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Bell Ringer Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

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Page 1: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Bell Ringer

Solve for x.

28 = 4(2x + 1) + 4 28 = 8x + 4 + 4

28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x

Distribute

Combine

Subtract

Divide

Page 2: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Probability

PSD 305: Use the relationship between the probability of an event and the probability of its complementPSD 403: Determine the probability of a simple eventPSD 402: Translate from one representation of data to another (e.g., a bar graph to a circle graphPSD 404: Exhibit knowledge of simple counting techniques*

Page 3: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Key Concepts Probability is the study of random events. The probability, or chance, that an event

will happen can be described by a number between 0 and 1: A probability of 0, or 0%, means the event

has no chance of happening. A probability of 1/2 , or 50%, means the

event is just as likely to happen as not to happen.

A probability of 1, or 100%, means the event is certain to happen.

Page 4: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Key Concepts

You can represent the probability of an event by marking it on a number line like this one

Impossible 0 = 0%

50 – 50 Chance½ , .5, 50%

Certain 1 = 100%

The language of probability includes:Experiment – an investigation where the answer is unknownTrial – one specific instance of an experimentOutcome - the result of a single trialEvent – a selected outcome, such as getting an 11 from

rolling two diceEvent Space/or Sample Space – the set of all possible

outcomes of an experiment

Page 5: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Chance

When a meteorologist states that the chance of rain is 50%, the meteorologist is saying that it is equally likely to rain or not to rain. If the chance of rain rises to 80%, it is more likely to rain. If the chance drops to 20%, then it may rain, but it probably will not rain.

Page 6: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Complements

Event – This is the selected outcome. Ex. If event A is the probability of rolling a 5 or higher, the probability is 2/7, so P(A) = 2/7.

Complement – This is the probability of everything other than the event.

Ex. In the example above, the complement is rolling 4 or lower, so the complement of event A is 5/7, or

P(A) = 5/7.Probability of “A Bar”

Page 7: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Coin Toss

If you toss a coin twice, what are the possible outcomes?

HH, TT, HT, TH What is the probability of two heads?

HH, TT, HT, TH =

What is the probability of at least one head?

HH, TT, HT, TH =

It’s complement would be 3/4!

It’s complement would be 1/4!

1/4

3/4

Page 8: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

The Game of Pig

-Find a partner to play.-To play this game, you need an ordinary

six-sided die.-Each turn of the game consists of one or

more rolls of the die. -You keep rolling until you decide to stop

or until you roll 1. -You may choose to stop rolling at any

time.

Page 9: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Pig

Scoring: If you choose to stop rolling before you

roll 1, your score for that turn is the sum of all the numbers you rolled on that turn.

However, if you roll 1, your turn is over, and your score for that turn is 0.

Page 10: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Example

Ex. 1: you roll 4, 5, and 2 and then decide to stop. Your score for this turn is 11.

Ex. 2: You roll 3, 4, 6, and 1. The turn is over because you rolled 1, and your score for this turn is 0.

Each turn is scored separately. Add up all your points to determine the winner.

Each player will have 10 turns.

Page 11: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Sample Score SheetTurn Me You

1 2, 3, 5, 4 = 14 6, 5, 3, 1 = 02 2, 5, 1 = 0 1 = 03 5, 6, 3 = 14 6, 5, 5, 5, 2 = 234 2, 4, 3, 6, 6 = 21 2, 5, 4, 1 = 05 5, 1 = 0 5, 3, 5, 6 = 196 3, 6, 5 = 14 6, 2, 1 = 07 3, 1 = 0 5, 3, 6, 6, 5, 4, 2 = 318 5, 5, 5, 6, 1 = 0 4, 2, 1 = 09 4, 3, 5, 6, 1 = 0 2, 5, 2, 4 = 1310 5, 3, 6, 6, 6 = 26 2, 1 = 0

Total 89 86

You will play a total of 3 games against 3 different people!

Page 12: Solve for x. 28 = 4(2x + 1) + 4 28 = 8x + 4 + 4 28 = 8x + 8 – 8 – 8 20 = 8x 8 8 2.5 = x Distribute Combine Subtract Divide

Pig Reflections

Questions:1. How did you decide whether or

not to roll again?2. What strategies did you try?

Which worked best for you?3. If you were playing for a prize,

would your strategy change?