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STORYFIGHTER: A Common Sense Storytelling Game
Chian Chuu and Hana Kim
MAS.964 Final Project
December 12, 2002
Game Screenshot
Outline
Motivation Game Description Implementation Demo Issues Encountered Conclusion Future Work
Motivation
To create an interactive storytelling game that would use common sense knowledge to derive sentences
Utilize Open Mind Common Sense database in interactive computing
StoryFighter Description
Predetermined start state and end state Goal of the user : reach the goal state in a
certain number of steps Goal of the system : prevent the user from
reaching the goal state by issuing taboowords related to the goal state
User and system alternate writing sentences
Implementation
Javascript, IE ActiveX Object, Flash Knowledge base : semantic net, Open
Mind Taboo Words : synonyms and related
words of the goal state
Demo
Issues Encountered
How to maintain coherence with storytelling? Identified relevant words Limited to set sentence patterns Causal reasoning with game-specific
semantic net How to know when the user has reached
the goal state? Search for goal state words inside last
system response sentence, “prison”, “jail”
Conclusion
Hard to maintain coherence in storytelling applications when database doesn’t have contextual information
Cannot be flexible about user input without extensive natural language processing tools
Future Work
Collect more user input to construct more extensive semantic net
Add contextual information to Open Mind Add more storytelling scenarios Possibility of having system vs. multiple
users Processing of system response sentence
(“you” for “John”)
Q&A