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    Some say that the universe is a vast star ocean...

      SSSS t OOOO  S ttttt aaa r rrr O O ccc eee aaa n nn  SSS t a a rr O O c eeeee a a nn n  S t a a r O O c e a a n n  SSSS t aaa a r OOOO ccc eee aaa a n n

      T h e S e c o n d S t o r y

      Complete Game Guide

      Version 1.00  By Sky Render

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    NOTE: This walkthrough employs the QuickFind system! To locate data abouta particular part of the game, simply search for the QuickFind code listedin the table of contents (found in brackets at the end of each entry)!

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    TABLE OF CONTENTS

    I. Introduction Foreword [IFORWARD] Legal Disclaimer [ILEGAL] Revision History [IREVISION]

    II. Gameplay Mechanics Character Roster [GMROSTER] Skill Dossier [GMSKILLS] Item Creation  Regular Skills [GMREGSKIL]

      Super Specialty Skills [GMSUPERSK] Combat System [GMCOMBAT] Frequently Asked Questions [GMFAQ] GameShark Codes [GMCODES]

    III. Walkthrough Disc 1  PART I: Arlia Village [D1ARLIA]  PART II: Cross Kingdom [D1CROSS]  SUBQUEST: Miscellaneous Things [D1MISC]  PART III: Clik [D1CLIK]  PART IV: Mars Village [D1MARS]  PART V: Herlie and Hilton [D1HERLIE]

      SUBQUEST: Getting Ashton [SQASHTON]  PART VI: Lacuor Castle [D1LACOUR]  SUBQUESTS: Lacour Detours [SQLACOUR]  SUBQUEST: Getting Opera [SQOPERA]  PART VII: Linga [D1LINGA]  PART VIII: The Hoffman Ruins [D1HOFFMAN]  PART IX: The Lacuor Front Line [D1FRONT]  PART X: Eluria [D1ELURIA] Disc 2  PART XI: Energy Nede [D2NEDE]

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      PART XII: The Synard [D2SYNARD]  PART XIII: The Four Fields  The Field of Intelligence [D2FINTEL]  The Field of Power [D2FPOWER]  The Field of Courage [D2FCOURAG]  The Field of Love [D2FLOVE]  PART XIV: The Ten Wise Men  Assault on Feinal [D2FEINAL]  Anti-Matter Weapons [D2WEAPONS]  The Final Strike [D2FINAL] Side-quests and Secrets  The Cave of Trials [SQCOT]  Fun City [SQFUNCITY]  Making Quick Money [SQMONEY]  Immortality Methods [SQIMMORTL]

    IV. Special Guides Item List [SGITEMS] Private Actions List [SGPA] Treasure Chest List [SGTCHEST] Pickpocketing List [SGPICKPCK] Customizing Guide [SGCUSTOM] Compounding Guide [SGCOMPND] Blacksmithing Guide [SGBLACKSM]

     Metalwork Guide [SGMETALWK] Cooking Guide [SGCOOKING]

    V. Bestiary [SBESTIARY]

    VI. Conclusion Special Thanks To [CTHANKSTO] Afterword [CAFTERWRD]

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    I. Introduction=-=-=

    Foreword [IFORWARD]===--

     Due to a gross lack of decent and complete guides for this game, I feltcompelled to write this one. Hopefully, it'll come in handy for somebodyout there.

    Legal Disclaimer [ILEGAL]===--

     Standard legal boilerplate. This guide was written by me (Sky Render),

    and as such, it's my property. Reposting of this guide in any form withoutmy consent is forbidden. Do not modify this guide or repost it in modifiedform, ever. I did not make the game that this guide pertains to, and assuch, all credit for this title is given to the company that made it(Tri-Ace/Enix).

     All trademarks and copyrights contained in this document are owned bytheir respective trademark and copyright holders.

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    Revision History [IREVISION]===--

    Version 1.00 (2 February 2009)* First version of the guide

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    II. Gameplay Mechanics=-=-=

     Star Ocean 2 is unlike almost any other RPG released in the US before it.The system derives heavily from the original Star Ocean's gameplay, but hasbeen markedly improved in many areas. This area is a sort of adaptationguide for those who have never played any Tri-Ace games before, and don'tunderstand their Item Creation and battle systems.

    Status Ailments:

     There are 9 status ailments in SO2: Poison, Paralyze, Stone, Silence,Slow, Blockstun, Stop, Peeped, and of course, Death. Silence, Slow,Blockstun, Stop, and Peeped can't be cured by items or spells, and alwayswear off by the end of the battle. The other conditions can be cured by

    items or spells, however, and last until cured by these means.

     Poison - The usual effect: HP is lost in 5% increments every 2 seconds inbattle, and a bit is lost with every step taken out of battle.

    Paralyze -The afflicted character can't act, and if all party members fallunder this status, Stone, or Death, the game is over.

    Stone - For all intents and purposes, the same thing as paralyze.

    Silence - Causes magic users to be unable to use spells, which is annoying.

    Slow - Makes characters move and attack slower than usual. Fortunately,

    not many enemies cause this status.

    Blockstun - Causes the afflicted character to freeze in place for a while,depending on the AVD of the enemy that blockstuns them. Blockstun isbroken out of automatically if the afflicted character takes damage.

    Stop - Caused by the Dream Peace skill, and can be very dangerous if youdon't know how to prevent it from taking any effect (open the ring menuwhen it's used on you).

    Peeped - This is when your characters take a critical hit and stars appearover their heads. They can't act until peeped status recovers, and theycan be kept peeped by repeated critical hits from the enemies. Of course,

    you can do the same thing to enemies.

    Death - Really obvious, and primarily caused by HP running out.

     There are other status effects as well, but they can only be caused byyour own characters (such as lowering enemy AVD and HIT). There are alsopositive status effects, but these are also just stat-affecting (raisingelemental resistances, AVD, HIT, battle speed, etc.).

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    Key for KMs:(KM Name): Description of KM effect and its range.Second: Second form of KM and its range.Level: ## MP Cost: ##Start Delay: See below Duration: See below Recovery: See belowProficiency: Points where skills level up Blockstun: See belowEffect Change: The changes to appearance and power from proficiency levelsNotes: Any notes about a skill, such as how to learn it.

     Range is rated either Short, Mid-Short, Medium, Long, or Unirange.Unirange skills can be used anywhere, and will execute immediately. Aswell, Unirange KMs can usually be executed again even before they've causeddamage with their previous use. All other types require the user to movein towards their target.

     Start delay is rated either Instant, Very Low, Low, Mid-Low, Medium,Mid-Long, Long, or Very Long. Start delay measures the time from executingthe move to actually doing damage. If a start delay is listed as "Varies",this means that the delay is dependent on distance to the enemy when it'sbeing used. This mostly applies to Unirange KMs.

     Duration is rated the same as start delay, and determines the time thatthe KM takes to execute once it's started to do damage, but before it stopsdoing damage.

     Recovery is rated either Instant, Very Fast, Fast, Mid-Fast, Medium,Mid-Slow, Slow, or Very Slow. This is how long it takes for the KM to endonce damage has stopped being dealt, up until the player can act again.

     If Blockstun is listed as Yes, that means that if a character uses the KMand the enemy blocks it, they can be put into "blockstun" status if theenemy's AVD is high enough. Basically, it means that the KM follows thesame rule as weapons do about blocking. Skills that affect the user onlydo not have a listing for this, for obvious reasons.

     NOTES ON LINK COMBOS: Link Combos are most effective when you use a fasthitting and fast recovering attack to start the combo, then move on to a

    slower but more effective KM for the follow-up. The closer the two are inrange, the better. Another good way to use KMs is to use a large-effectKM, then follow up with an intense single-target KM. Some of the linkcombos I've found to be useful are listed after each fighter's KM list.

    Character Roster [GMROSTER]===--

     The cast of Star Ocean 2 is certainly not small. Each character hascritical data pertaining to them that can really help in the long run.

    NOTE ON RELATIONSHIPS: Relationships have two scores. The first is the

    character's friendship level, the second their romantic level.Relationship levels of both types go up by 1 every 75 battles that any twocharacters participate in together. Books set relationship levels to 8.Which relationship level is set depends on the book. The common booksaffect friendship, the rare books affect romance. Both relationship levelsmax out at 15. A level of 10 is required for a shared ending, friendshipfor same gender and romance for opposite gender.

    Key: Cl=Claude Re=Rena Ce=Celine Bo=Bowman Di=Dias Pr=PrecisAs=Ashton Le=Leon Op=Opera Er=Ernest No=Noel Ch=Chisato

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    Name: Crawd C. Kenny (Claude C. Kenni)Age: 19Birthday: Jan. 23Race: HumanFavorite Food: SteakFavorite Instrument: Silver TrumpetTalent Strong Points: Writing Ability, DexterityTalent Weak Points: Sense of TasteCharacter Type: Warrior (short-range)Best Weapon: Eternal SphereStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch0/0 5/6 5/5 5/5 6/4 5/5 5/4 5/4 6/5 5/5 5/5 5/5How to Recruit: Automatic; you have to have him.

     Crawd (or Claude, if you like the English translation name) is definitelythe party's heaviest hitter. He can equip the best swords and has the mostmulti-hit combo attacks. His moves tend to be very fast, and have decentrange. His only real downfall is that he doesn't have enough MP early onto use his moves much.

    Key Strengths: High stats all around, fast attack and recover, lots of goodKiller Moves

    Key Drawbacks: Short-ranged, uses up MP quickly with his better skills

    Killer Moves

    Phase Gun: Shoots a beam of energy at one enemy. You can't use it after acertain point in the plot. Mid-Short range.Level: N/A MP Cost: 0Start Delay: Low Duration: Instant Recovery: FastProficiency: N/A Blockstun: NoEffect Change: None

    Air Slash: Claude shoots a wave of air at an enemy. Unirange.

    Second: Claude fires a ring of air around himself. Short range.Level: 3 MP Cost: 4Start Delay: Varies Duration: Instant Recovery: FastProficiency: 200 Blockstun: YesEffect Change: Turns gold, moves faster.

    Shooting Stars: Claude shoots a ball of energy at one enemy.Mid-Short range, executed from long range.Second: Claude pummels and enmy with energy fists. Short range.Level: 7 MP Cost: 7Start Delay: Very Low Duration: Short Recovery: Mid-FastProficiency: 100, 200 Blockstun: YesEffect Change: Turns gold, moves faster.

    Head Splitter: Claude jumps into the air, and then lands sword-down on anenemy's head. Unirange.Level: 12 MP Cost: 9Start Delay: Varies Duration: Instant Recovery: FastProficiency: 130, 260, 500 Blockstun: NoEffect Change: At level 2, Claude gains more trailing air; at level 3, hedoes a flip onto the enemy's head; at level 4, his flip is trailed by ghostimages of himself.

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    Energy Sword: Claude summons his fighting spirit to heal 15% of his HP.Unirange.Level: 20 MP Cost: 11Start Delay: Medium Duration: Medium Recovery: MediumProficiency: 100, 200Effect Change: At level 2, the circle of energy gets bigger and it restores30% of Claude's HP; at level 3, the circle changes color, and it restores60% of Claude's HP

    Burst Knuckle: Claude launches a fireball. Fire-elemental. Mid-Shortrange, executed from long range.Second: Claude punches an enemy with burning fists. Short range.Level: 28 MP Cost: 12Start Delay: Medium Duration: Low Recovery: Mid-FastProficiency: 100 Blockstun: YesEffect Change: Fireball gets bigger.

    Ripper Blast: Claude smashes the ground, causing rocks to fly up and hitnearby enemies. Short range, executed from long range.Second: Claude smashes the ground, and a line of rocks shoots up in frontof him. Short range.Level: 38 MP Cost: 17Start Delay: Mid-Low Duration: Very Low Recovery: FastProficiency: 90, 180, 270 Blockstun: No

    Effect Change: Each level adds one more rock to the attack.

    Twin Slash: Claude jumps and performs two slashes on an enemy. Shortrange.Level: 45 MP Cost: 20Start Delay: Very Low Duration: Medium Recovery: FastProficiency: 150 Blockstun: YesEffect Change: Claude does 4 slashes instead of 2.

    Dragon Howl: Claude summons an ethereal mini-dragon to breathe blue fire onan enemy. Mid-Short range.Level: 53 MP Cost: 28Start Delay: Low Duration: Mid-Low Recovery: Mid-Fast

    Proficiency: 250, 500 Blockstun: NoEffect Change: The dragon breathes more fire for each level.

    Sword Bomber: Claude jumps into the air and launches fireballs from hisweapon at an enemy. Fire-elemental. Long range.Level: 62 MP: 32Start Delay: Mid-Low Duration: Medium Recovery: Mid-FastProficiency: 140, 280, 420 Blockstun: NoEffect Change: Claude fires more fireballs.

    Mirror Slice: Claude performs a series of fast strikes against one enemy.Short range.Level: 70 MP: 32

    Start Delay: Low Duration: Long Recovery: MediumProficiency: 220 Blockstun: YesEffect Change: Claude does 8 slashes instead of 4.

    Good Link Combos:Air Slash + Ripper BlastRipper Blast + Dragon HowlDragon Howl + Mirror Slice

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    Name: Rena LanfordAge: 17Birthday: May 13 (when converted to Earth reckoning)Race: Expellian (or is she?)Favorite Food: ShortcakeFavorite Instrument: LyreTalent Strong Points: Dexterity, Sense of TasteTalent Weak Points: Sense of Design, OriginalityCharacter Type: Mage (healing/support/attack)Best Weapon: Fallen HopeStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch6/5 0/0 5/5 5/5 7/6 5/4 5/5 5/5 5/5 5/5 5/5 5/5How to Recruit: Automatic; you have to have her.

     Rena will be, for the first half of the game, your only dependable healer.She has fairly poor physical attack skills, pitiful range, and is moresuited to healing than using attack spells. Taking her out of your partyis generally suicidal, unless you're replacing her with a very high-MagicNoel.

    Key Strengths: The only dependable healer for most of the gameKey Drawbacks: Low defense, low physical attack power, no powerful attackspells

    Spells

    Heal: Restores a small amount of HP to one ally.Casting Time: 1 secondLevel: N/A MP Cost: 3

    Antidote: Removes poisoning from one ally.Casting Time: 1 secondLevel: 3 MP Cost: 5

    Press: A small weight falls on an enemy. Void-elemental.

    Casting Time: 2 secondsLevel: 6 MP Cost: 7

    Deep Mist: Lowers the accuracy of all enemies.Casting Time: 3 secondsLevel: 8 MP Cost: 11

    Cure Light: Restores an average amount of HP to one ally.Casting Time: 3 secondsLevel: 10 MP Cost: 11

    Silence: Mutes an enemy temporarily.Casting Time: 3 seconds

    Level: 12 MP Cost: 14

    Ray: Shoots a series of weak beams at all enemies. Light-elemental.Casting Time: 3 secondsLevel: 14 MP Cost: 10

    Energy Net: A big energy bomb hits all enemies in an area, peeping them.Casting Time: 3 secondsLevel: 16 MP Cost: 12

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    Protection: Raises one ally's defensive power.Casting Time: 4 secondsLevel: 18 MP Cost: 18

    Cure All: Restores an average amount of HP to all allies.Casting Time: 3 secondsLevel: 20 MP Cost: 18

    Delay: Slows down one enemy.Casting Time: 4 secondsLevel: 22 MP Cost: 18

    Dispel: Removes all status effects from one ally.Casting Time: 4 secondsLevel: 25 MP Cost: 24

    Gravity Press: Many small weights fall on all enemies. Void-elemental.Casting Time: 5 secondsLevel: 28 MP Cost: 24

    Light Cross: Dozens of light beams explode across the battlefield.Light-elemental.Casting Time: 4 secondsLevel: 30 MP Cost: 18

    Tractor Beam: Picks up all enemies in range and drops them on their heads.Does no damage to flying enemies. Star-elemental.Casting Time: 5 secondsLevel: 36 MP Cost: 22

    Haste: Speeds up one ally.Casting Time: 4 secondsLevel: 42 MP Cost: 20

    Growth: Raises one ally's attack power.Casting Time: 4 secondsLevel: 47 MP Cost: 22

    Fairy Heal: Restores a large amount of HP to one ally.Casting Time: 4 secondsLevel: 52 MP Cost: 30

    Anti: Reduces damage from magic spells. Void-elemental.Casting Time: 4 secondsLevel: 54 MP Cost: 40

    Raise Dead: Revives one fallen ally.Casting Time: 6 secondsLevel: 60 MP Cost: 45

    Star Flare: Stars are dropped down onto the battlefield. Star-elemental.Casting Time: 6 secondsLevel: 63 MP Cost: 26

    Fairy Light: Restores a large amount of HP to all allies.Casting Time: 6 secondsLevel: 65 MP Cost: 40

    Angel Feather: Raises all stats of a single character slightly.Casting Time: 6 seconds

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    Level: 72 MP Cost: 30

    Name: Celine JulesAge: 23Birthday: Sep. 18 (when converted to Earth reckoning)Race: ExpellianFavorite Food: Baby Rabbit RisottoFavorite Instrument: ViolinTalent Strong Points: DexterityTalent Weak Points: Writing Ability, Sense of Taste, Love of AnimalsCharacter Type: Mage (attack/effect)Best Weapon: Million StaffStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch5/5 5/5 0/0 5/5 4/3 4/3 5/4 5/4 5/5 5/7 5/5 5/5How to Recruit: Allow her to stay in the party after Cross Cave.

     Celine is one of the few mages in Star Ocean 2. Her spells hit heavy, anddo plenty of damage. But later on, she quickly becomes outdated by thefighters in the party. They can do multiple hits in less time than it takesher to cast one spell, and their damage starts being on par with her spellattack power.

    Key Strengths: Excellent magic power, exceptionally powerful spellsKey Weaknesses: Pitiful attack and defense, tediously long casting timesfor her best spells

    Spells

    Firebolt: A small fireball shoots out from the caster. Fire-elemental.Casting Time: 1 secondLevel: N/A MP Cost: 2

    Wind Blade: A small tornado shoots out from the caster. Wind-elemental.Casting Time: 1 second

    Level: N/A MP Cost: 2costs 2 MP, starts with it.

    Thunderbolt: A small thunderbolt strikes an enemy. Thunder-elemental.Casting Time: 2 secondsLevel: N/A MP Cost: 4

    Ray: Shoots a series of weak beams at all enemies. Light-elemental.Casting Time: 3 secondsLevel: 9 MP Cost: 10

    Energy Arrow: Several bolts of energy hit one enemy. Void-elemental.Casting Time: 2 seconds

    Level: 12 MP Cost: 17

    Forget: Thunder strikes an enemy, causing them to forget how to use magic.Thunder-elemental.Casting Time: 3 secondsLevel: 15 MP Cost: 10

    Starlight: Several stars launch out, and shoot beams to hit all enemies.Star-elemental.Casting Time: 3 seconds

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    Level: 17 MP Cost: 10

    Reflection: Raises one ally's defense. Thunder-elemental.Casting Time: 4 secondsLevel: 19 MP Cost: 19

    Mind Absorber: Steals MP from one enemy. Vacuum-elemental.Casting Time: 2 secondsLevel: 22 MP Cost: 1

    Neutral: Nulls enemy effect spells on one ally.Casting Time: 3 secondsLevel: 27 MP Cost: 17

    Bless: Raises the accuracy of one ally.Casting Time: 3 secondsLevel: 28 MP Cost: 18

    Thunder Storm: Bolts of energy strike all enemies. Thunder-elemental.Casting Time: 4 secondsLevel: 31 MP Cost: 28

    Eruption: A small explosion wracks a group of enemies. Fire-elemental.Casting Time: 4 seconds

    Level: 34 MP Cost: 30

    Curse: Lowers the accuracy of one enemy.Casting Time: 4 secondsLevel: 39 MP Cost: 20

    Lunar Light: Bolts of energy are summoned down from the moon to hit allenemies. Light-elemental.Casting Time: 5 secondsLevel: 43 MP Cost: 38

    Southern Cross: Several stars are summoned from space to crash down on thebattlefield. Star-elemental.

    Casting Time: 6 secondsLevel: 49 MP Cost: 42

    Thunder Cloud: Strikes all enemies with thunder. Thunder-elemental.Casting Time: 6 secondsLevel: 55 MP Cost: 40

    Anti: Reduces damage from magic spells. Void-elemental.Casting Time: 4 secondsLevel: 59 MP Cost: 40

    Explode: A huge fireball engulfs the battlefield. Fire-elemental.Casting Time: 6 seconds

    Level: 66 MP Cost: 54

    Angel Feather: Raises all stats of a single character slightly.Casting Time: 6 secondsLevel: 76 MP Cost: 30

    Meteor Swarm: Dozens of meteors fall down from space and hit all enemies.Star-elemental.Casting Time: 8 secondsLevel: N/A MP Cost: 82

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    Name: Ashton AnchorsAge: 20Birthday: Sep. 28 (when converted to Earth reckoning)Race: ExpellianFavorite Food: HamburgerFavorite Instrument: PianoTalent Strong Points: Sixth Sense, Sense of TasteTalent Weak Points: Sense of DesignCharacter Type: Warrior (short-range)Best Weapon: MelufaStarting Relationships:Cr Re Ce Bo Di Pr As Le Op Er No Ch4/4 5/4 4/4 5/5 5/4 5/7 0/0 5/5 0/0 5/5 5/5 5/5How to Recruit: Before traveling to Lacour, talk to the two men near theentrance of Herlie. Then, go back to Salva and enter the Drift. You'llfind Ashton fighting a two-headed dragon further in. After the fight, hewill join you if you accept responsibility.

     Like most sword fighters in this game, Ashton is an excellent heavyfighter to use during tough battles. His regular attack has a bit too muchdelay to it, and most of his killer moves have delays as well, but he hasplenty of multi-hitting attacks, and his attack power more than makes up

    for his occasional missing the target.

    Key Strengths: Powerful attacker, fairly fast, has some useful Killer MovesKey Weaknesses: Fairly long delay before attacking regularly, has someutterly useless Killer Moves, Luck maxes out at 100

    Killer Moves

    Twin Stab: Ashton thrusts his swords at an enemy. Mid-Short range.Level: N/A MP Cost: 4Start Delay: Mid-Low Duration: Mid-Low Recovery: Mid-FastProficiency: 100 Blockstun: Yes

    Effect Change: Uses his swords faster.

    Cross Slash: Ashton does two slashes to one enemy. Short range.Level: N/A MP Cost: 8Start Delay: Low Duration: Low Recovery: FastProficiency: 100 Blockstun: YesEffect Change: Tries to do another slash.

    Leaf Slash: Ashton vanishes, and slashes one enemy through some leaves.Unirange.Level: N/A MP Cost: 19Start Delay: Mid-Long Duration: Medium Recovery: MediumProficiency: 200 Blockstun: No

    Effect Change: Adds more hits to the attack.

    Northern Cross: Ashton slashes his swords, then makes a large bolt ofenergy before him and launches it at an enemy. Water-elemental.Medium range.Second: Slowly forms a large icicle, then launches it at the enemy.Mid-Short range.Level: 18 MP Cost: 9Start Delay: Long Duration: Mid-Low Recovery: Mid-FastProficiency: 100, 200 Blockstun: No

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    Effect Change: Works faster, and the ice gets bigger.

    Piercing Swords: Ashton throws his swords at an enemy. Medium range.Level: 22 MP Cost: 12Start Delay: Medium Duration: Mid-Low Recovery: FastProficiency: 130 Blockstun: NoEffect Change: Throws 4 swords instead of two, and they go faster.

    Hurricane Slash: Ashton makes a hurricane with his swords. Medium range.Second: Ashton strikes the enemy, then makes the hurricane. Short range.Level: 45 MP Cost: 16Start Delay: Mid-Long Duration: Low Recovery: FastProficiency: 65, 130, 185 Blockstun: NoEffect Change: Hurricane gets larger, does more hits.

    Dead Triangle: Ashton splits into three, and makes an explosion in thetriangle he forms. Long range.Level: 53 MP Cost: 19Start Delay: Long Duration: Low Recovery: MediumProficiency: ? Blockstun: NoEffect Change: Does more damage.

    Dragon Breath: Ashton's dragons breathe on the enemy. Mid-short range.Level: 64 MP Cost: 28

    Start Delay: Mid-Low Duration: Medium Recovery: Mid-FastProficiency: 140 Blockstun: YesEffect Change: Both dragons breathe simultaneously.

    Sword Dance: Ashton does a series of quick slices to one enemy.Short range.Level: 70 MP Cost: 32Start Delay: Low Duration: Mid-Long Recovery: FastProficiency: 200 Blockstun: YesEffect Change: Does more attacks.

    Tri-Ace: Ashton combines his swords, and his dragons charge them, then hereleases the energy at all enemies. Unirange.

    Level: N/A MP Cost: 45Start Delay: Long Duration: Medium Recovery: Mid-FastProficiency: 45 Blockstun: NoEffect Change: Does more damage, swords get a green trail.

    Name: Precis NeumannAge: 16Birthday: Feb. 29 (when converted to Earth reckoning)Race: ExpellianFavorite Food: Chocolate CrepesFavorite Instrument: HarmonicaTalent Strong Points: Sixth Sense, Originality, Dexterity, Sense of Design

    Talent Weak Points: Sense of Taste, Writing AbilityCharacter Type: Warrior (medium-range)Best Weapon: SDUGA PunchStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch7/6 7/6 6/5 0/0 5/5 0/0 5/5 6/5 5/5 5/5 6/5 5/5How to Recruit: Do a Private Action in Linga after you first arrive there.If you're playing as Claude, you'll find Precis in the northern area oftown; as Rena, go to the house on the lower left side of town. After asequence of events, you'll be given the option to recruit Precis.

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     One could term Precis a KM-oriented fighter, since her regular attackagainst monsters is far too slow. She has a fantastic number of spammablekiller moves that are very fast, and has one of the most powerful "best"weapons in the game. She can't equip any decent armor for around half ofthe adventure, unfortunately.

    Key Strengths: Many hit-and-run Killer Moves, one of the best weapons inthe game equippable, fairly fastKey Weaknesses: Low defense, can't equip many of the better armors, hassome extremely long delays for some Killer Moves, slow regular attacks

    Killer Moves

    Rocket Punch: Precis launches her weapon at an enemy. Mid-short range.Level: N/A MP Cost: 4Start Delay: Low Duration: Low Recovery: FastProficiency: 120 Blockstun: NoEffect Change: Faster, more damage.

    Hop Step: Precis hops at an enemy and hammers them. Unirange.Level: N/A MP Cost: 5Start Delay: Very Low Duration: Very Low Recovery: Mid-Fast

    Proficiency: 140 Blockstun: NoEffect Change: Does more damage.

    Mole: Precis pulls out Bobot, expands him, gets in, and goes underground todrill an enemy. Unirange.Level: 17 MP Cost: 7Start Delay: Mid-Long Duration: Medium Recovery: MediumProficiency: 100 Blockstun: YesEffect Change: Drills the enemy for longer.

    Ally-Oop!: Precis throws her Bobot at an enemy very quickly.Mid-short range.Level: 25 MP Cost: 8

    Start Delay: Very Short Duration: Very Short Recovery: Very FastProficiency: 200 Blockstun: NoEffect Change: Precis tosses a second Bobot as a follow-up.

    Parabola Beam: Precis fires a beam from a sattelite dish. Medium range.Level: 38 MP Cost: 12Start Delay: Medium Duration: Medium Recovery: FastProficiency: 120, 240 Blockstun: NoEffect Change: Beam does more hits.

    Bang-Bang Attack: Precis hammers an enemy twice. Mid-short range.Level: 49 MP Cost: 15Start Delay: Low Duration: Low Recovery: Fast

    Proficiency: 170, 340, 510 Blockstun: YesEffect Change: Does another hit per level

    Bloody Mary: Precis makes Bobot expand, gets in, and drills an enemy.Mid-short range.Level: 57 MP Cost: 32Start Delay: Long Duration: Long Recovery: MediumProficiency: 130, 360 Blockstun: YesEffect Change: Drills for longer.

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    Mujin Super Beam: Precis throws an enlarged Bobot into the air, and Bobotshoots a laser at an enemy for multiple hits. Unirange.Level: N/A MP Cost: 24Start Delay: Medium Duration: Mid-Low Recovery: Mid-FastProficiency: 120 Blockstun: NoEffect Change: Beam gets bigger, does more damage.Note: Learned via Mech Launcher item.

    Barrier: Precis throws Bobot at an enemy, and Bobot explodes when he landson the ground. Mid-short range.Level: N/A MP Cost: 28Start Delay: Mid-Short Duration: Instant Recovery: Very FastProficiency: 200 Blockstun: NoEffect Change: Bobot gets a green trail, and has a larger explosion range(more hits and damage).Note: Learned via Plasma Zap-stick item.

    Holo-Holograph: Precis makes a hologram of Ashton, who does a move similarto Sword Dance. Mid-short range.Level: N/A MP Cost: 20Start Delay: Medium Duration: Medium Recovery: Mid-FastProficiency: 130 Blockstun: YesEffect Change: Ashton's hologram does more hits.Note: Learned via a PA in Fun City.

    Good Link Combos:Ally-Oop! + BarrierAlly-Oop! + Bloody Mary

    Name: Opera VectraAge: 23Birthday: Aug. 24 (when converted to Earth reckoning)Race: TetragenesFavorite Food: Apple CiderFavorite Instrument: PianoTalent Strong Points: Dexterity

    Talent Weak Points: Sixth Sense, Love of AnimalsCharacter Type: Warrior (long-range)Best Weapon: Pulse BoxStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch6/5 4/4 5/4 5/4 5/4 5/4 0/0 5/5 0/0 7/8 5/4 5/5How to Recruit: Do a Private Action in Cross before the Lacour Tournamentof Arms, and see the three-eyed man run past. After the tournament, goback to Hilton, and into the bar. After meeting Opera there and tellingher about the three-eyed man, head back to Cross and ask the king aboutthe three-eyed woman. He'll let you go into the Mountain Palace, whereOpera went. She's a bit further in, and will join if you let her.

     One of the few long-range fighters, Opera is by far the best fighter youcan get early on. She becomes slightly outdated later as other charactersget more and more powerful weapons and skills. Even so, her Alpha on Oneskill never stops being useful, and her regular attack is both fast andwell ranged. She's also the only fighter character with the ability toheal all allies with one of her KMs.

    Key Strengths: Capable of very long-ranged attacks, fast, quick to recoverwith regular attacks, can hit flying enemies without jumping, has the onlyall-healing KM in the game

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    Key Weaknesses: Low defense and stamina, somewhat low attack power later on

    Killer Moves

    Photon Prison: A prison of light encases an enemy. Short range.Level: N/A MP Cost: 10Start Delay: Medium Duration: Low Recovery: Mid-FastProficiency: 90, 180, 270 Blockstun: NoEffect Change: Freezes the enemy longer.

    Flame Launcher: Opera launches a fireball. Fire-elemental. Unirange.Second: Opera uses her weapon as a flamethrower. Short range.Level: N/A MP Cost: 7Start Delay: Low Duration: Medium Recovery: MediumProficiency: 100, 200 Blockstun: YesEffect Change: Short-range version lasts longer.

    Alpha on One: Several energy pockets are released, and they home in onthier target. Long range.Level: 24 MP Cost: 23Start Delay: Low Duration: Low Recovery: FastProficiency: 220, 440 Blockstun: NoEffect Change: Adds one more energy pocket per level.

    Spread Ray: Opera shoots a few rays at the enemies, which explode when theyhit the ground. Medium range.Level: 34 MP Cost: 16Start Delay: Mid-Low Duration: Mid-Low Recovery: Mid-FastProficiency: 180, 360, 540 Blockstun: NoEffect Change: Fires more shots.

    Cold Wind: Opera shoots a cone of ice at the enemies. Water-elemental.Medium range.Level: 41 MP Cost: 25Start Delay: Low Duration: Medium Recovery: MediumProficiency: 300 Blockstun: No

    Effect Change: Lasts longer.

    Gravity Shell: Opera launches a gravity bombshell at an enemy, which causesa gravity vortex when it hits the enemy. Void-elemental. Medium range.Level: 54 MP Cost: 20Start Delay: Medium Duration: Mid-Low Recovery: FastProficiency: 200 Blockstun: NoEffect Change: Vortex gets bigger.

    Lightning Blade: Opera charges her gun and blasts out a series of lightningbolts. Thunder-elemental. Medium range.Level: 69 MP Cost: 20Start Delay: Mid-Low Duration: Medium Recovery: Mid-Fast

    Proficiency: 100, 200 Blockstun: YesEffect Change: Circle of bolts increases in size.

    Healing Star: Opera aims her gun at the sky, and fires a rocket that turnsinto stars, which heal all allies. Unirange.Level: N/A MP Cost: 9Start Delay: Mid-Short Duration: Instant Recovery: Very FastProficiency: 5 more HP recovered per point (starts at 200, maxes at 5195)Effect Change: NoneNote: Learned via White System item.

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    Laser Bit: Opera throws out a prism and shoots it, and the shards fly outand hit enemies. Long range.Level: N/A MP Cost: 8Start Delay: Medium Duration: Long Recovery: Mid-FastProficiency: 100, 200, 300 Blockstun: NoEffect Change: The prism breaks into more pieces.Note: Learned via Black System item.

    Hyper Launcher: Opera fires a massive purple laser from her gun.Medium range.Level: N/A MP Cost: 34Start Delay: Low Duration: Mid-Low Recovery: Mid-FastProficiency: 100, 200, 300, 400, 500 Blockstun: NoEffect Change: Beam lasts longer, range improves.Note: Learned via Green System item.

    Good Link Combos:Alpha-on-One + Hyper LauncherAlpha-on-One + Healing StarAlpha-on-One + Laser Bit

    Name: Bowman Jean

    Age: 27Birthday: Dec. 30 (when converted to Earth reckoning)Race: ExpellianFavorite Food: Daikon Miso SoupFavorite Instrument: HarmonicaTalent Strong Points: Sixth SenseTalent Weak Points: Sense of Taste, DexterityCharacter Type: Warrior (short-range)Best Weapon: EmpresiaStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch5/5 6/5 6/5 0/0 5/5 0/0 5/5 5/5 6/5 5/5 6/5 6/5How to Recruit: He'll offer to join you if you don't have Precis already

    during a story scene.

     Bowman is often called the worst of the fighters, and for good reason.His range for non-killer move attacks is horrid. Most of his killer movesare next to useless, his best weapon is a joke, and his range is horridlyshort. He can still be a useful addition to a team, though, as his PoisonPills skill can wreak havoc on enemies.

    Key Strengths: Has a few fast Killer Moves he can use in rapid successionKey Weaknesses: Low attack power, horrible range, most Killer Moves are tooslow to hit enemies

    Killer Moves

    Spirit Attack: Bowman launches a ball of chi from his fists.Level: N/A MP Cost: 4Start Delay: Low Duration: Low Recovery: FastProficiency: 100, 200 Blockstun: YesEffect Change: Unknown.

    Poison Pills: Bowman throws some poisonous pills at an enemy.Level: N/A MP Cost: 5

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    Start Delay: Very Low Duration: Low Recovery: Very FastProficiency: 125, 250 Blockstun: NoEffect Change: Bowman throws more pills.

    Pillory: Bowman falls through the ground and lands head-first on anenemy. Unirange.Second: Bowman jumps and lands head-first on an enemy. Short range.Level: N/A MP Cost: 6Start Delay: Medium Duration: Instant Recovery: Mid-FastProficiency: 200 Blockstun: NoEffect Change: Does more damage.

    Firebird Attack: Bowman launches a fireball at an enemy. Fire-elemental.Level: N/A MP Cost: 10Start Delay: Low Duration: Low Recovery: Mid-FastProficiency: 200, 400 Blockstun: YesEffect Change: Unknown.

    Secret Medicine: Bowman throws some medicine and eats it. Unirange.Level: 28 MP Cost: 8Start Delay: Low Duration: Instant Recovery: Very FastProficiency: 2 more HP recovered per point (starts at 500, maxes at 2498)Effect Change: None

    Death Siege: Bowman splits into multiple images and attacks an enemy fromall sides. Mid-short range.Level: 35 MP Cost: 13Start Delay: Long Duration: Low Recovery: SlowProficiency: 100 Blockstun: YesEffect Change: Unknown.

    Whirlwind Fist: Bowman makes a whirlwind with his fists, and hurls it at anenemy. Wind-elemental.Level: 43 MP Cost: 15Start Delay: Medium Duration: Low Recovery: MediumProficiency: 100, 200 Blockstun: YesEffect Change: Unknown.

    Burst Fist: Bowman forms an energy field, and attacks an enemy.Level: 51 MP Cost: 28Start Delay: Long Duration: Low Recovery: MediumProficiency: 100, 200 Blockstun: YesEffect Change: Unkown.

    Explosion Pills: Bowman throws some explosive pills at an enemy.Fire-elemental.Level: 66 MP Cost: 20Start Delay: Very Low Duration: Mid-Low Recovery: Very FastProficiency: 125, 250 Blockstun: NoEffect Change: Throws more pills.

    Sakura Attack: Bowman does some martial arts attacks on an enemy.Short range.Level: 74 MP Cost: 36Start Delay: Low Duration: Mid-Long Recovery: FastProficiency: 240 Blockstun: YesEffect Change: Does more attacks.

    Name: Ernest Raviede

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    Age: 35Birthdate: Aug. 31 (when converted to Earth reckoning)Race: TetragenesFavorite Food: Hassaku TeaFavorite Instrument: CembaloTalent Strong Points: Sixth SenseTalent Weak Points: Sense of TasteCharacter Type: Warrior (medium-range)Best Weapon: Cat o' Nine TailsStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch6/5 5/5 5/6 5/5 5/5 5/5 8/5 5/5 5/7 0/0 6/5 5/5How to Recruit: First, get Opera. Then, go to Arlia Village, and throughit to Shingo Forest. From here, head northwards to where Opera's shipcrashed. Then, once you finish the Hoffmann Ruins, you'll find Ernest.You'll have to fight a boss battle to recruit him (and not a very difficultone, either). Note that if you refuse to recruit him at this point, youlose Opera as well.

     Until he's level 41 and has Thousand Whips, Ernest isn't very useful inbattle. Even then, he doesn't become really handy until he's level 58 andgets Broken Heart. Once he DOES have Broken Heart, he's one of the bestcharacters to use for keeping enemies at bay while the powerhouses (Claude,Dias, Chisato, etc.) close in and use their techs. Since you can steal two

    Battle Suits from him, he still at least provides for the party (in asense) before he becomes competent.

    Key Strengths: Decent range in his attacks, has some impossible-to-dodgeKiller Moves, moves quickly, has two Battle Suits to stealKey Weaknesses: Long recover time from attacks, doesn't gain most of hisbetter Killer Moves until much later

    Killer Moves

    Dimension Whip: Ernest whips an enemy from behind via a vortex.Short-range.

    Level: N/A MP Cost: 5Start Delay: Mid-Low Duration: Mid-Low Recovery: MediumProficiency: 80, 160, 240 Blockstun: YesEffect Change: Does more hits.

    Spiral Whip: Ernest makes a whirlwind with his whip. Mid-range.Level: N/A MP Cost: 7Start Delay: Medium Duration: Low Recovery: Mid-FastProficiency: N/A Blockstun: YesEffect Change: N/A

    Arc Attack: Ernest loops his whip on nothingness and swings out to kick anenemy. Short-range.

    Level: 32 MP Cost: 7Start Delay: Mid-Low Duration: Low Recovery: MediumProficiency: 100, 200 Blockstun: YesEffect Change: Kicks one more time per proficiency level.

    Thousand Whips: Ernest splits his whip into multiple strands, and hits anenemy with it several times. Short-range.Level: 41 MP Cost: 10Start Delay: Low Duration: Medium Recovery: Mid-FastProficiency: 40, 80, 120 Blockstun: Yes

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    Effect Change: Whips one more time per proficiency level.

    Cloud Dust: Ernest makes a cloud of dust around himself, raising his evaderate greatly. Unirange.Level: 49 MP Cost: 18Start Delay: Long Duration: Instant Recovery: Mid-FastProficiency: N/AEffect Change: N/A

    Broken Heart: Ernest makes his whip into a vine, which grows up under anenemy and pokes them. Mid-range.Level: 58 MP Cost: 17Start Delay: Very Short Duration: Mid-Short Recovery: Very FastProficiency: 50, 100, 150 Blockstun: YesEffect Change: Whips one more time per proficiency level.

    Thunder Whip: Ernest charges his whip with electricity and strikes.Thunder-elemental, mid-range.Level: 65 MP Cost: 22Start Delay: Mid-Low Duration: Low Recovery: Mid-FastProficiency: N/A Blockstun: YesEffect Change: N/A

    Sonic Whip: Ernest makes a large vortex of energy to strike enemies along a

    line. Long-range.Level: 73 MP Cost: 25Start Delay: Low Duration: Medium Recovery: FastProficiency: 100, 200 Blockstun: NoEffect Change: Does more damage, lasts longer.

    Good Link Combos:Broken Heart + Sonic WhipBroken Heart + Thousand WhipsSonic Whip + Thousand Whips

    Name: Dias Flac

    Age: 25Birthday: Aug. 5 (when converted to Earth reckoning)Race: ExpellianFavorite Food: Chicken SkewersFavorite Instrument: CembaloTalent Strong Points: Originality, Sixth Sense, Sense of TasteTalent Weak Points: Writing AbilityCharacter Type: Warrior (short-range)Best Weapon: Crimson DiablosStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch5/5 7/5 4/4 4/4 0/0 4/4 4/4 0/0 4/4 4/4 4/4 4/4How to Recruit: You must be playing as Rena. After Dias walks off at the

    Lacour Front Lines and Rena runs after him on her own, go and talk to him.Tell him to fight with Rena and company, and he'll join you.

     Dias takes second as the best heavy fighter. Why? Because his physicalattack power is lower than Claude's, and his regular attack has a slightdelay before he actually attacks. His killer moves are also mostly single-or double-hit skills that do more damage as he uses them (instead ofgetting more hits). Despite this, he's a valuable addition to any team.

    Key Strengths: High attack and defense power, moves very fast

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    Key Weaknesses: Slow regular attack, most Killer Moves only hit once ortwice

    Killer Moves

    Air Slash: Dias launches a black wave of air at an enemy. Unirange.Second: Dias makes a circle of black air around him. Short-range.Level: N/A MP Cost: 4Start Delay: Low Duration: Instant Recovery: Very FastProficiency: N/A Blockstun: NoEffect Change: N/A

    Chaos Sword: Dias releases dark matter from his weapon, and slashes anenemy with it. Short-range.Second: Dias launches an energy wave from his blade. Mid-range.Level: N/A MP Cost: 5Start Delay: Low Duration: Instant Recovery: FastProficiency: 120 Blockstun: YesEffect Change: Does more damage.

    Cross Wave: Dias does a quick double slash to an enemy. Short-range.Level: N/A MP Cost: 8Start Delay: Low Duration: Low Recovery: Fast

    Proficiency: 120 Blockstun: YesEffect Change: Does more damage.

    Crescent Wave: Dias releases a crescent wave from his sword.Mid-short-range.Level: N/A MP Cost: 10Start Delay: Low Duration: Very Low Recovery: Mid-FastProficiency: 130 Blockstun: NoEffect Change: Gets bigger, does more damage.

    Gale Stab: Dias lunges at an enemy. Mid-short-range.Level: 40 MP Cost: 10Start Delay: Mid-Low Duration: Instant Recovery: Fast

    Proficiency: 130 Blockstun: YesEffect Change: Does more damage.

    Crescent Moon Flash: Dias launches a crescent moon wave from his sword.Mid-short-range.Level: 48 MP Cost: 13Start Delay: Low Duration: Very Low Recovery: Mid-FastProficiency: 100 Blockstun: NoEffect Change: becomes a full moon, does more damage.

    Hawk Scream Blast: Dias launches a phoenix wave from his sword.Short-range.Level: 56 MP Cost: 16

    Start Delay: Low Duration: Low Recovery: Mid-FastProficiency: 100 Blockstun: YesEffect Change: Does more damage.

    Full Moon Slash: Dias makes a full moon over his head, and strikes an enemywith the energy. Mid-short-range.Level: 63 MP Cost: 25Start Delay: Mid-Long Duration: Mid-Low Recovery: FastProficiency: 100 Blockstun: NoEffect Change: Does more damage, lasts longer.

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    Illusion: Dias does a series of quick strikes to one enemy. Short-range.Level: 70 MP Cost: 21Start Delay: Very Low Duration: Mid-Low Recovery: FastProficiency: 230, 460 Blockstun: YesEffect Change: Does one more hit per proficiency level.

    Firebird Shockwave: Dias turns into a firebird and divebombs an enemy.Mid-range.Level: 78 MP Cost: 30Start Delay: Low Duration: Mid-Low Recovery: FastProficiency: 200 Blockstun: YesEffect Change: Does more damage.

    Good Link Combos:Firebird Shockwave + Chaos SwordIllusion + Crescent WaveCrescent Moon Flash + Gale Stab

    Name: Leon D. S. GeesteAge: 12Birthday: Nov. 25 (when converted to Earth reckoning)Race: Fellpool (a race from Star Ocean 1, no less)

    Favorite Food: Carrot JuiceFavorite Instrument: ViolinTalent Strong Points: Writing AbilityTalent Weak Points: NoneCharacter Type: Mage (offensive/effect)Best Weapon: Holy ScripturesStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch6/5 5/5 5/5 5/5 0/0 6/5 5/4 0/0 5/4 4/4 6/5 5/5How to Recruit: You must be playing as Claude. Once you reach thecontinent of El, head into the refugee camp. From there, when Claude asksthe elder to take care of Leon for them, say that you've changed your mind(the second option).

     Leon is the other heavy spellcaster of Star Ocean 2. By the time you gethim, though, your fighters are getting their first multi-hit skills, and heis rendered all but useless. Only Gremlin Lair has any real power, andthat power isn't fully realized until Leon is almost level 255.

    Key Strengths: Best attack mage in the gameKey Weaknesses: Not a very good fighter, low defense, better spells take along time to cast

    Spells

    Ice Needle: Several shards of ice hit an enemy. Water-elemental.Casting Time: 1 secondLevel: N/A MP Cost: 2

    Wounds: A reaper strikes an enemy from the shadows. Dark-elemental.Casting Time: 1 secondLevel: N/A MP Cost: 4

    Word of Death: A skull appears over an enemy, attempts to kill instantly.Dark-elemental.

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    Casting Time: 2 secondsLevel: N/A MP Cost: 18

    Shadow Bolt: A few shadowy bubbles strike an enemy. Dark-elemental.Casting Time: 2 secondsLevel: N/A MP Cost: 7

    Deep Freeze: Huge snowflakes fall, freezing a group of enemies. Water-elemental.Casting Time: 3 secondsLevel: N/A MP Cost: 15

    Black Saber: Launches a black semi-disc that hits a line of enemies. Dark-elemental.Casting Time: 3 secondsLevel: N/A MP Cost: 14

    Acid Rain: Ruddy rain falls and reduces enemy defense. Water-elemental.Casting Time: 4 secondsLevel: N/A MP Cost: 7

    Deep Mist: Lowers the accuracy of all enemies.Casting Time: 3 secondsLevel: N/A MP Cost: 11

    Protection: Raises one ally's defensive power.Casting Time: 4 secondsLevel: 32 MP Cost: 18

    Starlight: Several stars launch out, and shoot beams to hit all enemies.Star-elemental.Casting Time: 3 secondsLevel: 34 MP Cost: 10

    Delay: Slows down one enemy.Casting Time: 4 secondsLevel: 36 MP Cost: 18

    Shadow Flare: Dark stars fall upon the battlefield. Darkness-elemental.Casting Time: 6 secondsLevel: 39 MP Cost: 32

    Haste: Speeds up one ally.Casting Time: 4 secondsLevel: 42 MP Cost: 20

    Growth: Raises one ally's attack power.Casting Time: 4 secondsLevel: 47 MP Cost: 22

    Noah: A gigantic wave sweeps across the battlefield. Water-elemental.Casting Time: 5 secondsLevel: 54 MP Cost: 35

    Gremlin Lair: A gremlin appears and attacks all enemies. Void-elemental.Casting Time: 4 secondsLevel: 60 MP Cost: 26

    Daemon's Gate: A demon is summoned, which attacks all enemies. Void-elemental.

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    Casting Time: 5 secondsLevel: 66 MP Cost: 37

    Dark Circle: Energy gathers together and tries to absorb weakened enemies.Void-elemental.Casting Time: 6 secondsLevel: 68 MP Cost: 65

    Extinction: Massive meteors crash down on the battlefield. Void-elemental.Casting Time: 7 secondsLevel: N/A MP Cost: 90

    Name: Noel ChandlerAge: 24Birthday: Feb. 16 (when converted to Earth reckoning)Race: NedianFavorite Food: Big TunaFavorite Instrument: Illusive (sic) ShamisenTalent Strong Points: Love of AnimalsTalent Weak Points: UnknownCharacter Type: Mage (attack/healing/support)Best Weapon: Kaiser KnuckleStarting Relationships:

    Cl Re Ce Bo Di Pr As Le Op Er No Ch5/5 5/5 5/5 5/5 5/5 5/5 5/5 6/6 5/5 6/5 0/0 5/5How to Recruit: Tell him he can come along after getting the Synard.

     Noel tries to be the equivalent of a Red Mage from the Final Fantasyseries, and fails badly in all areas as a result. His weapons do moredamage than any other spellcasters' weapons, but they still cannot match upto regular fighters (and his range is absolutely horrid). His spells areonly half as powerful as other characters' spells, and this really showslater. The only way you can possibly redeem him and make him useful is togive him a Million Staff, and make him into a supporting healer. I highlyadvise you do this.

    Key Strengths: Only healer other than RenaKey Weaknesses: Horrible as a fighter or attack mage

    Spells

    Wind Blade: A small tornado shoots out from the caster. Wind-elemental.Casting Time: 1 secondLevel: N/A MP Cost: 2

    Grave: A spike raises from the ground over an enemy. Earth-elemental.Casting Time: 1 secondLevel: N/A MP Cost: 4

    Tetanus Wind: Several wind blasts hit an enemy. Wind-elemental.Casting Time: 2 secondsLevel: N/A MP Cost: 10

    Sonic Saber: A semi-sphere of wind strikes a line of enemies. Wind-elemental.Casting Time: 2 secondsLevel: N/A MP Cost: 11

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    Magnum Tornado: A tornado forms over an enemy. Wind-elemental.Casting Time: 3 secondsLevel: N/A MP Cost: 18

    Earth Grave: A series of rocks rise out of the ground and impale allenemies. Earth-elemental.Casting Time: 3 secondsLevel: N/A MP Cost: 16

    Energy Arrow: Several bolts of energy hit one enemy. Void-elemental.Casting Time: 2 secondsLevel: N/A MP Cost: 17

    Mind Absorber: Steals MP from one enemy. Vacuum-elemental.Casting Time: 2 secondsLevel: N/A MP Cost: 1

    Heal: Restores a small amount of HP to one ally.Casting Time: 1 secondLevel: N/A MP Cost: 3

    Cure Light: Restores an average amount of HP to one ally.Casting Time: 2 secondsLevel: N/A MP Cost: 11

    Cure All: Restores an average amount of HP to all allies.Casting Time: 3 secondsLevel: 41 MP Cost: 18

    Silence: Mutes an enemy temporarily.Casting Time: 3 secondsLevel: 41 MP Cost: 14

    Neutral: Nulls enemy effect spells on one ally.Casting Time: 3 secondsLevel: 45 MP Cost: 17

    Blood Sucker: Steals HP from one enemy. Vacuum-elemental.Casting Time: 2 secondsLevel: 49 MP Cost: 12

    Foehn: A burning wind is summoned to strike all enemies. Wind-elemental.Casting Time: 3 secondsLevel: 52 MP Cost: 25

    Fairy Heal: Restores a large amount of HP to one ally.Casting Time: 4 secondsLevel: 55 MP Cost: 30

    Dispel: Removes all status effects from one ally.

    Casting Time: 4 secondsLevel: 60 MP Cost: 24

    Curse: Lowers the accuracy of one enemy.Casting Time: 4 secondsLevel: 66 MP Cost: 20

    Bless: Raises the accuracy of one ally.Casting Time: 3 secondsLevel: 72 MP Cost: 18

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    Fairy Light: Restores a large amount of HP to all allies.Casting Time: 6 secondsLevel: 77 MP Cost: 40

    Earthquake: A golem beats the earth a few times, damaging all ground-basedenemies. Earth-elemental.Casting Time: 6 secondsLevel: 82 MP Cost: 65

    Name: Chisato MadisonAge: 22Birthday: Oct. 21 (when converted to Earth reckoning)Race: NedianFavorite Food: Fruit Sandwich (cannot be found in-game, sadly)Favorite Instrument: OrganTalent Strong Points: Writing Ability, Sense of TasteTalent Weak Points: UnknownCharacter Type: Warrior (medium-range)Best Weapon: Weird SlayerStarting Relationships:Cl Re Ce Bo Di Pr As Le Op Er No Ch6/6 5/5 5/5 5/5 4/4 6/5 6/5 5/5 6/5 6/5 5/5 0/0

    How to Recruit: Spot her in Central City by heading left from the mainadministrative building towards the inn. Then, once you reach the Cave ofRed Crystal, grab her Job ID that she drops. Once you get back to CentralCity, give it back to her (she's on the third floor of the admin building).

     Chisato is much loved by many, despite her inability to equip highlypowerful weapons, because of her Killer Moves. Her attacks are capable ofdoing the most hits overall. I personally don't use her much, as heroverall damage with these multi-hit skills is less than those of heavyfighters, and because her multi-hit attacks take so long to execute.

    Key Strengths: Killer Moves almost all hit many times, has a fairly fastregular attack, Killer Moves all take very little proficiency to master

    Key Weaknesses: Most of her Killer Moves take a long time to execute, lackspowerful weapons

    Killer Moves

    Twister: Chisato turns herself into a rolling ball. Short-range.Level: N/A MP Cost: 3Start Delay: Low Duration: Mid-Low Recovery: Mid-FastProficiency: 100, 200 Blockstun: YesEffect Change: Lasts longer, hits more times.

    Burning Cards: Chisato throws several business cards. Mid-short-range.

    Level: N/A MP Cost: 10Start Delay: Low Duration: Low Recovery: Mid-FastProficiency: 100, 200 Blockstun: YesEffect Change: Throws more waves of cards.

    Whirlwind: Chisato does a simple martial arts dance on an enemy.Short-range.Level: N/A MP Cost: 14Start Delay: Very Low Duration: Mid-Low Recovery: MediumProficiency: 100, 200 Blockstun: Yes

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    Effect Change: Does one more hit per proficiency level.

    Ten Thousand Volts: Chisato launches several pillars of energy from herstun gun.Level: 44 MP Cost: 22Start Delay: Mid-Low Duration: Medium Recovery: Mid-FastProficiency: 100, 200 Blockstun: NoEffect Change: Shoots more pillars of energy.

    Flame Thrower: Chisao pulls out a heavy flamethrower and blasts an enemywith it. Short-range.Level: 53 MP Cost: 20Start Delay: Mid-Low Duration: Long Recovery: Mid-FastProficiency: 50, 100, 150, 200 Blockstun: YesEffect Change: Lasts longer; changes form at 200 and becomes a wide-areaunirange flame launcher.

    Rising Dragon: Chisato does a martial arts dance on an enemy. Short-range.Level: 62 MP Cost: 17Start Delay: Very Low Duration: Medium Recovery: MediumProficiency: 100, 200 Blockstun: YesEffect Change: Does one more hit per proficiency level.

    Tear Gas: Chisato calls up a special skull that blasts out tear gas.

    Short-range.Level: 68 MP Cost: 32Start Delay: Mid-Low Duration: Mid-Long Recovery: Mid-FastProficiency: 100, 200 Blockstun: NoEffect Change: Shoots out more puffs of tear gas.

    Preparation: Chisato calls the Nede Defense Force, and orders up a fewmissiles to hit an enemy. Costs 25 MP, learned at level 76. Proficiencylevels up at 120, masters at 240.Level: 76 MP Cost: 25Start Delay: Very Long Duration: Long Recovery: FastProficiency: 120, 240 Blockstun: NoEffect Change: Missiles take less time to arrive, more are launched.

    Skill Dossier [GMSKILLS]===--

     Unlike most RPGs, your characters won't just turn into living gods with noguidance. You can upgrade characters' abilities via Skills, specialabilities that enhance combat ability and some field actions. Skills arealso the key to Item Creation abilities, which let you make new items fromexisting items.

     Skills require SP, or Skill Points, to level up. To get SP, you caneither level up, open up talents, or win Bullying Battles in Fun City's

    Battling Stadium. You can hold a maximum of 999 SP at any given time foreach character.

     Each character starts out with either a few skills learned, or a lot of SPallocated for you to distribute. You can gain new skills for them to learnby buying them at Skill Guilds in most towns.

    SKILL: SketchingDESCRIPTION: The ability to draw things.ABILITIES ADDED TO: Art

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    BONUS EFFECTS: NoneSP REQUIREMENTS: 5/10/20/30/50/70/90/90/90/90 (545)SKILLSET: Technique 1

    SKILL: Musical NotationDESCRIPTION: The ability to read and write musical notes.ABILITIES ADDED TO: Musical TalentBONUS EFFECTS: Agility bonus of Skill level + 1SP REQUIREMENTS: 2/4/8/16/32/90/40/50/70/90 (402)SKILLSET: Knowledge 2

    SKILL: Musical InstrumentDESCRIPTION: The ability to play various instruments.ABILITIES ADDED TO: Musical TalentBONUS EFFECTS: Agility bonus of Skill level + 1SP REQUIREMENTS: 2/4/8/16/32/90/40/50/70/90 (402)SKILLSET: Technique 3

    SKILL: Tool KnowledgeDESCRIPTION: The ability to identify and use various simple tools.ABILITIES ADDED TO: IdentifyBONUS EFFECTS: Shop selling prices raise at a rate of Skill level * 3%SP REQUIREMENTS: 1/5/9/13/17/21/25/29/33/37 (190)SKILLSET: Knowledge 2

    SKILL: MineralogyDESCRIPTION: The ability to identify various minerals.ABILITIES ADDED TO: Identify, Metalwork, AlchemyBONUS EFFECTS: Intelligence bonus of Skill level * 3SP REQUIREMENTS: 1/2/4/6/9/12/16/20/40/70 (180)SKILLSET: Knowledge 1

    SKILL: Herbal MedicineDESCRIPTION: The ability to recognize and properly use various medicines.ABILITIES ADDED TO: Identify, CompoundingBONUS EFFECTS: Restoration for berry items raises by Skill level + 3%SP REQUIREMENTS: 2/3/5/8/12/17/23/30/38/47 (185)

    SKILLSET: Knowledge 1

    SKILL: CraftDESCRIPTION: The ability to work with materials requiring dexterity.ABILITIES ADDED TO: Customize, MetalworkBONUS EFFECTS: Agility bonus of Skill level * 2SP REQUIREMENTS: 2/4/7/11/16/22/29/37/46/56 (230)SKILLSET: Technique 2

    SKILL: Esthetic SenseDESCRIPTION: The ability to recognize beauty.ABILITIES ADDED TO: Art, MetalworkBONUS EFFECTS: None

    SP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549)SKILLSET: Sensibility 1

    SKILL: WritingDESCRIPTION: The ability to put thoughts into written word.ABILITIES ADDED TO: AuthoringBONUS EFFECTS: Dexterity bonus of Skill level * 2SP REQUIREMENTS: 3/4/6/8/11/14/20/25/40/60 (191)SKILLSET: Technique 2

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    SKILL: EffortDESCRIPTION: The ability to strive even in the most dire of situations.ABILITIES ADDED TO: PracticeBONUS EFFECTS: Reduces exp. needed for next level by Skill level * 5%SP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/90 (620)SKILLSET: Sensibility 3

    SKILL: PerseveranceDESCRIPTION: The ability to continue working no matter what.ABILITIES ADDED TO: PracticeBONUS EFFECTS: SP consumption of all skills reduces by Skill level * 2,down to a minimum of 1 SP required for level upSP REQUIREMENTS: 8/10/12/14/16/18/20/22/24/26 (170) (NOTE: Since this skilldecreases SP needed by 2 per level, you only really need 8 SP per level forit, totalling 80 SP)SKILLSET: Sensibility 2

    SKILL: PatienceDESCRIPTION: The ability to contain one's feelings and impulses.ABILITIES ADDED TO: Practice, SurvivalBONUS EFFECTS: Constitution bonus of Skill level * 2SP REQUIREMENTS: 2/4/7/11/16/22/29/37/46/56 (230)SKILLSET: Sensibility 1

    SKILL: Danger SenseDESCRIPTION: The ability to sense dangerous people and objects.ABILITIES ADDED TO: ScoutBONUS EFFECTS: Stamina bonus of Skill level * 3SP REQUIREMENTS: 2/3/5/7/10/13/17/21/26/40 (144)SKILLSET: Sensibility 2

    SKILL: BiologyDESCRIPTION: Knowledge of the nature of life itself.ABILITIES ADDED TO: CompoundingBONUS EFFECTS: HP bonus of 10 * Skill level squaredSP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)SKILLSET: Knowledge 2

    SKILL: Mental ScienceDESCRIPTION: Knowledge of the mind and it's abilities.ABILITIES ADDED TO: CompoundingBONUS EFFECTS: MP bonus of Skill level * 5SP REQUIREMENTS: 8/14/20/26/32/52/62/82/90/95 (481)SKILLSET: Knowledge 3

    SKILL: Kitchen KnifeDESCRIPTION: The ability to wield various kitchen utensils.ABILITIES ADDED TO: CookingBONUS EFFECTS: Strength bonus of Skill level * 20SP REQUIREMENTS: 2/4/8/16/32/40/50/55/65/90 (362)

    SKILLSET: Technique 1

    SKILL: RecipeDESCRIPTION: Knowledge of recipes for specific dishes.ABILITIES ADDED TO: CookingBONUS EFFECTS: Recovery amount increases for favorite food consumptionSP REQUIREMENTS: 1/1/2/2/3/3/5/5/10/20 (52)SKILLSET: Knowledge 1

    SKILL: Good Eye

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    DESCRIPTION: The ability to pick top-quality ingredients for dishes.ABILITIES ADDED TO: CookingBONUS EFFECTS: Recovery effects of food increaseSP REQUIREMENTS: 2/4/6/8/10/20/22/24/26/28 (150)SKILLSET: Sensibility 1

    SKILL: WhistlingDESCRIPTION: The ability to whistle.ABILITIES ADDED TO: FamiliarBONUS EFFECTS: NoneSP REQUIREMENTS: 1/2/4/6/12/20/25/30/35/40 (175)SKILLSET: Technique 1

    SKILL: Animal TrainingDESCRIPTION: The ability to make animals obey your commands.ABILITIES ADDED TO: FamiliarBONUS EFFECTS: NoneSP REQUIREMENTS: 20/21/22/23/24/25/26/27/28/30 (246)SKILLSET: Technique 2

    SKILL: Metal CastingDESCRIPTION: The ability to cast metals into molds.ABILITIES ADDED TO: CustomizeBONUS EFFECTS: Dexterity bonus of Skill level * 2

    SP REQUIREMENTS: 3/6/12/24/48/58/68/78/88/98 (483)SKILLSET: Technique 3

    SKILL: Scientific AbilityDESCRIPTION: The ability to use laboratory equipment properlyABILITIES ADDED TO: AlchemyBONUS EFFECTS: Strength bonus of Skill level * 10SP REQUIREMENTS: 6/10/14/18/22/32/42/52/62/80 (338)SKILLSET: Technique 3

    SKILL: FairyologyDESCRIPTION: Knowledge of magical beings and magic itself.ABILITIES ADDED TO: Alchemy

    BONUS EFFECTS: Intelligence bonus of Skill level + 1SP REQUIREMENTS: 40/41/42/43/44/45/46/47/48/50 (446)SKILLSET: Knowledge 3

    SKILL: RadarDESCRIPTION: The ability to detect messages from the great beyond.ABILITIES ADDED TO: OracleBONUS EFFECTS: Gain a random item whenever you level up the skillSP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)SKILLSET: Sensibility 3

    SKILL: PietyDESCRIPTION: Knowledge of religious faith.

    ABILITIES ADDED TO: OracleBONUS EFFECTS: A random stat increases upon leveling this skill up, usuallyfor about the character's current level / 6 + Skill levelSP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317)SKILLSET: Knowledge 3

    SKILL: PlayfulnessDESCRIPTION: The ability to accept and understand funny things.ABILITIES ADDED TO: OracleBONUS EFFECTS: Money increases by 10 * Skill level squared (not cumulative)

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    SP REQUIREMENTS: 12/14/16/18/20/22/24/26/28/30 (210)SKILLSET: Sensibility 2

    SKILL: FunctionalityDESCRIPTION: The ability to balance oneself and that which one works with.ABILITIES ADDED TO: CustomizeBONUS EFFECTS: Strength, Dexterity, Agility, and Intelligence bonus ofSkill level * 6SP REQUIREMENTS: 15/25/35/45/55/65/75/75/85/85 (560)SKILLSET: Sensibility 3

    SKILL: CourageDESCRIPTION: The ability to not be nervous in an awkward situation.ABILITIES ADDED TO: PickpocketingBONUS EFFECTS: NoneSP REQUIREMENTS: 1/2/4/5/7/28/30/31/43/55 (206)SKILLSET: Sensibility 1

    SKILL: Poker FaceDESCRIPTION: The ability to hide your emotions no matter what.ABILITIES ADDED TO: PickpocketingBONUS EFFECTS: Guts bonus of Skill level * 3SP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317)SKILLSET: Sensibility 2

    SKILL: CopyingDESCRIPTION: The ability to replicate things one sees.ABILITIES ADDED TO: ReproductionBONUS EFFECTS: NoneSP REQUIREMENTS: 40/50/50/60/60/70/80/90/90/99 (689)SKILLSET: Technique 1

    SKILL: Mech KnowledgeDESCRIPTION: Knowledge of machines and their functions.ABILITIES ADDED TO: MachineryBONUS EFFECTS: NoneSP REQUIREMENTS: 6/10/14/18/22/32/42/52/62/80 (338)

    SKILLSET: Technique 2

    SKILL: Mech OperationDESCRIPTION: The ability to operate machinery properly.ABILITIES ADDED TO: MachineryBONUS EFFECTS: NoneSP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)SKILLSET: Technique 3

    SKILL: Below the BeltDESCRIPTION: The ability to strike enemies at their weak point.EFFECTS: Ignores enemy defense Skill level * 5% of the timeSP REQUIREMENTS: 40/40/50/50/60/60/70/70/80/80 (600)

    SKILLSET: Combat 1

    SKILL: Strong BlowDESCRIPTION: The ability to knock enemies away from you.EFFECTS: Enemies are knocked back Skill level * 7.5% of the timeSP REQUIREMENTS: 20/21/22/23/24/25/26/27/28/30 (246)SKILLSET: Combat 1

    SKILL: FlipDESCRIPTION: The ability to run around and hit an enemy from behind.

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    EFFECTS: User attempts to run behind enemies Skill level * 7.5% of the timeSP REQUIREMENTS: 12/14/16/18/20/22/24/26/28/30 (210)SKILLSET: Combat 2

    SKILL: CounterattackDESCRIPTION: The ability to counter enemy hits.EFFECTS: User counters enemy attacks Skill level * 5% of the timeSP REQUIREMENTS: 5/10/15/20/40/50/60/70/85/99 (454)SKILLSET: Combat 3

    SKILL: FeintDESCRIPTION: The ability to get a guaranteed hit.EFFECTS: User hits without fail using Feint Skill level * 5% of the timeSP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)SKILLSET: Combat 2

    SKILL: Mental TrainingDESCRIPTION: The ability to increase attack power via mental focus.EFFECTS: User's attack power raises by 33% Skill level * 5% of the timeSP REQUIREMENTS: 4/7/14/21/28/35/42/49/56/63 (319)SKILLSET: Combat 2

    SKILL: MotormouthDESCRIPTION: The ability to speak quickly.

    EFFECTS: Reduces spell casting time by 50% Skill level * 6% of the timeSP REQUIREMENTS: 40/50/50/60/60/70/80/90/90/99 (689)SKILLSET: Combat 3

    SKILL: Body ControlDESCRIPTION: The ability to keep oneself from fainting.EFFECTS: User stays alive from fatal blows and resists status ailmentsSkill level * 6% of the timeSP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549)SKILLSET: Combat 3

    SKILL: Spirit ForceDESCRIPTION: The ability to reduce damage by sheer force of will.

    EFFECTS: Damage is halved Skill level * 5% of the timeSP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)SKILLSET: Combat 1

    SKILL: ParryDESCRIPTION: The ability to parry enemy attacks.EFFECTS: User blocks attacks without fail Skill level * 5% of the timeSP REQUIREMENTS: 12/22/32/42/62/80/82/85/90/95 (602)SKILLSET: Combat 3

    SKILL: CancelDESCRIPTION: The ability to immediately do a Killer Move after attackingEFFECTS: Allows use of Killer Moves immediately after starting a regular

    attack Skill level * 6% of the timeSP REQUIREMENTS: 10/20/30/40/50/60/70/80/90/99 (549)SKILLSET: Combat 1

    SKILL: GaleDESCRIPTION: The ability to increase one's own speedEFFECTS: Combat speed up Skill level * 5%SP REQUIREMENTS: 5/7/9/11/13/33/43/53/63/80 (317)SKILLSET: Combat 2

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    SKILL: ProvocationDESCRIPTION: The ability to taunt enemies in battle.EFFECTS: Allows use of taunting (press Select in battle); enemies followuser, may cause enemies to go berserkSP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)SKILLSET: Combat 3

    SKILL: FloatDESCRIPTION: The ability to knock an enemy into the air.EFFECTS: Enemy gets knocked into the air Skill level * 7.5% of the timeSP REQUIREMENTS: 20/30/40/50/60/70/80/90/90/99 (629)SKILLSET: None (special)

    Item Creation===--

     Item Creation is the ability to devise new items out of old ones, the newitems frequently being more useful than the old ones. The system is fairlysimple in concept, but each skill has its own functionality and usage.

    Regular Skills [GMREGSKIL]---==

     These are the regular Item Creation skills, which can be learned from thebasic skillset which you can purchase from Skill Guilds throughout thegame.

    SKILL: ArtSUB-SKILLS: Esthetic Sense, SketchingDESCRIPTION: Allows you to make artwork and specialty items that aid inboth battle and field optionsMATERIALS NEEDED: Magic Canvas or Magical ClaySUPPORT TALENTS: Sense of DesignSUPPORT ITEMS: Graphics SoftwareOUTPUT:

    Magic Canvas - Revival Card, Extension Card, Discovery Card, Fol Up Card,Victorial Card, Mortalial Card, Fountain Card, Fairies Card, 'The Scream','The Last Supper', 'Spring', Portraits A-L (depends on your party)

    Magical Clay - Magic Rock, Super Ball, Tri-ball, Silence Card, Dummy Doll,Hexagram Card, Hyper Ball, Skanda, Bubble Lotion, Mirror of Wisdom,Jack-in-the-Box, Treasure Chest

    NOTES: Art items tend to help in and out of battle, but their overallusefulness is easily outmatched by other items (with the exception of theExtension and Discovery Cards)

    SKILL: Oracle

    SUB-SKILLS: Radar, Peity, PlayfulnessDESCRIPTION: Gives you various information, hints, etc.MATERIALS NEEDED: NoneSUPPORT TALENTS: NoneSUPPORT ITEMS: NoneOUTPUT: NoneNOTES: This skill is completely useless, particularly if you're using awalkthrough

    SKILL: Musical Talent

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    SUB-SKILLS: Musical Notation, Musical InstrumentDESCRIPTION: Allows you to play songs which enhance your party temporarilyMATERIALS NEEDED: Conductor's Baton or Feather PenSUPPORT TALENTS: Sense of Rythm, PitchSUPPORT ITEMS: Musical Software (for composing)OUTPUT:Compose Music - Can make a new song for an instrument, or simply fail tocome up with anything good; each instrument has two songsPlay Music - Attempt to play any song you know for any instrument that hassongsInstrument Song EffectPiano Song of Salvation Recovers HP and MP with every stepPiano Song of Blessing Increases all stats for the partyCembalo The Ghost Dance Hit% is improvedCembalo The Fairy Dance Evade% is improvedShamisen The Green Gale Agility is improvedShamisen The Secret Power Maximum HP and MP are improvedSilver Trumpet The Evil Melody Summon a powerful monster to fight*Silver Trumpet The Melody of the Gods Works just like OrchestraHarmonica Strains of Battle Increase encounter rateHarmonica Strains of Lonliness Decrease encounter rateLyre The Judgement Attack is improvedLyre The Eternal Song Defense is improvedViolin Enter the Hero Start a random encounter

    Violin Hail the Goddess Raises output quality of I.C.Organ The Song of Healing Restores HP with every stepOrgan The Song of Hope Restores MP with every stepNOTES: Musical Talent is probably the most important skill in the game, aswell as the hardest to master; you can never successfully play songs withcharacters who lack Pitch and Sense of Rythm, they'll always fail (thoughyou should have them play instruments repeatedly to unlock those talents)

    * - The effects of The Evil Melody vary depending on your Musical Talentlevel. Here's what you can summon at each Musical Talent level (assumingyou have Sense of Rythm and Pitch, or Orchestra playing):Lv. 1 - NothingLv. 2 - Phoenix

    Lv. 3 - ClubgunnerLv. 4 - Hell-ServantLv. 5 - Mithril EaterLv. 6 - Erysin BeastLv. 7 - Geo GuardianLv. 8 - Dragon TyrantLv. 9 - WisesorcererLv.10 - Iselia-Queen

    SKILL: CustomizeSUB-SKILLS: Craft, Metal Casting, FunctionalityDESCRIPTION: Change existing weapons into better (or worse) ones bycombining minerals with them

    MATERIALS NEEDED: A weapon, a mineralSUPPORT TALENTS: Sense of Design, DexteritySUPPORT ITEMS: Magical RaspOUTPUT: New weapon or useless weapon (failure)NOTES: Each character has their own weapon forging abilities; look in theCustomize section at the end of the guide for more details

    SKILL: IdentifySUB-SKILLS: Tool Knowledge, Mineralogy, Herbal MedicineDESCRIPTION: Discover what ? items really are

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    MATERIALS NEEDED: Spectacles, a ? itemSUPPORT TALENTS: NoneSUPPORT ITEMS: Element AnalyzerOUTPUT: New item or the same ? item (failure)NOTES: Identify will help a lot, particularly when trying to figure outwhat your characters just made in Item Creation processes

    SKILL: MetalworkSUB-SKILLS: Mineralogy, Craft, Esthetic SenseDESCRIPTION: Make new accessories out of metalsMATERIALS NEEDED: A mineralSUPPORT TALENTS: Sense of Design, DexteritySUPPORT ITEMS: Soldering IronOUTPUT: New accessoryNOTES: This skill can net you some sweet accessories, like Atlas Rings andLeft/Right Crosses, as well as Mental Rings and Protection Rings

    SKILL: AuthoringSUB-SKILLS: WritingDESCRIPTION: Make skill books to teach party members new skillsMATERIALS NEEDED: Fountain PenSUPPORT TALENTS: Writing AbilitySUPPORT ITEMS: Text SoftwareOUTPUT: Book relating to the selected skill, or a crumpled paper (failure)

    NOTES: A very good way to level up skills for your later party members

    SKILL: PracticeSUB-SKILLS: Effort, Perseverance, PatienceDESCRIPTION: Increases experience gained per battle, but lowers stats a bitMATERIALS NEEDED: NoneSUPPORT TALENTS: NoneSUPPORT ITEMS: NoneOUTPUT: Experience gained up, stats downNOTES: I don't like to use this skill much, but it's a fair trade-off

    SKILL: ScoutSUB-SKILLS: Danger Sense

    DESCRIPTION: Sense enemies and either avoid or seek themMATERIALS NEEDED: NoneSUPPORT TALENTS: Sixth SenseSUPPORT ITEMS: NoneOUTPUT: Increase or decrease in encounter rateNOTES: This skill rarely works even WITH Sixth Sense mastered; best to haveall allies working on whatever encounter method you prefer

    SKILL: CompoundingSUB-SKILLS: Biology, Herbal Medicine, Mental ScienceDESCRIPTION: Attempt to make new medicine out of two herbsMATERIALS NEEDED: 2 herbsSUPPORT TALENTS: Dexterity

    SUPPORT ITEMS: Antiseptic GlovesOUTPUT: New item or nothing (failure)NOTES: Compounding was never all that handy for me, but your results mayvary; check the Compounding guide at the end of this walkthrough for moredetails on this skill

    SKILL: CookingSUB-SKILLS: Kitchen Knife, Recipe, Good EyeDESCRIPTION: Cook up food dishes out of ingredientsMATERIALS NEEDED: Uncooked food

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    SUPPORT TALENTS: Sense of TasteSUPPORT ITEMS: All-Purpose Knife (must be equipped)OUTPUT: Edible food or inedible food (failure)NOTES: Excellent way to make a quick buck early on, but otherwise, not sohelpful

    SKILL: FamiliarSUB-SKILLS: Whistling, Animal TrainingDESCRIPTION: Lets you summon an animal in a dungeon to shop for youMATERIALS NEEDED: Pet FoodSUPPORT TALENTS: Love of AnimalsSUPPORT ITEMS: NoneOUTPUT: A bird will come to you (gets better with talent level), or youfailNOTES: I never use this skill at all; too proud, I guess

    SKILL: AlchemySUB-SKILLS: Scientific Ability, Mineralogy, FairyologyDESCRIPTION: Change iron into various metalsMATERIALS NEEDED: IronSUPPORT TALENTS: Blessing of ManaSUPPORT ITEMS: Lezard's Flask, Erlenmeyer FlaskOUTPUT: Chosen mineral, or a rock (failure; success rate sucks without theLezard and Erlenmeyer Flasks, still hard without Blessing of Mana)

    NOTES: This has to be the single best skill in the game; you don't evenhave to TRY to hunt down rare minerals, just buy some Iron and convert it

    SKILL: SurvivalSUB-SKILLS: Herbal Medicine, PatienceDESCRIPTION: Find items of various types in the fieldMATERIALS NEEDED: None; must have at least 4MP to useSUPPORT TALENTS: Sixth Sense?SUPPORT ITEMS: Survival KitOUTPUT: Some sort of item, or nothing (failure)NOTES: I never use it, it's faster just to go buy or make most of what isfound

    SKILL: PickpocketingSUB-SKILLS: Courage, Poker FaceDESCRIPTION: Steal items from passers-byMATERIALS NEEDED: Bandit's Gloves (equipped)SUPPORT TALENTS: DexteritySUPPORT ITEMS: Magician's Hand (equipped)OUTPUT: Steal an item, or fail to steal; cannot steal twice, sadlyNOTES: This skill is handy (no pun intended), but has a disturbingly highfailure rate for useful items; don't use it while the entire party isassembled, as it lowers affection and friendship ratings towards thepickpocketer

    SKILL: Reproduction

    SUB-SKILLS: CopyingDESCRIPTION: Turn Magic Film into duplicate itemsMATERIALS NEEDED: Magic Camera, Magic FilmSUPPORT TALENTS: NoneSUPPORT ITEMS: Ririca (better camera; use instead of Magic Camera)OUTPUT: Replica item or blurry photo (failure; frequent with rarer items)NOTES: This skill is sweet, even if it won't work on super-rare items

    SKILL: MachinerySUB-SKILLS: Mech Knowledge, Mech operation

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    DESCRIPTION: Make special tools and abilities using machineryMATERIALS NEEDED: Materials KitSUPPORT TALENTS: Dexterity, Sense of DesignSUPPORT ITEMS: NoneOUTPUT: New machinery/tool or nothing (failure)

    Tools: Survival Kit, Nuclear Bomb, Peep-Peep Bomb, Barrier Bomb, Music Box,Magician's Hand, Text Software, Graphics Software, Assault Bomb, Mind Bomb,Killer Poison, Half-Dead Bomb, Erlenmeyer Flask, Antiseptic Gloves, Ririca,Element Analyzer, Musical Software, Tetra-bomb

    Precis Only: Mech Launcher, Plasma Zap-stick, Ultra Punch, One-Two Punch,Iron Punch, Straight Punch

    Opera Only: White System, Black System, Booster Box, X Box, Black Box,Magic Box, Green System

    NOTES: Very useful with Precis and Opera, who can make new deathblows andweapons with it; also great for getting talent-support items

     The key skills in this game that you'll end up using most are Alchemy,Reproduction, Metalwork, Machinery, Pickpocketing, Customize, and MusicalTalent, so leveling the skills for those abilities up would be a good idea.

    Super Specialty Skills [GMSUPERSK]---==

     Super Specialty Skills are like regular Item Creation skills on crack.You can make insanely effective items, do amazingly helpful things, andeven enhance all Item Creation skills for a short period of time. The onlycatch is, you need basic Item Creation skills learned for all party membersfor the Super Specialty Skills to be any good.

    SKILL: Master ChefSUB-SKILLS: Cooking, CompoundingDESCRIPTION: Make super-powerful dishes with the entire party's help

    MATERIALS NEEDED: Two uncooked food itemsSUPPORT TALENTS: Sense of TasteSUPPORT ITEMS: All-Purpose KnifeOUTPUT: Healthy dish or junk food (failure)NOTES: Much like Cooking, I almost never use this

    SKILL: OrchestraSUB-SKILLS: Musical Talent, ArtDESCRIPTION: Play an orchestra for about 30 seconds, and up the successrate of talents opening up (as well as success rates of Item Creation)MATERIALS NEEDED: Conductor's Baton, at least 6 instruments, 6 partymembers, and 8 songsSUPPORT TALENTS: None needed

    SUPPORT ITEMS: None neededOUTPUT: The orchestra plays (never fails!)NOTES: This is the single most important Super Specialty you can use, as itincreases success for about 30 seconds on all Item Creation abilities andSuper Specialty abilities by an almost obscene amount (success rate isupped to 75-90%, no matter the actual skill level of the character); thefact that talents open up more frequently during Orchestra is an addedbonus

    SKILL: Comprehenshion

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    SUB-SKILLS: Practice, SurvivalDESCRIPTION: The party tries to increase the SP gained at level upMATERIALS NEEDED: NoneSUPPORT TALENTS: NoneSUPPORT ITEMS: NoneOUTPUT: Increased SP after level up, highly lowered speedNOTES: I dislike this ability, and prefer to take what I get

    SKILL: Come On BunnySUB-SKILLS: Familiar, ScoutDESCRIPTION: Call a bunny to ride onMATERIALS NEEDED: NoneSUPPORT TALENTS: NoneSUPPORT ITEMS: NoneOUTPUT: Summon a bunny, or don't summon one (failure)NOTES: Handy early on, highly outdated on disc 2

    SKILL: PublishingSUB-SKILLS: Authoring, MachineryDESCRIPTION: Write character-specific books with the help of the entirepartyMATERIALS NEEDED: Fountain PenSUPPORT TALENTS: Writing AbilitySUPPORT ITEMS: Text Software

    OUTPUT: Character-specific novel, or crumpled paper (failure)NOTES: The books published can be sold to publishers in Lacour and CentralCity, and you can get a healthy profit off of royalties by returning everyhour or two; books sold in Lacour can be purchased, as well

    SKILL: Identify All!SUB-SKILLS: Identify, MetalworkDESCRIPTION: Raise or lower prices in shops by up to 30%MATERIALS NEEDED: SpectaclesSUPPORT TALENTS: NoneSUPPORT ITEMS: NoneOUTPUT: Raise or lower the price in shops (cannot fail!)NOTES: Never shop without it; a 30% discount adds up quick when buying an

    item that costs 5,000,000 Fol

    SKILL: BlacksmithSUB-SKILLS: Customize, AlchemyDESCRIPTION: Forge powerful armor from mineralsMATERIALS NEEDED: Smith's Hammer, oreSUPPORT TALENTS: Dexterity, Sense of DesignSUPPORT ITEMS: Magical Rasp (changes what you make entirely, for thebetter)OUTPUT: New armor, or Perforated Armor (failure)NOTES: This is a good way to get fairly powerful armor, but the Cave ofTrial armor outdates almost anything you make really quick

    SKILL: Reverse SideSUB-SKILLS: Pickpocketing, ReproductionDESCRIPTION: Make illegal documents to enhance the partyMATERIALS NEEDED: Vellum PaperSUPPORT TALENTS: Writing Ability?SUPPORT ITEMS: NoneOUTPUT: Fake documents of some sort, or a Bounced Check (failure)

    Possible documents: Forged Bills, Forged Checks, Forged Documents,Contract, Fill-up, Forged Medals, Life Insurance, Second Ledger,

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    Stock Certificates, Lien, Bounced Check

    NOTES: This skill makes items that are very useful. The penalty for usingit is that you lose a point of relationship between two random charactersif you fail. I never bother with it, myself.

     There are a few key skills you'll want to master here, as well. These areIdentify All!, Blacksmith, and especially Orchestra.

    Combat System [GMCOMBAT]===--

     Star Ocean 2 has a very unique combat system, one that takes a bit ofadjusting to. This is a basic overview of how the system works.

    BATTLE MODES: There are three battle modes: Manual, Semi-Active, andFull-Active. Manual is the original Star Ocean attack method, but it'svery slow to use (as you have to manually select a target from the list ofenemies). Semi-Active is similar to this, but time passes while selectinga target, so it's a very bad idea to use it. Full-Active is probably thebest method, in which enemy targetting is automatically set to the nearestenemy, and you can actually move your character of choice around with theD-pad without having to hit a button.

    ATTACKING: There are several different ways to attack in battle. The firstand easiest is just to swing your weapon, by hitting X. This causes acharacter to run up to the target enemy and use their weapon on them.You can also assign two Killer Moves to each fighting character, one for L1and one for R1. Simply hitting L1 or R1 will activate the Killer Move inthose positions on the nearest enemy. You can sequence Killer Moves aftera regular attack, but it's best to wait until you have the Cancel abilitybefore you try to do this.

    USING MAGIC: Fortunately, the magic system isn't hard to adapt to at all.Simply hit Triangle to open the ring menu, and select Heraldry. Select aspell, and (if necessary) select a target. Spells can take some time to

    cast, so it's best to have a spell caster stay away from the enemies whenusing magic.

    LEVELING UP: Leveling up in Star Ocean 2 is much the same as most RPGs.Once you gain enough experience, you gain a level, and your characters gainSP (usually equal to their level, give or take 10%). They also gain newskills at level up.

    Frequently Asked Questions [GMFAQ]===--

     These are questions that get asked repeatedly in just about every Star

    Ocean 2 forum, message board, and chatroom. Note that there are spoilerswithin.

    Q: How to I get the Eternal Sphere sword?A: First, you must get to second place in the Lacour Tournament of Arms(that is, get up to the fight with Dias). Then, go back to Gamgee's house(in the rear of Lacour) and talk to Gamgee, BEFORE you leave Lacour at theend of the tournament. He'll give you the Sharp Edge. Customize the SharpEdge with a Mithril to get the Minus Sword. Customize the Minus Sword withanother Mithril to get the Eternal Sphere. Saving before each

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    customization is highly recommended, as it's hard to get the Eternal Spherewithout Orchestra, and hard even with a decent Customize level.

    Q: Where can I find Mithril?A: Mithril can be made with Alchemy (level 8+), as long as you have aLezard's Flask. You can also get it from the Trickster bracelet (found inEluria Tower, in a room on the left-hand side of the second floor), fromthe Survival skill (very rarely), by stealing a piece from a man at L'Aqua,and from defeating various monsters in the Field of Intelligence. The onlyother methods to get Mithril are via a Treasure Chest (very rare), or byleveling up the Radar skill (the best method for getting Mithril early on).

    Q: How do I make or find Atlas Rings?A: Atlas Rings can be made with Metalwork, via Rainbow Diamonds. OnlyClaude, Ashton, Opera, Bowman, Ernest, Dias, and Chisato can make them.You can find one in the Field of Power on Nede.

    Q: How do I make or find Berserk Rings?A: Berserk Rings can also be made with Metalwork, via Rubies. Only Claude,Precis, and Chisato can make them.

    Q: Which is better, Atlas or Berserk Rings?A: That depends on your tactics. Berserk Rings double all attack power,but since you're in berserk mode, your characters won't get the bonus to

    their attack if they see an ally fall. Atlas Rings only double your basestrength, and give you elemental weaknesses, but characters become far morepowerful if they go berserk that way.

    Q: What is the highest level you can reach?A: The highest level is 255.

    Q: How do I beat Gabrie Celesta and/or Iselia-Queen?A: There are many methods to do this, several of which are listed in thisguide. Check below in the Cave of Trials and Immortality sections for moredetails.

    Q: How do I get the Flare Gun?

    A: You can't, unless you use a cheat device.

    Q: How can I get Precis' and Opera's special Machinery skills faster?A: Have them wear Secret Boots and a Crown, and play Violin 2 while workingon Machinery with them (not Orchestra). The equipment isn't confirmed tomake it go faster, but there's really no reason not to.

    Q: What is the best weapon in the game for ?A: Generally speaking, the highest attack power weapon is the best (listedbelow), with a few exceptions. Rena is best off with the Fallen Hope, asit raises her magic power (which is more important, seeing as she's a magicuser). For Chisato, her best weapon is definitely the Wierd Slayer, as hernext best weapon that you can obtain drains MP when you use it. Dias'

    Crimson Diablos is easily his best sword, since it doubles all damage hedeals, regardless of Berserk status. And Claude, naturally, is best withthe star-shooting Eternal Sphere.

    Q: What do the Salamander's and Sacknoth Helmets do?A: If both helmets are equipped on Ashton, his Dragon Breath skill willautomatically be at maximum proficiency. This only stays true if bothhelmets are equipped, though.

    Q: How do I take Indalecio's Limiter off?

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    A: You must first get in a PA very early in the game (to be exact, at Clik,before the flood). After meeting Filia there, you can meet her later inCentral City, during a Private Action. This PA takes place only after youhave come to the point where you have to return to Fienal, and you cannotturn the limiter back on once it's off. Filia is in the Central Cityadministrative office, on the first floor. Entering the building andmoving forward starts the event, and turns off the limiter.

    Q: How do you access the secret files in North City?A: This is actually a quest unto itself. The first bit to do is try toaccess the Secret Files, and discover that they're locked. From there,once you can get to Giveaway, talk to the dean of the university to findout about Reyfus and his research. Find Reyfus in his lab, and he'll tellyou about his research. From there, go to Central City and talk to Chisato(you may have to do a PA if she's in your party). She'll begin searchingfor the password for you. Then, go back into Central City again (or doanother PA if Chisato's in your party) to get the password to the database.Go back to North City, and check the terminal again. The data is unlocked,but the computer can't decode the information. From here, you must get upto the point where the sealed Heraldry laboratory is unsealed, and thepasscode is found. Go back and talk to Reyfus again, and he'll use thepasscode to hack into the files and decode them. Read through the files,and you'll see that the third and fourth are locked. Go talk to Reyfusagain, and then go talk to the dean of Giveaway. He'll give you Pandora's

    Box, which you should go and give to Reyfus. From here, you should start aPA in Giveaway, and talk