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SPACE TIME PLAY
COMPUTER GAMES, ARCHITECTURE ANDURBANISM: THE NEXT LEVEL
Edited by
Friedrich von Borries, Steffen P. Walz, Matthias Böttger
In collaboration with
Drew Davidson, Heather Kelley, Julian Kücklich
Birkhäuser Basel _ Boston _ Berlin
Table of Contents
6 Table of Contents: Essays, Statements, Interviews
8 Table of Contents: Game Reviews
9 Table of Contents: Project Descriptions
10 Introduction Friedrich von Borries. Steffen P. Walz, Matthias Böttger
14 THE ARCHITECTUREOF COMPUTER AND VIDEO GAMES A SHORT SPACE-TIME HISTORY OF NTERACTIVE ENTERTAINMENT
Level 2 138 MAKEBELIEVEURBANISM THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS
Level 3 216 UBI0UIT0US GAMES ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES
Level 4 320 SERIOUS FUN UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING
Level 5 410 FAITESVOSJEUX GAMES BETWEEN UTOPIA AND DYSTOPIA
488 Author biographies
495 Image Copyrights
Table of Contents Essays, Statements, Interviews
Level 1 16 P L A C E S T O PLAY WhatGame Settings CanTell Us about Garnes
Andreas Lange 26 A S H O R T H I S T O R Y OF DIGITAL
GAMESPACE Dariusz Jacob Boron
44 ALLEGORIES OF SPACE The Question of Spatiality in Computer Games
Espen Aarseth 56 N A R R A T I V E SPACES
Henry Jenkins 61 GAME P H Y S I C S
The Look & Feel Challengesof SpectacularWorlds Ronald Vuillemin
74 L A B Y R I N T H A N D MAZE Video Game Navigation Challenges
Clara Fernändez-Vara 88 S T E E R I N G T H R O U G H T H E MICROWORLD
A Short History andTerrninology of Video Game Controllers
Winnie Forster 100 V A R I A T I O N O V E R T I M E
TheTransforrnation of Space in Single-screen Action Games
Jesper Juul 110 L I S T E N T O T H E B U L K O F T H E ICEBERG
On the Impactof Sound in Digital Games Axel Stockburger
118 W A L L H A C K S A N D A I M B O T S
How Cheating Changes the Perception of Gamespace Julian Kücklich
132 FORM FOLLOWS FUN Working as a Space Gameplay Architect
Olivier Azemar 134 LOAD A N D S U P P O R T
Architectural Realism in Video Games Ulrich Götz
Level 2 146 USEYOUR ILLUSION Immersion in Parallel Worlds
Florian Schmidt 158 M A K I N G P L A C E S
Richard A. Bartle 164 A C T I V I T Y FLOW A R C H I T E C T U R E
Environment Design in Active Worlds and EverQuest Mikael Jakobsson
174 W H A T IS A S Y N T H E T I C WORLD? Edward Castronova, James J. Curnmings, Will Ernigh, Michael Fatten, Nathan Mishler, Travis Ross, Will Ryan
182 COMPETING IN METAGAME GAMESPACE eSports as the First Professionalized Computer Metagames
Michael Wagner 186 PLAYING W I T H FRIENDS A N D FAMILIES
Current Scene of Reality-based Games in Beijing ZhaoChen Ding
200 N A R R A T I V E E N V I R O N M E N T S From Disneyland to World of Warcraft
Celia Pearce 206 PLAYING W I T H U R B A N LIFE
How SimCity Influences Planning Culture Daniel G. Lobo
214 NEW PUBLIC SPHERE The Return of the Salon and the End of Mass Media
Peter Ludlow
Level 3 218 NEW B A B Y L O N RELOADED Learning from the Ludic City
Lukas Feireiss 230 PLAY AS CREATIVE MISUSE
Barcode Battier and the Charm of the Real Claus Pias
233 U B I Q U I T O U S GAMING A Vision for the Future of Enchanted Spaces
Jane McGonigal 238 CREATING ALTERNATE REALITIES
A Quick Primer Christy Dena
248 PERVASIVE GAMES Bridging the Gaps between the Virtual and the Physical
Steve Benford, Carsten Magerkurth, Peter Ljungstrand
251 THE P O E T I C S OF AUGMENTED SPACE The Art of OurTime
Lev Manovich 266 U R B A N ROLE-PLAY
The Next Generation of Role-Playing in Urban Space Markus Montola
276 C H A N G I N G U R B A N P E R S P E C T I V E S llluminating Cracks and Drawing lllusionary Lines
Staffan Björk 290 PERVASIVE GAMESPACES
Gameplay Out in the Open Bo Kampmann Walther
304 PERSUASION A N D GAMESPACE
lan Bogost 312 LIFE IS N O T COMPLETELY A GAME
Urban Space and Virtual Environments Howard Rheingold
Level 4 328 P L A Y S T A T I O N S Neil Leach
332 T A C T I C S FOR A PLAYFUL C I T Y lain Borden
335 W H Y GAMES FOR ARCHITECTURE? Ludger Hovestadt
340 GAME OF LIFE On Architecture, Complexity and the Concept of Nature as a Game
Georg Vrachliotis 351 DESIGN P A T T E R N S ARE DEAD
Long Live Design Patterns Jussi Holopainen, Staffan Björk
352 THE U N I N H I B I T E D FREEDOM O F P L A Y F U L N E S S
Marc Maurer, Nicole Maurer 354 V I V A P I N A T A
Architecture of the Everyday Tor Lindstrand
358 798 MUTIPLAYER DESIGN GAME A NewTool for Parametric Design
Kas Oosterhuis,Tomasz Jaskiewicz 372 RULE-BASED U R B A N P L A N N I N G
TheWijnhaven Project, KCAP (Rotterdam) Kees Christiaanse
376 T I T FOR T A T A N D U R B A N RULES
Alexander Lehnerer 380 L IGHTLY AUGMENTING REALITY
Learning through Authentic Augmented Reality Games Eric Klopfer
384 SCENARIO GAMES Vital Techniques for Interactive City Planning
Raoul Bunschoten
6 SPACE T IME PLAY
Table of Contents Essays, Statements, Interviews
398 THE NEW MENTAL LANDSCAPE Why Games are mportantfor Architecture
Antonino Saggio 401 " C A N I T E L E P O R T A R O U N D ? "
Jesse Schel 404 T O W A R D S A G A M E T H E O R Y O F
A R C H I T E C T U R E Bart Lootsma
407 A C T I O N I N T H E H A N D S O F T H E U S E R William J. Mitchel
Level 5 416 WAR/GAMES AFTER 9/11 James Der Derian
420 WAR PLAY Practicing Urban Annibilation
Stephen Graham 425 E N D E R ' S G A M E
Towardsa Synthetic View otthe World James H. Korris
430 FORBIDDEN GAMES Eyal Danon, Galit Eilat
438 O U T D O O R A U G M E N T E D R E A L I T Y Technology and the Military
Wayne Piekarski, Bruce H.Thomas 441 AFTER NET ART, WE MAKE MONEY
Artists and Locative Media Marc Tuters
444 "EASTERN EUROPE, 2008" Maps and Geopolitics in Video Games
Stephan Günze 450 THE GAME OF I N T E R A C T I O N
Gerhard M. Buurman 452 A T O P I A ( O N VICE C I T Y )
McKenzie Wark 456 P L A Y I N G W I T H A R T
Hans-Peter Schwarz 462 CHINESE GOLD FARMERS
mmigrant Workers in the Game Land Ge Jin
466 A D V E R T I S E M E N T IN V IDEO GAMES "Seil MyTears," Says the Game Pubiisher
Christian Gaca 480 RE-PUBLIC PLAYSCAPE
A Concrete Urban Utopia Alberto lacovoni
484 GAMESPACE MarkWigley
7
Table of Contents Game Reviews
Level 1 20
24
32
34
36
38
40
42
48
50
52
54
64
82
84
86
94
96
98
104
106
108
114
116
122
124
126
128
DANCE DANCE R E V O L U T I O N Gillian Andrews
WM S P O R T S Heather Kelley
T E N N I S F O R T W O / P O N G Cindy Poremba
A S T E R O I D S JesperJuu
BATTLEZONE Andreas Schiffler
DEFENDER JesperJuul
WOLFENSTEIN 3D Alex de Jong
C O U N T E R - S T R I K E Alex de Jong
M Y S T Drew Davidson
SUPER MARIO BROS. Martin Nerurkar
T E T R I S Katie Sälen
ICO Drew Davidson
ZORK Nick Montfort
LEMMINGS Martin Nerurkar
W O R M S Clara Fernändez-Vara
MAX PAYNE Paolo Rufflno
PAC-MAN Chaim Gingolö
DIABLO Stephen Jacobs
S I L E N T H I L L 2 Frank Degler
SPLINTER CELL The Chinh Ngo
S A M & MAX H I T T H E ROAD Julian Kücklich
KIRBY: C A N V A S CURSE
ThieryAdam KATAMARI DAMACY
Julian Kücklich EYETOY PLAY
Heather Kelley ELITE
Ed Byrne P R I N C E O F P E R S I A
Drew Davidson SUPER MARIO 64
Troy Whitlock REZ
Julian Kücklich DESCENT
James Everett SUPER MONKEY BALL
Troels Degn Johansson T O N Y H A W K ' S AMERICAN W A S T E L A N D
Dörte Küttler LEGACY OF K A I N : SOUL REAVER
Phil Fish RESCUE ON FRACTALUS
Noah Falstein
130 QUAKE Patrick Curry
Level 2 140
144
152
154
156
172
180
192
212
Level 3 242
316
T R O N Rolf F. Nohr
NEUROMANCER Espen Aarseth
S N O W C R A S H Neil Alphonso
THE S I M S Mary Flanagan
THERE Florian Schmidt
E N T R O P I A UNIVERSE Florian Schmidt
S E C O N D L I F E Florian Schmidt
LINEAGE Sungah Kim
K I N G D O M H E A R T S Troy Whitlock
W O R L D OF W A R C R A F T Diane Carr
S I D M E I E R S C I V I L I Z A T I O N Jochen Hamma
A N I M A L CROSSING Heather Kelley
D A R K C H R O N I C L E Dean Chan
THE GETAWAY Gregory More
G R A N D T H E F T A U T O : S A N A N D R E A S Gregory More
G R I M F A N D A N G O Julian Kücklich
P S Y C H O N A U T S Drew Davidson
S I M C I T Y David Thomas
M A J E S T I C Kurt Squire
I LOVE BEES Sean Stewart
PERPLEX C I T Y Steve Peters
eXistenZ Adriana de Souza e Silva
Level 4 368 P A S S P O R T T O ... Ragna Körby, Tobias Kurtz
Level 5 414
458
460
472
WARGAMES Rolf F. Nohr
K U M A \ W A R Stefan Werning
A M E R I C A ' S A R M Y Stefan Werning
S.T.A.L.K.E.R.: S H A D O W OF C H E R N O B Y L ErnestW. Adams
S H A D O W O F T H E C O L O S S U S David Thomas
T H E T R U M A N S H O W Rolf F. Nohr
MONOPOLY Marie Huber, Achim Nelke
SPACE TIME PLAY
Table ot Contents Project Descriptions
22 B R E A K O U T F O R T W O Florian "Floyd" Müller
72 C H A R B I T A T Michael Nitsche
Level 3 222
224
226
228
246
256
258
260
262
264
270
272
274
280
282
284
286
288
294
296
298
300
302
308
310
318
GEOCACHING JackW. Peters
MOGI Benjamin Joffe
BOTFIGHTERS Mirjam Struppek, Katharine S.Willis
T H E B E A S T Dave Szulborsk
THE A R T O F T H E HEIST Dave Szulborski
PIRATES! Staffan Björk, Peter Ljungstrand
C A N Y O U SEE ME NOW Steve Benford
M.A.D. C O U N T D O W N Steffen R Walz
P A C M A N H A T T A N Frank Lantz
T Y C O O N Gregor Brol
P R O S O P O P E I A 1 Staffan Jonsson
RELIV INGTHE REVOLUTION Karen Schrier
EPIDEMICMENACE Irma Lindt
URBAN FREE FLOW Lukas Feireiss
ARQUAKE Bruce H.Thomas, Wayne Piekarsk
C O N Q W E S T Frank Lantz
W H A V S M ? Martin Budzinski, Henrik Isermann
DEMOR Claus Pias
I N S E C T O P I A Johan Peitz, Staffan Björk
E R E B E D R A G O N S Stephen Boyd Davis, Rachel Jacobs, Magnus Moar, Matt Watkins
F A U S T - A C O U S T I C A D V E N T U R E KP Ludwig John
C A T C H B O B ! Nicolas Nova, Fabien Girardin
GEOGAMES Christoph Schlieder, Sebastian Matyas, Peter Kiefer
.WALK a watchful passer-by
M A N H A T T A N S T O R Y M A S H U P Jürgen Scheible, VilleTuulos
F IRST PERSON S H O O T E R Aram Barthol
344 SAUERBRATEN Andreas Dieckmann, Peter Rüssel
346 T I N M I T H Wayne Piekarski, Bruce H.Thomas
348 I M P L A N T Wayne Ashley
350 GAMEGAME Aki Järvinen
362 SPACEFIGHTER Winy Maas
364 K A I S E R S R O T Alexander Lehnerer
366 REXPLORER Rafael Ballagas, Steffen R Walz
370 P L A S T I C I T Y Mathias Fuchs
388 THE H A R B O U R GAME Tobias Lossing, Rune Nielsen Andreas Lykke-Olesen,Thomas Fabian Deiman
390 BIG U R B A N GAME Frank Lantz
392 S U B C I T Y Elizabeth Sikiaridi, Frans Vogelaar
394 S U P E R C I T Y Troels Degn Johansson
396 B L I N K E N L I G H T S Rahel Willhardt
412 O P S R O O M Sabine Himmelsbach
474 C H A N G I N G T H E G U A R D Stephan Trüby, Stephan Henrich, lassen Markov
476 T H E SCALABLE C I T Y Sheldon Brown
478 T H E M I N I S T R Y O F R E S H E L V I N G Jane McGonigal
Level 4 322
324
ARCHITECTURE_ENGINE 1.0 Jochen Hoog
NOZZLE ENGINE Wolfgang Fiel, Margarete Jahrmann
GAMESCAPE Beat Suter, Rene Bauer