Soul Eater RPG - Core V1.1

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    RPG V1.1 

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    Table of Contents . . . 2

    Introduction . . . . 3

    Rolling Dice . . . 6

    Character Creation . . . 8

     Attributes and Edges . . . 10Races . . . . . 11

     Animal . . . . 12

    Golem . . . . 13

    uman . . . . 1!

    "ere#ol$ . . . . 1%  

    &ombie . . . . 16

    Classes . . . . . 1'(eister . . . . 18

    "arrior . . . . 1)

    "ea*on . . . . 20

    "itch . . . . 21

    +raits . . . . . 22

    (adness . . . . . 28

    Rules . . . . . 31

    ,estiar- . . . . . 3)

     Acno#ledgements . . . !!

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    Introduction/"elcome to Death "ea*on (eister Academ-. (ore commonl- no#n as

    the D"(A. It stands as a de$ence against the $orces o$ eil #hich #ould *lunge

    the #orld into chaos and drag humanit- into the er- de*ths o$ $ear and

    madness. +he demons no#n as ishin and their and their insatiable hunger $or destruction. +o ensure the ishin neer regain their hold on this #orld this

    academ- #as $ounded b- the Grim Rea*er Death himsel$. 4arrator 

    /5o basicall- #e are an organiation that e7ists to *rotect and *resere

    *eace. I guess its not e7actl- a t-*ical school. 9h #ell that isnt im*ortant $or 

    no#. :ets roll u* our sleees and get to #or. :ord Death

    This is Soul Eater 5c-thes $l-ing brooms nin;as ishin souls...

    5oul Eater is a

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    anime elements that s*ea to the audience. Its all oer the *lace> eer-thing is

    eer-#here al#a-s. And its $un. Characters run $ast. 5ouls get eaten. "e #ant to

    cheer $or the good gu-s and #atch the bad ones die. And sometimes #e #ant 

    to be a *art o$ that #orld.

    This is a Roleplaying Game

    Its a game o$ -our imagination #here -ou

    tell stories b- being a main character -ou

    decide #hat -our character does. +he game master is

    the director

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    sane or not EA+ or 49+.

    "hen -ou *la- the 5oul Eater Role*la-ing Game -ou create a

    the illains> -our allies> that cat. +he gamemaster also gets to be the #orld> that house> that club> the sun> the ground -our on. And the gamemaster and the

    *la-ers get to interact in a *lethora o$ #a-s.

     An-thing can ha**en

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    • +he character sheet $or this game.

    •  A #hole lot o$ $our sided dice

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    Remember enemies can get raises and e7*losions as #ell.

    "mportant# Bou must understand that -ou neer use onl- an attribute or 

    onl- an edge. Bou al#a-s roll the edge and its related attribute. EHF I$ -ou are

    ased to roll strength -ou roll *h-siue and strength. All rolls should $it into one

    o$ the edges i$ not *ic the most accurate one.

    The Gamemaster 

    "hen -ou *la- this game -ou are *artici*ating

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    Character Creation

    +o create a character -ou must $irst reie# the sections about attributes and

    edges races and classes. se the character sheet to record -our character.

    Characters begin *la- at leel 0. +his sho#s their lac o$ e7*erience and

    ho# *athetic the- are. ,ut dont #orr- oer the course o$ a cou*le sessions -ou#ill uicl- become more *o#er$ul.

    1. Generate Attributes and Edges

    Eer- character has $our attributes and eight edges. +he- are as $ollo#s>

    @h-siue

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    #arrior the #ea*on and the #itch.

    !. Determine Bour 4ature

    4ature is randoml- determined and a$$ects ho# #ell characters #or

    together. Roll 1d6F

    1

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    Attributes and Edges

    +here are $our attributes and each one has t#o edges. +he- are as $ollo#sF

    hysi$ue %5trength+oughness &

    !e'terity %InstinctRe$le7 &

    "ntelligence %@erce*tion+hought  &Spirit %"ill&eal &

    Creation

    "hen creating a character the attributes start at 1d! and the edges start at 0.

    Eer- character starts #ith three attribute *oints each o$ #hich can

    increase an attribute b- one die sie

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    Races

    +here are currentl- $ie races to choose $rom in 5oul Eater. +hese are

    animal golem human #ere#ol$ and ombie. Each race grants traits at 

    character creation and access to additional traits.

    +here is a lot o$ e7tra s*ace on this *age so I #ill e7*lain some things.

    "ere#oles are a thing.

    +here needs to be more races so i$ an- a**ear in 5oul Eater 49+ or 

    someone mentions something that might $it I #ill add them as #ell.

    4o *la-er ishuns should not be a thing.

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     (nimal

    Each animal has t#o $orms> a human $orm and an animal $orm. "hen -ou

    create -our character choose an animal. +his choice cannot be altered. Bou

     Animal orm trait

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    Golem

    Golems are hard to ill but lac something im*ortant. A soul. +his *reents

    them $rom taing *art in seeral things including soul resonance

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    *uman

    umans are the most common characters in 5oul Eater. +he- can moe

    around easil- because *eo*le are less liel- to uestion #h- a human is

    some#here as o**osed to a golem or a #ere#ol$. In addition humans tend to

    sho# more heart than the other races.

    Traits

    Great+heart# Increase -ou eal b- 1.

    ,ersatility# Bou ma- increase edges regardless o$ the others. Bou get an

    additional trait at character creation.

    E'amples of *umans in Soul Eater  oe ,uttatai (aa Albarn ranen 5tien and 5oul Eans.

     

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    Were-olf 

    "ere#oles are classi$ied as monsters so an- #ere#ol$ that #ants to

    attend the academ- #ould hae to ee* its nature hidden. "hile the- ma- seem

    oer*o#ered one must remember that the- are er- $e# *laces that #ill acce*t 

    #ere#oles as *art o$ their communit-.

    Traits

    "ncreased (ttribute# hysi$ue# Increase -our *h-siue b- one die sie.

    ycanthropy# Can tae the $orm o$ a #ere#ol$. +his taes one $ull round.

    "hile in #ere#ol$ $orm -ou use instinct to dodge

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    0ombie

    &ombies $or the most *art lac souls but that is not the case #ith *la-ers

    #ho are ombies. +he- hae a soul $rom #hicheer race the- #ere be$ore and

    retain some o$ the traits o$ that race. +he- hae blue sin and mae li$edeath

    related *uns #heneer *ossible. +hings such as /Get a li$e and /I had a co$$in

    $it.

    Traits

    re/ious ife# Choose Animal uman or "ere#ol$. Bou gain a trait based

    on the one -ou choose. Animal ? Animal orm uman ? Jersatilit- "ere#ol$ 

    ? "ere#ol$ orm. A ombie #ith animal $orm retains traits o$ the animal it #as

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    Classes

    +here are $our classes to choose $rom in 5oul Eater. +he- are the #ell no#n

    "ea*on and (eister. +he usuall- eil "itch and the honourable "arrior.

    Each class $eatures its o#n uniue abilities. +hese are re*resented b- thetraits the- gie -ou at character creation and b- the traits it gies -ou access to.

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    3eister  (eisters are trained at the academ- to

    #ield #ea*ons and de$eat the eil $orces.

    E'perience# (eisters gain e7*erience onl- $or 

    de$eating stronger eil o**onents.

    5tarting +raits

    i/ing Weapon Speciali4ation#

    Bou deal one additional *oint o$ 

    damage #ith liing #ea*ons $or eachdie o$ damage the #ea*on has.

    3eister Training# Bou can #ield

    liing #ea*ons #ith no *enalt-.

    E7am*les o$ (eisters in 5oul Eater 

    (aa Albarn ,lacstar Death

    the Kid Kim Diehl and ranen

    5tein.

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    Warrior "arriors are #ea*ons s*ecialists. +he- train long and hard to master their 

    #ea*ons and this is the start o$ -our training. (an- #arriors hae a code o$ 

    honour.E'perience# "arriors get e7*erience $or de$eating strong o**onents.

    +he "ea*on +raining trait uses the same table as the "ea*on orm table see

    ne7t *age.

    5tarting +raits

    Techni$ue# Create a techniue

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    Weapon"ea*ons are *eo*le that can trans$orm into #ea*ons. +he- are #ielded b-

    meisters and used to hunt do#n eil.

    E'perience# "ea*ons gain e7*erience $or de$eating stronger eil o**onents.+he "ea*on orm trait uses the $ollo#ing reuirementsF

    :ight (elee

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    Witch"itches hae the abilit- to cast s*ells. "hile most #itches are eil not all

    are. +heir souls are used $or turning #ea*ons into death sc-thes #hich naturall-

    maes them enemies o$ the D"(A. +here are ho#eer #itches at the D"(Aincluding Kim Diehl.

    5tarting

    +raits

    Spellcasting#

    Create a s*ellbased on -our 

    #itches theme.

    Bou ma- cast a

    number o$ s*ells

    *er da- eual to

    -our intelligence

    *lus -our  

    e7*erience leel

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    Traits At character creation each character receies traits based on their race

    and on their class. +hese traits are indicated as ,asic in the reuirement 

    column. +he- are also allo#ed to tae one trait $or #hich the- meet the

    reuirements. As characters adance in leel the- #ill gain more traits. +his occurs at 

    eer- odd leel

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    Counter Attac De7terit- 1d8 "hen -ou get a raise on a dodge roll -ou ma- attac

    the target that missed -ou i$ the- are #ithin -our 

    held #ea*ons

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    b- e7actl- 1 *oint add a d6 to -our bonus *ool.

    Muic De7terit- 1d6 Increase -our *ace b- 2 and -our run die to a d8.

      5hi$t- De7terit- 1d8 Muic "hen -ou are hit b- a melee attac -ou ma- moe u*

    to hal$ -our *ace a$ter the attac resoles.

    Resonance 5tabilit- 5*irit 1d12 Bou can *er$orm grou* soul resonance.

    5*iritual (etabolism 4A "hen -ou eat a soul -ou obtain a benn-.

    5oul Resonance 5*irit 1d6 Bou can *er$orm soul resonance.

    5oul 5ense 5*irit 1d6 Bou ma- use -our s*irit to detect nearb- souls. 9n a

    success -ou no# #here the- are on a raise -ou no#

    #hat t-*e o$ soul the- are

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    5oulless ,asic Cannot do things that reuire a soul.

    5oul Ca*sule 5*irit 1d8 Ignore -our 5oulless trait. Choose Animal uman or  

    "ere#ol$. Bou ma- tae the traits o$ that race

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    @reious :i$e ,asic Choose Animal uman or "ere#ol$. Bou gain a trait  

    based on the one -ou choose. Animal ? Animal orm

    uman ? Jersatilit- "ere#ol$ ? "ere#ol$ orm.

    "hat Doesnt Kill Bou... ,asic "hen -ou receie a #ound increase -our *h-siue b-

    one die sie until the end o$ -our ne7t turn.

    &ombie ,asic Bou do not need to eat slee* or breathe.4ot Dead Bet 5*irit 1d8 Choose Animal uman or "ere#ol$. Bou ma- tae

    the traits o$ those races

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     Aided Attac ,asic "hen a meister is #ielding -ou and misses an attac

    b- one *oint -ou mae an instinct roll. 9n a success

    the meisters attac becomes a hit.

    "ea*on orm ,asic Choose a #ea*on $or #hich -ou meet the

    reuirements. Bou ma- tae the $orm o$ that #ea*on.

     Additional orm 5*irit 1d8 Choose another #ea*on $or #hich -ou meet thereuirements. Bou ma- also tae the $orm o$ that 

    #ea*on. Bou ma- tae this trait more than once

    each time choose a ne# #ea*on $or #hich -ou meet 

    the reuirements.

    Deastating "ea*on @h-siue 1d8 "hen a damage die $or -our #ea*on attac e7*lodes

    add one hal$ the ma7imum number o$ that die to the

    damage.

      @o#er Attac @h- 1d12 Deastating "ea*on 9nce *er combat -ou ma- gie a *enalt- to -our 

    meisters attac

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    "hen a character reaches a number o$ madness *oints eual to one hal$ o$ 

    -our s*irit

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    madness *oints grant a bonus to #ill checs instead o$ a *enalt-.

     A bonus is also gien based on their highest edge.

    Strength# 9nce *er turn #hile madness is triggered and -ou ill a target #ith a

    melee attac -ou ma- moe u* to hal$ -our *ace and mae a melee attac.

    Toughness# Bou mae natural healing checs as though -ou are at a hos*ital

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    Rules (ctions

    During each turn o$ combat each character can mae one moement 

    action

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     gets a benn- *er session *er *la-er. At the end o$ a session *la-ers ee* benn-s

    but the gamemaster loses them.

    "hen a *la-er or the G( maes a roll the- ma- s*end a benn- to reroll

    it. +his must be done be$ore the result o$ the roll is no#n.

    +he gamemaster may gie *la-ers benn-s during a session $orF maingre$erences de$eating *o#er$ul enemies reaching milestones maing the

     gamemaster laugh and so on ... #hateer the G( $eels lie reall-.

    6onus ool

    +he bonus *ool is a magical *lace ...

    @la-ers ee* bonus dice and *luses here. 5uch as 1s 2s 3s d!s d6s

    d8s and so on.+hese dice and *luses can be s*ent to increase an- roll. I$ it is a die roll

    that die and add the result to the result

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    Dual #ielding allo#s a character to mae an additional attac as *art o$ 

    an attac action. +his does incur a *enalt- ho#eer. A character can onl- dual

    #ield light or medium melee #ea*ons and light ranged #ea*ons

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    Spells# A s*ell ma- also hae the abilit- to remoe #ounds.

    "f Your Not There Suc5s to be You

    I$ a *la-er or the G( is not at the table

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    3o/ement 

     As a moement action a character is allo#ed to moe u* to their *ace.

     An- unused moement at the end o$ this moe cannot be used a$ter taing an

    action. +he character can also run. +his adds 1d6

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    chec. I$ the- succeed -ou are not hidden $rom them aboe the reuired number=. +his bonus is reduced b- one at the start o$ their 

    turn

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    +o cast a s*ell the #itch must   recite the incantation

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    Wounds; "ncapacitation; and !eath

     A character gains a #ound #hen damage that is dealt to them is ! higher 

    than their toughness roll

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    Bestiary

    Enemies are diided into grou*s based on *o#er. +hese #or b- the same rules

    that the meister ratings do

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    (ob (entalit-F At the start o$ each (ummies turn there is a 10P chance

    that another (umm- &F0=

    +raits

    (ob (entalit-F At the start o$ each ombies turn there is a 1%P chance

    that another &ombie &F1=

    +raits

    GreatheartF Increase -ou eal b- one.

    @istol @ro$icienc-F +he human mobster deals 1 additional damage #ith

    *istols.

    (adnessF 1

    "oundsF 2

    5oulF 1 Kishun Egg

    ishun Egg

    @h-siue 1d8 +F0= De7terit- 1d8 RF0=

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    Intelligence 1d6 +F0= 5*irit 1d!

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    Clo-n

    @h-siue 1d8 +F1= De7terit- 1d8 RF2=

    Intelligence 1d! +F0= 5*irit 2d6 &F1=

    +raits

    5*ellcastingF +he #itch can cast 1! s*ells a da-.

    5*ellsF (a- be changed according to theme.

     Attac

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    (ob (entalit-F At the start o$ each large ombies turn there is a 2%P

    chance that a :arge &ombie &F1=+raits

    Muic CastF +he #itch can cast 2 s*ells as *art o$ one action.

    5*ellcastingF +he #itch can cast 20 s*ells a da-.

    5*ellsF (a- be changed according to theme.

     Attac

     Attac

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    Acknowledgements

    )irst; (tsushi 85ubo for both -riting and dra-ing the fantastic

    manga.

    Secondly to 6ones and )unimation for creating the e'citing anime adaptation.

    Third; to all the artists -ho made the great art that -as used.

    Ne't; to all of my friends that helped me get /ersion 0ero to /ersion 8ne.

    3aybe e/en a little credit to myself for -or5ing out game mechanics; but mostlyto e/eryone else; " couldn1t ha/e done it -ithout them.

    lease send your ideas and feedbac5 to theimmortalproduction