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7/31/2019 Source Material for Metamagic Feats
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Metamagic FeatsFAQ/Errata
Can I use a metamagic rod to alter a spell-like ability?No. Metamagic rods allow you to apply a metamagic feat to a spell, and metamagic feats do not work on spell-
like abilities.[Source]
As a spellcaster's knowledge of magic grows, he can learn to cast spells in ways slightly differentfrom the norm. Preparing and casting a spell in such a way is harder than normal but, thanks to
metamagic feats, is at least possible. Spells modified by a metamagic feat use a spell slot higherthan normal. This does not change the level of the spell, so the DC for saving throws against it
does not go up. Metamagic feats do not affect spell-like abilities.
Wizards and Divine Spellcasters: Wizards and divine spellcasters must prepare their spells inadvance. During preparation, the character chooses which spells to prepare with metamagic feats
(and thus which ones take up higher-level spell slots than normal).
Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose
when they cast their spells whether to apply their metamagic feats to improve them. As withother spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or
bard has not prepared the spell in a metamagic form in advance, he must apply the metamagicfeat on the spot. Therefore, such a character must also take more time to cast a metamagic spell(one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal
casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer
or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modifiedby the Quicken Spell metamagic feat, which can be cast as normal using the feat.
For a spell with a longer casting time, it takes an extra full-round action to cast the spell.
Spontaneous Casting and Metamagic Feats: A cleric spontaneously casting a cure or inflict
spell, or a druid spontaneously casting a summon nature's ally spell, can cast a metamagicversion of it instead. Extra time is also required in this case. Casting a standard action metamagic
spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra
full-round action to cast. The only exception is for spells modified by the Quicken Spell feat,which can be cast as a swift action.
Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original
spell level, even though it is prepared and cast using a higher-level spell slot. Saving throw
modifications are not changed unless stated otherwise in the feat description.The modifications made by these feats only apply to spells cast directly by the feat user. A
spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other
device.Metamagic feats that eliminate components of a spell don't eliminate the attack of opportunity
provoked by casting a spell while threatened. Casting a spell modified by Quicken Spell does not
provoke an attack of opportunity.
Metamagic feats cannot be used with all spells. See the specific feat descriptions for the spellsthat a particular feat can't modify.
Multiple Metamagic Feats on a Spell: A spellcaster can apply multiple metamagic feats to a
single spell. Changes to its level are cumulative. You can't apply the same metamagic feat more
than once to a single spell.
Magic Items and Metamagic Spells: With the right item creation feat, you can store a
metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands
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apply to the spell's higher spell level (after the application of the metamagic feat). A character
doesn't need the metamagic feat to activate an item storing a metamagic version of a spell.
Counterspelling Metamagic Spells: Whether or not a spell has been enhanced by a metamagic
feat does not affect its vulnerability to counterspelling or its ability to counterspell another spell
(seeMagic).
Feat DescriptionsMetamagic Feats are summarized on the table below. Note that the prerequisites and benefits ofthe feats on this table are abbreviated for ease of reference. See the feats description for full
details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is
followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimumbase attack bonus, a
minimum number of ranks in one or more skills, or anything else required in order to take thefeat. This entry is absent if a feat has no prerequisite. A feat may have more than one
prerequisite.
Benefit: What the feat enables the character (you in the feat description) to do. If a characterhas the same feat more than once, its benefits do not stack unless indicated otherwise in the
description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If
not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
Metamagic Feats
Feat Name Category/TypeLevel
IncreasePrerequisites Benefit Source
Bouncing
Spell
Metamagic +1 - You can direct a failed spell against a different
target.
APG
Burning
Spell
Metamagic +2 - Spell with the acid or fire descriptor deals extra
damage the next round.
UM
Concussive
Spell
Metamagic +2 - Spell with the sonic descriptor gains a
debilitating concussive effect.
UM
Dazing
Spell
Metamagic +3 - You candazecreatures with the power of your
spells.
APG
Disruptive
Spell
Metamagic +1 - Your magical energies cling to enemies,
interfering with their spellcasting.
APG
Echoing
Spell
Metamagic +3 - Cast a spell a second time. UM
Ectoplasmic
Spell
Metamagic +1 - Your spells breach the gulf between
dimensions, sending ghostly emanations into
the ether.
APG
Elemental
Spell
Metamagic +1 - You can manipulate the elemental nature of
your spells.
APG
Empower
Spell
Metamagic +2 - Increase spell variables by 50% CRB
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Enlarge
Spell
Metamagic +1 - Double spell range CRB
Extend
Spell
Metamagic +1 - Double spell duration CRB
Flaring
Spell
Metamagic +1 - Spell with the fire, light, or electricity
descriptor dazzles creatures it affects.
UM
Focused
Spell
Metamagic +1 - When you cast a spell that affects more than
one creature, one opponent finds it more
difficult to resist.
APG
Heighten
Spell
Metamagic Special - Treat spell as a higher level CRB
Intensified
Spell
Metamagic +1 - Increase maximum damage dice by 5 levels APG
Jinxed Spell Metamagic +1 Any two
metamagic
feats,HalflingJinxtrait.
A creature that fails itssaving throwagainst a
jinxed spell also suffers the effects of your jinx.
HoG
Lingering
Spell
Metamagic +1 - Instantaneous area effect spell lasts for 1 round APG
Maximize
Spell
Metamagic +3 - Maximize spell variables CRB
Merciful
Spell
Metamagic +0 - Spell inflicts nonlethal damage instead of lethal APG
Persistent
Spell
Metamagic +2 - Creatures who saved against a spell must save
again
APG
PiercingSpell
Metamagic +1 - Affected spell treats creatures with SR ashaving an SR of 5 lower.
UM
Quicken
Spell
Metamagic +4 - Cast spell as aswift action CRB
Reach Spell Metamagic Special - Increase spell range to higher range category APG
Rime Spell Metamagic +1 - Spell with the cold descriptor also entangles
creatures if the spell damages them.
UM
Selective
Spell
Metamagic +1 Spellcraft10
ranks
Exclude targets from an area effect spell APG
Shadow
Grasp
Metamagic +1 Tenebrous
Spell, Umbral
Spell.
Entangle creatures with spells you cast that
have the darkness descriptor.
ISM
Sickening
Spell
Metamagic +2 - Sickencreature with spell damage APG
Silent Spell Metamagic +1 - Cast spell without verbalcomponents CRB
Still Spell Metamagic +1 - Cast spell without somaticcomponents CRB
http://www.d20pfsrd.com/feats/metamagic-feats/enlarge-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/enlarge-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/enlarge-spell-metamagic---finalhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://www.d20pfsrd.com/feats/metamagic-feats/extend-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/extend-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/extend-spell-metamagic---finalhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://www.d20pfsrd.com/feats/metamagic-feats/flaring-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/flaring-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/flaring-spell-metamagichttp://paizo.com/pathfinderRPG/v5748btpy8k8rhttp://paizo.com/pathfinderRPG/v5748btpy8k8rhttp://www.d20pfsrd.com/feats/metamagic-feats/focused-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/focused-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/focused-spell-metamagichttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/heighten-spell-metamagic---finalhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagichttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://www.d20pfsrd.com/feats/metamagic-feats/jinxed-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/jinxed-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/races/core-races/halfling#TOC-Jinx-Su-http://www.d20pfsrd.com/races/core-races/halfling#TOC-Jinx-Su-http://www.d20pfsrd.com/races/core-races/halfling#TOC-Jinx-Su-http://www.d20pfsrd.com/races/core-races/halfling#TOC-Jinx-Su-http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderCompanion/v5748btpy8i8phttp://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderCompanion/v5748btpy8i8phttp://www.d20pfsrd.com/feats/metamagic-feats/lingering-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/lingering-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/lingering-spell-metamagichttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://www.d20pfsrd.com/feats/metamagic-feats/maximize-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/maximize-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/maximize-spell-metamagic---finalhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yjhttp://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagichttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://www.d20pfsrd.com/feats/metamagic-feats/persistent-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/persistent-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/persistent-spell-metamagichttp://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1http://www.d20pfsrd.com/feats/metamagic-feats/piercing-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/piercing-spell-metamagichttp://www.d20pfsrd.com/feats/metamagic-feats/piercing-spell-metamagichttp://paizo.com/pathfinderRPG/v5748btpy8k8rhttp://paizo.com/pathfinderRPG/v5748btpy8k8rhttp://www.d20pfsrd.com/feats/metamagic-feats/quicken-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/quicken-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/quicken-spell-metamagic---fina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Source Material for Metamagic Feats
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Thanatopic
Spell
Metamagic +2 Knowledge
(religion) 6
ranks,Spell
Focus
(necromancy)
Affected spells death effects,energy drain,
and negative levels affectundead
UM
TenebrousSpell Metamagic +0 - Spells you cast in dim light or darkness areharder to resist or dispel. ISM
Threatening
Illusion
Metamagic +1 Spell Focus
(illusion),
gnome
Cause a target to believe yourillusionis a
threat.
GoG
Threnodic
Spell
Metamagic +2 Knowledge
(religion) 6
ranks,Spell
Focus
(necromancy)
Change a mind-affecting spell so it can affect
undead, but not living creatures.
UM
Thundering
Spell
Metamagic +2 - Deafencreature with spell damage APG
Toppling
Spell
Metamagic +1 - Spell with the force descriptor knocks targets
prone.
UM
Umbral
Spell
Metamagic +2 Tenebrous
Spell
Spell gains the darkness descriptor and target
of the spell radiates darkness in 10-foot radius
while the spell is in effect.
ISM
Widen
Spell
Metamagic +3 - Double spell area CRB
Bouncing Spell (Metamagic)You can direct a failed spell against a different target.
Benefit: Whenever a bouncing spell targeting a single creature has no effect on its intendedtarget (whether due to spell resistance or a successfulsaving throw) you may, as aswift action,
redirect it to target another eligible creature within range. The redirected spell behaves in all
ways as if its new target were the original target for the spell. Spells that affect a target in anyway (including a lesser effect from a successfulsaving throw) may not be redirected in thismanner.Level Increase: +1 (a bouncing spell uses up a spell slot one level higher than the spells actual
level.)
Burning Spell (Metamagic)You cause creatures to take extra damage when you affect them with a spell that has the acid or
fire descriptor.
Benefit: The acid or fire effects of the affected spell adhere to the creature, causing more damage
the next round. When a creature takes acid or fire damage from the affected spell, that creature
takes damage equal to 2x the spells actual level at the start of its next turn. The damage is acid
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or fire, as determined by the spells descriptor. If a burning spell has both the fire and aciddescriptor, the caster chooses what kind of damage is dealt by the burning spell effect.
Level Increase: +2 (a burning spell uses up a slot two levels higher than the spells actual level.)
Concussive Spell (Metamagic)You cause creatures to be disoriented when you affect them with a spell that has the sonic
descriptor.
Benefit: With sonic damage comes a concussive wave of energy that rattles creatures affected by
the spell. A concussive spell causes creatures that take damage from a spell that has the sonic
descriptor to take a2 penalty onattack rolls,saving throws, skill checks, and ability checks fora number of rounds equal to the actual spell level of the spell. A concussive spell only affects
spells with the sonic descriptor.
Level Increase: +2 (a concussive spell uses up a spell slot two levels higher than the spells
actual level.)
Dazing Spell (Metamagic)
You can daze creatures with the power of your spells.
Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes
damage from this spell, they becomedazedfor a number of rounds equal to the original level ofthe spell. If the spell allows asaving throw, a successful save negates the daze effect. If the spell
does not allow a save, the target can make aWillsave to negate the daze effect. If the spell effect
also causes the creature to becomedazed, the duration of thismetamagiceffect is added to the
duration of the spell.
Level Increase: +3 (a dazing spell uses up a spell slot three levels higher than the spells actuallevel.
Spells that do not inflict damage do not benefit from this feat.
Disruptive Spell (Metamagic)
Your magical energies cling to enemies, interfering with their spellcasting.
Benefit: Targets affected by a disruptive spell must makeconcentrationchecks when using
spells orspell-like abilities(DC equals the save DC of the disruptive spell plus the level of the
spell being cast) for 1 round. Targets that avoid the spells effects avoid this feats effect as well.
Level Increase: +1 (a disruptive spell uses up a spell slot one level higher than the spells actuallevel.)
Echoing Spell (Metamagic)You have learned how to release most, but not all, of a spells potential when you cast it.
Benefit: When you cast an echoing spell, it does not disappear entirely from memory, and youcan cast it one additional time during that day. No effect that allows you to reprepare or recast a
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spell can affect the echoed spell.If you prepare spells, this second casting does not require you to prepare it in another spell slot.
If you spontaneously cast spells, this second casting does not expend another available spell slot.
Level Increase: +3 (an echoing spell uses up a spell slot three levels higher than the spells
actual level.)
Ectoplasmic Spell (Metamagic)
Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Benefit: An ectoplasmic spell has full effect against incorporeal or ethereal creatures.
Level Increase: +1 (an ectoplasmic spell uses up a spell slot one level higher than the spellsactual level.)
Elemental Spell (Metamagic)
You can manipulate the elemental nature of your spells.
Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spells
normal damage with that energy type or split the spells damage, so that half is of that energytype and half is of its normal type.
Level Increase: +1 (an elemental spell uses up a spell slot one level higher than the spells actual
level.)
Special: You can gain this feat multiple times. Each time you must choose a different energy
type.
Empower Spell (Metamagic)You can increase the power of your spells, causing them to deal more damage.
Benefit: All variable, numeric effects of an empowered spell are increased by half includingbonuses to those dice rolls.Saving throws and opposed rolls are not affected, nor are spells without random variables.
Level Increase: +2 (an empowered spell uses up a spell slot two levels higher than the spell'sactual level.)
Enlarge Spell (Metamagic)You can increase the range of your spells.Benefit: You can alter a spell with a range of close, medium, or long to increase its range by
100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, whilemedium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of
800 ft. + 80 ft./level.
Level Increase: +1 (an enlarged spell uses up a spell slot one level higher than the spell's actuallevel.)
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Spells whose ranges are not defined by distance, as well as spells whose ranges are not close,medium, or long, do not benefit from this feat.
Extend Spell (Metamagic)You can make your spells last twice as long.Benefit: An extended spell lasts twice as long as normal. A spell with a duration of
concentration, instantaneous, or permanent is not affected by this feat.
Level Increase: +1 (an extended spell uses up a spell slot one level higher than the spell's actual
level.)
Flaring Spell (Metamagic)You dazzle creatures when you affect them with a spell that has the fire, light, or electricity
descriptor.
Benefit: The electricity, fire, or light effects of the affected spell create a flaring that dazzlescreatures that take damage from the spell. A flare spell causes a creature that takes fire orelectricity damage from the affected spell to becomedazzledfor a number of rounds equal to theactual level of the spell. A flaring spell only affects spells with a fire, light, or electricity
descriptor.
Level Increase: +1 (a flaring spell uses up a spell slot one level higher than the spells actual
level.)
Focused Spell (Metamagic)
When you cast a spell that affects more than one creature, one opponent finds it more difficult toresist.
Benefit: When casting a spell that affects or targets more than one creature, you can choose one
target or creature within the spell effect. That creaturessaving throwDC to resist the spell is
increased by +2. You must choose which target to focus the spell on before casting the spell.
Level Increase: +1 (a focused spell uses up a spell slot one level higher than the spells actuallevel.)
Spells that do not require asaving throwto resist or lessen the spells effect do not benefit from
this feat.
Heighten Spell (Metamagic)You can cast spells as if they were a higher level.
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level).
Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell
that it modifies. All effects dependent on spell level (such as saving throw DCs and ability topenetrate alesser globe of invulnerability) are calculated according to the heightened level.
Level Increase: The heightened spell is as difficult to prepare and cast as a spell of its effective
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level.
Intensified Spell (Metamagic)
Your spells can go beyond several normal limitations. Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You
must actually have sufficient caster levels to surpass the maximum in order to benefit from thisfeat. No other variables of the spell are affected, and spells that inflict damage that is not
modified bycaster levelare not affected by this feat.Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spells
actual level.)
Jinxed Spell (Metamagic)
You can make a creature that fails its spell save suffer your jinx as well.Prerequisites: Any twometamagic feats,Halfling Jinx alternate racial trait.
Benefit: Any creature that fails itssaving throwagainst a jinxed spell also suffers the effects of
your jinx. This feat has no effect on spells that do not allow asaving throw. If the spell affects anarea or multiple creatures, you must select one creature to take the jinx, unless you have the Area
Jinxfeat; if you have the Area Jinx feat, choose a jinx burst area within the spells area or among
its targets and apply the jinx to those in the burst that failed their save.
Level Increase: +1 (a jinxed spell uses up a spell slot one level higher than the spells actuallevel.)
Lingering Spell (Metamagic)You spell clings to existence, slowly fading from the world.
Benefit: You may cause an instantaneous spell that affects an area to persist until the beginningof your next turn. Those already in the area suffer no additional harm, but other creatures or
objects entering the area are subject to its effects. A lingering spell with a visual manifestation
obscures vision, providingconcealment(20% miss chance) beyond 5 feet and totalconcealment(50% miss chance) beyond 20 feet.
Level Increase: +1 (a lingering spell uses up a spell slot one level higher than the spells actual
level.)
Maximize Spell (Metamagic)Your spells have the maximum possible effect.
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving
throws and opposed rolls are not affected, nor are spells without random variables.
Level Increase: +3 (a maximized spell uses up a spell slot three levels higher than the spell'sactual level.)
http://www.d20pfsrd.com/magic#TOC-Caster-Levelhttp://www.d20pfsrd.com/magic#TOC-Caster-Levelhttp://www.d20pfsrd.com/magic#TOC-Caster-Levelhttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/races/core-races/halfling#alternate-racial-trait-jinxhttp://www.d20pfsrd.com/races/core-races/halfling#alternate-racial-trait-jinxhttp://www.d20pfsrd.com/races/core-races/halfling#alternate-racial-trait-jinxhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/feats/general-feats/area-jinxhttp://www.d20pfsrd.com/feats/general-feats/area-jinxhttp://www.d20pfsrd.com/feats/general-feats/area-jinxhttp://www.d20pfsrd.com/feats/general-feats/area-jinxhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/gamemastering/combat#TOC-Concealmenthttp://www.d20pfsrd.com/feats/general-feats/area-jinxhttp://www.d20pfsrd.com/feats/general-feats/area-jinxhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/races/core-races/halfling#alternate-racial-trait-jinxhttp://www.d20pfsrd.com/feats/metamagic-featshttp://www.d20pfsrd.com/magic#TOC-Caster-Level7/31/2019 Source Material for Metamagic Feats
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Anempowered, maximized spell gains the separate benefits of each feat: the maximum resultplus half the normally rolled result.
Merciful Spell (Metamagic)
Your damaging spells subdue rather than kill.
Benefit: You can alter spells that inflict damage to inflictnonlethal damageinstead. Spells thatinflict damage of a particular type (such as fire) inflict nonlethal damageof that same type.
Level Increase: None (a merciful spell does not use up a higher-level spell slot than the spellsactual level.)
Persistent Spell (Metamagic)
You can modify a spell to become more tenacious when its targets resist its effect.
Benefit: Whenever a creature targeted by a persistent spell or within its area succeeds on its
saving throwagainst the spell, it must make anothersaving throwagainst the effect. If a creature
fails this secondsaving throw, it suffers the full effects of the spell, as if it had failed its first
saving throw.
Level Increase: +2 (a persistent spell uses up a spell slot two levels higher than the spells actuallevel.)
Spells that do not require asaving throwto resist or lessen the spells effect do not benefit fromthis feat.
Piercing Spell (Metamagic)Your studies have helped you develop methods to overcomespell resistance.Benefit: When you cast a piercing spell against a target withspell resistance, it treats thespellresistanceof the target as 5 lower than its actual SR.
Level Increase: +1 (a piercing spell uses up a spell slot one level higher than the spell's actual
level.)
Quicken Spell (Metamagic)
You can cast spells in a fraction of the normal time.
Benefit: Casting a quickened spell is a swift action. You can perform another action, evencasting another spell, in the same round as you cast a quickened spell. A spell whose casting time
is more than 1 round or 1 full-round action cannot be quickened.
Level Increase: +4 (a quickened spell uses up a spell slot four levels higher than the spell's
actual level.)Casting a quickened spell doesn't provoke an attack of opportunity.
Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a
http://www.d20pfsrd.com/feats/metamagic-feats/empower-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/empower-spell-metamagic---finalhttp://www.d20pfsrd.com/feats/metamagic-feats/empower-spell-metamagic---finalhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistancehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damagehttp://www.d20pfsrd.com/feats/metamagic-feats/empower-spell-metamagic---final7/31/2019 Source Material for Metamagic Feats
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casting time that is not more than 1 full-round action, without increasing the spell's casting time.
Reach Spell (Metamagic)
Your spells go farther than normal.Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a
higher range category, using the following order: touch, close, medium, and long.
Level Increase: Special. A reach spell uses up a spell slot one level higher than the spells actuallevel for each increase in range category. For example, a spell with a range of touch increased to
long range uses up a spell slot three levels higher.
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. Spells that do not have a range of touch, close, or medium do not benefit from this feat.
Rime Spell (Metamagic)Creatures damaged by your spells with the cold descriptor become entangled.
Benefit: The frost of your cold spell clings to the target, impeding it for a short time. A rime
spell causes creatures that takes cold damage from the spell to becomeentangledfor a number ofrounds equal to the original level of the spell.
This feat only affects spells with the cold descriptor.
Level Increase: +1 (a rime spell uses up a spell slot one level higher than the spell's actuallevel.)
Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite:Spellcraft10 ranks.
Benefit: When casting a selective spell with an area effect and a duration of instantaneous, youcan choose a number of targets in the area equal to the ability score modifier used to determine
bonus spells of the same type (Charismaforbards,oracles,paladins,sorcerers, andsummoners;
Intelligenceforwitchesandwizards;Wisdomforclerics,druids,inquisitors, andrangers). Thesetargets are excluded from the effects of your spell.
Level Increase: +1 (a selective spell uses up a spell slot one level higher than the spells actual
level.)
Spells that do not have an area of effect or a duration of instantaneous do not benefit from this
feat.
Shadow Grasp (Metamagic)
Your darkness spells have substance and bind your foes.
Prerequisites:Tenebrous Spell,Umbral Spell.
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Benefit: When you cast a spell with the darkness descriptor that affects an area, creatures in thearea areentangled. If the spell allows a saving throw, a successful save negates theentangle
effect. If the spell does not normally allow a save, a creature can make aReflexsave (DC = the
spells DC if it had a saving throw) to negate the effect. If the spell allowsspell resistance,
failing to overcome a creaturesspell resistancemeans it is notentangled. Anentangledcreature
remains so as long as it is in the area of the spell and for 1 round after it leaves. A creature thatleaves and reenters the area must make a new saving throw to avoid becomingentangled.
Creatures that succeed at a save to resist beingentangleddo not have to make additional saves ifthey stay within the darkened area. You are never impeded by the effects of your spells modified
by this feat.
Level Increase: +1 (a shadow grasp spell uses up a slotone level higher than the spells actuallevel.)
Shadowcasting
Protection from the dark times of Earthfall was but one ofZon-Kuthon'sgifts to the terrified
people ofNidal. To ensure the grip of his Umbral Court would remain forever unbroken, theMidnight Lord bequeathed to his mortal servants the secrets of blending shadow and magic.
Though most shadowcasters practice wizardry (and indeed,wizardscan choose theshadowcasterarchetypeif they wish to fully embrace this style of magic),Zon-Kuthon'sgifts can be used by
any spellcasting tradition. Beyond the borders ofNidal, cabals practicing shadow magic hauntthe fringes ofGaltandTaldor, some in service of the Midnight Lord, and others serving only
their own lust for power.
Sickening Spell (Metamagic)
You can sicken creatures with your spells.
Benefit: You can modify a spell to sicken a creature damaged by the spell. When a creature takes
damage from this spell, they becomesickenedfor a number of rounds equal to the original levelof the spell. If the spell allows asaving throw, a successful save negates the sickening effect. Ifthe spell does not allow a save, the target can make aFortitudesave to negate the sickening
effect. If the spell effect also causes the creature to becomesickened, the duration of this
metamagiceffect is added on to the duration of the spell.
Level Increase: +2 (a sickening spell uses up a spell slot two levels higher than the spells actuallevel.)Spells that do not inflict damage do not benefit from this feat.
Silent Spell (Metamagic)You can cast your spells without making any sound.
Benefit: A silent spell can be cast with no verbal components. Spells without verbal componentsare not affected.Level Increase: +1 (a silent spell uses up a spell slot one level higher than the spell's actual
level.)
Special:Bard spellscannot be enhanced by this feat.
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Source Material for Metamagic Feats
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Still Spell (Metamagic)You can cast spells without moving.
Benefit: A stilled spell can be cast with no somatic components. Spells without somatic
components are not affected.
Level Increase: +1 (a stilled spell uses up a spell slot one level higher than the spell's actuallevel.)
Thanatopic Spell (Metamagic)Your spells can pierce wards against negative energy and even affect undead targets.
Prerequisites:Knowledge(religion) 6 ranks,Spell Focus(necromancy).
Benefit: A thanatopic spell pierces defenses and immunities that protect against death effects,
negative levels, andenergy drain, affecting the target as if the protective barrier did not exist.
For example, you could cast a thanatopicvampiric touchorenervationspell on a target under the
effects ofdeath ward, and the target would suffer the normal effect of the spell. Saving throwsand SR (if any) still apply.Undeadare susceptible to spells augmented by this feat, as it retunes
the negative energy to be harmful to them. A thanatopic spell that would kill a living creature
(such as by giving itnegative levelsequal to itsHit Dice) destroys anundead(thoughundeadsuch as ghosts, liches, and vampires may reform as normal).Undeadaffected by thanatopic
spells that givenegative levelsautomatically make theirsaving throwsto remove negative levels
after 24 hours.
Level Increase: +2 (a thanatopic spell uses up a spell slot two levels higher than the spell's
actual level.)
Normal: Defenses such asdeath wardnegate death effects,negative levels, andenergy drain.
Undeadare immune to these attacks.
Tenebrous Spell (Metamagic)
You blend shadow into your spells, increasing their efficacy at the price of susceptibility to light.
Benefit: When you cast a tenebrous spell in darkness or dim light, the spells effectivecaster
leveland any associated save DCs are increased by 1. Any attempts at dispelling a tenebrousspell in darkness or dim light take a2 penalty on the dispel check.
Casting a tenebrous spell in bright light is difficult, and requires aconcentrationcheck (DC 15 +
twice the tenebrous spells effective spell level). Attempts to dispel a tenebrous spell in bright
light gain a +4 bonus on the dispel check.
You cannot use this feat on spells with the lightdescriptor. A tenebrous spell uses up a spell Slotone level higher than the spells actual level, except in the case of spells with the darkness or
shadowdescriptoror of theillusion(shadow) subschool; this feat does not change the effectivelevel of those spells (but still counts as using a metamagic feat for all other purposes).
Shadowcasting
Protection from the dark times of Earthfall was but one ofZon-Kuthon'sgifts to the terrifiedpeople ofNidal. To ensure the grip of his Umbral Court would remain forever unbroken, the
Midnight Lord bequeathed to his mortal servants the secrets of blending shadow and magic.
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hfinderwiki.com/wiki/Nidalhttp://www.pathfinderwiki.com/wiki/Nidalhttp://www.pathfinderwiki.com/wiki/Nidalhttp://www.pathfinderwiki.com/wiki/Nidalhttp://www.pathfinderwiki.com/wiki/Zon-Kuthonhttp://www.d20pfsrd.com/magic#TOC-Illusionhttp://www.d20pfsrd.com/magic#TOC-Descriptor-http://www.d20pfsrd.com/magic#TOC-Descriptor-http://www.d20pfsrd.com/magic#TOC-Concentrationhttp://www.d20pfsrd.com/magic#TOC-Caster-Levelhttp://www.d20pfsrd.com/magic#TOC-Caster-Levelhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undeadhttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levelshttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levelshttp://www.d20pfsrd.com/magic/all-spells/d/death-wardhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throwshttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levelshttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undeadhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undeadhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undeadhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Hit-Dice-HD-http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levelshttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undeadhttp://www.d20pfsrd.com/magic/all-spells/d/death-wardhttp://www.d20pfsrd.com/magic/all-spells/e/enervationhttp://www.d20pfsrd.com/magic/all-spells/v/vampiric-touchhttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levelshttp://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levelshttp://www.d20pfsrd.com/magic#TOC-Necromancyhttp://www.d20pfsrd.com/feats/general-feats/spell-focus---finalhttp://www.d20pfsrd.com/skills/knowledge7/31/2019 Source Material for Metamagic Feats
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Though most shadowcasters practice wizardry (and indeed,wizardscan choose theshadowcasterarchetypeif they wish to fully embrace this style of magic),Zon-Kuthon'sgifts can be used by
any spellcasting tradition. Beyond the borders ofNidal, cabals practicing shadow magic haunt
the fringes ofGaltandTaldor, some in service of the Midnight Lord, and others serving only
their own lust for power.
Threatening Illusion (Metamagic)Youve mastered the art of making illusions that force foes to divide their attention in combat.
Prerequisites:Spell Focus(illusion),gnome.
Benefit: You can use thismetamagicfeat only onillusion(figment) spells.A threatening illusion spell causes one target to believe your illusion is a threat. Choose one 5-
foot square within the area of your illusion; that square threatens the target as long as it is
adjacent. Thus, if you or an ally is on the opposite side of the target, it is considered flanking.
Normally the area must contain an illusory creature of Small or Medium size. However, you canselect one square of a larger illusory creature to threaten the target. For example, an illusory
Largeogretakes up four 5-foot squares; you select one square to be the source of the threat, andits other three squares do not threaten anyone. If the target has reason to believe there is aninvisiblecreature in the vicinity, even an auditory illusion with no visual elements (such as ghost
sound) is sufficient to convince the target that the selected square contains an actual threat. As
long as you maintain the illusion, you can change the location of the threatening square as a swift
action. When you threaten a target with this spell, the foe may make aWillsave to disbelieve
(DC 10 + threatening spells level + your spellcasting ability score modifier). If the target makesthis save, the threatening effect of this feat no longer applies to it.
Level Increase: +1(a threatening illusion takes up a spell slot one level higher than normal.)
Normal: Illusion spells do not threaten squares.
Threnodic Spell (Metamagic)You can convert mind-affecting magic to necromantic power capable of controlling undead.
Prerequisites:Knowledge(religion) 6 ranks,Spell Focus(necromancy).
Benefit: This feat only works on mind-affecting spells. A threnodic spell affectsundeadcreatures (even mindlessundead) as if they weren't immune to mind-affecting effects, but has no
effect on living creatures.
Level Increase: +2 (a threnodic spell uses up a spell slot two level higher than the spell's actuallevel.)
Normal:Undeadare immune to mind-affecting effects.
Thundering Spell (Metamagic)
You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening
creatures damaged by their effects.
Benefit: You can modify a spell to deafen a creature damaged by the spell. When a creature
takes damage from this spell, it becomesdeafenedfor a number of rounds equal to the original
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