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Spring, 2006 “Jump In” Quick Start Officiating Course By Cris Maloney

Spring, 2006 “Jump In” Quick Start Officiating Course By Cris Maloney

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Spring, 2006

“Jump In”Quick Start Officiating Course

By Cris Maloney

Valid: Spring, 2006 [email protected]: 2

Officiating…

…is important!

Valid: Spring, 2006 [email protected]: 3

…and, easy!

Run

Stop

Whistle

Signal

Valid: Spring, 2006 [email protected]: 4

Running

Keep the ball on your left

Valid: Spring, 2006 [email protected]: 5

Stopping

Stop and stand when

blowing your whistle!

Valid: Spring, 2006 [email protected]: 6

Whistling

Pop! (whistle, don’t whimper)

Pound! (misconduct & goals)

Tweet-tweet-tweet (out-of-play or “look at me”)

Valid: Spring, 2006 [email protected]: 7

Signalling

More like karate, way less like wet spaghetti, delivered w/style & flair.

“Look Good”

Valid: Spring, 2006 [email protected]: 8

Proximity

Be close enough to make a credible call.

Valid: Spring, 2006 [email protected]: 9

Advantage

Don’t blow your

whistle too fast…

…wait and see!

Valid: Spring, 2006 [email protected]: 10

Equipment

Whistles, Stop Watch,

Penalty Cards, Stick Ring,

Record Keeping Material,

and the Rules

Valid: Spring, 2006 [email protected]: 11

Tackling

Do not penalize just because there is

a noise or it looks bad or the tackler

is in what appears to be an

impossible position

Be MOST STRICT on

play-stopping tackles

Valid: Spring, 2006 [email protected]: 12

Danger

1. If an athlete can reach the ball with her hands

without moving her feet and the ball might hurt the

athlete’s hand, it is dangerous.

2. If a ball hits the opponent above her knees and the

opponent was less than 5 meters away, it is

dangerous.

Low hits over a defender’s stick in a controlled manner that

hit the shins are not dangerous.

Valid: Spring, 2006 [email protected]: 13

Penalty CornersMake the attack wait until you are STANDING in your ready position.

If any player enters the circle before the ball is put in play – shut it down right away (whistle it dead).

An Umpire Coach will help you manage your first penalty corner.

Valid: Spring, 2006 [email protected]: 14

Penalty Strokes

The penalty stroke is a major decision for a

major foul!

An Umpire Coach will help you manage your first penalty stroke.

Valid: Spring, 2006 [email protected]: 15

Injuries

If an athlete gets hurt, stop the

game UNLESS the play is really,

really, super far away from the

injured athlete.

Stop the game as soon as play

turns toward the injured athlete.

Valid: Spring, 2006 [email protected]: 16

GOOD LUCK

&

HAVE FUN!!

Finally…