Space Hulk Atheliazus

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    Space Hulk Atheliazus

    A space hulk has been seen near the sector that your team is based at and it

    has been drifting towards the planet Hurgat. Tyranid life forms have been

    identified onboard and if it continues in its path then Hurgat, a peacefulmerchant world, will be obliterated by a Tyranid swarm. Many items of

    importance have been identified on board by long range scans and the

    imperial force that was sent to search the drifting ship, who are now most

    likely dead, sent transmissions about old machinery, many imperial relics and a

    Space marine relic before they stopped transmissions. Their last Transmission

    was about not only Tyranids being onboard but before we could learn who the

    vox signal was lost. You are to find a way to destroy this Space hulk, collect the

    relics, investigate the machinery and manage to escape alive.

    Primary

    Destroy the Space Hulk Atheliazus (1500xp for Destroyer)

    Investigate the Machinery (1000xp)

    Find and take the Space Marine relic (1500xp)

    Secondary

    Find and take the imperial relics (500xp each)

    Identify other enemy forces (500xp)

    Tertiary

    Claim a trophy from your own kill (200xp)

    Defeat a formidable enemy one on one (CC) (250xp)

    Take no damage (100xp)

    Find any imperial force still alive (300xp)

    Call for extraction (100xp)

    Out shoot a formidable ranged enemy (250xp)

    Destroy any Jamming beacons (300xp)

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    A man has been sent with you to search for his squad, leave him if you wish, it

    was his choice to accompany you on this mission and he knows the risks.

    Once you have finished all primary objectives then you may call for extraction

    at the place that you entered

    You are each given 70 requisition, so gear up, choose a team leader and move

    out.

    Players suffer a random encounter when they either change hallways

    or go into a room (once per room)

    Random encounters D%

    Main hallways = +0

    Sub hallways = -20

    Rooms = +5

    1-10 = nothing

    11-30 = D5 termagants + D5 Hormaguants

    31-40 = D10 + 3 Chaos Heretics

    41-50 = D10 Chaos Space marines

    51-70 = 2D10 3 Hormaguants

    71-80 = D10 3 Tyranid Warriors

    81-90 = 2D10 2 Chaos Space Marines

    91-100 = 2D10 2 Tyranid Warriors

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    Players may check a ROOM/HANGER for relics by rolling on this chart

    (once per room, twice per Hanger)

    Relics D%

    1-30 = Nothing

    31-90 = Imperial Relic

    91-100 = Space marine Relic

    Hanger random encounter D% (One per Hanger)

    1-20 = 3D10 Chaos Heretics

    21-40 = 2D10 Chaos Space Marines

    41-60 = close combat Dreadnought

    61-80 = Daemon Prince + D10 Chaos Space Marines

    81-100 = Defiler + D10 Chaos Space Marines

    Imperial allies D% (for rooms/hanger, once per room/hanger)

    1-50 = Nothing

    51-60 = 1 imperial guardsmen

    61-70 = 1 imperial guardsmen with special weapon

    71-80 = 1 imperial guardsmen with heavy weapon

    81-90 = 1 imperial guardsmen with CC weapon

    91-100 = 1 imperial sergeant with Power weapon + good pistol