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Sports Sites for children. Aslin Harminah Binte Anuar So Jami Florence Tey Hwee Chen. Introduction. Introduction Theories on Child Development Children Behaviour In Relation to Computers Sports Websites for Children Designing Children’s Interfaces - PowerPoint PPT Presentation
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SPORTS SITES FOR CHILDRENAslin Harminah Binte Anuar
So Jami Florence
Tey Hwee Chen
INTRODUCTION
Introduction Theories on Child Development Children Behaviour In Relation to Computers Sports Websites for Children Designing Children’s Interfaces Usability Issues in Designing Children’s
Webites Recommendations Conclusion
INTRODUCTION
Sports are essential to a child’s social and physical development.
Numerous sport sites available that cater to the different user needs.
Provide information, includes tips on how to engage in the sport and rules.
For these sites to be used effectively there is a need for the sites to be designed with the children in mind.
INTRODUCTION
A need to recognize the characteristics and unique needs of children.
Different learning styles.
Match the learning capabilities of the children being targeted.
Older children between the ages of 10 and 12.
Baseball sites in particular.
INTRODUCTION
Characteristics of children and child development
Guidelines and usability issues
Recommendations
Objectives: Arouse interest in the sports Learn the rules and regulations of the sports Acquire the theoretical aspect of skills necessary to play the
sports Keep updated on the news and events related to the sports
DESIGNING CHILDREN’S INTERFACES Take into user’s perspectives
Builds upon principles of good web design
Cannot be based on a single theory – children are not a homogenous group
Skills and preferences must be considered in relation to technology
HEATHER NAM (2010) – DESIGNING USER EXPERIENCES FOR CHILDREN
Ages 3 – 5 years old Ages 5 – 7 years old
Ages 7+
Non-readers and emerging readers; emerging mouse control and dexterity.
Early Readers Already know standard mouse interactions
Avoid using pop-up windows. Easier for small children to click a back button
Create user interfaces comprising multiple windows, if necessary. Older children can more easily switch back and forth between windows.
Reduce /eliminate text, replacing it with simple, concise voice-overs. Repetitive instructions that explain how to manipulate a web site’s controls and the goals of a game are always helpful.
Give users the ability to skip voice-overs and instructions.
Reduce number of buttons, controls and other clickable elements and increase their size to ensure young mousers can easily hit their intended targets.
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Avoid the need to move objects across the screen.
Use standard drag and drop interactions.
HEATHER NAM (2010) – DESIGNING USER EXPERIENCES FOR CHILDREN
Children age 3 and older:
•Always place navigational controls above the fold.
•Use a red X button to close a window. Even kids understand this convention.
•Do not design navigation that requires children to use the arrow keys on the keyboard.
•Consider including a brief tutorial on how player control works – play/pause, rewind, and fast forward buttons.
A BASEBALL WEBSITEhttp://www.exploratorium.edu/baseball/
Suitable for 10 to 12 years old
Simple yet attractive
Comic-style graphics
Easy navigation
DESIGNING MULTI-MEDIA ENVIRONMENTS FOR CHILDRENActivity design • Design activities to be interesting and challenging so
children will want to do them • Design activities to allow for expanding complexity and
support children as they move from one level to the next• Design reward structures that take children's
developmental level and context of use into account.Instruction design
• Present instructions in an age-appropriate format• Design instructions to be easy to comprehend and
remember• On-screen character interventions should be supportive
rather than distracting • Allow children to have control access to instructional
informationScreen layout • Design icons to be visually meaningful to children
• Use cursor design to help communicate functionality• Use rollover audio, animation and highlighting to indicate
where to find functionality.
Hanna, Czerwinski and Alexander (1999)
BASEBALL WEBSITE
BASEBALL WEBSITE
http://funschool.kaboose.com/fun-blaster/baseball/index.html
AN EVALUATION- TRADEOFF
Abundant use of images and games – slows the system
Children can be impatient
Tradeoff must be considered
Provide a status bar showing progress of loading
USABILITY ISSUES IN DESIGNING CHILDREN’S WEBSITE
Age Appropriate Format and Design Can be difficult Need to target a narrow age
group Cost
Different Skill Levels with Same Age-Group
Difficult to differentiate Difference in skill levels even
within each age group
USABILITY ISSUES IN DESIGNING CHILDREN’S WEBSITE
Design Issues Cramped Poor Utilisation of Space
Learned Path Bias Children tend to use ways Familiarity transferred from one website
to another – sets some expection!
RECOMMENDATIONS – AGE APPROPRIATE FORMAT AND DESIGN & LEARNED PATH BIAS
Including children as equal partners in designing.
Testing out the prototypes and also be informants
Share ideas, opinions and discussion groups
Better sources of information.
Multiple formats for different age groups can be created with feedback.
RECOMMENDATIONS - DIFFERENT SKILL LEVELS WITH SAME AGE-GROUP
Interactive ‘help’ function.
Offering chat rooms and discussion groups or customizing the site.
Control the issue of ‘one size does not fit all’.
RECOMMENDATIONS – DESIGN ISSUES
Include interactive concept maps.
Brief tutorial of how navigation around the website is done
Presenting instructions in a clear format.
REFERENCES Demner, D. (2010). Children on the Internet. Retrieved March 2010, from
http://otal.umd.edu/uupractice/children. Last Accessed: 23rd September 2011. Druin, A., Bederson, B., Boltman, A., Miura, A., Knotts-Callahan, D. & Platt, M.
(1999). Children as Our Technology Design Partners. In: Druin, A., (Ed.), The Design of Children’s Technology, (Pp. 51–72). San Francisco: Morgan-Kaufman.
Guha, M., Druin, A., Chipman, G., Fails, J., Simms, S., & Farber, A. (2005). Working with Young Children as TECHNOLOGY DESIGN PARTNERS. Communications of the ACM, 48(1), 39-42. Retrieved from EBSCOhost.
Hanna, Libby, Kristen Risden, Mary Czerwinski, and Kristen J. Alexander (1999). “Role of Usability Research in Designing Children.” Retrived from web on 4 Oct 2011. <http://research.microsoft.com/enus/um/people/marycz/druin98.htm>.
Heather Nam (2010). Designing User Experiences for Children. Retrieved 8 September 2010 from http://www.uxmatters.com/mt/archives/2010/05/designing-user-experiences-for-children.php.
Markopoulos, P., Bekker, M. (2003). Interaction design and children. Interacting with Computers 15 Pg 141 – 149.
Neilsen, J. (2010) Children’s Websites: Usability Issues in Designing for Kids. Retrieved 21 September 2011 from http://www.useit.com/alertbox/children.html.
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