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8/4/2019 Social Networks Final[1]
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C2 Industry Report
Monetizing Social Networks:
Transforming Triple-Digit Growth Rates into
Specific Revenue Streams
Prepared by Gabriel Garcia and Rachana Iyengar(646) 471-6183(813) 348-7802March 13, 2007
Research & Analytics GroupISO / KSO
Internal Use Only PwC
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How this Report Is Organized
Entertainment & Media Business Analysis Framework
The PricewaterhouseCoopers Business Analysis Framework serves as the main organizing element for the content of this report. PwCdeveloped the Framework as a tool to present corporate performance and valuation information in a simple, standardized format that facilitatessharing and benchmarking. Industry information includes both management and investor viewpoints as well as information from academicsources.
Research has shown that the elements of the Framework hold true regardless of the business or industry. For different industry sectors,however, some elements may prove particularly useful or insightful. The Framework presented below highlights in bold themost importantelements for the entertainment and media sector, which is the larger group to which the social networks industry belongs.
Because of the private nature of financial performance information for all social networks, this report excludes the financialerformance section entirel .
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Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams
Executive Summary 4
Market Social Networks Growth Outpacing Every Other Internet CategoryOverview 1) From Global Advertising to Social Networks 7
2) Social Network as Part of Social Computing 103) Social Networks Metrics in the Context of the Internet Space 124) Zooming in the Growth Dynamics of the Largest Social Networks 155) U.S. Social Networks Metrics 17
Strategy Integrating Social Networks into the Telecom/Media/Technology Space
1) Identifying Social Networks Junction Points with Media Conglomerates andCommunication Companies 20
2) Comparing Social Networks and TV Advertising Models 243) Social Networks Informational Advantage in the Audience Measurement Process 264) Developing Electronic Social Networks by Transforming Existing Non-Electronic SocialNetworks
29
5) Closing the Advertising Expertise Gap 316) M&A Scenarios for Social Networks 32
Value Improved Advertising Pricing and Service Upgrades Maximize the Value of Social NetworksCreating 1) Improving Advertising Pricing by Borrowing Lessons From Other Internet Advertisers 36
Activities 2) Creating or Increasing Subscription Revenues by Making Available Additional Services 393) E-Commerce Opportunities in Virtual and Real Social Networks 414) Social Networks' Main Concerns 42
Appendices Social Networks Analysis Defined 45Glossary 46
Sources 53
Endnotes 54
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Monetizing Social Networks
Transforming Triple-Digit Growth Rates into Specific Revenue Streams
Executive Summary
MARKET OVERVIEW: SOCIAL NETWORKS GROWTH OUTPACING EVERY OTHER INTERNET CATEGORY
HIGHEST VISITOR GROWTH RATE IN THE INTERNET SPACE. The social networks industry is the Internet category that hasexperienced the largest growth in unique visitors in the past year on a worldwide basis. Between November 2005 and November2006, the number of unique visitors to Fox sites, including MySpace, increased 393 percent, leaving behind Google, Yahoo, and otherestablished Internet leaders. These gains boosted Fox sites' 2006 worldwide internet reach to 18 percent, more than quadrupling itsNovember 2005 reach of four percent. YouTube experienced the greatest gain adding 14 percentage points of reach (a 14 times increaseyear-over-year).
A GLOBAL PHENOMENON WITH STRONG LOCAL FLAVORS. Social networks are a global phenomenonsome social networksare developing overseas while others are more U.S. focused. More than 70 percent of all visitors to YouTube, Microsoft Spaces, andother popular social networks come from outside the United States. The opposite is true of MySpace, Facebook, and Classmates where
70 percent or more of the visitor base logs in from the United States.
DIFFERENCE IN METRICS BETWEEN DIFFERENT CLASSES OF SOCIAL NETWORKS. Blog-only social networks have a highlevel of unique visitors but a low level of page views and time spent . Some social networks warrant a greater amount of time spentsurfing through more pages because of the content they offer. Other sites attract lots of users who visit only a few pages because of thetype of content they seek.
IN THE U.S. MARKET, MYSPACE AND FACEBOOK DOMINATE PAGE VIEWS AND AVERAGE TIME SPENT. Page view figuresshow an exceptionally high concentration on MySpace and Facebook. With 97 percent of the top 10 page views, these two social
networks have a virtual monopoly in terms of the attention of their respective demographics. Furthermore, several other social networkshave experienced double-digit declines, meaning that users/visitors have switched a significant portion of their attention to the two leaders'sites.
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VALUE CREATING ACTIVITIES: IMPROVED ADVERTISING PRICING AND SERVICE UPGRADES MAXIMIZE THE VALUE OF SOCIAL
NETWORKS
IMPROVING ADVERTISING PRICING BY BORROWING LESSONS FROM OTHER INTERNET ADVERTISERS. Offering a full set of advertising alternatives on social networks is likely to increase associated revenue by attracting
advertisers to the most successful alternatives. Managing ad space on a site correctly can make a significant difference in the effective delivery of the message. Like TV ads, Internet ads can be sold at a premium in internet primetime. Segmented audiences offer more value than un-segmented audiences.
Ads that deliver traffic with higher purchase intent should be priced at higher rates.
CREATING OR INCREASING SUBSCRIPTION REVENUES BY OFFERING ADDITIONAL SERVICES. Upgrading the social network userscommunications alternatives creates an opportunity to tap into subscription revenues. MySpace members can access the websitewirelessly when they subscribe to Helio or Cingular. This additional communication channel is an upgrade from website-only access, andMySpace is pricing it at $2.99 when accessed from Cingular.
E-COMMERCE TO HAVE A LIMITED ROLE IN SOCIAL NETWORKS.Ecommerce may take the shape of closed micro economies such asSecond Life. With 2.5 million total residentsas registered users are calledand 550,000 monthly visitors, Second Life has established
itself as the premiere virtual world where real world companies can test their marketing strategies. The site owner collects revenue byselling virtual land and on the "carry" of U.S. dollars exchanged for the virtual currency.
SOCIAL NETWORKS PRIMARY CONCERNS.
Lack of entry barriers Click fraud Proprietary content Managing racy content
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Market Overview
Social Networks Growth Outpacing Every OtherInternet Category
1) From Global Advertising to Social Networks
Exhibit 1
Internet Access and Advertising Spend
Source: PwC, IAB
USA, $40,209
EMEA, $49,524
AsiaPac,
$48,418
LatAm, $4,341
Canada, $2,021
USA, $60,168
EMEA, $83,421
AsiaPac,
$110,282
LatAm, $8,581 Canada, $3,109
$-
$50,000
$100,000
$150,000
$200,000
$250,000
2005 2010
(figures in $m)
Internet user growth rates are expected to continue in
the double digits over the next five years, leading to
similar growth rates for access and advertising
revenues. According to PwC, worldwide spending on
online access and advertising is expected to grow 13
percent annually (20062010 CAGR) to reach $266
billion by 2010. As shown in Exhibit 1, total spend will
almost double from 2005 to 2010, and emerging regions, such as
Asia Pacific and EMEA, will lead global growth. The bulk of that
expansion, however, will come from Internet access as more users
switch to broadband, and penetration rates increase in lesser
developed countries.
Exhibit 2
Ad Spending Worlwide(f igures in $B)
Media Format 2006 E 2008 E 2010 E
'06 - '10
CAGR
Television 157.9 180.7 202.1 6.8%
Newspapers 119.8 130.3 140.1 4.0%
Magazines 54.3 59.9 64.5 4.4%
Radio 34.0 37.2 41.2 4.9%
Internet 28.8 41.4 51.6 18.1%
Out-of-Home 21.2 24.6 28.0 7.3%
Total 413.3 469.6 521.3 6.2%
Source: PwC, IAB
The rapid Internet-user growth rate has been only partially
addressed by advertisers because of significant inertia in
reallocating marketing budgets. According to Forresters 2004
Benchmark Study, although consumers spend 34 percent of their
media consumption time on the Internet, advertisers currently spend
only 6 percent of all ad dollars on online advertising. Over time, this
gap should shrink with more dollars moving online where consumers
spend a greater amount of their time. PricewaterhouseCoopers
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estimates global dollars spent on online advertising to be
nearly $29 billion in 2006 and to grow at an 18.1 percent
compounded annual growth rate (CAGR) from 2006 to
2010 (see Exhibit 2).
Exhibit 3
Ad Spending Worldwide (%Total)
Source: PwC, IAB
38%
29%
13%
8%7%5%
38%
28%
13%
8%9%5%
39%
27%
12%
8%
10%5%
0%
10%20%
30%
40%
50%
60%
70%
80%
90%
100%
2006 2008 2010
Out-of-Home
Internet
Radio
Magazines
Newspapers
Television
The expected faster growth rate of Internet advertising
will still amount to only a 10 percent share of theadvertising market in 2010, providing ample
opportunity for growth. Because of Internet advertisings
relatively small share size, the Internet sector can support
a growth rate three times faster than that of the industry
overall and still represent close to 10 percent of total ad spending
worldwide (see Exhibit 3).
Internet advertising growth rates are expected to be higher on
search- and classified-based ads. According to ZenithOptimedia's
Monthly Advertising Estimates release (Exhibit 4) online ad sales are
expected to grow 128 percent from $18.7 billion in 2005 to $42.7
billion by 2009, a 23 percent four-year CAGR. At the end of 2006,
search-based advertising is expected to grow 35 percent year-over-
year to $10.6 billion, while online classifieds are estimated to
increase 39 percent year-over-year to $4.6 billion. Within these two
categories, advertisers have access to more information about a
consumersuch as interest (search) or location (classified/local)
than when using display ads on the Internet.
Exhibit 4
Online Advertising Spending Worldwide
(f igures in $M)
2005 2007E 2009E 2005 2007E 2009E
Display 7,043 10,462 13,292 31% 38% 33% 17.2%
Search 7,833 13,993 19,711 46% 42% 45% 26.0%
Classified 3,291 6,169 8,856 21% 18% 20% 28.1%
Other 545 721 825 2% 3% 2% 10.9%
Total 18,712 31,344 42,685 22.9%
Source: ZenithOptimedia, December 2006
% of Total '05 - '09
CAGR
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EMarketer estimates that advertising revenues of
social networks will grow at 57 percent CAGR between
2006 and 2010, twice the rate of all other Internet
advertising. Exhibit 5 shows eMarketer's estimate for
Internet advertising sales. The 2007 estimate of $1.1
billion would be 3 percent of the total Internet advertising
market, which seems conservative because of the
extraordinary growth experienced by social networks.
However, most social networks advertising falls into the
display category, which has the least attractive economics.
Social networks advertising is heavily concentrated with
the lion's share of revenues (47 percent) going to
MySpace, the market leader. Geographically, the United
States is also the most important market with over 77percent of all revenues expected to be generated there in
2007. The relative importance of the U.S. market will
decline in the future as revenue outside of the United
States is expected to grow faster in the next three years.
Exhibit 5
Social Networks Advertising Estimate
2006 2007E 2010E
US 350 865 2,150 57%
of which
MySpace 525
Other SN (Facebook etc) 200
SN from other portals 95
Vertical Social Networks 45
Rest of the World 85 260 665 67%
Total 435 1,125 2,815 59%
US 80% 77% 76%
ROW 20% 23% 24%
Source: eMarketer
2006-10
CAGR
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2) Social Networks as Part of Social Computing
Social networks are embedded in a broader group of
Internet companies called social computing. Social
computing is the sub-category of Internet sites defined by
interaction among users of the site. Interaction between
users and the site defines most others. Although the lines
are not always clearly drawn, this report uses Charron
(2006) general definitions for the following seven
categories of social computing (see also Exhibit 6).
2.1) Social networks lie at the heart of social computing
and are sites where each user displays personal
information (using text, pictures, and video). Users interactusing common characteristic/preference tags. This
exchange ultimately creates a network. Some social
networks, like MySpace, have mass appeal; others, like
Bakespace (recipes based), appeal to niche audiences.
The primary differentiator for social networks is that users
display a significant amount of personal information and
interact with other members based on that profile.
2.2) Wikis allow users to collaborate on the creation of
software or the compilation of information. Wikipedia is an
example.
2.3) Tagging sites such as Digg.com allow users to "label"
information on the Internet so that it becomes easier for users of the
site to review/identify.
2.4) Blogs, such as Xanga.com, allow users to track their activities,
express opinions, and so on.
2.5) P2P sharing sites allow users to share documents (music,
video, others) by contributing their own computer to work as a
server. This has generated significant controversy for copyright
issues. BitTorrent.com is an example.
2.6) Podcasts, probably the least interactive of all, allow consumers
to broadcast their music or video information in a format that is easy
to download into a portable, such as an iPod, with a potential
audience of millions. NPR radio broadcasts are an example.
2.7) User review portals, such as CNET.com, are an"independent" venue for sharing experiences and opinions on a
variety of issues from vacation hot-spots to electronic gadgets.
This report concentrates on the core social networks, but includes
sites like YouTube and Blogger, which could fit into more than one
category.
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Social MappingExhibit 6
Social Networks are part of a larger social computing phenomenon
Source: Forrester Research
Source: Forrester
The creators of social maps analyze, for
marketing purposes, the interactions
among network members and the
personal information they display.
Compared to the single-user information
generated from cookies, the interactions
among members of a network help refine the
analysis of each members taste to develop
more efficient, effective advertising.
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3) Social Networks Metrics within the Context of theInternet
Social networks is the Internet category that has
experienced the fastest growth in unique visitors in
the past year on a worldwide basis. As shown in Exhibit
7, between November 2005 and November 2006, the
number of unique visitors to Fox sites (which include
MySpace) increased 393 percent, leaving behind Google,
Yahoo, and other established Internet leaders. These
gains boosted Fox sites' 2006 worldwide internet reach to
18 percent, more than quadrupling its November 2005
reach of four percent. Social computing champions
Wikipedia and YouTube also experienced significant
growth.
The five largest Internet sites posted visitor growth
rates below the growth rate of new Internet users
overall, implying a decline in audience reach. For
example, Microsofts reach dropped to 70 percent of
Internet users, while eBay and Time Warner also
experienced 4 percent declines. YouTube experienced the
greatest gain, adding 14 percentage points of reach (a 14-fold increase year-over-year).
Exhibit 7
Top 20 Most Visited Websites, Worldwide(millions of unique visitors)
Website Nov '05 Nov '06 Nov'05 Nov'06
Growth
1 Microsoft 486 502 75% 70% 3%
2 Google 436 476 68% 66% 9%
3 Yahoo! 452 475 70% 66% 5%
4 eBay 253 251 39% 35% -1%
5 Time Warner 224 222 35% 31% -1%
6 Wikipedia 84 172 13% 24% 105%
7 Amazon 135 144 21% 20% 7%8 Fox 26 130 4% 18% 393%
9 Ask 113 111 18% 15% -2%
10 Youtube 4 108 1% 15% 2307%
11 CNET 94 101 15% 14% 7%
12 Apple 77 99 12% 14% 27%
13 Adobe 96 98 15% 14% 3%
14 Lycos 95 85 15% 12% -11%
15 Viacom Dig N/A 75 N/A 11% N/A
16 NY Times 58 71 9% 10% 21%
17 Real.com 72 64 11% 9% -11%
18 Sony 57 61 9% 8% 7%
19 Sina.com N/A 58 N/A 8% N/A
20 Tencent N/A 56 N/A 8% N/A
Tot Users 645 718 11%
Note: Fox Sites is primarily represented by MySpace
Source: comScore
% Reach
Social networks are a global phenomenon: some social
networks are developing overseas, while others are more U.S.
focused. As Exhibit 8 shows, more than 70 percent of all visitors to
YouTube, Microsoft Spaces, and other popular social networks come
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from outside the United States (noted here as ROW, the
rest of the world). The opposite is true for MySpace,
Facebook, and Classmates, where 70 percent or more of
the visitor base logs in from the United States.
Exhibit 8
Social Networks International Breakdown Analysis
(millions visitors, Nov. 2006)
Total
Visitors US ROW US ROW
YouTube 107,994 24% 76% 24% 22%
MSN Spaces 100,679 9% 91% 9% 25%
MySpace 82,608 69% 31% 55% 7%
Hi5 23,079 11% 89% 2% 6%
Flickr 21,749 30% 70% 6% 4%
LiveJournal 19,383 21% 79% 4% 4%
Facebook 18,586 90% 10% 16% 1%Orkut 17,693 2% 98% 0% 5%
Friendster 17,201 6% 94% 1% 4%
Classmates 15,303 86% 14% 13% 1%
Yahoo!360 11,931 39% 61% 4% 2%
Tagged 10,423 19% 81% 2% 2%
Xanga 9,876 50% 50% 5% 1%
LinkedIn 1,897 40% 60% 1% 0%
Total SN Universe 476,315 22% 78%Source: comScore
% Total % Reach
Analysis of reach data provides more insight into the
global/local nature of each social network. YouTube
gets 76 percent of its unique visitors from overseas,
roughly in line with total Internet users worldwide. Its reach figures
are fairly similar. However, a site like Orkut, with 98 percent of its
users outside the United States, has only 5 percent reach worldwide.
This is because the majority of its members are from one country
only (Brazil). U.S. sites that based their networking in attendance to
U.S. college affiliation (e.g., Facebook) have a high reach within the
United States but this is minimal outside of the country.
Exhibit 9
Increased Use of Social Network Tools by Americans
Source: University of Southern California, PwC
% U.S. Internet Users that...
12.5
23.6
11
7.4
3.2
0 5 10 15 20 25
2006
2006
2003
2006
2003
Keep a Blog
Post Pictures
Maintain a Personal Website
32% CAGR
28% CAGR
The growth of social networks in the United States reflects
changes in Americans relationship with the Web. As Exhibit 9
shows, a study from the Center of Digital Future at the University of
Southern California (2006) survey found an increase of (roughly) 30
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percent CAGR between 2003 and 2006 in the percentage
of Internet users who kept a blog or posted pictures.
Furthermore, 12.5 percent of those surveyed in 2006
maintained a personal website. These figures reflect an
increasing demand from Internet users to maintain
personal information on the Web. That repository of
personal information together with communication features
is what creates a social network.
Generation Y's distrust of traditional media is a
powerful force behind the increased popularity of
social networks. According to Charron (2006) survey,
there was an-across-the-board decline in trust in every
type of media between 2002 and 2004 (see Exhibit 10)except on the Internet. Clearly, the ability to obtain
information on ones own increases the trust placed in it.
Exhibit 10
Why Media Conglomerates Should Care about Social Networking
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4) Zooming in on the Growth Dynamics of the Largest
Social Networks
Exhibit 11
Top 10 Social Networking Sites Worldwide(millions of visitors)
%
Unique Visitors Nov '05 Nov '06 Growth Nov '05 Nov '06
1 Youtube 4.5 108.0 2308% 1% 15%
2 MSN Spaces 83.4 100.7 21% 12% 14%
3 Yahoo! Geocites 90.9 91.5 1% 14% 12%
4 Blogger 52.6 86.3 64% 8% 12%
5 MySpace 26.7 82.6 209% 4% 11%
6 Lycos 47.0 43.3 -8% 7% 6%
7 Six Apart Sites 24.3 30.3 25% 4% 4%
8 Yahoo! Groups 22.3 24.3 9% 3% 3%
9 Hi5 21.6 23.1 7% 3% 3%
10 Flickr 7.7 21.7 182% 1% 3%
Internet Users 667.7 736.1 10%
Source: comScore
% Reach
Social networking growth has been concentrated in a
few key sites. Exhibit 11 details the global social network
landscape and provides unique visitor growth statistics for
the 10 most visited sites. YouTube and MySpace haveachieved the highest year-over-year growth rates, while
YouTube and MSN Spaces are clearly the leaders in total
unique visitors on a worldwide basis. Old social
networks/community-based sites like Yahoo! Geocities,
and Lycos have experienced hardly any growth or decline.
Globally, page views and average time spent on social networks
sites have also shown triple-digit growth. As Exhibit 10 shows,
the top 10 most viewed sites (by pages viewed) have grown on
average 147 percent between November 2005 and November 2006.
However, the bulk of this growth occurred in the largest social
networks, with the top three representing more than 70 percent of all
page views for the top 10.
Exhibit 12
Top 10 Most Viewed Sites, Worldwide
(in billion views)
Page Views Nov '05 Nov '06
Y/Y
Growth
%
Top 10
1 MySpace 9.6 40.7 324% 40%
2 Orkut 10.9 22.9 110% 22%3 Facebook 4.5 10.1 126% 10%
4 Mixi 3.3 6.2 91% 6%
5 Fotolog 1.5 4.9 229% 5%
6 Bebo 0.3 4.6 1626% 4%
7 Hi5 3.6 4.0 11% 4%
8 Friendster 2.6 3.8 45% 4%
9 Skyblog 1.7 2.9 68% 3%
10 MSN Spaces 3.4 2.1 -38% 2%Average 4.1 10.2 147%
Total 41 102
Source comScore
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Growth in network users increases number of
"browsable" pages and as a consequence, increases
the average time spent per time unit. As shown in
Exhibit 13, Bebo experienced a 420 percent rate increase
in average time spent, although in terms of users it
remains among the smaller of the top 10 sites. The logic
behind time spent comes from the large number of page
views that Bebo users accumulated. Between November2005 and November 2006, page views increased 1600
percent and placed the sites total at five billion page views
(one-eighth of My Space's total).
Exhibit 13
Top 10 - Average Time Spent, WW(in minutes)
Avg Time Spent Nov '05 Nov '06
Y/Y
Growth
1 Person.com 15.9 60.8 282%
2 Gaiaonline 61.0 54.8 -10%
3 Mercora 25.4 54.0 113%
4 Arto 51.6 48.2 -7%
5 Orkut 38.5 41.0 6%
6 Cherrytap N/A 35.8 N/A7 Nexopia 21.4 33.0 54%
8 Bebo.com 5.5 28.6 420%
9 MySpace N/A 26.7 N/A
10 Friendster 11.8 25.3 114%
Average 28.9 40.8 41%
Source: comScore
MySpace has a significant lead in market share. In terms of
global page views, MySpace commands the largest share with
almost 41 billion page views as of November 2006 (see Exhibit 11).
Orkut and Facebook occupy the second and third places. This
changes slightly when the figures are analyzed on a U.S.-visitors
only basis.
Blog-only social networks have a high level of unique visitors
but are low on page views and time spent. Some social networks
warrant a greater amount of time spent surfing through more pages
because of the type of content available. Other sites attract lots of
users who visit only a few pages because of the type of content they
seek. In the Orkut website, users can start on their personal webpage and connect to a friend's web page, then connect to someone
else's site through the friend's page, and so on. This would result in
numerous page views. On the other hand, a more popularly visited
site, like Blogger, could have one or two blogs that are read by a
large number of users, which would result in many unique visitors
who view a small number of pages while on Blogger.com.
Social networks that emphasize live interaction dominate the
average time-spent category. Chatting sites like Person.com or
Gaianoline require their members to interact live, reducing the
number of "voyeurs" or visitors who are not members of the site. This
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advertise their products and services for the most effective
return on investment.
Exhibit 15
Top 10 Most Viewed Sites, U.S.
(in million views)
Page Views Nov '05 Nov '06
Y/Y
Growth
%
Top 10
1 MySpace N/A 38,727 N/A 78.9%
2 Facebook 4,451 9,039 103% 18.4%
3 MSN Spaces 110 282 156% 0.6%
4 Blogger N/A 224 N/A 0.5%
5
AOL People
Connection 313 202 -35% 0.4%
6 Classmates 246 185 -25% 0.4%
7 Yahoo! Geocities 216 151 -30% 0.3%
8 Six Apart Sites 344 149 -57% 0.3%
9 Lycos 80 72 -10% 0.1%10 AOL Hometown 61 32 -48% 0.1%
Average 727.6 4,906 574%
Total Top 10 5,821 49,063
Source: comScore
Page view figures show exceptionally high
concentration on MySpace and Facebook. With 97percent of the top 10 page views, these two social
networks have a virtual monopoly in terms of the attention
of their respective demographics. Furthermore, several
other social networks have experienced double-digit
declines, meaning that users/visitors have switched a significant part
of their interaction to the two leaders' sites.
Exhibit 16
Top 10 - Average Time Spent, U.S.(in minutes)
Avg Time Spent Nov '05 Nov '06
Y/Y
Growth
1 MySpace N/A 28.1 N/A2 Facebook 17.7 20.4 15%
3 Classmates 2.9 4.7 63%
4 MSN Spaces 5.7 4.0 N/A
5 Six Apart Sites 5.7 3.9 -31%
6
AOL People
Connection 3.1 3.4 11%
7 Blogger N/A 2.5 N/A
8 Yahoo! Geocites 2.1 2.3 10%
9 Lycos 1.6 1.8 N/A
10 AOL Hometown 1.7 1.3 -22%
Source: comScore
Average time spent is dominated by MySpace and Facebook. As
Exhibit 16 shows, MySpace again is the domestic leader in terms of
average time spent with 28 minutes spent per usage-day followed by
Facebook with 20.4 minutes. Classmates.com, which may be
benefiting from the renewed attention on social networks, has shown
the highest level of annual growth with a 63 percent year-over-year
increase in a users average time spent on the site.
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Viral effectsii
have been monetized through display ads sales.
As shown in Exhibit 18, total ad impressions on MySpace follow the
same pattern as page views. Although ad impressions have
generally outpaced the growth rate of visitors, the rate of that
outpacing has increased quite significantly. This is because of both
MySpaces improved ability to place its ad inventory in the market
and greater demand from advertisers.
The Evolution of MySpace as Proxy for Other Social
Networksi
Exhibit 17
Social Networks: Page View Growth Outpaces Unique Visitor Growth
Source: comScore
May 2005 =1
0.5
1
1.5
2
2.5
3
3.5
4
May-05
Jun-05
Jul-05
Aug-05
Sep-05
Oct-05
Nov-05
Dec-05
Jan-06
Feb-06
Mar-06
Apr-06
May-06
# Visitors # Pages
Exhibit 18
Advertisers Are Catching Up with Visitors
206
Source: comScore
May 2005 = 1
0.5
1.0
1.5
2.0
2.5
3.0
3.5
4.0
4.5
5.0
May-05
Jun-05
Jul-05
Aug-05
Sep-05
Oct-05
Nov-05
Dec-05
Jan-06
Feb-06
Mar-06
Apr-06
May-06
# Ads # Visitors
Time spent online and total page views on social
networks are rapidly outpacing visitor growth. Exhibit
17 details the evolution of MySpaces unique visitor and
monthly page views from May 2005 to May 2006. After
December 2005, growth rates of pages viewed were much
higher than that of unique visitors, indicating that visitors
were reading many more pages than in previous visits.
The increasing growth rates reflect the "viral" nature of
social networks.
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Strategy
Integrating Social Networks into theTelecom/Media/Technology Space
1) Identifying the Junction Points of Social Networks with Media
Conglomerates and Communication Companies
Social networks are characterized by 1) the existence of a
repository of user-generated content and 2) the need of
members to communicate. User-generated content in a social
network can include text, pictures, video, and any other electronically
stored content. Users communications needs are satisfied using e-
mail, SMS, voice, video, or any other method that can exchange
information electronically.
Social networks user-generated content and communications web
make them an interesting fit for both media conglomerates and
cable/telecom/wireless companies for different reasons (see Exhibit
19).
The abundance of user generated content is attractive to media
conglomerates because of their expertise in creating and
distributing professionally generated content. Social networks
like MySpace and YouTube have become ownersiii
of a great deal of
content that can be processed and distributed in the same way as
professionally generated content is through broadcast TV, cable,
DVDs, and other media. However, social networks content is
acquired at little or no cost, opening up the opportunity to achieve
substantial returns on the sale of content even at relatively low price
points.
Exhibit 19
Integrating Social Networks into Telecom and Media
Source: PwC
Social
Netw orks
Communications
Need
User Generated
Content
Professionally
Generated Content
IP-Based
Communications
Media
Conglomerates
Cable, Telco,
Wireless
MySpace, YouTube
Boost Mobile
Cable, telecom, and wireless companies have considerable
expertise in managing communications and existing
infrastructures designed to facilitate communications. For these
companies, serving the communications needs of social networks
members is an opportunity to expand the use of their services and to
increase their number of clients. Wireless carriers with strong youth-
oriented brands, such as Boost Mobile, already are trying to build
social networks from their customer bases by adding content to their
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wireless service offering (see, for example,
www.boostmobilecommunity.com).
Exhibit 20
Social Networks from Media Conglomerates' PerspectiveUsing the synergies on content sale:
Movie theater Internet
TV Portables
CableCD, DVD, others
Internet
Portables DVD - The 100 "hottest" YouTube videos
CD - The 100 most popular MySpace tunes
Book - The funniest MySpace pickup lines
Source: PwC
User
GeneratedContent
Professionally
Generated
Content
New distribution systems create additional opportunities for
monetization of social networks' user generated content (see
Exhibit 20). Just as Disney can sell Desperate Housewives on
broadcast TV, cable TV (re-runs), CD/DVD, Internet, Itunes, and
wireless TV (in the future), social networks can repackage their
content for sale under various arrangements. YouTube could well
create DVDs of its "top 100 hottest videos of 2006" or capitalize on
its users preferences by producing a "top 100 summer 2006 music
downloads." Doing so would, of course, entail securing the
appropriate licensing, revenue share, and other required
agreements. User-generated content that is exhibited or packaged
by social networks should be treated similarly in terms of
authorization. Such use may also entail a payment to the content
owners, which will likely be a token amount to each individual
because content will be sold in bulk (based on grouping features).
Exhibit 21
Social Networks from Communication Companies' Perspective
Using the synergies on communications:
Email Email
Text Text
Voice Data (Pics)
Video
Data Wireless Capabilities
+ Wireless All IP Voice and Video
Satelite Position
Source: PwC
CommunicationsNeed
IP-Based
Communications
Integrating a social network into a cable/telecom/wireless
company builds on the synergy between the communication
needs of social network users and the communications
expertise and service infrastructure of the communication
companies (see Exhibit 21). Most communications through social
networks are still based on text exchanges through blogs or e-mails
as well as some data exchange in the form of photos and images.Most consumers, however, have a much broader array of
communication services available to them. Social networks likely will
begin to expand their communications menus to the extent that their
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investments in these upgrades can be recovered through
advertising, subscriptions, or both.
The Internet can deliver low-tech communication services at
extremely competitive rates, but it fails to offer the all-
encompassing solution that communication companies can. An
integrated communication system gives customers the ability to
switch easily between voice or video communication through fixedline or wireless. On the Internet, voice is available from Skype and
video through YouTube or Yahoo, but none offer wireless service.
Cable/telecom/wireless companies own and operate pieces of these
communication networks, which creates an incentive to cultivate
social networks as a source for their own growth
The Verizon/YouTube Agreement
The Verizon/YouTube deal is typical of the complement between
communication companies and social networks (see Exhibit
22). The key component here is Verizon's ability to provide
connection speeds and wireless handsets to support video uploading
capabilities that are necessary for YouTube to satisfy its users need
for wireless video exchange.
Depending on how the relationship between these two
companies evolves, Verizon could meet even more
communication needs: blogs, e-mails, perhaps even "in-
network conference calls" among users. Getting YouTube
customers to use such services would create an opportunity for
Verizon to develop a deeper, stickier relationship with them. It could
also revitalize growth in products like conference calling that have
reached maturity in the corporate segment.
Exhibit 22
Note: VCAST is Verizon's brand f or high-speed data netw ork
Source: PwC
Analyzing the YouTube/Verizon Deal
YouTube
Need toupload/download
videos wirelessly
Home-made
Videos
"VCAST "3G CDMA
network
Verizon
As the owner of content, YouTube has an incentive to establishagreements with all carriers and has only provided temporary
exclusivity to Verizon. Because of its sheer size, YouTube can
decide with whom it is willing to sign an agreement. Assuming that
other carriers can deliver the same service as Verizon, YouTube's
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As presented in Exhibit 25, social networks' feedback process offers
these advantages over the existing rating process:
1) Population vs. sample data. Social networks capture
information on visitors through their websites. In aggregate,
this represents the real statistics of the population served as
compared to the projected statistics on a sample that TV
broadcasters use. This gives social networks owners an
informational advantage over owners of other entertainment
and media.
2) Instant vs. delayed information exchange. By
incorporating a multi-
level communicationcomponent (e.g., e-
mail, blogs), social
networks provide the
network owner with
quick and deep
information on
viewers' preferences
("todays most
popular is" or
"XOgu37 says that
this is cool because
"). Services of
companies that are
experts in analyzing
users' behavior on
the Internet will be in
Exhibit 25
Comparing the Audience Measurement Process Between TV and Internet
TV: Sample information and audience measurement agencies with exceptional leverage
Internet: Better information with reduced set of relationships
Source: PWC
Rating agencies
control the process
metrics through
sampling process,
subject to their"boxing".
Site owner has all
population
information. With
appropiate systems
owner can segment
and deliver this info
directly to clients, who
can then create
strategies. In house
advertising
Fox
Netw ork
Cable/Satellite
Distribuitors
TV
Screen
TV
Screen
TV
Screen
MySpace
The Internet
PC
Screen
PC
Screen
PC
Screen
Rating
Agencies
Partial population
Information at best
Sample Information
Ad
AgenciesClient
Information on w hole universe w ith greater
segmentation (f rom social prof ile)
Client
Auditor/Independent
Compiler Verifies
In-house Creative TeamOffers Customized Products
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The advertising market could face a similar situation.
Advertisers would need to monitor the use data of each
distribution system (e.g., TV, Internet, wireless) and the cost of
reaching that audience in real time with ads placed most
effectively. Feeds from websites, wireless carriers, cable providers,
and others will generate a massive amount of data about consumer
behavior, data that should be processed quickly and effectively. In
the trading markets, participants have developed mathematicalalgorithms to place their trades at the most advantageous rates.
Assuming that the data being retrieved from all these sites becomes
available, perfect knowledge of the audience on each screen (and its
cost) will allow advertisers to maximize the efficiency of their ad
dollars.
Information availability/sharing would be crucial to develop this
market. An essential ingredient for algorithms to be useful is to have
a continuous set of reliable data. This is still a work in progress for
many websites. Furthermore, the extent of information sharing about
users behavior is and will be an issue that could require further
discussion among the different market participants. It is in the
interest of multi-platform distribution owners to provide abundant
information on the audiences that they reach to achieve better
pricing. However, firms that only participate in one distribution
system (e.g., TV) will resist using multi-platform measurements as
they will have to compete not only with those in their category, but
with other distribution systems (e.g., Internet, wireless) as well.
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Research & Analytics GroupTransforming Triple-Digit Growth Rates into Specific Revenue Streams
4) Developing Electronic Social Networks by Transforming
Existing Non-Electronic Social Networks
4.1) Strengthening Communications Companies' Social
Networks
Exhibit 26
The Social Network Nature of Wireless Voice Offerings
As telecom/wireless companies try to promote heavier use of
their services by offering discounted rates for family and
friends "networks," they areinadvertentlybuilding social
networks. As the example in Exhibit 26 shows, T-Mobile and Alltel
among other wireless providers have been offering financial
incentives for subscribers to register their networks of friends or
family with the company. The idea is to create a sticky relationshipwith the wireless carrier (from the user and its network of
relationships).
Using these networks as a blueprint, and after adding specific
functionality, communication companies should be able to
create (or enhance) their social networks. The ability to storecontent and provide a greater set (more than voice) of
communication tools should be pre-requisite to creating a social
network. Examples of possible upgrades to social networks using
wireless services include:
1) AAA members and car clubs. A space to meet fellow
drivers, wireless mapping of locations, dining tips for
travelers, and/or the ability to locate other AAA travelers in
the area to share information on common car problems or
maintenance.
2) University affiliations. Access to university content, alumni,
profiles, backgrounds, and so on. These are strong social
networks that already exist; they simply need access to
additional technology.
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y pTransforming Triple-Digit Growth Rates into Specific Revenue Streams
be exclusive, and the endorsement of the site by the brands to be
included is welcomed but not required. This underscores Yahoo'sbelief in the capacity of brands to create connections among its
users.
5) Closing the Advertising Expertise Gap
Exhibit 27
Advertising will become a primary source ofrevenue for wireless providers.
Source: Lucent, P WC
Communications companies must acquire or develop
advertising capabilities to take full advantage of their social
networks. Wireless providers and broadband providers (to someextent) own the screens that people use to communicate. The partial
use of these screens as a source of advertising revenue should be
one of these companies' top priorities. As shown in Exhibit 27, a
cable screen that shows the location of an associated wireless
phone creates the opportunity to sell advertising. For example, this
ad could be for a nearby store (e.g., a supermarket) where ahypothetical viewer (say a mom) tells her teenage daughter to buy
Downy on the way home.
Communication companies could also bridge their advertising
experience gap by partnering with Internet companies (Yahoo,
Google). As an example, Vodafone recently announced that it hasestablished a joint venture with Yahoo to create a full set of
advertising options for its wireless service. Ad options will include
banners, short video clips, and text ads (to be displayed after local
searches). Additionally, Yahoo will provide the sales force and will
use its proprietary profiling technology to customize ads based on
the demographic user data collected by Vodafone.
Mobile can provide rich user information for advertisers
because of the high proportion of postpaid customers in the
United States. Although occasionally pre-paid clients register their
financial profile, the preponderance of prepaid service outside of the
United States eliminates important credit and geographic references
about the customer. Mobile profiling iv is likely to be an area of
important growth as mobile Internet continues to develop.
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Transforming Triple-Digit Growth Rates into Specific Revenue Streams
6) M&A Scenarios for Social Networks
Exhibit 28
It is Hard for Outsiders to Buy into the Internet Space
Source: Citigroup, PWC
U.S. Internet M&A #Transactions
0
20
40
60
80
100
120
Int-> Int Non-Int -> Int Int -> Non-Int
(Acquirer-> Acquiree)
Integrating Internet-based social networks into media
conglomerates or communications companies requires clearing
two hurdles: 1) "cultural" reticence from Internet companies to
be acquired by non-Internet companies and 2) adapting to deal
sizes that are more promising than transformational in nature.As shown in Exhibit 28, of all Internet M&A activity between June
2004 and July 2006, over 118 transactions were between Internet
companies; in only 34 cases were non-Internet companies the
purchasers. Although mergers within the same industry are not
uncommon, the difference here is significant. Mergers in which
Internet companies buy non-Internet companies were alsoinfrequent: only eight such transactions between 2004 and 2006.
Scouting for the right company may mean focusing more on the
promise and less on the current tangible contribution. As Exhibit
29 shows, the majority of Internet acquisitions fall into the $10 to $50
million range, a figure that may not even appear on the radar screenof many media conglomerates and communication companies.
Gaining expertise in analyzing enterprises of this size may be
beneficial for media conglomerates and communications companies.
Exhibit 29
David and Goliath: How to Bolt a $50m Company onto a $50bn One?
Source: Citigroup, PWC
U.S. Internet M&A #Transactions
0
10
20
30
40
50
60
70
80
$10 m $10-50m $50-100m $100-500m >$500m
(Transaction Value $m)
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Value Creating Activities
Improved Advertising Pricing and Service Upgrades Maximizethe Value of Social Networks
Exhibit 32
Social Networks as Part of Marketing Evolution
Source: Forrester Research
Social computing has significantly expanded the marketing tool
kit currently available to advertisers. As depicted in Exhibit 32,
new channels that run on the Internet and cell phones along with
new technology to monitor consumer behavior provide opportunities
to improve the advertising process. Social networks lie at the center
of social computing alternatives, providing an audience for
advertising, subscription, and e-commerce revenues. This section of
the report offers specific recommendations to develop each of these
revenue sources.
Exhibit 33
Social Networks' Revenue Streams
Advert is ing The main revenue generator in a social network
Minimizes the barrier of entry to the network
Subscript ion Less commonly used. Possible on some social
networks that have unique content.
E-commerce E-commerce in social networks limited by
extensive commerce dedicated sites.
Source: PWC
Social networks greatest revenue component will continue to
be advertising, but subscription and e-commerce revenues willgrow at a faster rate. Because of the open access allowed by
advertising-based models, social networks that use advertising
models will continue to attract the broadest set of users (and
advertisers) as the Internet crowds out TV, magazines, and other
communications channels for consumer attention. Subscription
revenues will grow quickly as the pace of migration of social
networks into mobile picks up in 2007 and 2008. E-commerce
models will likely be business-to-consumer and niche focused, with
some social networks becoming the preferred avenue to reach
certain audiences. Replication of or challenge to Amazon or EBay
models is not anticipated.
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Transforming Triple Digit Growth Rates into Specific Revenue Streams
1) Improve Advertising Pricing by Learning Lessons from Other
Internet Advertisers
Exhibit 34
Lesson 1: Larger ad units generate higher click rates
Source: Doubleclick
Offering a full set of advertising alternatives on social networks
is likely to increase associated revenue by attracting
advertisers to the most successful alternatives. The TV screen
leaves little choice but to watch commercials or completely skip
them. On the Internet, where content and advertising are shown at
the same time, larger banners provide the highest success rate.
Studies on CTR done by Bruner and Gluck (2005) indicate that
larges ads lead to seven times greater click rates than full banner
ads. So far, social networks have avoided cluttering their members'
sites with large advertisements. At the same time, they may be lesseffective in reaching their audiences. Ad pricing should reflect these
differences.
Exhibit 35
Lesson 2: Keywords are really key
Source: Marketing Sherpa
Managing ad space on a site correctly can make a significant
difference in the effective delivery of the message. Exhibit 35
shows an eyetrackingv
heat map from the Marketing Sherpa
Marketing Benchmark Guide 2007. Areas in red show where most
viewers concentrated (first two results obtained). Users paid little or
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Transforming Triple Digit Growth Rates into Specific Revenue Streams
no attention to the advertising on the right side. Also, few users went
below the red line (which marks the screen initial view). Thisindicates that Internet users show little interest in their complete
search results and overwhelmingly concentrate on specific areas of
the screen. The effectiveness of ads placed in other areas is lower
and should be priced accordingly. Social networks owners should
refer to the various heat-maps for their networks and place
advertising accordingly to maximize advertising revenues.
Exhibit 36
Lesson 3: Pricing primetime in the internet
Source: Doubleclick
Selling Internet ads, as with television ads, should take
primetime blocks into consideration. Just as TV audiences are
segmented by time of day, owners of Internet sites should leverage
peak usage times to optimize the pricing of advertising during these
times. In Exhibit 36, daily unique visitors to Yahoo Movies are at their
lowest at the start of the week and expand significantly during the
weekends, creating a primetime audience. In a similar way,advertising on social networks that focuses on teenagers should
have lower pricing during school hours and late evening and higher
pricing in the afternoon.
Exhibit 37
Segmenting Social Networks According to User's Age
Age
Source: PwC
13 18 22 35
Segmented audiences prove more valuable that un-segmented
audiences. Although audience size commands clout and the ability
to be an ad-price setter rather than a price taker, segmented
audiences can also command a premium ad price from thosetargeting the segment. Using the TV analogy, in Exhibit 37, MySpace
would be the equivalent of a national broadcast network and the
other sites would be various cable networks. Additionally, segmented
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g p g p
audiences would probably lend themselves to e-commerce as an
additional source of revenue.
Ads that deliver traffic with higher purchase intent should be
priced at higher rates. Full-page and floating ads create a higher
purchase intent making them more valuable. Social networks should
offer these types of ads and price them according to their higher
value. Exhibit 38 shows the result of a study presented in Bruner and
Gluck (2006) where a full-page ad increased purchase intent 10
times more than a standard banner.
Exhibit 38
Lesson 3: Greater Purchase Intent Requires a Premium
Source: Doubleclick
Beyond the banner: using social networks information to create
advertising features using internal advertising agencies. Socialnetworks owners have opened their sites to companies that want to
register their brand as a "member." Site development for these
brands is usually done by an in-house advertising agency. By July
2006, for example, MySpace had 15 active brand sites (see Exhibit
39). For the most part, these sites were created by the in-house
agency to take advantage of all the network features offered by
MySpace (as opposed to regular stand-alone movie websites that
are not part of a social network).
Exhibit 39
Brand as a MySpace Friend - July 2006
Adidas soccer http://www.myspace.com/adidassoccer
Burger King http://www.myspace.com/burgerkingCingular http://www.myspace.com/cingularstudio
Disney "Pirates of the C http://www.myspace.com/deadmansches
Fox "24" http://myspace.com/24onmyspace
Twentieth Century Fox:Xhttp://www.myspace.com/xmenthelaststa
GE http://www.myspace.com/ellifont
HBO "Entourage" http://www.myspace.com/entourage
Honda Element ht tp: //www.myspace.com/hondaelement
Motorola MotoQ http: //www.myspace.com/motoq
Nike soccer http://www.myspace.com/nikesoccer
Paramount "Failure to L http://www.myspace.com/failuretolaunchPepsi Aquafina ht tp: //www.myspace.com/aquafina
Procter & Gamble Secre http://www.myspace.com/secret
Toyota Yaris http://www.myspace.com/yaris
Verizon http://www.myspace.com/callingallbands
Wendy's http://www.myspace.com/wendysquare
Source: Emarketer
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2) Creating or Increasing Subscription Revenues by Making
Additional Services Available.
Exhibit 40
The Migration of Internet Social Networks to Mobile
Source: Helio website
Upgrading the communications alternatives of social networks
provides an opportunity to tap into subscription revenues.
MySpace members can access the website wirelessly when they
subscribe to Helio or Cingular. This additional communication
channel is an upgrade from website-only access, and MySpace is
pricing it at $2.99 when it is accessed from Cingular. In the case of
Helio, the fee is probably embedded in the higher wireless monthly
subscription fee. Subscription revenue is being collected individually
at Cingular (yet no advertising) or bundled with other services as in
the case of Helio.
Exhibit 41
Use of Mobile Video is Heavily Skewed Towards Younger Gen
Source: Telephia
Users Grouped by Age, % Total
0%
10%
20%
30%40%
50%
18-24 25-36 37-55 56+
Mobile Video All Mobile
Use of mobile video is more widespread in younger generation.
Exhibit 41 show two percentages of total mobile use figures: all
mobile (purple) and video mobile (magenta). For example, 45
percent of total users are between the ages of 37 and 55, while 50
percent of mobile video users are between 25 and 36. Although
users from 18 to 36 are a smaller proportion of the total than those
37 and over, their use of video services is much more important.
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The move from Internet to mobile is complex and entails
negotiations with different carriers. Every social networkinterested in providing a wireless channel will need to establish
partnerships with one or several different carriers (see exhibit 42).
These partnerships are necessary to sort out the technical issues
associated with reformatting the content to fit into the handsets
offered by each carrier and to establish revenue sharing agreements.These agreements can include advertising and/or subscription fees.
Subscription fees could be items
billed to the customer explicitly or
buried in a higher price plan. As in
the early days of the Internet, carriers
want wireless websites to proliferate
because it will ultimately drive the
growth of their wireless data product.
In the interest of preserving the "free"
nature of social networks, revenue
sharing agreements, where social
networks bill their service as part of the
data plan charge (i.e., bundling), might
be the best approach for obtaining
subscription revenues.
Exhibit 42
Migration from the Internet to Mobile Is Dominated by Wireless Carriers
Source: PWC
A worlwide standard with key difference on speed
National, even regional important differences
My
SpaceThe Internet
PC
Screen
PC
Screen
3 or more individual
netw orks depending
on region/country
Content
My
Space
Sprint
Cingular
Verizon
LG
Phone
Moto
Razor
Handset
determined by
carrier
Customization
+ Payment
Social Netw orks
need a critical size
to migrate toWireless
The Internet
SN still depends on the
Internet for (large)
uploads and
ubiquitousness
Unique functionality, such as
picture/video wireless uploads or
updates on friends' activities, are
additional upgrades. Once the social
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network transitions to the wireless environment, successive unique
upgrades can be added to the subscribers menu. The promotion ofthese premium features constitutes an entirely new topic. A
sponsored upgrade, bundles of file uploads at a discount, and other
promotional activities could foster the use of these services.
Downgrading technical capabilities as a way to eliminate
compatibility issues. Yahoo has launched a pure mobile social
network (mixd.com) with the salient feature that the network can be
accessed from any carrier using the SMS system. In essence, Mixd
is creating groups of SMS users and using a website to add the
capability to exchange pictures or videos (recipients get a notification
to go to the Mixd website). Although the idea is attractive because of
its nearly nil implementation costs and cross-carrier implementation,
it seems unlikely that users will be satisfied with a less
technologically advanced solution in a world full of rich-media
sharing and 3G communication speeds.
3) E-commerce Opportunities in Virtual and Real Social
Networks.
E-commerce is not among social networks users priorities. As
shown in Exhibit 43, social networks users surveyed by Bear Stearns
(see Peck (2006)) placed "buy stuff" as a third priority, far below the
ability to have better video and voice communications, which
corroborates some of the ideas discussed in the Strategy section
report. Thismay change in the future. As both needs are better met,"buy stuff" may become more important.
Exhibit 43
Additional Features Desired by Social Networks Users
Source: Bear Stearns
0% 5% 10% 15% 20% 25% 30% 35% 40%
Other
Buy Stuff
Voice
Streaming Video
E-commerce may take the shape of closed micro economies
such as Second Life. With 2.5 million total residentsas registered
users are calledand 550,000 monthly visitors, Second Life has
established itself as the premiere virtual world. Exhibit 44 provides
three key statistics: Linden$ held by residents (L$ is a virtualcurrency L$268=$1US), user-to-user transactions, and economic
velocity. All metrics have increased in the last year, as more
residents move into premium subscriptions, purchase land, and
establish virtual businesses (see growth in virtual land, Exhibit 45).
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Another example of this type of social network is bakespace.com. At
this site, members can build their own virtual kitchens, exchangerecipes, and share other cooking tips. Although the site was
launched only in August 2006, it already has over 4,000 subscribers.
Exhibit 44
Second Life Created Its own Economy
Source: Second Life
Exhibit 45
Sales of Land Are Increasing
Source: Second Life
4) Social Networks' Main Concerns
4.1) Lack of Entry Barriers Threatens the Profitability of the
Business Model
As with any website based on user-generated content and non-
proprietary communication technology, there are few if any
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sustain their growth rate, as the mainstream advertising buyers do
not shift their dollars due to decency concerns.
Better racy content management is a positive feature for
subscription-based models. Typically, these social networks have
better screening tools for users to provide better control for site
visitors and the ability to select the type of content desired by the
network owner and its advertisers.
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Appendix
Social Networks Analysis Defined
Exhibit 45
Social Network Analysis
Source: semanticstudios.com
Connec
to
Betweennes
Closeness
In its most basic sense, social network analysis is the
representation of relationships. These relationships are
represented as a combination of nodes (individuals) and links
(relationships). Exhibit 45 is an example of a social network and
graphically depicts the relationships among various individuals.
Social network analysis is used to understand the ongoing
dynamics of the particular social group. Three social networks
metrics are commonly used to understand how a particular network
works. In the network shown in Exhibit 45,these are:
a) Level of Activity: Individuals like Susan (center of exhibit) have ahigh activity level. She has relationships with six other nodes, more
than any other member. She is referred to as a "connector."
Connectors play an important role in creating the viral effects
commonplace in social networks because they can essentially
"broadcast" information. The most powerful social networks include
individuals like Susan.
b) Betweeness. Individuals like Claudia (right of exhibit) are the only
connection between the "core" of the network and several other
individuals (only two in this case). This type of individual is important
to the functioning of the network because the network depends on
them for their "exclusive" public.
c) Closeness Sarah and Steven represent the shortest connection
to other nodes on the network. Since information usually travels
through the shortest route, Sarah and Steven have a great
perspective on the information flows through the network.
The dynamics at play inside a social network are a subject of
analysis for the owner of the network. By reviewing patterns of
use among different members, social network managers can do a
better job of expanding the network and controlling information flow
among social network users.
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U
Unique visitor An individual with a unique address who enters awebsite for the first time for some specified period, a day forexample. Thus, a visitor who returns within the same day is notcounted twice. A unique visitors count tells how many differentpeople are in the audience during the time period, but not the extentto which they used the site during the period.
User session When an individual with a unique address enters orreenters a website each day or some other specified period. A user
session is sometimes determined by counting only those users whohaven't reentered the site within the past 20 minutes or a similarperiod. User session figures are sometimes used, somewhatincorrectly, to indicate "visits" or "visitors" per day. User sessions area better indicator of total site activity than "unique visitors" since theyindicate frequency of use.
V
Visit When a web user with a unique address enters a website forthe first time that day or for the first time in a lesser time period. Thenumber of visits is roughly equivalent to the number of differentpeople who visit a site. This term is ambiguous unless the userdefines it, since it could mean a user session, or it could mean aunique visitor that day.
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Bruner, Rick
The Decade in Online Advertising 1994-2004, DoubleClick.com, April
2005
____ and Gluck Melissa Best Practices for Optimizing WebAdvertising Effectiveness, DoubleClick.com, May 2006
____ and Koegel, Kathryn, Target Demographics Before and After,
DoubleClick.com, June 2005
____ and Gluck, Marissa the Evolution of Rich Media Advertising:Current Market Trends, Success Metrics and Best Practices,Doubleclick.com, September 2005
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Users as Real World?University of Southern California, August2006, 8 pages (abstract).
Charron, Chris & others Social Computing, Forrester ResearchFebruary 2006
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Hallerman, David Internet Video: Advertising Experiments andExploding Content Strategies for Market Success, eMarketer,November 2006
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Interactive Advertising Bureau/PricewaterhouseCoopers
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Business Technology Marketing Benchmark Guide 2006 (excerpt).
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Endnotes
iTaking MySpace as an example, this report examines the trendsthat are emerging as users, time spent, and page views all continueto increaseii Viral marketing and viral advertising refer to marketingtechniques that use pre-existing social networks to produceincreases in brand awareness, through self-replicating viral
processes, analogous to the spread of pathological and computerviruses. It can often be word-of-mouth delivered and enhancedonline; it can harness the network effect of the Internet and can bevery useful in reaching a large number of people rapidly. (Source:http://en.wikipedia.org/wiki/Viral_marketing).iiiOwnership of this content depends on how the contract between
the site owner and the user is written. Preferably agreements shouldinclude a clause like "all content submitted becomes property of thesite owner and so on. Alternatively, the site owner could facilitate
the transfer of these rights under a revenue sharing agreement.iv Mobile profiling is the use of information about wireless users,combining both their personal information (available through thecarrier) with wireless positioning (knowledge of the geographicalarea where the user is) to target local, relevant advertising, forexample, high-end clothing stores.v Eyetracking maps measure the frequency with which users stareat an area of a website. The larger the number of users that stare ata particular area, the greater the "heat" map. In Exhibit 35 this occursat the top of the Google search.
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