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SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein CLAN – Continuous Learning for Adults with Needs 134649-LLP-1-2007-1-IT-GRUNDTVIG-GMP Grant Agreement 2007-3569/001-001

SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

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Page 1: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

SOFT LEARNINGLEARNING ENVIRONMENT

Experimentation Protocol

February 6th, 2009

Berlin

3rd Meeting

This project has been funded with support from the European Commission.This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the

information contained therein

CLAN – Continuous Learning for Adults with Needs134649-LLP-1-2007-1-IT-GRUNDTVIG-GMP

Grant Agreement 2007-3569/001-001

Page 2: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

The Soft approach is based on some General principles

personalised timetable learning by enjoying

personalised contentscreating permanent communities of learnersincreasing interest and participation

The Soft Learning Model

Page 3: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

How

Personalised timetable

Every participant has to engineer his/her own timetable planning when to act. Just one task: Keeping in touch with the community

The moderator has the task to gather any useful information about the timetable organisation

The community decides if and when to meet on the platform and in presence

Page 4: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

HowLearning by enjoying

The digital knowledge curriculum activities are actually a game:

Competitions - where CLAN members have to carry the activities foreseen by the curriculum.

These activities obtain a score that will constitute the general classification. The Clan that has made more activities and has a higher score, wins the competition.

Page 5: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

How

Personalised contents In the Clan Communities there aren't teachers and students. They are communities of Peers. The Moderator has to let them be able to create their contents. The communities can invite experts to take part in the activities to give their contributions to the Clan (e.g. if the contests is about local history the Community can invite a local historian to explain something or to suggest some book to read)

Page 6: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

How

Creating permanent communities of learners

The Clan user has to feel not a mere experimenter but a member of the community.

The aim is to continue the activities after the project is “legally” finished

Page 7: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

HowIncreasing interest and participation

The learning process has to be active and cooperative

This means that: The learners have to be involved in the activities The learners have to consider the activities as

socially and personally interesting and respondent to their needs

The learners have to feel something to share with the others

Page 8: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

The project experimentation steps

The Curricula foreseen in the project are:

History of knowledge and places

Citizenship rights

Digital knowledge

Page 9: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

The Clan has to experiment at least one of the two Curricula

History of knowledge and places

Citizenship rights

Scenarios and methodology

The Curriculum ‘Digital knowledge’ aims to introduce experience about the potentiality of the web based Social Networks, in order to give a support to the users in the deepening of the knowledge and the way to use instruments available in the web.

Approach “learning game” methodology. It aims to experiment how it is possible to take part in a “soft” motivating learning experience.

Page 10: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

In every scenario each Clan has to personalize:

Contents

Learning agenda

Work schedule

Learning organization (roles and tasks)

Scenarios and methodology

Page 11: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

History of knowledge and places

This scenario aims to introduce some elements about the memory of places and cultural heritage.

The objective is to describe the traditions through images, tales, quotations…

Each Clan, through the use of the identified tools, will be asked to create a framework of objects to tell their story to the others, through the following areas: Senses (taste, sight etc…) Voices (music and sounds) Images (photos and videos)

Going into deep: an example

«History of art and craft»

in presence

using the Open distance learning

The Clan organizes the timetable

Page 12: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Setting The group subscribes the Clan agreement and, with the help of a moderator, decides the different roles of the membersroles of the members

-Some examples - Member His role consists in taking part in the activities. Members are the ‘owners’ of the

activities.Expert Has in charge to produce some documentation and specialized material, he/she

guides the critical discussion. The expert can be invited to take part just to one session or can be part of the group

Secretary Has in charge to coordinate the organization of the Training Activities.

The Clan is free to choose any other internal organization excepting the roles:

PublisherPublisher Has in charge to help the others to use the Web based tools

ModeratorModerator Can be an external, form the Pts, or a member of the Clan. His role consists in: supporting the Clan in carrying on the activities, animating the discussion

History of knowledge and places - PHASE 0

Page 13: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Critical discussion (in presence to deepen the topic)

Choice and Define one or more elements (paintings, statues, monuments, historical sites …) of the historical heritage the Clan would like to work on

1,5 hours

Every member of the Clan has to read a short passage of a Book or look carefully at some pictures the moderator has prepared before

Creative work (using the open distance learning)

Choice and implement some voices of the Glossary --> each member write few lines

History of knowledge and places - PHASE 1

Page 14: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Critical discussionThe Clan decides a professional specific point of view peculiar of the Clan’s activity (i.e. art for Policemen cultural heritage stirs up problem of security).

starting from the interest in one topic, linked to the professional framework, they can deepen this topic by taking into consideration the purpose of widen and know more about the field or specific item the Clan started from.

The Clan can invite an external expert to discuss the topic

1,5 hours

Creative work – Utilizing the web resourcesThe clan or one member in charge for the Clan search and put at the other members disposal the knowledge on the tools and resources useful to implement the topic

History of knowledge and places - PHASE 2

Page 15: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Choice and implement the Task (technical problem)

Find and discuss some material in internet

The clan can be divided in group and each group has to develop a Wiki voice

The clan can use the forum to exchange information and opinions.Each member write few lines

The members can use also -You tube (finding some video related to the topic)- Google images (to find some pictures)- E-book (literature related to the topic)Etc …

History of knowledge and places - PHASE 2

Page 16: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Citizenship rights

“Citizenship of the Union is hereby established. Every person holding the nationality of a Member State shall be a citizen of the Union”

This scenario aims to put together information about rights, liberties, but also obligations related to the rights.

The objective of this phase is to choose a hot topic about the dimension of citizenship

An example

«How being European citizen»

in presence

using the Open distance learning

Page 17: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Setting The group subscribes the Clan agreement and, with the help of a moderator, decides the different roles of the membersroles of the members

-Some examples - Member His role consists in taking part in the activities. Members are the ‘owners’ of the

activities.Expert Has in charge to produce some documentation and specialized material, he/she

guides the critical discussion. The expert can be invited to take part just to one session or can be part of the group

Secretary Has in charge to coordinate the organization of the Training Activities.

The Clan is free to choose any other internal organization excepting the roles:

PublisherPublisher Has in charge to help the others to use the Web based tools

ModeratorModerator Can be an external, form the Pts, or a member of the Clan. His role consists in: supporting the Clan in carrying on the activities, animating the discussion

Citizenship rights - PHASE 0

Page 18: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Each Clan will:Discuss (in presence or in the village) with a guest (expert invited to join the Clan) Create some content using the e-environment (contents are related to the chosen topic. The moderator creates an index, the members have to choose how to comment the index, posting video, pictures, texts and anything is considered useful to identify the individual point of view about the chosen topic.

Critical discussion (in presence?)Choice and Define one or more elements or aspects of the citizenship the Clan is willing to analyze (right of free movement, right of establishments, right of active and passive political representation at local level

1,5 hours

Every member of the Clan has to read a short passage of an article or look at some video the moderator has prepared before

Creative work - (using the open distance learning)Choice and implement some voices of the Glossaryeach member write few lines

Citizenship rights - PHASE 1

Page 19: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Critical discussionThe Clan decides a professional specific point of view peculiar of the Clan’s activity (i.e. Citizenship for Domestic Workers can represent how to manage the presence in a foreign Country)

(The Clan can invite an external expert to discuss the topic)

1,5 hours

Creative work - utilizing web resources

The clan or one member in charge for the Clan search and put at the other members disposal the knowledge on the tools and resources useful to implement the topic

Citizenship rights - PHASE 2

Page 20: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Choice and implement the Task (technical problem)

Find and discuss some material in internet

The clan can be divided in group and each group has to develop a Wiki voice

The clan can use the forum to exchange information and opinions.Each member write few lines

The members can use also - You tube (finding some video related to the topic)- Google images (to find some pictures)- E-book (literature related to the topic)Etc …

Citizenship rights - PHASE 2

Page 21: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Digital knowledge

The objective of this phase is to verify the familiarity with internet and its functionalities

Each Clan will be asked to develop some simple activities:- create a blog,- publish a video on YouTube,- upload the photo of their families,- search a famous painting and to describe it, to look for a quotation etc…

In this section the Clan members have the opportunity to experiment some Web social Tools Surfing in the Clan Village

This section is Transnational And it is conceived as a Game

The Language employed: English

THE CLAN IS NOW A TEAM

The Clan/team takes part in a COMPETITION using the web based tools the Clan has

Page 22: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

The Competition is divided into three section

Part 0Realize a web product containing some resources realized with the help of some Web Based tools

Part 1Words in the WEBDescribe in simple terms the job the members do: (utilizing WIKI; Glossary; Forum)

Part2 Images in the WEBFind some pictures or video describing the jobThe picture or video can find in google, you tube etc... or realized by the member of the Clan

Digital knowledge

Page 23: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Who wins the game?

The Clan that realizes more activities

the system is able to calculate the number of pitches the participants attached in the Project Platform

Page 24: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Number of the CLAN experimenters

7-10 for each CLAN

Main characteristics:• Homogeneous Features• Groups with similar characteristics • Different formal learning

Before the experimentation each partner organization will have to : organize a meeting with the experimenters propose a questionnaire for a deep analysis on the different CLANs characteristics

Number and characteristics of the CLAN experimenters

Page 25: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

The CLAN experimenters will work in an on-line soft learning environment

CLAN e-learning environment needs: a high degree of autonomy for the adult learner to be open to eclectic sources to support soft informal learning activity to allow evolution both in the experience of the learner and in the context in which this occurs

So to:Embed learning in a natural environmentMake participants to be immerse into a mixed reality composed by physical, educational and social space.

The soft learning environment

Page 26: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

The organisation of the Clan Village

The Clan Village is:

• A place where the communities can meet and exchange information and contents

• Each Clan has its own place in the village where it is possible to find many resources

• Each Clan member has his/her own “hut” where he/she can invite some friends

Page 27: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Clan village proposal…This is the Learning Village Home Page

Each Clan has its own hut where a user can start the learning

process, which can be active and cooperative

This is the common room where all of the participants can exchange information(Forum, Chat)

This is the Help Section; you can access the on-line guide and enter the forum section for hints and tips

Page 28: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

This could be the Clan Hut

These are the tools a User finds the first time he logs in:Create and Customize your avatar;Introduce yourself by posting a small description;

Here you can find all Users on-line

These are the links to the curricula where all

Clan Users can be involved in specific

activities to complete the course

Page 29: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

This the PHASE 0 for each curriculum

These are the tools to perform the given

assignments;e.g.:

FORUM SectionHTML text Editor;

You can choose which method to use to do

this homework

Each phase has a brief description of the

objectives and how to reach them

In each phase you can view the calendar that

shows your clan personalised timetable

Page 30: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

This the PHASE 1 for each curriculum

Each phase has a brief description of the

objectives and how to reach them

These are the tools to perform the creative

works;FORUM Section:Here all users of the Clan can post

threads ,images,file attachments, or links about the given topic.Glossary text Editor;

each member writes a few lines as a summary of the

whole activity

Page 31: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

This the PHASE 2 for each curriculum

Each phase has a brief description of the

objectives and how to reach them These are the tools to

perform the creative works;

FORUM Section:Here all users of the Clan can post

threads ,images,file attachments, or links about the given topic.

HTML text Editor; The Clan Publisher writes a summary of the whole

activityResources; some

examples of external tools to do some research

Page 32: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

This the Digital Knowledge curriculum

A brief description of the objectives and how to

reach them

Part 2: Each clan member can create a blog,

publish a video on YouTube, upload the photo of their families,

search a famous painting and to describe it, to look for a quotation

Resources; we propose some examples of external tools to create the outcome:

e.g. youtube, flickr, slideroll

Part 1: Each clan member can acquire more knowledge and awareness about the functionality and the usefulness of the several existing instruments and about

how they use them

Resources; we propose some examples of interaction instruments: e.g. wiki,

glossary, chat, forum

Page 33: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Criterion used to calculate the scores

It is called “ACTIVE USER RANKING” and it allows to display in a different way the animator and contestant scores

The system, by examining the logins, gathers and classify on the base of established deadlines, the relevant data with the purpose of drawing up a

classification.The monitoring is carried out both for collaborative activities (forum, creation of

a glossary ...) and individual ones.

The aim is to give a QUANTITATIVE indication about one’s participation in the Digital Knowledge Activities.

The COMPETITION using the web based tools

Page 34: SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European

Thanks for your attention!

February 6th, 2009

Berlin

3rd Meeting