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STARBREEZE Q1 2018 Highlights 9 MAY 2018

STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Page 1: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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STARBREEZEQ1 2018 Highlights9 MAY 2018

Page 2: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Launch of Payday 2 for Switch

Announced and launch InkedOpen VR Park in DubaiOver subscribed share issuesStarVR listing on Taipei Exchange

Launch of Payday 2 for VR

Q1 Key deliveries

Page 3: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Main FinancialTRENDS

MSEK

40,4%

19,6%

-24,3%

4,4%

92%

-40%

-20%

0%

20%

40%

60%

80%

100%

-60

-40

-20

0

20

40

60

80

100

120

140

Q1/

17

Q2/

17

Q3/

17

Q4/

17

Q1/

18

Net Sales EBITDA Net Sales YOY

Page 4: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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RECORD SALES AHEAD OF THE MAJOR GAME RELEASESfirst quarter 2018 Results/key figures

§Net sales increased by 92 percent

§PAYDAY generated SEK 25.1 million (24.1)

§Dead by Daylight generated SEK 62.0 million (20.9), boosted by the Dead by Daylight deal

§EBITDA increased by SEK 84 million

§Depreciation, amortization and impairments totaled SEK 42.6 million (15.5)

§ Financial net SEK -12.7 m (-5.5), due to higher interest expenses and StarVR share of loss

§The loss after tax SEK -5.2 million (-50.6)

SEKk 2018 2017Q1 Q1

Net sales 110,066 57,270EBITDA 48,840 -35,341Financial net -12,677 -5,456Profit (-loss) after tax -5,208 -50,628Earnings per share, SEK -0.02 -0.18

Net sales growth, % 92.2 40.4EBITDA margin, % 44.4 -61.7

Page 5: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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License deals 30%PC 26%

Dead BY Daylight 56%PAYDAY 23%

REVENUE BREAKDOWN Q1 2018

Console 24%

VR Center 1%SERVICES19%

other 21%

Page 6: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Strong net sales development

33 37

115142

169

214

154 161177

197217 218 212

242

295

345362

382357 361

414

2013Q1

2013Q2

2013Q3

2013Q4

2014Q1

2014Q2

2014Q3

2014Q4

2015Q1

2015Q2

2015Q3

2015Q4

2016Q1

2016Q2

2016Q3

2016Q4

2017Q1

2017Q2

2017Q3

2017Q4

2018Q1

Net sales, LTM (SEKm)

Net sales development, 2013 Q1–2018 Q1 Net sales by title per quarter, 2013 Q3–2018 Q11)

90

4032

51

30

48 48

72

50 4941

103 103 99

57

123

78

104110

2013Q3

2013Q4

2014Q1

2014Q2

2014Q3

2014Q4

2015Q1

2015Q2

2015Q3

2015Q4

2016Q1

2016Q2

2016Q3

2016Q4

2017Q1

2017Q2

2017Q3

2017Q4

2018Q1

PAYDAY 2 Dead by Daylight RAID: World War II Other

1) Other equals residual of total net sales less mentioned games in graph

Largest game ~85–100% of net sales Largest game ~40–60%>12x increase

SEKm

Page 7: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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investmentssecuring future growth

14

7150

74

35

33

Q1 2017 Q1 2018Fixed assets (SEKm) Own games and technology (SEKm) Publishing projects (SEKm)

Investments during Q1 2018 vs Q1 2017, SEKm

Page 8: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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New functionbased p&L

Net sales 110.1

Capitalized costs 74.0

Total revenues 192.6

Operating expenses -143.7

EBITDA 48.9

Depreciations -42.6

EBIT 6.3

Net sales 110.1

Direct costs 76.9

Gross profit 33.1

Selling and marketing costs -9.9

Administrative expenses -25.5

Other revenue 8.5

EBIT 6.3

Old – Cost based New – function based

Page 9: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Successful share issues powering accelerated growth

§ Successful directed issue of new shares to Swedish and international investors of SEK 238 million before transaction costs.

§ Oversubscribed rights issue raised SEK 152 million before transaction costs.

The new share issues…

§ to fully execute our plan to achieve revenue of at least SEK 2 billion in 2020,

§ to form and execute on a solid marketing plan for OTWD,

§ to make new great content for PAYDAY 2 until 2019,

§ accelerating the production plan for PAYDAY 3

§ and to continue to build momentum within our publishing business.

… enable us

Page 12: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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At peak 91,000played payday 2 in april 0

50 000

100 000

150 000

200 000

250 000

300 000

apr-1

5

juli-

15

okt-1

5

jan-

16

apr-1

6

juli-

16

okt-1

6

jan-

17

apr-1

7

juli-

17

okt-1

7

jan-

18

apr-1

8

Concurrent players (avg) Concurrent players (peak)

Linear (Concurrent players (avg)) Linear (Concurrent players (peak))

Page 14: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Playstationmagazine -OTWD

Page 22: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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The financial targets

361

~2,000 (financial target)

2017 2020E

current revenue generators

System Shock 3 Psychonauts 2

Revenue generators 2020

Net sales (SEKm)

Page 23: STARBREEZE Q1 2018 Highlights · 2018. 5. 9. · 2015 Q1 2015 Q2 2015 Q3 2015 Q4 2016 Q1 2016 Q2 2016 Q3 2016 Q4 2017 Q1 2017 Q2 2017 Q3 2017 Q4 2018 Q1 Net sales, LTM (SEKm) Net

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Questions?The Starbreeze team