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Balance of Power (Controls empire balance) Defense Offense Beam RangProjectilOverall RCapital Ship Speed Federatio 60% 30% 60% 150% 300% 44% Romulan 70% 90% 32% 108% 300% 91% Klingon 40% 70% 62% 128% 300% 41% Borg 550% 160% 84% 206% 1000% 12% Cardassia 30% 40% 72% 158% 300% 99% Dominion 20% 110% 44% 126% 300% 53% Breen 50% 50% 64% 136% 300% 39% Identity (Controls categori Controls Categorical Engine Power Up Time (Seconds) Δ T1 Const. 350 12 Δ T2 Const. 400 10 Fighter 50 no warp Strategic 60 no warp Bomber 80 no warp hexagon T1 Scout 400 2 hexagon T2 Scout 2100 2 hexagon T3 Scout 1100 2 hexagon T4 Scout custom 2 T1 Destro 1200 15 T2 Destro 2400 15 T3 Destro 2200 15 T4 Destrocustom 15 parallelo T1 Cruise 14000 30 parallelo T2 Cruise 27000 30 parallelo T3 Cruise 23000 30 T1 Carrie 22000 20 T2 Carrie 42000 20 T3 Carrie 24000 20 T4 Carriecustom 20 о T1 Capita 25000 30 о T2 Capita 48000 30 о T3 Capita 27000 30 Primary T 1600 Heavy Tur 26000 Shipyard 1300 Shipyard 38000 Outpost 2050000 First tier ships use standard weapons. Second tier ships have the most hit points. Third tier ships have less hit points and more fire power. Fourth tier ships are custom ships usually small and maneuverable with very high f Federatio1st Tier 2nd Tier 3rd Tier 4th Tier Display symbol ConstructFlemming Doppler Class Δ Fighters Venture CJavelin CPeregrine Class Scouts Nova ClasAkira ClaPrometheuDefiant Chexagon DestroyerSaber ClaSteamrunnMiranda CNorway ClCruisers Intrepid ExcelsiorExcelsior Class Reparallelogram

Star Trek Contiuum Balance v7715

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version from 7-7-15 customizable balance file for Star Trek Continuum Mod.

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Sheet1Balance of Power (Controls empire balance)DefenseOffenseBeam RangeProjectile RangeOverall RatingCapital Ship SpeedFederation60%30%60%150%300%44%Romulan70%90%32%108%300%91%Klingon40%70%62%128%300%41%Borg550%160%84%206%1000%12%Cardassian30%40%72%158%300%99%Dominion20%110%44%126%300%53%Breen50%50%64%136%300%39%Identity (Controls categorial points, name, and display symbol for all empires)Controls Categorical Engine Power Up Time (Seconds)T1 Const.35012T2 Const.40010Fighter50no warpStrategic Fighter60no warpBomber80no warphexagonT1 Scout4002hexagonT2 Scout21002hexagonT3 Scout11002hexagonT4 Scoutcustom2T1 Destroyer120015T2 Destroyer240015T3 Destroyer220015T4 Destroyercustom15parallelogramT1 Cruiser1400030parallelogramT2 Cruiser2700030parallelogramT3 Cruiser2300030T1 Carrier2200020T2 Carrier4200020T3 Carrier2400020T4 Carriercustom20T1 Capital Ship2500030T2 Capital Ship4800030T3 Capital Ship2700030Primary Turret1600Heavy Turret26000Shipyard 11300Shipyard 238000Outpost2050000First tier ships use standard weapons.Second tier ships have the most hit points.Third tier ships have less hit points and more fire power.Fourth tier ships are custom ships usually small and maneuverable with very high fire power.Federation Ships1st Tier2nd Tier3rd Tier4th TierDisplay symbolConstruction ShipsFlemming ClassDoppler ClassFightersVenture ClassJavelin ClassPeregrine ClassScoutsNova ClassAkira ClassPrometheus ClassDefiant ClasshexagonDestroyersSaber ClassSteamrunner ClassMiranda ClassNorway ClassCruisersIntrepid ClassExcelsior ClassExcelsior Class RefitparallelogramCarriersYeager ClassNebula ClassTyphoon ClassCapital ShipsAmbassador ClassGalaxy ClassSovereign ClassRomulan1st Tier2nd Tier3rd Tier4th TierDisplay symbolConstruction ShipsFakairuFightersFighter ClassStalker ClassPredator ClassScoutsTalonShrikeShrike II (SFC3)hexagonDestroyersGriffonRaptor (Armada 2)HathomCruisersMelakHawk (sfc3)Raptor II (SFC3)parallelogramCarriersWinged Defender (Armada 3)ScimitarCapital ShipsRaptor III (Legacy)D'deridexValdoreKlingon1st Tier2nd Tier3rd TierDisplay symbolConstruction ShipsFightersScoutsStinger (Legacy)hexagonDestroyersB'relK'T'ingaKronCruisersK'vekK'VortVor'chaparallelogramCarriersColony Transport (Legacy)Fek'lhrCapital ShipsBloodlust (Excalibur)RavenousNegh'VarDominion1st Tier2nd Tier3rd TierDisplay symbolConstruction ShipsFightersScoutsAttack Ship (Beam and Pulse)Attack Ship (Beam)Attack Ship (Pulse)hexagonDestroyersCruisersManticorJudicatorparallelogramCarriersHydraExpeditor (Fleet Ops Mod Hyperspace Artillery)Capital ShipsHarbingerDevastatorCardassian1st Tier2nd Tier3rd Tier4th TierDisplay symbolConstruction ShipsFightersScoutsHidekiTongaNorinhexagonDestroyersArgraiKondal (Clash of Empires Mod)Terak (by Majestic)CruisersVasadKessokKalonparallelogramCarriersSerell (Memoas Class)Zaneb (SFC3 Dominion Wars)HebitianHutetCapital ShipsJanisarrayGalorKeldonStrengthFederationRomulanKlingonBorgCardassianDominionDorsal SHWeak 10% Bonus Damage ReceivedNormalNormalNoneNormalNormalVentral SHNormalNormalNormalNoneAbove Normal 26% Less Damage ReceivedWeak 13% Bonus Damage ReceivedWeapon LineageNormalNormalFor and AftNormalFor, Aft, and VentralFor, Aft, and VentralWeapon RangeHighHighWeakNormalHighNormalBase DefenseHighHighNormalWeakHighNormalCapital Ship Speed425613Fleet Defense324156Fleet Offense6 best offense are ships with pulse phasers23154

DestroyersFightersCardassianCapital ShipsCarriers

fedDefense PointsOffense PointsShield PointsHull PointsPhaserPulse PhaserPhaser CannonPhotonQuantumProjectile Weapon 3Beam Range 1Beam Range 2Beam Range 3Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.350560532284614.4T2 Const.400640608325210Fighter5080157640.09489no warpStrategic Fighter60961891.24.80.180.1080.270.3063632908610no warpBomber8012824121.66.40.240.364812014no warphexagonT1 Scout400640120608321.21.8240600702.4hexagonT2 Scout2100336063031921681.263.1510.71126031503652.4hexagonT3 Scout1100176014301672882.867.1524.31660165016014022.4hexagonT4 Scout1500024000195001320084003911797.5136.5450414146251389448022.4T1 Destroyer120019203601824963.65.4720180020918T2 Destroyer2400384072036481927.210.812.2414403600349241718T3 Destroyer220035202860334417628.642.91320330045918T4 Destroyer240038403120364819215.615665.5214402880360076818parallelogramT1 Cruiser140002240042002128011208.42129.484002100021630243436parallelogramT2 Cruiser2700043200810041040216016.240.51620040500469536parallelogramT3 Cruiser23000368002990034960184059.8149.5209.3138003450035535516436T1 Carrier2200035200660033440176013.2331320033000382524T2 Carrier42000672001260063840336025.2632520063000730324T3 Carrier24000384003120036480192062.41561440036000803324T1 Capital Ship250004000075003800020001537.51500037500434733636T2 Capital Ship48000768001440072960384028.8722880072000834626936T3 Capital Ship27000432003510041040216070.281175.5245.716200153904050039285918111936Primary Turret160025602080243212820.831.225604000512Heavy Turret260004160033800395202080507650008323Shipyard 1130020801976104169Shipyard 238000608005776030404940Outpost20500003280000266500031160001640005331332.51865.5123000030750003167250656256Controls DamageResearch Cost PhaserResearch Cost PulseResearch Cost Phaser CannonResearch Cost Photon TorpedoResearch Cost Quantum TorpedoControls Beam Range 1Controls Beam Range 2Controls Projectile Range 1Controls Projectile Range 2Controls T3 EconomyControls Engine Power Up TimeConst. To T3 DestroyerPhaser damage from Offensive PointsPhoton damage from Offensive PointsQuantum4550156130282Bomber10%minus5%minus10%plus20%plus1.00%1.50%1.70%T2 Scout3%minusT3 Scout3%minusT1 Cruiser to T3 CapitalPhaserPhotonQuantumT4 Scout5%8%minus25%5%minus0.20%0.50%0.70%T4 Destroyer100%plus3%minusT1 Cruiser3%plusT4 Scout DefiantPhaserPulse PhaserPhotonQuantumT3 Cruiser3%plus0.20%0.60%0.50%0.70%T4 Cruiser3%plusT3 Capital5%multiplied3%minusT4 Destroyer NorwayPhaserPhaser CannonPhotonOutpost3%plus0.50%5.00%2.10%T3 Capital SovereignPhaserPulse PhaserPhotonQuantum0.20%0.30%0.50%0.70%OutpostPhaserPhotonQuantum0.02%0.05%0.07%

romDefense PointsOffense PointsShield PointsHull PointsPulse DisruptorDisruptor CannonTorpedoProjectile Weapon 2Projectile Weapon 3Beam Range 1Beam Range 2Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.350595565.2529.754815T2 Const.400680646345512Fighter50854580.754.250.6751613no warpStrategic Fighter601025496.95.11.45350.91819.26516no warpBomber8013672129.26.80.721.224268622no warphexagonT1 Scout400680360646343.65.4128115.21082hexagonT2 Scout2100357018903391.5178.518.928.35672604.85662hexagonT3 Scout1100187028011776.593.528.0142.01547.617352316.811886232T1 Destroyer120020401080193810210.816.2384345.632418T2 Destroyer240040802160387620421.632.4768691.264718T3 Destroyer220037404144355318741.4462.1670.448704633.6237671218parallelogramT1 Cruiser14000238001260022610119025.288.288.24480403215120377737parallelogramT2 Cruiser27000459002430043605229548.6170.1121.58640777629160728337parallelogramT3 Cruiser23000391004487037145195589.74314.09224.357360662424840801237T1 Carrier22000374001980035530187039.6138.670406336593524T2 Carrier42000714003780067830357075.624.9913440453601133024T3 Carrier240004080058020387602040116.04193.8768069121246224T4 Carrier99000168300891001497871851389.1445.54752160382670524T1 Capital Ship25000425002250040375212545157.580007200674454637T2 Capital Ship48000816004320077520408086.4302.415360138241294843737T3 Capital Ship270004590065880436052295131.76461.16329.486407776291601424324637Primary Turret160027201440258413672100.82112432Heavy Turret260004420023400419902210397.8540807014Shipyard 1130022102099.5110.5180Shipyard 238000646006137032305249Outpost2050000348500018450003310750174250184.5922.56560002214000552988Controls DamageResearch Cost Pulse DisruptorResearch Cost Disruptor CannonResearch Cost TorpedoControls Beam Range 2Controls T3 EconomyControls Engine Power Up TimeConst. To T3 DestroyerPulse Disruptor damage equating from Offensive PointsDisruptor damage equating from Offensive PointsTorpedo59126213Disruptor Cannon10%plus22%plus1.00%1.50%1.70%Minus beam range 110%T1 Cruiser to T3 CapitalPulse DisruptorDisruptorTorpedoControls Beam Range 1Controls Projectile Range 10.20%0.50%0.70%Scimitar15%15%T4 Carrier ScimitarPulse DisruptorTorpedo0.10%0.50%Primary TurretPulse DisruptorTorpedo5.00%7%OutpostPulse DisruptorTorpedo0.01%0.05%

kliDefense PointsOffense PointsShield PointsHull PointsPulse DisruptorDisruptorPhotonPolaron TorpedoProjectile Weapon 3Beam Range 1Beam Range 2Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.350490245465.524.52.452177610T2 Const.400560280532282.8248868Fighter50703566.53.50.353111no warpStrategic Fighter60844279.84.20.420.630.71437.239.0676.813no warpBomber8011256106.45.60.840.95252.08102.417no warphexagonT1 Scout400560280532282.84.2248260.4862hexagonT2 Scout210029401470279314714.713024542hexagonT3 Scout11001540212914637721.2931.935682716.16132T1 Destroyer120016808401596848.412.6744781.225912T2 Destroyer240033601680319216816.828.561488307251912T3 Destroyer220030803376292615433.7650.6457.39213641432.2281670012parallelogramT1 Cruiser140001960098001862098019.64968.68680911417920302624parallelogramT2 Cruiser27000378001890035910189037.8132.31674034560583524parallelogramT3 Cruiser23000322004190030590161083.8209.5293.341914260149732944018841.6787824T1 Carrier22000308001540029260154030.877107.8136401432228160475516T2 Carrier42000588002940055860294058.8205.82604053760907716T3 Carrier240004080050460387602040100.92252.3353.221488015624307201225416T1 Capital Ship2500035000175003325017503587.5122.5155001627532000540324624T2 Capital Ship48000672003360063840336067.2168235.22976031248614401037419724T3 Capital Ship270003780050520359101890101.04252.6353.64505.216740175773456022118.41400511124Primary Turret160022401120212811211.216.825922721.6346Heavy Turret260003640018200345801820309.4592805619Shipyard 113001820172991148Shipyard 238000532005054026604323Outpost2050000287000014350002726500143500287717.51004.5127100013345502624000443056Controls DamagePulse DisruptorDisruptorPhoton damage from Offensive PointsResearch Cost Pulse DisruptorResearch Cost Disruptor CannonResearch Cost Photon TorpedoResearch Cost Polaron TorpedoControls Beam Range 2Controls Projectile Range 2Controls Engine Power Up TimeType 11.00%1.50%1.70%45129218462plusminus19%minusPulse DisruptorDisruptorPhotonDisruptor cannon5%Polaron Torpedo36%Type 20.20%0.50%0.70%Vor'chaPulse DisruptorDisruptorPhotonPolaron Torpedo0.20%0.50%0.70%1.00%Negh'varPulse DisruptorDisruptorPhotonPolaron Torpedo0.20%0.50%0.70%1.00%OutpostPulse DisruptorDisruptorPhoton0.02%0.05%0.07%

borDefense PointsOffense PointsShield PointsHull PointsCutting BeamBeam Weapon 2Graviton TorpedoProjectile Weapon 2Projectile Weapon 3Beam Range 1Beam Range 2Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.3502275227518515T2 Const.4002600260021113Fighter50325803251.64238no warpStrategic Fighter60390963901.922.8850.4123.646no warpBomber805201285203.84164.861no warphexagonT1 Scout4002600640260012.819.23368243053hexagonT2 Scout21001365033601365067.2100.81764432616003hexagonT3 Scout1100715064767150129.52194.28924226621613T1 Destroyer120078001920780038.457.61008247291519T2 Destroyer24001560038401560038.4115.220164944182919T3 Destroyer22001430083441430083.44250.3218484532246919parallelogramT1 Cruiser1400091000224009100022467211760288401067038parallelogramT2 Cruiser2700017550043200175500432129622680556202057738parallelogramT3 Cruiser2300014950092120149500921.22763.619320473802777938T1 Carrier220001430003520014300035252818480453201676725T2 Carrier4200027300067200273000672100835280865203200925T3 Carrier240001560001315201560001315.21972.820160494404321225T1 Capital Ship25000162500400001625004006002100051500190537238T2 Capital Ship480003120007680031200076811524032098880365825838T3 Capital Ship270001755001498801755001498.82248.22268055620493863238Primary Turret1600104002560104005.1229441219Heavy Turret26000169000416001690002087956019815Shipyard 1130084508450687Shipyard 23800024700024700020069Outpost20500001332500032800001332500032806888172200042230001562356Controls DamageResearch Cost Cutting BeamResearch Graviton TorpedoControls Engine Power Up TimeConst. To T3 DestroyerCutting BeamGraviton Torpedo539105726%plus2.00%3.00%T1 Cruiser to T3 CapitalCutting BeamGraviton Torpedo1.00%1.50%TurretsCutting BeamGraviton Torpedo0.0020.005OutpostCutting BeamGraviton Torpedo0.10%0.21%

domDefense PointsOffense PointsShield PointsHull PointsPolaron BeamBeam Weapon 2Tetryon PulseProjectile Weapon 2Projectile Weapon 3Beam Range 1Beam Range 2Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.35042039921349T2 Const.40048045624397Fighter5060555730.552213no warpStrategic Fighter60726668.43.60.660.9926.475.616no warpBomber80968891.24.81.32100.821no warphexagonT1 Scout400480440456244.41761031hexagonT2 Scout210025202310239412623.134.6592426465431hexagonT3 Scout11001320364112546636.4154.61548413867321T1 Destroyer12001440132013687213.219.8528151231011T2 Destroyer240028802640273614426.4105662011T3 Destroyer220026405104250813276.56277283711parallelogramT1 Cruiser1400016800154001596084030.877616017640361722parallelogramT2 Cruiser27000324002970030780162059.4148.51188034020697622parallelogramT3 Cruiser230002760055670262201380111.34278.351012028980941822T1 Carrier22000264002420025080132048.4121968027720568415T2 Carrier42000504004620047880252092.423118480529201085215T3 Carrier2400028800748201465015T1 Capital Ship25000300002750028500150055137.51100031500645931822T2 Capital Ship480005760052800547202880105.626421120604801240225422T3 Capital Ship270003240085080307801620425.4340201674314322Primary Turret1600192017601824963.528.823043616413Heavy Turret260003120028600296401560429587606718Shipyard 113001560148278127Shipyard 238000456004332022803705Outpost20500002460000225500023370001230002480.55186.59020002583000529669Controls DamageResearch Cost Polaron BeamResearch Tetryon PulseControls Engine Power Up TimeFrom const. To Tier 3 DestroyerPolaron BeamTetryon Pulse19344127%minus1.00%1.50%From T1 cruiser to T3 capitalPolaron BeamTetryon Pulse0.20%0.50%OutpostPolaron BeamTetryon Pulse0.11%0.23%

carDefense PointsOffense PointsShield PointsHull PointsCompressor BeamBeam Weapon 2Plasma TorpedoProjectile Weapon 2Projectile Weapon 3Beam Range 1Beam Range 2Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.35045543222.75377T2 Const.40052049426426Fighter506520623.250.2368no warpStrategic Fighter607824743.90.240.36439510no warpBomber8010432995.20.4812613no warphexagonT1 Scout400520160494261.62.4288632661hexagonT2 Scout210027308402594136.58.412.6151233183451hexagonT3 Scout110014301436135971.514.3621.5479217384651T1 Destroyer120015604801482784.87.286418961978T2 Destroyer2400312096029641561.9214.4172837923948T3 Destroyer220028602584271714325.8438.76158434765328parallelogramT1 Cruiser140001820056001729091011.2281008022120229817parallelogramT2 Cruiser27000351001080033345175521.6541944042660443117parallelogramT3 Cruiser23000299002732028405149554.64136.61656036340598217T1 Carrier2200028600880027170143017.6441584034760361111T2 Carrier42000546001680051870273033.6843024066360689311T3 Carrier24000312003072029640156061.44153.61728037920930611T4 Carrier99000128700396001222656435118.8277.2712801564201624817T1 Capital Ship25000325001000030875162520501800039500410359417T2 Capital Ship48000624001920059280312038.434560787847517T3 Capital Ship27000351003468033345175569.36173.4194404266010635267Primary Turret16002080640197610444.876.82752263Heavy Turret2600033800104003211016901248670804267Shipyard 113001690160684.5137Shipyard 238000494004693024704014Outpost205000026650008200002531750133250902188614760003239000336456Controls Engine Power Up TimeControls DamageResearch Cost Compressor BeamResearch Plasma Torpedo44%minusFrom const. To Tier 3 DestroyerCompressor BeamPlasma Torpedo732151.00%1.50%From T1 cruiser to T3 capitalCompressor BeamPlasma Torpedo0.20%0.50%T4 Carrier HutetCompressor BeamPlasma Torpedo0.30%0.70%TurretsCompressor BeamPlasma Torpedo7%12%OutpostCompressor BeamPlasma Torpedo0.11%0.23%

breDefense PointsOffense PointsShield PointsHull PointsEnergy BeamBeam Weapon 2Isomagnetic PulseProjectile Weapon 2Projectile Weapon 3Beam Range 1Beam Range 2Projectile Range 1Projectile Range 2Projectile Range 3EconomyCapital Ship SpeedControls Categorical Engine Power Up Time (Seconds)T1 Const.350525498.7526.254313T2 Const.400600570304911Fighter50752571.253.750.53210no warpStrategic Fighter60903085.54.50.60.9388212no warpBomber801204011461.210916no warphexagonT1 Scout4006002005703046256544782hexagonT2 Scout2100315010502992.5157.52131.5134428564102hexagonT3 Scout1100165016251567.582.532.548.7570414965532T1 Destroyer120018006001710901218768163223417T2 Destroyer240036001200342018024361536326446817T3 Destroyer220033002800313516556841408299263217parallelogramT1 Cruiser1400021000700019950105014210896019040273033parallelogramT2 Cruiser2700040500135003847520252767.51728036720526533parallelogramT3 Cruiser23000345002975032775172559.5148.751472031280710833T1 Carrier22000330001100031350165022551408029920429022T2 Carrier420006300021000598503150421052688057120819022T3 Carrier24000360003450034200180069172.515360326401105722T1 Capital Ship2500037500125003562518752562.51600034000487523433T2 Capital Ship480007200024000684003600481203072065280936018733T3 Capital Ship2700040500390003847520257819517280367201263610533Primary Turret16002400800228012016242624312Heavy Turret26000390001300037050195065613605070Shipyard 1130019501852.597.5158Shipyard 238000570005415028504631Outpost205000030750001025000292125015375020503382.513120002788000399750Controls DamageResearch Cost Energy BeamResearch Cost Isomagnetic PulseControls Engine Power Up TimeFrom const. To Tier 3 DestroyerEnergy BeamIsomagnetic Pulse13724211%plus2.00%3%From T1 cruiser to T3 capitalEnergy BeamIsomagnetic Pulse0.20%0.50%OutpostEnergy BeamIsomagnetic Pulse0.11%0.33%