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GARAGE GAMERS GROUP ISSUE # 2 DECEMBER 2013 Ork Stompa

SnakeEyes December 2013

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Garage Gamers Group official monthly publication, about the group, wargaming and promotions of products, events and members. Tabletop gaming, boardgaming, miniature gaming

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Page 1: SnakeEyes December 2013

GARAGE GAMERS GROUP

ISSUE # 2 DECEMBER 2013

Ork

Stompa

Page 2: SnakeEyes December 2013

being said, current games

the Tourney will have are

Wild West, Necromunda,

Warhammer 40k, Star

Wars X-Wing & Fames of

War - Open Fire box set.

There will be a trophy for

the overall winner plus

random prizes. Cost will be

$10 per entry. Please see

further info on PentaCon in

the adverts section.

See You There...

Garage Gamers Group

started like everything else

does, as an idea.

As of today, both GGG fa-

cebook page and GGG

facebook group are up and

running, so if you want to

point any facebookers in

the direction of either of

these sites, please do so.

Promoted elsewhere in this

issue, GGG is about to

have its very own tourna-

ment albeit for members

only. Years ago during my

time in the old club War-

hounds, we ran a two day

tournament which I called

DecaCon. The concept

was for gamers to play 10

different games in the one

tournament. The games

were preset, all the gam-

ers had to do was turn up

and play. Rule sheets were

provided for each less fa-

miliar game, and there

were floating referees to

assist on the weekend. The

weekend was success.

GGG member Courtney

Halvorson contacted me

with the idea of a Christ-

mas BBQ for the members.

This conversation grew

into a “How about a tour-

ney” before Christmas.

PentaCon was born. Same

basic setup as the other,

and we only needed 10

players, but could we do it

in time. Well the venue is

set, players have nominat-

ed their interest, and it’s

just the games that need to

be locked down. That

Necromunda was a Warham-

mer 40k spinoff game. It was set

on the planet Necromunda, in a

future where cities grew up-

wards as well as outwards. To

live was to be forever inside

one of these cities for to go

outside was to invite a quick

death due to the corrosive

atmosphere. Theses said cities

were referred to as hives. Hives

could stretch upwards on ten

miles into the sky, and housed

millions of inhabitants. Produc-

tion and trade were high priori-

ty in the hives and gang warfare

erupted constantly for schisms

real and imagined between the

trading houses to which gangs

would show their allegiance.

Hive Primus on Necromunda is

the chosen background for the

game, also known as Hive Palan-

tine. Players take charge of a

gang, of a house of their choice,

and battle it out, fighting for

territories and on the orders of

their individual houses, fighting

until dead or their nerve is bro-

ken...See more in this issue.

Garage Gamers Group (GGG)

NECROMUNDA...RETURN TO THE SPIRE

G A R A G E

G A M E R S

G R O U P

SNAKE EYES D E C E M B E R 2 0 1 3 I S S U E 2

S P E C I A L

P O I N T S O F

I N T E R E S T :

Garage

Gamers

Group.

What we

are all about

The games

we play

Game re-

views

How to

make the

most of ter-

rain

Members

current &

New

Sales page

Members Gal-

lery

Hints & Tips

Contact

Promotions

S N A K E E Y E S

2

GGG members in the middle

of a session of WFRP...

Page 3: SnakeEyes December 2013

GGG-Members

GarageGamersGroup-The Games We Play

A GGG discussion sup-

ported any miniature

based game could be pro-

moted by the group. To

date the following lists the

games to be played and

currently playing in GGG.

Current games in-

clude:

Warhammer 40k

Warhammer Fantasy

Roleplay

BattleCry

StarWars X-Wing

Old West

Zombiecide

Axis & Allies

Warhammer 40k

roleplay

American Civil War

Apocolypse

AD & D

Arkham Horror

Necromunda

Games coming

soon include:

Wings of Glory

Flames of War (Open

Fire)

Warhammer Fantasy

Mordheim

Axis & Allies WW1

edition

Bolt Action WW2

Axis & Allies Pacific

Axis & Allies Europe

Command Combat

Man O War

Dreadfleet

Blood Bowl

Space Hulk

Jamie Federoff

Courtney Halverson

Chris Taylor

Martin Dorney

Michael Orton

Sean O’Hanlon

Abby Federoff

Demi Federoff

Kris

Jarrod

Ken Carr

Paul Treichel

Claude Chase

Alan Anderson

Alessio Calvatore

Kellie Steel

Simon Machin

Sam Corvi

Steven Azzopardi

George Elliot

Zachary Seib

Darian Chase

Zac Mehta

Glen Taylor

Tim Prenzler

Craig Federoff

Sean Federoff

Nick Chase

S N A K E E Y E S

StarWars X-Wing

Box and Contents

Game Spot-Star Wars X-

Wing

Star Wars X-Wing is a

boardgame based on recre-

ating battles in the Star

Wars universe. Each starter

box comes with the rules,

dices, tactical cards, meas-

uring sticks and of course,

the miniatures. One X-

Wing and two Tie Fighters.

Add-ons for the game

come in a variety of ships

including the Millennium

Falcon, Slave One, X-

Wings, Tie Fighters, Tie

Bombers, Advanced Tie

Fighters, A-Wings, B-Wings

and Y-Wings, a HWK 290

Freighter and the Imperial

Shuttle all in 1/270 scale.

Each game is played on a 3

feet square surface, and a

standard tournament force

is 100 points. Depending on

the skills of gamers each

game can take approxi-

mately 60-90 minutes.

Due to the popularity of

this game, individual ships

are getting harder for

sellers to hold on to or

even get in store in some

cases.

The Core Box set retails

for around $50, and the

individual ships $20-$50.

3

Page 4: SnakeEyes December 2013

S N A K E E Y E S

4

Necromunda...one of my favourite GW games made its appearance

in the mid nineties. I loved the fact that it was a reasonably quick

game at a time where a game of Warhammer Fantasy or 40k would

take hours to play. Necromunda could be over in twenty minutes.

Campaigns were easy to create and all you needed to play was one

gang of roughly 8 miniatures so a very small gaming investment. As a

collector, Necromunda was also a game I nearly completed, and only

nearly because of our geographical location made it nearly impossi-

ble to get hold of hard to reach, limited releases. That being said, we

at GGG have resurrected the game, and present the results here for

your and our, entertainment.

The setup is simple. All the initial gangs are fairly level. You have

1000 credits to purchase your gang from a choice of six (in-house)

gangs namely:- House Goliath, Orlock, Delaque, Esher, Cawdor, and

Van Saar. These were added to in the release of a supplement called

Outlanders, which allowed players to field gangs of Ratskins, Pit

Slaves, Spyrers, Redemptionists and Scavvies. If you chose any of the

outlander gangs you were already outlawed, with rules then released

for Hive Enforcers, an enemy of any gang. You also had the option of

hiring extra guns if you could afford it, enhancing your gang with

scum, bounty hunters, ratskin scouts and from Outlanders, psykers,

pit fighters and special characters.

So after spending your creds on hiring a gang, you then rolled for

territories, to determine what your gang derived its income from in

between battles. These could be lost in a gang fight as well, if losses

were severe enough. Any hired guns had to be paid in between

battles as well or be lost, as they leave your gang for better pro-

spects. They won’t work for free after all. This only matters if you are

playing in a campaign, as we are.

In a campaign, the leader is determined by the gang rating. This is

formulated by adding the cost of gang members including hired guns

and all of their equipment, to the cost of the total experience of

members and hired guns. This ‘gang rating’ would change with

deaths of gang members and experience gained after battles. After

the campaign is over, the gang with the highest rating, wins overall.

Necromunda added different things to battles, like being able to

shoot into hand to hand combat, and for your own gang members to

be shot accidently by being in the line of fire. It is a game where rang-

es are guessed before a weapon is fired, and then measured. Even if

out of range the gang member must fire as the weapon could have

misfired and be useless for the rest of the battle. Gangers can hide,

can go into overwatch, and you could target an enemy as long as you

saw skin.

Game play was on a 4 x 4 foot board, and as much terrain as you

could manage. Once setup, the game would play in a random sce-

nario such as Gang Fight. Many scenarios are won by the loser run-

ning off the board, and this is the usual aim of many a battle. Once a

side had lost 25% of their starting force, they have to roll on the high-

est leadership score, hoping for an equal or under result on 2 dice. If

they rolled over, it was game over for them, as their gang failed what

is called in the game, a ‘bottle test’, and quite simply, ran away.

HOUSE CAWDOR

HOUSE ESCHER

Page 5: SnakeEyes December 2013

S N A K E E Y E S

5

GGG have started their Necromunda campaign, with all

gangs starting with their usual 1000 cred creation. The

first 3 scenarios for each gang playing, will be gang fight.

Gang Fight is simply, kill as many of the other gang as you

can. This is to get everyone familiar or re-familiar with the

rules.

It is envisaged that during the campaign, all gangs will

have a maximum of 12 battles. Special rules are that the

gangs must reach level three (have had three battles of

the twelve), before they can fight any level gang, once

again to give players a fair understanding of the rules.

Blank gangs are

used to allow

players to fight

with their gangs

and not have to

fight the same

player multiple

times. We also

are having three

and four gangs on the table at the same time, gamers

permitting.

GGG members currently battling their gangs up the Spire

are as follows:

Nick Chase - House Orlock

Darian Chase - House Goliath

Courtney Halverson - House Escher

Simon Machin - House Delaque

Tim Prenzler - House Van Saar

Steven Azzopardi - House Cawdor

Zach Seib - Enforcers

Sam Corvi - Spyrers

Craig Federoff - Chaos Cultists

The first game we had with GGG members was a four in

battle. Myself, Simon, Courtney and Darian. Once we had

made ourselves familiar again with the rules we launched

the first game of Necromunda. Courtney had the lowest

gang rating, therefore he had first pick of the table side

that he was going to enter from. He also had to set up

first. After the rest of us had set up our gangs, we had to

roll for turn order. Courtney won first turn, followed by

myself, Darian, then Simon.

Courtney wasted no

time in targeting my

Orlock’s and Darian’s

Goliaths as he was

spread out in be-

tween our gangs.

Gunfire flew every-

where through the

air as four gangs

jinked, slid, climbed

SCAVVIES

HIVE CITY

SPECIAL CHARACTER MAD DONNA ULANTI

Special characters are available for hire in Necromunda

but won’t hire out to just any old gang. Mad Donna (above)

will hire out to an Escher gang before any other…

Page 6: SnakeEyes December 2013

S N A K E E Y E S

6

and dropped towards each other. It was a couple of turns

in when the first bottle test was failed. Courtneys Escher

gang ran from the fight, vowing their revenge, next time.

A couple of turns later and Simons Delaque leader was

pinned by gunfire, with Simon cursing the rule maker as

his leader rose only to be targeted and shot again, this

time dropping him for good. Bottle tests have to happen

when the gang loses 25% of their total. The test is made

against the gang leaders Leadership score. When the time

came for him to test his nerve, it had to be against the

next highest in the gang. Unfortunately for the Delaque

gang it wasn’t enough. They too, looked forward to pay-

back, especially when one ganger was kidnapped by

Nick’s Orlocks.

Then it was just down to Orlocks versus Goliaths. Darian

had kept his gang in the background, keeping any chance

of being targeted low, although earning a good natured

tease about his big tough Goliaths hiding. He had to come

out now, but Nicks Orlocks were equipped to fight at long

range, whereas Darian had equipped his Goliath gangers

to excel at hand to hand combat.

If Darian had any chance, he had to get close enough to

the Orlocks, to charge them. It wasn’t long before both

gangs were one man short of 25% losses. Whoever could

take down one more enemy would make the other gang

start having to take their bottle tests at the start of their

next round.

The Goliaths raced across the

undercity, positioning themselves to attack the Orlocks.

The Orlocks moved toward the Goliath gang at a more

sedate pace, knowing that they only had to have enough

of the burly Goliaths in range of the assortment of au-

toguns and lasguns. The moment came when both gangs

had almost met in the centre of the table of terrain. It

was Nicks turn, and he had several gangers close enough

to target a Goliath ganger multiple times. It seemed like

over kill, but faced with the negatives that can take a kill-

ing shot in Necromunda and quickly turn it into a near

miss, the Orlocks took no chances. Two shots hit the

ganger front on, stopping him in his tracks. One would

have only pinned him, but the seconded wounded and

the Goliath went down. Darian rolled his bottle test with

baited breath. The Goliaths ran. The Orlocks had won.

ENFORCERS

HOUSE GOLIATH

REDEMPTIONISTS

Page 7: SnakeEyes December 2013

S N A K E E Y E S

7

Warhammer Fantasy Roleplay predates both Warhammer Fantasy

and Warhammer 40k. Where Dungeons & Dragons or D & D, lent

towards a character combination of combat and magic skills, WFRP

widened the range to specialise in either or both. The list of careers

both starter and advanced, give characters a huge choice in just how

the want their characters to develop. So far, WHRP has had 3 edi-

tions released, but being a sucker for the original, and being able to

pull into what the 2nd and 3rd editions offered, GGG started with

first edition, and as mentioned last issue we started with The Enemy

within Campaign.

The adventure opens with the group arriving by river to Nuln, on a

wet, wintery night with the prospects of a good nights accommoda-

tion slim to none. They accept the advice of a shady character and

after payment has passed palms, follow the said character to where

he assures them, is an inn that will have adequate lodgings for the

group. Instead, they are set upon by cutpurses and choose to fight

their way out, killing two of the would be thieves and sending the

rest fleeing for their lives. They made it to an Inn eventually that still

had vacancies, and there met a noble who, looking for some adven-

ture, joined the group, after

spending his coin on the

bedraggled bunch. At this

time the group consisted of

two Dwarves, an Elf, a Hu-

man and a Halfling.

During the night a face is

spotted at the window of

the dingy inn, and failing to chase the owner, most of the group

spent the rest of the night sleepless. The next day while looking for

employment, one of the Dwarves, Durim, made his way to the

Watch-house to make formal complaint about the footpads and the

two deaths. Whilst there he became under suspicion but managed to

escape before being embroiled further. Meeting after midday in the

Konnigsplatz, the group chanced upon a notice for employment and

took on the role to recover a certain family gem. This began the

Oldenhaller Contract. As it turned out the gem was a Nurgle

(Daemon Prince of Pestilence) artefact, and although the group did

recover it, with some members nearly dying in the process after

fighting through two sewer gangs, a group of nurgle cultists and a

Beast of Nurgle that the cultists had managed to summon. They

returned the jewel and received agreed payment, then only to find

themselves running from the law after Durim was recognised. The

group jumped ship on a river boat heading for Altdorf. The noble,

Axel Von Kruger refused to leave, proclaiming he was a noble in his

home city of Nuln and had nothing to fear from the law as he had

done nothing illegal. He was subsequently arrested.

Whilst his credentials were being verified, Axel was interviewed by a

man who he later found out was a member of the Witch Hunters.

The group met up again at a river stop, where due to a boatman

strike, had to continue by coach to Altdorf, the capital. It was during

this leg of the journey when the coach, group and passengers came

upon the wreck of another coach, and mutants were enjoying the

spoils. As it was their fashion, and they just hated mutants, the

group attacked and killed the killers. While collecting the bodies for

disposal, they had a shock, as one of the dead passengers looked

exactly like Axel. A search of the doppelgangers body revealed a

letter to a solicitors in the town of Bogenhafen, discussing payment

to this person of twenty thousand gold coins. A quick discussion

soon led to the decision to travel to Bogenhafen as soon as possible.

Keeping as low a profile as possible, the group made their way into

Altdorf. They ran into an old friend of Stephens, down by the docks.

A barge owning river trader. He offered them work on the barge in

return for travel on his barge to Bogenhafen. Whilst awaiting in an

Inn and talking of old times the group were provoked into a fight by

some young nobles and their bodyguards. This also was joined by a

local protagonist, who was feared by the locals for his cruel behav-

iour. Needless to say that luck was against them, as one noble got

away after a knife struck him in the face. The protagonist was killed

as was the other noble and bodyguards. Because of the cruel behav-

iour of the protagonist, the group were cheered by the locals and the

killings were covered up.

The group left the Inn under advisal of a hasty departure from Alt-

dorf, but not without being attacked again by two would be assas-

sins, bearing a mark on their chests in the shape of a purple hand.

The next day on the river, the group learned that from a river patrol,

that authorities in Altdorf were on the lookout for a group for the

killing of two nobles near the riverside the previous night. The pres-

sure was now on, as they made their way down the river to

Boganhafen.

Page 8: SnakeEyes December 2013

PAINTING BAD MOON ORKS - SIMON MACHIN

Orks by their very nature are individualistic scum bags. They tend to have bits and pieces attached to them and their

vehicles. Hence when assembling an army of Orks, I find it best to make each one as individual as possible, then after

assembly I undercoat the miniatures with a black undercoat.

SKINS - I then paint in the basecoat of the Orks skin, in this case Dark Green (I used an old Dark Angels Green - GW)

for mine. I then use a 50/50 mix of the dark basecoat and Goblin Green, after which I dry brush the skin, using Goblin

Green only. To highlight the upper levels of the skin of the miniature I then drybrush Scorpion Green.

METAL - All metal bitz on the model as well as their weapons are drybrushed with Boltgun Metal.

UNIFORM - I use Codex Grey on trousers and vests and highlight the raised areas of cloth with Fortress Grey. The

boots are painted Chaos Black. For any leather straps I paint them in Bestial Brown as a base coat, then highlight the

raised areas with a 50/50 mix of Bestial Brown and Khemri Brown. Any rings or ammo cartridges I paint with Dwarf

Bronze. I then go back and highlight the boots using a 50/50 mix of Chaos Black and Codex Grey.

FACE - Paint the eyes Red. I paint the teeth of the Ork Khemri Brown, and then layer the lower 3/4

S N A K E E Y E S

8

Off The Palette

Page 9: SnakeEyes December 2013

Of the teeth, with a 50/50 mix of Khemri Brown and Bleached Bone. I then paint the lower part with a layer of Bleached Bone. For the Bad Moon colouring, I took some yellow layer paint (Flash Git Yellow) and diluted it with a thinner or you could use water to a ratio of 7/30 paint to water. I then painted this colour over any Ork symbols on the miniature, and over any helmets or shoulder pads. I always leave the edges of helmets and shoulder pads unpainted to give that rough, worn appearance. As this mix of paint is quite thin you will need to re apply this several times to build up the layer. The layering also gives the appearance of weathering. After completing this phase, I then wash the miniatures in a mixture of black and brown wash, ensuring that the mix is not too dark. If you get any issues with this being too dark on the model remove the wash with some water on your brush. Allow these to dry.

PAINTING BAD MOON VEHICLES

Assemble the Ork vehicle and undercoat in black, ensuring to leave and clear parts like canopies and windows to the side, prior to painting, as they can be added on after the model is painted. Allow the undercoat to dry. If possible paint separately parts like cockpits etc as they can be extremely detailed, and look great if painted correctly. I drybrush the entire model with Boltgun Metal. For the bigger models I like to prepare the Bad Moons colour separately in another container. In this case I used a 50/50 mix of Iyanden Dark Sun and Bad Moons Yellow. I then thinned the base colour with about 40% thinner. With the basecoat so thin, it allows the build-up of several layers on the model. I also try to make the paint look patch work. This fits in with the Ork theme, as opposed to a solid colour when painting marine tanks. Any patch effect is also applied to any armour plates on the vehicle. Once all the detail is covered I then add any miniatures to the vehicle and any canopies. I then use a mixture of thinned brown paint and brown ink, and wash the model several times with this mix. Watch for any thick colouring as the aim is to give the model a muddied appearance.

I would suggest using a thick brush that holds a lot of the wash mixture and use the mix to the edges of the model with-out allowing it to gather on the flat plates. After the first coat has dried, check that the model is not shiny. If it is you may have to remix your wash using more brown paint. The overall colour should be flat. I will wash a model at least 5 times or more to get the look I am after so have patience as it is worth it. The look I am aiming for here is a dirty, rusty appearance, which I believe is the Orky look. Once the wash is dry you can drybrush brown or orange on parts you want muddy or rusty, and highlight the metals on the guns. That’s it for me. Good luck painting your Orks. The best advice I can give anyone is to practise and experiment. Simon.

Below are two of Simons paint jobs, the third being on the previous page, showing the colours and techniques that he covers in his article. The Stompa also appears on the cover of this newsletter.

S N A K E E Y E S

9

Page 10: SnakeEyes December 2013

PENTACON

1 DAY TOURNAMENT

5 DIFFERENT GAMES

Warhammer 40k

Necromunda

Flames of war - open fire

Star wars x-wing

Wild west

Sunday December 15

S N A K E E Y E S

Membership to Gar-

age Gamers Group is

free. You can be ap-

proached by a member

and asked if you wish

to join, or turn up and

play in one of our

games. Locations, dates

and times are in this

newsletter.

Contact the Editor for

more information on

submissions. See the

back page of this publi-

cation for contact in-

formation. 10

$10 entry

Trophy & random

draw prizes

10 positions only

1000hrs start

Battlestation ipswich

239 Brisbane street

Ipswich

Contact 0419729794

Page 11: SnakeEyes December 2013

S N A K E E Y E S

11

FLAMES OF WAR

WARHAMMER FANTASY

WARHAMMER 40000

DUST

WAR MACHINE HORDES

PAINTS

RULEBOOKS

NOVELS

BOARDGAMES

TERRAIN

Come and see Nate at

BattleStation Ipswich for all your gaming

wants and needs. .

Ph: 07 3281 3653

239 Brisbane Street, Ipswich

Page 12: SnakeEyes December 2013

Perry Miniatures

P A G E 1 2 I S S U E 2

Perry Miniatures online for

some time as my other pas-

sion in miniatures is size. I like

the detail on a 28mm figure.

The other bonus of these box-

sets are that you can use

them as Union, or Confeder-

ate. I was familiar with The

Perry twins work at GW but

was very pleasantly surprised

when my boxes arrived. Very

clean mould lines, which as a

gamer is the most hated, I

think part of preparing the

model and spending hours

scraping excess plastic. The

detail on these miniatures

are crisp, and sprue op-

tions are numerous. I’m in

no rush to paint these but

am looking forward to it.

do it. Pick your game firstly, as in

what system do you want to play?

Fantasy, Historical, SciFi etc. Buy a

starter box set. These usually

contain two small armies to give

you a feel for the game, and con-

tains the rules in some format.

Purchasing this will achieve multi-

ple outcomes. Do you like the

system? Are you ‘good’ or ’bad’?

Do you enjoy painting these? This

Last issue I rambled on a little of

how to keep it simple when it

comes to collecting miniatures.

The companies that sell these

items do it very well, and as each

release comes out it is usually

painted and advertised to such a

degree that you MUST HAVE it.

Sometimes it’s hard to fight this

impulse (see last issue) but if you

remain true to your goal, you can

type of purchase also gives you

some core forces that you can add

to over time, and like mentioned

in last issue, you may have your

two starting armies. Currently

GW’s Warhammer, 40K and

LOTR have starter box sets,

Flames of War have a set named

Open Fire, and Bolt Action has a

Normandy starter set with terrain

and a hard cover rulebook.

are a couple of places to start.

Ebay for one, if you’re lucky, and

don’t forget to change your search

options as the item may be under

a different description. Most will

be listed under your choice of

system, but occasionally you will

find them just under books.

The Book Depository

(www.thebookdepository) may

have your book and if not can

remind you when it comes in, just

leave a contact email address for

them. Incidentally you will also see

a great discount in a lot of novels

that you may already collect and

you can pre-order. They also offer

free postage.

A google search will also produce

results and this is ideal if you are

happy with a digital copy. The

search will usually provide a page

of potentially available books in

this format. For the really old

painting guides you can find them

on Scribd. At around $10 a month

you can have a good look and

download what you need. As usual

if it’s free you may get more than

you are looking for. Ensure good

PC protection & good luck.

As a gamer for many years, I have

always tried to combat the ongo-

ing conundrum of what you want

verse what you’re willing to spend.

I hate the rising costs of minia-

tures and good terrain and rule-

books as much as anybody, there-

fore am quite mercenary when it

comes to the purchase of these

items. I present this column to all

of those gamers looking for that

other option.

This month as promised I want to

talk about accessing those old

painting books, and rule books. If

you want them in hard copy there

Hints & Tips

The Collector is a

gamer with 24 years

in collectable games

and wargaming...

“When the

mainstream

miniature

sellers are not

in your price

range, there

are

alternatives”

From the Collector’s Vault

S N A K E E Y E S

12

I haven’t been exposed to a lot of

American Civil Wargaming excepting

BattleCry the boardgame and Com-

mand Combat using 15mm figures

but, I have always wanted to collect

an ACW army and find some rules

down the track. I had been eyeing off

Page 13: SnakeEyes December 2013

S N A K E E Y E S

Star Wars X-Wing at Ned’s Shed

13

X-Wing Rebel intercept Mission. Captured

Rebel Agent is on her way to Prison Planet

KaBlaa for deep mind probe interrogation

of critical Rebel secrets. Imperative elimi-

nation by Rebel force as all previous

attempts of rescues failed.

The End. Failed mission. 1 TIE Fighter de-

stroyed. Shuttle escaped and the

Agent .... Well??? All Fighter pilots rook-

ies except surviving TIE base level initia-

tive 3, Shuttle 2.

Ed - Ned made the base himself. Will ask him to tell how in next

issue.

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S N A K E E Y E S

Dark Heresy is a role playing game set in the grim darkness of the 41st millennium , the decaying dark

future of Warhammer 40,000. Below is the background story of Magnus Silvanus, GGG member Court-

ney Halversons character in Dark Heresy.

GRIM TRAUMA ( Magnus Silvanus )

By Courtney Halverson

Magnus's life was destined to be filled with tragedy and rejection. The circumstances of his birth had sealed that when his

mother fell pregnant with him after being raped by a mutant. His mother, Lyra was a gaunt figure with deep mysterious grey

eyes, beautiful long ginger hair and ghostly bluish skin. Life on the border of the station and its underdecks were always

fraught with trials and dangers. His father, Cortez Silvanus was a man to behold in his unusual beauty. He was a tall man at 1.8

metres. He was of a spindly build, with watery blue eyes, fair skin and flowing blond hair. All though he looked young he is

quite old for one born in the voids of space. He was thirty seven terran years of age compared to Lyra who was twenty five.

When she gave birth to Magnus she did not survive his birth for the trauma and stress that was placed on her body was too

much for her bear and she gave unto deaths embrace with one last push to give her son life. Cortez hated his son for taking the

life of the one he loved he couldn't understand why he felt extremely uncomfortable in the presence of young Magnus. It was

just after Magnus's fifth birthday, when Cortez finally snapped. He could no longer tolerate Magnus in his house, so took the

boy for a walk through the halls of the station. While the boys attention was else were he slipped silently from Magnus's side,

and with one last look at the boy he faded into the shadows never to see Magnus again.

For the next three years Magnus skulked around the underdecks living off scraps of food and fending off mutants and anything

that would do him harm while still trying to find his way home to no avail. One day while sifting through some rags and junk his

hand brushed over the body of a woman. She had very elegant hands and in her cold right hand she still gripped a knife. As he

reached for the knife the hand jerked out of his reach. Startled by the movement he jumped back out of reach and just in time

as the blade sung through the air right were his throat had been. The body, dragged herself to the nearest wall for support.

Magnus watching her intently, noticed the laboring rise and fall of her chest as his gaze moved up his eyes locked on hers. They

were a mesmerizing violet that was made all the more vibrant by her porcelain skin and blond hair. Her right arm was extend-

ed in a defensive manner her hand was not steady. She was afraid of him, her face once beautiful now distorted by fear. He

didn't have time for this. He could hear the mutants coming for him. The death of one of their own at the hands of a small boy

bore a dark vengeance upon Magnus. A vengeance he was sure would shorten his chances of survival. With a quick movement

he was under the woman's guard before she new what was going on, and he had knocked her to the ground. The look of terror

in her violet eyes was amusing to Magnus. Now that he had her pinned and had wrested the knife from her hands a sinister

grin that looked out of place on the small boy sent the woman over the edge as she thrashed around to try and knock the boy

off. When that failed she begged and pleaded with him to let her go, but he just stared back and started to laugh as he drew

the knife slowly across her throat. He watched with an excitement he had never known before as her life flowed through the

opening in her throat and the light that had made those eyes so vibrant went out and left them pale and vacant. Before he

14

Page 15: SnakeEyes December 2013

S N A K E E Y E S

could enjoy this moment further there was a crash some distance behind him that broke this beautiful euphoria. As he left her

lifeless body with an enriched vitality and purpose to live he vanished into the dark depths of the underdecks.

Now armed with a knife and the desire for killing he would often sit and watch passers by and pick an unsuspecting victim. the

beauty he saw as he wrested the life from each victim was as euphoric as the vibrant violet eyed porcelain doll that had awak-

ened this addiction within him. Twelve years had passed and his body count had started to raise interest and concern for what

passed as the law on the station, but for try as they might they could not catch him.

That was until one day someone approached him with an offer that would bring him out of the underdecks. The thought of

being paid by someone to kill to indulge in his addiction was one he could not refuse. With his

agreement he stood to his full height of 2.1 metres and the thug with the offer now realized that

this is someone very detached from the realm of sanity. The lifeless and seemingly vacant green

eyes, the greyish skin, and black hair pulled into a tight knot at the back of his head added to the

already fear inducing presence that emanated from his being. The offer it seemed, was from the

Inquisition.

"Innocence proves nothing"

Zach Seib runs a Dark Heresy campaign every second Sunday at Sam’s Garage. GGG members playing have en-joyed themselves so much that games have run into the night and one session even into the wee hours. Leave a mes-sage for Zach if you’re after more information by emailing [email protected] BTW I didn’t make it to the

last session, so still don’t know how to turn on the damn power fist...

15

Page 16: SnakeEyes December 2013

S N A K E E Y E S

Members Gallery

16

Necromunda—above & below

We didn’t know what

it was but we we’re

nearly done for...40k

Roleplay

Darians’ Goliaths

Old style Cadians - Imperial Guard

Page 17: SnakeEyes December 2013

S N A K E E Y E S

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Some or all of these items may be subject to Trade

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17

Page 18: SnakeEyes December 2013

its expansions (chaos rising and ret-ribution).

I met Nick after starting as a train guard with Queensland Rail. We had a conversation about wargaming and he found out that I had played Necromunda, and still had four gangs, which after minimal haggling I sold to him, (For an absolute bar-gain - Ed). We soon after got togeth-er for a game of Warhammer 40000. I had decided to collect a Dark Angel variant army, but ini-tially Nick loaned me a chaos Slaanesh army to play. We en-tered a local tournament and alt-hough we both lost more than we won, I did enjoy myself and that’s when I got back into the table top game. I have also enjoyed reading the books of the Horus Heresy or any other space marine book that I can. My first favourite was my

Well I and my brother started play-ing Warhammer Fantasy with some guys at school and that’s how I first heard about all this Games Work-shop stuff.

When I was about 12 my brother got Necromunda I started playing that. My first gang was Cawdor but I then got a Scavvie gang and a Ratskin gang. i ran out of people to play with when I was about 13.

I then moved onto playing all the Warhammer 40k stuff I could on either the pc or playstation. Space hulk on the playstation was my first game. I then had rites of war (I think that’s what its called) on the pc.

Then life got in the way, but I got back into it when I brought dawn of war and the expansions (winter as-sault, dark crusade and soulstorm). I then moved onto dawn of war 2 and

Phone: 0419 729794

E-mail: [email protected]

Facebook: Garage Gamers Group

GGG or Garage Gamers Group is a collection

of gamers with similar ideals about what

makes a game fun and how to have fun with

it…

Snake Eyes is the GGG newsletter, available

for free to members and selected

organisations…

GGG supports a gamers for gamers attitude

Garage Gamers Group

Members Spotlight - Tim Prenzler

S N A K E E Y E S

Trademark names in the newsletter have been used without permission & only used for promotional purposes for the GGG. They include: Games Workshop &

associated trademarks, Milsims, Aliexpress, BattleCry, StarWars X-Wing, War & Peace Games, Avalon Hill, Arkham Horror, Wings of Glory, Flames of War, Zombie-

cide, Eureka miniatures, Stone Mountain miniatures & AD &D. Picture are the property of the editor & have been used with the permission of members of the

GGG. Other pictures have been used without permission but for the same reasons aforementioned above.

Current Edition Warhammer

40k starter box set

Warhammer 40000 is available

from most games stores and

retails at $165 for the starter

box set Dark Vengeance

18

Ratskin gang. I have now moved onto collecting a Dark Angel army and running with a Van Saar gang. I have started to collect a Tau army as well. I will pretty much play anything if it’s with a good group of people.