youhave a good number of knights, you can meet the enemy head on before you areattacked and kill a lot of their men.

    Defense Strategy 4:Try to keep an open path from you to your enemies, meaning don't build verymany farms or other buildings where their troops will come through. Dairyfarms especially, because the enemy will nine times out of ten slaughter yourcows.

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    Defense Strategy 5:If you have enough room, build ballistae in your towers, and mangonels if youare close to an enemy. These will destroy attackers. The mangonels willdestroy your wall. Remember to use siege engineers.

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    2) Attack Strategies

    Lets face it, you will never end a game if you don't attack.

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    Attack Strategy 1:Destroy the weak first. You can get these nuisances out of the way easily.The Rat especially. He will send in spearmen, which are a real nuisance.The Sultan should be destroyed easily, too. Once you destroy them, their ruinsmake good places for rallying troops to destroy a harder enemy.

    Attack Strategy 2:Survey your enemy's land. If there are ranged units in the towers, then sendin archers (preferably horse archers). For enemies like the Rat, just send insome swordsmen. If you see braziers (most likely in the Calif's and Wolf's)

    bring in knights to knock down the towers fast. Also use catupalts to destroytheir wall before you send in the foot soldiers.

    Attack Strategy 3:Watch out for fire. The Caliph is a pyromaniac. He has engineers with oil inhis towers. You get up, boom, hot oil on your heads. Not fun. Use ballistaefor him. Archers would be smart, too. It will take several tries to over-throw him.

    Attack Strategy 5:The crusaders will be more efficiant then the Arabics. Use the crusadersfirst. If you are low on weapons and high on funds, the Arabics might be thebest way out.

    Attack Strategy 6:I hate the feeling of destroying an enemy, and nearly killing the lord, butmy guys die. There are little archers in their towers. The answer: macemen.They are fast and, in groups, deadly.

    Attack Strategy 7:Assassins, as good as they sound, are a usual no-no. They are weak and willnot be very efficiant, even if they do hit the wall.

    Attack Strategy 8:

    Try this map setup:

    Hard Enemy (Wolf) Hard Enemy (Caliph) Hard Enemy (Pig)

    Easy Enemy (Rat) Easy Enemy (Sultan)

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    Ally (Saladin) You Ally (Lionheart)

    Attack Strategy 9:(this will refer to the map above) Destroy the two easy enemies (I recommendthey be Sultan and Rat), then build several trebuchets, catupalts, andballistae in the middle of their ruins. Then launch all manner of heavyobjects on the enemies.

    Attack Strategy 10:A good way to get ride of some of the Caliph's fire powers is to bring twoknights into his city, and sacrifice them, so it is safe to bring in yourtroops.

    Attack Strategy 11:Take an army of 300 - 200 archers with about 100 swordsmen and a few fireballista and catapults. The archers will pick off any unit that is sent againstthem, and kill off most of the farm workers basically cutting the castle offfrom all supplies. When attacking a castle use the ballista to burn down allfarms and any buildings inside the castle they can. Then use the catapults todestroy a gatehouse and send the swordsmen in to make short work of the lord.

    ===============================================================================

    6. Tips

    I have some tips for you.

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    Tip 1:Apple farms are the best when you start. They produce the food quickest. Whenyou advance further, build wheat farms, then mills, then bakeries. Bakeriesmake the food fastest, but the chain is longer.

    Tip 2:Flags help. In good things, flags are free. Build them on walls, on the keep,on the towers. It is a fast and free way to gain popularity.

    Tip 3:Keep food in good stock. Don't always be on double rations. On the right,when you click on the granary, there should be a green thing that looks likesomethings loading. Every time the green bar hits the top, you lose a unitof food. The bar goes faster depending on your civilian popularity. Belowthat it will say how many days supply you have. Each day = one minute.

    Tip 4:Have strong allies. My allies are usually Richard the Lionheart and Saladin.Another wise desicion would be Caliph, but he's just not the nicest personand is fun to destroy.

    Tip 5:Start out your games by doing this: build two granaries next to each other.Then build two armories next to each other. You can expand these once yourlater in the game.

    Tip 6:Trebuchets are virtually the only way to kill Saladin, the Wolf, and the Lion-heart without losing a lot of troops.

    Tip 7:

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    If an enemy's city is next to you, have a lot of crossbowman on the wall and itwill be easy to destroy his archers.

    ===============================================================================

    7. Lords

    Scale: Easy, Average, Hard, GruelingHere are the lords:

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    1. The Rat

    Affiliation: CrusaderVariations: Duc de Puce, The Stoat, The Weasel, The Ferret, Duc Camembert, Duc Souris, Duc MorceauxDifficulty to Destroy: EasyAlly or Enemy: EnemyHis Strategy: Maze of WallsTo Destroy: A couple of infantry

    From Game:The Rat combines appalling poor skill of managing a castle with a naive grasp

    on military tactics. Making him one of the most useless opponents in the game!

    2. The Snake

    Affiliation: CrusaderVariations: Duc Beaugard, Earl Doubletongue, Duke Vipertooth, Earl Poisonberry, Lord Python, Earl Diamondback, Duke AndacondaDifficulty to Destroy: AverageAlly or Enemy: EnemyHis Strategy: Builds walls to look like an S (Why, I dont' know)To Destroy: A good sized army of pikemen and swordsmen

    The Snake has the ability to run his estate, but has a stomach for a full-onfight. He likes the hired to do the dirty work for him.

    3. The Pig

    Affiliation: CrusaderVariations: Duc Truffe, Duke of Pigsbury, The Hog, The Old Boar, Earl of Bacon, Baron Von Bloater, Earl of HogsbottomDifficulty to Destroy: HardAlly or Enemy: EnemyHis Strategy: Leather Armor Units (Macemen, Crossbowman)To Destroy: Bring in catupalts to destroy his towers and ballistae to destroy

    the crossbowmen

    The Pig, whilst not being one of the region's best economics, likes a fight.His greed for (other people's) gold will soon have him "trying it on" with thesmallest of siege forces.

    4. The Wolf

    Affiliation: Crusader

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    Variations: Duc Volpe, Lord Fairfang, Lord Lupus, Earl Redclaw, Lord Crackbone, Lord Howlingtop, Lord GreybackDifficulty to Destroy: GruelingAlly or Enemy: EnemyHis Strategy: Braziers and FearTo Destroy: Bring in tons of catupalts and tough out the arrow fire with hundreds of footmen

    The Wolf holds his castle in an iron grip, but his passion for warfare makeshim one of the most feared opponents. Deliberate and cunning, he will useevery military tactic at his disposal to win the day.

    5. Saladin

    Affiliation: ArabianVariations: The Wise, The Just, The Kind, The Fair, The Magnificent, The Honor- able, The NobleDifficulty to Destroy: GruelingAlly or Enemy: AllyHis Strategy: Arabic Units and EconomyTo Destroy: Bring in a lot of archers and catupalts, then a ton of footmen

    More than any other lord, Saladin knows how to run the desert economy. He will

    be in no rush to lead his forces on the field, but when he does, it will befrom a position of power.

    6. Caliph

    Affiliation: ArabianVariations: The Scorpion, The Jackal, The Camel, The Vulture, The Crab, The Hyena, The Desert RatDifficulty to Destroy: GruelingAlly or Enemy: EitherHis Strategy: FireTo Destroy: Either wait until others have beat down hard on his city or bring

    in several catupalts and archers, then send in good swordsmen

    Cruel and vindictive, the Caliph is skilled at bringing misery to his peopleand yours. If he can get his act together, his underhand military tactics canbe a constant thorn in your side.

    7. The Sultan

    Affiliation: ArabianVariations: Abdul, Ahmed, Mastapha, Hashim, Karim, Malik, ShaheedDifficulty to Destroy: EasyAlly or Enemy: Enemy

    His Strategy: Slingers and Arabian SwordsmenTo Destroy: Send in knights, destroy good portion of troops, send in about

    fifty swordsmen afterwards

    The Sultan is more...say...a poet than a warrior, preferring feasting of thehumdrum matters than running his own castle. Let's say he's not the sharpestsword in the desert. His people will fight well to defend him, though.

    8. The Lionheart

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    Affiliation: CrusaderVariations: Richard, Richard II, Richard III, Richard IV, Richard V, Richard

    VI, Richard VIIDifficulty to Destroy: HardAlly or Enemy: AllyHis Strategy: Siege WeaponsTo Destroy: Similar to the pig, just bring in more infantry

    The Lionheart has a reasonable grasp on the regions economy..for a soldier.But it is in the field of battle where he is in his element. Brave and fear-less, his ability to siege a castle is second to none.

    ===============================================================================

    8. Extras

    Here are a few things that you might want to know.

    Taunts:

    F1: Oaf!!F2: Varlet.F3: Fool.F4: Knave.

    F5: Peasant.F6: Help, help.F7: I win, you lose.F8: I'll string you up.F9: You damn foolF10: Mwahaha(snort)hahaCtrl F1: Jack o napes!Ctrl F2: Buffoon!Ctrl F3: Straw pole!Ctrl F4: SlubberdagollianCtrl F5: Dastard!Ctrl F6: Dolt.Ctrl F7: Lollard.

    Ctrl F8: Dotard.Ctrl F9: Weasel Turd.Ctrl F10: Popin jay.

    I don't think there are any cheat codes for this game. The cheats you mightsee are for the original game: Stronghold.

    Fun:

    Bored with the game? Frustrated with it? Try this: Go to Custom Scenarios,then create so many lions until the top says People Available to Place:. Thenbuild hundreds of horse archers. Try to overthrow the thousands of lions.

    ===============================================================================

    9. Copyright

    This may be not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributedpublicly without advance written permission. Use of this guide on any otherweb site or as a part of any public display is strictly prohibited, and aviolation of copyright.

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    Sites this guide should be found: GameFAQs.com, Cheatcc.com, Neoseeker.com,dlh.net, cheatchannel.com, cheatbook.com

    All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

    ===============================================================================

    10. Contact

    My e-mail address is [email protected]. Please read ALL the guide-lines before e-mailing me. If you don't recieve an email back from me, rereadthe guidelines...

    1. NO SPAM at all!!!2. Use the best grammar you can, no U instead of you, r instead of

    are, etc. and use your best spelling.3. Don't point out tiny mistakes, only point them out if they can't be under- stood or will effect the guide.4. Do not give my e-mail address to anyone else.5. Don't send me messages that don't have to go with the guide.7. Don't use profanity or any other bad words.8. Feel free to ask me questions if they aren't stated in the guide.9. Starting January 7th, 2005, I will delete any emails if they don't have S

    Crus in the subject line, so you will have to have read this section.

    ===============================================================================

    11. Version History

    Version History:

    0.1: Started guide, finished table of contents.

    0.3: Started Units section.

    0.7: Finished Units section.

    1.0: Finished Guide (posted for first time)

    1.1: Added Extras Section

    1.2: Finished Extras, Added Buildings section

    1.3: Put in more strategies, added to Extras section, put in more tips, putthe "Strategy" part on the Lords section

    1.8: Finished Buildings Section

    2.0: Added the "To Destroy" section to the Lords, added more tips and

    strategies

    Final: What you see here!

    ===============================================================================

    12. Thanks

    Thanks to GameFaqs for posting my guide and making it popular.

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    Thanks to Cheat Code Central, Neoseeker, dlh.net, CheatChannel, Cheatbookfor allowing my guide to be on their sites.

    Thanks to XmartAngel2k1 for telling me what Apothecaries do and for telling mehunters can fight back.

    Thanks to Ady Ichim for Tips 5, 6, and 7 and for Attack Strategy 10.

    Thanks to Dan Yep for Attack Strategy 11.

    And thanks to you for reading my guide.

    ===============================================================================

    THE END



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