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Story Boards Storyboarding for Animation and Video issue No. 2 CLOSE-UP SHOT: A close range of distance between the camera and the subject. DISSOLVE: A transition between two shots, where one shot fades away and simultaneously another shot fades in. FADE - A transition from a shot to black where the image gradually becomes darker is a Fade Out; or from black where the image gradually becomes brighter is a Fade In. HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant. JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another. LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot. LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting. LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful. PAN: A steady, sweeping movement from one point in a scene to another. POV (point of view shot): A shot which is understood to be seen from the point of view of a character within the scene. REACTION SHOT- 1.: A shot of someone looking oscreen. 2.: A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue but are just listening to the other person speak. TILT: Using a camera on a tripod, the camera moves up or down to follow the action. ZOOM: Use of the camera lens to move closely towards the subject. Story Boards Language

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Page 1: Story Boards Language - CTS: Media Studiesbarkerwchs.weebly.com/uploads/1/3/4/9/13491997/... · 2019-09-02 · Story Boards o r issue No. 2 CLOSE-UP SHOT: A close range of distance

Story Boards

Storyboarding for

Animation and Video

issue No. 2

CLOSE-UP SHOT: A close range of distance between the camera and the subject.DISSOLVE: A transition between two shots, where one shot fades away and simultaneously another shot fades in.FADE - A transition from a shot to black where the image gradually becomes darker is a Fade Out; or from black where the image gradually becomes brighter is a Fade In.HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant.JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another.LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot.LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting.LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful.PAN: A steady, sweeping movement from one point in a scene to another.POV (point of view shot): A shot which is understood to be seen from the point of view of a character within the scene.REACTION SHOT- 1.: A shot of someone looking off screen. 2.: A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue but are just listening to the other person speak.TILT: Using a camera on a tripod, the camera moves up or down to follow the action.ZOOM: Use of the camera lens to move closely towards the subject.

!Story Boards Language

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Storyboarding

Serving Sizes

Once a concept or script is written for a film or animation, the next step is to make a storyboard. A storyboard visually tells the story of an animation panel by panel, kind of like a comic book.

!Your storyboard will should convey some of the following information:

• What characters are in the frame, and how are they moving?

• What are the characters saying to each other, if anything?

• How much time has passed between the last frame of the storyboard and the current one?

• Where the "camera" is in the scene? Close or far away? Is the camera moving?

The Coen Brothers (Fargo, The Big Lebowski) storyboard extensively, allowing them to shoot just the sequences they require for editing, saving both time and money.

Storyboarding

What is a Story Board?

Why make a Story Board? Creating a storyboard will help you plan your animation out shot by shot. You can make changes to your storyboard before you start animating, instead of changing your mind later. You will also be able to talk about your animation and show your storyboard to other people to get feedback on your ideas.

Most commonly, storyboards are drawn in pen or pencil. If you don't like to draw you can also take photos, cut out pictures from magazines, or use a computer to make your storyboards. Keep in mind that your drawings don't have to be fancy! In fact, you want to spend just a few minutes drawing each frame. Use basic shapes, stick figures, and simple backgrounds. If you draw your storyboard frames on index cards, you can rearrange them to move parts of the the story around.!!

So do I need to be an Artist?

Well you can be, but looking at storyboards by Hitchcock or Spielberg you have to admit that they can't draw. There are professional storyboard artists that can give you results that look better than the final film. However its a good idea to bash them out yourself, it allows you to experiment quickly and cheaply, testing out different versions of how a scene may look and play on camera.

Storyboarding is especially useful for complex visual sequences e.g. elaborate shots or special effects sequences. Sometimes a film only uses storyboards for difficult sequences other times the entire film is storyboarded.

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Storyboarding Storyboarding

From the Jane Animation Project - Hunting Sequence

Story Board ExamplesA simple storyboard made using stick figures

A storyboard for a TV Western

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Storyboarding Storyboarding

Hang on though, pictures are still, movies move.

There are a few tricks storyboard artists have up their sleeves to illustrate movement - whether its movement within the frame (actors walking) or the frame moving itself (camera panning etc.).!!Arrows - Suppose the camera is tracking in, following a bad guy's footsteps. Draw in an arrow pointing into shot to show the camera's movement. Now the hero's head is pulled back by one of the bad guy's goons. Use an arrow to show the movement of the head being turned. What about a zoom in? From each corner draw in arrows pointing to the centre, draw in a new smaller frame to show the end of the zoom. Generally I try and use thick white arrows to show camera moves and thin black arrows to show objects moving.

The floating frame - What if you want to show the camera panning to show a cityscape, or following a character as they walk through an airport? There's two options here: 1) Illustrate one shot using more than one storyboard frame showing the key stages of the shot's movement across a number of frames or 2) Draw out the entire scene (e.g.. the horizon of a city) and place a frame on it with an arrow indicating the direction of movement.!!Transitions - The storyboard can also include transitions in your film. Write these in the gaps between the frames e.g.. DISSOLVE TO :

This is great but I can't draw!!

Join the club, so if you can’t draw, cheat. Well, don’t cheat, improvise...!!Screen time is filled with people, and figures are painful to draw, getting the correct perspective of arms and legs is problematic. The people in my drawings tend to look like car crash victims with limbs all over the place.!!I managed to pick up some really cheap wooden mannequins (they're 12 inch high artists models with joints so you can bend them into shape) that I use for more professional looking storyboards (oh! and did I mention they're fast too?). Over a couple of nights I rattled through the script, breaking the scenes down into shots, arranging the mannequins and shooting stills of them. I used a video camera and grabbed the shots, then arranged them as a storyboard. You could just as equally use a stills camera or draw from the figures (which is a much easier than trying to imagine where hands and legs go in your head).!!

!

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Storyboarding Storyboarding

If you can't get hold of any mannequins try using an Action Man and Barbie and start playing (I'm sure this is how director Todd Haynes got the idea for 'Superstar : The Karen Carpenter Story' - a shot entirely with toy dolls). If your film stars a baldie like Yul Brynner you can always try Lego men.!!Now you can add to the images if you want, scribbling on rough faces and expressions or drawing in props and buildings. I left most blank, figuring that this was the actors' job.!!You can quickly build up a store of images, and because many shots in films are similar (over-the-shoulder shots, wide shots etc.) you can use pictures again and again for different scenes and different movies.!!Here's a few quick methods for producing fast and dirty storyboards.!! 1. Keep the area you have to draw small. It allows you to draw much faster. The pictures become more like doodles than works of art. Remember the point is to get an idea of how things will look on screen. Ridley Scott (Blade Runner, Thelma and Louise) is famous for his Ridleygrams - rough, almost indecipherable sketches that outline what he has in mind.!! 2. Copy up a set of storyboard sheets so you don't have to spend all night drawing screen boxes. Download a storyboard sheet.!! * Standard ratio (4:3) - 20 frames (7K gif)! * Standard ratio with space for overhead plan - 8 frames (9K gif)! * Widescreen (16:9) - 15 frames (5K gif)!! 3. Sketch in pencil so you can make changes easily, then ink in for photocopying. Feel free to use any medium you are happy with - professional storyboard artists use everything from magic markers to charcoal.!! 4. Scribble down short notes about what's happening in shot (e.g.. BOB enters) what characters are saying ("Is this it? Is this how...") or sound effects (Roll of THUNDER).!!

5. An overhead plan view of the location of the camera, actors and light can be helpful if you know the location you are going to be working on.!! 6. Number your shots so that they can be quickly referred to on the shot list and during editing.!!Drawing storyboards is an excellent way to keep motivated, to show you're organised and to let everyone else know what's going on in your head.!!Storyboards aren't there to constrain you. Just like the script they are there to back you up during shooting. If everything starts flowing on set let it happen. In the real situation you may see a new angle - go ahead, shoot it. Get the shots you need by checking your storyboard and give yourself the time and freedom to experiment.!!All the information in this hand out has come from the University of Ohio’s:!!www.accad.osu.edu/womenandtech/home.html!!& The complete eejit’s guide to film making:!!www.exposure.co.uk ‘s !

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Criteria

Clarity and Neatness Storyboard is easy to!read and all elements!are so clearly written,!labeled, or drawn that!another student could!create the!presentation if!necessary.

Storyboard is easy!to read and most!elements are clearly!written, labeled, or!drawn. Another!person might be!able to create the!presentation after!asking one or two!questions.

Storyboard is hard to read!with rough drawings and!labels. It would be hard for!another person to create!this presentation without!asking lots of questions.

Storyboard is hard to!read and one cannot!tell what goes where.!It would be!impossible for!another person to!create this!presentation without!asking lots of!questions.

Content Storyboarded topic is explained in a creative, but well-planned!manner. Includes all vocabulary terms in the unit. Content is!presented in paragraph form.

Storyboarded topic is competently explained. Some vocabulary!terms are used or used incorrectly. Content is presented in!paragraph form.

Storyboard topic is not explained. Little to no use of vocabulary!terms. Content is presented in a bullet pointed list.

Insufficient content provided.

Ac Accuracy All items are labeled correctly and legibly. The story is easy to follow and shows significant planning

Items are not always labeled, but they are legible.The story is complete, yet lacking depth

Items are mislabeled. Writing is difficult to decipher.The story is difficult to follow

Items are not labeled at all.There is no evidence of a storyline

Ac Total