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Some Interesting Research. Kids play computer games regularly Ages 2-7 play ~43 minutes/day Ages 8-12 play ~56 minutes/day Ages 13-17 play ~78 minutes/day Most kids play computer games 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002) - PowerPoint PPT Presentation
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NMSU Learning Games Lab
Some Interesting Research
• Kids play computer games regularly– Ages 2-7 play ~43 minutes/day– Ages 8-12 play ~56 minutes/day– Ages 13-17 play ~78 minutes/day
• Most kids play computer games– 92% of kids ages 2-17 play video and computer games
(Gentile & Walsh, 2002)
• Low income kids play computer games at home– Game play is their primary reason for using computers
(Jackson et al., 2005)
NMSU Learning Games Lab
NMSU LearningGames Labhttp://www.learninggames.org
Barbara Chamberlin, [email protected]
Jeanne Gleason, [email protected]
NMSU Learning Games Lab
Learning in Games or Play
• Content-based
• Technology skills
• Learning to learn
• Working with others
• Planning and design
NMSU Learning Games Lab
NMSU Learning Games Lab
• Testing space for games we develop
• Expanding the “fun” into educational games
• Provide exposure to newest trends
• Expose gamers todesign process, foster interestin related careers, develop analytical skill
NMSU Learning Games Lab
NMSU Game Development
• We’re educational game developers
• We do regular testing with our games and audiences
• We’re falling behind
NMSU Learning Games Lab
NMSU Learning Games Lab
NMSU Learning Games Lab
Research Strategies
• No “one” set of preferences for kids or for games• No “one” set of
methodologies for gathering information about game preferences
NMSU Learning Games Lab
What do kids doin the Learning Games Lab?
• Play games
• Review games
• Learn game principles
• Engage in game design
NMSU Learning Games Lab
Game Lab Think Tanks
• 1 week sessions
• 2 week sessions
• School holiday sessions
• After school clubs
• College student game analysis class
NMSU Learning Games Lab
Game Review Strategies
• Paper and pencil and forms– UGGGH!
NMSU Learning Games Lab
Game Review Strategies
• Blogs– Develop writing and
analytical skill– Gives authors an audience– Free on blogger.com– Consultant blog
• Question of the day
– Researcher blog• Observation, agenda
NMSU Learning Games Lab
Game Review Strategies
• Focus Groups and Interviews– Establish questions
ahead of time– Paper printouts as
prompts– Group, 2, 3 or 4
at a time
NMSU Learning Games Lab
Game Review Strategies
• Game Design Activities– Start specific
• Design a character• Revise an existing game• Group work• Encourage drawing and
storyboards• Design a game that teaches
______
NMSU Learning Games Lab
Game Review Strategies
• Game Learning Activities– What is a game?– Game types
activity– How to make a
game that doesn’t stink– Who makes games…
look at game credits… what does each person on the team do?
NMSU Learning Games Lab
Game Review Strategies
• Video closet– Specific question posted– Good for reflection– Immediate editing good
for access
NMSU Learning Games Lab
Game Review Strategies
• Podcasts– Review of games for
game developers– Student written and
produced– Develops many skills
outside of game analysis– Informs ed game
developers
NMSU Learning Games Lab
PR for Games and PlayGame based learning is valid
• What are the learning goals and objectives?
• “Games” to kids, “educational software” to adults
• Exit poll with kids, “What did you do and learn today?”
• Newsletter home that recaps learning
NMSU Learning Games Lab
References
• Jackson, L. A., Von Eye, A., Biocca, F., Barbatsis, G., Zhao, Y., & Fitgerald, H. E. (2005). How low-income children use the internet at home. Journal of Interactive Learning Research, 16(3)(Fall 2005), 259-272.
– Michigan State University conducted a longitudinal study of 140 low-income children and their Internet use at home; participants reported game play as their primary reason for using their computers (Jackson et al., 2005).
• Gentile, D. A., & Walsh, D. A. (2002). A normative study of family media habits. Applied Developmental Psychology, 23, 157-178.
– American children aged 2-7 play computer games an average of 43 min/day, children aged 8-12 play an average of 56 min/day, and children aged 13-17 play an average of 78 min/day (Gentile & Walsh, 2002) .
• National Institute on Media and the Family. (2001). Sixth Annual Video and Computer Report Card Retrieved October 19, 2005, from http://www.mediafamily.org/research/report_vgrc_2001-2.shtml
– According to a national survey conducted by the National Institute on Media and the Family, 92% of kids age 2-17 play video and computer games (National Institute on Media and the Family, 2001)