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HIT DAMAGE STRENGTH HIT DAMAGE DR ' POINTS THRESHOLD (BREAK DC') OBJECT DR' POINTS THRESHOLD ... (comli nk) 5 1 (1 0) Me sh tape 1 15 20 (20) Diminutive (data pad) I 5 I (10) ] Liquid cable 2 19 28 (24) Tiny (compu ter) 2 5 1(10) Syntherope 4 20 30 (25) Small (st orage bin) 2 3 6 4 (1 2) ] Chain 10 S 26 32 (26) Medium (de s k) 5 5 10 10 (15) Binder cuffs 10 20 25 40 (30) (bed) 5 10 20 10 (lS) ] I I.oc:b Huge (con f erence table) 10 10 35 20 (20) Cheap 1 5 1 (10) Gargantuan (small bridge) 10 20 55 40(30) ] Average 5 10 10 (IS) r Co los sa l (hou s e) 10 30 85 80 (50) Good 5 .;!.. 10 IS 20 (20) High 10 120 30 50 {35} Com puter console 5 10 10 (15) Ultrahigh secur ity 20 ISO 35 60 (40) Tiny (hold-out blaster) 5 2 10 10(15} :::J Barriers Weapon , Smal l (blaster pistol ) 5 5 12 15 (17) Metal bar s (2 cm thick) 10 30 25 Weapon, Medium (blaster rifle) 5 10 IS 20 (20) ::J Permamte wall (30 cm thick) 10 150 30 Weapon, Large (heavy blaster rifle) 10 10 17 25 (25) Metal wall or hull (IS cm thick) 10 150 35 ---, Weapon , Huge (E- Web) 10 20 30 30 (30) Wooden door (5 cm thick) 5 25 10 Metal door or airlock (5 cm thick) 10 50 30 2 The DC of the Strength check to di sable the object. Blast door (50 cm thick) 1 Lightsabers ign ore on object's damage reduction. BLACK MARKET Paper (flimsiplast, durasheet) FEE' COST DC REQUIRED R ope (syntherope, liquid cable) I per cm of th ickness 5% x2 10 1 day Soft plastic (synthmesh, synthleather) 1 per cm of thickness lODlo x3 15 2 days G lass (duraple x, plastex) 1 per cm of thickness - 20 % x4 20 5 days Ice or delirate crystal I p er cm of thickness 25 10 days C eramic (ceramis teel) 1 per cm of th ickne ss H ard plastic (duraplast, plasteel) 2 2 per cm of thickness W ood (synthwood or any na tu ra l var i ety) 5 5 per em of th ickness Li ght metal (transparisteel) 5 5 per em of th i ckness S tone (permacrete, f erroc rete) 10 5 per cm of thickness Metal (durasteel, quadan ium steel) 10 10 per cm of thickness H eav y metal (duran ium, lanthanide) 15 per cm of thickne ss E xotic metal (neutronium, Mandalorian steel) 20 per cm of thickness POINT BLANK (NO PENALTY) SHORT (-2 ATTACK) 0-50 squares SHOO s quares 1 01 - 250 squares 251-500 squares 0- 20 square s 21- 40 square s 41 - 60 squ a res 61 - 80 s quares 0- 30 squ ares 31- 60 squar es 61-1 50 squares 151-300 squares Simple weapo ns' 0- 20 s qu a re s 21-40 squa res 41 - 60 s qu ares 61-8 0 s qua res Thr own weapons' 0- 6 s quare 7 -8 9- 10 squar es 11-12 squares LONG (-10 ATTACK) I Irreludes bows, slings, and e nr rgy / wl l.s from atla tls and ces tas. 2 In c ludes gre nades anr i thrown melee we apons such as spe ar s and liQhtsabe rs .

Star Wars (Saga Edition) GM Screen

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HIT DAMAGE STRENGTH HIT DAMAGE

DR' POINTS THRESHOLD (BREAK DC' ) OBJECT DR' POINTS THRESHOLD ~...

Fi n~ (comlink) 5 1 (10) Mesh tape 1 15 20 (20)

Diminutive (data pad) I 5 I (10) ] Liquid cable 2 19 28 (24)

Tiny (computer) 2 5 1(10) Syntherope 4 20 30 (25)

Small (storage bin) 2 3 6 4 (12) ] Chain 10 S 26 32 (26)

Medium (desk) 5 5 10 10 (15) Binder cuffs 10 20 25 40 (30)

Larg~ (bed) 5 10 20 10 (lS) ] II.oc:b Huge (conference table) 10 10 35 20 (20) Cheap 1 5 1 (10)

Gargantuan (small bridge) 10 20 55 40(30) ] Average 5 10 10 (IS) r

Colossa l (house) 10 30 85 80 (50) Good 5 .;!.. 10 IS 20 (20)

-~--- ~~---

High s~curity 10 120 30 50 {35}

Computer console 5 10 10 (15) Ultrahigh security 20 ISO 35 60 (40)

W~apon, Tiny (hold-out blaster) 5 2 10 10(15} :::J Barriers Weapon, Smal l (blaster pistol) 5 5 12 15 (17) Metal bars (2 cm thick) 10 30 25

Weapon, Medium (blaster rifle) 5 10 IS 20 (20) ::J Permamte wall (30 cm thick) 10 150 30

Weapon, Large (heavy blaster rifle) 10 10 17 25 (25) Metal wall or hull (IS cm thick) 10 150 35 ---,

Weapon, Huge (E-Web) 10 20 30 30 (30) Wooden door (5 cm thick) 5 25 10 ~ Metal door or airlock (5 cm thick) 10 50 30

2 The DC of the Strength check to disable the object. Blast door (50 cm thick) 1 Lightsabers ignore on object's damage reduction.

BLACK MARKET Paper (flimsiplast, durasheet) FEE' COST DC REQUIRED Rope (syntherope, liquid cable) I per cm of th ickness 5% x2 10 1day Soft plastic (synthmesh, synthleather) 1 per cm of thickness

lODlo x3 15 2 daysGlass (duraplex, plastex) 1 per cm of thickness ­

20% x4 20 5 daysIce or delirate crystal I per cm of thickness

25 10 daysCeramic (ceramisteel) 1 per cm of th ickness

Hard plastic (duraplast, plasteel) 2 2 per cm of thickness

Wood (synthwood or any na tu ra l variety) 5 5 per em of th ickness

Light metal (transparisteel) 5 5 per em of th ickness

Stone (permacrete, ferrocrete) 10 5 per cm of thickness

Metal (durasteel, quadanium steel) 10 10 per cm of thickness

Heavy metal (duranium, lanthanide) 15 per cm of thickness

Exotic metal (neutronium, Mandalorian steel) 20 per cm of thickness

POINT BLANK (NO PENALTY) SHORT (-2 ATTACK)

0-50 squares SHOO squares 101 - 250 squares 251-500 squares

0-20 squares 21- 40 squares 41 - 60 squares 61 - 80 squares

0-30 squares 31- 60 squares 61-1 50 squares 151-300 squares

Simple weapons' 0-20 squares 21-40 squa res 41 - 60 squares 61-80 squares

Thrown weapons' 0- 6 square 7 -8 squa r~s 9-10 squares 11-12 squares

LONG (-10 ATTACK)

I Irreludes bows, slings, and enrrgy /wll.s hurl~d from atlatls and cestas. 2 Includes grenades anri thrown melee weapons such as spears and liQhtsabers.

Swifl

Standard

2 swift actions

Attack an object Standard

Attack with a melee/ranged Standard - _ Has concealment

weapon

Swift

Sta ndard

Full round

Standard

Standard

Draw/holster weapon Move

Swift

Swift

Standard

Full round

Standard

Move

swift actions II~ Attack with avehicle weapon

Stand up from prone Move • Avoid collision

Swift -~--­ Dogfight

Full stop Increase vehicle speed

MODIFIER

Target is conSidered h('lpless

You gain a +2 on melee attack sagainst the target

Target is denied Dexterity bonus to Reflex Defense

You take a -2 penalty to attack rolls/-5 penalty to Perception

checks against the target

Target gains +5 cover bonus to Reflex Defense

Target gains +10 cover bonus to Reflex Defense

You take a -5 penalty to attack rolls/-5 penalty to Perception

checks against the target

Target cannot be attacked

TYPE Full round Standard Standard Reaction Standard Swift Swift Move Swift Full round 3 swift actions

SIZE

Fine

Dim inutive

Tiny

Small

Medium

Large

Huge

Garaantuan

EXAMPLE

Insect

Grenade

Mouse droid

Jawa

Human

Speeder bike

Landspeeder

ARC-170

CHARACTER SCALE (IN SQUARES) POINT BLANK SHORT MEDIUM LONG POINT BLANK

0-120 121-240 241-600 60H,200 0-1 0-300 301-600 60H,500 1,501-3,000 0-2

--­0-150 151-300 301-750 75H ,500 0-1 --­0-450 451-900 901-2,250 2,251-4,500 0- 3

~--0-150 151-300 301-750 751-1,500 0-1 0-150 151-300 30 1-750 75H,500 0-1

ru rbolOiser' 0-600 60H,200 1,201-3,000 3,001 ­6,000 0-4 1 This weapon can be mounted only on a v~hicle ofCol05sal (frigate) size or lorg er.

DEFENSE MOD SPACE

+10 --­ <1 square

+5 <1 square---­+2 <1 square--­+1 1 square

--­+0

-~~.

1square

-1 2x2 squares ---­

-2 3x3 squares

-5

STARSHIP SCALE (IN SQUARES) SHORT MEDIUM LONG

2 3-4 5-8

3-4 5-10 11-20 --­2 3-5 6-10

--­4-6 7-15 16-30

--=------­

2 3-5 6-10

2 3-5 --­

5-8 9-20

0 Notice a l arge creature

5 Climb a knotted rope

10 Gathrr local news and rumors

15 Perform first aid

20 Sabotage an electronic device

25 Escape binder cuffs

30 Jump a 10-meter chasm

35 Climb an overhanging balcony in the rain

40 Convince a Sith Lord that you

Common citizen;

no significant training

Has some natural aptitude or

tra ining

Among the best in the city or

on the continent

Among the best on the planet or in the system

Among the best in the sector

Among the best in the region (Core, Mid-Rim, etc.)

Slope too steep to walk up; knotted rope wi th a wall to brace against.

Rope with a wall to brace against or aknotted rope, but not both.

Surface with ledges to hold onto and stand on, such as a very rough wall.

Surface with adequate handholds and footholds (natural or artificial). such as a very rough natural rock surface or a tree; an unknotted rope.

Uneven surface with some narrow handholds and footholds.

Rough surface, such as a natural rock wall or a brick wall.

Overhang or ceiling with handholds but no footholds.

Perfectly smooth, flat, vertical surfaces cannot be climbed .

Climbing inside an air duct or other location where you can brace

against two opposite walls (reduces normal DC by 10).

Climbing a corner where you can brace against perpendicular walls (reduces normal DC by 5) .

Surface is slippery (increases normal DC by 5).

Takes risks to harm you, usually attacking on sight

Wishes you ill but won't go out of its way to harm you

Regards you as neither a threat nor an ally and

probably doesn't attack you

Wishes you well but won't take life-threatening risks on your behalf

Treats you as a hostile intruder and attempts to trace your location and isolate your connection.

Treats you as an unauthorized user and blocks your access to its programs and information.

Treats you as a guest or visitor and grants you access to nonsecret programs and information

(as long as this does not conflict with previous commands) .

Treat~ you as an authorized user and grants you access to any programs and nonsecret information (as long as this does not conflict with previous commands) . You may add any equipment bonus provided by the computer to your Use Computer checks.

Treats you as if you are its owner or administrator, granting access to all of its programsand information (even if doing so ovwides previous commands). You may add any equipment bonu~ provided by the com puter to your Use Computer checks.

DECEPTION MODIFIER DESCRIPTION

Simple +5 A ~i mple deception works in the

target's favor or matches the target's expectations, and it requires nothing you don't have on hand.

Moderate +0, A moderate deception is believable and

-5

-10

-20

doesn't affect the target much one way or the other, and you have most of the props you need.

A difficult deception is a little hard to believe, puts the target at some kind of risk, or undergoes scrutiny.

An incredible deception is hard to believe, presents a sizable risk to the target, or requires passing intense scrutiny.

An unlikely deception is almost too unlikely to consider or requires material

you just don't have.

DC

15 1 minute

20 10 minutes

25 1 hour

CHALLENGE LEVEL

0 0 , 7

1 200 8

2 400 9

3 600 10

4 800 11

5 1,000 12

6 1,200 13

Swift

Swift

Full Round

Standard

Standard

Standard

Standard

Standard

Standard

Standard

Standard

Reaction

Reaction

Standard

Free

XP AWARD'

You

You

Ont target you have met

One target within 6 squares and line of sight

One target within 6 squares or line of sight

One target within 6 squares and line of sight

One target within 6 squares and line of sight

One target within 6 squares or line of sight

One target within 12 squares and line of sight

One target within 12 squares and line of sight

One target within 6 squares or line of sight

One energy attack against you

ane Force power directed at you

One Force-using creature with a Dark Side Score of

1+ within 12 squares and line of sight

You

CHALLENGE LEVEL

1,400 I 14

1,600 15

1,800 ] r- 16

2,000 17

2,200 18

2,400 19

2,600 20

Dark Side

Dark Side

Mind-affecting

Light Side

XPAWARD'

2,800

3,000

3,200

3,400

3,600

3,800

4,000

1 Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive onc-tenth XP for anything with a Challenge Level equal to or less than their character levr/- 5.