43
1 Some ideas for reducing eLearning costs Daniel K. Schneider, associate professor TECFA – FPSE - Université de Genève [email protected] http://tecfa.unige.ch/DKS Talk given at ATU university, Teheran, October 17, 2016

Some ideas for reducing eLearning coststecfa.unige.ch/.../cost-elearning-teheran-2016-v3.pdf · Some ideas for reducing eLearning costs Daniel K. Schneider, associate professor TECFA

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

  • 1

    Some ideas for reducing eLearning costsDaniel K. Schneider, associate professorTECFA – FPSE - Université de Genè[email protected]://tecfa.unige.ch/DKS

    Talk given at ATU university, Teheran,October 17, 2016

    mailto:[email protected]://tecfa.unige.ch/DKShttp://creativecommons.org/licenses/by-nc-sa/3.0/http://creativecommons.org/licenses/by-nc-sa/3.0/

  • What do we mean by “e-learning”?(a little recall)

    2

    1.

  • 3

    Dominant e-learning practices include:

    • In distance education• Organisation & tutoring,• Online materials (texts, videos)

    • In presence education• Digitizing of existing practice• Classroom technologies

    • In blended education• Guidance & communication

    • In workplace learning and training• Simple facts and procedure learning using online • Online materials (texts, CBT, screencasts, videos)• Simulations of procedures and practice

    • Informal mass education• Open educational resources, MOOCs

  • Two big variants of e-learning

    Standardizedcontents

    Without standardizedcontents

    Individuallearning

    Learning ina community

    Type A: Self-learningStandardized contents

    Type B: Complex contextsLearning practices

    Schulmeister, 2005

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 5

    Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.

    (Association for Educational Communications and Technology)

    (2) improving

    (3) using technology

    (1) facilitating

    Definition of e-learning

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 6

    Objective: Present and discuss some ideas for reducing cost without reducing quality

    Menu: The eLearning challengeTechnological change and long term thinkinEducational principles and

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 7

    The e-learning challenge and a first look at cost.

    7

    2.

  • The e-learning challenge – make it better – more with less

    16.10.2016 8

    low high

    Richness & quality

    N participants

    xMOOCs

    Online textBooks

    Dist. elearningwith activites& tutoring

    DistanceE-learningwith quizzes

    Teacher-ledE-learning with activities

    Blendedlearning

    10000

    10

    1000

    100

    100’000 Videos

    ?

    ?

    ?

    ?

    ?Classroomlearning ?

    Find good strategiesand tactics to improve quality whilekeeping costs stable

    ?

  • The e-learning large student numbers challenge –make it better that it usually is …

    16.10.2016 9

    low high

    N participants

    Qua

    lity

    low

    high

    medium target

    Small classes

    Typical large scale DT eLearning MOOCs

  • The e-learning challenge – be cheaper than presence teaching

    16.10.2016 10

    1 7

    year

    Cost

    low

    high

    presence teaching

    Distance teaching

    3

    DT can get cheaper than presence around years 3,4,5

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 11

    UCB master program business plan, case discussed in Bates & Sangra (2011:144)• Development is replaced by maintenance• Delivery (mostly tutoring & assessment) remains stable at 36%• Target N students in year 7 = 40• Cost / class = $1100 USD

    Most cost remain stable over time

    4

    12

    N c

    lass

    es

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 12

    Typical e-learning benefits and costs

    Notice: General lack of understanding of digital technology, elearning and distance learning costs (Bates and Sangrà. 2011).

    Benefits:• Flexibility (“distance” is distance, time of day, time available,..)• Sharing of costs culture improved (major effect of MOOCs)• Diminishing costs with augmenting student numbers

    Costs:• Delivery• Maintenance• Development• Program administration• Planning

    I have some ideas on howto reduce these

  • A first look at cost

    16.10.2016 http://edutechwiki.unige.ch/en/ 13

    General rule #1:E-learning of equal quality is about as expensive as non-digital learning (more tutoring, development, etc.)

    General rule #3:Planning, delivery (and sometimes) development cost are underestimated and contribute to rebellion and failure

    General rule #4:Cost reduction can be achieved through long-term thinking, synergy (e.g. open resources), design thinking and development of e-learning competency

    Subjects of this talk

    General rule #2:Cost structure is different for different uses of technology

  • Technological change(need for long term thinking)

    14

    3.

  • E-learning = A history of “hype cycles”

    16.10.2016 15

    http://en.wikipedia.org/wiki/Hype_cycle

    Technology, not pedagogy, triggers new cycles (according to Gartner)

    The Hype Cycle is a branded graphical tool by Gartner Consulting for representing the maturity, adoption and social application of specific technologies.

    2 - 25 years

    http://en.wikipedia.org/wiki/Gartner

  • The technology hype curve in education (for the year 2016)

    16.10.2016 16

    Interactive tool: https://hypecycle.umn.edu/

    https://hypecycle.umn.edu/

  • Where Gartner is wrong ….

    16.10.2016 17

    Every 10-20 years there is a “restart”Every 15 years a new dominant hype in an area of education

  • 1960

    1970

    1980

    1990

    1996

    History of educational technologies (examples)

    2000

    2010

    D.Peraya 2010, modified par DKS

  • 19

    1960

    E-learningplatforms

    CBT/CAI

    1970 1980 1990 2000 2010

    CBL, micro-worldssimulations

    TV Intelligenttutors

    VirtualEnv.

    Virt. Env.

    Analytics

    MOOCs

    OER

    Educ.games

    Prof.tools

    CSCL

    2015

    E-learning – “Big inventions” about every 10-20 years

    • New administrative structures are created, little communication• New people enter the game, no understanding of basic principles• Cycles (the «return of …»)

    Podcasts

  • Guess whose MOOCS are (generally) better ? Those made by expert teams at elite universities or low cost ones ?

    20

    Example:Sometimes change appears to be fast, but there is always a past !The xMOOCs «tsunami» bundles other «innovations»…

    cMOOCs(Downes & Siemens)

    xMOOCs

    Podcasts (iTunes)

    Khan academy(cool videos for kids)

    Rapid e-learning(short videos for grown.ups)

    Educational TVTeleteaching

    Computer quizzing(automate assessment)

    Peer-to-peer assessment

    Online communities

    Collaborative learning

    2008

    Educational broadcast(Edison 1922)http://paleofuture.com/

    Open educational resources (OER)

    1920 2012

    http://paleofuture.com/

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 21

    Avoidable cost factor #1 – absence of historical thinking

    1. Repetition without taking into account prior experience (e.g. podcasts, peer tutoring, quizzing in case of MOOCs)

    2. Lack of knowledge transmission between generations (see above)

    3. Lack of sound engineering principles(no clear identification of targets, no clear language, no reproducible designs, lack of documentation, etc.)

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 22

    Cost reduction strategy #1 – design thinking

    1. Look at past experience2. Document technical and pedagogical designs and

    experiences3. Do long term planning (15+ years for a single institution),

    learn from failure, imply all stakeholders4. Do not just adopt a techno-pedagogy, because it is in the

    media (find very good rationales and align)

  • Educational & participation principles(avoiding disaster)

    23

    4.

  • 16.10.2016 24

    The bottom line from many meta studies:

    Learners need guidance and feedback

    Most learners need (formal) challenge

    Quality is more important than type of design

    Education is designfor learning

    Task and activity-centered strategies give better results, but require “scripting”

  • First principles: what is good education ?

    1. The demonstration principle• Learning is promoted when learners observe a demonstration

    2. The application principle• Learning is promoted when learners apply the new knowledge

    3. The activation principle• Learning is promoted when learners activate prior knowledge or

    experience4. The integration principle:

    • Learning is promoted when learners integrate their new knowledge into their everyday world

    5. The task-centered principle• Learning is promoted when learners engage in tasks that lead to

    somethinghttp://mdavidmerrill.com/Papers/firstprinciplesbymerrill.pdf

    25

    active and focused on tasks

    http://mdavidmerrill.com/Papers/firstprinciplesbymerrill.pdf

  • 16.10.2016 26

    Distance teaching (DT) requires a tutoring structure and that participants have a sentiment of presence

    If they are coached, tutored and feel being part of a «place» they engage more and more deeply.

    Drop out rates• MOOCs: 95% (signed up people)• DT with little tutoring and présence elements: 60-70 %• DT with good tutoring and presence building: 10-40%• Normal university teaching: 10-40 %

    Tutoring and «presence»

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 27

    Cost factor #2a – quality (not reducable)

    1. Ignorance of basic pedagogical principles2. Illusion that cheap and quality mass education is possible

    (there are documented failures of would-be distance universitities, e.g.

    cost factor #2b – disasters (avoidable)

    1. Tutoring and coaching is required and cannot be compressed much

    2. Learning activities must be well designed(a pure contents-based approach leads to failure)

    3. (Development for mass education): materials must be well prepared

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 28

    Cost reduction strategy #2 –involve more people, invite all stakeholders

    1. Evaluate cheaper ways of tutoring (e.g. peer tutoring, older students/experienced workers tutoring novices (give them credits, etc.)

    2. Share creating materials, reuse other’s materials3. Use “de facto” or real standards and online collaboration for

    material production.4. Avoid failure by respecting basic educational principles5. (Small classes, workplace) Have learners contribute in various

    ways. Educate participating, reflective and active learners.6. In organizations and enterprises, replace training courses by a

    general open learning and knowledge culture

  • Instructional design

    29

    4.

  • 16.10.2016 http://edutechwiki.unige.ch/en/ 30

    Align:• Learning goals• Pedagogy (strategy & tactics)• Technology

  • Learning types Ex. strategies Ex. technologies I: know that

    I-a Facts : recall, description, identification, etc.

    Direct instruction, programmed instruction, mastery learning

    Presentation of contents (texts, pictures, diagrams, multimedia animations) on various technical supports.

    I-b Concepts: discrimination, categorization, discussion, etc.

    Discovery learning, exploratory learning

    The computer as a library, Writing/drawing software

    II: know how

    II-a Reasoning and procedures: inferences, deductions, etc. + procedure application

    Simulation, virtual laboratory, problems to solve

    Various kinds of interaction that include quizzing software, CBT, Simulations, microworlds etc.

    II-b Problem solving and production strategies: sub goaling + application of heuristics/methods

    Case-based, inquiry-based, problem based learning

    Various computer-mediated communication (CMC) tools such as email, forums, audio/video conferences, virtual environments, etc.

    III: knowing in action

    III Situated action: strategies in complex and authentic situations

    project-based learning Social software, portalware, Word processors, CAD systems, simulation software, laboratory software, etc.

    IV: Other

    IV Other: e.g. motivation, emotion, reflection

    ARCS, learning portfolios

    Tools that favor presence and reflection.

    Stra

    tegi

    esan

    d te

    chno

    logy

    mus

    t fit

    lear

    ning

    type

    s an

    d go

    als

    Learning types

    Ex. strategies

    Ex. technologies

    I: know that

    I-a Facts : recall, description, identification, etc.

    Direct instruction,

    programmed instruction,

    mastery learning

    Presentation of contents (texts, pictures, diagrams, multimedia animations)on various technical supports.

    I-b Concepts: discrimination, categorization, discussion, etc.

    Discovery learning,

    exploratory learning

    The computer as a library,

    Writing/drawing software

    II: know how

    II-a Reasoning and procedures: inferences, deductions, etc. + procedure application

    Simulation,

    virtual laboratory,

    problems to solve

    Various kinds of interaction that include quizzing software, CBT, Simulations, microworlds etc.

    II-b Problem solving and production strategies: sub goaling + application of heuristics/methods

    Case-based, inquiry-based, problem based learning

    Various computer-mediated communication (CMC) tools such as email, forums, audio/video conferences, virtual environments, etc.

    III: knowing in action

    III Situated action: strategies in complex and authentic situations

    project-based learning

    Social software, portalware, Word processors, CAD systems, simulation software, laboratory software, etc.

    IV: Other

    IV Other: e.g. motivation, emotion, reflection

    ARCS,

    learning portfolios

    Tools that favor presence and reflection.

  • 16.10.201632

    Educational scenarios (learning designs)

    • Who does what and when, using tools and resources ?

    Strategies & tactics made operational

  • 16.10.2016 33

    Back to tools ….

    16.10.2016 33

    Scenario 1

    Scenario 2

    Activity ..

    Activity 1

    Activity 3

    Activity 2

    Activity 4

    Tool 1

    Tool 2

    Tool 3

    + Coordination / management tools

    Project & intermediary

    ProductsProduct 1

    Product 2

    Product 3

    (News engine, blog, wiki, file upload, links manager, albums, glossary tool, calendar, forum, IM, project mgmt, databases, professional software, …)

    Activities are supported by tools and should lead to “products”Your learning management platform may be deficient: use external tools

  • Pedagogies and choice of technologies

    Dominant pedagogicstrategy

    Transfer(learning I)

    Tutoring(learning II)

    Coaching(learning III)

    Technology

    Learning Management System (LMS)

    Multimedia presentations and quizzing

    CBT

    Screencasts

    MOOCs

    ….

    LMS (Instructions, files and forums)

    Guides simulations/serious games

    Groupware

    Real-time conferencing

    …..

    Social platforms

    Co-production platforms (e.g. wikis, github)

    E-portfolios

  • 35

    Cost factor #3 – design quality (can be done more efficiently)

    Good e-learning:

    • Aligns goals with appropriatepedagogical strategy and tactics

    • Includes active learning

    Good e-learning technology:

    • supports educational tactics withappropriate tools

  • 36

    Cost reduction strategy #3 –Use/create a small set of successful instructional designs that is approved by all major stakeholders and chose appropriate tech

    Strategy examples:

    1. In mass education: Gagne’s 9 events of instruction2. In free open education: Short videos, OER, peer tutoring3. In engineering: project-based learning4. In medical education: problem-based learning5. In management: case-based learning6. In biology: inquiry learning7. In vocational training: Simulations (serious games)8. In companies: Think community-based open learning as complement

    to screencasting and role playing games

    Use:• Good agile design languages• Activity-based scenarios• Other than e-learning tools (often more stable and useful)• Some project-oriented or apprenticeship designs require less

    development

  • E-learning competency

    37

    5.

  • The TPACK framework

    16.10.2016 38

    Dimensions of teacher skills …

    TPACK => be able to create technology enhanced teaching designs(Koehler & Mishra)

    Teachers should be trained in using techology for education

    Train teachers, create a mentoringprogram(long term gain)

    Hidden teacher development costs are vastly underestimated and contribute to disasters

  • 6 stages development model

    16.10.2016 39

    Inspired by Media literacies (Lin et al., 2013)

    Cost reduction strategy #4:Active and reflective learners needs less support and less structured materials.They even will help with development, tutoring and coaching.

  • E-learning and pedagogic change ?

    40

    5.

  • Change method and time needed (Innovation in schools)Burkhardt and Schoenfeld, Educational Researcher (2003)

    • Model 1: Teachers read research and implement it in their classrooms: teachers neither have time nor skills

    • Model 2: Summary guides: not explicit, not enough• Model 3: General professional development: Long-term

    professional development for teachers can be effective. (Briars, 2001; Briars & Resnick, 2000).

    • Model 4: The policy route: diagnosis of causes is speculative, uses not effective time scales, etc. (Dillon, 2003).

    • Model 5: The long route: takes 25 years or more: productive dialectic between educational research and practice.

    • Model 6: Design experiments: Work, but can’t be scaled

    41

    Time needed for school wide change = 25 years or moreBest unit for change is school … a system may need >100 years

  • 10/16/2016 http://edutechwiki.unige.ch/en/ 42

    A last slide …

    Use standards

    Automatize what can be automatized

    Plan and design using light & serious tools

    Peer-tutoring / commenting

    Focus development on difficult matters

    Repurpose domain tools, e.g. engineering software, online word processors, ….

    Have learners contribute (materials, tutoring)

    Some ideas seen in this talk

    Others !

    …..

    Reuse other resources

    Train teachers (and other personnel) and give them time

  • http://edutechwiki.unige.ch/

    43

    Merci

    Questions ?Comments ?

    http://edutechwiki.unige.ch/

    Slide Number 1What do we mean by “e-learning”?�(a little recall)�Slide Number 3Slide Number 4Slide Number 5Slide Number 6Slide Number 7The e-learning challenge – make it better – more with lessThe e-learning large student numbers challenge – �make it better that it usually is …The e-learning challenge – be cheaper than presence teachingSlide Number 11Slide Number 12A first look at costTechnological change�(need for long term thinking)E-learning = A history of “hype cycles”The technology hype curve in education (for the year 2016)Where Gartner is wrong ….History of educational technologies (examples)Slide Number 19Slide Number 20Slide Number 21Slide Number 22Educational & participation principles�(avoiding disaster)Slide Number 24First principles: what is good education ?Slide Number 26Slide Number 27Slide Number 28Instructional designSlide Number 30Slide Number 31Educational scenarios (learning designs)Back to tools ….Pedagogies and choice of technologiesSlide Number 35Slide Number 36E-learning competencyThe TPACK framework6 stages development modelE-learning and pedagogic change ?Change method and time needed (Innovation in schools)�Burkhardt and Schoenfeld, Educational Researcher (2003)A last slide …Slide Number 43