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Star Wars Roleplaying Game (Wizards of the Coast) From Wikipedia, the free encyclopedia For other types of Star Wars role-playing game, see Star Wars role-playing games. Star Wars Roleplaying Game Star Wars Roleplaying Game Revised Core Rulebook Designer(s) Bill Slavicsek, Andy Collins, [1] JD Wiker Publisher(s) Wizards of the Coast Publication date 2000 2002 (Revised edition) 2007 (Saga Edition) Genre(s) Science fiction (Space opera) System(s) d20 System The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system. The game covers three major eras coinciding with major events in the Star Wars universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order. An earlier but unrelated Star Wars role-playing game was published by West End Games between 1987 and 1999. Bill Slavicsek was one of the designers of that former game as well. This game from Wizards of the Coast is currently out of print. The current official Star Wars role-playing game is the game of same title published by Fantasy Flight Games. Contents

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Page 1: Star Wars Roleplaying Game

Star Wars Roleplaying Game (Wizards of the

Coast)

From Wikipedia, the free encyclopedia

For other types of Star Wars role-playing game, see Star Wars role-playing games.

Star Wars

Roleplaying Game

Star Wars Roleplaying Game

Revised Core Rulebook

Designer(s)

Bill Slavicsek, Andy Collins,[1]

JD

Wiker

Publisher(s) Wizards of the Coast

Publication

date

2000

2002 (Revised edition)

2007 (Saga Edition)

Genre(s) Science fiction (Space opera)

System(s) d20 System

The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars

universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published

by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga

Edition of the game, which made major changes in an effort to streamline the rules system.

The game covers three major eras coinciding with major events in the Star Wars universe,

namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order.

An earlier but unrelated Star Wars role-playing game was published by West End Games

between 1987 and 1999. Bill Slavicsek was one of the designers of that former game as well.

This game from Wizards of the Coast is currently out of print. The current official Star Wars

role-playing game is the game of same title published by Fantasy Flight Games.

Contents

Page 2: Star Wars Roleplaying Game

1 Original and revised editions

o 1.1 Species and classes

o 1.2 Original and revised editions releases

2 Saga Edition

o 2.1 Saga Releases

3 References

4 External links

Original and revised editions

The Original Star Wars Roleplaying was originally published by West End Games as a d6

product, enjoying many years of play before WEG went bankrupt.

The d20 rebooted Star Wars Roleplaying Game originally came out around the time of the

release of Star Wars Episode I: The Phantom Menace. It included statistics for many of the

major characters of that movie. The later Revised game included material from Attack of the

Clones and changed various feats and classes.

The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit

points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A

character gains Vitality points just like hit points in other d20 games, and rolls for them each

level and adds their Constitution bonus. A character's Wound points are equal to their

Constitution score.

Most game mechanics are familiar to players of Dungeons & Dragons and other d20-based

games. Characters have six ability scores, a class and level, feats, and skills. Most actions are

resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds

the difficulty, the check succeeds.

Species and classes

As with most d20 System games, Star Wars offers playable races (called species) and classes

to the Player Characters (PCs).

The species of Star Wars d20 that are included with the Revised Core Rulebook are: Humans,

Bothans, Cereans, Duros, Ewoks, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren,

Rodians, Sullustans, Trandoshans, Twi'leks, Wookiees, and Zabrak and the unusual option for

d20 games, Droid (this is unusual because it allows you to create your own race to an extent,

and also you are ruled - technically mastered - by another player).

The character classes are Fringer, Noble, Scoundrel, Soldier, Force Adept, Jedi Guardian, Jedi

Consular, Scout, and Tech Specialist (added with the Revised Edition). Prestige classes allow

advanced characters who wish to specialize in certain suites of abilities to join a class devoted

to them. For example, Jedi with special talents at helping others can choose to specialize as a

Jedi Healer, while a blaster-wielding mercenary might earn a reputation as a Bounty Hunter.

The core rulebook includes the Jedi Master, Jedi Ace, Crime lord, Elite Trooper, Starship

Ace, Officer, Darkside Marauder, and Darkside Devotee. Supplements to the core rulebook

introduce many more prestige classes.

Page 3: Star Wars Roleplaying Game

Saga edition changed things around and made Force Adept a prestige class.

Original and revised editions releases

The following books are available for the original edition.

Title Date Pages ISBN

Star Wars: Roleplaying Game Core

Rulebook

November

2000 288

ISBN 978-0-7869-1793-

8

Character Record Sheets November

2000 32

ISBN 978-0-7869-1795-

2

Invasion of Theed November

2000 96

ISBN 978-0-7869-1792-

1

Secrets of Naboo December 2000 96 ISBN 978-0-7869-1794-

5

Gamemaster Screen February 2001 8 ISBN 978-0-7869-1833-

1

Living Force Campaign Guide March 2001 64 ISBN 978-0-7869-1963-

5

Rebellion Era Sourcebook May 2001 160 ISBN 978-0-7869-1837-

9

Secrets of Tatooine May 2001 96 ISBN 978-0-7869-1839-

3

The Dark Side Sourcebook August 2001 160 ISBN 978-0-7869-1849-

2

Alien Anthology October 2001 128 ISBN 978-0-7869-2663-

3

Starships of the Galaxy December 2001 96 ISBN 978-0-7869-1859-

1

The New Jedi Order Sourcebook February 2002 160 ISBN 978-0-7869-2777-

7

Tempest Feud March 2002 128 ISBN 978-0-7869-2778-

4

The following books are available for the revised edition.

Title Date Pages ISBN

Star Wars: Roleplaying Game Revised Core

Rulebook May 2002 384

ISBN 978-0-7869-

2876-7

Power of the Jedi Sourcebook August 2002 160 ISBN 978-0-7869-

2781-4

Arms and Equipment Guide October

2002 96

ISBN 978-0-7869-

2782-1

Coruscant and the Core Worlds January

2003 160

ISBN 978-0-7869-

2879-8

Ultimate Alien Anthology April 2003 224 ISBN 978-0-7869-

Page 4: Star Wars Roleplaying Game

2888-0

Hero's Guide June 2003 160 ISBN 978-0-7869-

2883-5

Galactic Campaign Guide August 2003 160 ISBN 978-0-7869-

2892-7

Geonosis and the Outer Rim Worlds March 2004 160 ISBN 978-0-7869-

3133-0

Ultimate Adversaries July 2004 160 ISBN 978-0-7869-

3054-8

Saga Edition

Star Wars: Roleplaying Game - Saga Edition Core

Rulebook

Star Wars: Roleplaying Game - Saga Edition Core

Rulebook

Designer(s)

Christopher Perkins, Owen K.C.

Stephens, Rodney Thompson

Publisher(s) Wizards of the Coast

Publication

date June 5, 2007

Genre(s) Science fiction (Space opera)

System(s) d20 System

On June 5, 2007, Wizards released Star Wars: Roleplaying Game - Saga Edition Core

Rulebook. The game was streamlined to be easier to play and a greater emphasis was placed

on miniatures. Some of the major changes include:

Standard hit points have replaced the former Wounds/Vitality system. Each character

begins first level with three times their maximum hit die in hit points based on their

class which is modified by the character's Constitution bonus. Jedi and Soldiers for

instance, have a hit die of d10, and begin 1st level with 30 hit points + Con bonus.

Characters then roll a hit die for additional hit points as they progress in level.

Characters also have a Condition Track which measures how much they are currently

Page 5: Star Wars Roleplaying Game

impaired. If Damage from a single attack exceeds the damage threshold, the PC is

moved down the condition track. Each level of the track enforces progressively worse

penalties until the PC is knocked out. Further damage can kill the character.

The number of character classes have been reduced to five — Jedi, Noble, Scoundrel,

Scout and Soldier. Each class progresses along "character trees" similar to the d20

Modern system where characters are built with talents and feats. Jedi for instance, can

follow talent paths such as Jedi Guardian, Jedi Consular, plus the new Jedi Sentinel

and Lightsaber Combat talent trees. This allows for greater customization and more

variety amongst characters of the same class. Prestige Classes are still available, but

they each also have one or more talent trees.

Saving Throws have been changed to a series of "Defenses". Virtually all attacks and

offensive powers now require a roll against one of three defenses — Reflex Defense,

Fortitude Defense, or Will Defense. These Defenses are analogous to both Saving

Throws and Armor Class (or Defense as in the previous system) in other d20 games.

Skill points have been eliminated. Characters have a number of "trained" skills they

can pick based on their class and Intelligence bonus. When a character makes a skill

check, they roll a d20 and add half their character level + any other bonuses. If they

roll for a trained skill they get a +5 bonus to the die roll, and certain applications of

some skills cannot be attempted unless trained in the skill. Skills themselves have been

simplified and integrated, with such skills as Deception covering the former skills of

Bluff, Disguise, and Forgery. The Mechanics skill now encompasses Repair, Disable

Device, and Demolitions (as well as crafting devices in the expansion books).

Likewise, the new Perception skill combines the Spot, Search, Sense Motive, and

Listen skills.

Force sensitive characters now have a single "Use the Force" skill, which allows them

to do a number of things such as moving small objects and searching their feelings.

Force Powers are special abilities such as Force Choke or Move Object that form a

"suite" of powers, similar to a hand of cards, which are used up, and recharge between

encounters; all Force Powers involve a "Use the Force" skill check, and a greater

margin of success on the check will produce a stronger effect. Force users can also

select Talents related to the Force, and prestige classes grant Force Techniques and

Force Secrets which further improve their ability to use the Force.

The game includes an optional Destiny system. Characters receive "Destiny Points"

which are more powerful than Force Points. They allow such things as scoring an

automatic critical hit without rolling, gaining 3 Force Points, or automatically

succeeding at a virtually impossible task. Destiny Points are used to help characters

with a predetermined fate (usually determined during character creation) eventually

fulfill their specific overarching goal.

The character class Attack Bonus progressions no longer allow for multiple attacks

during a full-round action. Instead, a character wielding a single weapon must pick the

new "Double Attack" feat (for one extra attack) and "Triple Attack" feat (for two extra

attacks), but both incurring significant attack roll penalties uniformly to all attacks that

turn. Multiple attacks are, in general, less common, streamlining and speeding up

combat turns.

Rules and stats for NPCs have been refined. There is only one non-heroic class for

NPC characters. They do not get heroic Defense bonuses, their Hit Points are limited

to 1d4 + Con bonus per level (and they do not receive triple maximum starting hit

points at first level), they receive less ability score increases for every four levels they

have, and they get only the feats granted by gaining levels; non-heroic characters do

Page 6: Star Wars Roleplaying Game

not gain Talents. Non-sentient creatures in the game use the "Beast" class and gain

1d8 + Con hit points per level.

Many minor bonuses have been eliminated. Alien races and classes now rarely grant

bonuses to skill checks; instead they often allow a reroll of the check under particular

circumstances.

Saga Releases

The following books are now available.

Star Wars: Roleplaying Game - Saga Edition Core Rulebook (ISBN 978-0-7869-

4356-2) (The Core Rulebook exists as an original and as a revised printing.)

Starships of the Galaxy (Saga Edition) (ISBN 978-0-7869-4823-9)

Threats of the Galaxy (ISBN 978-0-7869-4781-2)

Galaxy Tiles (ISBN 978-0-7869-4744-7)

Star Wars Gamemaster Screen (ISBN 978-0-7869-4936-6)

Knights of the Old Republic Campaign Guide (ISBN 978-0-7869-4923-6)

The Force Unleashed Campaign Guide (ISBN 978-0-7869-4743-0)

Scum and Villainy (ISBN 978-0-7869-5035-5)

The Clone Wars Campaign Guide (ISBN 978-0-7869-4999-1)

Legacy Era Campaign Guide (ISBN 978-0-7869-5051-5)

Jedi Academy Training Manual (ISBN 978-0-7869-5183-3)

Rebellion Era Campaign Guide (ISBN 978-0-7869-4983-0)

Galaxy at War (ISBN 978-0-7869-5221-2)

Scavenger's Guide to Droids (ISBN 978-0-7869-5230-4)

Galaxy of Intrigue (ISBN 978-0-7869-5400-1)

The Unknown Regions (ISBN 978-0-7869-5399-8)

On January 28, 2010, Wizards of the Coast announced on their website that they would not be

renewing their license to produce Star Wars products for their roleplaying and miniature

gaming lines. Their license ended in May 2010.

References

1.

1. Kenson, Stephen (June 2000). "ProFiles: Andy Collins". Dragon (Renton,

Washington: Wizards of the Coast) (#272): 18–19.

External links

Wizards of the Coast

[hide]

v

t

Page 7: Star Wars Roleplaying Game

e

d20 System

Role-playing game system published by Wizards of the Coast

Main

authors

Monte Cook

Jonathan Tweet

Skip Williams

Games

Dungeons & Dragons

d20 Modern

o d20 Future

o d20 Apocalypse

o d20 Past

Star Wars Roleplaying Game The Wheel of Time Roleplaying Game

See

also

System Reference Document

Open Game License

Game System License

Castles & Crusades

Pathfinder Roleplaying Game

13th Age

Categories:

D20 System publications

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Role-playing games introduced in 2000

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