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8/7/2019 Space Hulk Atheliazus
1/3
Space Hulk Atheliazus
A space hulk has been seen near the sector that your team is based at and it
has been drifting towards the planet Hurgat. Tyranid life forms have been
identified onboard and if it continues in its path then Hurgat, a peacefulmerchant world, will be obliterated by a Tyranid swarm. Many items of
importance have been identified on board by long range scans and the
imperial force that was sent to search the drifting ship, who are now most
likely dead, sent transmissions about old machinery, many imperial relics and a
Space marine relic before they stopped transmissions. Their last Transmission
was about not only Tyranids being onboard but before we could learn who the
vox signal was lost. You are to find a way to destroy this Space hulk, collect the
relics, investigate the machinery and manage to escape alive.
Primary
Destroy the Space Hulk Atheliazus (1500xp for Destroyer)
Investigate the Machinery (1000xp)
Find and take the Space Marine relic (1500xp)
Secondary
Find and take the imperial relics (500xp each)
Identify other enemy forces (500xp)
Tertiary
Claim a trophy from your own kill (200xp)
Defeat a formidable enemy one on one (CC) (250xp)
Take no damage (100xp)
Find any imperial force still alive (300xp)
Call for extraction (100xp)
Out shoot a formidable ranged enemy (250xp)
Destroy any Jamming beacons (300xp)
8/7/2019 Space Hulk Atheliazus
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A man has been sent with you to search for his squad, leave him if you wish, it
was his choice to accompany you on this mission and he knows the risks.
Once you have finished all primary objectives then you may call for extraction
at the place that you entered
You are each given 70 requisition, so gear up, choose a team leader and move
out.
Players suffer a random encounter when they either change hallways
or go into a room (once per room)
Random encounters D%
Main hallways = +0
Sub hallways = -20
Rooms = +5
1-10 = nothing
11-30 = D5 termagants + D5 Hormaguants
31-40 = D10 + 3 Chaos Heretics
41-50 = D10 Chaos Space marines
51-70 = 2D10 3 Hormaguants
71-80 = D10 3 Tyranid Warriors
81-90 = 2D10 2 Chaos Space Marines
91-100 = 2D10 2 Tyranid Warriors
8/7/2019 Space Hulk Atheliazus
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Players may check a ROOM/HANGER for relics by rolling on this chart
(once per room, twice per Hanger)
Relics D%
1-30 = Nothing
31-90 = Imperial Relic
91-100 = Space marine Relic
Hanger random encounter D% (One per Hanger)
1-20 = 3D10 Chaos Heretics
21-40 = 2D10 Chaos Space Marines
41-60 = close combat Dreadnought
61-80 = Daemon Prince + D10 Chaos Space Marines
81-100 = Defiler + D10 Chaos Space Marines
Imperial allies D% (for rooms/hanger, once per room/hanger)
1-50 = Nothing
51-60 = 1 imperial guardsmen
61-70 = 1 imperial guardsmen with special weapon
71-80 = 1 imperial guardsmen with heavy weapon
81-90 = 1 imperial guardsmen with CC weapon
91-100 = 1 imperial sergeant with Power weapon + good pistol