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POINTS: UNIT OR FORMATION: TYPE: STRUCTURE POINTS: WEAPONS AND EQUIPMENT: OPTIONS: UNIT STATS: UNIT OR FORMATION NAME: WEAPONS RANGE STR AP SPECIAL SPECIAL RULES: ADDITIONAL INFO: DESCRIPTION: COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR PERSONAL USE ONLY TO PLAY A GAMES WORKSHOP GAME; ALL FURTHER RIGHTS RESERVED. POINTS: UNIT OR FORMATION: TYPE: STRUCTURE POINTS: WEAPONS AND EQUIPMENT: OPTIONS: UNIT STATS: UNIT OR FORMATION NAME: WEAPONS RANGE STR AP SPECIAL SPECIAL RULES: ADDITIONAL INFO: DESCRIPTION: COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR PERSONAL USE ONLY TO PLAY A GAMES WORKSHOP GAME; ALL FURTHER RIGHTS RESERVED.

Storm Hammer Datasheet

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Page 1: Storm Hammer Datasheet

POINTS:

UNIT OR FORMATION:

TYPE:

STRUCTURE POINTS:

WEAPONS AND EQUIPMENT:

OPTIONS:

UNIT STATS:

UNIT OR FORMATION NAME:

WEAPONS RANGE STR AP SPECIAL

SPECIAL RULES:

ADDITIONAL INFO:

DESCRIPTION:

COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR

PERSONAL

USE ONLY TO PLAY A GAMES WORKSHOP GAME; ALL FURTHER RIGHTS RESERVED.

POINTS:

UNIT OR FORMATION:

TYPE:

STRUCTURE POINTS:

WEAPONS AND EQUIPMENT:

OPTIONS:

UNIT STATS:

UNIT OR FORMATION NAME:

WEAPONS RANGE STR AP SPECIAL

SPECIAL RULES:

ADDITIONAL INFO:

DESCRIPTION:

COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR

PERSONAL

USE ONLY TO PLAY A GAMES WORKSHOP GAME; ALL FURTHER RIGHTS RESERVED.

Page 2: Storm Hammer Datasheet

STORMHAMMER SUPER-HEAVY TANK

1 Stormhammer

Super-heavy tank

3

ARMOUR

BS Front Side Rear

3 14 13 12

600pts

- 1 turret mounted Stormhammer Cannon with co-axial autocannon - 1 hull mounted Stormhammer Cannon - 4 sponson mounted twin-linked heavy bolters - 4 lascannon turrets on each sponson - Searchlight and smoke-launcher

Stormhammer Cannon Battle Cannon Autocannon Lascannon Heavy Bolter

48”

60”

48”

48”

36”

10 1 8 3 7 4 9 2 5 4

Ordnance 1, 10” blast, Primary weapon Ordnance 2, 5” blast, Primary Weapon Heavy 2, Co-axial Heavy 1 Heavy 3

Light ‘em up! With the Stormhammer, there are never too many guns, the imperial guard have been able to modify the

turrets so that they can fire 2 battle cannon rounds out of sync. The player may choose to either fire each weapon with

battle cannon rounds or storm hammer rounds.

WHAT’D YOU SAY! The amount of ordnance firing from the stormhammer is so intense that enemies can hardly react

before another shell is fired from the moving fortress! Models wishing to assault within 12” of the stormhammer must take

a leadership test with a –2 modifier, if they fail they automatically fall back but automatically regroup the next turn as they

have escaped the shellshock zone.

Dude, where’s my tank? This being a relic of the imperium, the adeptus mechanicus would be steamed off to find out you

got their prised possession destroy because of your incompetence, as of this, the turn after the tank is wrecked, the adeptus

mechanicus detonate the ammunition supply to make sure no on can “loot” or steal this design, roll a D6, on a 1-5, any-

thing within 6” of the hull is hit by an explosion, counting as a strength 6 explosion. If a 6 is rolled, then there is an 18”

explosion from the hull, automatically wounding infantry (save allowed) and glances vehicles on 4’s.

A Stormhammer may be given the following upgrades from Codex: Imperial Guard: hunter-killer missile, pintlemounted heavy stubber, pintle-mounted storm bolter. You may take one of the following options : A Stormhammer may bulk up EITHER its rear or side armour by 1 additional armour value, (e.g. 13 side armour is increased to 14 side armour) At the cost of an additional 50 points.

Being a moving fortress, the Techpriests of the imperial guard take the already near indestructible chassis of the super heavy tank, and improve it even more. For an addi-tional 150pts! You may increase the amount of structure points by 1 and as the tech-priests only abide to the most harderned crew of these machines, they have a BS skill of 4 to represent how skilled the gunners in these behemoths are. But, as these tanks are at there absolute limit of armament, they are very volatile and when they explode, the go with a bang! When an apocalyptic explosion is rolled on the catastrophic damage table, the explosion strength is that of a D weapon.

There is no other way to describe what went through the

adeptus mechanicus’s ravelling minds as they created the

blueprints to this, “There is never enough guns”. This is the

ultimate and rarest of all of the numerous baneblade chassis

designs, the stormhammer is what pushes the line foward

towards victory. These tanks were made pre-heresy, fulfilling

the role as a support tank and with modifications made to the

turret, a rapid firing battle tank and played a major role during

the battle’s against horus, these machines tore through the

lines of chaos daemons and traitor legions of marines.

However, this came at a price, to prevent Horus from discov-

ering the plans of how to build such a machine, the Ordo

Malleus called an exterminatus upon the forge world bearing

these plans.

Now lost forever, this tank is only fielded when absolutely

necessary, being rarer than that of many titans. However,

when fielded, the enemy quivers in fear as the four battle

cannons bombard the enemy and the rumble of heavy bolters

chew up any surviving units. However, if in battle one of

these tanks were to be lost due to damage, expect a pleasant

and quite explosive surprise.