Storyboard of opening sequence

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  1. 1. StoryboardTom and Conor
  2. 2. 1- The BryAnton Ident will first come on the screen, then fading into black, with punching noises playing whilst black.- Will then go into a POV shot and close ups of two men punching the agent, who is tied to a chair.- There will be 3 punches and with every punch there is a question interrogating him.- The two men will be wearing ski masks and dark coats, agent in chair will be wearing shirt and tie or suit.- Will be very dim lighting and little camera movements, use of POV, close ups and mid shots used but not so you cansee the agents face.- After the 3 punches there will be a black out an then the title screen.-
  3. 3. 2- The black screen from previous shots fades into title screen, with Game Over coming onto the screen in pixelated font.Will then have a game screen with restart, options and quit on, then the Xbox A button clicking on restart.- There will be a clicking sound for when the restart button is clicked.- This all helps with the visual style of a computer game.
  4. 4. 3- The titles will then fade out ater the restart button is clicked and then will jump into the next scene, where we first seeestablishing shots of the buildings and then the agent on the roof. The shots used will establish setting.- The heroic music will start as soon as we start as soon as we see the agent on the roof, this makes the audience aware he isthe protagonist if heroic music is playing when he is in shot. The music starts of slow and gets faster through out.- Establishing shots, long shots, mid shots, close ups and extreme close ups are used to show the agent.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.---
  5. 5. 4- There will be a shots of agent using a phone and it having missions on it, this establishes the narrative for the openingsequence.- The Heroic music continues to build and getting quicker and louder.- The phone will then go out of focus and then the focus will be on the guards behind.- Fits computer game idea, having the mission of get onto roof and then there will be a tick next to it.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.-
  6. 6. 5- There will be a shot in the point of view of the agent looking at the 2 guards through binoculars.- The shot could be shaky to show the POV effect of someone holding binoculars.- In this shot also there will be a short conversation between guards and one guard goes inside building.- The music will continue to build.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.--
  7. 7. 6- We then see the agent jump down of the roof and have a tracking shot of him running towards the main buildingwhere the guard is. There will be a variety of long shots, mid shots and close ups.- When jumping down there will be an on screen Xbox A button saying press A to jump, this fits into the computergame theme and visual style.- The music will start getting faster as tension builds.- This will be the start of where the integrated titles come in.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.-
  8. 8. 7- The agent will run towards the building and then grabbing the guard by the neck, choking him slightly and holdinga gun to his head, asking him for the code to the laptop.- Will be a tracking shot and mid shot of agent holding him and close ups on things like the gun.- The music will continue to build, tension builds.- We see then guard give him the code and then being knocked out, being hit on the head with the gun.- Titles will be integrated.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.--
  9. 9. 8- After the agent hits the guard on the head then runs towards one door which is locked and then run down to thedoor on the other end of the building, using panning and tracking shots, long shots, mid shots, and close ups.- There will be a half and half shot, with one part of the shot looking in at guards though a window and the other halfthe agent crawling under the window, trying not to be seen. Tracking shot left to right.- Titles will be integrated, like example on storyboard.- The music will be quicker and louder.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.---
  10. 10. 9- The agent will run to the end door un noticed by the guards, and then will enter the building. There will be a long shotof him entering the building from behind and then the use of match on action from the other side of the door toshow he has entered the building.- The music is still building and is quick at this point still.- Titles will be integrated.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.--
  11. 11. 10- We see the agent enter the building and then shot of him running down the corridor, using a long shot. Other shotsused will be tracking shots, following him, close ups on guns and mid shots showing the gun fight.- There will be two guards down the bottom of the corridor and they start shooting at the agent, the agent takes coverand then runs out and shoots the both. This is where tension is nearly at its highest for the opening sequence.- He then goes into a door on the left hand side where the laptop will be.- The music will be very quick and loud at this point.- Titles will still be integrated.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.-
  12. 12. 11- The agent enters the room and then opens the laptop, inserts a memory stick and transfers the files, with thedownload bar going slow to build tension.- There will be close ups, mid shots, long shots for these scene in the room.- The music will still be fast paced and loud, half way through the download an alarm will go off, so will have analarm sound over the top of the music.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.-
  13. 13. 12- The files finally download and the alarms are still going off, the agent the goes to leave the room when a guard jumpsin front of him, the agent grabs the guards gun, turns it into the guards stomach and fires it. Leaving the guard onthe floor.- We then see the agent try to escape the building but its not as easy as when he broke in, there are about 5 guardsdown the corridor all shooting at him. We then see all the agent shoot all the guards then leave the building,leaving dead bodies behind him.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.- The music starts to die down after the climax.- Will use a POV shot for when running down the corridor, also close ups and mid shots of the people in shot.
  14. 14. 13- The agent leave the building with the files and leaves dead bodies behind him, he then opens the door but looks backround at the bodies and smiles smugly, he then leaves the building walking.- The music is heroic and at the same pace as it was at the start.- There will be an effect put on in editing, to make it look like a computer game, this will be the case throughout.- Camera shots will consist of the main long shot of him leaving, mid shots and close up of him and dead bodies.