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Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

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Page 1: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 2: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Outline The Current App

Initial Observations

Research

Develop

Conclusion

Questions?

Page 3: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

The Current App

Page 4: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 5: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 6: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 7: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Initial Observations

Page 8: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Prompting for “Log-In”or to “Continue as Guest” can be jarring for a new user

Continuing as a guest immediately prompts a new user to login or enroll. This providesfriction for a new user just looking to book a flight quickly and easily

Page 9: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

All fields are empty

Does not prompt to useuser location data toautomatically fill fields

Leads to a lot of extraback and forth betweenscreens to fill out theBook Travel screencompletely

Does not suggest closest airport. Does not use location data at all

Page 10: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

This information feelsunnecessary on this screen

Page feels generallyoverwhelming withcontent

Large blue buttonshave no clear indicationof what they will do

Clicking one of thebuttons only revealspoint rewards and again states the checked bag policy. This info feel unnecessary on this screen

Gradient & texture on buttons feels very busy

Page 11: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Scrolling down revealseven more large bluebuttons

A lot of useful infoprovided on this screen at the cost of making allthe text extra small.

This feels like the bestplace to list the checkedbag policy

Page 12: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Research

Page 13: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Proto-Personas

● To get started, I wanted to create a few personas to help understand who might use this app and

the types of users I should have in mind during this redesign.

● Due to the scale of this project, I opted to create proto-personas. A proto-persona is often used in

agile development and is great for brainstorming. The key difference between a persona and a

proto-persona is that the latter isn’t derived from qualitative and quantitative research.

Page 14: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 15: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 16: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 17: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 18: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Happy Path

● Next, I wanted to take a sample use case and create a happy path around that task. This helped me

to visual the process flow and how a user can go from problem to solution.

● I decided to design a process flow around the use case: “Search for a round trip flight by price and

schedule”

Page 19: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 20: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Develop

Page 21: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Sketches

● For the initial step of the develop phase, I took to sketching out some design ideas.

● Using pen and paper as the medium for this first phase allowed me to be more creative, fast, and

loose with my ideas.

● These sketches were intended to be low fidelity.

Page 22: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 23: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 24: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 25: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Wireframes

● After reviewing my sketches, I paired down ideas that I thought would work best for this redesign.

● These wireframes were intended to be low fidelity and show the general idea, but also

demonstrate functionality.

● Tools used:

Page 26: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research
Page 27: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Mockups

● After making my designs digital, the next step was to refine and polish them up. I started this

process by creating a simple style guide for design consistency.

● These mockups were intended to be high fidelity and show not just the general idea but also

demonstrate functionality and aesthetics.

● Tools used:

Page 28: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Style Guide

Page 29: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Book Flight Select Depart./Dest. City

Toggle between round trip or

one way flight options

Auto-fill current location using

location services

Current location appears at top of

list

Alphabetical scroll bar to find

airports more quickly

Page 30: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Select Departure Date Select Return Date

Clear visual of selected date

rangeGrayed out confirm button

until a valid date range is selected

Page 31: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Select Departure Select Departure Expanded

Change dates quickly and

easily

Arrow indicating expandable field

Easily distinguishable pricing tiers per

flight

Expanded

Page 32: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Select Return Select Return Expanded

Dynamic header image for each

destination city

Page 33: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Summary

Brief summary listing relevant

flight info

Bag check policy info

Page 34: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

https://invis.io/QFQJSIM8HMY

Prototype

Page 35: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

The Conclusion

Page 36: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

ConclusionThis project was completed as an exercise in mobile app design using modern UX and UI standards. I believe that I made positive changes to the overall design and user experience that help users book flights more efficiently and meaningfully.

Given more time and resources, I would have loved to have:

● Completed real-world usability testing and made appropriate changes iteratively

● Worked with a development team to bring the prototype to life.

Page 37: Southwest Mobile App Redesign - Ben Hamler · The key difference between a persona and a proto-persona is that the latter isn’t derived from qualitative and quantitative research

Questions?

952.607.8198 [email protected] www.benhamler.com