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Sniper Elite Unofficial Strategy Guide and FAQ by Kasey Chang released May 15, 2006 1 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [1.3] This FAQ is about "Sniper Elite", the WW2 military shooter created by Rebellion, published in the US by Namco. It is also known as "Sniper Elite: Berlin 1945" in Europe. It features a fictional, but realistic plot involving OSS agents in Berlin denying Russians access to the German weapons research. 1.1 A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. This USG only covers the PC Version. While this game also exists for the consoles, this USG will not cover that because I don't own a console. There is an official guide from BradyGames. I have NOT read it. 1.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2006; all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: "Sniper Elite Unofficial Strategy Guide and FAQ" is copyrighted (c) 2006 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer."

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Page 1: Sniper Elite Walkthrough by TOWFIQ

Sniper Elite Unofficial Strategy Guide and FAQ by Kasey Chang released May 15, 2006

1 Introduction This section is for "what the FAQ is about" and things like that.Feel free to skip this section.

If you like the FAQ, please send me a dollar. :-) See [1.3]

This FAQ is about "Sniper Elite", the WW2 military shootercreated by Rebellion, published in the US by Namco.

It is also known as "Sniper Elite: Berlin 1945" in Europe.

It features a fictional, but realistic plot involving OSS agentsin Berlin denying Russians access to the German weapons research.

1.1 A WORD FROM THE AUTHOR This is a FAQ, NOT a manual.

This USG only covers the PC Version. While this game also existsfor the consoles, this USG will not cover that because I don'town a console.

There is an official guide from BradyGames. I have NOT read it.

1.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2006;all rights reserved excepted as noted above in the disclaimersection.

This document is available FREE of charge subjected to thefollowing conditions:

1)This notice and author's name must accompany all copies of this document: "Sniper Elite Unofficial Strategy Guide and FAQ" is copyrighted (c) 2006 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer."

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2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related website the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract.If you meet them, then you are entitled to the rights I give youin 5), i.e. archive and display this document on your website. Ifyou don't follow them, then you did not meet the statutorycontract conditions, and therefore you have no right to displaythis document. If you do so, then you are infringing upon mycopyright. This section was added for any website that don't seemto understand this.

For the gamers: You are under NO obligation to send me ANYcompensation. However, I do ask for a VOLUNTARY contribution ofone (1) US Dollar if you live in the United States, and if youbelieve this guide helped your game. If you choose to do so,please make your US$1.00 check or $1.00 worth of US stamps to"Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, SanFrancisco, CA 94118 USA". If you think it's worth more, send more.

If you don't live in the US, please send me some local stamps. Icollect stamps too.

1.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANYcompensation.

However, a VOLUNTARY contribution of one (1) US Dollar would bevery appreciated. If you think it's worth more, send more.

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If you choose to do so, please make your US$1.00 check or $1.00worth of stamps to "Kuo-Sheng Chang", and send it to "2220 TurkBlvd. #6, San Francisco, CA 94118 USA".

If you don't live in the US, please send me some local stamps. Icollect stamps too.

For the record, out of ALL the FAQs I wrote (over 60 at lastcount) over the past ten years or so, I've received exactly 35dollars and 8 sets of stamps, as of release of this guide. So I'mNOT making any money off these guides, folks.

1.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark,mistakes, and thereof... If you find a question about this gamethat is not covered in the USG, e-mail it to me at the addressspecified below. I'll try to answer it and include it in thenext update.

Please do NOT write me for technical support. That is thepublisher's job.

Please do NOT ask me to answer questions that have alreadyanswered in this FAQ/guide. It makes you look REALLY idiotic.

I will NOT answer stupid questions like the ones above unless I'min a really good mood. If you send questions like that, do NOTexpect a reply.

The address below is spelled out phonetically so spammers can'tuse spambots on it:

Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven ATYankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike

To decipher this, simply read the first letter off each wordexcept for the numbers and the punctuation. This is "militaryphonetics" or "aeronautical phonetics" in case you're wondering.

This document was produced on Microsoft Word 2003. Some editingwas done with Editpad (editpadclassic.com).

1.5 THE AUTHOR I am just a game player who decided to write my own FAQs when theones I find don't cover what I want to see. Lots of people likewhat I did, so I kept doing it.

Previously, I've written Unofficial Strategy Guides (USGs) for

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XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, WingCommander 3, Wing Commander 4, Privateer, Spycraft, 688(I)Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4,Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed,The Sting!, Terranova, Fallout Tactics, Starfleet Command VolumeII, DS9: The Fallen, DS9: Dominion War, Driver, Warlords:Battlecry, Monopoly Tycoon, Dungeon Siege, and a few others.

To contact me, see 1.4 above.

1.6 DISCLAIMER / COPYRIGHT INFORMATION This USG is not endorsed or authorized by Rebellion or Namco.

The information compiled in this USG has been gatheredindependently through the author's efforts except where notedotherwise.

This document is based on the retail version.

1.7 HISTORY 15-MAY-2006 Initial release

2 SE General Info

2.1 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)?A: No. It comes on a DVD and would take a week to download. It'salso copy protected. Buy the game.

Q: Can you send me the manual? (or portions thereof)A: No

Q: Can you tell me how to play the game?A: Read the manual please.

Q: How big is the install?A: Just over 3 GB.

Q: What's the difference among the difficulty levels?A: How easy you die, mainly, and how good the enemy is. AI onhigher level is also more aggressive in patrols. They also reactto sounds of gunfire or explosions or screams of pain. There ismore wind that affects long-range shots.

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Q: What about some cheat codes?A: See final section.

2.2 SE HISTORY Rebellion is more famous for the console games it makes than forPC games. Founded by two brothers, Jason and Chris Kingsley in1991, Rebellion is best known for Aliens vs. Predator for 20thCentury Fox, as well as a Delta Force game and a Rainbow Six gamefor other publishers. It also owns the Judge Dredd property anddid Dredd vs. Death in 2003.

Sniper Elite is their first PC/DVD title.

2.3 HARDWARE REQUIREMENTS From the README file:

DirectX 9.0c required (included on the disk)

Minimum System Requirements:

Windows 98/2000/ME/XP

1 GHz Pentium CPU or equivalent

GeForce 2 32Mb

256 Mb RAM

DirectX 8 compatible sound card

4 Gb free hard disk space

DVD-ROM drive

Recommended System Requirements:

Windows 98/2000/ME/XP

1.4 GHz Pentium CPU or equivalent

GeForce 4 Ti or better

512 Mb RAM

DirectX 8 compatible sound card

4 Gb free hard disk space

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DVD-ROM drive

2.4 HOW DOES THIS GAME PLAY? SE is a WW2 shooter with a difference. You are an elite sniper,working for the American OSS (predecessor of CIA) trying toprevent the Russian NKVD (secret police), from obtaining Germanweapon research. In other words, they've been fighting a cold warbefore such a term was even coined!

You can go anywhere on the map, within certain limits (i.e. someplaces are blocked off, quite a few 2nd story or higher locationsare not open, etc.) Good sniper spots are marked on the map, etc.

2.5 BUGS AND FIXES The game is very stable and never crashed even once on my testcomputer.

2.6 EXPANSION PACKS? SEQUELS? RELATED TITLES? No expansion at this time, no sequels.

3 Your weapons and equipment They are organized by the game into several categories

3.1 PISTOL Your Walther P38 has a silencer fitted by the OSS. You start withonly 16 rounds, 8-rd magazine.

You can pick up more ammo from down enemy officers.

3.2 SNIPER RIFLE Sniper rifle ammo can be found on enemy snipers that you killed.You usually also get some rounds at the beginning of the level.

3.2.1 G43 (Gewehr 43) This "sniper" rifle is actually just a regular rifle with ascope. It is not that accurate, though it has the most powerfulround (least amount of drop due to gravity). 5-rd magazine.

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3.2.2 Tokarev SVT-40 This Soviet sniper rifle is prized by the Germans as an excellentexample of long-range firearm, but not as accurate as the Mosin-Nagant. It is also semi-automatic. 5-rd magazine.

3.2.3 Mosin-Nagant M91 The most famous sniper rifle of the Eastern Front. Wielded bynone other than Vasily Zeitzev himself, the Mosin-Nagant gainednotoriety as one of the most effective sniper rifles. The problemis its bullets are NOT as powerful as the SVT or even the GermanG43, thus you need to put in more compensation for bullet dropsand windage correction. However, in the right hands, it isDEADLY. Also 5-rd magazine.

3.3 SUBMACHINE GUN / MACHINE GUN Most enemies (except the snipers) will carry a MG or SMG, whichmeans ammo should be plentiful if you ration yourself. On theother hand, most corpses only yield about 5-10 rounds. So youshould limit the use of your MG/SMG.

3.3.1 PPSh-41 The Russian equivalent to the American Thompson submachine gun(i.e. the Tommy Gun), it has a drum magazine and holds up to 71rounds. However, it's also wildly inaccurate.

3.3.2 MP-40 The MP-40 is one of the better submachine guns in WW2, short,easy to make, reasonably accurate, and puts out a lot of fire. Ithas a 32 rd magazine.

3.3.3 MG-42 The MG-42 is one of the best machine-guns in WW2, with tremendousrate of fire (up to 3X of any allied MG). Its ammo is quite rarethough. In this game you can go Rambo by firing this from yourhip. Each "belt" is 50 rds.

3.3.4 RPD

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The Soviet equivalent of MG-42, it's recognized by a "frisbee"magazine on the top of the gun, as well as a bipod. You can go"Rambo" with this MG as well, but its ammo is also quite rare.

3.4 HEAVY WEAPON There's only one.

3.4.1 Panzershrek The German version of the bazooka, it fires a shaped chargethat'll defeat almost any tank. Ammo is extremely rare, andyou'll need almost every round you get.

3.5 THROWN EXPLOSIVES This game has a lot of explosives to chuck around, and you'llneed most of them.

To throw a grenade, select the item, then hold down left mousebutton to get the throwing aim. Most mouse until desired impactpoint is chosen. With left button held down, tap the RIGHT mousebutton to throw the grenade. (It's complicated, I know)

3.5.1 Frag Grenade The "pine-apple" style grenade. Enough said.

3.5.2 Stick Grenade I.e. the German potato-masher. This allows you to throw it reallyfar, but doesn't explode that hard.

3.5.3 TNT A bundle of TNT. Can be throw, then detonated with a nicely aimedbullet. Great for long-range demolition (make sure you are atleast 30 meters away, or you'll take damage!), and even theoccasional tank plinking. Throw the TNT bundle (yes, you canthrow it just like a grenade) to the spot, then retreat and shootit.

You can pick up your TNT bundle for reuse.

TNT can also be dropped at a certain location.

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3.6 OTHER EXPLOSIVES These must be set, and cannot be thrown.

3.6.1 Time Bomb A bundle of C4 (cannot be detonated by a bullet) with a timer,can be set between 1 to 30 minutes. Must be dropped at the rightlocation. (You'll see big white outline of a time bomb when youget to the right spot).

You can pick it up and reset the timer if you change your mind.

3.6.2 Trip-wire grenade (i.e. tripmine) The trip-wire grenade is basically a grenade with triggerattached to a trip-wire. It's powerful enough to kill trucks andcars and half-tracks, but not enough to kill tanks. It'll alsokill LOTS of soldiers if they are in the vicinity.

To set one, select it, then plant it, pull back to a spot, plantthe other stake. The wire will be in between. When anythingtouches the wire, kaboom!

Yes, that means you too, or enemy bodies blasted by one mine.I've seen it happen. I had two mines within 3 meters of eachother defending the exit of staircase and corridor. One guywalked up, boom! His body was propelled and dropped right ontothe wire of the 2nd grenade.

To prevent one guy from triggering multiple grenades, plant themat least 5 meters apart, preferably 7-10 meters apart.

NOTE: If you are prone, you may have problem setting trip minebetween two different elevations, like road and sidewalk. As soonas you back onto the sidewalk, the wire disappears and the mine"cancels". Crouch instead.

Once set, trip-wire grenades can only be detonated (by agrenade).

3.7 OTHER ITEMS

3.7.1 Rock Yes, you have a piece of rock in your inventory. It's great formaking noises for enemies to investigate, giving you a chance to

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sneak or to ambush the guards.

3.7.2 Bandage Usually found by frisking bodies, bandage heals about 25% of yourwounds (Your "man meter", red = damaged)

3.7.3 Med-pack Med-pack is a full first-aid kit. A use will fully-heal anydamage you have suffered. Try not to use it unless you have asurplus of med-packs.

4 Various Tactics

4.1 GENERAL TACTICS

4.1.1 Grab every bit of ammo and equipment Your starting spot often has some extra equipment for you topickup.

Look for open boxes and such with lots of ammo and such. You wantas much ammo as possible, even if you don't have the gun for ityet.

4.1.2 Check every body. if possible Each body may yield a couple rounds of ammo, bandages, grenades,and so forth.

However, if the body is exposed, move the body to a securelocation before doing detailed frisking.

4.1.3 Go from cover to cover Stay in cover, even if you have to go the long-way around. Staynext to walls, only peek around corners, and so on.

4.1.4 Check the skyline for snipers Sniper will search their assigned sector for enemies, and engage.Once he fired, he will hide, reload, then reacquire and reengage.

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This cycle can take 10-20 seconds. Thus, if you got shot at, findcover quickly, and prepare to find him as he pops back out toreacquire.

4.1.5 Pay attention to sound Footsteps nearby is a sure sign enemies are coming closer.

4.1.6 Consider wounding instead of killing Shoot a guy in the leg or in the chest. He'll writhe on theground, and if there are any more hostiles alive they may go tohis aid, giving you a chance to score a two-for-one.

Another possibility is shoot a guy in the arm or shoulder, orjust hit close to him. He'll get spooked and move away from hiscover. Thus giving you time to move to another position, or toplant a surprise if he comes to investigate later.

4.1.7 Wide angle view Stay in normal vision most of the time, only use the scope orbinoc when you need to get a detailed view of a specific section.High mag also means reduced field of view. Which means you maymiss an enemy coming at you.

4.1.8 "Instant switch" A good way to play is to leave the MG/SMG armed. If you need therifle, hit space to bring up the scope. Hit space again willimmediately switch you back to the MG/SMG. This is a lot fasterthan the normal weapon switch, which can take up to 5 seconds asyou must put away one weapon and pull another.

4.2 MOVEMENT TIPS

4.2.1 Almost always crouch, sometimes prone Crouch gives you almost the same forward speed as stand-up run,but much stealthier.

Only stand up if you need to peek into a window, or if you arecarrying someone or a dead body.

In dangerous areas, go prone.

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4.2.2 Clear a room with grenade(s) Grenades are the best way to clear small rooms. Lob one throughthe window or door and watch the fireworks.

On the other hand, grenades do have limited range and may notkill all enemies in a large room. So follow up with your MG/SMG.

4.2.3 Try to expose your RIGHT arm first As that is your shooting arm. If you expose your left arm first,then shoot, you may end up shooting the wall.

4.2.4 Displace and shoot. Relocate after firing one or two rounds. Every shot gives theenemy a vector to your location. Even a covert kill provides SOMEclues to the enemy. Thus, displace after every shot is best.

4.3 CLOSE QUARTERS COMBAT TACTICS

4.3.1 Get close Preferably, close enough that you can't miss, which meansdirectly in the guy's path, but behind him.

4.3.2 Go for headshots One shot in the head is an instant kill, compared to 2-3 into thetorso.

4.3.3 Pistol for covert kills Your pistol has a silencer, really. It's quiet, and if you getclose and aim for the head, it'll put a guy down in one shot.

If you have to aim for the body, do triple-tap (three shots atthe torso).

4.3.4 Use the right gun Sniper rifle is not the weapon for close-quarters combat. Get aMG or SMG.

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In a pinch, a pistol will do, but you lack ammo for those.

4.4 COVERT TACTICS

4.4.1 Silent Kill Use the pistol. One shot in the head will put the guy down.Remember the cursor turns red when it's over the enemy.

4.4.2 Hide the body If enemy patrol the area regularly, you should hide the body bypicking up the body and dumping it elsewhere.

In fact, hide the body before doing detailed search of it.

4.4.3 Shoot the grenade on the enemy? Supposedly, it's possible to hit the grenade hanging off asoldier's belt. And if you do that, the group goes "kaboom"!Thus, you don't even need to "throw" that far!

4.4.4 Shoot truck As trucks can go boom quite easily, the more people standing nextto the truck, the better when it goes boom.

4.4.5 Shoot during sound of artillery strike If there are frequent artillery strikes in your area, shoot whenthe strike hits the ground will mask your gunshot sound.

5 Hostile Forces Here's a quick summary of the forces you can encounter

5.1 SOLDIERS Note: all soldiers react to noises, esp. gunshots. Displace aftereach shot, or risk getting surrounded.

5.1.1 NKVD Officers

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Officers are armed with a machine gun such as RPD / MG-42, andhave dogtags for you to collect, as well as other stuff.

5.1.2 NKVD Grunts They are armed with the drum-mag submachine guns, and they aredeadly at close-range. Usually grouped with an officer as a 3-4men patrol group. When one member is attacked, the entire groupwill seek to flush out the shooter.

5.1.3 NKVD Snipers Snipers are extremely deadly. You can tell they are around asthey fire one shot at a time, and you better take them out firstbefore they get you. Many can even go prone! Most hide onrooftops and shoot one shot at a time. They will hide, reload,then reemerge to shoot. So figure out where they shot from, thenlook at the skyline for them to reemerge.

5.1.4 German Officer Usually an SS officer? Pistol and/or grenade.

5.1.5 German Grunt Armed with MP-40 or MG-42

5.1.6 German Sniper Armed with a G43 and maybe grenades.

5.1.7 Resistance Fighter Dressed in whatever they can scavenge, armed with a myriad ofweapons.

5.2 TANKS Two tanks in the game, both have machine gun AND main cannon. Themain cannon will kill you dead, whereas machinegun will just hurtyou.

5.2.1 Tiger I

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With a 88mm adapted from an AA gun, this was one of the best WW2tanks ever produced. Its main problem was the weight.

5.2.2 T-34 T-34 is one of the best known tanks of WW2 mainly because theRussians built so many of them. Simple to make (for a tank),reasonably fast, and later upgraded to an 85mm cannon, this tank(and the Russian winter) won the war of attrition against theGermans in WW2.

5.3 OTHER VEHICLES

5.3.1 Armored car It's all black with 6 wheels. It has a nasty machine gun. Kill itwith a TNT bundle, sniped.

5.3.2 Truck Trucks are everywhere. Fortunately, trucks also have a gas tankon the LEFT with a gas cap that can be easily sniped.

Trucks are pretty easy to kill, at least on easier difficultylevels.

5.3.3 Motorcycle w/ sidecar Very easy to kill. Hose it with machine gun, or put a trip mineacross its path.

6 Campaign Walkthru There are a total of 28 missions, many of which are groupedtogether into "operations", so to speak. The game wasn't alwaysclear on the name of the mission, and the name of the operation.

For the purpose of this guide, each mission takes place on asingle map (i.e. a single location). The savegame's "name" isused as the mission name. Missions are grouped together intooperations (or mini-campaigns).

6.1 KARLSHORST

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6.1.1 Meet the informant Briefing: Infiltrate the town, rendezvous with the localresistance agent.

Situation: Some buildings, some snipers... Small groups of NKVDgrunts and an officer or two are all over the place. They areconcentrated around the roadblocks, but they also appear invarious places. There are two tanks running around. One German,one Russian. There's a German supply depot to the NW, but it'snot necessary for you to approach it.

Goal: Rendezvous at location specified.

Suggested tactics: Stealth and long-range kills are your friends.As the tutorial suggests, cover open ground prone and in quickbursts. If you take a shot, change location immediately asenemies can and will sweep for snipers.

Walkthru: Head north, keep to cover as much as possible. You mayspot a guy to the east. You can sneak around him or try to takehim out. It doesn't matter if you succeed or not, displace, thenworry about collecting your trophy.

Your next enemy would be to northwest. Two choices. Oncepossibility is to get into the riverbed, and emerge in the nextbuilding, but often enemy patrols may hear you shuffling around.Another possibility is to NE across the river, then directlywest. There's a patrol to your west near the dead car. Use pistolto shoot him in the back. You'll see more enemies to north andnortheast. Take care of them, get through the ruins, and yourpath should be clear to the rendezvous.

Find the building, then go around. There's a slope leading up toupper level, your contact is there. Walk up to trigger thecutscene.

Cutscene: you rendezvous with the resistance agent. It appearsthat his colleague was captured by the NKVD. You need to locatehim, then rescue him, and take him to a resistance safehouse.

Goal: Rescue resistance fighter

The resistance fighter is being held in a facility to the west,just south of the depot. Remember, the enemy tank patrols there,so try not to get its attention. In fact, don't go that far west.Go back to that building with camo nets, go through the tunneland back into the river bed. Look for the slope that'll take yousouth, up and out of the place, but look for a sniper right atthe exit on rooftop. Take him out when you see him. You'll

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attract some fire, so go back through the tunnel and head west,and hide when the tank comes along. Then head south. Or you cantough it out and try to go through. It's up to you.

Get close to the building. If you approach the building from NEyou should be able to see the guard inside. Take him out with along shot. Continue infiltration and clear the room.

Goal: Deliver fighter to safehouse

Grab all the grenades and ammo and such in the area. Do NOT gonear the other door. There are enemies that way and if they seeyou they'll rush you. Once you grabbed all the ammo, go prone andgo back north, leave the guy there for now. Make sure "plaza" youcame through (just North of the room) is still empty of enemies.If it is, carry the guy and stash him in the corner just East ofthe door you went through. If not. NKVD will rush the room andyou need to play "defend the Alamo" for a while. Your ultimateobjective is to reach the staircase to your NE. You can cross twoblocks without any risk of exposure that way. The problem issurviving the trip.

With your buddy in a secure location, carefully sneak out andlook to SE, and should spot more NKVD. Engage them, and eliminatethis 3-men patrol. You should be able to reach the stairsunchallenged. Climb up and go into the corridor. Then slowlyclimb down the other end. Stash him in a good spot.

There's another 3-men patrol you need to take out before you canreach the safehouse. You have two choices. You can run for it, oryou can take out the patrol first. I prefer the proactiveapproach. Slowly, prone, sneak out and look to NE/N and youshould spot them. If not, pick up the guy and run East, slightlysouth, into the ruins, and left turn into the safehouse. Yourarrival triggers a cutscene.

Cutscene: resistance leader thanks you for saving his friend.You're welcome to any supplies they grabbed.

Grab as much as you want. Russians by this time may be assaultingthe safehouse. Help the resistance, eliminate the Russians.

Goal: Ex-filtrate

It's time to exfiltrate. Head for exfil point carefully, as youWILL run into a sniper or two. Watch the rooftops, esp. whenyou've been shot at.

When you're one block away, you'll see this Soviet T-34 tank. Youcan't get past it as it doesn't move. much. You also trigger acutscene.

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Cutscene: you can kill the tank by blowing up the external tankcap on the right rear of the tank. The cap is quite visible.

It's not that exposed, so you'll need to be a good shot. Andwatch for soldiers nearby who will react to gun shots, but anexploding tank should take care of them as well. Watch for asniper in the area though.

Once you've taken care of the tank, and eliminated the rest ofthe roadblock, keep sneaking, and you'll be out, and that endsthis mission.

6.1.2 Supply Raid Briefing: assist German resistance (GR) in eliminating the NKVDguards holding an ammo dump, and a tank park. Get the ammo dumpto resupply, and assist the team in destroying the tanks bycovering them.

Situation: Some buildings, few snipers, mainly at ground level.Small groups of NKVD grunts and an officer or two are all overthe place. Snipe the pillboxes first, take out any guards thatinvestigate, then help the rebels take the ammo dump (to east).Then sneak in and do the same to the tank park (to west). Dealwith any other objectives that appear. Then exit the map.

Goal: Approach the pillboxes as directed and empty them. Two arespecified on the map at the ammo dump.

Collect all the stuff next to you as you start. You'll need theTNT later.

The first one is quite visible, though the guy inside may not be.Remember to hold your breath, and try to time the shot in timewith the falling artillery to cover your shot's sound. Alsoremember to account for bullet drop.

Once you got both pillboxes, you get a new goal. Goal: Cover GRforces advancing on the ammo dump.

The rebels will rush in and shoot all they can, but they needcover. Head in and start killing every Russian you can spot. Killat least two Russkies (the more the merrier) to satisfy the nextgoal. Arm submachine gun and run in with them, shoot every NKVDon sight.

NOTE: If you want to save yourself some trouble later, get behindone of the GR fighters during the fight, and "accidentally" killone of those holding a Panzershrek. Once you do, grab thePanzershrek. You can use it later. Remember to grab more ammofrom the down guy too.

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With that complete, it's time to move onto the other goal.Eliminate guards at the tank park. However, grab all ammo andperhaps the MP40 at the ammo dump. It's more accurate than theRussian sub-machinegun.

Goal: Approach the pillboxes as directed and empty them. Two arespecified on the map at the tank park.

Go ahead and run toward the other part, but stop before you reachthe big bend. Go prone and sneak. While the corner has a nicespot for sniping, it's occupied. Head into the door carefully andwatch for a NKVD officer hiding there. Try to get rid of himsilently. Then use that spot to get rid of the guard in thepillbox.

Now you get to decide. Go end-run, or go through the middle. Ifyou want an end-run, go right and follow the dead street cars tothe far corner. Else, there's a door in the middle, which leadsyou to a spot where you can see the pillbox, though it doesn'tgive you a very good spot to shoot. The far one is not that muchbetter.

Any way, I prefer the end-run, as it also let you see the guardseasier. Use pistol to get rid of the closest one at the tent,crawl past the tank and use that as cover to take out the rest ofthe visible guards, AND the one in the pillbox. Once you got thepillbox, next objective starts.

Goal: Cover GR forces as they destroy the tanks.

The rebels should attack now as they put a panzershrek into eachtank AND fight Russians. Help them by snipe each and everyRussian, as 3-4 will start appearing out of the side streets.Help the Rebels get rid of them. Don't get too close to a tank asthe rebels won't shoot them if you're too close. they don't wantto kill you. Help them clear the area.

When the area is clear of NKVD, collect ammo, and approach thetents. Two of them have ammo crates, which you will need ASAP.You also trigger a cutscene.

Cutscene: ammo dump is under attack by Russian forces with armorsupport. Help the rebels beat back the Russians.

Goal: Destroy the Russian force (with tank) attacking the rebelsat the ammo dump.

Feel free to run back, as there shouldn't be any enemies in yourway. Russians have multiple infantry along with a Tiger tank.Unfortunately, you have NO panzershrek. (Or perhaps you DIDmanage to obtain one?)

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If you don't have panzershrek: Concentrate on killing infantryfirst. You best bet is to hide at a pillbox (maybe the southernone) and use that as cover to kill Russian infantry, and hope thetank won't kill you in one shot. Once all the infantry's clear,throw TNT behind the tank (must be behind, as front won't doanything). Then RUN for cover, and snipe the TNT from a safedistance. Boom! The tank goes bye-bye.

If you *do* have a panzershrek: then hide and kill the tank witha flank shot. Then kill the rest of the Russian soldiers.

Now head to the exfil point back at the tank park. However, watchout as you may run into additional Russians. Once you get there,mission ends.

6.2 ASSASSINATE BORMANN Briefing: Bormann is cooperating with the Russians, and cannot beallowed to defect. He knows too much. He is hiding in theReichstag, very heavily guarded. You don't really want to bedetected heading in. Try blowing up some trucks as diversion. Theless people escorting him, the better chance you have of killinghim when he leaves tomorrow. You may be able to sneak in when theRussians launch an attack at about 2330 hours, as they believethere's a stash of Heavy Water (needed for atomic research) atthe Reichstag.

6.2.1 Reichstag Situation: Reichstag is VERY heavily guarded and patrolled, withpillboxes and guards all around. Sneaking in IS possible, butwon't be easy.

Goal: Get inside without triggering any alarms

In front of you is a walking guard. The best way to ambush him isto get behind the truck to your NW and keep it between you andhim. Save the game. When he comes around, and turns around, sneakup behind him and kill him with the pistol.

Look at the other guard with your binocs. While he's looking theother way, sneak up to the hole in the wall and get inside.

Goal: Blow up the trucks to reduce Bormann's escort

This one may be tougher, and you may want to wait until theRussians attack, thus attracting the attention of the patrols.There's a sniper on the roof and he'll kill you if you don't getrid of him first. But shots will attract attention, so wait until

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the Russians invite even MORE attention.

Once that happens, kill the sniper. Then plant at least onetimebomb (set to 30 minutes) at the 2 trucks. Goal complete!

Goal: Reach the statue in the back of Reichstag to retrievesecret document

Get into the trench around the building. You may want to goaround to the east to avoid the battle, as the Russians areattacking from the west. If you go around on the west side, yourisk getting shot at by Germans. However, on the East side therewill be Germans as well, and the trip is a lot longer.

Reach the side of the statue AWAY from the Reichstag to triggerthe cutscene.

Cutscene: you retrieve the document.

Keep moving toward that AA gun. You'll also get a new objectiveand a cutscene.

Cutscene: That AA gun is slaughtering the Russians, and the tankcan't seem to engage it. You're trapped inside unless you breakthe stalemate. By killing the German defenders.

Goal: Eliminate the AA gun and the German unit defending it tohelp the Russians break in, causing more chaos.

Watch out for another sniper on the roof covering the northcourtyard, as well as multiple Germans patrolling the area. Snipethe AA crew by shooting through the peephole. Yes, it can bedone. Then shoot all the defenders. Hide behind the hedge wall.Blow up the truck by shooting the gas cap (or use a grenade, it'sup to you). You probably need to destroy the truck to fulfillthis goal.

Goal: Exfil to the west toward Brandenburg Gate.

Take the smaller exit (the one almost at NW corner). There aretwo Russians guarding it. Take the sniper rifle and go on top ofthe mound of dirt, and shoot the guy running away and back. Watchout as he's got a RPD, which is a nasty MG. Then arm pistol andhead over and shoot the other guy just behind the mound ofdebris. Continue and you'll exit the mission.

6.2.2 Brandenburg Gate Briefing: Bormann will arrive in less than 15 minutes. You haveto get inside to meet with the other OSS agent to obtainadditional supplies and intel before his arrival, without being

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seen by the guards. Then work on the ambush.

Situation: This is an ambush, so you should work on ambush asmuch as possible. Drop TNT in strategic locations, as well astripwire grenades, can be very helpful. Initial stealth isneeded, and for getting away.

Goal: Meet up with the OSS agent.

You start just outside the gate, to the north. Head for yourright (southwest), as there are 2 guards to your left(southeast). Head inside and sneak your way to the meeting point.Or, if you feel aggressive, head in there and kill both of guardswithout raising the alarm.

Move carefully, but speedily, as you must leave yourself enoughtime to plant the ambush. Don't kill any one except as a covertkill. Get to the OSS agent who'll give you a new SVT rifle, amongother goodies.

Continue to head south toward the entrance. Try to sneak behindthe patrol, kill only if absolutely necessary. Head for the sub-objective and go through the hole in the wall. Get inside, turnright, then another right. Plant a stick of TNT right at the leftcorner, beyond enemy's view, but almost into the street. Bormannshould be arriving ANY second now, quickly go back the way youcame, through the hole in the wall, and turn right slightly andhead for more cover. Get to a place where you can spot your TNTbut not too close. By this time Bormann's convoy should be here.New Goal.

Goal: Kill Bormann

Sub-goal: kill Kolekov, his NKVD contact

When ready, shoot that stick of TNT you dropped at the corner.BOOM! That should kill just about everybody on the premises,including the two guys you need to kill. If not. start tossinggrenades into the mix, and shoot any survivors.

Goal: Exfiltrate

Now it's time to boogie. If you want, shoot the rest of NKVDguards, but it's not necessary. Head back to where you got therifle, and that's the exit point.

6.3 EXTRACT AGENT Briefing: We have an agent in the German science group. Howeverhis contact has not reported in. Get in there, help GR hold offthe NKVD, and then locate the contact. We need to extract that

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agent ASAP!

6.3.1 Missing Contact Goal: Take over the "bridge"

Grab the stuff next to you first. When ready, head forward(prone, of course) and start picking off the soldiers on thebridge. You need to find the stairs that'll lead you up. Once youget inside, plan tripwire grenades right at the entrance, thenanother in middle of stairs. Then another on top of the stairs(after killing all the guards first, of course). If you want,plant one more at the door to bridge. Keep the rest of thegrenades. Once you killed all the guards on the bridge, goal iscomplete. And you get a new goal.

Goal: defend this location against NKVD counterattack.

Back up and stay prone, get behind a set of sandbags. Arm sub-machine gun. A bunch of NKVD will rush the bridge from below. Tryto shoot them from the bridge (you'll need to kneel up) but it'sokay if you didn't kill anybody below. Listen carefully as abunch of NKVD will rush up the stairs. Let's hope the traps youlaid for them will get most of them. Hose the rest with your submachinegun. Kill all of them, and get a new goal

Goal: Go to the hidden ammo cache

Head back down, and it's time to look at the original rendezvouslocation (to NE). Head for the ammo cache. Kill any one in yourway. Take the small alley and carefully move in. Expect to seeheavy opposition, as you'll see another bridge and more bad guys.

When you're at the cache, it's at the bottom of a building. Chucka grenade inside first. Boom! Toasted Russian. Go inside andclaim the goodies, including a Panzershrek (bazooka) and at least2 rounds. You'll need to use it soon. Grab all the goodies andheal any wounds. Time for next goal.

Goal: Go to rendezvous point

Move slowly from the "bunker". Exit the alley toward the nextgoal. A truck should come toward you. Get behind it, and killeverybody getting off. Then get out the Panzershrek and kill theT-34 following it.

Consult the map. You need to cross this street into the alleyacross, but there may be a few NKVD approaching. Kill them, andget into that alley. Continue, and you'll find a building with anopen door. That's the rendezvous point. Head inside to trigger acutscene.

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Cutscene: you move the cabinet aside to reveal the drop point.And a message: Rendezvous moved 2 klicks north.

Now you need to make your way across hostile terrain again.Fortunately you've cleared most of this already, but watch outfor additional Russkies. As soon as you get out of the building,turn back and kill a Russky that spawned inside. Continue down.You should spot a truck. Looks like Russkies are pilfering art.Toss a grenade to kill them all. Run in with your MG and kill anysurvivors.

Continue to rendezvous point exit. To next part of the mission.

6.3.2 Meet the Courier Situation: the courier had stated that the meeting place wasmoved north. You have to locate the courier. Or what's left ofhim.

Goal: Locate the courier

Grab all the goodies at starting point. Arm pistol. Head out. Youshould see a dead truck. Go under it, and you should see a NKVDwith his back to you. Shoot him in the head. Then shoot his buddyone block down with your sniper rifle. Do NOT approach this nextguy as one guy will emerge from side street with grenade, and onehit can kill you. Turn LEFT and watch for a sniper on the balconyof a destroyed 2-story building. Kill him.

Back to where you killed the 2nd guy, approach carefully, eventoss a grenade into that alley. You don't want that guy to get agrenade off. Two or three more MG equipped Russkies willapproach. Kill them all.

Approach the rendezvous point carefully. You should see a wreckedcar. The courier's next to it. dead. You flipped him over andfound a map.

Goal: head toward the square

Take whatever route that is convenient toward the next objective.However, arm Panzershrek, as a tank will soon approach and youdon't want to be looking down its cannon barrel! And don't gettoo close as back blast CAN kill you. Kill any infantry escortingit as well.

You're at a large street with a bridge, burned trams, a few deadtrucks. Watch for a sniper on the uppermost floor, upper leftcorner of a building. You'll know which one. Kill the sniper.Turn around and kill a MG-42 guy coming from your right.

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Go there, which is toward the exit. Carefully approach and you'llfind a couple Russkies around an armored car. Toss a grenade ortwo at it, and boom! The armored car's history, and so are theRusskies. Kill the rest, and head toward the exit point to endthe level.

6.3.3 Infiltrate the Square Situation: The square is heavily guarded. An OSS agent will briefyou on the updated situation. However, multiple Germans are nowhunting you. Try to pick them off quietly and keep moving, elsethey will surround you and flush you.

Goal: Meet the OSS contact

Approach carefully, pickup any goodies at the starting location.Head toward the rendezvous point. You should spot a cluster ofhostiles. Fix that with a grenade, and pick off the rest.

Continue. If you come to a big building with front completelygone, watch for a sniper on 3rd floor. Take him out, plus anyother attackers.

Follow the pointer to an empty square. You should see a dead T-34. Your OSS contact is behind that. Go talk to him.

Goal: Kill German officer. GR needs his uniform and papers toprepare a truck for the agent's extraction.

If you killed the sniper, you'd realize the German officer isright underneath. So head back (doubt there's any more hostiles),except for the random German patrols. Sneak in, and kill theofficer with a pistol shot in the back of the head. Grab hiscorpse and run back to the rendezvous, but this time, turn leftthen right and down into the cellar. Drop the body there.

Goal: Get to the French Cathedral

Now just head to the exit point, quietly is preferred. Shoot atany one that saw you. When you reach the exit, the mission ends.

6.3.4 French Cathedral Situation: The French cathedral has three buildings. Our agent isin one, and there's a tower on the SE corner. Take that tower,and protect the agent for extraction.

Goal: Get inside the cathedral walls

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Grab all the goodies, then run for the ruins to your left front,and climb up into the corner. There's a passage to the left(where a dead body is), and that leads to an exit into thecathedral courtyard.

Goal: Get into the tower to cover the agent's extraction

Two soldiers patrol the tower building, and you need to get therebefore the clock strikes xx:30, as there will be an air raid bythe Russians and the agent will run for it at that time. However,that doesn't mean you have time to waste. Your time should bespent on planting some traps using those tripwire grenades. Iwould plant 1 across the main steps, in the middle of thestaircase. Plant another tripmine across the bottom. Then plantanother two across the NE corner, between the staircase and thestaff car. At least 15 meters apart. None for the NW corner. Theair raid will take care of them. Keep planting more, but don't beseen by the guards patrolling. Leave one tripmine for yourself.You may also consider leaving some timebombs, and TNT about thatyou can shoot for further kabooms.

Now get up the steps and into the church. Remember, you need toleave yourself enough time for you to reach the top!

Once inside, head for the top. There's a break in the middle.Once in the 2nd staircase, plant the last tripmine across theentrance. This is your security. Now crawl your way to the top,as fast as you can. You need to get into position before the timeis up. Once you're there, you get a cutscene: you send a mirrorsignal. Now just wait.

Goal: Protect agent, protect truck

Then you get the cutscene where the agent runs and gets out,Germans in hot pursuit.

Shoot the two Germans chasing the agent. The agent will retreatto the statue in the middle. Cover him by taking out everybodycoming close. Go prone and get the sniper rifle ready. Looktoward the far side, where the truck is. Multiple hostiles willenter the area and cluster around the truck. However, the airraid should start and boom! The truck will explode, taking outall three. Watch where the agent is shooting and kill any Germansin that direction. Enemies will come in three directions. the Farside (NW corner), Near side (NE corner, where you booby trapped),and the middle, down the stairs (you also booby trapped). Keepshooting Germans until the truck arrives.

When the truck arrives, the agent will run for it, but 2 moreGermans will run down the stairs. KILL THEM QUICKLY or they'lldisable the truck!

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When the agent gets in, cover the truck against more Germans.Some may get into a staff car. Shoot the staff car quickly, butit's okay if you didn't get many hits.

You may also notice a sniper or two from across the courtyard. Ifyou can kill him, go ahead. Else don't worry about him.

When the truck leaves, your goal is complete. Now it's time toboogie.

Goal: Make it to Western ruins

Arm sub machine gun and crawl down the stairs, kill any Germans.One should have triggered the tripmine you left behind, kill theother. There is a MG-42 in the "break" of the staircase, aroundthe back on a table. If you prefer the MP-40, then forget aboutit. When you reach the bottom, kill additional soldiers thatattack. Now you need to cross over to the Western ruins. Enemyreinforcements, at least 6, are approaching from behind thecathedral, and you don't want to be in open ground when theyarrive.

RUN for the western ruins, and go prone, and start to pick offthe approaching enemies one at a time. When they get close, hosethem with MG / SMG. Keep displacing so they can't corner you.Once you got rid of them all, it's time to exit.

Goal: Head for exfil

Run up the ruins and retrace your steps but now it gets nasty, asat least 6 Germans want to stop you and are between you and theexit. If you are fast, get to the exit, but do NOT head down.Instead, climb the boards and head UP one floor, and immediatelygo prone. The enemy will climb up, but not to your level, and youcan drop grenades on them and kill them all. Kill any survivors,and head for the exfil point.

6.3.5 exfiltrate the square Situation: The Germans are NOT happy! A bunch of patrols are outfor your blood. Run for some goodies left behind by the otheragent, and kill more enemies, then make your way out.

Goal: Kill enough Germans to delay pursuit

Grab initial goodies, then RUN to the goodies point and grab allthe good stuff. Then lay trip mines, 10 meters apart, on BOTHalleys, 2 each, and hurry up. Then go hide under the tank. Shootsurvivors of the trap. Go hide in the cellar for a while. Emerge,and shoot any survivors. Should kill like 6 or them.

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Goal: Break contact by reaching your hidey hole

Your hidey-hole is where you killed that German officer before.If you've done your job, there should be no one between you andthe hidey-hole. Low-crawl over, enter the room, and turn rightuntil you see a hole in the wall. Get inside, then make a rightturn and get inside the 2nd room. Turn around, arm pistol, andjust WAIT. If you don't make any noises, the patrols will giveup, and your goal is complete.

6.4 KARLSHORST REPRISE NOTE: From here on my notes on the individual goals wereincomplete. However, the walkthrough is done exactly as the goalorder, so you should be able to follow it with no problem at all.Besides, the enemy move around a lot.

Briefing: We need to take out this fuel depot controlled by theNKVD. Get in there and plant time bombs. Also, we need thecodebook from the commander. Grab it after he returned to thebase.

Situation: lots of guards, possible to do this without firing aSINGLE shot until almost the end.

NOTE: DO NOT crawl under the burning tanks. You'll die.

NOTE: This is NOT the only way to do it. You can kill guards andhide their bodies if you want, just make sure it's a silent kill.

Avoid the towers, follow the red arrow on the map and head towardthe entrance on the left side.

You should see this guy standing on top of the western bunkerwith sweeping lights covering the entrance checkpoint.

Supposedly it's possible to stay on the hill and move behind theguy so you can pop him with a pistol, then dump his body justoutside the camp so nobody will notice. On the other hand, analternate method is to low crawl as close as possible until youslid off, then crawled to the wall. That attracted his attention,and with him looking the wrong away, you can avoid the lights andcrawl right through the entrance.

Go north and then east to the ramp, and wait until the guard thatpatrols that section walked past, then climb the ramp, andcrawled to the western edge inside the fences, and when nobody'slooking, plant the time bomb set to 30 minutes. Hug the westernwall to the northwest corner. Another guard is to northeast, sogo through the broken ground and just crawled to just under thelip of the platform. Avoid the guard to the middle and head east.

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Follow that all the way to a ditch and the other tower. Nobodyshould be looking, so just crawl toward the control panel, anddrop your next timebomb (set for 3-4 minutes less) at thedesignated spot.

Now crawl under the tank and wait for the commander to reach hisoffice. Remember there is at least one guard in the corridor,possibly more.

You'll get a cutscene when the commander returns to his office.When that's done, wait a little more. The guards are about tostart a patrol. Just wait. The guard will come out toward you,then turn to face outside. When he does, crawl out, get behindhim, and put a bullet in his head. Then crawl in there and killthe 2nd guard. Then crawl in and kill the commander, and grab thecodebook at the table. (Just approach the table).

NOTE: If the commander saw you, all the guards start to prepare areception to make sure you don't leave the place alive, so trynot to give him the chance!

Quickly go back the same way you came, and crawl for the twohouses that are slightly raised above the ground, and get underit. Then keep crawling toward the entrance. A guard may be nearthe entrance. He usually turns back and points gun toward thecommander's office and go prone. If you're under the houses,you're already past him, so forget about him. Keep the guardshack between you and the light. Crawl past the entrance, and upthe hill. All the guards are looking INTO the camp, nobody islooking out. Crawl your way to the exit point, and enter thetunnel, and you'll get the cutscene of the entire fuel depotblowing up!

6.5 THE SCIENTISTS Briefing: a group of German scientists captured by the NKVD willbe moved east. OSS is sending a retrieval team in but they needmore time. Clear the U-Barn station so the team can arriveunmolested, then intercept the scientists so OSS can grab them.

6.5.1 U-Barn station Situation: eliminate all the NKVD around the station, which isunderground, with multiple entrances. Rely a lot on tripwiregrenades, as they are excellent booby traps and can guard yourback.

Goal: Take out all NKVD defenders in the area about the U-barnstation

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First, turn back and collect all the goodies behind you. You maywant to plant a trip mine at the bottom of the staircase in caseyou have some uninvited visitors.

Look across the river and take aim at the truck's gas tank cap.One hit and Kaboom! Taking out 3 guys. Turn right toward thebridge, and take out the sniper on the bridge. Turn left and lookat the other bridge. Then beyond it, and look at the roof.There's a sniper on there. Take him out too. Look for anotherNKVD across the river, kill him.

Now you can come out (don't hit your trap if you planted it, just"jump" from 2nd story). Head for the station entrance, but bewareof 3-4 NKVD guys coming to check the commotion. Take them allout.

Turn left and go to get all the goodies in that sub-goal on themap at that rowboat.

You can search all the bodies now, as you won't be bothered for awhile. When you're done searching, lay at least three tripmineson the bridge. Lay at least another across the U-bahn entrance,maybe 2. You're going after the station and you don't want anyrude visitors.

This station has at least two more alternate entrances, and it'smore fun if you come in through the other entrances instead ofthe main entrance. You could just go down and "Rambo" the stationby killing the three guys inside, but it's more fun if you findan alley, and find the back entrance to the place. Try to silentkill everybody inside, but don't worry if you don't succeed. Anyway, when you kill all three, get to the radio to get the secretdocument there. When the cutscene's done, grab all the goodies atthe 2 boxes there.

Now it's time to play Alamo. Lay trip mines across MORE of theentrances, esp. the main one, as many NKVD now will rush thestation. Seems the NKVD is also sending reinforcements to makesure they get their hands on whatever they wanted. Your tripmines above should be going off left and right. You can stay inthe station, or move out after leaving more presents.

If you choose to leave, go east through the hole in the wall, upthe tunnel, and emerge in a building. Mine the entrance, thenhead upstairs, which is a perfect sniping spot. Kill machinegunners, then any body else you spot. Kill any one trying tocross the bridge, in fact. Head to the bridge (avoid anytripmines you set earlier). Look for snipers in the distance, andadditional Russkies. Kill them all.

Now you need to head toward the square to kill some more NKVD.Head toward your last waypoint, kill any NKVD in your way. Hide

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under truck and such. If you see a truck, shoot its fuel tank capto make it go kaboom. Kill the rest of NKVD, at least 3 shootersand a sniper.

When you get Objective Complete, head for the exfil point and themission ends when you arrive.

6.5.2 Prevent Enforcement You start facing a tank and bunch of NKVD. Grab all the goodies,and slide back and to left until you can see the fuel tank's cap.Blow it up and take out all the soldiers (or at least most ofthem). In the confusion of the explosion you can kill the rest.Or you can try to take out all the soldiers first, watch forthose that hide to the right. Then sniper the fuel cap of thetank. Boom.

Now you need to head for the sniper spot. Turn the next cornerand you'll see a German on second floor, and NKVD patrollingbelow. Kill them all. Turn left, then right, and into the ruinsyou go. You want to be in the building closer to the square inorder to get a clean shot. Run in through the window and climbthe stairs. Go prone. Look for the commander as he's beyond theleftmost truck. Kill him or you lose. Then toss stick grenades atthe closest truck and the next closest. Boom! The rest of NKVDis coming after you though. Quickly lay a tripmine at thestaircase coming up, then turn left into a hole in the wall. Gothrough another hole in the next wall, and you can exit thebuilding from that end to the back alley.

Sweep the square for hostiles. You want the papers the commanderleft behind. You can get some goodies here.

Head back to your origin point, kill the last NKVD in your way oravoid them, and you can go to Anhalter station.

6.5.3 Anhalter Station Grab all the goodies nearby. Use a med-kit if you need one.

There is an NKVD Commando up front, but you can simply go in theside entrance. When he turns, stay in the darkness and getinside. I like to keep it quiet for this part. If the NKVDcommander don't see the guard outside he'll call for searchteams, and you don't want that quite yet, not while you canspending time setting up surprises. On the other hand, the moreguards he sends out, the more you can kill.

Kill the guard patrolling there by keeping a bench between youand him, and sneak out behind him and put a bullet in his head.

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Watch out for the guy patrolling the platform above. If he'sthere, wait until that guy's gone before ambushing the closerguy.

Once you ambushed the closer guy, grab his body and drop itbehind the bus away from the platform in the distance. Go proneas the platform patroller is coming. He'll go just past the firstbus. When he turns around, get out from under the bus and put abullet in his head. You don't need to hide this guy. Nobody elsewill see him.

Climb the stairs to platform. Arm TNT, crouch. When ready, go tolocomotive, drop or throw TNT at locomotive, and backup quickly,and go prone. Then shoot the TNT. Boom! The scientists aren'tgoing anywhere on this train. Now snipe the rest of the NKVD,preferably from the tracks, as that place is nice and dark. Thenrun for the front entrance and head upstairs, leaving behind atrip mine every once in a while. Across the stairway is the best.

Get onto the roof and blow up the trucks by sniping the fuelcaps. Go back in and play hide-and-seek with the NKVD. Lead themacross your traps. Put down some more. Once you killed all ofthem, you win!

6.6 NORDSIG HW PLANT Infiltrate Nordsig Heavy Water Plant. We need to get Dr. Lohmannout of there, or at least prevent him from falling into Soviethands. Destroy the plant while you're at it. Unfortunately,Nordsig can only be approached by going through the U-Barnsystem.

6.6.1 Via the U-barn Situation: Get in via the u-barn.

Try to do the enemies as quiet as possible, or as noisily aspossible, it's up to you. Grab all goodies first.

Kill the sniper. Be warned that many will deploy grenades, andthose WILL kill you dead if they land close enough.

Clear the station, don't worry about the alarm, just means moreenemies to kill. Collect their ammo. Keep heading downstairs.

Get down to the tracks, and head toward the next waypoint. Youshould see ONE enemy in the distance, kill him.

Keep doing, and the tracks split to left siding. German patrolsare in that little rest area. This is a great place to try your

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grenade throwing. Toss one or two in there and cook multipleenemies at once. Wait around as they are not sure where thegrenade is coming from. Throw another one when they group up. Armgun to defend if they do figure out where you are. Kill them alland grab the goodies.

Continue down the track, maybe kill one guy to left, and you'llarrive at Nordsig station. There's one wounded writhing on a bedwithout a leg. Don't bother shooting him. (You can't hurt him)Kill two guys talking in the middle. Collect the MG-42's withplenty of ammo. Head upstairs. Follow the only path. There's onedoor to the left. Covert kill the guy inside. Go through narrowpassage to next room. Chuck a grenade through and kill what'sleft of the 3 guys here. Keep clearing the path until you see theexit, and that's end of this level.

6.6.2 Approach to Nordsig Situation: need to get through the streets around Nordsig so youcan reach the plant. Need to kill the NKVD commander to preventreinforcements.

Grab the goodies. Follow the waypoint and kill every guard yousee, pretty much. It's shoot and displace. Go through theplayground and work your way through the enemies, who will try tosurround you, but you should be able to pick them off one by one.

Soon you'll get to commander's HQ, and just put a bullet in hishead. Kill his guards if you can.

Work your way to the plant. There's a tank in your way, decide ifyou want to kill it, or just run for it. If you want to kill it,do the TNT throw and snipe routine.

Make your way to the exit.

6.6.3 Eliminate Guardpost Situation: We need to clear the guardpost to get inside.

Grab the goodies. Work your way to the south gate, kill everybodyin your way.

Silent kill the sentry just inside the door. Then snipe the fueltank on the two trucks in the courtyard. That'll kill most of theenemies, esp. the ones in the guardpost. Then shoot the sniper onthe upper right corner/stairs. He may come down though. And shootanybody else left.

Do NOT enter yet. There's an armored car that's got a nasty

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machine gun to the left of the gate. Throw a TNT bundle close toit and snipe it to destroy it. Kill the rest of the guards.

Go into the guardpost and grab all the ammo you want. There's aTON of MG42 ammo to be had, and much more. You will need them.

When ready, follow waypoint into back entrance of the plant.

6.6.4 HW plant Situation: The plant has three main buildings, and you'll need togo back and forth a few times. This is a run-and-gun mission, nottoo much sniping. Use grenades and SMG liberally.

NOTE: Too many enemies to list, and they move. Shoot first, askquestions later.

You start in the south. Pick up goodies, and head for any GRresistance goodies left for you. Kill sentries, of course. Keepmoving from cover to cover. Lots of enemies will show, about halfdozen per building at least.

Make it to the north end of warehouse. Doesn't matter upper orlower floor, just get to north end. Head out to courtyard. TryNOT to blow up the truck in the courtyard as it has some goodiesnext to it. If you do blow it up you may die too from the chainreaction. Beware. Also shoot any snipers on the next buildingover. Watch for enemies coming up behind you. Consider layingsome tripmines to guard your back. Just leave one entrance NOTtrapped.

Cross the courtyard into building 2. Again, 2-story building.Clear it. Set time bomb with at least 5 minute fuse on either ofthe doors. You can use TNT as well, but wait until the timebombgo off. Plant the bomb (I prefer the western door), and then finda good spot to wait and wait. When it goes BOOM! Defend yourselfagainst more Germans. Then blow up the eastern door as well (Iuse TNT for that).

Go through, and you're in building 3. Go inside, kill all theguards you can see, then go inside the first door to your rightto Dr. Lohmann, and get a cutscene.

Cutscene: Well, Dr. Lohmann, you must come with me.

Head to the huge tanks of heavy water.

Cutscene: You turn on the drainage valve. Russkies will getnothing.

Back to building 2, kill more guards who has appeared. You're

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looking for the officer who has the combo to the safe. Kill his 2guards, and approach him.

Cutscene: You persuaded the officer to hand over the safe combo,and "thanked" him for his contribution.

Head back to building 1, kill more guards, then kill the guardsat the safe. Approach the safe.

Cutscene: you got the safe open, and got the stuff inside.

Head across the building to the radio room.

Cutscene: GR/OSS team is pinned outside and needs help.

Back to building 2, but this time head for the LONG staircase inthe far corner that goes all the way to the roof, and thismission ends.

6.6.5 Assist OSS Team Situation: You're on the roof of the plant, and you need to helpthe GR team break into the plant despite everything the Russiansand Germans are throwing.

Pick up the goodies and go prone, move forward. Kill bad guys atthe 2 entrances first, then kill the tank to your left that willappear in a bit. Either toss a TNT bundle down there ASAP andwait for it, or snipe the fuel drum cap.

Keep killing any Russians that you can see. They probably havetheir back toward you, unless they are shooting AT you. Keepkilling Russians, and when the tank appears, put a bullet in itsrear aux tank cap. That's the most important thing. KillRussians, and even a few snipers that you may spot.

Keep killing Russkies until you get Objective Complete message.

Now it's time to come back down. Go down via the stairs and getout the way you came in. It's time to boogie.

6.6.6 Exfiltrate Nordsig Pick up goodies, through the park, keep to the shadows. Go aroundthe block and into the alley to meet your contact.

Cutscene: you get the M91, among other goodies. However, thereare 3 "elite snipers" out and about. Take them out if you want,else just run for it.

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If you want to take them on, follow the waypoints on the map. Bewarned, the moon is bright and visibility is excellent for them,but not quite for you. There are also myriad of other NKVD unitsabout hunting for you.

When ready, head for the exit, avoid/kill any patrols, and whenyou reach the U-Barn station the mission ends.

6.7 RECOVER V2 TECH Russians intercepted a German shipment of V2 rockets. We can'tlet them keep it. They are holed up at the Schloss, and we haveno way of getting through without doing a few things first. Wemust cut their comm so they can't call for help; we must take outall nearby ammo dumps so nobody can reinforce them; we must takeout nearby fuel depot at train station; and finally, we'llassault the Schloss.

6.7.1 Cut Communications Situation: the local Soviet HQ is trying to call for help. Theyare trying to send motorcycle couriers. Intercept all three. Ifeven one make it through we are sunk.

Look at the map, and you'll see you need to go "south" tointercept the first run. Best way to get one is with a tripmine,but a burst of machinegun will work just as well.

Grab goodies, and head south, follow the street. Kill anyone inyour way. When you get to the path, lay tripmine across the roadwhere the motorcycle must cross. Move west 25 meters, and repeat.Now just find a place nearby relatively secure, and wait. At3:05, you get warning that first motorcycle has left. Arm SMG orMG and wait by the road. When it comes by, hose it.

Keep moving west and plant another trip mine in path ofmotorcycle 2, and then move NORTH to intercept #3.

And throw some grenades into the enemy HQ as well. That'll killthe commander and net you a secondary objective.

Head for exfil point when you've dealt with all threemotorcycles.

6.7.2 Destroy the Ammo Dumps Situation: We need to destroy all the nearby ammo dumps to makethe assault easier.

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Pick up goodies. Take out the sniper in the building in front,then another around the corner. NKVD troopers will assault, sodefend, defend, defend. Lay trip mines if you want to.

When the assault stops coming, you can follow the waypoint to thefirst ammo dump. Kill all guards. Only a few remain. Planttimebomb where specified.

Repeat at the 2nd ammo dump. Take as much supplies as possible.

Go to exfil point.

6.7.3 Disable Katyushas Pick up the goodies. Head for the central "circle", and go up tothe GR commander.

Cutscene: GR commander ask you to help them kill all the NKVD,rescue the pilot, and take out all the Katyusha rocket launchers(two of them, one E and one W.

Get up that pile and snipe at every NKVD you see there. GR willassist but you need to do the brunt of the killing.

When you get goal complete, go forward and frisk all the bodies.Turn to the pilot's location. Kill NKVD patrols there. Watch outfor a sniper.

Follow pointer to the pilot. Area is probably clear, but makesure. Bring him back to the GR commander.

Head toward first Katyusha, and watch for snipers on rooftops,take them out from as far as possible. Once you get to thesquare, take out all defenders, but watch for additional sniperson rooftops you can't see. Either use timebomb or TNT/snipe toget rid of the two launchers there.

Repeat at the other site, kill all in your way, and watch forsnipers, blah blah blah.

When that's done, head for the train yard as per pointer.

6.7.4 Holzmarkt Train Yard This one is basically blow away every NKVD you can see, as wellas blow up the fuel tanks.

Pick up the goodies and start crawling. You need to reach thefirst warehouse. However, watch out. There's an armored car therein ambush position. Check every corner, remember! Throw TNT and

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snipe it to get rid of that armored car.

Kill every guard you can see. Then get inside, and try to climbthe pipes so you can get up into the rafters. Shoot everybodyuntil things quiet down. Drop a time bomb at the indicatedlocation.

Go out and kill the NKVD in the "between" courtyard.

Kill all the NKVD in the 2nd warehouse as well. This will likelybe a run-and-gun, so there's no point in giving details. Once youtake a shot, displace, ambush. Enough said. Stay up in therafters is probably much more fun than run and gun down at groundlevel.

When complete, head for the exit.

6.7.5 The Schloss This is one TOUGH mission, better save when I tell you to!

Pick up the goodies (yes, always), arm pistol. There are 3sentries, two on your starting block, one on the block way towest. Get rid of them with your pistol only. Save.

Optional: plant some tripmines and TNT on the "main road" inperiodic intervals so you can help get the tank and any otherNKVD attacking later.

Go to western bridge and meet the GR leader there. You'll get thecutscene. The Russians are going to make a break for it. So getforward. When ready, shoot only Russians, NOT the trucks! (Youcan shoot the leading half-track, no problem)

You'll get a cutscene, then the pillbox's machine gun opens up.Snipe the shooter, and anyone else shooting at you. Save

Run for the Schloss, get inside, and shoot all comers. Getupstairs, shoot all defenders until mission complete, you'vecaptured the Schloss. Head for the far side of the Schloss. Holein the wall gives you vantage point over the entire front. Save.

NKVD starts attacking in a few minutes. Start sniping or hosethem long range with SMG/MG. Some will make for the westernbridge, while other will try to get through Eastern bridge. Themore you kill before they reach either bridge, the better. Andtry to hit the tank's fuel drum cap or hit the TNT you leftbehind before it crosses the river. Remember, enemy attack willrun through both bridges. Beware!

When you get "another 4-man team is rushing now!", save. A truck

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from move from left to right on the other side of the river. Usemachinegun and hose the truck. It must go BOOM. Then see if youcan get lucky and kill the commandos who'll rush both bridges.Kill all of them, make sure they don't reach your building, asthey can kill your GR friends quite easily. Save.

Cutscene. Another NKVD unit has broken through the rear! Quicklyturn back and look down to first floor, and snipe all NKVD.

Once you got them all, come back down, walk out the door theycame in. That's the end of this mission.

6.8 ESCAPE FROM BERLIN Berlin will fall soon, and most major transport centers arealready in Soviet hands. Best way to extract is to steal a planeat Templehof Airport. You will need a pilot.

6.8.1 Extract the pilot Cutscene: As you arrive, you find your pilot was lead away byNKVD. You get off to set an ambush for the convoy.

Grab all goodies. Get to the convoy route, and setup 2 trip minesacross the road. It's for the half-track leader. Then get"behind" the convoy's route and get ready. Boom! The convoystops. Shoot all the defenders, and walk up to the truck. Voila,you saved the pilot.

Cutscene: Unfortunately, the pilot wants his brother rescued aswell.

You head for the observatory. Use long-range shots, take out asmany NKVD as possible from long-range. Watch for grenadethrowers, as those can be deadly in closer range. When ready,head for the other side of the observatory, head upstairs, andyou'll find Thomas. Except, he won't come along! *sigh*

Head back to the pilot (he's hiding nearby, really), who somehowaccepts your story at your word. You have to lead him to safety.So, take him cover to cover, kill any NKVD in your way, includingsnipers. And head for the exit. (Hit "e" to switch between"follow" and "stay" modes). You have to get close for him to hearthe command.

Make it to the exit.

6.8.2 Journey to Tempelhof

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Situation: Your two truck convoy makes a run for the airport...and the first truck gets blown to pieces by a Soviet tank. Yourtruck avoids the tanks and stops... Area is surrounded, and NKVDis closing in. You must defend the truck from NKVD commandos (atleast a dozen!), as well as take out the two tanks in the areaand their NKVD escorts, with NO panzershrek!

Grab all goodies, and quickly plant at least two trip mines ateach of the streets leading to the truck. The two toward thetanks deserve more attention. If you hear detonation or a warningabout "approaching NKVD", RUN over and check it, and kill NKVD ifyou see any. Quickly frisk their body for ammo and perhaps, moretrip mines. Plant additional trip mines if available. You have tokill all attacking NKVD commandos. Keep killing attackers until"goal complete". You have to survive for a while. So be careful.

Once that's done, you have to go kill the two tanks, and the restof NKVD. Those tanks patrol randomly in their sector, but if theysee you they'll come after you. Killing tanks should be done bytossing TNT into the road, then hide and wait until the tankcomes along, and shoot the TNT. Kill any remaining NKVD as well.Enough said. So go do it. Make sure you deal with all the otherNKVD as well.

When all clear, head back to the truck and you're on your way tothe airport.

6.8.3 Tempelhof Airport Situation: Eliminate the sentries in the main hangar, sneak overto plant bomb at the fuel depot (optional), assault the tower,come back down, kill folks in the radar van, kill enemies comingin via trucks, defend the plane as it taxis.

Go prone and arm pistol. There is one guard in the "machine room"between the two hangars, and you need to kill him silently. Leavethe body, as nobody will see it, stay quiet though. Head to thenext hangar, kill guard walking in, and a third guard. That's allthe sentries. Save now

Now go to the farthest hangar east, and outside that door,crawling all the way. Stay in cover, move up to radar van, andbehind it to fuel depot. Try to silent kill everybody. Drop timebomb for 5 minute fuse there (more like 7, but that's dependingon how fast you can get back to the control tower). Sneak backthe way you came.

Go back to tower, assault it, kill officer on top. Reinforcementsshould be pouring in, kill them all. Grenades are good. Headdownstairs, and hopefully your fuel depot bomb will detonatesoon.

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Now approach the AA radar van, and kill both occupants. If yousee truck approaching, blow up the truck and toss grenades at thetruck as well.

Now your plane comes out of the hangar. Get out of its way! (Youdon't want to be ran over by it!) Then RUN after it!

Cutscene: more than a few trucks of NKVD rush you, while youjust keep shooting until the pilot tell you to come on, and youmanage to jump in the door just as the plane takes off.

NOTE: Now that you finished the main campaign, you get a new"secret mission" in the mission selection screen.

6.9 SECRET MISSION The Safehouse is a "secret mission" only accessible after you'vecompleted the main campaign.

6.9.1 The safehouse Situation: You are in the middle of a battle between German andSoviet forces. You need to head north to your contact.

Guards everywhere. One goes around the block, while others havetheir own patrol routes. Some overlap, but not others. If you aregood, you can sneak through without killing anyone. Else. justkill Soviets.

Get into the hotel and meet your contact.

Cutscene: Your contact radios local HQ, who then informs you thatNKVD has compromised your position, and you need to make a runfor it. However, your contact needs 5 minutes to destroy thecipher machine. With 5 trip mines, help defend the place to givehim the time.

Grab the tripmines and run downstairs to plant one mine acrossmain entrance, one across the restaurant entrance (trust me!),another just before the staircase, then the rest on thestaircases. Then head to the roof. NKVD is approaching from thenorth, and the more you can kill outside, the less you have toworry about inside. Once it looks like there's no more, head downand head for opposite end of the corridor, then turn and face thestairs, but right at the door. Crouch and be ready. If enemy tossa grenade you have to be able to duck inside the room.

Wait for the mines to go off. If enemy reach your level alive,hose them with MG or hit them with sniper fire. Grenades would

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work too, but I doubt you have many. Once you get them all, thisobjective's done. At least 8 NKVD commandos I think, including 2officers. Collect all the ammo and stuff left by the NKVD donors.You'll need them.

Go back to your contact, and lead him downstairs. You want toturn RIGHT at the main door. It's a run-and-gun scenario, no timeto get fancy as there's just too many of them. If they get closeenough they'll grenade you and your buddy is vulnerable togrenades. So shoot a few, run a block. Shoot a few, run a block.Watch for snipers too. Reach the safehouse and run inside.Mission complete!

7 Miscellaneous

7.1 CHEAT CODES Only three cheat codes are known. They should also work for theXbox version.

Create a profile with the following name to activate the specialpower:

Panzer explosive bullets (every shot acts like apanzershrek hit)

Stealth silent bullets (every shot is silent, no enemy canhear it)

Ratbomb rats will explode when hit

NOTE: Your score will be ZERO if you activate any of thesecheats.

7.2 OTHER CHEATS There is a trainer available that will give you infinite ammo,infinite items, infinite life, and so on. It won't improve youraccuracy, nor can it really save you from a grenade hit or a tankhit, but it will help you survive bullet hits and such. Searchfor it.

7.3 MULTIPLAYER No comment, as I haven't tried it.

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7.4 RELATED WEBSITES AND FANSITES The only fan site I can find is

http://oneshotkill.hostmatrix.org/phpnuke/index.php

Where you can find "intro skipper", among other useful utilities.

--THE END--