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how do we get engineers to go outside more often? Alan Viveret habits.stanford.e

Starcraft Habit Formation

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Page 1: Starcraft Habit Formation

how do we get

engineers to go outsidemore often?

Alan Viverettehabits.stanford.edu

Page 2: Starcraft Habit Formation

what else are they doing in

their free time?

Alan Viverettehabits.stanford.edu

Page 3: Starcraft Habit Formation

Alan Viverettehabits.stanford.edu

Page 4: Starcraft Habit Formation

so why is it so popularand going outside isn’t?

Alan Viverettehabits.stanford.edu

Page 5: Starcraft Habit Formation

step 1

forming the game playing habit(why the game is attractive)

Alan Viverettehabits.stanford.edu

Page 6: Starcraft Habit Formation

visually attractivethe first glimpse people have of the game ishow it looks – and that is “pretty”

Alan Viverettehabits.stanford.edu

Page 7: Starcraft Habit Formation

spreads virallywhen friends play, their friends play, and a singlepurchase can be used for multiple computers

Alan Viverettehabits.stanford.edu

Page 8: Starcraft Habit Formation

people are already hookedbuilds on an already successful franchise withover 9.5 million copies sold since 1998

Alan Viverettehabits.stanford.edu

Page 9: Starcraft Habit Formation

step 2

strengthening the habit(why people play)

Alan Viverettehabits.stanford.edu

Page 10: Starcraft Habit Formation

high availabilitythe game lives on the computer desktop, which iswhere the player spends most of their time

Alan Viverettehabits.stanford.edu

Page 11: Starcraft Habit Formation

predictable timinggames are short, lasting ten to twenty minutes, andplayers can easily estimate how much time is left

Alan Viverettehabits.stanford.edu

Page 12: Starcraft Habit Formation

competitionthe point of the game is to win, which equates to arandomly-scheduled operant conditioning reward

Alan Viverettehabits.stanford.edu

Page 13: Starcraft Habit Formation

step 3

maintaining the habit(why people keep playing)

Alan Viverettehabits.stanford.edu

Page 14: Starcraft Habit Formation

public ranking systemsince players compete within their bracket, thegame’s difficulty level is never too high

Alan Viverettehabits.stanford.edu

Page 15: Starcraft Habit Formation

tiered difficulty levelsevery time you play, you visibly increase yourskill level and can play against better opponents

Alan Viverettehabits.stanford.edu

Page 16: Starcraft Habit Formation

in summary:• attract newcomers by making the habit visually

attractive, social network-based, and by basing it on existing habits

• strengthen the habit by making it readily available, breakable into small and predictable time units, and making it competitive

• maintain the habit by incentivizing it, let users increase rank or gain points

Alan Viverettehabits.stanford.edu