Stargate RPG - Mongoose Traveller conversion

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    STaRGATE RPG

    Table of ContentsCreating a Character: Species 3

    Human Careers

    Army / Marines 4

    Air Force 5

    Navy 6

    Civilian Specialist 7

    Military vents !

    Civilian vents "

    #affa Careers $%

    #affa vents $$

    &ife vents 'all( $)

    S*ills $3

    S+C ,-ipment $4

    .-nles $6

    Aliens

    T0e +oa1-l ))

    +oa1-l ,-ipment )3

    +oa1-l an #affa N2C profiles )6

    Asar No nas 3$

    Serra*in lempiri 8eol 3)

    Tech Levels 33

    Starship Construction and Combat 34

    S0ip 9eapons 36

    9eapon praes S0ips by species 37

    F3%) Avance fi0ter 3!

    ;%3%3/.C3%3Prometheus 3"

    .C3%4

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    Table of Contents9er1yet troop carrier 45

    >lstyle =ata* pyrami s0ip 46

    ?emet royal transport 47

    art0 an +oa1-l s0ip pict-res 4!

    +@aller class estroyer 55

    1Neill class 0eavy cr-iser 5!

    Asar s0ip pict-res 5"

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    C0aracter +eneration

    $ Select species

    ) 8oll c0aracteristics

    3 Select bac*ro-n s*ills

    4 C0oose career an roll to ,-alify -sin t0e S-rvival roll for ,-alifyin

    5 Avance ) to 6 terms player1s c0oice

    6 8oll benefits T0ese co-nt as savins reBars an personal ear to ate7 .-y personal e,-ipment an Brite in stanar re,-isitione e,-ipment

    SpeciesHuman

    Characteristics

    )6 eac0 maim-m of $5

    Background Skills

    Select a n-mber of bac*ro-n s*ills at level % e,-al to 3 -cation

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    Careers Air ForceAssignment and #rogress Roll Cash Benefits 'ther Benefits

    Branch Survival Advancement $ $%%% Contact

    Fli0t

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    Careers NavyAssignment and #rogress Roll Cash Benefits 'ther Benefits

    Branch Survival Advancement $ $%%% Contact

    CreB nt 5 - 7 ) )%%% $ -

    Fli0t ps n 7 - 5 4 5%%% ,-ipment

    5 $%%%% $ n

    6 $%%%% Ally

    7 )%%%% $ Soc

    Commission( )du *+

    Skills and Training

    ,d- #ersonal "evelopment Service Skills Advanced )ducation 'fficer Skills

    $ $ perations nvestiate

    6 +ambler +-nnery/=eavy 9eapons Meic 2ers-ae

    Cre& .light Special 'perations

    $ Mec0anic 2ilot 8econ

    ) Sensors +-nnery Stealt0

    3 +-n Combat Sensors At0letics

    4 +-nnery 2ilot plosives

    5 Seafarer Naviation

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    Careers CivilianAssignment and #rogress Roll Cash Benefits 'ther Benefits

    Specialt! Survival Advancement $ $%%% Contact

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    /ilitar! )vents0d- /ishap

    0 o- are severely in@-re in an accient or in action 8oll tBice on t0e in@-ry table an ta*e t0e loBer res-lt

    1 o- are afflicte Bit0 2ost Tra-matic Stress

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    Civilian )vents0d- /ishap

    0 o-r are severely in@-re in an accient 8oll tBice on t0e in@-ry table an ta*e t0e loBer res-lt

    1 o- are fire from yo-r @ob or yo-r position is eliminate &ose one benefit roll

    2 o- are ca-0t in an accient an et t0e blame for it +ain an nemy an roll n ! to avoi rollin on t0e in@-ry table

    3 T0e overnment bloc*s yo-r Bor* Contin-e yo-r Bor* openly an lose $ point of Soc contin-e it secretly an ain an nemy

    - Someone sabotaes yo-r Bor* +ain a 8ival

    4 o- contract a lifet0reatenin isease &ose 3 points from p0ysical c0aracteristics of yo-r c0oice

    5 o- are t0e victim of a violent crime &ose $ point from a p0ysical c0aracteristics -e to in@-ry or $ point from nt -e to emotional scarrin

    * An accient res-lts in a loss of memory o- are missin mont0s or more of time

    ,6 o- et entanle in a leal matter &ose one benefit roll

    ,, o- are in@-re in an accient 8oll on t0e in@-ry table

    ,0 o- are betraye by a peer An Ally becomes an nemy or a Contact becomes a 8ival f yo- 0ave neit0er ain a 8ival

    d-- )vents

    ,,

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    Careers #affaAssignment and #rogress Commission Soc ,0+8 all e9cept $resh%taa and :arrior

    #ath Survival Advancement

    ?res01taa n !

    #affa 9arrior n 7 Soc "

    Serpent +-ar n 7 Soc 7

    =or-s +-ar n 7 Soc 7

    #ac*al +-ar n 7 Soc 7

    Setes0 +-ar n 6 Soc !

    Skills and Training

    ,d- #ersonal "evelopment Service Skills 'fficer Skills

    $ $ n At0letics &eaers0ip

    ) $ Str 8econ Tactics

    3 $

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    Jaffa )vents0d- /ishap

    0 o- fail yo-r o o- are *ille as an eample to t0e ot0ers

    1 o- are severely in@-re in battle 8oll tBice on t0e in@-ry table an ta*e t0e loBer res-lt

    2 o- are in@-re in battle 8oll on t0e in@-ry table

    3 o- are li0tly in@-re in battle 8oll tBice on t0e in@-ry table an ta*e t0e 0i0er res-lt o-r s0oB of Bea*ness costs yo- $ Soc

    - Many of yo-r felloB #affa ie in a onesie battle o- carry t0e stima of fail-re &ose ) from Soc

    4 o-r -tter fail-re res-lts in yo- bein eclare ?res01taa 'o-tcast( o- m-st move to t0at career an re-ce yo-r Soc to $

    5 o-r army is efeate 8oll n ! to avoi rollin on t0e in@-ry table 8earless lose $ Soc

    * >t0er #affa believe yo- to be -nBort0y or Bea* +ain 3 nemies

    ,6 T0ere is an attempt on yo-r life 8oll n ! s-ccee an roll on t0e in@-ry tableG fail yo- are severely in@-re 'as per a roll of 3(

    ,, >t0er #affa are @ealo-s of yo-r s-ccess eit0er real or imaine +ain 3 8ivals

    ,0 o-r o is slain yo- serve a neB o &ose al l ran* an commission o- on1t ain ran* s*ills yo- alreay aine from previo-s promotions

    d-- )vents

    ,,

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    =-man &ife vents

    0d- )vent

    0 Somet0in ba 0appens 8oll on t0e mis0ap table

    1 Someone close to yo- ives birt0 o- are involve some0oB 'parent siblin etc(

    2 Someone close to yo- ies

    3 8elations0ip ens A romantic relations0ip yo- Bere involve in ens baly

    - mprove relations0ip A relations0ip yo-1re c-rrently in moves to t0e net level

    4 NeB relations0ip o- become involve in a neB romantic relations0ip

    5 .etrayal Someone close to yo- stabs yo- in t0e bac* Convert a Contact into a 8ival or simply ain a 8ival

    * Travel o- et to o some Borl travelin +ain a )

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    Skills

    Amin

    Avocate

    Animals

    Farmin

    8iin

    Trainin

    Ieterinary

    At0letics

    Coorination

    n-rance

    Strent0

    Art

    Actin

    perations

    20ysical Science

    C0emistry

    lectronics

    Mat0ematics

    20ysics&ife Science

    .ioloy

    Cybernetics

    +enetics

    Social Science

    Arc0eoloy

    conomics

    =istory

    &in-istics

    20ilosop0y

    2syc0oloy

    Space Science

    2lanetoloy 8obotics

    ;enoloy

    Seafarer

    MotoriHe

    Sail

    S-bmarine

    Sensors

    Stealt0

    StreetBise

    S-rvival

    Tactics

    +ro-n

    Naval

    Space

    Trae

    .ioloicals

    C0emicals

    Civil nineerin

    20armace-ticals

    S0ip .-ilin

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    SGC Firearms and Equipment:eapon Rng "mg Auto Rcl /ag Notes

    Service Pistols

    .eretta ")FS 2 363 % $5

    Colt $"$$A$ 2 36) $ 7

    =K? S>C>M 2 365 $ $) S-ppressor s-bsonic ammo

    SiSa-er 2))6 2 363 % $5

    FN FiveSeven 2 36) % )% A23 A2 amm-nition

    Man-m 8esearc0

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    Body ArmorArmor T!pe #rot /ass Notes

    Tactical "SA#?:

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    .-nles for Starate

    :ho gets a Bundle@ ac0 team member ets a Stanar .-nle Bit0 Stanariss-e Beapons 'base on year(

    Certain team members may et a 9eapon .-nle as etermine by mission type an inivi-al trainin

    ac0 team may select one Mission .-nle for -se by t0e entire team

    ac0 team member may select a n-mber of 2ersonal .-nles e,-al to $ t0eir ran* 'minim-m of $(

    A team member may re,-isition aitional e,-ipment if t0ey eem it necessary for t0e s-ccess of t0e mission T0ey may

    ma*e a 8e,-isition Test B0ic0 is )6 ran* 'ro-ne oBn minim-m Hero( Soc

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    Close Combat Bundle Franc0i S2AS$5 s0ot-n or

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    Sniper Bundle8 Standard 8eminton M)$ or M4%A$ sniper rifle

    Scope

    Slin

    +0illie s-it

    4% ro-ns stanar amm-nition

    )% ro-ns Armor 2iercin amm-nition

    Mission .-nles

    Anal!sis Bundle Seale metal case

    Atmosp0eric sniffer tester

    9ater testin *it

    +eier co-nter

    8aiation baes for eac0 team member

    2rofessional iital vieo camera Bit0 etra meia

    C0emical analysis *it

    .ioloical analysis *it

    Archeolog! Bundle 8-c*sac* or .ac*pac*

    .r-s0es an iin tools

    2ortable lantern

    2rofessional iital vieo camera Bit0 etra meia

    8eference boo*s

    &aptop comp-ter

    4 ays of M8s for eac0 team member

    Sleepin ba for eac0 team member

    "emolitions Bundle Metal bo or r-c*sac*

    5 * C4 plastic eplosive

    ) remotes

    $% etonators

    Flas0li0t

    $%% feet of Bire

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    Research Bundle &are case

    &aptop comp-ter

    8eference boo*s

    &oboo*

    2rofessional iital vieo camera Bit0 etra meia

    Flas0li0t

    Cell-lar p0one or satellite p0one '>n art0 only( Manifyin lass

    Securit! and Surveillance Bundle =eavy -ty metal or plastic case

    ) pairs 0anc-ffs

    )% 0eavy -ty Hip ties

    Metal etector

    Tactical raios Bit0 sec-re 0easets

    First ai *it

    ) oses anest0etics

    ! Bire taps an line tracer

    5 Bireless sec-rity cameras Bit0 monitor

    Technician Bundle 9aterproof case

    lectronics tools

    2

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    "iver Bundle ne Bet s-it

    >ne ry s-it

    ) mas*s Bit0 snor*els

    nerBater iital camera Bit0 etra meia

    ) air tan*s

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    /r .i97it Bundle Tool case

    Mec0anical tools

    lectronics tools

    /usician Bundle nstr-ment '-itar bass r-ms etc(

    Amplifier

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    Alien RacesT0e +oa1-l

    ;oa%uld Larva

    C0aracteristics

    Str $

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    ;oa%uld S!stem Lord

    Ae: T0o-sans of years ol

    S*ills: 55 points total #ac* of All Traes 3

    To*1ra

    T0e To*1ra are essentially +oa1-l ecept t0ey possess none of t0e callo-sness an eo of t0e +oa1-lT0ey o not ta*e over t0eir 0ost instea coeistin Bit0 t0em T0ey trae t0e +oa1-l

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    $ara $esh

    T0e sinat-re Beapon of t0e +oa1-l t0e *ara *es0 is a m-ltif-nction evice t can only be -se by +oa1-l To*1ra or

    former 0osts as it raBs poBer from t0e na,-aa0 in t0e -ser1s boy

    $inetic Blast: T0e *ara *es0 can pro@ect a blast of *inetic enery at a taret -p to a maim-m rane of S0ort T0eblast eals $6 normal amae an )6 st-n amae an 0-rls t0e taret )3 meters aBay *noc*in 0im prone

    Armor protects aainst t0e amae b-t not t0e *noc*bac*

    #ersonal Shield: T0e *ara *es0 can pro@ect a s0iel aro-n t0e -ser so lon as 0e oes not move T0e s0iel

    provies a protection of 3% aainst enery Beapons 0i0 spee ballistic pro@ectiles 'b-llets arroBs( an eplosive

    effects T0e s0iel oes not protect aainst melee attac*s or sloB movin pro@ectiles s-c0 as t0roBn Beapons

    Nerve Rip: sable at 2ersonal rane only t0e Nerve 8ip pro@ects enery into t0e taret1s 0ea ca-sin increible

    pain an event-ally *illin 0im t inflicts $ to $6 amae per ro-n at t0e -ser1s iscretion an paralyHes t0e

    victim B0ile t0e attac* is oin on T0e -ser m-st concentrate to maintain t0is f-nction so any amae orsinificant istraction Bill interr-pt it Nerve 8ip is most often -se for tort-re or p-nis0ment rat0er t0an an

    offensive attac*

    #o&er Source: T0e *ara *es0 can f-nction as a poBer so-rce for ot0er small +oa1-l evices t oes not enerate

    eno-0 poBer to open a Starate

    Hara $ash

    T0e 0ara *as0 is a Beapon of assassination employe almost ecl-sively by t0e +oa1-l As0ra*s &i*e t0e *ara *es0 only

    +oa1-l To*1ra or former 0osts can -se t0e 0ara *as0

    Close Range: All 0ara *as0 f-nctions 0ave a maim-m rane of Close

    /ental Suggestion: T0is f-nction ma*e t0e taret compliant an Billin to o B0at t0e as0ra* s-ests Any

    s-estion t0at re,-ire t0e taret to o somet0in very contrary to t0eir nat-re alloB an nt ! test to brea* t0e

    s-estion For eample a s-estion to open a loc*e oor to let t0e as0ra* into a restricte area Bo-l be

    folloBe b-t a re,-est to a -ar to *ill 0is comrae Bo-l alloB an nt test T0e taret Bill remember B0at

    0appens -rin t0is time

    /emor! :ipe: +enerally -se on tarets t0at 0ave been infl-ence by Mental S-estion t0is f-nction can Bipe

    o-t -p to 3 0o-rs of memories from t0e taret T0is f-nction cannot create memories only Bipe o-t alreayeistin ones

    Nauadah "isruption: T0is f-nction is -se to tort-re an *ill +oa1-l an To*1ra t0e -s-al tarets of t0e as0ra*

    t 0as no effect on #affa or anyone not c-rrently carryin a symbiote t isr-pts na,-aa0 in t0e boies of t0e

    symbiote an 0ost ca-sin etreme pain an event-al eat0 T0e taret ta*es $6 amae per ro-n B0ic0

    bypasses armor an resistances ven after t0e isr-ption stops t0e taret contin-es to ta*e $ point of amae

    every 5 min-tes for t0e net 3% min-tes

    #lasma "ischarge: T0is creates an eneretic fiel t0at is isc0are B0en t0e as0ra* to-c0es a person or ob@ect A

    livin creat-re ta*es 36 st-n amae ns0iele electronics evices 'sec-rity cameras comp-ters electronic

    loc*s( are amae an renere inoperative -ntil repaire T0e isc0are can also be foc-se into a s0ort ')%

    cm( ti0t beam an -se li*e a plasma torc0 to c-t t0ro-0 nearly anyt0in T0e beam can only be move sloBlyan is ineffective as a Beapon

    'verload )9plosion: T0e 0ara *as0 can be mae to etonate in a ball of plasma inflictin 56 amae in a 3

    meter blast area an a-tomatically *illin t0e as0ra* t eploes at t0e en of t0e ro-n it is activate

    Tok%pel

    T0e to*1pel appears as a rin or set of rins Bit0 a small t-be protr-in t is a s0ort rane plasma Beapon esine for

    concealment t can be -se by anyone an is fre,-ently -se by Hatarc assassins 'brainBas0e 0-mans To*1ra or +oa1-l(

    Concealed :eapon: T0e to*1pel is easy to conceal 8econ tests to fin t0e 0ien Beapon are

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    isablin t0em -ntil repaire N'T)( 0ave c0osen to ma*e my Oat st-n only o- may c0oose ot0erBise To folloB

    series canon t0en t0e secon t0ir etc s0ot oes let0al amae an a s0ot to a ea taret Bill isinterate it

    Shak%nel

    T0e s0a*1nel is a pistol siHe Beapon t0at fires bolts of plasma similar to b-t smaller t0an t0ose of a staff Beapon t is

    most common amonst =or-s -ars

    #lasma Repeater

    T0is is a small rapifire plasma Beapon b-ilt into t0e arms of t0e ?-ll 9arrior armor '-s-ally one on eac0 arm( 90ile itoesn1t 0ave t0e poBer of a staff Beapon it is more acc-rate an p-ts o-t a staerin amo-nt of fire C-rrently t0is

    Beapon is only -se by ?-ll 9arriors alt0o-0 any +oa1-l To*1ra or former 0ost can ma*e -se of t0e Beapon T0e listmaaHine capacity is B0en t0e Beapon is -se by someone ot0er t0an a ?-ll 9arrior ot0erBise t0e capacity is effectively

    -nlimite

    Shock #rod

    T0e s0oc* pro is more an instr-ment of tort-re t0an a Beapon alt0o-0 it serves t0e later role Bell eno-0 T0e pro

    floos t0e taret1s nervo-s system Bit0 enery inflictin -nbelievable pain T0e pro can *ill a taret t0ro-0 prolone -se

    by ca-sin nerve amae 0emorr0ain from m-scle spasms an 0eart fail-re

    Shock ;renade

    T0e +oa1-l s0oc* renae oes not eploe in a conventional sense b-t er-pts Bit0 blaHin B0ite li0t an piercin

    -ltrasonic so-n Tarets Bit0in t0e area 0ave t0eir senses overB0elme by t0e li0t an so-n f t0e amae inflicteecees t0e tarets1 n t0ey are *noc*e -nconscio-s for 56 min-tes ven after Ba*in from t0e effects tarets are

    bline for an aitional $6 min-tes from t0e vis-al overloa >nce -se s0oc* renae is epene t may be

    rec0are from a na,-aa0 poBer so-rce s-c0 as a spaces0ip base na,-aa0 enerator or *ara *es0

    Ra%kek >sunburst grenade?

    T0e ra1*e* or s-nb-rst renae is anot0er +oa1-l renae t0at oesn1t act-ally eploe 90en activate an t0roBn t0e

    ra1*e* eploys small -n t-bes all aro-n t0e renae an fires plasma blasts in all irections >nce it fires t0e ra1*e* isepene t may be rec0are from a na,-aa0 poBer so-rce s-c0 as a spaces0ip base na,-aa0 enerator or *ara *es0

    Reth%ma >;oa%uld Healing "evice?

    T0is 0an0el evice can only be -se by a +oa1-l To*1ra or former 0ost T0e evice can be -se to etermine t0e 0ealt0

    stat-s of an inivi-al revealin in@-ries poisonin isease an raiation epos-re t can also be -se to 0eal in@-ries

    p-re t0e boy of poison r-s or raiation an eraicate isease T0e -ser m-st concentrate to -se any of t0ese f-nctionsso amae or sinificant istractions 's-c0 as combat( Bill ma*e it impossible to -se t0e evice T0e evice Bill 0eal t0e

    taret in t0e folloBin Bays:

    nEuries: T0e -ser of t0e evice can 0eal a taret of $ point of amae per ro-n of -se T0is can brin a personbac* from t0e brin* of eat0 b-t cannot 0elp someone B0o is alreay ea

    #oison and disease: se of t0e evice alloBs t0e taret to ma*e an immeiate n test Bit0 a 6

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    Tac%unitagamunition >Tac?

    T0e tac is an a-tonomo-s rone -n t0at loo*s m-c0 li*e a +oa1-l s0oc* renae B0en inactive t fires plasma blasts

    similar to a s0a*1nel B0en active T0e tac 0overs sli0tly above t0e s-rface it Bas set on an can rotate in any irection tofire b-t can1t move from its location t -ses infrare sensors to etect an etermine tarets an Bill fire on 0eat so-rces of

    approimately 0-man siHe T0e tac Bill inore 0eat so-rces too small or too lare to be 0-man b-t can be foole Bit0

    flares or ot0er 0eat so-rces t fires its Beapon Bit0 a

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    Serpent ;uard 7 .irst #rimeC0aracteristics

    Str "

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    Jackal ;uardC0aracteristics

    Str $%

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    ;oa%uld nderlord >Dipacna8 /ot8 $honsu?C0aracteristics

    Str ! Apophis8 Baal8 Sokar8 etc?

    C0aracteristics Str "

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    ;oa%uld Ashrak >assassin?C0aracteristics

    Str !

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    AsgardC0aracteristics

    )6 eac0 maim-m of $5 Str an n '$3$( Notable nt an - ') ma of $7(

    Traits

    Clones: All Asar are clones Cent-ries of enetic manip-lation an clonin 0ave renere t0em -nable to

    repro-ce se-ally T0ey are a yin race *ept alive only by t0eir ability to transfer t0eir mins to neB cloneboies B0en t0eir c-rrent ones erae to t0e point of oran fail-re T0ey contin-e researc0 to create a boy

    capable of se-al repro-ction before enetic eraation ooms t0em as a species Small: T0e Asar are p0ysically -nimpressive averain aro-n $ meter in 0ei0t an Bei0in )%)5 *

    The No9C0aracteristics

    )6 eac0 maim-m of $5 Notable nt ') ma $7(

    Traits

    Harmless: T0e No typically appear to be a less avance species isintereste in B0at ot0er species offer T0ey

    Biel only a feB tools live o-toors in basic s0elters an -se no Beapons >bservers -nfamiliar Bit0 t0e No

    Bill li*ely ass-me t0ey are 0armless primitives B0ic0 is eactly 0oB t0e No prefer it

    #acifistic: T0e No are total pacifists an Bill not 0arm anot0er sentient bein even in efense of t0eir oBn lives

    T0ey prefer to -se t0eir abilities to 0ie an 0elp ot0ers T0eir pacifism even etens to t0eir ietG t0ey are

    veetarians

    #sionic: T0e No are psionically poBerf-l rollin )66 to etermine 2si score T0e No s0are a estalt PpoolQ

    of psi enery enerate by eac0 inivi-al No an amplifie planetBie by t0eir tec0noloy Any No can tap

    into an effectively -nlimite pool of psi points to -se t0eir abilities so lon as t0e ot0er No approve S-c0 a

    telepat0ic isc-ssion is enerally resolve in a fraction of a secon an t0-s ta*es no appreciable time No favor

    t0e folloBin psi poBers:

    Telepath!: &ife t0erR 8it-al of &ifeR

    Teleportation: Cloa*R Teleport Self Teleport >t0erR

    R8eenerate >t0er f-nctions eactly as reeneration b-t is -sable on ot0ersR8it-al of &ife re,-ires at least 3 No Bor*in in -nison an can restore a ea person bac* to life Bit0in one ay of t0eir

    eat0 T0e rit-al ta*es one 0o-r an oes not Bor* on someone B0o 0as ie of ol ae t also re,-iresenormo-s poBer an concentration so no ot0er poBers may be -se -rin t0e rit-al

    RCloa* moves a person ob@ect or area sli0tly o-t of p0ase renerin it invisible an intanible Cloa*e t0ins are

    -netectable by vision 0earin sensors or any ot0er means T0e No -se t0is poBer to 0ie t0emselves t0eir

    cities an anyt0in else t0ey Bis0 to protect from o-tsiers

    RTeleport Self alloBs a No to teleport t0emselves an one etra person per point of 2si t0er alloBs a No to teleport one person pl-s one etra person per point of 2si

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    SerrakinC0aracteristics

    )6 eac0 maim-m $5 Notable

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    Tec0 &evels for Starate

    T& 2erio Species

    % Stone Ae nas

    $ .ronHe Ae Abyonians

    ) 8enaissance

    3 arly in-strial revol-tion

    4 &ate in-strial revol-tion

    5 n-strial man-fact-rin electricity plastics

    6 n-strial electronics atomic fission ?eloBnans

    7 2restellar sop0isticate electronics rail-ns art0/Ta-ri

    ! 2restellar avance electronics orbital 0abitats

    " 2restellar na,-aa0 poBer

    $% Stellar 0yperrive s-bli0t rive

    $$ Stellar improve 0yperrive plasma Beapons s0ielin +oa1-l Serra*in

    $) Stellar nanotec0noloy 9rait0

    $3 Avance stellar clonin ion Beapons Tollan

    $4 Avance stellar matter transportation avance plasma Beapons

    $5 Avance stellar interalactic 0yperrives Asar

    $6 =i0 stellar starate constr-ction rones No

    $7 =i0 stellar citys0ips As-rans

    $! =i0 stellar Oero 2oint Mo-les Ancients

    $" =i0 stellar s-perates >ri

    Note t0at t0e tec0 levels are s*eBe someB0at by circ-mstance For eample t0e +oa1-l -se rin transporters even t0o-0

    t0ey are not 0i0 eno-0 tec0 level to 0ave matter transportation T0is is -e to t0eir scavenin an reverse enineerin of

    Ancient tec0noloy T0e same is tr-e of 9rait0

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    Stars0ip Constr-ction for Starate

    S0ips are constr-cte by stanar Traveller an =i0 +-ar r-les Bit0 t0e folloBin eceptions

    $ =yperrives are -se instea of stanar #-mp Capital ships?

    F of shield units allo&ed

    >Capital ships?

    Species ma9imum TL

    $ $5 $ 5

    ) ) ) 7

    3 )5 3 "

    4 3 4 +oa1-l $$

    5 4 5 $3

    6 5 6 Asar $5

    7 6 7 Ancients $7

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    Stars0ip Combat for Starate

    Stars0ip combat in Starate -ses t0e stanar system as presente in t0e Traveller r-leboo* Bit0 t0e folloBin c0anes

    Small craft < Spacecraftse t0e system as presente in t0e boo* ecept Beapon amae is applie to s0iel points first 90en s0iel points are

    eplete t0en amae is calc-late as normal 90en small craft or spacecraft attac* capital s0ips -se t0e system beloB

    Capital Ships

    Capital Ship Hull < Structure #oints

    90en settin -p capital s0ip battles yo- 0ave ) options on 0anlin t0e =-ll an Str-ct-re points .ot0 met0os Bor* b-t

    0ave a ifferent feel to t0em

    $ First is to simply -se t0e f-ll =-ll an Str-ct-re points t0e s0ip Bo-l 0ave base on its siHe an r-le t0at t0e s0ip

    is estroye B0en its Str-ct-re points are eplete

    ) T0e secon option is to ivie t0e =-ll an Str-ct-re points by t0e n-mber of sections t0e s0ip 0as 'as per =i0

    +-ar( an r-le t0at t0e s0ip is estroye B0en its first section is eplete of Str-ct-re points S0iel points

    protect t0e entire s0ip an are not ivie

    90en capital s0ips attac* smaller vessels -se t0e stanar r-les Bit0 c0anes as o-tline above 90en capital s0ips attac*

    eac0 ot0er or are attac*e by smaller craft -se t0e folloBin:$ 90en ma*in attac*s -se t0e stanar system for resolvin attac*s 9eapons are fire inivi-ally not in

    barraes

    ) 90en a 0it is score amae is applie at a $:$ ratio to t0e s0iel points first f no s0iel points remain amae is

    applie to t0e 0-ll points f no 0-ll points remain amae is applie to t0e str-ct-re points

    3 90ile s0iel points remain a nat-ral attac* roll of $% or better on t0e attac* ice Bill score a system 0it in aition

    to normal amae f s0iel points are eplete a nat-ral attac* roll of ! Bill score a system 0it

    System =it C0anes

    =-ll: Apply 5% of t0e oriinal amae to =-ll points

    Str-ct-re: Apply 5% of t0e oriinal amae to Str-ct-re points

    All ot0er 0its -se t0e stanar tables

    ShieldsS0iels act as a b-ffer to absorb incomin Beapon fire S0iels reain strent0 over time b-t in t0e 0eat of battle yo- Bant

    t0em to reenerate as fast as possible

    n combat s0iels reenerate a n-mber of points eac0 t-rn e,-al to $ of t0eir total amo-nt per point of poBer

    plant ratin T0is re,-ires monitorin by an enineer an an Averae '%

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    Stars0ip 9eapons

    :eapon 'ptimum

    Range

    "amage T!pe TL Notes

    )arth

    &i0t rail-n S0ort $64 Fie/T-rret 7 A-to 4 'alBays fires in b-rst moe 4 ro-ns perb-rst( $%% ro-ns ammo $ ton

    8ail-n S0ort 36 .arbette 7 A-to 4 )% ro-ns ammo $ ton

    8ail-n bay S0ort 36 .ay 7 A-to ! )% ro-ns ammo $ ton

    =eavy n-clear missile 46 .arbette 6 Fire rate $ raiation 0it

    =eavy n-clear missile 46 .ay 6 Fire rate 3 raiation 0it

    Na,-aa0en0ance missile 66 .arbette 6 Fire rate $ raiation 0it

    Na,-aa0en0ance missile 66 .ay 6 Fire rate 3 raiation 0it

    ;oa%uld

    2lasma -n S0ort )6 Fie/T-rret $$ )

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    :eapon pgrades

    pgrade )ffect T!pe Tech Level

    Acc-rate $

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    .7160 Advanced Tactical .ighter Tons

    Hull )% tons Streamline =-ll $ Str-ct-re $ )%

    Armor Trini-m alloy 4 points $

    Shields

    H!perdrive

    Sublight "rive s= ! 4

    #o&er #lant s= ! 33

    .uel $ ay %4

    Bridge Coc*pit for ) 3

    Computer Moel/$

    )lectronics .asic military )

    :eapons ) li0t rail-ns Fie mo-nt 'forBar( $

    Missile rac* '4 missiles( Fie mo-nt 'forBar( $

    Cargo %46 tons %)6

    Staterooms

    )9tras Aerofins $

    Mane-ver =eat S0ielin

    &ibrary 8einforce =-ll $ =-ll / 5 $

    Fire Control/$ 8ail-n ro-ns )%% )

    Stanar missiles 4 %3

    Total )%

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    G7161 < BC7161Prometheus Tons

    Hull )%%%% tons Stanar =-ll 44% Str-ct-re 43) )%%%%

    Armor Trini-m alloy ! points )%%%

    Shields Asar U 3 -nits 6%% s0iel points 3%%%

    H!perdrive 8atin 4 )%%%

    Sublight "rive 4 35%

    #o&er #lant 8atin 4

    merency 2oBer

    6%%

    6%

    .uel 4 mont0s $6%!

    Bridge Stanar 3 3%%

    Computer Core/6 )

    )lectronics .asic Military Bit0

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    BC7162 "aedalus7class battlecruiser >Asgard refit? Tons

    Hull 35%%% tons Stanar =-ll 74% Str-ct-re 7%% 35%%%

    Armor Trini-m alloy ! points 35%%

    Shields Asar U 4 -nits !%% s0iel points 7%%%

    H!perdrive 8atin 6 nteralactic 0yperrive 4"%%

    Sublight "rive 4 6$)

    #o&er #lant 8atin 6

    merency 2oBer

    $75%

    $75

    .uel 4 mont0s 46!!

    Bridge Stanar $ comman brie 3 3!%

    Computer Core/! )

    )lectronics Iery Avance Bit0

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    "eath ;lider Tons

    Hull )% tons Streamline =-ll $ Str-ct-re $ )%

    Armor Titani-m composite 4 points )

    Shields

    H!perdrive

    Sublight "rive s# " 45

    #o&er #lant s# " 36

    .uel ) Bee*s )

    Bridge Coc*pit for ) 3

    Computer Moel/$

    )lectronics .asic civilian $ $

    :eapons ) 2lasma -ns Fie mo-nt 'forBar( $

    Cargo %" tons %"

    Staterooms

    )9tras Aerofins $

    Mane-ver 8einforce =-ll $ =-ll / 5 $

    Fire Control/$

    Total )%

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    Tel%tac scout ship Tons

    Hull $%% tons Streamline =-ll ) Str-ct-re ) $%%

    Armor Trini-m alloy ) points )5

    Shields

    H!perdrive A 8atin ) )%

    Sublight "rive A ) )

    #o&er #lant A 8atin ) 4

    .uel 3 mont0s $)

    Bridge $%

    Computer Moel/$ bis

    )lectronics .asic civilian $ $

    :eapons

    Cargo )"5 tons )"5

    Staterooms >ne stateroom 4

    )9tras Cons-mables $ mont0 $

    Mane-ver 8in Transporter $ 5

    &ibrary Cloa*in

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    Al%kesh bomber Tons

    Hull 3%% tons Streamline =-ll 6 Str-ct-re 6 3%%

    Armor Trini-m alloy 4 points $5

    Shields +oa1-l U ) -nits )% s0iel points 3%

    H!perdrive 8atin 3 6%

    Sublight "rive F 4 $$

    #o&er #lant F 8atin 4 $"

    .uel 3 mont0s 6%

    Bridge )%

    Computer Moel/) bis

    )lectronics .asic military $ )

    :eapons ) 2lasma -ns

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    Hatak mothership Tons

    Hull 7%%%% tons Sp0ere =-ll $4%% Str-ct-re $4%% 7%%%%

    Armor Trini-m alloy ! points 7%%%

    Shields +oa1-l U 4 -nits 4%% s0iel points $4%%%

    H!perdrive 8atin 4 7%%%

    Sublight "rive 3 $%5%

    #o&er #lant 8atin 4 )$%%

    .uel 3 mont0s !44)

    Bridge Stanar ) 7%%

    Computer Core/6

    )lectronics Avance ) !

    :eapons $) 2lasma cannons &are .ay $)$)

    $%

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    :er%!et troop carrier Tons

    Hull 5%% tons Streamline =-ll $5 Str-ct-re $% 5%%

    Armor Trini-m alloy ! points 5%

    Shields

    H!perdrive

    Sublight "rive = 3 $5

    #o&er #lant = 8atin 3 )5

    .uel $ Bee* !

    Bridge Stanar )%

    Computer Moel/)

    )lectronics .asic military $ )

    :eapons ) 2lasma -ns

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    'ld7st!le Hatak p!ramid ship >Ra%s ship? Tons

    Hull 4%%%% tons 9ee =-ll !%% Str-ct-re !%% 4%%%%

    Armor Trini-m alloy ! points 4%%%

    Shields +oa1-l U 3 -nits 3%% s0iel points 6%%%

    H!perdrive 8atin 3 3)%%

    Sublight "rive ) 5%%

    #o&er #lant 8atin 3 $%%%

    .uel 6 mont0s 4%)%

    Bridge Stanar 3 6%%

    Computer Core/5

    )lectronics .asic military ) 4

    :eapons 4 2lasma cannons &are .ay 4%4

    !

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    $emet ro!al transport >'siris% ship? Tons

    Hull $%% tons Streamline =-ll ) Str-ct-re ) $%%

    Armor Trini-m alloy ) points )5

    Shields

    H!perdrive A 8atin ) )%

    Sublight "rive A ) )

    #o&er #lant A 8atin ) 4

    .uel 3 mont0s $)

    Bridge Stanar $%

    Computer Moel/3

    )lectronics .asic military $ )

    :eapons $ 2lasma -n Fie mo-nt $

    Cargo 35 tons 35

    Staterooms Sinle occ-pancy 5 )%

    .arrac*s 5 $%

    )9tras Cons-mables 3 mont0 3

    Mane-ver 8in Transporter $ 5

    &ibrary &--ries 5 rooms 5

    =yperspace Control/)

    vae/$

    Fire Control/$

    Total $%%

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    .7160 .ighter

    BC7161 #rometheus

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    BC7162 "aedalus

    "eath ;lider

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    Tel%tac cargo ship

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    Al%kesh bomber

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    Hatak mothership

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    :er%!et Troop Carrier

    'ld Hatak p!ramid ship

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    $emet ro!al transport

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    ;Ealler class destro!er Tons

    Hull $%%%% tons Streamline =-ll ))% Str-ct-re )%% $%%%%

    Armor Trini-m alloy $) points $5%%

    Shields Asar U 4 -nits !%% s0iel points )%%%

    H!perdrive 8atin 6 nteralactic 0yperrive $4%%

    Sublight "rive 6 )5%

    #o&er #lant 8atin 6

    merency poBer

    5%%

    5%

    .uel 3 mont0s $%%5

    Bridge Stanar Bit0 0olorap0ic

    controls

    ) $%%

    Computer Core/!

    )lectronics Iery Avance Bit0

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    "aniel Jackson >mir? class science vessel Tons

    Hull 4%%%% tons Stanar =-ll !%% Str-ct-re !%% 4%%%%

    Armor Trini-m alloy ! points 4%%%

    Shields Asar U 3 -nits 6%% s0iel points 6%%%

    H!perdrive 8atin 6 nteralactic 0yperrive 56%%

    Sublight "rive 4 7%%

    #o&er #lant 8atin 6

    merency poBer

    )%%%

    )%%

    .uel 6 mont0s !%4%

    Bridge Stanar Bit0 0olorap0ic

    controls

    3 6%%

    Computer Core/! 3

    )lectronics Iery Avance

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    Bilskirnir class cruiser Tons

    Hull "%%%% tons Stanar =-ll $!%% Str-ct-re $!%% "%%%%

    Armor Trini-m alloy $) points $35%%

    Shields Asar U 5 -nits $%%% s0iel points ))5%%

    H!perdrive 8atin 6 nteralactic 0yperrive $)6%%

    Sublight "rive 4 $575

    #o&er #lant 8atin 6

    merency poBer

    45%%

    45%

    .uel 6 mont0s $!%"%

    Bridge Stanar Bit0 0olorap0ic

    controls

    4 $!%%

    Computer Core/! 3

    )lectronics Iery Avance Bit0

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    '%Neill >;ungnir? class heav! cruiser Tons

    Hull $)%%%% tons Stanar =-ll )4%% Str-ct-re )4%% $)%%%%

    Armor Trini-m alloy $) points $!%%%

    Shields Asar U 6 -nits $)%% s0iel points 36%%%

    H!perdrive 8atin 6 nteralactic 0yperrive $6!%%

    Sublight "rive 5 3%%%

    #o&er #lant 8atin 6

    merency poBer

    6%%%

    6%%

    .uel 6 mont0s )4$)%

    Bridge Stanar Bit0 0olorap0ic

    controls

    5 3%%%

    Computer Core/! 4

    )lectronics Iery Avance

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    mir class science vessel

    Bilskirnir class cruiser

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    Bilskirnir and '%Neill cruisers

    '%Neill class heav! cruiser