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Sports Activated empowers innovators to share concepts and create the future of sports technology.Our objective is to pursue the evolution of technology in sport with an exclusive focus on the most creative minds in the world today. By highlighting the best and brightest approaches, Sports Activated is the crucible for a community of ideas that apply technology to sport smarter and more effectively.
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4 April 2011 • www.sportsactivated.com
By now, social networking requires no explana-
�on. It is, for the most part, a regular aspect of
our daily lives. To some, it may have become as
close to a human basic need as any. Well, may-
be not.
We are infinitely connected to one another
through an arms reach of emails, text messages,
twi#er alerts and Facebook status updates that
ensure we are all on the same page. We are no
longer at the mercy of faulty wristwatch ba#er-
ies and misplaced agendas. Surely, given our
technological advances in instant no�fica�ons
and mee�ng reminders, there should not be
any conceivable reason for anyone to miss a
game or prac�ce. Well, there are some things
which humans have not yet been able to code
an app for- the weather. Luckily, RainedOut has
just the solu�on.
Developed by Omnilert, (providers of emergen-
cy no�fica�ons) RainedOut has the capacity to
send out �me-sensi�ve informa�on such as
game cancella�ons. These alerts can be re-
ceived via text message, email and online. So if
humans cannot control the weather- we can at
least let each other know that t-ball prac�ce is
cancelled for tomorrow- today. (P.8)
"The Social Sports Network" (as I like to call it)
enables athletes to add another dimension to
this interconnec�vity. Personal athle�c sta�s�cs
can now be collected, analyzed, organized and
published in ways that will soon rival those of
professional athletes. LockerDome allows teams
and athletes ability to create private networks,
where they can manage team schedules, player
profiles, and rich media content. (P.15)
It has long been said that sport imitates life. So
is there any wonder that social networking is
fast becoming a necessity for athletes and
sports organiza�ons? This is only the beginning,
who knows what innova�ons have yet to be in-
troduced to the Social Sports Network?
The
Social
Sports
Network
5 April 2011 • www.sportsactivated.com
Email your response to [email protected]
In response to last month’s
Feedback question:
“Do coaches require more or
less technology when measur-
ing athlete’s performance?
What have you seen that has
worked...or has not?”
YOU SAID: YOU SAID: YOU SAID: YOU SAID:
“Technology is helping in many
areas of life and certainly helping
coaches and athletes move to
new performance levels. Working
with athletes is a blend of art and
science. Science and research-
based tools can validate and even
introduce new aspects of the ath-
lete's performance limits and be-
havior - not previously recognized
by coaches. Our science-based
tool, the Emo�onal Intelligence
Sports Inventory (ESi) is recog-
nized by coaches and athletes as a
great conversa�on starter in an
o8en awkward area - mental and
emo�onal capabili�es. When I
was playing professional sports -
the lack of a quan�fiable star�ng
point lead to many awkward
conversa�ons that went in cir-
cles really never leading to any
final conclusions and a defined
plan. Use of a powerful tool to
gain informa�on about the ath-
lete complemented by the
coach's experience, knowledge
about the athlete and observa-
�ons about the athlete's perfor-
mance is a potent combina�on
to bring the athlete to new levels
- and saves valuable �me. “
- John H.
“For the most part coaches rely
on a qualita�ve assessment of an
athlete based on the knowledge
and experience of the coach. The
qualita�ve assessment can also be
derived from an intui�ve compari-
son to other athletes who are
peaking in their performance.
Technology may not be able to
replace the knowledge, experi-
ence, or intui�on of a coach but it
can assist a coach to verify and
validate assump�ons. Technolo-
gies that can provide quan�ta�ve
data to verify and validate perfor-
mance benchmarks can be very
useful to a coach. Too much tech-
nology may be distrac�ng when
the focus is directed more to-
wards the technology itself rather
that the athlete. “ - Rogelio R.
“The work that Mr. Seto has pro-
vided for tracking the history of
athletes performances has been
ac�ve and successful for many
years. So8ware, programming,
and hardware at its best.
www.mastersrankings.com”
- Jeff D.
[feed
back]
Next month’s Feedback question:
“Which assis ve technologies do you think have
most benefited athletes with disabili es? ”
6 April 2011 • www.sportsactivated.com
Recon-Zeal
Transcend Goggles
The op�cal system, de-
signed by Recon Instru-
ments, is embedded with-
in a Zeal Op�cs’ frame
design on a micro LCD
display, which appears to
hang approximately six
feet in front of the user.
Transcend SPPX is fi#ed with an
SPPX polarized and photochromic
lens retailing at $499US, Transcend
SPX features an SPX polarized lens
and costs $399US.
GEAR AND GADGETS
These revolu�onary GPS-enabled
goggles can be purchased from
Recon Instruments’ website:
www.reconinstruments.com
Transcend is the only pair of goggles in
the world to provide real-�me feedback
to the user, including:
-speed
-la�tude/longitude
-al�tude
-ver�cal distance travelled
-total distance travelled
-chrono/stopwatch mode
-a run-counter
-temperature and;
-�me
7 April 2011 • www.sportsactivated.com
[appofthemonth] So8 Pauer’s 2011 F1 Timing app gets you to the
heart of the ac�on. This is a fantas�c app for F1
fans. Real-�me track posi�ons and data stream
directly from the race track to your iPhone. This
opens the door to a whole new way of accessing
real-�me race data.
You are able to zoom in on a driver, spin the 3D map and watch
the race unfold in real-�me. The app allows you control the ac-
�on you want to follow, from any angle, corner, or driver.
Access Live Timing Data or Dynamic Leaderboard
and follow the ac�on with posi�ons, lap �mes,
gaps, sectors �mes, circuit data, speeds, and race
status.
We especially loved the op�on to select and follow a
favorite driver. The live leaderboard combines the live
�ming data from the circuit with informa�on graphics
for quick reference, select your favorite driver bar and
watch their progress on the 3D map.
You can find So8 Pauer’s 2011 F1 Timing app at the
iTunes store for iPhone, iPad and Android devices.
8 April 2011 • www.sportsactivated.com
RainedOut is one of those technologies in
which anyone involved in organized
sports can truly appreciate. We have all
been there: show up to the park on a
rainy day, only to have sparse a#end-
ance. Those who are not present, indeed
got the message. Game cancelled. This is
a similar scenario in which Ara Bagda-
sarian found himself. He is CEO and co-
founder of Omnilert, providers of emer-
gency no�fica�ons. That day, Ara decided
to apply a similar no�fica�on service to
the soccer league where he was coach-
ing. "I offered our emergency aler�ng
service for the soccer league to send out
�me-sensi�ve informa�on such as game
cancella�ons. Over the following five
years the service virally grew to over
3,000 teams and leagues- completely via
word of mouth." RainedOut was born.
The web-based plaOorm provided sub-
scribers with �me-sensi�ve informa�on
by means of text message, email and
online. Bagdasarian says that RainedOut
is a discreet service that reaches custom-
ers in a customizable way. "We provide
players freedom by allowing them to be
out and about and knowing they will re-
ceive �me-sensi�ve informa�on wherev-
er they are. We provide coaches and
administrators �me by providing a service
that enables them to reach 5 or 50,000
people in just seconds."
RainedOut leverages technologies applied
to an established communica�on infra-
structure. "The technology that powers
RainedOut is the same mission-cri�cal
emergency no�fica�on network that
thousands of organiza�ons including gov-
ernment, military, Fortune 500 compa-
nies, and hundreds of uni-
versi�es rely on every day."
says Bagdasarian.
He points out that whether
coaches have to reach a
team or event organizers
have to alert a#endees of a change, the
RainedOut plaOorm is poised to provide
real-�me no�fica�ons using cuPng-edge
technology.
"Having the ability to instantly reach tens
or tens of thousands of teammates or
tournament a#endees with informa�on
wherever they are is invaluable.
RainedOut was the first to offer this in-
stant-and-everywhere communica�ons
ability for team sports, and we con�nue
to
make it even easier." says Bagdasarian.
"For example, we recently introduced
mobile opt-in so a coach can simply ask
his team to send a text message in from
their phones to sign up for alerts- right
from the field! We also added the ability
for an administrator to send a text mes-
sage in to RainedOut in order to generate
a message. We keep making group com-
munica�ons easier."
Bagdasarian's vision to provide a unique
service to a market he understood, al-
lowed RainedOut to posi�on itself as a
frontrunner for such sports technologies.
"RainedOut was the first to offer mobile
alerts, which means we had a head start
in understanding the market and inno-
va�ng to meet the unique needs of team
sports. In addi�on to the intui�veness of
our plaOorm, we make it incredibly easy
for teams to communicate- wherever
they are. From mobile opt-in to remote
messaging, it is important to be accessi-
ble to the way organized sports operates.
If you are on the field all day, you need a
communica�ons tool that works with you
on the field."
Given the grassroots nature of
RainedOut, it comes to no surprise that
Bagdasarian and his team have also inte-
grated one major aspect of sports into
their technology. "We are the first and
only provider of team sports mobile
alerts to serve as a fundraising vehicle.
Teams and leagues can actually raise
funds every �me they send an alert! We
have a full sponsorship ecosystem incor-
porated into RainedOut, so just as the
local pizzeria would sponsor a teams uni-
forms, they can now sponsor their mobile
alerts."
The success of RainedOut can be meas-
ured by subscribers at any level. As Bag-
dasarian points out, the success of this
sports technology lies in its simplicity.
"There are alerts going out all day, every
day. I can tell you that I am personally a
RainedOut subscriber for my son's soccer
league, and I can appreciate when I am
no�fied in advance when there are can-
cella�ons and I do not check the website
or call the cancella�on line! We have so
many teams, leagues, racetracks, mara-
thons, events that use the service every-
day that it is difficult to get a gauge on
specific successes. I guess every �me
RainedOut is used it is a success story in
its own community!" -SA
[mobile] A
r�cl
e p
ho
tos
cou
rte
sy:
Ra
ine
dO
ut
Ara H. Bagdasarian
RainedOut
800-230-1933
www.RainedOut.com
9 April 2011 • www.sportsactivated.com
Spinsight was founded in 2008 with the aim of providing real-�me analysis of sports events. "There’s nothing be#er than showing our products to a new user and
seeing their eyes light up when they see what our technology is capable of and how it will be able to help them achieve their business and personal goals." says
Alex McAndrew, Commercial Director at Spinsight Ltd.
As processing power and bandwidth availability con�nues to grow, says McAndrew, so does the opportunity to deliver more data and content to end users quickly
and efficiently. "What we’re excited about is using this opportunity to bridge the gap between in the in-stadium and out-of-stadium experience both for fans and
coaches alike."
In the compe��ve industry of video analysis, McAndrew highlights the importance of adap�ng to the ever-changing requirements of customers. "What we found
when shi8ing our efforts from R&D to commercializa�on was that the limi�ng factors of advanced technologies in the coaching world were not the technologies
themselves, but rather how the technologies fit in with the workflow of the end users. It’s fine to have a solu�ons that does XYZ, but if it doesn’t fit in with your
customer’s processes then it’s not going to be adopted. Therefore, we con�nuously engage in open dialogue with our users in order to ensure maximum u�lity of
the solu�ons we provide."
Spinsight's innova�ons were apparent in early projects, such as that implemented for various Home Na�on rugby unions. This served as a founda�on for what
later would become the K2 Camera System in use by rugby organiza�ons throughout the world. "This led to a deal with a major football (soccer) league in North
America as well as a partnership with a leading football (soccer) analysis provider that recognized the significant opportunity afforded by our technology." says
McAndrew. He points out that Spinsight con�nues to lead the industry in providing innova�ve video analysis solu�ons. "We look forward to making advanced
video analysis technology available to broader swathes of the market. This means con�nuing to make our solu�ons easier-to-use, more affordable, and compa�-
ble with an even greater set of complementary technologies."
McAndrew adds that Spinsight hopes to extend its services to include
spectators as well. "We have some developments in works that we look
forward to revealing soon which we believe will not just add value in
the world of coaching analysis but also demonstrate how video and
data can be used to foster be#er communica�on with fans, the press,
and other stakeholders within your organiza�on." - SA
Alex McAndrew
Commercial Director
Spinsight Ltd.
44 (0)131 225 4744
www.spinsight.com
Ar�
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: S
pin
sig
ht
[sportstechanalysis] SPINSIGHT:
SPORTS VISIONARIES
Alex McAndrew, Commercial Director at Spinsight Ltd.
The Spinsight K2 Camera System
10 April 2011 • www.sportsactivated.com
Ar�
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ph
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Pro
tec�
ve
[profile]
Not o8en does one's mind equate soldiers in combat with hockey players in a game. On
second thought, perhaps one might. In fact, one person who might make that connec�on
quite seamlessly would possibly be Impakt Protec�ve Inc. CEO Danny Crossman.
[profile]
11 April 2011 • www.sportsactivated.com
Crossman has successfully applied his 10 years experience in explosives disposal
with the Bri�sh Army and his 11 years in the protec�ve equipment industry to
his post at the helm of one of the world's most innova�ve producers of protec-
�ve sensor solu�ons. You might say that Crossman is no stranger to innova�on.
In 2006, he developed first helmet mounted impact recorder for combat helmets
for US Army and Marines. But not to worry, as Crossman points out, you don't
require combat training to use Impakt Protec�ve's products. "The sensors are
designed to be sold a8ermarket and integrated onto the helmet by parents,
trainers, or players as well as integrated into the helmet at manufacture/ assem-
bly stage by the helmet manufacturer."
Impakt Protec�ve produces cost effec�ve sensors that during game play, relays
real-�me Kine�c informa�on using proprietary so8ware. A prime example of this
is Impakt Protec�ve's ShockboxTM. It is an impact indicator which gauges the
force delivered to a player's helmet and references that informa�on against a
set of test and clinical data on head accelera�on injury predic�on. "The sensor
then sends a wireless data signal to a smart phone, PDA or PC showing the date/
�me, direc�on of hit as well as the player unique ID." says Crossman.
This past year, the topic of concussions in sport has gained trac�on in the North
American media. Nowhere has this been more prevalent than in the Na�onal
Hockey League. In recent months, the discussions surrounding the concussion
epidemic in professional hockey has increased as it's star player, Sidney Crosby
(Pi#sburgh Penguins captain), had been on the sidelines due to a head injury
sustained during game play. Although there may not be a helmet that can pre-
vent a concussion, teams can at minimum measure the impact to a player. Cross-
man points out that the advancements in athle�c injury assessment technology,
is to iden�fy when a poten�al concussion has occurred. "Impakt sensors are not
medical devices, but they provide an "observer" role in the team by triggering
the standard concussion protocol, SCAT2, ImPACT tes�ng or physician diagno-
sis." Impakt Protec�ve provides teams with the technological tools necessary to
diagnose concussions
much more accurately
than ever before and mi�-
gate prolonged injury to
their most important asset
- the players. "The player,
coach, parent or trainer (or
team physician) is the
ul�mate decision maker in
all concussion events. The
ShockboxTM technology is
a tool in their kit to be able to evaluate concussed players." says Crossman.
"Since many players and coaches have a hard �me diagnosing concussions, the
ShockboxTM simply provides another indicator to force the diagnosis."
Injury assessment technology is not a new concept, but has been gaining more
a#en�on as of late with the increased public awareness of concussions in con-
tact sports. There con�nues to be a hesita�on by professional sports organiza-
�ons to implement such
assessment technologies.
Crossman concludes that
injury assessment has
long been a difficult sci-
ence to master. It is pre-
cisely this complica�on
Impakt is aimed at simpli-
fying. "Injury assessment
is a fickle science due to
the variances of individu-
al brain physiology, con-
cussion history and so
on and for this reason,
ShockboxTM does not
a#empt to assess an
injury in the player -
that is a sports physi-
cians job." he said. "ShockboxTM technology aims to create the basic data
needed to alert players and coaches to start the approved concussion manage-
ment processes. It is this process that currently lacks in many minor league
teams due to inexperience or other pressures."
Crossman highlights the importance of working in partnership other industry
leaders to provide technological solu�ons to sports injury analysis." In working
with leading Biomechanics and Neurosurgical ins�tutes, we see an industry
collabora�ve ap-
proach to developing
technologies that can
actually diagnose and
predict concussions
using technology. This
would be the future of
sports injury predic-
�on, but it cannot
likely be done by one
company alone."
Digress to the original no�on that some might equate soldiers with athletes.
How does a technology such as the ShockboxTM influence contact sports such as
hockey and football, where for the most part, pressure to succeed at all costs
plays a large role in a player's decision to "ba#le through" an injury? Crossman
says that the success of the technology hinges upon its acceptance by teams.
"The ShockboxTM technology has to follow the sports culture, otherwise it will
not get used by payers or teams. By integra�ng the sensor as a wireless system
that communicates directly to off the shelf smart phones or PCs, the teams can
use the technology the way that best suits their needs."
Crossman also considers providing Impakt's technological services to make
sports more entertaining and interac�ve."Impakt's future direc�on is to develop
sensors that can track a range of sports performance and analy�cs that aide
coaches to gauge performance improvement and for players to use in social
media." He added that in Fall 2011, "Impakt will release the full retail wireless
ShockboxTM impact sensor available online and in stores throughout North
America." -SA
"ShockboxTM technology aims to create the basic data
needed to alert players and coaches to start the approved
concussion management processes. It is this process that
currently lacks in many minor league teams due to
inexperience or other pressures."
Danny Crossman
CEO
Impakt Protec�ve Inc.
613-698-8752
danny@impaktprotec�ve.com
www.impaktprotec�ve.com
[profile]
Impakt Sensor case
ShockboxTM. gauges the force delivered to a player's
helmet and references that information against a set of test
and clinical data.
Ar�
cle
ph
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s co
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: Im
pa
kt
Pro
tec�
ve
12 April 2011 • www.sportsactivated.com
Many parents can relate to the �mes spent in cold arenas, watching
their son or daughter through early morning hockey prac�ce. It is a
sport that requires a par�cular type of dedica�on on and off the ice.
The game of hockey requires athletes to not only apply skilled mechan-
ics but also to harness and maintain a high-level of strength and stami-
na. Much of an athlete's condi�oning occurs off the ice. Enter Hock-
eyOT.com.
Developed by Dr. Chad Moreau, HockeyOT.com is a web-based training
plaOorm that allows members to access their training schedule online.
To date, HockeyOT.com has members on several con�nents including
North America, Europe, Asia, and Australia. The dis�nct technical ad-
vantage of HockeyOT.com’s
plaOorm is the Rou�ne Generator.
The Rou�ne Generator is built on a
proprietary back-end plaOorm de-
signed specifically and exclusively
for use on HockeyOT.com.
The site provides proven and effec-
�ve dry-land training rou�nes for
both male and female hockey play-
ers of all ages and skill levels. Dr.
Moreau is a graduate of Southern California University of Health Sci-
ences, where his studies focused on human biomechanics as it relates
to sports. He also a#ained a Cer�fied Strength & Condi�oning Specialty
in 1998 and has been providing off-ice training for hockey players since
then. Dr. Moreau has worked with hockey players from youth to pro-
fessional players and Olympic champions. Dr. Moreau has also served
as the Strength & Condi�oning/ Nutri�on Consultant for the Edmonton
Oilers (2005-2009) and the Long Beach Ice Dogs (2001-2006). Drawing
upon his extensive background in biomechanics of hockey, Dr. Moreau
developed HockeyOT.com, of which he is currently the ac�ng presi-
dent. It is a hockey-specific off-ice training website, offering affordably
priced workouts that can be completed in a home or gym.
HockeyOT.com provides hockey-specific training guidelines and per-
sonalized training programs using Rou�ne Generator™, a one-of-a-kind
program powered by a sophis�cated series of algorithms. "Rou�ne
Generator™ produces personalized training programs for every mem-
ber based upon age, weight, level of play, past training experience,
posi�on, gender, stated goals, as well as access to certain pieces of
training equipment. This unique program enables HockeyOT.com to
generate customizable workouts for both in and off season regiments,
accommoda�ng differing schedules based on a the season which a
player finds themselves training in. Rou�ne Generator™ also provides
athletes with a sports nutri�on menu builder program that provides an
excellent complement to our workout programs.
Another important element that allows HockeyOT.com to catapult to
the forefront of online training tools is the extensive video library of
exercise rou�nes and demonstra�ons available to its members. While
the degree of complexity in HockeyOT.com's training rou�nes varies
based on each members’ profile, the ability to watch a video featuring
an expert perform a specific exercise using the appropriate technique
is helpful for any member regardless of their skill or experience. There
are currently over 350 videos within the member area of Hock-
eyOT.com. In addi�on, when members are registered as part of a team
format their coaches are given dashboard access to review and com-
pare each individual team members’ results.
HockeyOT.com is in the process of developing a smart phone applica-
�on which eventually will make it even easier for members to access
training schedules and input data Online training sites displaying
workout methodologies are fast becoming the alterna�ve to in-person
fitness op�ons. They are structured and are flexible, allowing the ath-
lete to customize the workout not only to their skillset, but also their
physical surroundings. HockeyOT.com's hockey-centered tes�ng se-
quence further exemplifies this adaptability and allows the athlete to
have a custom-generated rou�ne.
But the most crucial evidence of HockeyOT.com's success can be found
in athletes that have benefited from it at the highest levels. One exam-
ple of this is that of professional hockey player, Shawn Horcoff. In his
first year training with the HockeyOT system,
Horcoff had a career year in 2005-6 with 73
points and a trip to the Stanley Cup Finals (19
points in 24 playoff games). Shawn now serves
as the captain of the Edmonton Oilers (which
means that the Oilers have been captained by
HockeyOT.com members since 2007). Ethan
Moreau, who has played 15 years in the NHL,
also credits his longevity to he HockeyOT train-
ing program. Yet the benefits of using
HockeyOT.com, extends to youth ath-
letes as well. Michael Mazzitelli started
training 1 year ago with HockeyOT. Michael has been playing for the
last 7 years and prior to training with HockeyOT has missed at least one
game every season due to injury. A8er training with HockeyOT last
summer and con�nuing his training during the 2010-11 season, Mi-
chael played his first full season without missing any games and main-
tained perfect physical health during the season. The HockeyOT.com
team hopes to con�nue adding more op�ons for younger athletes.
HockeyOT.com are currently in the process of crea�ng an introductory
program for younger athletes ages 8-10. With the recent release of the
Coach’s Dashboard feature, HockeyOT.com will enable a coach to track
his/her team’s training progress and schedule. For next season, the
product with provide coaches the ability to influence each player’s
training programs by adding an in-season “team training” func�on.
HockeyOT.com are currently in the process of
developing a mo-
bile applica�on
with a scheduled
release in 2011.
- SA
Darrin Phillips
Founder
Top Shelf Enterprises
HockeyOT.com
[aroundtheNET]
Edmonton Oilers captain,
Shawn Horcoff
Dr. Chad Moreau
Ar�
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.co
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14 April 2011 • www.sportsactivated.com
[multimedia]
Video produc�on has come a long way in col-
legiate athle�cs. Not long ago, schools would
share team film for pre-game prepara�ons.
According to Blake Adams, Director of Video
and Crea�ve Services at Georgia State Univer-
sity, it was an inefficient and expensive task.
"When I first started out at Georgia Tech
we traded tape with opponents by literally
trading a tape (which some�mes meant
hiring a person to hand deliver it to an
upcoming opponent by flying it there).
Now we exchange video in the blink of an
eye with an internet exchange service. Not
only does it allow us to exchange full
games, but the games are already inter-cut
and marked so within minutes of down-
loading it the film is ready for coaches to
view."
Adams started working in his field as Video
Coordinator for his high school team. He
was later offered a scholarship at Georgia
Tech to study and work in Coaches Film for
the Football program. "While there I also be-
came heavily involved with the Jumbo Screen
produc�on for all of our sports and honed my
skills in crea�ng exci�ng environments for
thousands of fans at spor�ng events." remem-
bers Adams. "While at Tech I also received a
Bachelors Degree in Business Management
focusing on Marke�ng which has given me a
wide skill set in running a fully func�oning
Video and Crea�ve Services department."
The applica�on of video technology extends
far beyond the playing field. "A lot of people
don't realize the impact of video technology to
the fan experience." says Adams. He points
out that upon entering the Georgia Dome
(GSU's home stadium), fans are instantly faced
with a video screen, ribbon board or jumbo
screen in any given direc�on. "Videos, specifi-
cally intro videos, have the ability to create
powerful emo�ons in a mul�tude of fans. For
our first ever game at Georgia State we pro-
duced a very drama�c piece that had players
describing the blood, sweat and tears that had
gone into preparing for the inaugural season."
Adams' staff also use video technology to pro-
vide in-game sta�s�cs, informa�on and fan
informa�on. "Video Technology is also huge in
our sponsorship department as we u�lize all
the LED Boards throughout the game to run
sponsor messages." Adams says that crea�vity
helps to cul�vate ways to improve the fan
experience through video interac�on. "At GSU
we strive to let our crea�vity and passion for
this technology set us apart. With that said,
we are always looking for new technology to
further enhance the fans day. Our goal for
next season is to implement a text messaging
system that is interac�ve with the Jumbo
Screen throughout the game." With the evolv-
ing landscape of mul�media op�ons available
to fans, Adams hopes to keep visitors of Geor-
gia State games engaged. "With the ever in-
creasing availability of smart phones and mo-
bile media that is obviously an area we are
looking into exploring." he points out. "My
goal is to use technology to not only keep the
fans entertained with exci�ng videos, but to
interact with the fan and make them feel like
they are part of the ac�on. Maybe they can
tune into the locker room pre-game speech
from their phone, vote on the play of the
game with a text message, watch an in-
stant replay from mul�ple angles they can
select on their phone screen? The possibili-
�es are truly endless and it's exci�ng to see
where sports technology will be in the
future."
Adams highlights the important role that
the Video and Crea�ve Services plays in
providing the coaching staff with invaluable
video services. "Video has been, and is con�n-
uing to be, a vital asset in a coaches arsenal.
One of my departments responsibili�es is
providing film to our Football team and coach-
es. We cover every prac�ce with three camer-
as and then import that footage into our com-
puter system where within minutes of prac�ce
coaches are able to watch and analyze every
play." Just as important to the coaching staff
is, of course, knowing their opponent's
strengths and weaknesses. Collec�ng video on
opposing teams is not a new prac�ce and has
been used in sports for many years. Adam's
team at GSU have advanced this age-old disci-
pline and brought it into the 21st Century,
thanks to technology providers such as XOS.
"We use an add-on XOS, our so8ware devel-
oper, where we can develop plays and then let
our players use XBOX like controllers to run
through those plays from different points of
views. Players and coaches being able to study
what an opponent typically does in different
situa�ons on the field is an incredible tool.
With XOS, coaches are able to run sta�s�cs
against opponents, such as pass vs. run or
what an opponent does on third down with
eight yards to go, and then also view those
plays and show them to players. This is an
incredible asset." The XOS technology has
played an important role in Adam's delivery of
state-of-the-art video solu�ons to Georgia
State Athle�cs. "We u�lize the XOS Thunder
system for our football coaches film at Georgia
State. We were one of the first Division 1
schools to bring in the latest version of XOS
and it has been an incredible asset. At Georgia
Tech I had the opportunity to work with mul�-
ple edi�ng technologies, and decided to go
with XOS for GSU." -SA
Blake Adams
Director
Video and Crea�ve Services
Georgia State University
Athle�cs
(Office)404.413.4122
www.georgiastatesports.com
Video and Crea�ve Services ,Georgia State University
Athle�cs
EYE ON
THE BALL
Ar�
cle
ph
oto
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: B
lake
Ad
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Ge
org
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15 April 2011 • www.sportsactivated.com
The fast-paced world of everything we par�cipate
in is inexplicably fused into the social fabric. This
includes the world of sports and recrea�on. Locker-
Dome is an example of how sports and social net-
working can be successfully intertwined.
"Teams and organiza�ons pay to launch their own
private networks, where they can manage team
schedules, player profiles, and rich media content."
says Gabe Lozano, Co-Founder and CEO of Locker-
Dome. He add that that athletes can create a free
profile, which becomes their sole sports iden�ty.
"An athlete’s LockerDome ID allows them to join
mul�ple networks – such as their high school base-
ball team network, club baseball team network,
and fall soccer team network. Coaches and fans
can scour LockerDome to find informa�on on play-
ers and teams. "They apply a broad range of open-
source web technologies that support and compli-
ment their homegrown sports management func-
�onality. The service makes the most of Amazon’s
web services to apply produc�on code in a scala-
ble and stable hos�ng environment.
Lozano iden�fies two key variables that enable
LockerDome to apply a unique service to custom-
ers through technological innova�on- crea�on and
consump�on of content- that allow for quicker and
easier access to content on players and teams.
"LockerDome’s standard ID system improves the
consump�on end. Regardless of how athletes and
teams create their content, we want to make all of
their content more accessible – for themselves, for
college recruiters, for mom and dad, for grandma,
and even for showing their kids in 20 years. On the
content crea�on side, there are several companies
that have developed some really neat post-pc apps
(i.e. apps for the iPhone, iPad, etc.) to simplify
scorekeeping, as well as making the consump�on
of real-�me game stats more accessible."
LockerDome's dis�nct service of offering
online content plaOorm for athletes to
profile themselves and connect with teams
and coaches, is a by-product of Lozano's
background. His passion for both sport and
entrepreneurship helped shape Locker-
Dome. "Athle�cally, I played compe��ve
baseball for 17 years – from tee ball
through college. I’ve addi�onally spoken to
groups of college-bound athletes on maximizing the
college recrui�ng process." he said. "As an entre-
preneur, I’ve created and executed successful web
strategies for more than two dozen companies."
But he adds that LockerDome is not just another
social network. "Instead of adding yet more clu#er
to the market, LockerDome’s universal ID allows
you to find content on youth athletes and teams
more easily." In visualizing LockerDome, Lozano
says that he looked back at his own youth and
memories he had playing sports as a kid. Taking
that one step further, he asked himself, "How in-
credible would it be to relive those moments to-
day?" Lozano and his team began to think about all
of the youth athletes that are par�cipa�ng in sport
today, and how they too would one day wish they
had captured memories of the past. "We ul�mately
realized that billions of life�me memories are cre-
ated each year by more than 45 million youth ath-
letes. Yet sadly enough, the photos, videos, ar�cles,
and stats that capture these special moments are
disorganized, hard to find online, and eventually
lost forever." says Lozano. "Bo#om line, we believe
our solu�on will allow every athlete to easily track
and share a life�me of sports memories in a single
loca�on, forever."
Lozano and his team at LockerDome have iden�fied
a demand in amateur sports that to date, he says,
has not been adequately addressed. He believes
that LockerDome's web-based delivery of social
networks for teams and athletes has impacted the
way team sports are organized online. "Truthfully, I
think the impact to-date has been next to none.
Team sports were drama�cally enhanced when
team management started coming online in the
90s. Since then, in spite of the mul�tudes of sports
social sites that have launched, we’ve seen almost
no fundamental advancements." Lozano highlights
the gap for amateur sports informa�on online and
how LockerDome is primed to fill that need techno-
logically. "It o8en feels as if the amateur sports
market is s�ll 5+ years behind most other markets
. Between millions of passionate sports
par�cipants, the high adop�on of online network-
ing, the recent influx of post-pc devices, and the
factors listed above, the youth sports market is
primed for major disrup�on."
LockerDome has established itself as a market
leader, most notably in baseball. "Much of our
current penetra�on is with large club baseball
programs that want an easier approach to manage
profiles for hundreds of players." says Lozano.
Players can now update their own online profile,
rather than depending on a coach to post their
recent informa�on. "An example is Mac-N-Seitz, an
elite club baseball program that is run by Kevin
Seitzer, the hiPng coach for the Kansas City Royals.
Our customer programs collec�vely had over 100
players receive Division 1 scholarships in 2010."
But Lozano points out that even more energizing
than what LockerDome has achieved, is where their
plaOorm is headed. " One of the most interes�ng
networks currently being launched is for Baseball
For All, an organiza�on run by Jus�ne Siegal, a
woman that recently made na�onal headlines
when she became the first woman ever to throw
baPng prac�ce to an MLB team. Jus�ne is launch-
ing the Baseball For All Network as the primary
recrui�ng source to promote and grow girls base-
ball across the country."
Lozano says that LockerDome is set to officially
launch a universal ID system by August 2011, since
currently players are limited to a joining single
network. "We will addi�onally enhance how our
members share informa�on within their exis�ng
social graphs, as well as a few surprises." -SA
[thesocialsportsnetwork]
“...LockerDome’s universal ID
allows you to find content on
youth athletes and teams more
easily."
Player s Stats, LockerDome.com
Player s Profiles, LockerDome.com
Ar�
cle
ph
oto
s co
urt
esy
: Lo
cke
rDo
me
Gabe Lozano
Co-Founder, CEO
LockerDome
314.608.9327
lockerdome.com
16 April 2011 • www.sportsactivated.com
[coaching]
SA: Coach Stahl, tell us a li#le about your background in the
sport of soccer.
COACH STAHL: I was fortunate to grow up in an ethnic-based
community in Cleveland, Ohio with many first genera�on immi-
grants and grew to love soccer. As a successful youth player I
was no�ced by US Soccer and included in the youth na�onal
team pool prior to playing at the University of Akron (2010
NCAA D-1 Champions) where I also was named to the Olympic
team pool. A8er college I was dra8ed in the ASL by the Cleve-
land Cobra where I played in between training with West Ham
United of the English Premier League and a few seasons with
Cork Cel�c of the League of Ireland and other professional
clubs. Upon my re�rement I taught school for a few years and
then was employed as a collegiate coach for nine years. I was
fortunate to marry a women’s na�onal team player and develop
an elite camp for aspiring elite soccer players. A8er my divorce
I moved to Cincinna�, Ohio in a posi�on as the Director of
coaching for Ohio South in further charge of the development of
60,000 players and over 9,000 coaches. Leaving Ohio South to
form the Ohio Elite Soccer Academy allowed me to further focus
on player development. A8er my move to the Kings Soccer
Academy the process was even further enhanced. So I guess I
come to the Kings with a wealth of experience. I now work with
a wide range of players from pros down to the U9 and U10 pro-
gram.
SA: What types of technologies have allowed you to deliver con-
�nued innova�on and value to soccer training and develop-
ment? What are some examples of how you use technology to
improve the way your athletes train?
COACH STAHL: I think the biggest technology advance is in the
coaching field. When I grew up there were no coaching men-
tors to learn from. We had to develop our technical abili�es as
players by playing or watching the older players perform and
learning from them. I was fortunate in that I had several good
adult players/coaches to model myself a8er. Several of the
good coaches were from foreign countries and had the ability to
translate foreign coaching manuals or magazines and use those
materials in their prac�ces. I always took notes on all the train-
ing sessions I par�cipated in. The biggest thing was going to a
US Soccer coaching school to learn how to coach. That took a
lot of money and �me. Now much of that can be accomplished
over the Internet. I recently took a League Manager’s Associa-
�on course from England right in the comfort of my own office.
Now with the advent of the Internet it is so easy to learn more
about coaching drills, sports psychology, sport science, modern
trends, etc. Instead of spending hours searching for a training
session to suit your needs, it can be done in ten minutes on the
web. An example of this is in the sports training field for ath-
letes. When coaching the Kings I can compare where their fit-
ness levels are against those of a top professional athlete in
another country. I simply pull it up from a web site and plug in
my data. Then I can assess and download the training protocol
for upgrading an individual’s performance and get to work. The
Chelsea performance manager has data collected from all over
the world. This helps them with their assessment of whether to
buy a player or not.
SA: Through your years as a player and coach, you may have
seen many types of training technology come and go. Which
stand-out in your mind as the most and least successful in your
opinion?
COACH STAHL: As a player there was not much thought put into
coaching and it was just play. The coaches did do a good job of
teaching us the passion of the game. There was not much skill
training or knowledge of physical training. In fact I was probably
over training in terms of long distance running too close to the a
game. I grew up in the pre-game meal �me of steak and eggs
mostly because that is what American Football did. We now
know that is not beneficial. Through science/technology we now
realize be#er ways to train not only the team in tac�cs but how
to develop players in terms of technical superiority. Instead of
ordering a book and reading about it I can get right into a web
page and ask ques�ons/read studies with the push of a bu#on.
We have become so much more universal due to the fact that I
can ‘Google’ a ques�on and get the latest answer in seconds
some�mes from a world renowned expert. I have just become
involved with a former player of mine Kamal de Gregory to form
www.PlaySoccer.me - a company which provides these types of
services. I am wri�ng as an expert in terms of curriculum devel-
opment and player informa�on. I am excited about this new
venture and it is opening up a whole new world for me.
1-on-1 with
renowned soccer
coach Roby Stahl Sports Ac�vated talks to one of the most influen�al
and sought-a8er coaches in the world. Roby Stahl
talks about his outlook on the 'beau�ful game' and
where technology fits into coaching.
(CONTINUED ON PAGE 17)
17 April 2011 • www.sportsactivated.com
(CONTINUED FROM PAGE 16)
SA: Where do you see the applica�on of technology making the
biggest impact in the world of soccer training and performance
analysis in the future?
COACH STAHL: Two areas- video analysis (YouTube) and curricu-
lum development. Videos of players doing the latest skills and
of coaching legends running training sessions are extremely val-
uable. The value of these is immeasurable. For example with my
players if I am working on certain part of their game I give them
homework. I describe what I want and send them a link of a
player doing the skill. Now they have some concrete idea of my
demands. YouTube has opened up a new world in player and
coaching development.
In curriculum development there are subscrip�on sites which
help the coaches with their daily lesson plans. For example can I
go to the site and type in “Playing Within the 4-4-2 System” and
bingo, the informa�on is there.
SA: In our February issue, we had asked the readers about the
impact that various technologies can have on player develop-
ment. For example, when technology is used to help an athlete
understand and learn a par�cular skill, do you think that this
would be a detriment to an athlete’s skill development?
COACH STAHL: I think the more evidence (informa�on) that a
player has the be#er. Of course no player likes to think he is not
training properly or not performing up to the coach’s standards
in games…but the fact is the video does not lie. I think this
opens up a new course of dialog in the coach-player rela�on-
ship. The modern player is much savvier than in my day and
demands to know how, where and when. Now we can give the
player a link to train on and then he can video back to us and we
can assess. In terms of scou�ng players I receive large numbers
of YouTube links daily to sort through.
SA: Do you think there should be increased use of video aided
technology in professional soccer? In your opinion, would this
type of technology hurt the way referees make game-play deci-
sions or open the door to much more scru�ny?
COACH STAHL: Two issues here- clubs are already spending large
sums of money on video companies like ProZone to assess their
opponents and their own player’s performances as well s scout
players to poten�ally buy. An individual player’s performance in
a certain aspect can be looked at i.e. tackles won and where on
the field, passes a#empted and completed in the a#acking third,
etc.
I think FIFA is way behind in goal line technology. Tennis uses
the Hawkeye and it is quite effec�ve. Only recently have the
officials in soccer been given headsets and granted officials who
monitor goals from the end lines. Hockey has been very proac-
�ve in the way they sta�on a camera directly over the goal and
can tell within 30 seconds if the goal stands or not. Sta�s�cs
show that is awarding goals the soccer officials are nearly per-
fect in awarding or disallowing goals but there is human error. I
guess that gives us all talking points!
[coaching]
Roby Stahl
513-315-5711
www.PlaySoccer.me
www.robystahl.com
18 April 2011 • www.sportsactivated.com
With the influx of the smart-card delivery and
electronic data technology has impacted the
way sports organiza�ons approach their busi-
ness. The GCL Mi-Seat team have extensive
backgrounds in RFID, Finance, Recruitment and
Sales Sectors which allows them to provide
electronic solu�ons for �cke�ng and e-
access."Mi-Seat provide a full end to end solu-
�on to each venue which can be easily inte-
grated with most present �cke�ng solu�ons or
as an added benefit, it has its own stand alone
�cke�ng front end to enable the club to have
total control of all aspects of their business
from event �cke�ng, access, merchandising,
marke�ng / commercial, security, safety, pro-
mo�ons and more." says Garry Hopper Chief
Execu�ve at GCL Mi-Seat. Hopper points out
the wide variety of services GCL Mi-Seat pro-
vides, "Ticke�ng solu�ons for various support-
er groups, Smart card bureau service, Mem-
bership scheme management, secure electron-
ic access solu�ons, loyalty, electronic payment
services, electronic car parking, CRM data min-
ing services, Campaign Manager for mobile
promo�ons, and more."
Data and smart-card management for sports
clubs plays an integral role in applying technol-
ogy to understanding their business. Hopper
says that the increased use of NFC (near field
communica�ons, refers to a set integrated
short-range wireless technologies) must be
more flexible to successfully meet the needs of
customers. "We see major advancements in all
NFC based technology as this is more adapta-
ble, providing greater major new ini�a�ves
and easier development, integra�on and ad-
vancement of schemes for all interested par-
�es." says Hopper. "We are con�nuously work-
ing with NFC partners to develop new solu-
�ons for many different industries who are
now switching on to what NFC can provide. We
are always open to discussion to open up or
develop new ini�a�ves for the technology on a
con�nual basis." Hopper adds that the services
GCL Mi-Seat provides con�nually helps to
solve many of the outdated and financially
burdening prac�ces many sports teams have
established over �me. CRM solu�ons provide
many benefits to organiza�ons more so than
simply collec�ng customer
data. "Paperless �cke�ng will
greatly help overcome and
eradicate the problem of
insufficient �cket booths, inadequate space or
alloca�on for �cke�ng gates, �cket tou�ng or
fraud at any venue but par�cularly at smaller
venues where the financial constraints are far
greater felt." he says. "Savings will be seen
through the elimina�on of the �cket prin�ng
opera�on, more crucially, the integrated sea-
son �cket / membership database, advanced
reports and analysis capabili�es and the fact
that our technology is built on an open
plaOorm means data can be easily exported to
spreadsheets and word processors in order to
be used by the relevant department heads."
Hopper highlights GCL Mi-Seat's solu�ons
smart-card technology, improving spectator
access into venues. "Other advantages will
include automated gate entry, which reduces
staffing needs, elimina�on of forgeries / �cket
tou�ng and increased security as the smart
card’s unique encrypted informa�on will be
needed by an individual to enter the venue. In
addi�on, there will be savings on re-issuing
�ckets that have been lost or stolen, increased
safety and reduced queue lengths."
GCL Mi-Seat's suite of services, also opens the
doors to addi�onal revenue for sports organi-
za�ons. "Another benefit lies in recapturing
the sponsorship revenue lost from physical
�ckets and with our new Mobile Phone tech-
nology comes a host of new sponsorship reve-
nue streams – it just requires a li#le more
crea�ve thinking on the part of all of the inter-
ested par�es to greatly enhance present day
paper base systems." This solu�on provides
more efficient admi#ance to venues and also
links a back-end feed into a CRM database and
E-Payment solu�ons. "That opens up a host of
new opportuni�es for seat sales, loyalty and
sponsorship programs." says Hopper. "The
phone & cards can be used to replace the use
of cash for entry or for the purchase of goods
and services at any point inside or outside the
venue. Organiza�ons and sponsors must be
able to exploit the solu�ons addi�onal benefits
of e-purse, loyalty and the various other appli-
ca�ons to improve their rela�onships with
supporters in the coming seasons and exploit
their retail market."
Hopper underscores the desire of several or-
ganiza�ons and football clubs to capitalize on
GCL-MiSeat's NFC Ticke�ng Solu�on, which
enables the use of mobile phones and re-
usable contact-less smart cards to enter ven-
ues. "The NFC / Card database contains a full
range of visual customizable personal infor-
ma�on as well as electronically encrypted data
that links the card owner to the card and the
card to a seat sale for the event, this link per-
mits entry simply by the supporter waving
their card in front of a NFC phone reader at the
turns�le." Another important aspect of
spor�ng events is that of public safety, an area
which GCL-MiSeat takes into considera�on
when implemen�ng technological solu�ons.
"There are extended visual security measures
which can be used such as, photo ID or the use
of a color-coded entry system but the basic
electronic entry request will open the turns�le
while a false entry will immediately alert stew-
ards. For addi�onal security, venue manage-
ment can monitor exactly when and where any
par�cular card owner enters or where the club
allow them to enter the stadium, ideal for
iden�fying the �me and point of entry of any
known an� –social behavior supporters or
supporters on a ‘Hot List’."-SA
CASE STUDY "One club in the UK have a major
problem with supporters arriving at the
ground at 14:55 PM, 5 minutes before kick off
and expect to be inside the venue watching
the match at 15;00 PM on a Saturday a8er-
noon. The �cket office has 300 -400 people to
process within that 5 minute �me span which
is impossible so we have designed and devel-
oped a solu�on to be operated in a fixed area
of the ground that will provide electronic ac-
cess via a secure payment solu�on which ne-
gates the need for supporters to go to the
�cket office. It is a simple and effec�ve use of
technology which overcomes problems to a
more efficient access to the venue."
[infotech]
Garry Hopper
Chief Execu�ve
GCL Mi-Seat
www.gcl-uk.com
19 April 2011 • www.sportsactivated.com
[sportstechdirectory]
Ara H. Bagdasarian
RainedOut
800-230-1933
www.RainedOut.com
Alex McAndrew
Commercial Director
Spinsight Ltd.
44 (0)131 225 4744
www.spinsight.com
Danny Crossman
CEO
Impakt Protec�ve Inc.
613-698-8752
danny@impaktprotec�ve.com
www.impaktprotec�ve.com
Darrin Phillips
Founder
Top Shelf Enterprises
HockeyOT.com
Blake Adams
Director
Video and Crea�ve Services
Georgia State University Athle�cs
(Office)404.413.4122
www.georgiastatesports.com
Gabe Lozano
Co-Founder, CEO
LockerDome
314.608.9327
lockerdome.com
Roby Stahl
513-315-5711
www.PlaySoccer.me
www.robystahl.com
Garry Hopper
Chief Execu�ve
GCL Mi-Seat
www.gcl-uk.com
Do you have an innovation to share with the sports technology
world? Perhaps you would like us to profile your event or review a
product in one of our upcoming publications?
Reach out! Email us at: