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Storytelling/drama in Games [email protected]

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Page 1: Storytelling/drama in Games  lumi@uiah.fi
Page 2: Storytelling/drama in Games  lumi@uiah.fi

Storytelling/drama in Games

http://[email protected]

Page 3: Storytelling/drama in Games  lumi@uiah.fi

Drama in games and new media:

ElementsStructuresPLEASURES

Page 4: Storytelling/drama in Games  lumi@uiah.fi

Smack the Pony1999

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Action(logic &/ story)

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Action(logic &/ story)

Character(player/computer agents)

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Action(logic &/ story)

Character(player/computer agents)

Thought

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Action(logic &/ story)

Character(player/computer agents)

Thought

Language(means of expression)

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Action(logic &/ story)

Character(player/computer agents)

Thought

Language(means of expression)

Pattern

Page 10: Storytelling/drama in Games  lumi@uiah.fi

Action(logic &/ story)

Character(player/computer agents)

Thought

Language(means of expression)

Pattern

Spectacle(ALL that’s involved in interaction experience)

Aristotle, Laurel & …

Page 11: Storytelling/drama in Games  lumi@uiah.fi

Action(logic &/ story)

Character(player/computer agents)

Thought

Language(means of expression)

Pattern

Spectacle(ALL that’s involved in interaction experience)

Rhetorics

(means of persuasion)

Aristotle, Laurel & …

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The Wizard of Oz1938

Fleming & …

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protagonist

transitionhelper

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protagonist

transitionhelper

testantagonist

magicobject

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protagonist

transitionhelper

test

test

antagonist

magicobject

goals

helper

antagonist

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protagonist

transitionhelper

test

test

antagonist

magicobject

gatekeeper goals

testhelper

antagonist

magicobject

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protagonist

transitionhelper

test

test

antagonist

magicobject

gatekeeper goals

testhelper

antagonist

gatekeeper

test:time-limit

magicobject

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protagonist

transitionhelper

test

test

antagonist

magicobject

gatekeeper goals

testhelper

antagonist

gatekeeper

test:time-limit

magicobject

cureself-quest

Hero’sJourney

J. Campbell, J. Lucas & …

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Linear structure

P. Parker & …

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MultiLinear structure

G. Roach & …

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Episodic structure

P. Parker & …

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Circular structure

P. Parker, H. Ramis & …

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Associational structure(in game world, from matrix, spatial…)

P. Parker, J. Murray & …

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Smack the Pony1999

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Elements of pleasure:

Destiny(dramatic situation & involvement)

Chance(destiny consistent unexpectedness)

Choice(ability to influence in various levels to the factors of chance & destiny)

Page 26: Storytelling/drama in Games  lumi@uiah.fi