StarWars Jedi Classes

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    TABLE OF CONTENTS

    Pg. 1 - Jedi Classes Revised

    Pg. 3 - Jedi Student/Padawan Class

    Jedi Knight Prestige Classes

    Pg. 6 - Jedi Battlemaster

    Pg. 8 - Jedi Beastmaster

    Pg. 10 - Jedi Consular

    Pg. 12 - Jedi Guardian

    Pg. 14 - Jedi Healer

    Pg. 16 - Jedi Mystic

    Pg. 18 - Jedi Shadow

    Jedi Master Prestige Class

    Pg. 21 - Jedi Master

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    SWRPG Jedi Classes revisedBy: Johannes M. Bowers

    Here are new versions of the Jedi classes for the D20 SWRPG. Jedi characters can begin play (in whatever era) asa Student/Padawan and aspire to achieve one (or more) of the Jedi Knight Prestige classes. All our familiar Jedi Knight typesare represented here, although not all may be suitable for a particular era of play. That of course is up to your particular GM’sdiscretion and the makeup of your campaign. In this supplement you will find the Jedi Student/Padawan Class, and the

    Prestige Classes for Battlemaster, Beastmaster, Consular, Guardian, Healer, Mystic, Shadow, and Master. You don’t just“become” a Knight, or a Master for that matter. You have to earn it. And that is what the measure of a Prestige Class defines.

    Jedi Master is a Prestige class set in a tier where you must have been a Jedi Knight in order to achieve the Prestigeclass requirements. To foster the kind of worldly as well as spiritual experience and enlightenment one expects from a JediMaster, there is nothing wrong with taking up two or three of the other Knight Prestige classes in the process. Of course youmust still meet the individual Prestige Class requirements for each class you assume.

    For all Knighthoods, if your Student/Padawan fails to complete the construction of their own lightsaber by their 7th

     Student/Padawan level, they cannot become Jedi Knights. While they can remain Students of the Force and the Jedi Way,even becoming quite formidable, they have failed a primary test of that Order. Note: for thoroughly alien Jedi like MasterThon, unable to wield a lightsaber of their own, a reasonable substitution for this test would be to mentor a lesser Studentthrough the construction of their own Lightsaber. For those Student/Padawans that meet this requirement, there is one more.If they have failed to achieve any of the Jedi Knight Prestige classes by the time they reach their 14th Student/Padawan level,they have clearly demonstrated that they do not have what it takes to become Jedi Knights, and are barred from attaining anyof those Prestige Classes. They may continue to advance as Student/Padawans if they so desire. For the purposes of thosetwo tests, only the Jedi Student/Padawan Levels of your character are counted.

    Here first is a listing of all the class skills for each of the Jedi types, and yes, they change as the characterprogresses. To aspire to certain Jedi Knight Prestige classes, you will have to work through cross-class skills to meet therequirements.

    Class Skills C = Class Skill x = Cross-Class Skill  

    SkillKey

    AbilityUntrained JP JBa JBe JC JG JH JMy JS JM

    Bluff CHA Yes x x x C x x x C x

    Climb STR Yes C C x x C x x C x

    Computer Use INT Yes C x x C C C x C C

    Craft INT Yes C C C C C C C C C

    Diplomacy CHA Yes x x x C x x C C C

    Disable Device INT No x x x x x x x C x

    Disguise CHA Yes x x x x x x x C x

    Gather Information CHA Yes C x x C x C C C CHandle Animal CHA No x x C x x x C x C

    Hide DEX Yes x C C x x x x C x

    Intimidate CHA Yes x C C C C x x C C

    Jump STR Yes C C C x C x x C x

    Knowledge INT No C C C C C C C C C

    Listen WIS Yes x C C x x x x C x

    Move Silently DEX Yes x C C x x x x C x

    Profession WIS No C x C C C C C C C

    Read/Write Language N/A No x x x C x C C C C

    Ride DEX Yes x x C x x x C x x

    Search INT Yes x x C x x C x C C

    Sense Motive WIS Yes x x x C x x C C C

    Speak Language N/A No x x C C x C C C C

    Spot WIS Yes C C C x x x C C x

    Survival WIS Yes C x C x x C C C C

    Treat Injury WIS Yes C C C C x C C x C

    Tumble DEX No C C C x C x x C x

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    Force Skills

    Skill Type*Key

    AbilityUntrained FA JP JBa JBe JC JG JH JMy JS JM**

     Affect Mind Alter CHA No C 1/3/4 C C C C C C C C

    Battlemind Control CON No 4 1/3/4 C C C C C C C C

    Empathy Force WIS Yes C C C C C/E4 C C C/E4 C C

    Enhance Ability Force CON No C C C C C C C C C C

    Enhance Senses Sense WIS No 2 1/3/4 C C C C C C C C

    Farseeing Sense WIS No 2 1/3/4 C C C C C C/E6 C C

    Fear Sense WIS Yes 2 1/3/4 C C C C C C C C

    Force Defense Control CON Yes 3 1/3/4 C C C C C C C C

    Force Grip Alter INT Yes C 1/3/4 C C C C C C C C

    Force Push Alter INT No C 1/3/4 C C C C C C C C

    Force Stealth Control CON Yes 4 1/3/4 C C C C C C C C

    Friendship Force CHA No C C C C C C C/E2 C C C

    Heal Another Alter WIS Yes C 1/3/4 C C C C C/E5 C C C

    Heal Self Control CON Yes 4 1/3/4 C C C C C/E7 C C C

    Move Object Alter INT Yes C 1/3/4 C C C C C C C C

    See Force Sense WIS Yes 2 1/3/4 C C C C C C/E2 C C

    Telepathy Sense WIS No 2 1/3/4 C C/E7 C C C C C/E10 C

    *Students must possess the prerequisite Feat in order to use the Force Skill. Until they reach the Student level awarding arequired Primary Force feat (C/S/A), ranks must be purchased as cross-class skills. (This should only be an issue with 1

    st level

    Humans or characters multi-classing into the Jedi classes with pre-existing Force Feats and Skills)

    ** Jedi Masters get a Skill Emphasis Bonus Feat in a Force Skill of their choice at 6th level.

    Force Skills are different from the rest of the skills available to characters. No character may take any ranks in these skillsunless he has the Proper Prerequisite Feat or Feats. Even with a prerequisite feat, Jedi characters treat them as Cross-classskills until they reach the appropriate Student Padawan level as noted in the Student Padawan level progression table. Forexample, a Human Student takes Control as her Class Primary Force Feat, and Sense as her Human bonus feat. Untilelecting Sense as her Primary Force Feat at 3

    rd or 4

    th level, Force Skills with a Sense Pre-requisite are cross-class skills for

    her. All Jedi Knight Prestige Classes and the Jedi Master Prestige Class list the Force Skills as Class skills, in addition to themundane skills associated with each branch of the Order. Certain Jedi Knight Orders gain Skill Emphasis in specific ForceSkills as class abilities at certain levels.

    Force Feats

    Feat

    Level

    Prerequisite

    ATTR

    Prerequisite Skill/Feat/Other Prerequisite Alter Force 1

    st  Force Sensitive

    Force Lightning Force 7th  Force Sensitive, Alter

    Force Whirlwind Force 6th  Int 13+ Force Sensitive, Alter, Move Object 5+

    Throw Lightsaber Force 3rd  Dex 13+ Force Sensitive, Alter, EWP (LS), Base Attack 4+

    Control Force 1st  Force Sensitive

    Burst of Speed Force 3rd  Force Sensitive, Control

    Knight Speed Jedi 7th  Dex 13+ Force Sensitive, Control, Burst of Speed

    Master Speed Jedi 13th  Dex 13+ Force Sensitive, Control, Burst of Speed

    Dissipate Energy Force 3rd  Force Sensitive, Control

    Lightsaber Defense Force 3rd  Dex 13+ Force Sensitive, Control, EWP (LS), Base Attack 3+

    Knight Defense Jedi 7th  Dex 13+ Force Sensitive, Control, EWP (LS), Base Attack 3+

    Master Defense Jedi 13th  Dex 13+ Force Sensitive, Control, EWP (LS), Base Attack 3+

    Prolong Force Force 3rd  Con 13+ Force Sensitive, Control

    Force Mastery Force 7th  Wis 15+ Force Sensitive

    High Force Mastery Force 13

    th

      Wis 17+ Force Sensitive, Force MasterySense Force 1st  Force Sensitive

    Deflect Blasters Force 4th  Dex 13+ Force Sensitive, Sense, EWP (LS), Base Attack 4+

    Force Mind Force 3rd  Wis 15+ Force Sensitive, Sense

    Knight Mind Jedi 7th  Wis 15+ Force Sensitive, Sense, Force Mind

    Master Mind Jedi 13th  Wis 15+ Force Sensitive, Sense, Force Mind

    Level Prerequisites:Force = Total levels in any Force Using Classes (Adept, Student/Padawan, Knight, Master)Jedi = Total Levels in any Jedi Classes (Student/Padawan, Knight, Master)The Force Sensitive feat is a prerequisite for all Force feats. The “Force” indicates levels in either of the Force-using classes(Force Adept, Student/Padawan, Knight, Master). The term “Jedi” indicates total levels in Jedi classes (Student/Padawan,Knight, Master).

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    Class skillsSkill Points at 1

    st Level: (6 + Int Mod) X 4

    Skill points at each additional level: 6 + Int Mod

    SkillKey

    AbilityUntrained JP

    Climb STR Yes C

    Computer Use INT Yes C

    Craft INT Yes C

    Gather Information CHA Yes C

    Jump STR Yes CKnowledge INT No C

    Profession WIS No C

    Spot WIS Yes C

    Survival WIS Yes C

    Treat Injury WIS Yes C

    Tumble DEX No C

    Force Skill Type*Key

    AbilityUntrained JP*

     Affect Mind Alter CHA No 1/3/4

    Force Grip Alter INT Yes 1/3/4

    Force Push Alter INT No 1/3/4

    Heal Another Alter WIS Yes 1/3/4

    Move Object Alter INT Yes 1/3/4Battlemind Control CON No 1/3/4

    Force Defense Control CON Yes 1/3/4

    Force Stealth Control CON Yes 1/3/4

    Heal Self Control CON Yes 1/3/4

    Empathy Force WIS Yes C

    Enhance Ability Force CON No C

    Friendship Force CHA No C

    Enhance Senses Sense WIS No 1/3/4

    Farseeing Sense WIS No 1/3/4

    Fear Sense WIS Yes 1/3/4

    See Force Sense WIS Yes 1/3/4

    Telepathy Sense WIS No 1/3/4

    *Students must possess the prerequisite Feat in order to usethe Force Skill. Until they reach the Student level awarding arequired Primary Force feat (C/S/A), ranks must bepurchased as cross-class skills. (This should only be anissue with 1

    st level Humans or characters multi-classing into

    the Jedi classes with pre-existing Force Feats and Skills)

    Class Features

    Starting Feats: The Jedi Padawan/Student begins play with the following:Weapon Group Proficiency (Simple Weapons)Weapon Group Proficiency (Blaster Weapons)Force Sensitive1 Primary Force Feat (Control / Sense / Alter)

    Lightsaber: At 1st level a Jedi Student/Padawan receives a Lightsaber from his teacher, however, until he gains the Exotic

    Weapon Proficiency (lightsaber) feat he can only use the lightsaber at a –4 penalty.

    Exotic Weapon (lightsaber): At 2nd

     level, the Jedi Padawan/Student gains the Exotic Weapon (lightsaber) feat.

    Primary Force Feat: At 3rd

     level, the Jedi Padawan/Student gains another of the Primary Force Feats (Control / Sense / Alter)as a bonus, as well as access to the Force Skills governed by that Feat.

    Primary Force Feat: At 4th level, the Jedi Padawan/Student gains the last of the Primary Force Feats (Control / Sense / Alter)

    as a bonus, as well as access to the Force Skills governed by that Feat.

    Force Feat: At 7th level, the Jedi Padawan/Student gains a bonus Force Feat. The student must meet the prerequisites for a

    feat before selecting it.

    Force Feat: At 13th level, the Jedi Padawan/Student gains a bonus Force Feat. The student must meet the prerequisites for a

    feat before selecting it.

    Credits: A 1st

     level Jedi Padawan/Student starts play with (2d6+2) x 100 credits

    Era Notes (All Jedi)Exploits: From Student/Padawan to the Trials –

     As Student/Padawans begin their worldly journeys, the real tests begin. These early years would be full of teachinghim information and knowledge of the world around him, arming him with the knowledge to make the right decisionsunder the many different situations throughout the galaxy.

    Intense advanced training in the Force occurs at this level, plus lightsaber construction techniques and otheradvanced skills. The Padawan stage of training (TOTJ/TPM) is traditionally no less than 10 years in length, andotherwise lasts as long as necessary.

    The beginning 1st Level Student/Padawan enters his young adulthood venturing into the real world to gain practical

    experience. During this time, the Padawan himself starts testing his world and it's rules. His mind begins to set into it's

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    own way of thinking and doing things. The Master must remain vigilant to answer his growing questions and steer himdown the proper path. The fundamental difference between the Jedi Student who begins training from an early age (1

    st 

    character level) and a Student who enters the Jedi ranks later in life (Multi-classing) is certainly reflected in the rules forstarting a character and starting a new class. A 1

    st  Character level Jedi Student has completed about 1/3 of the

    traditional Student/Padawan phase of the Jedi Order, as is reflected by their starting skill points. Characters entering theJedi Order later in life do indeed face a long road before them.

    The Trials –The Trials are intended to be a crucible, a test of character as well as ability. The Trials are not set in stone; they are

    custom fitted to each Padawan. They are part and parcel tests of the Jedi's commitment, ability, and moral grounds. TheStudent/Padawan's fears, their hidden wants and needs, their passions, or their tragedies, all are weighed andsomewhere among their Psyche lays the key, the measure by which the Council can judge their worthiness. How theydeal with the trial, as much as whether or not they physically succeed or fail is the true trial, the true test. For some,accepting failure may be the greatest trial.

    Normally the Trials are only given to those without the taint of the Dark Side (no DSP’s), in the hopes that no morethan one mistake will be sufficient warning to drive home the dangers and responsibilities of being a Jedi.

    Completing the trials without temptation (IE: no Dark Side Points) could be considered an "A" grade. One Dark SidePoints would be a "B" or "C" grade, and 2 or more would receive a "D" or "F".

     Although one would think that a ranked A+ Padawan would be the most desirable outcome, this is not completely thecase. The straight “A” student will have problems of their own - since without failure, there is no chance to learn from yourmistakes. These Jedi, although noble and heroic figures, have a fundamental lack of understanding of the Dark Side, andhow easy it could be to be lured in. Even if through the course of training or in the aftermath of the trials, they atone forthe stain of evil on their soul gained during the Trials, the experience will have greater value to them and yield a betterJedi in the long run than if they never had to face those kinds of risks.

    The Failure of a Student/Padawan –If for some reason, a Student/Padawan fails the Jedi trials repeatedly and the master "gives up" and will teach him no

    more, the Jedi Council or Master Skywalker (depending on era) may assign another master to that student. If the failureis the Student/Padawan's fault (frustration at the teachers, an inability to cope with the personal restrictions andhardships of Jedi life), and they do not fall to the Dark Side, they may choose to abandon the Jedi way to serve theRepublic. (in a civil service manner similar to a temple dropouts) These characters would be closely monitored by JediKnights, (due to their potent Force Abilities) most often Mystics or Consulars.

    If a Padawan's repeated failures are due to the taint of the Dark Side, and they abandon the Jedi way and are turned,then monitoring of their activities is assumed by the Jedi Shadows, who will carry out their duties and kill the fallenPadawan IF REQUIRED. Only if they are an active threat to order and stability, or a threat to innocents by their directactions, will this extreme measure be taken. If they prey on the Underworld (harming goons and flunkies, willfulhenchman and the like) the Shadows will likely not interfere, and merely direct Sector Rangers, CORSEC, or other locallaw enforcement agents in response to criminal activity. If Force use against innocents is a direct contributor to thatactivity, a Jedi Shadow may step in and carry out their duty.

    Beyond the Trials –If they are successful in the Trials, then the Student/Padawan is granted the title of Jedi Knight. They are given

    permanent accommodations at the Jedi Temple (if any), and receive assignments according to the era in which they areactive.**

    **TOTJ-Rise of the Empire = the Jedi Council, the Senate, or the Supreme Chancellor of the Republic.The Rebellion-New Republic = their Master, the Rebellion/New Republic, or the EmpireNJO = Their Master, Master Skywalker, or the Senate**

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    Prestige Classes (Jedi Knights)

    Jedi Battlemaster (Knight)

    Force-users trained in the Jedi tradition, characters of this Prestige Class combine physical training with mastery ofthe Force. Jedi Battlemasters concentrate almost exclusively on battle prowess, defense, lightsaber combat, unarmed combattraining, and physical activities. If Jedi Guardians are the defenders of the Republic, Jedi Battlemasters are the warriors,

    protecting the Republic and the Order from all dangers. The road of the Battlemaster is never easy, as combat experts aremore readily tempted by the Dark Side of the Force. Many Jedi Battlemasters take up not one, but two lightsabers in battle, tolethal effect. Still others eschew the use of all weapons, in favor of hand to hand combat as a means of controlling the deadlypower at their fingertips more securely.

     All Jedi Battlemasters journey into the galaxy at large to further their own knowledge, to seek perfection in martialprowess, and to help those in need. Their undertaking is a most serious one. For them even mundane missions areconsidered to be personal tests. Jedi Battlemasters walk a razor edge between dark and light. Most surviving JediBattlemasters follow the Light Side, but many who seek the field of battle become Darksiders and use the Force for evil orselfish intent. Those imbued with the light side refrain from using the Force for every task, preferring to find other solutionsand save the Force for when it is needed. Those who succumb to the Dark Side use every advantage, wielding the Forceagainst challenges as a soldier would use a blaster to destroy a stingfly.

    The Jedi Battlemaster strength flows from the Force, granting the Jedi Battlemaster special powers. The Jediseeking to become a Battlemaster usually first masters the ability to feel the living Force in the world within them, as typified bythe Control Feat. Constitution and Dexterity as the most important attributes for the Jedi Battlemaster, followed by Strength.

     A Jedi Battlemaster typically starts out as a Student/Padawan attached to a higher-ranking Jedi Knight or Jedi

    Master. The Jedi Battlemaster finds that the Control powers come more easily to him or her, and this character has a drivingneed to use the Force to help the people of the galaxy. A Jedi Battlemaster has a deep connection to his or her mentor andthe Jedi Order, but often operates with only tangential contact with either Master or Order.

    Era Notes: The Jedi Prestige ClassesThe Jedi Battlemaster is available as a Prestige class in all eras. During the times of the Tales of the Jedi and the

    Rise of the Empire, all versions of the Jedi Knight Prestige classes exist and the Jedi Council remains active, so Battlemastercharacters are present. Note that due to the hazards involved in such an aggressive position, Jedi Battlemasters are notabundant. In the New Jedi Order period, Luke Skywalker’s Jedi academy has again opened the door to characters who wantto progress as Battlemasters. In the Rebellion and early New Republic era, higher level characters from an earlier era maystill be around. A hero who wishes to become a Jedi Battlemaster must meet the requirements for that Prestige class.

    KnightLevel

    Base AttackBonus

    FortSave

    RefSave

    WillSave

    SpecialLightsaber

    DamageDefenseBonus

    ReputationScore

    1 +1 +2 +2 +1 Weapon Focus +1d8 +2 +0

    2 +2 +3 +3 +2 Uncanny Dodge (Dex Defense) +1d8 +3 +13 +3 +3 +3 +2 +1d8 +3 +0

    4 +4 +4 +4 +2 Weapon Specialization +1d8 +4 +1

    5 +5 +4 +4 +3 +2d8 +4 +0

    6 +6 +5 +5 +3 Uncanny Dodge (Can’t be Flanked) +2d8 +5 +1

    7 +7 +5 +5 +4 +2d8 +5 +0

    8 +8 +6 +6 +4 Improved Two Weapon Fighting +2d8 +6 +1

    9 +9 +6 +6 +4 +3d8 +6 +0

    10 +10 +7 +7 +5 Deadly Strike +3d8 +7 +1

    RequirementsBase Attack Bonus = +8

    Skills =  Climb 5+Jump 9+

    Sense Motive 3+Tumble 7+

    Feats =  Force SensitiveMartial ArtistTwo-Weapon Fighting

    Force Feats =  ControlSense

     AlterSpecial =  A Jedi who has not completed constructing a Lightsaber prior to attaining their 7

    th  level as a

    Student/Padawan cannot attain any of the Jedi Knight Prestige classes. If a Student/Padawan cannot achieve one of the Jedi

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    Jedi Beastmaster (Knight)

    The Jedi Beastmaster uses the Force for knowledge and nurturing, seeking the most natural solutions to everyproblem. As Force Users trained in the Jedi tradition, characters of this hardy Prestige class concentrate more on the LivingForce, environmental pursuits, and the spiritual side of the Force through physical activities. Mentors and teachers hope toinstruct others and pass on what they have learned. Embodiments of the natural world, Jedi Beastmasters seek to embracethe Force through the way it is entwined with life. Jedi Beastmasters are often found on the fringes of civilized space, onwilderness worlds and frontier settlements throughout the Outer rim.

    Jedi Beastmasters see their role as protectors and activists, using their position and skills to help those in need aswell as those in the way of the “civilized” galaxy. Most Jedi Beastmasters follow the Light Side, but some become Darksidersand use the Force for evil or selfish intent. Those imbued with the light side refrain from using the Force for every task,preferring to find other solutions and save the Force for when it is needed. Those who succumb to the Dark Side use everyadvantage, wielding the Force against challenges and twisting the natural world to suit their whims.

    The typical Jedi Beastmaster is one who first masters the ability to feel the living Force in the world around them.Those seeking to become Beastmasters usually lead off with the Sense Feat. Wisdom and Charisma are the most importantabilities for the Jedi Beastmaster, followed closely by Intelligence.

     A Jedi Beastmaster typically starts out as a Student/Padawan attached to a higher-ranking Jedi Knight or JediMaster. The Jedi Beastmaster finds that the Sense powers come more easily to him or her, and this character has a genuinelove of living things and the natural world. Some Beastmasters want to teach, others to learn. A Jedi Beastmaster has a deepconnection to his or her mentor and the Jedi Order, but often operates with only tangential contact with either Master or Order.

    Era Notes: The Jedi Prestige ClassesThe Jedi Beastmaster is available as a Prestige class in all eras. During the times of the Tales of the Jedi and the

    Rise of the Empire, all versions of the Jedi Knight Prestige classes exist and the Jedi Council remains active, so Beastmastercharacters are abundant. In the New Jedi Order period, Luke Skywalker’s Jedi academy has again opened the door tocharacters who want to progress as Beastmasters. In the Rebellion and early New Republic era, higher level characters froman earlier era may still be around. A hero who wishes to become a Jedi Beastmaster must meet the requirements for thatPrestige class.

    KnightLevel

    Base AttackBonus

    FortSave

    RefSave

    WillSave

    SpecialLightsaber

    DamageDefenseBonus

    ReputationScore

    1 +1 +2 +1 +0 Comprehend Beast Speech +1d8 +1 +0

    2 +2 +3 +2 +0 Skill Emp. (Animal Hand.) +1d8 +2 +1

    3 +3 +3 +2 +1 Beast Speech +1d8 +2 +0

    4 +4 +4 +2 +1 +1d8 +2 +1

    5 +5 +4 +3 +1 Skill Emp. (Survival) +1d8 +3 +0

    6 +6 +5 +3 +2 Track +2d8 +3 +1

    7 +7 +5 +4 +2 Skill Emphasis (Telepathy) +2d8 +4 +0

    8 +8 +6 +4 +2 Comprehend Beast Speech +2d8 +4 +19 +9 +6 +4 +3 Uncanny Dodge (Dex Defense) +2d8 +4 +0

    10 +10 +7 +5 +3 Beast Speech +2d8 +5 +1

    RequirementsSkills =  Animal Handling 9+

    Empathy 5+Survival 5+

    Feats =  Force Sensitive Animal Affinity

    Force Feats =  ControlSense

     Alter

    Special  = A Jedi who has not completed constructing a Lightsaber prior to attaining their 7th  level as a

    Student/Padawan cannot attain any of the Jedi Knight Prestige classes. If a Student/Padawan cannot achieve one of the JediKnight Prestige classes by the time they reach their 14

    th level as a Student/Padawan, they cannot attain any of the Jedi Knight

    Prestige Classes.

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    Class SkillsSkill points at each additional level: 6 + Int Mod

    SkillKey

    AbilityUntrained JBe

    Craft INT Yes C

    Handle Animal CHA No C

    Hide DEX Yes C

    Intimidate CHA Yes C

    Jump STR Yes C

    Knowledge INT No C

    Listen WIS Yes C

    Move Silently DEX Yes C

    Profession WIS No C

    Ride DEX Yes C

    Search INT Yes C

    Speak Language N/A No C

    Spot WIS Yes C

    Survival WIS Yes C

    Treat Injury WIS Yes C

    Tumble DEX No C

    Force Skill Type*Key

    AbilityUntrained JBe

     Affect Mind Alter CHA No C

    Force Grip Alter INT Yes C

    Force Push Alter INT No C

    Heal Another Alter WIS Yes C

    Move Object Alter INT Yes C

    Battlemind Control CON No C

    Force Defense Control CON Yes C

    Force Stealth Control CON Yes C

    Heal Self Control CON Yes C

    Empathy Force WIS Yes C

    Enhance Ability Force CON No C

    Friendship Force CHA No C

    Enhance Senses Sense WIS No C

    Farseeing Sense WIS No C

    Fear Sense WIS Yes C

    See Force Sense WIS Yes C

    Telepathy Sense WIS No C/E7

    Class Features

    Vitality = 1D6 + Constitution Modifier

    Force Pool = Jedi Knights are able to better use the force than other Force Users. A Jedi Knight has a pool of +25% (rounddown) of their Vitality as a “Force Vitality pool”. This pool exists above their normal vitality and is only useable for Force Skillsand Feats that drain vitality. They cannot be used to absorb damage. Once they are expended, the use of force skills andfeats taps the character’s vitality as normal. Force Vitality Pool points are recovered at the same rate as regular vitality points,but only AFTER all regular vitality is recovered.

    Comprehend Beast Speech = At 1st and again at 8

    th level, the Jedi Beastmaster gains the extraordinary ability to understand

    a number of Beast languages equal to his Int modifier.

    Skill Emphasis (Animal Handling) = At 2nd

     level the Jedi Beastmaster gains this bonus Feat.

    Beast Speech = At 3rd

     and again at 10th level, the Jedi Beastmaster gains the extraordinary ability to speak a number of Beast

    languages equal to his Int modifier

    Skill Emphasis (Survival) = At 5th level the Jedi Beastmaster gains this bonus Feat.

    Track = At 6th level the Jedi Beastmaster gains this bonus Feat.

    Skill Emphasis (Telepathy) = At 7th level the Jedi Beastmaster gains this bonus Feat.

    Uncanny Dodge = At 9th level, the Jedi Beastmaster gains the extraordinary ability to react to danger before his senses would

    allow him to do so. At 9th level and above, he retains his Dexterity Bonus to Defense (of any) regardless of being caught flat-

    footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if immobilized.

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    Jedi Consular (Knight)

    The Jedi Consular uses the Force for knowledge and negotiation, seeking the most peaceful solutions to everyproblem. As Force Users trained in the Jedi tradition, characters of this class concentrate more on diplomacy, scholarlypursuits, and the spiritual side of the Force than on more physical activities. Mentors and teachers hope to instruct others andpass on what they have learned. Negotiators and mediators are skilled at bargaining and striking compromises. Consularstrain themselves to be versatile, able to handle many situations without reaching for a weapon.

    Jedi Consulars see their role as mediators and councilors, using their position and skills to help those in need. Most

    Jedi Consulars follow the Light Side, but some become Darksiders and use the Force for evil or selfish intent. Those imbuedwith the light side refrain from using the Force for every task, preferring to find other solutions and save the Force for when it isneeded. Those who succumb to the Dark Side use every advantage, wielding the Force against challenges as a soldier woulduse a blaster to destroy a stingfly.

    The typical Jedi Consular is one who first masters the ability to feel the living Force in the world around them. Thoseseeking to become Consulars usually lead off with the Sense Feat. Wisdom and Charisma are the most important abilities forthe Jedi Consular, followed closely by Intelligence.

     A Jedi Consular typically starts out as a Student/Padawan attached to a higher-ranking Jedi Knight or Jedi Master.The Jedi Consular finds that the Sense powers come more easily to him or her, and this character has a genuine love ofscholarly pursuits and diplomatic endeavors. Some Consulars want to teach, others to learn. A Jedi Consular has a deepconnection to his or her mentor and the Jedi Order, but often operates with only tangential contact with either Master or Order.

    Era Notes: The Jedi Prestige ClassesThe Jedi Consular makes a fine character choice during the times of the Tales of the Jedi and the Rise of the Empire,

    or New Jedi Order eras. In the earlier time frame, all versions of the Jedi Knight Prestige classes exist and the Jedi Council

    remains active, so Consular characters are abundant. In the New Jedi Order period, Luke Skywalker’s Jedi academy hasagain opened the door to characters who want to progress as Consulars. However there is little faith in the service they canprovide.

    In the Rebellion and early New Republic era, The Jedi Consular is not normally available as a Prestige class. Duringthat volatile time, the few remnants of the Jedi Order still in existence were still in hiding or on the run. Higher level charactersfrom an earlier era may still be around, but no one is available to train a new generation of Jedi Consular character while thewar against tyranny rages on.

    KnightLevel

    Base AttackBonus

    FortSave

    RefSave

    WillSave

    SpecialLightsaber

    DamageDefenseBonus

    ReputationScore

    1 +0 +0 +1 +2 Trustworthy +1d8 +1 +1

    2 +1 +0 +2 +3 +1d8 +2 +1

    3 +2 +1 +2 +3 Comprehend Speech +1d8 +2 +0

    4 +3 +1 +2 +4 Skill Emp. (Empathy) +1d8 +2 +1

    5 +3 +1 +3 +4 Leadership +1d8 +3 +1

    6 +4 +2 +3 +5 +2d8 +3 +07 +5 +2 +4 +5 Skill Emp. (Discern Motive) +2d8 +4 +1

    8 +6 +2 +4 +6 +2d8 +4 +1

    9 +6 +3 +4 +6 Uncanny Dodge (Dex Defense) +2d8 +4 +0

    10 +7 +3 +5 +7 +2d8 +5 +1

    RequirementsSkills =  Diplomacy +8

    Knowledge (Jedi Lore) +8

    Feats =  Force Sensitive

    Force Feats =  ControlSense

     Alter

    Special =  A Jedi who has not completed constructing a Lightsaber prior to attaining their 7th  level as a

    Student/Padawan cannot attain any of the Jedi Knight Prestige classes. If a Student/Padawan cannot achieve one of the JediKnight Prestige classes by the time they reach their 14

    th level as a Student/Padawan, they cannot attain any of the Jedi Knight

    Prestige Classes.

    Reputation = 5

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    Class SkillsSkill points at each additional level: 6 + Int Mod

    SkillKey

    AbilityUntrained JC

    Bluff CHA Yes C

    Computer Use INT Yes C

    Craft INT Yes C

    Diplomacy CHA Yes C

    Gather Information CHA Yes C

    Intimidate CHA Yes C

    Knowledge INT No C

    Profession WIS No C

    Read/Write Language N/A No C

    Sense Motive WIS Yes C

    Speak Language N/A No C

    Treat Injury WIS Yes C

    Force Skill Type*Key

    AbilityUntrained JC

     Affect Mind Alter CHA No C

    Force Grip Alter INT Yes C

    Force Push Alter INT No C/E4

    Heal Another Alter WIS Yes C

    Move Object Alter INT Yes C

    Battlemind Control CON No C

    Force Defense Control CON Yes C

    Force Stealth Control CON Yes C

    Heal Self Control CON Yes C

    Empathy Force WIS Yes C

    Enhance Ability Force CON No C

    Friendship Force CHA No C

    Enhance Senses Sense WIS No C

    Farseeing Sense WIS No C

    Fear Sense WIS Yes C

    See Force Sense WIS Yes C

    Telepathy Sense WIS No C

    Class Features

    Vitality = 1D6 + Constitution Modifier

    Force Pool = Jedi Knights are able to better use the force than other Force Users. A Jedi Knight has a pool of +25% (rounddown) of their Vitality as a “Force Vitality pool”. This pool exists above their normal vitality and is only useable for Force Skillsand Feats that drain vitality. They cannot be used to absorb damage. Once they are expended, the use of force skills andfeats taps the character’s vitality as normal. Force Vitality Pool points are recovered at the same rate as regular vitality points,but only AFTER all regular vitality is recovered.

    Trustworthy = At 1st level The Jedi Consular gains this bonus Feat.

    Comprehend Speech = At 3rd

     level the Jedi Consular gains the Force Ability to comprehend any spoken language, the JediConsular cannot speak any languages through this ability, only understand them.

    Skill Emphasis (Empathy) = At 4th level the Jedi Consular gains this bonus Feat.

    Leadership = At 5

    th

      level the Jedi Consular can direct the actions of others to insure success. This requires a Diplomacycheck (DC 10 + the number of allies to be assisted) and a full-round action. A success grants a competence bonus on all hisallies skill checks for 1 minute (or a single task if it requires more than 1 minute to complete). This bonus is equal to theleader’s Charisma bonus. All allies to be affected must be within sight and voice range of the Jdi Consular, and must be ableto understand him.

    Skill Emphasis (Discern Motive) = At 7th

     level the Jedi Consular gains this bonus Feat.

    Uncanny Dodge = At 9th

     level, the Jedi Consular gains the extraordinary ability to react to danger before his senses wouldallow him to do so. At 9

    th level and above, he retains his Dexterity Bonus to Defense (of any) regardless of being caught flat-

    footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if immobilized.

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    Class SkillsSkill points at each additional level: 4 + Int Mod

    SkillKey

    AbilityUntrained JG

    Climb STR Yes C

    Computer Use INT Yes C

    Craft INT Yes C

    Intimidate CHA Yes C

    Jump STR Yes C

    Knowledge INT No C

    Profession WIS No C

    Tumble DEX No C

    Force Skill Type*Key

    AbilityUntrained JG

     Affect Mind Alter CHA No C

    Force Grip Alter INT Yes C

    Force Push Alter INT No C

    Heal Another Alter WIS Yes C

    Move Object Alter INT Yes C

    Battlemind Control CON No C

    Force Defense Control CON Yes C

    Force Stealth Control CON Yes C

    Heal Self Control CON Yes C

    Empathy Force WIS Yes C

    Enhance Ability Force CON No C

    Friendship Force CHA No C

    Enhance Senses Sense WIS No C

    Farseeing Sense WIS No C

    Fear Sense WIS Yes C

    See Force Sense WIS Yes C

    Telepathy Sense WIS No C

    Class Features

    Vitality = 1D10 + Constitution Modifier

    Force Pool = Jedi Knights are able to better use the force than other Force Users. A Jedi Knight has a pool of +25% (rounddown) of their Vitality as a “Force Vitality pool”. This pool exists above their normal vitality and is only useable for Force Skillsand Feats that drain vitality. They cannot be used to absorb damage. Once they are expended, the use of force skills andfeats taps the character’s vitality as normal. Force Vitality Pool points are recovered at the same rate as regular vitality points,but only AFTER all regular vitality is recovered.

    Bonus Feats = At 2nd

     level and every two levels thereafter, the Jedi Guardian gains a Bonus Feat that must be drawn fromeither the Soldier or Force Feat list. The Jedi Guardian must meet any prerequisites in order to select these feats.

    Weapon Focus Feat = At 3rd

     level, the Jedi Guardian gains the Weapon Focus (Lightsaber) feat.

    Weapon Specialization Feat = At 7th  level, the Jedi Guardian gains the Weapon Specialization (lightsaber) feat. Weapon

    Specialization adds +2 damage bonus with a chosen weapon. The Jedi Guardian must have Weapon Focus with that weapon

    to take Weapon Specialization.

    Uncanny Dodge = At 10th Level, the Jedi Guardian gains the extraordinary ability to react to danger before his senses would

    allow him to do so. At 10th level and above, he retains his Dexterity Bonus to Defense (of any) regardless of being caught flat-

    footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if immobilized).

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    Jedi Healer (Knight)

    The Jedi Healer uses the Force to preserve life wherever possible and to seek knowledge. As Force Users trained inthe Jedi tradition, characters of this Prestige class concentrate more on medical arts and the spiritual side of the Force than onmore physical activities. Doctors and teachers hope to instruct others and pass on what they have learned. Always vigilant inboth study and service Jedi Healers train themselves to be versatile, and study the anatomies of many of the galaxy’s races tobe able to handle any injuries or illnesses their skills are needed for. While they are capable of combat, they avoid causingharm whenever they can. Even taking up humbler and less destructive weapons than lightsabers (albeit imbued with the

    Force) in order to cause less harm.Jedi Healers see their role as medics and surgeons, using their position and skills to help those in need. Most JediHealers follow the Light Side, but some become Darksiders and use the Force for evil or selfish intent. Those imbued with thelight side refrain from using the Force for every task, preferring to find other solutions and save the Force for when it isneeded. Those who succumb to the Dark Side use every advantage, wielding the Force to create twisted mockeries life..

    The typical Jedi Healer is one who first masters the ability to affect the world around them. Those seeking to becomeHealers usually lead off with the Alter Feat. Wisdom and Charisma are the most important abilities for the Jedi Healer,followed closely by Intelligence.

     A Jedi Healer typically starts out as a Student/Padawan attached to a higher-ranking Jedi Knight or Jedi Master. TheJedi Healer finds that the Alter powers and skills come more easily to him or her, and this character has a genuine love of lifeand its preservation. Some Healers want to teach, others to learn. A Jedi Healer has a deep connection to his or her mentorand the Jedi Order, but often operates with only tangential contact with either Master or Order.

    Era Notes: The Jedi Prestige ClassesThe Jedi Healer is available as a Prestige class in all eras. During the times of the Tales of the Jedi and the Rise of

    the Empire, all versions of the Jedi Knight Prestige classes exist and the Jedi Council remains active, so Healer characters areabundant (at least for Jedi). In the New Jedi Order period, Luke Skywalker’s Jedi academy has again opened the door tocharacters who want to progress as Healers. In the Rebellion and early New Republic era, higher level characters from anearlier era may still be around. A hero who wishes to become a Jedi Healer must meet the requirements for that Prestigeclass.

    KnightLevel

    Base AttackBonus

    FortSave

    RefSave

    WillSave

    SpecialLightsaber

    DamageDefenseBonus

    ReputationScore

    1 +0 +1 +1 +2 Healing +0d8 +1 +1

    2 +1 +2 +2 +3 Skill Emp. (Friensdship) +0d8 +2 +1

    3 +1 +2 +2 +3 Skill Emp. (Treat Injury) +0d8 +2 +0

    4 +2 +2 +2 +4 +0d8 +2 +1

    5 +2 +3 +3 +4 Skill Emp. (Heal Another) +0d8 +3 +1

    6 +3 +3 +3 +5 Force Weapon (+1d4) +1d8 +3 +0

    7 +3 +4 +4 +5 Skill Emp. (Heal Self) +1d8 +4 +1

    8 +4 +4 +4 +6 +1d8 +4 +19 +4 +4 +4 +6 Skill Mastery (Treat Injury) +1d8 +4 +0

    10 +5 +5 +5 +7 Force Weapon (+2d4) +1d8 +5 +1

    RequirementsSkills =  Treat Injury 6+

    Profession 4+Empathy 4+

    Feats =  Force Sensitive

    Force Feats =  ControlSense

     Alter

    Special = A Jedi who has not completed constructing a Lightsaber prior to attaining their 7th

     level as aStudent/Padawan cannot attain any of the Jedi Knight Prestige classes. If a Student/Padawan cannot achieve one of the JediKnight Prestige classes by the time they reach their 14

    th level as a Student/Padawan, they cannot attain any of the Jedi Knight

    Prestige Classes.

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    Class SkillsSkill points at each additional level: 6 + Int Mod

    SkillKey

    AbilityUntrained JH

    Computer Use INT Yes C

    Craft INT Yes C

    Gather Information CHA Yes C

    Knowledge INT No C

    Profession WIS No C

    Read/Write Language N/A No C

    Search INT Yes C

    Speak Language N/A No C

    Survival WIS Yes C

    Treat Injury WIS Yes C

    Force Skill Type*Key

    AbilityUntrained JH

     Affect Mind Alter CHA No C

    Force Grip Alter INT Yes C

    Force Push Alter INT No C

    Heal Another Alter WIS Yes C

    Move Object Alter INT Yes C

    Battlemind Control CON No C

    Force Defense Control CON Yes C

    Force Stealth Control CON Yes C

    Heal Self Control CON Yes C

    Empathy Force WIS Yes C

    Enhance Ability Force No C

    Friendship Force CHA No C/E2

    Enhance Senses Sense WIS No C/E5

    Farseeing Sense WIS No C/E7

    Fear Sense WIS Yes C

    See Force Sense WIS Yes C

    Telepathy Sense WIS No C

    Class Features

    Vitality = 1D8 + Constitution Modifier

    Force Pool = Jedi Knights are able to better use the force than other Force Users. A Jedi Knight has a pool of +25% (rounddown) of their Vitality as a “Force Vitality pool”. This pool exists above their normal vitality and is only useable for Force Skillsand Feats that drain vitality. They cannot be used to absorb damage. Once they are expended, the use of force skills andfeats taps the character’s vitality as normal. Force Vitality Pool points are recovered at the same rate as regular vitality points,but only AFTER all regular vitality is recovered.

    Healing = At 1st level the Jedi Healer may add his Treat Injury skill rank to any skill check made to rejuvenate or heal either

    himself or another with the Force.

    Skill Emphasis (Friendship) = At 2nd

     level the Jedi Healer gains this bonus Feat

    Skill Emphasis (Treat Injury) = At 3rd

     level the Jedi Healer gains this bonus Feat

    Skill Emphasis (Heal Another) = At 5

    th

     level the Jedi Healer gains this bonus Feat

    Force Weapon (+1d4) = At 6th level the Jedi Healer can imbue a non-powered melee weapon (such as a club, knife, or a

    quarterstaff) with the Force. This must be a weapon that the Healer wields personally. It takes a full-round action to imbue theweapon with the Force and costs 3 Vitality Points. The benefit the weapon gains lasts for a number of rounds equal to thecharacter’s Jedi Healer level. The weapon’s damage is increased by +1d4. At 10

    th level the weapon’s damage increases by

    an additional +1d4.

    Skill Emphasis (Heal Self) = At 7th Level the Jedi Healer gains this bonus Feat

    Skill Mastery (Treat Injury) = At 9th level the Jedi Healer selects a number of healing skills (Treat Injury, Heal Another, Heal

    Self) up to his Intelligence modifier. When making a skill check with one of these skills, the Jedi Healer may take 10 even ifstress and distractions would normally prevent him from doing so. He becomes so certain in his skill that he can use it reliablyeven under adverse conditions.

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    Jedi Mystic (Knight)

    The Jedi Mystic uses the Force to seek knowledge and enlightenment. As Force Users trained in the Jedi tradition,characters of this Prestige class concentrate more on exploration, scholarly pursuits, and the spiritual side of the Force than onmore physical activities. Mentors and teachers hope to instruct others and pass on what they have learned. Recruiters andobservers are skilled at seeking new students and gathering information. Mystics train themselves to be versatile, able tohandle many situations without reaching for a weapon. Where Jedi Guardians are the defenders of the Republic, the JediMystics are the lorekeepers. They walk in a larger world than those who neither feel nor heed the Force.

    Jedi Mystics are often seen as scouts and sages, using their knowledge and skills to help those in need. Most JediMystics follow the Light Side, but some become Darksiders and use the Force for evil or selfish intent. Those imbued with thelight side refrain from using the Force for every task, preferring to find other solutions and save the Force for when it isneeded. Those who succumb to the Dark Side use every advantage, wielding the Force against challenges as a soldier woulduse a blaster to destroy a stingfly.

    The typical Jedi Mystic is one who first masters the ability to feel the living Force in the world around them. Thoseseeking to become Mystics usually begin with the Sense Feat. Wisdom and Charisma are the most important abilities for theJedi Mystic, followed closely by Intelligence.

     A Jedi Mystic typically starts out as a Student/Padawan attached to a higher-ranking Jedi Knight or Jedi Master. TheJedi Mystic finds that the Sense powers come more easily to him or her, and this character has a genuine love of scholarlypursuits and exploratory endeavors. Some Mystics want to teach, others to learn. A Jedi Mystic has a deep connection to hisor her mentor and the Jedi Order, but often operates with only tangential contact with either Master or Order.

    Era Notes: The Jedi Prestige ClassesThe Jedi Mystic makes a fine character choice during the times of the Tales of the Jedi, the Rise of the Empire, or

    New Jedi Order eras. In the earlier time frame, all versions of the Jedi Knight Prestige classes exist and the Jedi Councilremains active, so Mystic characters are abundant. In the New Jedi Order period, Luke Skywalker’s Jedi academy has againopened the door to characters who want to progress as Mystics. However there is little faith in the service they can provide.

    In the Rebellion and early New Republic era, The Jedi Mystic is not normally available as a Prestige class. Duringthat volatile time, the few remnants of the Jedi Order still in existence were still in hiding or on the run. Higher level charactersfrom an earlier era may still be around, but no one is available to train a new generation of Jedi Mystic characters while thewar against tyranny rages on.

    KnightLevel

    Base AttackBonus

    FortSave

    RefSave

    WillSave

    SpecialLightsaber

    DamageDefenseBonus

    ReputationScore

    1 +0 +0 +1 +2 +0d8 +1 +1

    2 +1 +0 +2 +3 Skill Emp. (See Force) +0d8 +2 +1

    3 +2 +1 +2 +3 Force Weapon (+1d4) +0d8 +2 +0

    4 +3 +1 +2 +4 Skill Emp. (Empathy) +0d8 +2 +1

    5 +3 +1 +3 +4 +0d8 +3 +1

    6 +4 +2 +3 +5 Skill Emp. (Farseeing) +1d8 +3 +07 +5 +2 +4 +5 Force Weapon (+2d4) +1d8 +4 +1

    8 +6 +2 +4 +6 Uncanny Dodge (Dex Defense) +1d8 +4 +1

    9 +6 +3 +4 +6 +1d8 +4 +0

    10 +7 +3 +5 +7 Force Weapon (+3d4) +1d8 +5 +1

    RequirementsAttributes = Wis 15+

    Base Attack Bonus = +4

    Skills =  Gather Information 7+Sense Motive 3+

    Feats =  Force Sensitive

    Force Feats =  ControlSense

     AlterForce Mastery

    Special =  A Jedi who has not completed constructing a Lightsaber prior to attaining their 7th  level as a

    Student/Padawan cannot attain any of the Jedi Knight Prestige classes. If a Student/Padawan cannot achieve one of the JediKnight Prestige classes by the time they reach their 14

    th level as a Student/Padawan, they cannot attain any of the Jedi Knight

    Prestige Classes.

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    Class SkillsSkill points at each additional level: 6 + Int Mod

    SkillKey

    AbilityUntrained JMy

    Craft INT Yes C

    Diplomacy CHA Yes C

    Gather Information CHA Yes C

    Handle Animal CHA No C

    Knowledge INT No C

    Profession WIS No C

    Read/Write Language N/A No C

    Ride DEX Yes C

    Sense Motive WIS Yes C

    Speak Language N/A No C

    Spot WIS Yes C

    Survival WIS Yes C

    Treat Injury WIS Yes C

    Force Skill Type*Key

    AbilityUntrained JMy

     Affect Mind Alter CHA No C

    Force Grip Alter INT Yes C

    Force Push Alter INT No C

    Heal Another Alter WIS Yes C

    Move Object Alter INT Yes C

    Battlemind Control CON No C

    Force Defense Control CON Yes C

    Force Stealth Control CON Yes C

    Heal Self Control CON Yes C

    Empathy Force WIS Yes C/E4

    Enhance Ability Force CON No C

    Friendship Force CHA No C

    Enhance Senses Sense WIS No C

    Farseeing Sense WIS No C/E6

    Fear Sense WIS Yes C

    See Force Sense WIS Yes C/E2

    Telepathy Sense WIS No C

    Class Features

    Vitality = 1D6 + Constitution Modifier

    Force Pool = Jedi Knights are able to better use the force than other Force Users. A Jedi Knight has a pool of +25% (rounddown) of their Vitality as a “Force Vitality pool”. This pool exists above their normal vitality and is only useable for Force Skillsand Feats that drain vitality. They cannot be used to absorb damage. Once they are expended, the use of force skills andfeats taps the character’s vitality as normal. Force Vitality Pool points are recovered at the same rate as regular vitality points,but only AFTER all regular vitality is recovered.

    Skill Emphasis (See Force) = At 2nd

     level the Jedi Mystic gains this bonus Feat.

    Force Weapon (+1d4) = At 3rd

     level the Jedi Mystic can imbue a non-powered melee weapon (such as a club, knife, or aquarterstaff) with the Force. This must be a weapon that the Healer wields personally. It takes a full-round action to imbue theweapon with the Force and costs 3 Vitality Points. The benefit the weapon gains lasts for a number of rounds equal to thecharacter’s Jedi Mystic level. The weapon’s damage is increased by +1d4. At 7

    th level and again at 10

    th level the weapon’s

    damage increases by an additional +1d4.

    Skill Emphasis (Empathy) = At 4th level the Jedi Mystic gains this bonus Feat.

    Skill Emphasis (Farseeing) = At 6th level the Jedi Mystic gains this bonus Feat.

    Uncanny Dodge = At 8th

     Level, the Jedi Mystic gains the extraordinary ability to react to danger before his senses would allowhim to do so. At 8

    th level and above, he retains his Dexterity Bonus to Defense (of any) regardless of being caught flat-footed

    or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if immobilized).

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    Jedi Shadow (Knight)

    Force-users trained in the Jedi tradition, characters of this Prestige Class combine physical and espionage trainingwith mastery of the Force. Jedi Shadows concentrate almost exclusively on information gathering, defense, lightsabercombat, unarmed combat training, and physical activities. If Jedi Guardians are the defenders of the Republic, Jedi Shadowsare the secret police, protecting the Republic and the Jedi Order from themselves. Their work makes them somewhatsuspicious of others, since they have discovered the Dark Side in places no one would ever have dreamed, even in the midstof the Jedi Knights. The road of the Shadow is never easy, as they commit themselves to walk within arm’s reach of those

    who practice the Dark Side of the Force. Some Jedi Shadows eschew the use of all weapons, in favor of hand to handcombat as a means of controlling the deadly power at their fingertips more securely, and to avoid revealing themselves as Jedito their enemies. Jedi Shadows are the watchdogs and executioners, ever alert for enemies and traitors alike.

     All Jedi Shadows journey into the galaxy at large to devote most of their time to gathering evidence on the activities ofthose who ascribe themselves to the Dark Side of the Force, most notably the Sith. Often these Jedi must steal into the heartof enemy territory under the cover of darkness or disguise. Their undertaking is the most deadly earnest one. For them thereare no mundane missions. Jedi Shadows walk beyond the razor edge between dark and light to face evil where it is strongest.The few surviving Jedi Shadows follow the Light Side, but many who entered the shadow of darkness become Darksiders anduse the Force for evil or selfish intent. Those imbued with the light side refrain from using the Force for every task, preferringto find other solutions and save the Force for when it is needed. Those who succumb to the Dark Side use every advantage,wielding the Force against challenges as a soldier would use a blaster to destroy a stingfly.

    The Jedi Shadow’s strength flows from the Force, granting the Jedi Shadows special powers. The Jedi seeking tobecome a Shadow usually first masters the ability to feel the living Force in the world within them, as typified by the ControlFeat. Light on their feet, consummate actors, and quick witted, Charisma and Dexterity are important attributes for the JediShadow, followed by Wisdom.

     A Jedi Shadow typically starts out as a Student/Padawan attached to a higher-ranking Jedi Knight or Jedi Master.The Jedi Shadow finds that the Control powers come more easily to him or her, and this character has an unquenchabledesire to hunt down the dark side at every opportunity. A Jedi Shadow has a deep connection to his or her mentor and theJedi Order, but often operates with only tangential contact with either Master or Order.

    Era Notes: The Jedi Prestige ClassesThe Jedi Shadow is available as a Prestige class in all eras. During the times of the Tales of the Jedi and the Rise of

    the Empire, all versions of the Jedi Knight Prestige classes exist and the Jedi Council remains active, however, due to both thenature of their secret society within the Jedi order, as well as the very real dangers of their assignments, Jedi Shadows havenever been numerous. In the New Jedi Order period, Luke Skywalker’s Jedi academy has again opened the door tocharacters seeking all positions in the Jedi Order. Also in the New Jedi Order period, Luke Skywalker’s Jedi academy againfaces the demand for Jedi capable of policing their own ranks, so the numbers of Shadows, while never numerous and alwayssecretive, are again on the rise. In the Rebellion and early New Republic era, higher level characters from an earlier era maystill be around. A hero who wishes to become a Jedi Shadow must meet the requirements for that Prestige class.

    KnightLevel

    Base AttackBonus

    FortSave

    RefSave

    WillSave

    Special LightsaberDamage

    DefenseBonus

    ReputationScore

    1 +1 +1 +2 +1 Martial Arts +1d8 +1 +0

    2 +2 +2 +3 +2 Sneak Attack (+1d6) +1d8 +2 +1

    3 +3 +2 +3 +2 +1d8 +2 +0

    4 +4 +2 +4 +2 Uncanny Dodge (Dex Defense) +1d8 +2 +1

    5 +5 +3 +4 +3 Sneak Attack (+2d6) +1d8 +3 +0

    6 +6 +3 +5 +3 +2d8 +3 +1

    7 +7 +4 +5 +4 Force Weapon (+1D4) +2d8 +4 +0

    8 +8 +4 +6 +4 Sneak Attack (+3D6) +2d8 +4 +1

    9 +9 +4 +6 +4 +2d8 +4 +0

    10 +10 +5 +7 +5 Skill Emp. (Telepathy) +2d8 +5 +1

    RequirementsBase Attack Bonus = +6

    Skills =  Force Stealth 9+Knowledge (Sith Lore) 4+Knowledge (Jedi Lore) 5+Sense Motive 5+

    Feats =  Force SensitiveStealthy

    Force Feats =  ControlSense

     Alter

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     Special = A Jedi who has not completed constructing a Lightsaber prior to attaining their 7

    th level as a

    Student/Padawan cannot attain any of the Jedi Knight Prestige classes. If a Student/Padawan cannot achieve one of the JediKnight Prestige classes by the time they reach their 14

    th level as a Student/Padawan, they cannot attain any of the Jedi Knight

    Prestige Classes. A Shadow must be hand picked for their duties by the leadership of the Jedi Order of their era. (Jedi Council, Shadow

    Masters, The Emperor*, or Master Skywalker). The Shadows are a secret organization whose ranks are only open to thosechosen for exemplary service and unswerving dedication. Additionally, that approving authority must review the Jedi Shadowprior to each level advancement within the Prestige class. If they determine that there is any question or danger posed by the

    Shadow, further advancement within Shadow ranks is forbidden.

    * In the Age of Rebellion the Emperor fielded his own Dark Jedi Shadows in the form of his Hands and Inquisitors. Light sideShadows only exist as individual students of surviving experienced Shadows from earlier eras.

    Class SkillsSkill points at each additional level: 8 + Int Mod

    SkillKey

    AbilityUntrained JS

    Bluff CHA Yes C

    Climb STR Yes C

    Computer Use INT Yes C

    Craft INT Yes C

    Diplomacy CHA Yes C

    Disable Device INT No C

    Disguise CHA Yes CGather Information CHA Yes C

    Hide DEX Yes C

    Intimidate CHA Yes C

    Jump STR Yes C

    Knowledge INT No C

    Listen WIS Yes C

    Move Silently DEX Yes C

    Profession WIS No C

    Read/Write Language N/A No C

    Search INT Yes C

    Sense Motive WIS Yes C

    Speak Language N/A No C

    Spot WIS Yes C

    Survival WIS Yes C

    Tumble DEX No C

    Force Skill Type*Key

    AbilityUntrained JS

     Affect Mind Alter CHA No C

    Force Grip Alter INT Yes C

    Force Push Alter INT No C

    Heal Another Alter WIS Yes C

    Move Object Alter INT Yes C

    Battlemind Control CON No C

    Force Defense Control CON Yes CForce Stealth Control CON Yes C

    Heal Self Control CON Yes C

    Empathy Force WIS Yes C

    Enhance Ability Force CON No C

    Friendship Force CHA No C

    Enhance Senses Sense WIS No C

    Farseeing Sense WIS No C

    Fear Sense WIS Yes C

    See Force Sense WIS Yes C

    Telepathy Sense WIS No C/E10

    Class Features

    Vitality = 1D8 + Constitution Modifier

    Force Pool = Jedi Knights are able to better use the force than other Force Users. A Jedi Knight has a pool of +25% (rounddown) of their Vitality as a “Force Vitality pool”. This pool exists above their normal vitality and is only useable for Force Skillsand Feats that drain vitality. They cannot be used to absorb damage. Once they are expended, the use of force skills andfeats taps the character’s vitality as normal. Force Vitality Pool points are recovered at the same rate as regular vitality points,but only AFTER all regular vitality is recovered.

    Martial Arts = At 1st level the Jedi Shadow gains improved ability to fighting while unarmed. He can deal more damage with

    unarmed strikes (1d6 Medium, 1d4 Small) and is capable of inflicting Critical Hits (20).

    Sneak Attack (+1d6) = At 2

    nd

     level if a Jedi shadow can catch an opponent who is unable to defend himself effectively fromhis attack, he can strike a vital spot for extra damage. Basically, any time the Jedi Shadow’s target would be denied hisDexterity bonus to Defense (whether he actually has a Dexterity bonus or not), or when the Shadow flanks the target, the JediShadow’s attack deals extra damage. The damage is an additional +1d6 at 2

    nd level, an additional +1d6 at 5

    th level (+2d6),

    and an additional +1d6 at 8th level (+3d6). Ranged attacks can only count as Sneak Attacks if the target is within 10 meters.

    The Jedi Shadow cannot strike with deadly accuracy beyond that range. A Jedi Shadow can only make Sneak Attacks againstliving targets with discernable anatomies. Additionally, any target that is immune to Critical Hits is also immune to Sneak

     Attacks. The Jedi Shadow must be able to see the target well enough to pick out a vital spot and must be able to reach a vitalspot. The Jedi Shadow can’t Sneak Attack while striking a target with Concealment or striking the limbs of a target whosevitals are beyond reach. Sneak Attack can be combined with See Force (to defeat Concealment), Force Push, *Force Grip,and *Force Lightning for targets with vitals within 10 meters.

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    Uncanny Dodge = At 4th  level the Jedi Shadow gains the extraordinary ability to react to danger before his senses would

    allow him to do so. At 4th level and above, he retains his Dexterity Bonus to Defense (of any) regardless of being caught flat-

    footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if immobilized).

    Force Weapon (+1d4) = At 7th level the Jedi Shadow can imbue a non-powered melee weapon (such as a club, knife, or a

    quarterstaff) with the Force. This must be a weapon that the Shadow wields personally. It takes a full-round action to imbuethe weapon with the Force and costs 3 Vitality Points. The benefit the weapon gains lasts for a number of rounds equal to thecharacter’s Jedi Shadow level. The weapon’s damage is increased by +1d4.

    Skill Emphasis (Telepathy) = At 10th

     level the Jedi Shadow gains this bonus Feat.

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    Prestige Class (Master)Era Notes: The Jedi Master Prestige Class

    The Jedi Master makes a fine character choice during the times of the Tales of the Jedi and the Rise of the Empire,or New Jedi Order eras. In the earlier time frame, all versions of the Jedi Knight Prestige classes exist and the Jedi Councilremains active, so Master characters are abundant. In the New Jedi Order period, Luke Skywalker’s Jedi academy has againopened the door for characters to achieve Mastery of the Force.

    In the Rebellion and early New Republic era, The Jedi Master is not normally available as a Prestige class. During

    that volatile time, the few remnants of the Jedi Order still in existence were still in hiding or on the run. Higher level charactersfrom an earlier era may still be around, but no one is available to confirm a new generation of Jedi Master characters while thewar against tyranny rages on.

    Jedi Master  The transition from Jedi Knight to Jedi Master is more than simply taking on a Student/padawan. The Knight's first

    Student/Padawan must complete his training, before the Knight can assume the title of Master. However, one must point outthe distinction between the title "master" as used by the Student when addressing his mentor, and "Jedi Master", the title usedbetween fully trained Jedi and outside the Jedi hierarchy.

     A Jedi Knight without a current Student/Padawan is encouraged to make an annual visit the Temple (if any) to watch thecurrent crop of initiates. They have the option of not selecting a Student/Padawan, but they must periodically appear andreview the available candidates.

    Master

    Level

    Base Attack

    Bonus

    Fort

    Save

    Ref

    Save

    Will

    Save

    SpecialLightsaber

    Damage

    Defense

    Bonus

    Reputation

    Score1 +1 +1 +2 +2 Uncanny Dodge (Dex Defense) +1d8 +2 +1

    2 +2 +2 +3 +3 Skill Emp (Knowledge), Jedi Spirit +1d8 +3 +1

    3 +3 +2 +3 +3 Healing +1d8 +3 +0

    4 +4 +2 +4 +4 +1d8 +4 +1

    5 +5 +3 +4 +4 Uncanny Dodge (Can’t be Flanked) +1d8 +4 +1

    6 +6 +3 +5 +5 Skill Emp (Force Skill) +2d8 +5 +0

    7 +7 +4 +5 +5 +2d8 +5 +1

    8 +8 +4 +6 +6 +2d8 +6 +1

    9 +9 +4 +6 +6 Skill Mastery (Force Skills) +2d8 +6 +0

    10 +10 +5 +7 +7 +2d8 +7 +1

    RequirementsAttributes = Wis 13+

    Base Attack Bonus = +10

    Skills =  Knowledge (Jedi Lore) +16Pilot +5

    Feats =  Force SensitiveWeapon Focus (usually Lightsaber, but it can be another weapon, or Unarmed/Martial Arts)

    Force Feats =  ControlSense

     AlterDeflect BlastersBurst of Speed, Lightsaber Defense, or Force MindKnight Speed, Knight Defense, or Knight MindMaster Speed, Master Defense, or Master Mind

    Special = A Jedi Knight must successfully guide a Jedi Student/Padawan into the ranks of one of the Knight PrestigeClasses. The Knight must also be confirmed/approved by either at least two (2) other Jedi Masters (Living or Spirit) oracknowledged as Master by at least five (5) Knights junior to him or her.

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