Social Networks Final[1]

  • Upload
    ben5473

  • View
    214

  • Download
    0

Embed Size (px)

Citation preview

  • 8/4/2019 Social Networks Final[1]

    1/54

    C2 Industry Report

    Monetizing Social Networks:

    Transforming Triple-Digit Growth Rates into

    Specific Revenue Streams

    Prepared by Gabriel Garcia and Rachana Iyengar(646) 471-6183(813) 348-7802March 13, 2007

    Research & Analytics GroupISO / KSO

    Internal Use Only PwC

  • 8/4/2019 Social Networks Final[1]

    2/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    How this Report Is Organized

    Entertainment & Media Business Analysis Framework

    The PricewaterhouseCoopers Business Analysis Framework serves as the main organizing element for the content of this report. PwCdeveloped the Framework as a tool to present corporate performance and valuation information in a simple, standardized format that facilitatessharing and benchmarking. Industry information includes both management and investor viewpoints as well as information from academicsources.

    Research has shown that the elements of the Framework hold true regardless of the business or industry. For different industry sectors,however, some elements may prove particularly useful or insightful. The Framework presented below highlights in bold themost importantelements for the entertainment and media sector, which is the larger group to which the social networks industry belongs.

    Because of the private nature of financial performance information for all social networks, this report excludes the financialerformance section entirel .

    For Internal Use Only. Explicit permission from sources needed for other use. Page 2

  • 8/4/2019 Social Networks Final[1]

    3/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Executive Summary 4

    Market Social Networks Growth Outpacing Every Other Internet CategoryOverview 1) From Global Advertising to Social Networks 7

    2) Social Network as Part of Social Computing 103) Social Networks Metrics in the Context of the Internet Space 124) Zooming in the Growth Dynamics of the Largest Social Networks 155) U.S. Social Networks Metrics 17

    Strategy Integrating Social Networks into the Telecom/Media/Technology Space

    1) Identifying Social Networks Junction Points with Media Conglomerates andCommunication Companies 20

    2) Comparing Social Networks and TV Advertising Models 243) Social Networks Informational Advantage in the Audience Measurement Process 264) Developing Electronic Social Networks by Transforming Existing Non-Electronic SocialNetworks

    29

    5) Closing the Advertising Expertise Gap 316) M&A Scenarios for Social Networks 32

    Value Improved Advertising Pricing and Service Upgrades Maximize the Value of Social NetworksCreating 1) Improving Advertising Pricing by Borrowing Lessons From Other Internet Advertisers 36

    Activities 2) Creating or Increasing Subscription Revenues by Making Available Additional Services 393) E-Commerce Opportunities in Virtual and Real Social Networks 414) Social Networks' Main Concerns 42

    Appendices Social Networks Analysis Defined 45Glossary 46

    Sources 53

    Endnotes 54

    For Internal Use Only. Explicit permission from sources needed for other use. Page 3

  • 8/4/2019 Social Networks Final[1]

    4/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Monetizing Social Networks

    Transforming Triple-Digit Growth Rates into Specific Revenue Streams

    Executive Summary

    MARKET OVERVIEW: SOCIAL NETWORKS GROWTH OUTPACING EVERY OTHER INTERNET CATEGORY

    HIGHEST VISITOR GROWTH RATE IN THE INTERNET SPACE. The social networks industry is the Internet category that hasexperienced the largest growth in unique visitors in the past year on a worldwide basis. Between November 2005 and November2006, the number of unique visitors to Fox sites, including MySpace, increased 393 percent, leaving behind Google, Yahoo, and otherestablished Internet leaders. These gains boosted Fox sites' 2006 worldwide internet reach to 18 percent, more than quadrupling itsNovember 2005 reach of four percent. YouTube experienced the greatest gain adding 14 percentage points of reach (a 14 times increaseyear-over-year).

    A GLOBAL PHENOMENON WITH STRONG LOCAL FLAVORS. Social networks are a global phenomenonsome social networksare developing overseas while others are more U.S. focused. More than 70 percent of all visitors to YouTube, Microsoft Spaces, andother popular social networks come from outside the United States. The opposite is true of MySpace, Facebook, and Classmates where

    70 percent or more of the visitor base logs in from the United States.

    DIFFERENCE IN METRICS BETWEEN DIFFERENT CLASSES OF SOCIAL NETWORKS. Blog-only social networks have a highlevel of unique visitors but a low level of page views and time spent . Some social networks warrant a greater amount of time spentsurfing through more pages because of the content they offer. Other sites attract lots of users who visit only a few pages because of thetype of content they seek.

    IN THE U.S. MARKET, MYSPACE AND FACEBOOK DOMINATE PAGE VIEWS AND AVERAGE TIME SPENT. Page view figuresshow an exceptionally high concentration on MySpace and Facebook. With 97 percent of the top 10 page views, these two social

    networks have a virtual monopoly in terms of the attention of their respective demographics. Furthermore, several other social networkshave experienced double-digit declines, meaning that users/visitors have switched a significant portion of their attention to the two leaders'sites.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 4

  • 8/4/2019 Social Networks Final[1]

    5/54

  • 8/4/2019 Social Networks Final[1]

    6/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    VALUE CREATING ACTIVITIES: IMPROVED ADVERTISING PRICING AND SERVICE UPGRADES MAXIMIZE THE VALUE OF SOCIAL

    NETWORKS

    IMPROVING ADVERTISING PRICING BY BORROWING LESSONS FROM OTHER INTERNET ADVERTISERS. Offering a full set of advertising alternatives on social networks is likely to increase associated revenue by attracting

    advertisers to the most successful alternatives. Managing ad space on a site correctly can make a significant difference in the effective delivery of the message. Like TV ads, Internet ads can be sold at a premium in internet primetime. Segmented audiences offer more value than un-segmented audiences.

    Ads that deliver traffic with higher purchase intent should be priced at higher rates.

    CREATING OR INCREASING SUBSCRIPTION REVENUES BY OFFERING ADDITIONAL SERVICES. Upgrading the social network userscommunications alternatives creates an opportunity to tap into subscription revenues. MySpace members can access the websitewirelessly when they subscribe to Helio or Cingular. This additional communication channel is an upgrade from website-only access, andMySpace is pricing it at $2.99 when accessed from Cingular.

    E-COMMERCE TO HAVE A LIMITED ROLE IN SOCIAL NETWORKS.Ecommerce may take the shape of closed micro economies such asSecond Life. With 2.5 million total residentsas registered users are calledand 550,000 monthly visitors, Second Life has established

    itself as the premiere virtual world where real world companies can test their marketing strategies. The site owner collects revenue byselling virtual land and on the "carry" of U.S. dollars exchanged for the virtual currency.

    SOCIAL NETWORKS PRIMARY CONCERNS.

    Lack of entry barriers Click fraud Proprietary content Managing racy content

    For Internal Use Only. Explicit permission from sources needed for other use. Page 6

  • 8/4/2019 Social Networks Final[1]

    7/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Market Overview

    Social Networks Growth Outpacing Every OtherInternet Category

    1) From Global Advertising to Social Networks

    Exhibit 1

    Internet Access and Advertising Spend

    Source: PwC, IAB

    USA, $40,209

    EMEA, $49,524

    AsiaPac,

    $48,418

    LatAm, $4,341

    Canada, $2,021

    USA, $60,168

    EMEA, $83,421

    AsiaPac,

    $110,282

    LatAm, $8,581 Canada, $3,109

    $-

    $50,000

    $100,000

    $150,000

    $200,000

    $250,000

    2005 2010

    (figures in $m)

    Internet user growth rates are expected to continue in

    the double digits over the next five years, leading to

    similar growth rates for access and advertising

    revenues. According to PwC, worldwide spending on

    online access and advertising is expected to grow 13

    percent annually (20062010 CAGR) to reach $266

    billion by 2010. As shown in Exhibit 1, total spend will

    almost double from 2005 to 2010, and emerging regions, such as

    Asia Pacific and EMEA, will lead global growth. The bulk of that

    expansion, however, will come from Internet access as more users

    switch to broadband, and penetration rates increase in lesser

    developed countries.

    Exhibit 2

    Ad Spending Worlwide(f igures in $B)

    Media Format 2006 E 2008 E 2010 E

    '06 - '10

    CAGR

    Television 157.9 180.7 202.1 6.8%

    Newspapers 119.8 130.3 140.1 4.0%

    Magazines 54.3 59.9 64.5 4.4%

    Radio 34.0 37.2 41.2 4.9%

    Internet 28.8 41.4 51.6 18.1%

    Out-of-Home 21.2 24.6 28.0 7.3%

    Total 413.3 469.6 521.3 6.2%

    Source: PwC, IAB

    The rapid Internet-user growth rate has been only partially

    addressed by advertisers because of significant inertia in

    reallocating marketing budgets. According to Forresters 2004

    Benchmark Study, although consumers spend 34 percent of their

    media consumption time on the Internet, advertisers currently spend

    only 6 percent of all ad dollars on online advertising. Over time, this

    gap should shrink with more dollars moving online where consumers

    spend a greater amount of their time. PricewaterhouseCoopers

    For Internal Use Only. Explicit permission from sources needed for other use. Page 7

  • 8/4/2019 Social Networks Final[1]

    8/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    estimates global dollars spent on online advertising to be

    nearly $29 billion in 2006 and to grow at an 18.1 percent

    compounded annual growth rate (CAGR) from 2006 to

    2010 (see Exhibit 2).

    Exhibit 3

    Ad Spending Worldwide (%Total)

    Source: PwC, IAB

    38%

    29%

    13%

    8%7%5%

    38%

    28%

    13%

    8%9%5%

    39%

    27%

    12%

    8%

    10%5%

    0%

    10%20%

    30%

    40%

    50%

    60%

    70%

    80%

    90%

    100%

    2006 2008 2010

    Out-of-Home

    Internet

    Radio

    Magazines

    Newspapers

    Television

    The expected faster growth rate of Internet advertising

    will still amount to only a 10 percent share of theadvertising market in 2010, providing ample

    opportunity for growth. Because of Internet advertisings

    relatively small share size, the Internet sector can support

    a growth rate three times faster than that of the industry

    overall and still represent close to 10 percent of total ad spending

    worldwide (see Exhibit 3).

    Internet advertising growth rates are expected to be higher on

    search- and classified-based ads. According to ZenithOptimedia's

    Monthly Advertising Estimates release (Exhibit 4) online ad sales are

    expected to grow 128 percent from $18.7 billion in 2005 to $42.7

    billion by 2009, a 23 percent four-year CAGR. At the end of 2006,

    search-based advertising is expected to grow 35 percent year-over-

    year to $10.6 billion, while online classifieds are estimated to

    increase 39 percent year-over-year to $4.6 billion. Within these two

    categories, advertisers have access to more information about a

    consumersuch as interest (search) or location (classified/local)

    than when using display ads on the Internet.

    Exhibit 4

    Online Advertising Spending Worldwide

    (f igures in $M)

    2005 2007E 2009E 2005 2007E 2009E

    Display 7,043 10,462 13,292 31% 38% 33% 17.2%

    Search 7,833 13,993 19,711 46% 42% 45% 26.0%

    Classified 3,291 6,169 8,856 21% 18% 20% 28.1%

    Other 545 721 825 2% 3% 2% 10.9%

    Total 18,712 31,344 42,685 22.9%

    Source: ZenithOptimedia, December 2006

    % of Total '05 - '09

    CAGR

    For Internal Use Only. Explicit permission from sources needed for other use. Page 8

  • 8/4/2019 Social Networks Final[1]

    9/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    EMarketer estimates that advertising revenues of

    social networks will grow at 57 percent CAGR between

    2006 and 2010, twice the rate of all other Internet

    advertising. Exhibit 5 shows eMarketer's estimate for

    Internet advertising sales. The 2007 estimate of $1.1

    billion would be 3 percent of the total Internet advertising

    market, which seems conservative because of the

    extraordinary growth experienced by social networks.

    However, most social networks advertising falls into the

    display category, which has the least attractive economics.

    Social networks advertising is heavily concentrated with

    the lion's share of revenues (47 percent) going to

    MySpace, the market leader. Geographically, the United

    States is also the most important market with over 77percent of all revenues expected to be generated there in

    2007. The relative importance of the U.S. market will

    decline in the future as revenue outside of the United

    States is expected to grow faster in the next three years.

    Exhibit 5

    Social Networks Advertising Estimate

    2006 2007E 2010E

    US 350 865 2,150 57%

    of which

    MySpace 525

    Other SN (Facebook etc) 200

    SN from other portals 95

    Vertical Social Networks 45

    Rest of the World 85 260 665 67%

    Total 435 1,125 2,815 59%

    US 80% 77% 76%

    ROW 20% 23% 24%

    Source: eMarketer

    2006-10

    CAGR

    For Internal Use Only. Explicit permission from sources needed for other use. Page 9

  • 8/4/2019 Social Networks Final[1]

    10/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    2) Social Networks as Part of Social Computing

    Social networks are embedded in a broader group of

    Internet companies called social computing. Social

    computing is the sub-category of Internet sites defined by

    interaction among users of the site. Interaction between

    users and the site defines most others. Although the lines

    are not always clearly drawn, this report uses Charron

    (2006) general definitions for the following seven

    categories of social computing (see also Exhibit 6).

    2.1) Social networks lie at the heart of social computing

    and are sites where each user displays personal

    information (using text, pictures, and video). Users interactusing common characteristic/preference tags. This

    exchange ultimately creates a network. Some social

    networks, like MySpace, have mass appeal; others, like

    Bakespace (recipes based), appeal to niche audiences.

    The primary differentiator for social networks is that users

    display a significant amount of personal information and

    interact with other members based on that profile.

    2.2) Wikis allow users to collaborate on the creation of

    software or the compilation of information. Wikipedia is an

    example.

    2.3) Tagging sites such as Digg.com allow users to "label"

    information on the Internet so that it becomes easier for users of the

    site to review/identify.

    2.4) Blogs, such as Xanga.com, allow users to track their activities,

    express opinions, and so on.

    2.5) P2P sharing sites allow users to share documents (music,

    video, others) by contributing their own computer to work as a

    server. This has generated significant controversy for copyright

    issues. BitTorrent.com is an example.

    2.6) Podcasts, probably the least interactive of all, allow consumers

    to broadcast their music or video information in a format that is easy

    to download into a portable, such as an iPod, with a potential

    audience of millions. NPR radio broadcasts are an example.

    2.7) User review portals, such as CNET.com, are an"independent" venue for sharing experiences and opinions on a

    variety of issues from vacation hot-spots to electronic gadgets.

    This report concentrates on the core social networks, but includes

    sites like YouTube and Blogger, which could fit into more than one

    category.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 10

  • 8/4/2019 Social Networks Final[1]

    11/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Social MappingExhibit 6

    Social Networks are part of a larger social computing phenomenon

    Source: Forrester Research

    Source: Forrester

    The creators of social maps analyze, for

    marketing purposes, the interactions

    among network members and the

    personal information they display.

    Compared to the single-user information

    generated from cookies, the interactions

    among members of a network help refine the

    analysis of each members taste to develop

    more efficient, effective advertising.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 11

  • 8/4/2019 Social Networks Final[1]

    12/54

    3) Social Networks Metrics within the Context of theInternet

    Social networks is the Internet category that has

    experienced the fastest growth in unique visitors in

    the past year on a worldwide basis. As shown in Exhibit

    7, between November 2005 and November 2006, the

    number of unique visitors to Fox sites (which include

    MySpace) increased 393 percent, leaving behind Google,

    Yahoo, and other established Internet leaders. These

    gains boosted Fox sites' 2006 worldwide internet reach to

    18 percent, more than quadrupling its November 2005

    reach of four percent. Social computing champions

    Wikipedia and YouTube also experienced significant

    growth.

    The five largest Internet sites posted visitor growth

    rates below the growth rate of new Internet users

    overall, implying a decline in audience reach. For

    example, Microsofts reach dropped to 70 percent of

    Internet users, while eBay and Time Warner also

    experienced 4 percent declines. YouTube experienced the

    greatest gain, adding 14 percentage points of reach (a 14-fold increase year-over-year).

    Exhibit 7

    Top 20 Most Visited Websites, Worldwide(millions of unique visitors)

    Website Nov '05 Nov '06 Nov'05 Nov'06

    Growth

    1 Microsoft 486 502 75% 70% 3%

    2 Google 436 476 68% 66% 9%

    3 Yahoo! 452 475 70% 66% 5%

    4 eBay 253 251 39% 35% -1%

    5 Time Warner 224 222 35% 31% -1%

    6 Wikipedia 84 172 13% 24% 105%

    7 Amazon 135 144 21% 20% 7%8 Fox 26 130 4% 18% 393%

    9 Ask 113 111 18% 15% -2%

    10 Youtube 4 108 1% 15% 2307%

    11 CNET 94 101 15% 14% 7%

    12 Apple 77 99 12% 14% 27%

    13 Adobe 96 98 15% 14% 3%

    14 Lycos 95 85 15% 12% -11%

    15 Viacom Dig N/A 75 N/A 11% N/A

    16 NY Times 58 71 9% 10% 21%

    17 Real.com 72 64 11% 9% -11%

    18 Sony 57 61 9% 8% 7%

    19 Sina.com N/A 58 N/A 8% N/A

    20 Tencent N/A 56 N/A 8% N/A

    Tot Users 645 718 11%

    Note: Fox Sites is primarily represented by MySpace

    Source: comScore

    % Reach

    Social networks are a global phenomenon: some social

    networks are developing overseas, while others are more U.S.

    focused. As Exhibit 8 shows, more than 70 percent of all visitors to

    YouTube, Microsoft Spaces, and other popular social networks come

  • 8/4/2019 Social Networks Final[1]

    13/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    from outside the United States (noted here as ROW, the

    rest of the world). The opposite is true for MySpace,

    Facebook, and Classmates, where 70 percent or more of

    the visitor base logs in from the United States.

    Exhibit 8

    Social Networks International Breakdown Analysis

    (millions visitors, Nov. 2006)

    Total

    Visitors US ROW US ROW

    YouTube 107,994 24% 76% 24% 22%

    MSN Spaces 100,679 9% 91% 9% 25%

    MySpace 82,608 69% 31% 55% 7%

    Hi5 23,079 11% 89% 2% 6%

    Flickr 21,749 30% 70% 6% 4%

    LiveJournal 19,383 21% 79% 4% 4%

    Facebook 18,586 90% 10% 16% 1%Orkut 17,693 2% 98% 0% 5%

    Friendster 17,201 6% 94% 1% 4%

    Classmates 15,303 86% 14% 13% 1%

    Yahoo!360 11,931 39% 61% 4% 2%

    Tagged 10,423 19% 81% 2% 2%

    Xanga 9,876 50% 50% 5% 1%

    LinkedIn 1,897 40% 60% 1% 0%

    Total SN Universe 476,315 22% 78%Source: comScore

    % Total % Reach

    Analysis of reach data provides more insight into the

    global/local nature of each social network. YouTube

    gets 76 percent of its unique visitors from overseas,

    roughly in line with total Internet users worldwide. Its reach figures

    are fairly similar. However, a site like Orkut, with 98 percent of its

    users outside the United States, has only 5 percent reach worldwide.

    This is because the majority of its members are from one country

    only (Brazil). U.S. sites that based their networking in attendance to

    U.S. college affiliation (e.g., Facebook) have a high reach within the

    United States but this is minimal outside of the country.

    Exhibit 9

    Increased Use of Social Network Tools by Americans

    Source: University of Southern California, PwC

    % U.S. Internet Users that...

    12.5

    23.6

    11

    7.4

    3.2

    0 5 10 15 20 25

    2006

    2006

    2003

    2006

    2003

    Keep a Blog

    Post Pictures

    Maintain a Personal Website

    32% CAGR

    28% CAGR

    The growth of social networks in the United States reflects

    changes in Americans relationship with the Web. As Exhibit 9

    shows, a study from the Center of Digital Future at the University of

    Southern California (2006) survey found an increase of (roughly) 30

    For Internal Use Only. Explicit permission from sources needed for other use. Page 13

  • 8/4/2019 Social Networks Final[1]

    14/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    percent CAGR between 2003 and 2006 in the percentage

    of Internet users who kept a blog or posted pictures.

    Furthermore, 12.5 percent of those surveyed in 2006

    maintained a personal website. These figures reflect an

    increasing demand from Internet users to maintain

    personal information on the Web. That repository of

    personal information together with communication features

    is what creates a social network.

    Generation Y's distrust of traditional media is a

    powerful force behind the increased popularity of

    social networks. According to Charron (2006) survey,

    there was an-across-the-board decline in trust in every

    type of media between 2002 and 2004 (see Exhibit 10)except on the Internet. Clearly, the ability to obtain

    information on ones own increases the trust placed in it.

    Exhibit 10

    Why Media Conglomerates Should Care about Social Networking

    For Internal Use Only. Explicit permission from sources needed for other use. Page 14

  • 8/4/2019 Social Networks Final[1]

    15/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    4) Zooming in on the Growth Dynamics of the Largest

    Social Networks

    Exhibit 11

    Top 10 Social Networking Sites Worldwide(millions of visitors)

    %

    Unique Visitors Nov '05 Nov '06 Growth Nov '05 Nov '06

    1 Youtube 4.5 108.0 2308% 1% 15%

    2 MSN Spaces 83.4 100.7 21% 12% 14%

    3 Yahoo! Geocites 90.9 91.5 1% 14% 12%

    4 Blogger 52.6 86.3 64% 8% 12%

    5 MySpace 26.7 82.6 209% 4% 11%

    6 Lycos 47.0 43.3 -8% 7% 6%

    7 Six Apart Sites 24.3 30.3 25% 4% 4%

    8 Yahoo! Groups 22.3 24.3 9% 3% 3%

    9 Hi5 21.6 23.1 7% 3% 3%

    10 Flickr 7.7 21.7 182% 1% 3%

    Internet Users 667.7 736.1 10%

    Source: comScore

    % Reach

    Social networking growth has been concentrated in a

    few key sites. Exhibit 11 details the global social network

    landscape and provides unique visitor growth statistics for

    the 10 most visited sites. YouTube and MySpace haveachieved the highest year-over-year growth rates, while

    YouTube and MSN Spaces are clearly the leaders in total

    unique visitors on a worldwide basis. Old social

    networks/community-based sites like Yahoo! Geocities,

    and Lycos have experienced hardly any growth or decline.

    Globally, page views and average time spent on social networks

    sites have also shown triple-digit growth. As Exhibit 10 shows,

    the top 10 most viewed sites (by pages viewed) have grown on

    average 147 percent between November 2005 and November 2006.

    However, the bulk of this growth occurred in the largest social

    networks, with the top three representing more than 70 percent of all

    page views for the top 10.

    Exhibit 12

    Top 10 Most Viewed Sites, Worldwide

    (in billion views)

    Page Views Nov '05 Nov '06

    Y/Y

    Growth

    %

    Top 10

    1 MySpace 9.6 40.7 324% 40%

    2 Orkut 10.9 22.9 110% 22%3 Facebook 4.5 10.1 126% 10%

    4 Mixi 3.3 6.2 91% 6%

    5 Fotolog 1.5 4.9 229% 5%

    6 Bebo 0.3 4.6 1626% 4%

    7 Hi5 3.6 4.0 11% 4%

    8 Friendster 2.6 3.8 45% 4%

    9 Skyblog 1.7 2.9 68% 3%

    10 MSN Spaces 3.4 2.1 -38% 2%Average 4.1 10.2 147%

    Total 41 102

    Source comScore

    For Internal Use Only. Explicit permission from sources needed for other use. Page 15

  • 8/4/2019 Social Networks Final[1]

    16/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Growth in network users increases number of

    "browsable" pages and as a consequence, increases

    the average time spent per time unit. As shown in

    Exhibit 13, Bebo experienced a 420 percent rate increase

    in average time spent, although in terms of users it

    remains among the smaller of the top 10 sites. The logic

    behind time spent comes from the large number of page

    views that Bebo users accumulated. Between November2005 and November 2006, page views increased 1600

    percent and placed the sites total at five billion page views

    (one-eighth of My Space's total).

    Exhibit 13

    Top 10 - Average Time Spent, WW(in minutes)

    Avg Time Spent Nov '05 Nov '06

    Y/Y

    Growth

    1 Person.com 15.9 60.8 282%

    2 Gaiaonline 61.0 54.8 -10%

    3 Mercora 25.4 54.0 113%

    4 Arto 51.6 48.2 -7%

    5 Orkut 38.5 41.0 6%

    6 Cherrytap N/A 35.8 N/A7 Nexopia 21.4 33.0 54%

    8 Bebo.com 5.5 28.6 420%

    9 MySpace N/A 26.7 N/A

    10 Friendster 11.8 25.3 114%

    Average 28.9 40.8 41%

    Source: comScore

    MySpace has a significant lead in market share. In terms of

    global page views, MySpace commands the largest share with

    almost 41 billion page views as of November 2006 (see Exhibit 11).

    Orkut and Facebook occupy the second and third places. This

    changes slightly when the figures are analyzed on a U.S.-visitors

    only basis.

    Blog-only social networks have a high level of unique visitors

    but are low on page views and time spent. Some social networks

    warrant a greater amount of time spent surfing through more pages

    because of the type of content available. Other sites attract lots of

    users who visit only a few pages because of the type of content they

    seek. In the Orkut website, users can start on their personal webpage and connect to a friend's web page, then connect to someone

    else's site through the friend's page, and so on. This would result in

    numerous page views. On the other hand, a more popularly visited

    site, like Blogger, could have one or two blogs that are read by a

    large number of users, which would result in many unique visitors

    who view a small number of pages while on Blogger.com.

    Social networks that emphasize live interaction dominate the

    average time-spent category. Chatting sites like Person.com or

    Gaianoline require their members to interact live, reducing the

    number of "voyeurs" or visitors who are not members of the site. This

    For Internal Use Only. Explicit permission from sources needed for other use. Page 16

  • 8/4/2019 Social Networks Final[1]

    17/54

  • 8/4/2019 Social Networks Final[1]

    18/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    advertise their products and services for the most effective

    return on investment.

    Exhibit 15

    Top 10 Most Viewed Sites, U.S.

    (in million views)

    Page Views Nov '05 Nov '06

    Y/Y

    Growth

    %

    Top 10

    1 MySpace N/A 38,727 N/A 78.9%

    2 Facebook 4,451 9,039 103% 18.4%

    3 MSN Spaces 110 282 156% 0.6%

    4 Blogger N/A 224 N/A 0.5%

    5

    AOL People

    Connection 313 202 -35% 0.4%

    6 Classmates 246 185 -25% 0.4%

    7 Yahoo! Geocities 216 151 -30% 0.3%

    8 Six Apart Sites 344 149 -57% 0.3%

    9 Lycos 80 72 -10% 0.1%10 AOL Hometown 61 32 -48% 0.1%

    Average 727.6 4,906 574%

    Total Top 10 5,821 49,063

    Source: comScore

    Page view figures show exceptionally high

    concentration on MySpace and Facebook. With 97percent of the top 10 page views, these two social

    networks have a virtual monopoly in terms of the attention

    of their respective demographics. Furthermore, several

    other social networks have experienced double-digit

    declines, meaning that users/visitors have switched a significant part

    of their interaction to the two leaders' sites.

    Exhibit 16

    Top 10 - Average Time Spent, U.S.(in minutes)

    Avg Time Spent Nov '05 Nov '06

    Y/Y

    Growth

    1 MySpace N/A 28.1 N/A2 Facebook 17.7 20.4 15%

    3 Classmates 2.9 4.7 63%

    4 MSN Spaces 5.7 4.0 N/A

    5 Six Apart Sites 5.7 3.9 -31%

    6

    AOL People

    Connection 3.1 3.4 11%

    7 Blogger N/A 2.5 N/A

    8 Yahoo! Geocites 2.1 2.3 10%

    9 Lycos 1.6 1.8 N/A

    10 AOL Hometown 1.7 1.3 -22%

    Source: comScore

    Average time spent is dominated by MySpace and Facebook. As

    Exhibit 16 shows, MySpace again is the domestic leader in terms of

    average time spent with 28 minutes spent per usage-day followed by

    Facebook with 20.4 minutes. Classmates.com, which may be

    benefiting from the renewed attention on social networks, has shown

    the highest level of annual growth with a 63 percent year-over-year

    increase in a users average time spent on the site.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 18

  • 8/4/2019 Social Networks Final[1]

    19/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Viral effectsii

    have been monetized through display ads sales.

    As shown in Exhibit 18, total ad impressions on MySpace follow the

    same pattern as page views. Although ad impressions have

    generally outpaced the growth rate of visitors, the rate of that

    outpacing has increased quite significantly. This is because of both

    MySpaces improved ability to place its ad inventory in the market

    and greater demand from advertisers.

    The Evolution of MySpace as Proxy for Other Social

    Networksi

    Exhibit 17

    Social Networks: Page View Growth Outpaces Unique Visitor Growth

    Source: comScore

    May 2005 =1

    0.5

    1

    1.5

    2

    2.5

    3

    3.5

    4

    May-05

    Jun-05

    Jul-05

    Aug-05

    Sep-05

    Oct-05

    Nov-05

    Dec-05

    Jan-06

    Feb-06

    Mar-06

    Apr-06

    May-06

    # Visitors # Pages

    Exhibit 18

    Advertisers Are Catching Up with Visitors

    206

    Source: comScore

    May 2005 = 1

    0.5

    1.0

    1.5

    2.0

    2.5

    3.0

    3.5

    4.0

    4.5

    5.0

    May-05

    Jun-05

    Jul-05

    Aug-05

    Sep-05

    Oct-05

    Nov-05

    Dec-05

    Jan-06

    Feb-06

    Mar-06

    Apr-06

    May-06

    # Ads # Visitors

    Time spent online and total page views on social

    networks are rapidly outpacing visitor growth. Exhibit

    17 details the evolution of MySpaces unique visitor and

    monthly page views from May 2005 to May 2006. After

    December 2005, growth rates of pages viewed were much

    higher than that of unique visitors, indicating that visitors

    were reading many more pages than in previous visits.

    The increasing growth rates reflect the "viral" nature of

    social networks.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 19

  • 8/4/2019 Social Networks Final[1]

    20/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    Strategy

    Integrating Social Networks into theTelecom/Media/Technology Space

    1) Identifying the Junction Points of Social Networks with Media

    Conglomerates and Communication Companies

    Social networks are characterized by 1) the existence of a

    repository of user-generated content and 2) the need of

    members to communicate. User-generated content in a social

    network can include text, pictures, video, and any other electronically

    stored content. Users communications needs are satisfied using e-

    mail, SMS, voice, video, or any other method that can exchange

    information electronically.

    Social networks user-generated content and communications web

    make them an interesting fit for both media conglomerates and

    cable/telecom/wireless companies for different reasons (see Exhibit

    19).

    The abundance of user generated content is attractive to media

    conglomerates because of their expertise in creating and

    distributing professionally generated content. Social networks

    like MySpace and YouTube have become ownersiii

    of a great deal of

    content that can be processed and distributed in the same way as

    professionally generated content is through broadcast TV, cable,

    DVDs, and other media. However, social networks content is

    acquired at little or no cost, opening up the opportunity to achieve

    substantial returns on the sale of content even at relatively low price

    points.

    Exhibit 19

    Integrating Social Networks into Telecom and Media

    Source: PwC

    Social

    Netw orks

    Communications

    Need

    User Generated

    Content

    Professionally

    Generated Content

    IP-Based

    Communications

    Media

    Conglomerates

    Cable, Telco,

    Wireless

    MySpace, YouTube

    Boost Mobile

    Cable, telecom, and wireless companies have considerable

    expertise in managing communications and existing

    infrastructures designed to facilitate communications. For these

    companies, serving the communications needs of social networks

    members is an opportunity to expand the use of their services and to

    increase their number of clients. Wireless carriers with strong youth-

    oriented brands, such as Boost Mobile, already are trying to build

    social networks from their customer bases by adding content to their

    For Internal Use Only. Explicit permission from sources needed for other use. Page 20

  • 8/4/2019 Social Networks Final[1]

    21/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    wireless service offering (see, for example,

    www.boostmobilecommunity.com).

    Exhibit 20

    Social Networks from Media Conglomerates' PerspectiveUsing the synergies on content sale:

    Movie theater Internet

    TV Portables

    CableCD, DVD, others

    Internet

    Portables DVD - The 100 "hottest" YouTube videos

    CD - The 100 most popular MySpace tunes

    Book - The funniest MySpace pickup lines

    Source: PwC

    User

    GeneratedContent

    Professionally

    Generated

    Content

    New distribution systems create additional opportunities for

    monetization of social networks' user generated content (see

    Exhibit 20). Just as Disney can sell Desperate Housewives on

    broadcast TV, cable TV (re-runs), CD/DVD, Internet, Itunes, and

    wireless TV (in the future), social networks can repackage their

    content for sale under various arrangements. YouTube could well

    create DVDs of its "top 100 hottest videos of 2006" or capitalize on

    its users preferences by producing a "top 100 summer 2006 music

    downloads." Doing so would, of course, entail securing the

    appropriate licensing, revenue share, and other required

    agreements. User-generated content that is exhibited or packaged

    by social networks should be treated similarly in terms of

    authorization. Such use may also entail a payment to the content

    owners, which will likely be a token amount to each individual

    because content will be sold in bulk (based on grouping features).

    Exhibit 21

    Social Networks from Communication Companies' Perspective

    Using the synergies on communications:

    Email Email

    Text Text

    Voice Data (Pics)

    Video

    Data Wireless Capabilities

    + Wireless All IP Voice and Video

    Satelite Position

    Source: PwC

    CommunicationsNeed

    IP-Based

    Communications

    Integrating a social network into a cable/telecom/wireless

    company builds on the synergy between the communication

    needs of social network users and the communications

    expertise and service infrastructure of the communication

    companies (see Exhibit 21). Most communications through social

    networks are still based on text exchanges through blogs or e-mails

    as well as some data exchange in the form of photos and images.Most consumers, however, have a much broader array of

    communication services available to them. Social networks likely will

    begin to expand their communications menus to the extent that their

    For Internal Use Only. Explicit permission from sources needed for other use. Page 21

  • 8/4/2019 Social Networks Final[1]

    22/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    investments in these upgrades can be recovered through

    advertising, subscriptions, or both.

    The Internet can deliver low-tech communication services at

    extremely competitive rates, but it fails to offer the all-

    encompassing solution that communication companies can. An

    integrated communication system gives customers the ability to

    switch easily between voice or video communication through fixedline or wireless. On the Internet, voice is available from Skype and

    video through YouTube or Yahoo, but none offer wireless service.

    Cable/telecom/wireless companies own and operate pieces of these

    communication networks, which creates an incentive to cultivate

    social networks as a source for their own growth

    The Verizon/YouTube Agreement

    The Verizon/YouTube deal is typical of the complement between

    communication companies and social networks (see Exhibit

    22). The key component here is Verizon's ability to provide

    connection speeds and wireless handsets to support video uploading

    capabilities that are necessary for YouTube to satisfy its users need

    for wireless video exchange.

    Depending on how the relationship between these two

    companies evolves, Verizon could meet even more

    communication needs: blogs, e-mails, perhaps even "in-

    network conference calls" among users. Getting YouTube

    customers to use such services would create an opportunity for

    Verizon to develop a deeper, stickier relationship with them. It could

    also revitalize growth in products like conference calling that have

    reached maturity in the corporate segment.

    Exhibit 22

    Note: VCAST is Verizon's brand f or high-speed data netw ork

    Source: PwC

    Analyzing the YouTube/Verizon Deal

    YouTube

    Need toupload/download

    videos wirelessly

    Home-made

    Videos

    "VCAST "3G CDMA

    network

    Verizon

    As the owner of content, YouTube has an incentive to establishagreements with all carriers and has only provided temporary

    exclusivity to Verizon. Because of its sheer size, YouTube can

    decide with whom it is willing to sign an agreement. Assuming that

    other carriers can deliver the same service as Verizon, YouTube's

    For Internal Use Only. Explicit permission from sources needed for other use. Page 22

  • 8/4/2019 Social Networks Final[1]

    23/54

  • 8/4/2019 Social Networks Final[1]

    24/54

  • 8/4/2019 Social Networks Final[1]

    25/54

  • 8/4/2019 Social Networks Final[1]

    26/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    As presented in Exhibit 25, social networks' feedback process offers

    these advantages over the existing rating process:

    1) Population vs. sample data. Social networks capture

    information on visitors through their websites. In aggregate,

    this represents the real statistics of the population served as

    compared to the projected statistics on a sample that TV

    broadcasters use. This gives social networks owners an

    informational advantage over owners of other entertainment

    and media.

    2) Instant vs. delayed information exchange. By

    incorporating a multi-

    level communicationcomponent (e.g., e-

    mail, blogs), social

    networks provide the

    network owner with

    quick and deep

    information on

    viewers' preferences

    ("todays most

    popular is" or

    "XOgu37 says that

    this is cool because

    "). Services of

    companies that are

    experts in analyzing

    users' behavior on

    the Internet will be in

    Exhibit 25

    Comparing the Audience Measurement Process Between TV and Internet

    TV: Sample information and audience measurement agencies with exceptional leverage

    Internet: Better information with reduced set of relationships

    Source: PWC

    Rating agencies

    control the process

    metrics through

    sampling process,

    subject to their"boxing".

    Site owner has all

    population

    information. With

    appropiate systems

    owner can segment

    and deliver this info

    directly to clients, who

    can then create

    strategies. In house

    advertising

    Fox

    Netw ork

    Cable/Satellite

    Distribuitors

    TV

    Screen

    TV

    Screen

    TV

    Screen

    MySpace

    The Internet

    PC

    Screen

    PC

    Screen

    PC

    Screen

    Rating

    Agencies

    Partial population

    Information at best

    Sample Information

    Ad

    AgenciesClient

    Information on w hole universe w ith greater

    segmentation (f rom social prof ile)

    Client

    Auditor/Independent

    Compiler Verifies

    In-house Creative TeamOffers Customized Products

    For Internal Use Only. Explicit permission from sources needed for other use. Page 26

  • 8/4/2019 Social Networks Final[1]

    27/54

    Research & Analytics Group

  • 8/4/2019 Social Networks Final[1]

    28/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    The advertising market could face a similar situation.

    Advertisers would need to monitor the use data of each

    distribution system (e.g., TV, Internet, wireless) and the cost of

    reaching that audience in real time with ads placed most

    effectively. Feeds from websites, wireless carriers, cable providers,

    and others will generate a massive amount of data about consumer

    behavior, data that should be processed quickly and effectively. In

    the trading markets, participants have developed mathematicalalgorithms to place their trades at the most advantageous rates.

    Assuming that the data being retrieved from all these sites becomes

    available, perfect knowledge of the audience on each screen (and its

    cost) will allow advertisers to maximize the efficiency of their ad

    dollars.

    Information availability/sharing would be crucial to develop this

    market. An essential ingredient for algorithms to be useful is to have

    a continuous set of reliable data. This is still a work in progress for

    many websites. Furthermore, the extent of information sharing about

    users behavior is and will be an issue that could require further

    discussion among the different market participants. It is in the

    interest of multi-platform distribution owners to provide abundant

    information on the audiences that they reach to achieve better

    pricing. However, firms that only participate in one distribution

    system (e.g., TV) will resist using multi-platform measurements as

    they will have to compete not only with those in their category, but

    with other distribution systems (e.g., Internet, wireless) as well.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 28

    Research & Analytics Group

  • 8/4/2019 Social Networks Final[1]

    29/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    4) Developing Electronic Social Networks by Transforming

    Existing Non-Electronic Social Networks

    4.1) Strengthening Communications Companies' Social

    Networks

    Exhibit 26

    The Social Network Nature of Wireless Voice Offerings

    As telecom/wireless companies try to promote heavier use of

    their services by offering discounted rates for family and

    friends "networks," they areinadvertentlybuilding social

    networks. As the example in Exhibit 26 shows, T-Mobile and Alltel

    among other wireless providers have been offering financial

    incentives for subscribers to register their networks of friends or

    family with the company. The idea is to create a sticky relationshipwith the wireless carrier (from the user and its network of

    relationships).

    Using these networks as a blueprint, and after adding specific

    functionality, communication companies should be able to

    create (or enhance) their social networks. The ability to storecontent and provide a greater set (more than voice) of

    communication tools should be pre-requisite to creating a social

    network. Examples of possible upgrades to social networks using

    wireless services include:

    1) AAA members and car clubs. A space to meet fellow

    drivers, wireless mapping of locations, dining tips for

    travelers, and/or the ability to locate other AAA travelers in

    the area to share information on common car problems or

    maintenance.

    2) University affiliations. Access to university content, alumni,

    profiles, backgrounds, and so on. These are strong social

    networks that already exist; they simply need access to

    additional technology.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 29

  • 8/4/2019 Social Networks Final[1]

    30/54

    Research & Analytics Group

    http://www.airg.com/
  • 8/4/2019 Social Networks Final[1]

    31/54

    y pTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    be exclusive, and the endorsement of the site by the brands to be

    included is welcomed but not required. This underscores Yahoo'sbelief in the capacity of brands to create connections among its

    users.

    5) Closing the Advertising Expertise Gap

    Exhibit 27

    Advertising will become a primary source ofrevenue for wireless providers.

    Source: Lucent, P WC

    Communications companies must acquire or develop

    advertising capabilities to take full advantage of their social

    networks. Wireless providers and broadband providers (to someextent) own the screens that people use to communicate. The partial

    use of these screens as a source of advertising revenue should be

    one of these companies' top priorities. As shown in Exhibit 27, a

    cable screen that shows the location of an associated wireless

    phone creates the opportunity to sell advertising. For example, this

    ad could be for a nearby store (e.g., a supermarket) where ahypothetical viewer (say a mom) tells her teenage daughter to buy

    Downy on the way home.

    Communication companies could also bridge their advertising

    experience gap by partnering with Internet companies (Yahoo,

    Google). As an example, Vodafone recently announced that it hasestablished a joint venture with Yahoo to create a full set of

    advertising options for its wireless service. Ad options will include

    banners, short video clips, and text ads (to be displayed after local

    searches). Additionally, Yahoo will provide the sales force and will

    use its proprietary profiling technology to customize ads based on

    the demographic user data collected by Vodafone.

    Mobile can provide rich user information for advertisers

    because of the high proportion of postpaid customers in the

    United States. Although occasionally pre-paid clients register their

    financial profile, the preponderance of prepaid service outside of the

    United States eliminates important credit and geographic references

    about the customer. Mobile profiling iv is likely to be an area of

    important growth as mobile Internet continues to develop.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 31

    Research & Analytics Group

  • 8/4/2019 Social Networks Final[1]

    32/54

    Transforming Triple-Digit Growth Rates into Specific Revenue Streams

    6) M&A Scenarios for Social Networks

    Exhibit 28

    It is Hard for Outsiders to Buy into the Internet Space

    Source: Citigroup, PWC

    U.S. Internet M&A #Transactions

    0

    20

    40

    60

    80

    100

    120

    Int-> Int Non-Int -> Int Int -> Non-Int

    (Acquirer-> Acquiree)

    Integrating Internet-based social networks into media

    conglomerates or communications companies requires clearing

    two hurdles: 1) "cultural" reticence from Internet companies to

    be acquired by non-Internet companies and 2) adapting to deal

    sizes that are more promising than transformational in nature.As shown in Exhibit 28, of all Internet M&A activity between June

    2004 and July 2006, over 118 transactions were between Internet

    companies; in only 34 cases were non-Internet companies the

    purchasers. Although mergers within the same industry are not

    uncommon, the difference here is significant. Mergers in which

    Internet companies buy non-Internet companies were alsoinfrequent: only eight such transactions between 2004 and 2006.

    Scouting for the right company may mean focusing more on the

    promise and less on the current tangible contribution. As Exhibit

    29 shows, the majority of Internet acquisitions fall into the $10 to $50

    million range, a figure that may not even appear on the radar screenof many media conglomerates and communication companies.

    Gaining expertise in analyzing enterprises of this size may be

    beneficial for media conglomerates and communications companies.

    Exhibit 29

    David and Goliath: How to Bolt a $50m Company onto a $50bn One?

    Source: Citigroup, PWC

    U.S. Internet M&A #Transactions

    0

    10

    20

    30

    40

    50

    60

    70

    80

    $10 m $10-50m $50-100m $100-500m >$500m

    (Transaction Value $m)

    For Internal Use Only. Explicit permission from sources needed for other use. Page 32

  • 8/4/2019 Social Networks Final[1]

    33/54

  • 8/4/2019 Social Networks Final[1]

    34/54

    Research & Analytics GroupTransforming Triple Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    35/54

    Transforming Triple-Digit Growth Rates into Specific Revenue Streams

    Value Creating Activities

    Improved Advertising Pricing and Service Upgrades Maximizethe Value of Social Networks

    Exhibit 32

    Social Networks as Part of Marketing Evolution

    Source: Forrester Research

    Social computing has significantly expanded the marketing tool

    kit currently available to advertisers. As depicted in Exhibit 32,

    new channels that run on the Internet and cell phones along with

    new technology to monitor consumer behavior provide opportunities

    to improve the advertising process. Social networks lie at the center

    of social computing alternatives, providing an audience for

    advertising, subscription, and e-commerce revenues. This section of

    the report offers specific recommendations to develop each of these

    revenue sources.

    Exhibit 33

    Social Networks' Revenue Streams

    Advert is ing The main revenue generator in a social network

    Minimizes the barrier of entry to the network

    Subscript ion Less commonly used. Possible on some social

    networks that have unique content.

    E-commerce E-commerce in social networks limited by

    extensive commerce dedicated sites.

    Source: PWC

    Social networks greatest revenue component will continue to

    be advertising, but subscription and e-commerce revenues willgrow at a faster rate. Because of the open access allowed by

    advertising-based models, social networks that use advertising

    models will continue to attract the broadest set of users (and

    advertisers) as the Internet crowds out TV, magazines, and other

    communications channels for consumer attention. Subscription

    revenues will grow quickly as the pace of migration of social

    networks into mobile picks up in 2007 and 2008. E-commerce

    models will likely be business-to-consumer and niche focused, with

    some social networks becoming the preferred avenue to reach

    certain audiences. Replication of or challenge to Amazon or EBay

    models is not anticipated.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 35

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    36/54

    Transforming Triple Digit Growth Rates into Specific Revenue Streams

    1) Improve Advertising Pricing by Learning Lessons from Other

    Internet Advertisers

    Exhibit 34

    Lesson 1: Larger ad units generate higher click rates

    Source: Doubleclick

    Offering a full set of advertising alternatives on social networks

    is likely to increase associated revenue by attracting

    advertisers to the most successful alternatives. The TV screen

    leaves little choice but to watch commercials or completely skip

    them. On the Internet, where content and advertising are shown at

    the same time, larger banners provide the highest success rate.

    Studies on CTR done by Bruner and Gluck (2005) indicate that

    larges ads lead to seven times greater click rates than full banner

    ads. So far, social networks have avoided cluttering their members'

    sites with large advertisements. At the same time, they may be lesseffective in reaching their audiences. Ad pricing should reflect these

    differences.

    Exhibit 35

    Lesson 2: Keywords are really key

    Source: Marketing Sherpa

    Managing ad space on a site correctly can make a significant

    difference in the effective delivery of the message. Exhibit 35

    shows an eyetrackingv

    heat map from the Marketing Sherpa

    Marketing Benchmark Guide 2007. Areas in red show where most

    viewers concentrated (first two results obtained). Users paid little or

    For Internal Use Only. Explicit permission from sources needed for other use. Page 36

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    37/54

    Transforming Triple Digit Growth Rates into Specific Revenue Streams

    no attention to the advertising on the right side. Also, few users went

    below the red line (which marks the screen initial view). Thisindicates that Internet users show little interest in their complete

    search results and overwhelmingly concentrate on specific areas of

    the screen. The effectiveness of ads placed in other areas is lower

    and should be priced accordingly. Social networks owners should

    refer to the various heat-maps for their networks and place

    advertising accordingly to maximize advertising revenues.

    Exhibit 36

    Lesson 3: Pricing primetime in the internet

    Source: Doubleclick

    Selling Internet ads, as with television ads, should take

    primetime blocks into consideration. Just as TV audiences are

    segmented by time of day, owners of Internet sites should leverage

    peak usage times to optimize the pricing of advertising during these

    times. In Exhibit 36, daily unique visitors to Yahoo Movies are at their

    lowest at the start of the week and expand significantly during the

    weekends, creating a primetime audience. In a similar way,advertising on social networks that focuses on teenagers should

    have lower pricing during school hours and late evening and higher

    pricing in the afternoon.

    Exhibit 37

    Segmenting Social Networks According to User's Age

    Age

    Source: PwC

    13 18 22 35

    Segmented audiences prove more valuable that un-segmented

    audiences. Although audience size commands clout and the ability

    to be an ad-price setter rather than a price taker, segmented

    audiences can also command a premium ad price from thosetargeting the segment. Using the TV analogy, in Exhibit 37, MySpace

    would be the equivalent of a national broadcast network and the

    other sites would be various cable networks. Additionally, segmented

    For Internal Use Only. Explicit permission from sources needed for other use. Page 37

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    38/54

    g p g p

    audiences would probably lend themselves to e-commerce as an

    additional source of revenue.

    Ads that deliver traffic with higher purchase intent should be

    priced at higher rates. Full-page and floating ads create a higher

    purchase intent making them more valuable. Social networks should

    offer these types of ads and price them according to their higher

    value. Exhibit 38 shows the result of a study presented in Bruner and

    Gluck (2006) where a full-page ad increased purchase intent 10

    times more than a standard banner.

    Exhibit 38

    Lesson 3: Greater Purchase Intent Requires a Premium

    Source: Doubleclick

    Beyond the banner: using social networks information to create

    advertising features using internal advertising agencies. Socialnetworks owners have opened their sites to companies that want to

    register their brand as a "member." Site development for these

    brands is usually done by an in-house advertising agency. By July

    2006, for example, MySpace had 15 active brand sites (see Exhibit

    39). For the most part, these sites were created by the in-house

    agency to take advantage of all the network features offered by

    MySpace (as opposed to regular stand-alone movie websites that

    are not part of a social network).

    Exhibit 39

    Brand as a MySpace Friend - July 2006

    Adidas soccer http://www.myspace.com/adidassoccer

    Burger King http://www.myspace.com/burgerkingCingular http://www.myspace.com/cingularstudio

    Disney "Pirates of the C http://www.myspace.com/deadmansches

    Fox "24" http://myspace.com/24onmyspace

    Twentieth Century Fox:Xhttp://www.myspace.com/xmenthelaststa

    GE http://www.myspace.com/ellifont

    HBO "Entourage" http://www.myspace.com/entourage

    Honda Element ht tp: //www.myspace.com/hondaelement

    Motorola MotoQ http: //www.myspace.com/motoq

    Nike soccer http://www.myspace.com/nikesoccer

    Paramount "Failure to L http://www.myspace.com/failuretolaunchPepsi Aquafina ht tp: //www.myspace.com/aquafina

    Procter & Gamble Secre http://www.myspace.com/secret

    Toyota Yaris http://www.myspace.com/yaris

    Verizon http://www.myspace.com/callingallbands

    Wendy's http://www.myspace.com/wendysquare

    Source: Emarketer

    For Internal Use Only. Explicit permission from sources needed for other use. Page 38

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    39/54

    2) Creating or Increasing Subscription Revenues by Making

    Additional Services Available.

    Exhibit 40

    The Migration of Internet Social Networks to Mobile

    Source: Helio website

    Upgrading the communications alternatives of social networks

    provides an opportunity to tap into subscription revenues.

    MySpace members can access the website wirelessly when they

    subscribe to Helio or Cingular. This additional communication

    channel is an upgrade from website-only access, and MySpace is

    pricing it at $2.99 when it is accessed from Cingular. In the case of

    Helio, the fee is probably embedded in the higher wireless monthly

    subscription fee. Subscription revenue is being collected individually

    at Cingular (yet no advertising) or bundled with other services as in

    the case of Helio.

    Exhibit 41

    Use of Mobile Video is Heavily Skewed Towards Younger Gen

    Source: Telephia

    Users Grouped by Age, % Total

    0%

    10%

    20%

    30%40%

    50%

    18-24 25-36 37-55 56+

    Mobile Video All Mobile

    Use of mobile video is more widespread in younger generation.

    Exhibit 41 show two percentages of total mobile use figures: all

    mobile (purple) and video mobile (magenta). For example, 45

    percent of total users are between the ages of 37 and 55, while 50

    percent of mobile video users are between 25 and 36. Although

    users from 18 to 36 are a smaller proportion of the total than those

    37 and over, their use of video services is much more important.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 39

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    40/54

    The move from Internet to mobile is complex and entails

    negotiations with different carriers. Every social networkinterested in providing a wireless channel will need to establish

    partnerships with one or several different carriers (see exhibit 42).

    These partnerships are necessary to sort out the technical issues

    associated with reformatting the content to fit into the handsets

    offered by each carrier and to establish revenue sharing agreements.These agreements can include advertising and/or subscription fees.

    Subscription fees could be items

    billed to the customer explicitly or

    buried in a higher price plan. As in

    the early days of the Internet, carriers

    want wireless websites to proliferate

    because it will ultimately drive the

    growth of their wireless data product.

    In the interest of preserving the "free"

    nature of social networks, revenue

    sharing agreements, where social

    networks bill their service as part of the

    data plan charge (i.e., bundling), might

    be the best approach for obtaining

    subscription revenues.

    Exhibit 42

    Migration from the Internet to Mobile Is Dominated by Wireless Carriers

    Source: PWC

    A worlwide standard with key difference on speed

    National, even regional important differences

    My

    SpaceThe Internet

    PC

    Screen

    PC

    Screen

    3 or more individual

    netw orks depending

    on region/country

    Content

    My

    Space

    Sprint

    Cingular

    Verizon

    LG

    Phone

    Moto

    Razor

    Handset

    determined by

    carrier

    Customization

    + Payment

    Social Netw orks

    need a critical size

    to migrate toWireless

    The Internet

    SN still depends on the

    Internet for (large)

    uploads and

    ubiquitousness

    Unique functionality, such as

    picture/video wireless uploads or

    updates on friends' activities, are

    additional upgrades. Once the social

    For Internal Use Only. Explicit permission from sources needed for other use. Page 40

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    41/54

    network transitions to the wireless environment, successive unique

    upgrades can be added to the subscribers menu. The promotion ofthese premium features constitutes an entirely new topic. A

    sponsored upgrade, bundles of file uploads at a discount, and other

    promotional activities could foster the use of these services.

    Downgrading technical capabilities as a way to eliminate

    compatibility issues. Yahoo has launched a pure mobile social

    network (mixd.com) with the salient feature that the network can be

    accessed from any carrier using the SMS system. In essence, Mixd

    is creating groups of SMS users and using a website to add the

    capability to exchange pictures or videos (recipients get a notification

    to go to the Mixd website). Although the idea is attractive because of

    its nearly nil implementation costs and cross-carrier implementation,

    it seems unlikely that users will be satisfied with a less

    technologically advanced solution in a world full of rich-media

    sharing and 3G communication speeds.

    3) E-commerce Opportunities in Virtual and Real Social

    Networks.

    E-commerce is not among social networks users priorities. As

    shown in Exhibit 43, social networks users surveyed by Bear Stearns

    (see Peck (2006)) placed "buy stuff" as a third priority, far below the

    ability to have better video and voice communications, which

    corroborates some of the ideas discussed in the Strategy section

    report. Thismay change in the future. As both needs are better met,"buy stuff" may become more important.

    Exhibit 43

    Additional Features Desired by Social Networks Users

    Source: Bear Stearns

    0% 5% 10% 15% 20% 25% 30% 35% 40%

    Other

    Buy Stuff

    Voice

    Streaming Video

    E-commerce may take the shape of closed micro economies

    such as Second Life. With 2.5 million total residentsas registered

    users are calledand 550,000 monthly visitors, Second Life has

    established itself as the premiere virtual world. Exhibit 44 provides

    three key statistics: Linden$ held by residents (L$ is a virtualcurrency L$268=$1US), user-to-user transactions, and economic

    velocity. All metrics have increased in the last year, as more

    residents move into premium subscriptions, purchase land, and

    establish virtual businesses (see growth in virtual land, Exhibit 45).

    For Internal Use Only. Explicit permission from sources needed for other use. Page 41

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    42/54

    Another example of this type of social network is bakespace.com. At

    this site, members can build their own virtual kitchens, exchangerecipes, and share other cooking tips. Although the site was

    launched only in August 2006, it already has over 4,000 subscribers.

    Exhibit 44

    Second Life Created Its own Economy

    Source: Second Life

    Exhibit 45

    Sales of Land Are Increasing

    Source: Second Life

    4) Social Networks' Main Concerns

    4.1) Lack of Entry Barriers Threatens the Profitability of the

    Business Model

    As with any website based on user-generated content and non-

    proprietary communication technology, there are few if any

    For Internal Use Only. Explicit permission from sources needed for other use. Page 42

  • 8/4/2019 Social Networks Final[1]

    43/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    44/54

    sustain their growth rate, as the mainstream advertising buyers do

    not shift their dollars due to decency concerns.

    Better racy content management is a positive feature for

    subscription-based models. Typically, these social networks have

    better screening tools for users to provide better control for site

    visitors and the ability to select the type of content desired by the

    network owner and its advertisers.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 44

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    45/54

    Appendix

    Social Networks Analysis Defined

    Exhibit 45

    Social Network Analysis

    Source: semanticstudios.com

    Connec

    to

    Betweennes

    Closeness

    In its most basic sense, social network analysis is the

    representation of relationships. These relationships are

    represented as a combination of nodes (individuals) and links

    (relationships). Exhibit 45 is an example of a social network and

    graphically depicts the relationships among various individuals.

    Social network analysis is used to understand the ongoing

    dynamics of the particular social group. Three social networks

    metrics are commonly used to understand how a particular network

    works. In the network shown in Exhibit 45,these are:

    a) Level of Activity: Individuals like Susan (center of exhibit) have ahigh activity level. She has relationships with six other nodes, more

    than any other member. She is referred to as a "connector."

    Connectors play an important role in creating the viral effects

    commonplace in social networks because they can essentially

    "broadcast" information. The most powerful social networks include

    individuals like Susan.

    b) Betweeness. Individuals like Claudia (right of exhibit) are the only

    connection between the "core" of the network and several other

    individuals (only two in this case). This type of individual is important

    to the functioning of the network because the network depends on

    them for their "exclusive" public.

    c) Closeness Sarah and Steven represent the shortest connection

    to other nodes on the network. Since information usually travels

    through the shortest route, Sarah and Steven have a great

    perspective on the information flows through the network.

    The dynamics at play inside a social network are a subject of

    analysis for the owner of the network. By reviewing patterns of

    use among different members, social network managers can do a

    better job of expanding the network and controlling information flow

    among social network users.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 45

  • 8/4/2019 Social Networks Final[1]

    46/54

  • 8/4/2019 Social Networks Final[1]

    47/54

  • 8/4/2019 Social Networks Final[1]

    48/54

  • 8/4/2019 Social Networks Final[1]

    49/54

  • 8/4/2019 Social Networks Final[1]

    50/54

  • 8/4/2019 Social Networks Final[1]

    51/54

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    52/54

    U

    Unique visitor An individual with a unique address who enters awebsite for the first time for some specified period, a day forexample. Thus, a visitor who returns within the same day is notcounted twice. A unique visitors count tells how many differentpeople are in the audience during the time period, but not the extentto which they used the site during the period.

    User session When an individual with a unique address enters orreenters a website each day or some other specified period. A user

    session is sometimes determined by counting only those users whohaven't reentered the site within the past 20 minutes or a similarperiod. User session figures are sometimes used, somewhatincorrectly, to indicate "visits" or "visitors" per day. User sessions area better indicator of total site activity than "unique visitors" since theyindicate frequency of use.

    V

    Visit When a web user with a unique address enters a website forthe first time that day or for the first time in a lesser time period. Thenumber of visits is roughly equivalent to the number of differentpeople who visit a site. This term is ambiguous unless the userdefines it, since it could mean a user session, or it could mean aunique visitor that day.

    For Internal Use Only. Explicit permission from sources needed for other use. Page 52

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

  • 8/4/2019 Social Networks Final[1]

    53/54

    Sources

    Bruner, Rick

    The Decade in Online Advertising 1994-2004, DoubleClick.com, April

    2005

    ____ and Gluck Melissa Best Practices for Optimizing WebAdvertising Effectiveness, DoubleClick.com, May 2006

    ____ and Koegel, Kathryn, Target Demographics Before and After,

    DoubleClick.com, June 2005

    ____ and Gluck, Marissa the Evolution of Rich Media Advertising:Current Market Trends, Success Metrics and Best Practices,Doubleclick.com, September 2005

    Center for the Digital Future: Online World as Important to Internet

    Users as Real World?University of Southern California, August2006, 8 pages (abstract).

    Charron, Chris & others Social Computing, Forrester ResearchFebruary 2006

    Global Entertainment & Media Outlook: 2006-2010,PricewaterhouseCoopers, June 2006

    Hallerman, David Internet Video: Advertising Experiments andExploding Content Strategies for Market Success, eMarketer,November 2006

    IAB Internet Advertising Revenue Report 2006 Second Quarter,

    Interactive Advertising Bureau/PricewaterhouseCoopers

    Mahaney, Mark & othersThe Outlook for Internet M&A, Citigroup, August 2006

    YHOO: Why Yahoo!'s Q3 Challenge May Be Company Specific,Citigroup

    Marketing Sherpa,

    Business Technology Marketing Benchmark Guide 2006 (excerpt).

    www.sherpastore.com

    Ecommerce Benchmark Guide 2006 (excerpt),www.sherpastore.com.

    Search Marketing Benchmark Guide 2007 (excerpt),www.sherpastore.comPachter, Michael and Woo, Edward, Field of Dreams; An in-depthlook at the adoption of the new interactive entertainment technology,Wedbush Morgan Securities, July 2005

    Peck, Robert & Others, Consumer Internet: "Web 2.0" and YourInvestment Mosaic, Bear Stearns, May 2006

    Reid, Glen and Urban, Edward, Interactive Entertainment:TheSearch for Earnings Growth in the New Cycle, Bear Stearns, April2006

    Williamson, Debra Aho, Social Network Marketing: Carving Out

    Some MySpace, eMarketer, August 2006

    Social Network Marketing: Ad Spending Update, eMarketer,

    November 2006

    For Internal Use Only. Explicit permission from sources needed for other use. Page 53

    Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams

    http://www.sherpastore.com/http://www.sherpastore.com/http://www.sherpastore.com/http://www.sherpastore.com/http://www.sherpastore.com/http://www.sherpastore.com/
  • 8/4/2019 Social Networks Final[1]

    54/54

    Endnotes

    iTaking MySpace as an example, this report examines the trendsthat are emerging as users, time spent, and page views all continueto increaseii Viral marketing and viral advertising refer to marketingtechniques that use pre-existing social networks to produceincreases in brand awareness, through self-replicating viral

    processes, analogous to the spread of pathological and computerviruses. It can often be word-of-mouth delivered and enhancedonline; it can harness the network effect of the Internet and can bevery useful in reaching a large number of people rapidly. (Source:http://en.wikipedia.org/wiki/Viral_marketing).iiiOwnership of this content depends on how the contract between

    the site owner and the user is written. Preferably agreements shouldinclude a clause like "all content submitted becomes property of thesite owner and so on. Alternatively, the site owner could facilitate

    the transfer of these rights under a revenue sharing agreement.iv Mobile profiling is the use of information about wireless users,combining both their personal information (available through thecarrier) with wireless positioning (knowledge of the geographicalarea where the user is) to target local, relevant advertising, forexample, high-end clothing stores.v Eyetracking maps measure the frequency with which users stareat an area of a website. The larger the number of users that stare ata particular area, the greater the "heat" map. In Exhibit 35 this occursat the top of the Google search.

    Reader Comments RequestedYour comments about the content and usefulness of this report willbe very valuable to the Research & Analytics Group.

    Please e-mail your comments to:o R&[email protected], oro PwC Internal Lotus Notes: R&A Feedback

    If you have questions or want more information, pleasecontact: Gabriel Garcia, (646) 471 6183,[email protected]

    Rachana Iyengar (813) 348 7802,[email protected]

    Thank you

    For Internal Use Only. Explicit permission from sources needed for other use. Page 54

    http://en.wikipedia.org/wiki/Marketinghttp://en.wikipedia.org/wiki/Social_networkhttp://en.wikipedia.org/wiki/Brandhttp://en.wikipedia.org/wiki/Viralhttp://en.wikipedia.org/wiki/Virushttp://en.wikipedia.org/wiki/Computer_viruseshttp://en.wikipedia.org/wiki/Computer_viruseshttp://en.wikipedia.org/wiki/Word_of_mouthhttp://en.wikipedia.org/wiki/Viral_marketingmailto:R&[email protected]:R&A%20Feedback%[email protected]:[email protected]:[email protected]:R&A%20Feedback%[email protected]:R&[email protected]://en.wikipedia.org/wiki/Viral_marketinghttp://en.wikipedia.org/wiki/Word_of_mouthhttp://en.wikipedia.org/wiki/Computer_viruseshttp://en.wikipedia.org/wiki/Computer_viruseshttp://en.wikipedia.org/wiki/Virushttp://en.wikipedia.org/wiki/Viralhttp://en.wikipedia.org/wiki/Brandhttp://en.wikipedia.org/wiki/Social_networkhttp://en.wikipedia.org/wiki/Marketing