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Software Engineering for Computer Games. Chris Ballinger 04/08/13 CS 791. Outline. Architecture Considerations Unique Problems Common Issues Interesting Resources Questions. Architecture Considerations. Several separate components Sound, Graphics, Physics, Input, Networking, AI - PowerPoint PPT Presentation
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SOFTWARE ENGINEERING FOR COMPUTER GAMES
CHRIS BALLINGER04/08/13CS 791
Outline
Architecture Considerations Unique Problems Common Issues Interesting Resources Questions
Architecture Considerations Several separate components
Sound, Graphics, Physics, Input, Networking, AI
May not all be developed in-house (COTS)
Middleware Many possible platforms Only recently has multithreading
become a consideration Rarely considers academic research
concerns
Architecture Considerations Type of game
Unique Problems
Unique nonfunctional requirement “Fun”
Common Issues
“Feature Creep” Major source of delays A necessary evil
Team Communication Teams are formed by members from
many different disciplines Poorly defined domain terms
“Game engine”
Interesting Resources
Information Gamasutra Game Developers
Conference (GDC) USC Game Innovation
Lab
Interesting Resources
Tools Unity
Interesting Resources
Tools Unity Unreal
Development Kit (UDK)
Interesting Resources
Tools Unity Unreal Development Kit
(UDK) Doxygen
Questions
Test Questions
What are the common issues in game development?
What are the differences between software engineering for games and software engineering for other types of projects?