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Star Wars Roleplaying Game (Wizards of the
Coast)
From Wikipedia, the free encyclopedia
For other types of Star Wars role-playing game, see Star Wars role-playing games.
Star Wars
Roleplaying Game
Star Wars Roleplaying Game
Revised Core Rulebook
Designer(s)
Bill Slavicsek, Andy Collins,[1]
JD
Wiker
Publisher(s) Wizards of the Coast
Publication
date
2000
2002 (Revised edition)
2007 (Saga Edition)
Genre(s) Science fiction (Space opera)
System(s) d20 System
The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars
universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published
by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga
Edition of the game, which made major changes in an effort to streamline the rules system.
The game covers three major eras coinciding with major events in the Star Wars universe,
namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order.
An earlier but unrelated Star Wars role-playing game was published by West End Games
between 1987 and 1999. Bill Slavicsek was one of the designers of that former game as well.
This game from Wizards of the Coast is currently out of print. The current official Star Wars
role-playing game is the game of same title published by Fantasy Flight Games.
Contents
1 Original and revised editions
o 1.1 Species and classes
o 1.2 Original and revised editions releases
2 Saga Edition
o 2.1 Saga Releases
3 References
4 External links
Original and revised editions
The Original Star Wars Roleplaying was originally published by West End Games as a d6
product, enjoying many years of play before WEG went bankrupt.
The d20 rebooted Star Wars Roleplaying Game originally came out around the time of the
release of Star Wars Episode I: The Phantom Menace. It included statistics for many of the
major characters of that movie. The later Revised game included material from Attack of the
Clones and changed various feats and classes.
The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit
points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A
character gains Vitality points just like hit points in other d20 games, and rolls for them each
level and adds their Constitution bonus. A character's Wound points are equal to their
Constitution score.
Most game mechanics are familiar to players of Dungeons & Dragons and other d20-based
games. Characters have six ability scores, a class and level, feats, and skills. Most actions are
resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds
the difficulty, the check succeeds.
Species and classes
As with most d20 System games, Star Wars offers playable races (called species) and classes
to the Player Characters (PCs).
The species of Star Wars d20 that are included with the Revised Core Rulebook are: Humans,
Bothans, Cereans, Duros, Ewoks, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren,
Rodians, Sullustans, Trandoshans, Twi'leks, Wookiees, and Zabrak and the unusual option for
d20 games, Droid (this is unusual because it allows you to create your own race to an extent,
and also you are ruled - technically mastered - by another player).
The character classes are Fringer, Noble, Scoundrel, Soldier, Force Adept, Jedi Guardian, Jedi
Consular, Scout, and Tech Specialist (added with the Revised Edition). Prestige classes allow
advanced characters who wish to specialize in certain suites of abilities to join a class devoted
to them. For example, Jedi with special talents at helping others can choose to specialize as a
Jedi Healer, while a blaster-wielding mercenary might earn a reputation as a Bounty Hunter.
The core rulebook includes the Jedi Master, Jedi Ace, Crime lord, Elite Trooper, Starship
Ace, Officer, Darkside Marauder, and Darkside Devotee. Supplements to the core rulebook
introduce many more prestige classes.
Saga edition changed things around and made Force Adept a prestige class.
Original and revised editions releases
The following books are available for the original edition.
Title Date Pages ISBN
Star Wars: Roleplaying Game Core
Rulebook
November
2000 288
ISBN 978-0-7869-1793-
8
Character Record Sheets November
2000 32
ISBN 978-0-7869-1795-
2
Invasion of Theed November
2000 96
ISBN 978-0-7869-1792-
1
Secrets of Naboo December 2000 96 ISBN 978-0-7869-1794-
5
Gamemaster Screen February 2001 8 ISBN 978-0-7869-1833-
1
Living Force Campaign Guide March 2001 64 ISBN 978-0-7869-1963-
5
Rebellion Era Sourcebook May 2001 160 ISBN 978-0-7869-1837-
9
Secrets of Tatooine May 2001 96 ISBN 978-0-7869-1839-
3
The Dark Side Sourcebook August 2001 160 ISBN 978-0-7869-1849-
2
Alien Anthology October 2001 128 ISBN 978-0-7869-2663-
3
Starships of the Galaxy December 2001 96 ISBN 978-0-7869-1859-
1
The New Jedi Order Sourcebook February 2002 160 ISBN 978-0-7869-2777-
7
Tempest Feud March 2002 128 ISBN 978-0-7869-2778-
4
The following books are available for the revised edition.
Title Date Pages ISBN
Star Wars: Roleplaying Game Revised Core
Rulebook May 2002 384
ISBN 978-0-7869-
2876-7
Power of the Jedi Sourcebook August 2002 160 ISBN 978-0-7869-
2781-4
Arms and Equipment Guide October
2002 96
ISBN 978-0-7869-
2782-1
Coruscant and the Core Worlds January
2003 160
ISBN 978-0-7869-
2879-8
Ultimate Alien Anthology April 2003 224 ISBN 978-0-7869-
2888-0
Hero's Guide June 2003 160 ISBN 978-0-7869-
2883-5
Galactic Campaign Guide August 2003 160 ISBN 978-0-7869-
2892-7
Geonosis and the Outer Rim Worlds March 2004 160 ISBN 978-0-7869-
3133-0
Ultimate Adversaries July 2004 160 ISBN 978-0-7869-
3054-8
Saga Edition
Star Wars: Roleplaying Game - Saga Edition Core
Rulebook
Star Wars: Roleplaying Game - Saga Edition Core
Rulebook
Designer(s)
Christopher Perkins, Owen K.C.
Stephens, Rodney Thompson
Publisher(s) Wizards of the Coast
Publication
date June 5, 2007
Genre(s) Science fiction (Space opera)
System(s) d20 System
On June 5, 2007, Wizards released Star Wars: Roleplaying Game - Saga Edition Core
Rulebook. The game was streamlined to be easier to play and a greater emphasis was placed
on miniatures. Some of the major changes include:
Standard hit points have replaced the former Wounds/Vitality system. Each character
begins first level with three times their maximum hit die in hit points based on their
class which is modified by the character's Constitution bonus. Jedi and Soldiers for
instance, have a hit die of d10, and begin 1st level with 30 hit points + Con bonus.
Characters then roll a hit die for additional hit points as they progress in level.
Characters also have a Condition Track which measures how much they are currently
impaired. If Damage from a single attack exceeds the damage threshold, the PC is
moved down the condition track. Each level of the track enforces progressively worse
penalties until the PC is knocked out. Further damage can kill the character.
The number of character classes have been reduced to five — Jedi, Noble, Scoundrel,
Scout and Soldier. Each class progresses along "character trees" similar to the d20
Modern system where characters are built with talents and feats. Jedi for instance, can
follow talent paths such as Jedi Guardian, Jedi Consular, plus the new Jedi Sentinel
and Lightsaber Combat talent trees. This allows for greater customization and more
variety amongst characters of the same class. Prestige Classes are still available, but
they each also have one or more talent trees.
Saving Throws have been changed to a series of "Defenses". Virtually all attacks and
offensive powers now require a roll against one of three defenses — Reflex Defense,
Fortitude Defense, or Will Defense. These Defenses are analogous to both Saving
Throws and Armor Class (or Defense as in the previous system) in other d20 games.
Skill points have been eliminated. Characters have a number of "trained" skills they
can pick based on their class and Intelligence bonus. When a character makes a skill
check, they roll a d20 and add half their character level + any other bonuses. If they
roll for a trained skill they get a +5 bonus to the die roll, and certain applications of
some skills cannot be attempted unless trained in the skill. Skills themselves have been
simplified and integrated, with such skills as Deception covering the former skills of
Bluff, Disguise, and Forgery. The Mechanics skill now encompasses Repair, Disable
Device, and Demolitions (as well as crafting devices in the expansion books).
Likewise, the new Perception skill combines the Spot, Search, Sense Motive, and
Listen skills.
Force sensitive characters now have a single "Use the Force" skill, which allows them
to do a number of things such as moving small objects and searching their feelings.
Force Powers are special abilities such as Force Choke or Move Object that form a
"suite" of powers, similar to a hand of cards, which are used up, and recharge between
encounters; all Force Powers involve a "Use the Force" skill check, and a greater
margin of success on the check will produce a stronger effect. Force users can also
select Talents related to the Force, and prestige classes grant Force Techniques and
Force Secrets which further improve their ability to use the Force.
The game includes an optional Destiny system. Characters receive "Destiny Points"
which are more powerful than Force Points. They allow such things as scoring an
automatic critical hit without rolling, gaining 3 Force Points, or automatically
succeeding at a virtually impossible task. Destiny Points are used to help characters
with a predetermined fate (usually determined during character creation) eventually
fulfill their specific overarching goal.
The character class Attack Bonus progressions no longer allow for multiple attacks
during a full-round action. Instead, a character wielding a single weapon must pick the
new "Double Attack" feat (for one extra attack) and "Triple Attack" feat (for two extra
attacks), but both incurring significant attack roll penalties uniformly to all attacks that
turn. Multiple attacks are, in general, less common, streamlining and speeding up
combat turns.
Rules and stats for NPCs have been refined. There is only one non-heroic class for
NPC characters. They do not get heroic Defense bonuses, their Hit Points are limited
to 1d4 + Con bonus per level (and they do not receive triple maximum starting hit
points at first level), they receive less ability score increases for every four levels they
have, and they get only the feats granted by gaining levels; non-heroic characters do
not gain Talents. Non-sentient creatures in the game use the "Beast" class and gain
1d8 + Con hit points per level.
Many minor bonuses have been eliminated. Alien races and classes now rarely grant
bonuses to skill checks; instead they often allow a reroll of the check under particular
circumstances.
Saga Releases
The following books are now available.
Star Wars: Roleplaying Game - Saga Edition Core Rulebook (ISBN 978-0-7869-
4356-2) (The Core Rulebook exists as an original and as a revised printing.)
Starships of the Galaxy (Saga Edition) (ISBN 978-0-7869-4823-9)
Threats of the Galaxy (ISBN 978-0-7869-4781-2)
Galaxy Tiles (ISBN 978-0-7869-4744-7)
Star Wars Gamemaster Screen (ISBN 978-0-7869-4936-6)
Knights of the Old Republic Campaign Guide (ISBN 978-0-7869-4923-6)
The Force Unleashed Campaign Guide (ISBN 978-0-7869-4743-0)
Scum and Villainy (ISBN 978-0-7869-5035-5)
The Clone Wars Campaign Guide (ISBN 978-0-7869-4999-1)
Legacy Era Campaign Guide (ISBN 978-0-7869-5051-5)
Jedi Academy Training Manual (ISBN 978-0-7869-5183-3)
Rebellion Era Campaign Guide (ISBN 978-0-7869-4983-0)
Galaxy at War (ISBN 978-0-7869-5221-2)
Scavenger's Guide to Droids (ISBN 978-0-7869-5230-4)
Galaxy of Intrigue (ISBN 978-0-7869-5400-1)
The Unknown Regions (ISBN 978-0-7869-5399-8)
On January 28, 2010, Wizards of the Coast announced on their website that they would not be
renewing their license to produce Star Wars products for their roleplaying and miniature
gaming lines. Their license ended in May 2010.
References
1.
1. Kenson, Stephen (June 2000). "ProFiles: Andy Collins". Dragon (Renton,
Washington: Wizards of the Coast) (#272): 18–19.
External links
Wizards of the Coast
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d20 System
Role-playing game system published by Wizards of the Coast
Main
authors
Monte Cook
Jonathan Tweet
Skip Williams
Games
Dungeons & Dragons
d20 Modern
o d20 Future
o d20 Apocalypse
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Star Wars Roleplaying Game The Wheel of Time Roleplaying Game
See
also
System Reference Document
Open Game License
Game System License
Castles & Crusades
Pathfinder Roleplaying Game
13th Age
Categories:
D20 System publications
Star Wars role-playing games
Role-playing games introduced in 2000
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