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Goblin_Lackey
Yesterday , 11:40 PM | #1 QUOTE
Optimal Stats for all 24 Disciplines to MaximizeAverage DPS, DtPS or HPS in PVE
Bant the Fat and PinkCo-GM of Psy-Ops on The Harbinger
Patch 4.0.0
Abstract:The goal is to find the set of Character Stats that would yield the best expected DPS/HPS/DtPS for any given Stat budget.To accomplish this, a method was utilized to accurately and repeatedly calculate the expected DPS/HPS/DtPS for eachof the 24 Disciplines on a time averaged basis. With this method it becomes possible to iterate through all of the statcombinations in order to find the stat combination that would yield the best result. This approach focuses on PVE singletarget, Operations Target dummy encounters for the DPS, Average Boss Damage Profile for Tanks and a 3 targetapproach for Healers.
Last Update: 10/26/2015Initial Post, Patch 4.0.0
Previous Changes:
Spoiler HIDE
No Previous Changes**Original 3.0 post removed due to Moderator decisions. This post will try to avoid having that occur again.
Introduction:Knights of the Fallen Empire is here and with the focus on story comes with a whole host of behind the scenes changesthat affect the gearing meta. There are many new tiers of gear, a level increase of 5 levels, new passives for everydiscipline, stat consolidations, changes to existing Stats of Critical and Accuracy and the introduction of Super Crit.
The method I used to find the optimal gearing is to build a mathematical model that incorporated as many variables as Icould find that defines the combat in Star Wars The Old Republic. This mathematical model was used to test various gearcombinations and the result that had the highest average DPS was returned as the optimal value.
I am not infallible and all dps, hps and dtps numbers here should therefore be taken with a grain of salt because of this. Ido try to continuously learn and improve so the numbers in this post will change with new information and corrections.
OPTIMAL STATS FOR ALL 24 DISCIPLINES, KOTFE EDITION
REPLYSTAR WARS: The Old Republic > English > Classes > Roles Optimal Stats For All 24 Disciplines, KOTFE Edition
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Another reminder is that it is next to impossible to spot any differences between specs that are within ~100-200 rating ofthe optimal setup so don’t feel forced to take exactly these numbers. In fact, the model’s results in that are usually withina few dps of the top result. Use your own judgement.
4.0 Combat Changes:Stat Consolidation
Willpower, Strength, Aim and Cunning were all combined into a single stat: Mastery. Mastery behaves the same as theprevious main stats and benefits from all of the datacrons (Legacy based now). The biggest change from this is theremoval of an offstat that would allow for slightly higher crit values due to differing main stat diminishing returns curves.This always was a minor boost and is counterbalanced by the additional datacrons.The Secondary slot that previously held Power, Critical, Absorb and Defense has been consolidated to only hold Powerand Defense. Both Critical and Absorb have been moved the the tertiary stat slot. The net effect of this is that allsecondary slots in the gear can only be Power or Defense.Surge has been removed from the game and its previous effect has been added to Critical.These changes removes a lot of the customization options gearwise from the game. Enhancements (and implants andearpieces) and augments are now the only sources of choice. This reduces the number of unique combinations a muchlower level.
AccuracyTwo changes have been made to Accuracy.The first change is that all basic attacks that previously had a 10% accuracy penalty now no longer have an accuracypenalty and now behave in the same way as every other move.The second is that the curve has been slightly adjusted so less accuracy is needed to reach the goal of 110%. The newgoal at level 65 is 684.
CriticalCritical is now in the tertiary stat slot and now affects both critical chance and critical multiplier. The curves have beenadjusted for both and are exactly the same. This new curve allows for more points to be put in than before and thuskeeping its usefulness even with very high values.
Super Crit!Super Crit is an addition that finally makes Critical Chance matter even for classes that use Autocrits. What Super Critdoes is increase the Critical Multiplier for any move that has greater than 100% chance to crit. This bonus is based onCritical chance. This is not a straight addition of the two numbers, instead it is multiplicative increase.The bonus is[Critical Multiplier] * Min(100%, [Critical Chance %] + [100% Autocrit] ). This change makes critical chance always usefuland buffs any class that has autocrits (including the 6 set for most dps)
BIS Augmenting:Because of all of these changes, the following modifications should not be used in PVE:
Overkill (Power) AugmentVersatile (Mastery) AugmentRedoubt (Defense) AugmentHawkeye (Power) Crystal
The reason for this is that the Tertiary Stats all provide multiplicative benefits in comparison to the additive benefits ofPower and Mastery. With the gear increase in the Mastery and Power stat pools, there is no need to supplement the poolwith augments and the benefits from adding to the other stats is worth far more.
I took an expanded look at augments in a separate post: http://www.swtor.com/community/showthread.php?t=844210.
Since I test all augment and enhancement combinations, it does not exactly match the true optimal. Also the dpsnumbers in that thread were before I found an error in my armor calculation (had accidently hardcoded lvl 60 in each timeI calculated armor reduction). However, in ALL cases it is a dps LOSS to use any Mastery and/or Power Augments.
This also holds true for Crystals. For the first time, Hawkeye Crystals are not the BIS crystals for DPS and Healers.Eviscerating Crystals are now the best crystal and this holds true for all of the current gear levels. A case could be madefor Hawkeye Crystals for Juggernauts and Guardian Tanks due to Force Scream | Blade Storm, but they are a specialcase.
This does not hold true for Devastating Vengeance Relic (Critical Proc). This relic provides approximately ⅔ the statboost that Serendipitous Assault Relic (Power Relic) would provide. Although on a rating for rating basis critical is betterthan power (at our current stat budgets), the fact that it provides much less of a boost means that using the Critical ProcRelic represents a 0.15% DPS loss compared to using a the Power Proc Relic.
Methodology:
Spoiler HIDE
Stat determination:
Started off by establishing the total Stat Pools from the gear and then fetch the individual discipline data.Accuracy Value = closest value to 684 (9%) Accuracy that is more than 679 (8.95%)The Accuracy Budget is set as the closest value. (see here for combination choices)This sets the number of enhancements (Implants = Earpiece = Enhancements) and augments available.
The following are contained within nested loops:0 - K Critical Enhancements ( K = 10 - # of Accuracy Enhancements used)0 - N Critical Augments ( N = 14 - # of Accuracy Augments )0 - P Alacrity Augments ( P = 14 - # of Accuracy Augments used - # of Critical Augments used)0 - 2 Critical Crystals
This let me cycle through all stat combinations because of the following: (I default to using Mastery Augmentsbecause mathematically they are slightly better than Power Augments)
Mastery = Mastery Stat Pool + 1.05 * Augment Value * Remaining AugmentsPower = Power Stat Pool + 41 * ( 2 - # of Critical Crystals )Accuracy = # of Accuracy Enhancements + # of Accuracy AugmentsCritical = # of Critical Enhancements + # of Critical Augments + # of Critical CrystalsAlacrity = # of Alacrity Enhancements + # of Alacrity Augments
Tanks use similar calculation with Defense replacing Power, Shield replacing Critical and Absorb replacing Alacrity.For each Stat combination, DPS, HPS or DtPS is calculated and the maximum value is returned as the optimal statdistribution.
DPS and HPS Calculation:
Spoiler HIDE
[DPS] = 1 / ( 0.7 / [Normal DPS] + 0.3 / [Execute DPS] )[Normal DPS] = sum of all individual [Abilities DPS][Execute DPS] = sum of all individual [Abilities DPS] when sub 30%
[Ability DPS] = ( ( [Avg Mainhand Weapon Damage] x [1 + AmountModifierPercent] + [Bonus Damage/Force/Tech/Heal] x[Coefficient] + [Avg StandardHealthPercent]*[Base_DMG or Base_Heal] ) x [Accuracy %] + [Avg offhand WeaponDamage] x [1 + AmountModifierPercent] x [Offhand Accuracy] ) x ( 1 + [Ability Bonus Damage] + [Ability Active Damage] + [Debuff for F/T/M/R] + [Debuff for I/E]) x ( 1 + [Ability Damage Multipliers] ) x ( 1 + [Debuff for AOE] ) x ( 1 + [Execute Bonus Damage] ) x ( [# of Hits] )x ( 1 + ( ( [Crit %] + [Ability Crit % bonus] ) + [Autocrit Proc Rate] / [Time Averaged Usage] ) x ( [Crit Bonus Damage]+ [Ability Crit Damage Bonus] ) ) x ( 1 - 1 / ( 1 + ( ( 800 + 240 * [Level] ) / ( [Target Armor] x ( 1 - [Armor Debuff] ) x ( 1 - [Armor Penetration] ) ) ) ) ) x ( 1 + [Alacrity %] + [Average Alacrity % bonus] ) / [Time Averaged Usage]
Character Sheet Formulas can be found here: (Thanks Dipstik)http://www.swtor.com/community/showthread.php?t=843004
DtPS Calculation:
Spoiler HIDE
All I did was attempt to implement the known calculations for Tanks from KeyBoardNinja and Dipstik and creditshould go to them.(Also If you really care about Mitigation, you shouldn’t be listening to be and instead go look at their work)
[DtPS] = [Mitigation] x ( [Premittigation DtPS] - [Absorb Shield Per Second] )
Note: Mitigation is run once with relic, once without and the result is the relic uptime weighted average betweenthe two.
[Mitigation] = [MRKE %] x ( 1 - [M/R Debuff] ) x (1 - ( [Defense Chance] - [Basic Attack %] x 0.1 - [Debuff Accuracy] ) ) x (1 -[Shield Chance] x [Absorb %] ) x ( 1 - [Damage Reduction] )+ [FTKE %] x (1 - [Debuff Force/Tech] ) x ( 1 - [Resist] ) x (1 - [Shield Chance] x [Absorb %] ) x ( 1 - [DamageReduction] )+ [FTIE %] x ( 1 - [Debuff Force/Tech] ) x ( 1 - [Resist] ) x ( 1 - [Internal Damage Reduction] )
[Absorb %] is calculated based on [Shield], [Defense], [Ability activation rate] and the bosses damage profile. This iscalculated each time to find the Dark Ward | Kinetic Ward absorb contribution and for the Heat Blast | Energy Blastcontribution. See here for the code I am using for Dark Ward | Kinetic Ward.
Currently Juggernauts have an artificially high mitigation because I do not have the current DTPS of the bossesand am working off of the 3.0 TOS and RAV damage outputs. This lower premittigation dtps makes the absorbshield look better than it actually is (flat value vs percentage).
I also currently do not have the damage numbers and percentiles implemented for any non-RAV or TOS bosses andwill be adding them in the future based on getting the new information.
KBN Stats: http://www.swtor.com/community/showthread.php?t=804989Dipstik Stats: http://www.swtor.com/community/showthread.php?t=842859
Optimization Assumptions:
Spoiler HIDE
To solve for the optimal stats many assumptions had to be made. The following is a list of all of the assumptionsthat I can remember making.
Please remember that these results are from a mathematical model, not a simulation or a parse.All DPS are attacking the Operations Target Dummy who have an arbitrarily large but finite amount ofhealth. This is done to allow time averages to be valid because of the extreme time length.Operations Target Dummy has an initial damage reduction goal of 35% and has its Armor value set fromthat and the Character Level (Estimated 8813 at level 65).All Debuffs are applied to the target at all times. These debuffs act like player debuffs not the behavior ofthe target dummy debuffsHealers are healing 3 targets that are taking constant consistent damage.No overhealing occurs nor does any target need more than any otherHealing targets have all healer buffs applied.Tanks are constantly being hit by damage that exactly matches the input profile.This damage profile allows the calculation of the shield rate which is the trigger for Dark Ward | KineticWard and Heat Blast | Energy BlastCurrent Damage profile is the Average Damage Profile. Other damage profiles are available based oncommunity research.No tank DCDs are used unless they are rotational.Mitigation is time averaged. Total Reduction % is the output for tanks.All Class (Legacy) Buffs are active and show up in the outputs. (5% Mastery, 5% Crit Chance, 5%Endurance, 5% Bonus Damages)There is no Server-Client lag.DPS and Healers use Focused Retribution and Serendipitous Assault relics and receive the proc benefitsas a time averaged lump sum.Focused Retribution’s 20s ICD is reduced by Alacrity. Serendipitous Assault’s ICD is NOT reduced byAlacrity.Tanks by default use Reactive Warding and Shield Amplification. This may change based on optimizations.8 hour Anodyne Stims are active.NO adrenals are used.When optimizing for an Item level, ALL Armorings/Mods/Enhancements etc. are of that item level.All Disciplines use the latest 6 set bonus. This statement excludes Classes that have provably better setbonuses from lower tiers (currently not implemented for any class).The DPS two piece set bonus is set have a 50% uptime. This is because of program limitations that requirebuffs to be quantized before Alacrity is calculatedMastery Augments are the default augment choice to be compared against when determining optimalaugments. Mastery was chosen above Power because it provides a tiny (0.01%) amount more dps.Accuracy stat goal is now 684 which adds 9% to accuracy yielding 110% Accuracy. Since exactly 684 ishard to reach using discrete augments and enhancements, the accuracy used was the combination of gearthat combined to the closest value that was still greater than 679. This may be changed in the future to
force greater than 100%.All stated combinations are possible to reach using Best in Slot gear.All valid equipment combinations are iterated through during the testing process by use of the DPScalculation.All aspects of the DPS calculation are based off of time averages for both ability usage and for buffuptime.Proc Rate limited effects are assumed to trigger at exactly the mathematical expected proc rate.Ability Usage is time averaged based off of rotations and cooldowns.Every class has at least one ability they will use as a filler in order to never waste a GCD, this ability has atime averaged usage of the remaining time.Ability Usage is separated into Normal Usage and Execute Usage.Damage Bonuses are additive, this means that any Bonus Damage and Buff based Damage Bonuses areadded together.Some abilities have damage multipliers that are not additive. This is used to handle dot/debuff stacking.AOE 10% debuff is multiplicative, all other debuffs are additive.Execute damage bonuses are multiplicative.Alacrity bonuses are time averaged to equally apply at all times to all abilities for a small amount.All Alacrity is assumed to be invariant so that it cannot misalign ICDs and CDs. (only variable Alacritycauses misalignment, static Alacrity bonuses will never cause misalignment).The number of hits for each ability is based on the base number of hits and then modified by the usage ofother abilities and for healers, the number of targets. (For example in Virulence | Dirty Fighting, each usageof Cull | Wounding Shot adds 4 additional ticks to each of the dots)Abilities that refresh dots cause the dots to stop and then begin again from the beginning of the dot. Tosimulate this, refreshed dots have a single tick and a short usage rate based on the tick rate and therefresh rate.All offensive and energy regen cooldowns are used on cooldown to try and maximize DPS.Energy/Force/Heat Regen is assumed to be at the maximum rate at all times. This was done as part of mysanity checking steps for evaluating a rotation. This is not used in the calculation.The sum of Energy/Force/Heat costs divided by the time averaged usage of all abilities should be 0 or lessafter all resource regeneration abilities are applied. For Crit based regen, the Crit rate is assumed to be30%, which is on the conservative side for the current values of Critcal.All Disciplines are trying to maximize their output by using energy cooldowns ASAP.The sum of the ability usages per second must be equal to 1 ability per GCD (abilities that are longer than aGCD use more than 1 GCD).Standard Health Percent Min and Max are averaged for determining ability damage.Weapon damage Min and Max are averaged for determining ability damage.Multihit abilities with differing hit values such as Ravage | Blade Dance have their coefficients averaged outacross the number of hits.Autocrit effects are time averaged by dividing the CD of the autocrit effect by the ability usage rate.Super Crit! is averaged in by modifying the Critical Damage calculation.Average ability Damage is determined by combining normal damage with the Crit chance with the SuperCrit Chance. [Normal damage]*(1 + ( [Crit Chance%] + [Autocrit CD] / [Usage] ) * [Critical Multiplier%] )]Individual ability DPS is determined by finding the average expected damage per ability activation anddividing this result by the Alacrity modified usage rate.The sum of all ability DPS is the total DPS output of the Discipline.APM is calculated as the sum of ability activations divided by their usage rate. This only counts rotationalcritical abilities and not defensive cooldowns or fluff abilties.Calculations are done using the Imperial Disciplines and classes.Republic Classes yield near identical results. Minor differences only occur when comparing dual wieldingversus single weapon mirrors.It can be assumed that I forgot some or most of the assumptions.
Gearing Sources:
Spoiler HIDE
These are the sources for all of the stats that are shown including all of the class buffs and Anodyne Stims.
Endurance:9* x Armoring (Hilt = Barrel = Armoring) (*Tanks use alternate)9 x Mod7 x Enhancement2 x Implant1 x Earpiece2* x Relic *(DPS and Healers only)14* x [48] Augments (*DPS and Healers only)
1* x [198] Tank Anodyne Stim (*Tank only)2* x [41] Indestructible Crystal (*Tank only)1 x [687] Base Endurance + Datacronsx [1.05 + N] (Class Legacy Buff) + (Discipline Buff, e.g. Assassins)
Mastery:9* x Armoring (Hilt = Barrel = Armoring) (*Tanks use alternate)9 x Mod2 x Implant1 x Earpiece2* x Relic (*Tank only)1* x [198] Anodyne Stim (*DPS and Healers only)1 x [700] Base Mastery1 x [198] Datacronsx [1.05] (Class Legacy Buff)
Power / Defense (“Secondary”)9 x Mod7 x Enhancement2 x Implant1 x Earpiece2 x Relic1 x [81] Anodyne Stim14* x [48] Augments (*Tanks, Power only)
Alacrity / Critical / Accuracy / Absorb / Shield (“Tertiary”)7 x Enhancement2 x Implant1 x Earpiece
Multiple Categories2* x [41] Critical or Power Crystal (*DPS and Healers only)14 x [73] Augments for any Stat
Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
Goblin_Lackey
Yesterday , 11:41 PM | #2 QUOTE
Ultimate Exarch (224 ilvl), Highlighted Hardmode GearFull Stats:
Spoiler HIDE
Ultimate Exarch (224 ilvl)
Marauder - Annihilation || Sentinel - Watchman7180 DPS | 48.2 APM | 5372 Mastery | 2931 Power | 1192 (6xAug) (2xCry) Critical | 913 (1xAug) Alacrity | 679(7xAug) Accuracy
Marauder - Carnage || Sentinel - Combat6900 DPS | 52.7 APM | 5372 Mastery | 2931 Power | 1331 (1xAug) (2xCry) Critical | 774 (6xAug) Alacrity | 679(7xAug) Accuracy
Marauder - Fury || Sentinel - Concentration6760 DPS | 45 APM | 5372 Mastery | 2931 Power | 1236 (2xAug) (2xCry) Critical | 869 (5xAug) Alacrity | 679(7xAug) Accuracy
Juggernaut - Immortal || Guardian - Defence1240 DtPS | 5363 Mastery | 1022 Power | 2931 Defense | 1285 (13xAug) Absorb | 1417 (1xAug) Shield
Juggernaut - Vengeance || Guardian - Vigilance6840 DPS | 39.8 APM | 5372 Mastery | 2931 Power | 1192 (6xAug) (2xCry) Critical | 913 (1xAug) Alacrity | 679(7xAug) Accuracy
Juggernaut - Rage || Guardian - Focus6810 DPS | 44.3 APM | 5372 Mastery | 2931 Power | 1258 (2xCry) Critical | 847 (7xAug) Alacrity | 679 (7xAug)Accuracy
Assassin - Darkness || Shadow - Kinetic Combat1290 DtPS | 5363 Mastery | 1022 Power | 2931 Defense | 1402 (10xAug) Absorb | 1300 (4xAug) Shield
Assassin - Deception || Shadow - Infiltration7090 DPS | 49.3 APM | 5372 Mastery | 2931 Power | 1236 (2xAug) (2xCry) Critical | 869 (5xAug) Alacrity | 679(7xAug) Accuracy
Assassin - Hatred || Shadow - Serenity6940 DPS | 45.1 APM | 5372 Mastery | 2931 Power | 1192 (6xAug) (2xCry) Critical | 913 (1xAug) Alacrity | 679(7xAug) Accuracy
Sorcerer - Corruption || Sage - Seer8650 HPS | 47.2 APM | 5372 Mastery | 2931 Power | 1411 (9xAug) (2xCry) Critical | 1373 (5xAug) Alacrity | 0Accuracy
Sorcerer - Lightning || Sage - Telekinetics6790 DPS | 49.8 APM | 5372 Mastery | 2931 Power | 1287 (5xAug) (2xCry) Critical | 818 (2xAug) Alacrity | 679(7xAug) Accuracy
Sorcerer - Madness || Sage - Balance6810 DPS | 41.3 APM | 5372 Mastery | 2931 Power | 1163 (1xAug) (2xCry) Critical | 942 (6xAug) Alacrity | 679(7xAug) Accuracy
Mercenary - Bodyguard || Commando - Combat Medic8310 HPS | 44.1 APM | 5372 Mastery | 2931 Power | 1579 (9xAug) (2xCry) Critical | 1205 (5xAug) Alacrity | 0Accuracy
Mercenary - Arsenal || Commando - Gunnery6880 DPS | 41.9 APM | 5372 Mastery | 2931 Power | 1236 (2xAug) (2xCry) Critical | 869 (5xAug) Alacrity | 679(7xAug) Accuracy
Mercenary - Innovative Ordinance || Commando - Assault Specialist6980 DPS | 43.4 APM | 5372 Mastery | 2931 Power | 1192 (6xAug) (2xCry) Critical | 913 (1xAug) Alacrity | 679(7xAug) Accuracy
Powertech - Shield Tech || Vanguard - Shield Specialist1300 DtPS | 5363 Mastery | 1022 Power | 2931 Defense | 1037 (5xAug) Absorb | 1665 (9xAug) Shield
Powertech - Advanced Prototype || Vanguard - Tactics7090 DPS | 49.4 APM | 5372 Mastery | 2931 Power | 1258 (2xCry) Critical | 847 (7xAug) Alacrity | 679 (7xAug)Accuracy
Powertech - Pyrotech || Vanguard - Plasmatech6680 DPS | 43.2 APM | 5372 Mastery | 2931 Power | 1214 (4xAug) (2xCry) Critical | 891 (3xAug) Alacrity | 679(7xAug) Accuracy
Sniper - Marksman || Gunslinger - Sharpshooter7080 DPS | 46.9 APM | 5372 Mastery | 2931 Power | 1214 (4xAug) (2xCry) Critical | 891 (3xAug) Alacrity | 679(7xAug) Accuracy
Sniper - Engineering || Gunslinger - Saboteur7230 DPS | 38.6 APM | 5372 Mastery | 2931 Power | 1236 (2xAug) (2xCry) Critical | 869 (5xAug) Alacrity | 679(7xAug) Accuracy
Sniper - Virulence || Gunslinger - Dirty Fighting6840 DPS | 36.4 APM | 5372 Mastery | 2931 Power | 1163 (1xAug) (2xCry) Critical | 942 (6xAug) Alacrity | 679(7xAug) Accuracy
Operative - Medicine || Scoundrel - Sawbones8310 HPS | 43.3 APM | 5372 Mastery | 2931 Power | 1535 (13xAug) (2xCry) Critical | 1249 (1xAug) Alacrity | 0Accuracy
Operative - Concealment || Scoundrel - Scrapper6730 DPS | 45.9 APM | 5372 Mastery | 2931 Power | 1214 (4xAug) (2xCry) Critical | 891 (3xAug) Alacrity | 679(7xAug) Accuracy
Operative - Lethality || Scoundrel - Ruffian6840 DPS | 46.5 APM | 5372 Mastery | 2931 Power | 1163 (1xAug) (2xCry) Critical | 942 (6xAug) Alacrity | 679(7xAug) Accuracy
DPS Ranking:
Spoiler HIDE
Ultimate Exarch (224 ilvl) DPS RankingRank - DPS - vs Average (6915) DPS --- Imperial || Republic01 - 7233 - +4.60% --- Sniper - Engineering || Gunslinger - Saboteur02 - 7178 - +3.80% --- Marauder - Annihilation || Sentinel - Watchman03 - 7092 - +2.57% --- Powertech - Advanced Prototype || Vanguard - Tactics04 - 7089 - +2.52% --- Assassin - Deception || Shadow - Infiltration05 - 7084 - +2.45% --- Sniper - Marksman || Gunslinger - Sharpshooter06 - 6976 - +0.89% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist07 - 6938 - +0.33% --- Assassin - Hatred || Shadow - Serenity08 - 6898 - -0.24% --- Marauder - Carnage || Sentinel - Combat09 - 6881 - -0.49% --- Mercenary - Arsenal || Commando - Gunnery10 - 6839 - -1.10% --- Sniper - Virulence || Gunslinger - Dirty Fighting11 - 6839 - -1.10% --- Operative - Lethality || Scoundrel - Ruffian12 - 6837 - -1.13% --- Juggernaut - Vengeance || Guardian - Vigilance13 - 6815 - -1.45% --- Juggernaut - Rage || Guardian - Focus14 - 6811 - -1.50% --- Sorcerer - Madness || Sage - Balance15 - 6788 - -1.83% --- Sorcerer - Lightning || Sage - Telekinetics16 - 6761 - -2.22% --- Marauder - Fury || Sentinel - Concentration17 - 6732 - -2.64% --- Operative - Concealment || Scoundrel - Scrapper18 - 6677 - -3.43% --- Powertech - Pyrotech || Vanguard - Plasmatech
Statistics:Average DPS: 6915Max - Min DPS: 555DPS Range: 6955 +- 278
Average Critical: 1221Max - Min Critical: 168Critical Range: 1247 +- 84
Average Alacrity: 884Max - Min Alacrity: 168Alacrity Range: 858 +- 84
Healers vs Number of Targets:
Spoiler HIDE
Note: this is all estimation based on a preset rotation / priority list.
Ultimate Exarch (224 ilvl) Healers
Sorcerer - Corruption || Sage - Seer1 Target: 8650 HPS2 Targets: 10880 HPS3 Targets: 11570 HPS4 Targets: 12260 HPS8 Targets: 15010 HPS
Mercenary - Bodyguard || Commando - Combat Medic1 Target: 8310 HPS2 Targets: 9080 HPS3 Targets: 9960 HPS4 Targets: 11020 HPS8 Targets: 13420 HPS
Operative - Medicine || Scoundrel - Sawbones1 Target: 8310 HPS2 Targets: 10510 HPS3 Targets: 13050 HPS4 Targets: 16470 HPS8 Targets: 21140 HPS
Tanks vs Damage Profiles:
Spoiler HIDE
Note: Unlettered Mods and the Relics are Reactive Warding and Shield AmplificationNote: Just using TOS and RAV 3.0 damage values to calculate until more info is known
Ultimate Exarch (224 ilvl) Tanks
Assassin - Darkness || Shadow - Kinetic CombatAverage Damage Profile: 69.5% Reduction: 6075 Endurance | 2931 (0xAug) Defense | 1300 (4xAug) Shield | 1402(10xAug) AbsorbHigh M/R Damage Profile: 75.7% Reduction: 6075 Endurance | 2931 (0xAug) Defense | 1300 (4xAug) Shield | 1402(10xAug) AbsorbMid M/R Damage Profile: 68.3% Reduction: 6075 Endurance | 2931 (0xAug) Defense | 1300 (4xAug) Shield | 1402(10xAug) AbsorbLow M/R Damage Profile: 62.1% Reduction: 6075 Endurance | 2931 (0xAug) Defense | 1285 (13xAug) Shield | 1417(1xAug) Absorb
Powertech - Shield Tech || Vanguard - Shield SpecialistAverage Damage Profile: 69.3% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1665 (9xAug) Shield | 1037(5xAug) AbsorbHigh M/R Damage Profile: 76.1% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1665 (9xAug) Shield | 1037(5xAug) AbsorbMid M/R Damage Profile: 68.3% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1665 (9xAug) Shield | 1037(5xAug) AbsorbLow M/R Damage Profile: 60.7% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1950 (6xAug) Shield | 752(8xAug) Absorb
Juggernaut - Immortal || Guardian - DefenceAverage Damage Profile: 70.7% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1417 (1xAug) Shield | 1285(13xAug) AbsorbHigh M/R Damage Profile: 77% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1417 (1xAug) Shield | 1285(13xAug) AbsorbMid M/R Damage Profile: 69.5% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1417 (1xAug) Shield | 1285(13xAug) AbsorbLow M/R Damage Profile: 62.9% Reduction: 5799 Endurance | 2931 (0xAug) Defense | 1417 (1xAug) Shield | 1285(13xAug) Absorb
Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
Yesterday , 11:41 PM | #3 QUOTE
Exarch (220 ilvl), Hardmode GearFull Stats:
Goblin_LackeySpoiler HIDE
Exarch (220 ilvl)
Marauder - Annihilation || Sentinel - Watchman6900 DPS | 48 APM | 5158 Mastery | 2779 Power | 1160 (6xAug) (2xCry) Critical | 859 (3xAug) Alacrity | 685(5xAug) Accuracy
Marauder - Carnage || Sentinel - Combat6640 DPS | 52.5 APM | 5158 Mastery | 2779 Power | 1275 (1xAug) (2xCry) Critical | 744 (8xAug) Alacrity | 685(5xAug) Accuracy
Marauder - Fury || Sentinel - Concentration6500 DPS | 44.8 APM | 5158 Mastery | 2779 Power | 1202 (2xCry) Critical | 817 (9xAug) Alacrity | 685 (5xAug)Accuracy
Juggernaut - Immortal || Guardian - Defence1260 DtPS | 5141 Mastery | 1022 Power | 2779 Defense | 1252 (4xAug) Absorb | 1370 (10xAug) Shield
Juggernaut - Vengeance || Guardian - Vigilance6580 DPS | 39.6 APM | 5158 Mastery | 2779 Power | 1160 (6xAug) (2xCry) Critical | 859 (3xAug) Alacrity | 685(5xAug) Accuracy
Juggernaut - Rage || Guardian - Focus6550 DPS | 44.1 APM | 5158 Mastery | 2779 Power | 1219 (9xAug) (2xCry) Critical | 800 Alacrity | 685 (5xAug)Accuracy
Assassin - Darkness || Shadow - Kinetic Combat1310 DtPS | 5141 Mastery | 1022 Power | 2779 Defense | 1370 (10xAug) Absorb | 1252 (4xAug) Shield
Assassin - Deception || Shadow - Infiltration6810 DPS | 49.1 APM | 5158 Mastery | 2779 Power | 1202 (2xCry) Critical | 817 (9xAug) Alacrity | 685 (5xAug)Accuracy
Assassin - Hatred || Shadow - Serenity6670 DPS | 44.9 APM | 5158 Mastery | 2779 Power | 1146 (8xAug) (2xCry) Critical | 873 (1xAug) Alacrity | 685(5xAug) Accuracy
Sorcerer - Corruption || Sage - Seer8420 HPS | 47.1 APM | 5158 Mastery | 2779 Power | 1379 (9xAug) (2xCry) Critical | 1325 (5xAug) Alacrity | 0Accuracy
Sorcerer - Lightning || Sage - Telekinetics6530 DPS | 49.7 APM | 5158 Mastery | 2779 Power | 1247 (5xAug) (2xCry) Critical | 772 (4xAug) Alacrity | 685(5xAug) Accuracy
Sorcerer - Madness || Sage - Balance6550 DPS | 41.1 APM | 5158 Mastery | 2779 Power | 1146 (8xAug) (2xCry) Critical | 873 (1xAug) Alacrity | 685(5xAug) Accuracy
Mercenary - Bodyguard || Commando - Combat Medic8070 HPS | 43.9 APM | 5158 Mastery | 2779 Power | 1553 (7xAug) (2xCry) Critical | 1151 (7xAug) Alacrity | 0Accuracy
Mercenary - Arsenal || Commando - Gunnery6620 DPS | 41.8 APM | 5158 Mastery | 2779 Power | 1188 (2xAug) (2xCry) Critical | 831 (7xAug) Alacrity | 685(5xAug) Accuracy
Mercenary - Innovative Ordinance || Commando - Assault Specialist6700 DPS | 43.2 APM | 5158 Mastery | 2779 Power | 1160 (6xAug) (2xCry) Critical | 859 (3xAug) Alacrity | 685(5xAug) Accuracy
Powertech - Shield Tech || Vanguard - Shield Specialist1320 DtPS | 5141 Mastery | 1022 Power | 2779 Defense | 1005 (5xAug) Absorb | 1617 (9xAug) Shield
Powertech - Advanced Prototype || Vanguard - Tactics6810 DPS | 49.2 APM | 5158 Mastery | 2779 Power | 1219 (9xAug) (2xCry) Critical | 800 Alacrity | 685 (5xAug)Accuracy
Powertech - Pyrotech || Vanguard - Plasmatech6420 DPS | 43 APM | 5158 Mastery | 2779 Power | 1174 (4xAug) (2xCry) Critical | 845 (5xAug) Alacrity | 685(5xAug) Accuracy
Sniper - Marksman || Gunslinger - Sharpshooter6810 DPS | 46.7 APM | 5158 Mastery | 2779 Power | 1188 (2xAug) (2xCry) Critical | 831 (7xAug) Alacrity | 685(5xAug) Accuracy
Sniper - Engineering || Gunslinger - Saboteur6950 DPS | 38.5 APM | 5158 Mastery | 2779 Power | 1188 (2xAug) (2xCry) Critical | 831 (7xAug) Alacrity | 685(5xAug) Accuracy
Sniper - Virulence || Gunslinger - Dirty Fighting6580 DPS | 36.3 APM | 5158 Mastery | 2779 Power | 1115 (1xAug) (2xCry) Critical | 904 (8xAug) Alacrity | 685(5xAug) Accuracy
Operative - Medicine || Scoundrel - Sawbones8080 HPS | 43.2 APM | 5158 Mastery | 2779 Power | 1494 (4xAug) (2xCry) Critical | 1210 (10xAug) Alacrity | 0Accuracy
Operative - Concealment || Scoundrel - Scrapper6470 DPS | 45.7 APM | 5158 Mastery | 2779 Power | 1174 (4xAug) (2xCry) Critical | 845 (5xAug) Alacrity | 685(5xAug) Accuracy
Operative - Lethality || Scoundrel - Ruffian6580 DPS | 46.4 APM | 5158 Mastery | 2779 Power | 1115 (1xAug) (2xCry) Critical | 904 (8xAug) Alacrity | 685(5xAug) Accuracy
DPS Ranking:
Spoiler HIDE
Exarch (220 ilvl)
Rank - DPS - vs Average (6650) DPS --- Imperial || Republic01 - 6954 - +4.58% --- Sniper - Engineering || Gunslinger - Saboteur02 - 6904 - +3.82% --- Marauder - Annihilation || Sentinel - Watchman03 - 6815 - +2.48% --- Powertech - Advanced Prototype || Vanguard - Tactics04 - 6815 - +2.48% --- Assassin - Deception || Shadow - Infiltration05 - 6812 - +2.44% --- Sniper - Marksman || Gunslinger - Sharpshooter06 - 6704 - +0.81% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist07 - 6672 - +0.34% --- Assassin - Hatred || Shadow - Serenity08 - 6638 - -0.18% --- Marauder - Carnage || Sentinel - Combat09 - 6615 - -0.52% --- Mercenary - Arsenal || Commando - Gunnery10 - 6579 - -1.06% --- Sniper - Virulence || Gunslinger - Dirty Fighting11 - 6579 - -1.07% --- Operative - Lethality || Scoundrel - Ruffian12 - 6576 - -1.11% --- Juggernaut - Vengeance || Guardian - Vigilance13 - 6554 - -1.44% --- Juggernaut - Rage || Guardian - Focus14 - 6552 - -1.47% --- Sorcerer - Madness || Sage - Balance15 - 6531 - -1.79% --- Sorcerer - Lightning || Sage - Telekinetics16 - 6501 - -2.23% --- Marauder - Fury || Sentinel - Concentration17 - 6474 - -2.64% --- Operative - Concealment || Scoundrel - Scrapper18 - 6420 - -3.45% --- Powertech - Pyrotech || Vanguard - Plasmatech
Statistics:Average DPS: 6650Max - Min DPS: 534DPS Range: 6687 +- 267
Average Critical: 1182Max - Min Critical: 160Critical Range: 1195 +- 80
Average Alacrity: 837Max - Min Alacrity: 160Alacrity Range: 824 +- 80
Healers vs Number of Targets:
Spoiler HIDE
Note: this is all estimation based on a preset rotation / priority list.
Exarch (220 ilvl) Healers
Sorcerer - Corruption || Sage - Seer1 Target: 8420 HPS2 Targets: 10580 HPS3 Targets: 11250 HPS4 Targets: 11920 HPS8 Targets: 14600 HPS
Mercenary - Bodyguard || Commando - Combat Medic1 Target: 8070 HPS2 Targets: 8820 HPS3 Targets: 9680 HPS4 Targets: 10700 HPS8 Targets: 13040 HPS
Operative - Medicine || Scoundrel - Sawbones1 Target: 8080 HPS2 Targets: 10210 HPS3 Targets: 12690 HPS4 Targets: 16010 HPS8 Targets: 20560 HPS
Tanks vs Damage Profiles:
Spoiler HIDE
Note: Unlettered Mods and the Relics are Reactive Warding and Shield AmplificationNote: Just using TOS and RAV 3.0 damage values to calculate until more info is known
Exarch (220 ilvl) Tanks
Assassin - Darkness || Shadow - Kinetic CombatAverage Damage Profile: 69.1% Reduction: 5836 Endurance | 2779 (0xAug) Defense | 1252 (4xAug) Shield | 1370(10xAug) AbsorbHigh M/R Damage Profile: 75.2% Reduction: 5836 Endurance | 2779 (0xAug) Defense | 1252 (4xAug) Shield | 1370(10xAug) AbsorbMid M/R Damage Profile: 67.9% Reduction: 5836 Endurance | 2779 (0xAug) Defense | 1252 (4xAug) Shield | 1370(10xAug) AbsorbLow M/R Damage Profile: 61.7% Reduction: 5836 Endurance | 2779 (0xAug) Defense | 1238 (6xAug) Shield | 1384(8xAug) Absorb
Powertech - Shield Tech || Vanguard - Shield SpecialistAverage Damage Profile: 69% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1617 (9xAug) Shield | 1005(5xAug) AbsorbHigh M/R Damage Profile: 75.7% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1617 (9xAug) Shield | 1005(5xAug) Absorb
Mid M/R Damage Profile: 67.9% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1617 (9xAug) Shield | 1005(5xAug) AbsorbLow M/R Damage Profile: 60.4% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1923 (11xAug) Shield | 699(3xAug) Absorb
Juggernaut - Immortal || Guardian - DefenceAverage Damage Profile: 70.3% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1370 (10xAug) Shield | 1252(4xAug) AbsorbHigh M/R Damage Profile: 76.7% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1370 (10xAug) Shield |1252 (4xAug) AbsorbMid M/R Damage Profile: 69.2% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1370 (10xAug) Shield | 1252(4xAug) AbsorbLow M/R Damage Profile: 62.6% Reduction: 5570 Endurance | 2779 (0xAug) Defense | 1370 (10xAug) Shield | 1252(4xAug) Absorb
Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
Goblin_Lackey
Yesterday , 11:42 PM | #4 QUOTE
Defiant (216 ilvl), Storymode GearFull Stats:
Spoiler HIDE
Defiant (216)
Marauder - Annihilation || Sentinel - Watchman6650 DPS | 47.8 APM | 4969 Mastery | 2639 Power | 1122 (8xAug) (2xCry) Critical | 821 (5xAug) Alacrity | 681(1xAug) Accuracy
Marauder - Carnage || Sentinel - Combat6400 DPS | 52.2 APM | 4969 Mastery | 2680 (1xCry) Power | 1233 (8xAug) (1xCry) Critical | 669 (5xAug) Alacrity |681 (1xAug) Accuracy
Marauder - Fury || Sentinel - Concentration6260 DPS | 44.6 APM | 4969 Mastery | 2639 Power | 1183 (13xAug) (2xCry) Critical | 760 Alacrity | 681 (1xAug)Accuracy
Juggernaut - Immortal || Guardian - Defence1280 DtPS | 4933 Mastery | 1022 Power | 2639 Defense | 1216 Absorb | 1326 (14xAug) Shield
Juggernaut - Vengeance || Guardian - Vigilance6340 DPS | 39.5 APM | 4969 Mastery | 2639 Power | 1122 (8xAug) (2xCry) Critical | 821 (5xAug) Alacrity | 681(1xAug) Accuracy
Juggernaut - Rage || Guardian - Focus6310 DPS | 43.9 APM | 4969 Mastery | 2639 Power | 1183 (13xAug) (2xCry) Critical | 760 Alacrity | 681 (1xAug)Accuracy
Assassin - Darkness || Shadow - Kinetic Combat1330 DtPS | 4933 Mastery | 1022 Power | 2639 Defense | 1338 (10xAug) Absorb | 1204 (4xAug) Shield
Assassin - Deception || Shadow - Infiltration6560 DPS | 48.8 APM | 4969 Mastery | 2639 Power | 1183 (13xAug) (2xCry) Critical | 760 Alacrity | 681 (1xAug)Accuracy
Assassin - Hatred || Shadow - Serenity6430 DPS | 44.8 APM | 4969 Mastery | 2639 Power | 1110 (12xAug) (2xCry) Critical | 833 (1xAug) Alacrity | 681(1xAug) Accuracy
Sorcerer - Corruption || Sage - Seer
8210 HPS | 47 APM | 4969 Mastery | 2639 Power | 1335 (13xAug) (2xCry) Critical | 1289 (1xAug) Alacrity | 0Accuracy
Sorcerer - Lightning || Sage - Telekinetics6290 DPS | 49.5 APM | 4969 Mastery | 2639 Power | 1213 (3xAug) (2xCry) Critical | 730 (10xAug) Alacrity | 681(1xAug) Accuracy
Sorcerer - Madness || Sage - Balance6310 DPS | 41 APM | 4969 Mastery | 2639 Power | 1110 (12xAug) (2xCry) Critical | 833 (1xAug) Alacrity | 681(1xAug) Accuracy
Mercenary - Bodyguard || Commando - Combat Medic7850 HPS | 43.8 APM | 4969 Mastery | 2639 Power | 1511 (5xAug) (2xCry) Critical | 1113 (9xAug) Alacrity | 0Accuracy
Mercenary - Arsenal || Commando - Gunnery6370 DPS | 41.7 APM | 4969 Mastery | 2639 Power | 1140 (2xAug) (2xCry) Critical | 803 (11xAug) Alacrity | 681(1xAug) Accuracy
Mercenary - Innovative Ordinance || Commando - Assault Specialist6450 DPS | 43 APM | 4969 Mastery | 2639 Power | 1128 (6xAug) (2xCry) Critical | 815 (7xAug) Alacrity | 681(1xAug) Accuracy
Powertech - Shield Tech || Vanguard - Shield Specialist1330 DtPS | 4933 Mastery | 1022 Power | 2639 Defense | 973 (5xAug) Absorb | 1569 (9xAug) Shield
Powertech - Advanced Prototype || Vanguard - Tactics6560 DPS | 49 APM | 4969 Mastery | 2639 Power | 1183 (13xAug) (2xCry) Critical | 760 Alacrity | 681 (1xAug)Accuracy
Powertech - Pyrotech || Vanguard - Plasmatech6180 DPS | 42.9 APM | 4969 Mastery | 2639 Power | 1140 (2xAug) (2xCry) Critical | 803 (11xAug) Alacrity | 681(1xAug) Accuracy
Sniper - Marksman || Gunslinger - Sharpshooter6560 DPS | 46.6 APM | 4969 Mastery | 2639 Power | 1140 (2xAug) (2xCry) Critical | 803 (11xAug) Alacrity | 681(1xAug) Accuracy
Sniper - Engineering || Gunslinger - Saboteur6700 DPS | 38.4 APM | 4969 Mastery | 2639 Power | 1140 (2xAug) (2xCry) Critical | 803 (11xAug) Alacrity | 681(1xAug) Accuracy
Sniper - Virulence || Gunslinger - Dirty Fighting6340 DPS | 36.1 APM | 4969 Mastery | 2639 Power | 1110 (12xAug) (2xCry) Critical | 833 (1xAug) Alacrity | 681(1xAug) Accuracy
Operative - Medicine || Scoundrel - Sawbones7870 HPS | 43.1 APM | 4969 Mastery | 2639 Power | 1450 (2xCry) Critical | 1174 (14xAug) Alacrity | 0 Accuracy
Operative - Concealment || Scoundrel - Scrapper6240 DPS | 45.6 APM | 4969 Mastery | 2639 Power | 1140 (2xAug) (2xCry) Critical | 803 (11xAug) Alacrity | 681(1xAug) Accuracy
Operative - Lethality || Scoundrel - Ruffian6340 DPS | 46.1 APM | 4969 Mastery | 2639 Power | 1110 (12xAug) (2xCry) Critical | 833 (1xAug) Alacrity | 681(1xAug) Accuracy
DPS Ranking:
Spoiler HIDE
Defiant (216)
Rank - DPS - vs Average (6405) DPS --- Imperial || Republic01 - 6696 - +4.55% --- Sniper - Engineering || Gunslinger - Saboteur02 - 6651 - +3.84% --- Marauder - Annihilation || Sentinel - Watchman03 - 6562 - +2.45% --- Assassin - Deception || Shadow - Infiltration04 - 6559 - +2.41% --- Powertech - Advanced Prototype || Vanguard - Tactics05 - 6558 - +2.39% --- Sniper - Marksman || Gunslinger - Sharpshooter06 - 6453 - +0.75% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist07 - 6427 - +0.35% --- Assassin - Hatred || Shadow - Serenity08 - 6398 - -0.11% --- Marauder - Carnage || Sentinel - Combat09 - 6371 - -0.53% --- Mercenary - Arsenal || Commando - Gunnery10 - 6339 - -1.03% --- Operative - Lethality || Scoundrel - Ruffian11 - 6338 - -1.04% --- Sniper - Virulence || Gunslinger - Dirty Fighting12 - 6335 - -1.09% --- Juggernaut - Vengeance || Guardian - Vigilance13 - 6314 - -1.42% --- Juggernaut - Rage || Guardian - Focus14 - 6313 - -1.44% --- Sorcerer - Madness || Sage - Balance15 - 6292 - -1.75% --- Sorcerer - Lightning || Sage - Telekinetics16 - 6262 - -2.23% --- Marauder - Fury || Sentinel - Concentration17 - 6236 - -2.64% --- Operative - Concealment || Scoundrel - Scrapper18 - 6183 - -3.46% --- Powertech - Pyrotech || Vanguard - Plasmatech
Statistics:Average DPS: 6405Max - Min DPS: 513DPS Range: 6440 +- 257
Average Critical: 1149Max - Min Critical: 123Critical Range: 1172 +- 62
Average Alacrity: 791Max - Min Alacrity: 164Alacrity Range: 751 +- 82
Healers vs Number of Targets:
Spoiler HIDE
Note: this is all estimation based on a preset rotation / priority list. Gear changes
Defiant (216) Healer
Sorcerer - Corruption || Sage - Seer1 Target: 8210 HPS2 Targets: 10310 HPS3 Targets: 10970 HPS4 Targets: 11620 HPS8 Targets: 14220 HPS
Mercenary - Bodyguard || Commando - Combat Medic1 Target: 7850 HPS2 Targets: 8580 HPS3 Targets: 9410 HPS4 Targets: 10410 HPS8 Targets: 12690 HPS
Operative - Medicine || Scoundrel - Sawbones1 Target: 7870 HPS2 Targets: 9940 HPS3 Targets: 12350 HPS4 Targets: 15590 HPS8 Targets: 20010 HPS
Tanks vs Damage Profiles:
Spoiler HIDE
Note: Unlettered Mods and the Relics are Reactive Warding and Shield AmplificationNote: Just using TOS and RAV 3.0 damage values to calculate until more info is known
Defiant (216) Tanks
Assassin - Darkness || Shadow - Kinetic CombatAverage Damage Profile: 68.7% Reduction: 5585 Endurance | 2639 (0xAug) Defense | 1204 (4xAug) Shield | 1338(10xAug) AbsorbHigh M/R Damage Profile: 74.8% Reduction: 5585 Endurance | 2639 (0xAug) Defense | 1204 (4xAug) Shield | 1338(10xAug) AbsorbMid M/R Damage Profile: 67.5% Reduction: 5585 Endurance | 2639 (0xAug) Defense | 1204 (4xAug) Shield | 1338(10xAug) AbsorbLow M/R Damage Profile: 61.4% Reduction: 5585 Endurance | 2639 (0xAug) Defense | 1192 (8xAug) Shield | 1350(6xAug) Absorb
Powertech - Shield Tech || Vanguard - Shield SpecialistAverage Damage Profile: 68.5% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1569 (9xAug) Shield | 973(5xAug) AbsorbHigh M/R Damage Profile: 75.2% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1569 (9xAug) Shield | 973(5xAug) AbsorbMid M/R Damage Profile: 67.5% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1569 (9xAug) Shield | 973(5xAug) AbsorbLow M/R Damage Profile: 60% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1557 (13xAug) Shield | 985(1xAug) Absorb
Juggernaut - Immortal || Guardian - DefenceAverage Damage Profile: 69.9% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1326 (14xAug) Shield | 1216(0xAug) AbsorbHigh M/R Damage Profile: 76.2% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1326 (14xAug) Shield |1216 (0xAug) AbsorbMid M/R Damage Profile: 68.7% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1326 (14xAug) Shield | 1216(0xAug) AbsorbLow M/R Damage Profile: 62.3% Reduction: 5331 Endurance | 2639 (0xAug) Defense | 1326 (14xAug) Shield | 1216(0xAug) Absorb
Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
Goblin_Lackey
Yesterday , 11:42 PM | #5 QUOTE
Additional References and Information
About the Author:
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Links to my work for this post:
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Key References and People:
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Individual Class notes:
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Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
Goblin_Lackey
Yesterday , 11:43 PM | #6 QUOTE
Reserved for the day I may need it.
Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
Goblin_Lackey
Yesterday , 11:43 PM | #7 QUOTE
Also reserved for future usage.
Bant The Fat and Pink.
Co-GM of Psy-Ops on The Harbinger
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