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Sound and Light Section 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

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Sound and LightSection Reflection of Light Objects reflect, absorb, and transmit light.

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Page 1: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Page 2: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

Reflection of Light

How do objects interact with incoming light?

Page 3: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-1 Reflection of Light

Objects reflect, absorb, and transmit light.

Page 4: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-2 Reflection of Light

light ray: a line in space that matches the direction of

wave travel or the path of photons.

Page 5: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 316-3-3 Reflection of Light, continued• geometrical optics: the study of light in cases in which light behaves like a ray

Page 6: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 316-3-4 Reflection of Light, continued• ray diagrams: geometrical

drawings that use light rays to trace the path of light when describing reflection and refraction

Page 7: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 316-3-5 Reflection of Light, continued

• Rough surfaces result in diffuse reflection of light in random directions

Page 8: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 316-3-6 Reflection of Light, continued

• Smooth surfaces reflect light rays in one direction.

Page 9: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 316-3-7 Reflection of Light, continued• law of reflection: the angle of incidence equals the angle of reflection

Page 10: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

• When light hits a smooth surface, the angle of incidence () equals the angle of reflection ( ′).

The Law of Reflection

Page 11: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

Mirrors

How can you see an image in a mirror?

Page 12: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-8 Mirrors, continued• A virtual image,

formed by flat mirrors is an image from which light rays appear to diverge, even though they are not actually focused there; a virtual image cannot be projected on a screen.

Page 13: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-9 Mirrors, continued• Both convex mirrors that curve out

and concave mirrors that curve in can distort images because the surface is not flat and the line perpendicular to the normal points in different directions for different parts of the mirror.

Page 14: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-10 Mirrors, continued

Concave mirrors, used to focus reflected light, form a virtual image behind the mirror and a real image in front of the mirror.

Page 15: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-11 Mirrors, continued

real image: an image that is formed by the intersection of light rays; a real image can be projected on screen.

Page 16: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

Seeing Colors

Why do we see colors?

Page 17: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-12 Seeing Colors

The colors that you perceive depend on the wavelengths of visible light that reach your eyes.

Page 18: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-13 Seeing Colors

White light from the sun actually contains light from the visible wavelengths of the electromagnetic spectrum.

Page 19: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-14 Seeing Colors, continued

–additive primary colors: red, green, and blue•Mixing light of the three additive primary colors makes white light.

Page 20: Sound and LightSection 3 EQ: How can the phenomena of reflection, refraction, interference, and diffraction be explained?

Sound and Light Section 3

16-3-15 Seeing Colors, continued–subtractive primary colors: yellow,

cyan, and magenta• If filters or pigments of all three colors are combined in equal proportions, all visible light is absorbed resulting in black which is the absence of color