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FINAL YEAR PROJECT (FYP)
GAME DESIGN DOCUMENT
SNAKE HUNT
ANALOG VERSION
NAME STUDENT ID
MARZIE ZANIS 108034
DIANA WEE 107990
ILLAWARRA 102305
GOH WAN YEE 102270
YEO WEE KIANG 107863
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
TABLE OF CONTENTS
1. Title Page------------------------------------------------------------------------------------- 2
1.1 Introduction to SNAKE – THE BOARD GAME
2. Set Up------------------------------------------------------------------------------------------
2.1 Setup Procedure
3. Documentation-----------------------------------------------------------------------------
3.1 Ideation Process---------------------------------------------------------
3.2 Iterations
3.2.1 Iteration Process One--------------------------
3.3 Final Game Confirmation----------------------------------------------
3.4 Overall Playtest Results for all the Iterations---------------------
4. Game Overview-----------------------------------------------------------------------------
4.1 Game Concept
4.2 Asset List
4.3 Target Audience and Rationale
5. Gameplay and Mechanics---------------------------------------------------------------
5.1 Gameplay
5.1.1 Objectives
5.1.2 Play flow
5.2 Mechanics
5.2.1 Movement
5.2.2 Objects
5.2.3 Actions
6. Appendix---------------------------------------------------------------------------------------
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
1 SNAKE HUNT – THE BOARD GAME
1.1AN INTRODUCTION TO SNAKE HUNTSnake Hunt is a single player iPhone game whereby the player will compete with the AI to get the most points by eating their prey and try to stay away from their predator.
GAME OBJECTIVE
Game involves player controlling a snake to eat as many preys as possible to gain the most points, challenging the AI.
GAMEPLAY
Players only have to swipe the screen to where they want the snake to go. For example if they want to go to the left, they will swipe left and so on.
1.2DIGITAL TO ANALOG CONVERSIONAs we need to convert the digital game to an Analog Version(paper prototype) we focused on the game mechanics and feel of the game to make it as similar as possible to the digital version.
The rest of the Game Design Document will explain on the Analog Version on why the game mechanics and game play is finalized as that.
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
2 SET UP
2.1 SET UP PROCEDURE
Players will choose their Player Piece and place it onto any corner of the SNAKE-HUNT Board.
Player Pieces
SNAKE-HUNT BOARD
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
Treasure Chest
(Draws a card from the deck)
Meets a Crow
Crow area of effect
(Roll a die)
(Roll a die)
Meets a CatCat area of effects
Deck of Cards(Player draws a card when his/her last step lands on a Treasure Chest)
A 6-sided Die(Roll the die to determine who would start first)
(Roll the die to determine how many step to move)
(Roll the die when player is in the Cat/Crow’s area effect and meet a Cat/Crow)
*Odd number – 1, 3, 5 *Even number- 2, 4, 6
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
Player meets a Cat
(Roll a die)
Player meets a Crow
(Roll a die)
Crow
Even: Got Caught, Go back to the player’s start point
Odd: Snake (Player) escaped, Continue the journey
Cat
Even: Caught the Crow, Earn 1 point, Continue the journey
Odd: Crow escaped, Continue the journey
3 DOCUMENTATION
1.3IDEATION PROCESS (INSPIRATION)
The core mechanic of the digital version of the SNAKE HUNT game is to get as many points and get to the portal within the time limit. The player can get to explore the maps and discover more interesting stuffs.
From the gameplay concept of Snake Hunt, we modified the game so that the digital game can be converted into a board game and be as similar as possible.
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
1.4Iterations1.4.1 Iteration One
Considering the core mechanics, we transcribe the digital game into a board game. The board game is made with some slight changes therefore it will not stray too far from the digital game.
Changes Included:- Player Movement- Player will have to go back to where they started, when the player land on
a grid around their predator (Oroboros Concept)- 2 Players, 1 acting as an AI
DRAFT
Playtest Results: 3 Play TestersFeedbacks From Play tester
Player pieces are too big.
Changes with the structure of the game
Playing in circles.
The snake and crow power cards are redundant as they can only use it after one another to be efficient.
Snake can only have camouflage card where the other 2 player could have other power card for them to continue playing
If all the players died, defeat the purpose of the game.
1 player game better
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
Roll a die to make their move
Alarm for count down the time of the game
Score Sheet to accumulate the scores of
the different players
1.4.2 Iteration TwoContinuing with the same gameplay concept, but added more features into the board game.
Changes included:- Area of effect each player piece- 3 decks of cards for each player
Card Added- Attack Cards- Defence cards
Pictures for references
Playtest Results: 2 Play TestersFeedbacks From Play tester
Illawarra tested the game with new structure whereby we focus on the game mechanics and not the game feel.
The predator must have a bigger area of effect than prey.
Ricky
Think should draw the outline of area of effect When the animals die ,cover it
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
1.4.3 Iteration ThreeAfter observing the play testing by ourselves, numbers of the changes were made. More elements are added to the game. Thus, the game feel changed, but still maintaining its original core mechanics.
Changes Included:- The number of player- Adding Time Pressure- Flipping of a coin- Map- Treasure Chest
Purpose of the changes:- One player (1x1)- Time Limit : 3mins
2mins 30secs is too short for the player- Flipping of a coin (Area of effect)
o Cat (5x5)§ Head – Got caught from the cat chase and restart from the player’s start point§ Tail – Got chase but escape from the Cat
o Crow (3x3)§ Head – Chased the crow and caught the crow, 1 point is earned§ Tail – Chased the crow but the crow escape and fly away
- Roll a die to determine how many step the player (snake) can make
- (Map) Add bushes acting as the wall- (Map) Treasure Chest, Crows and Cats- area of effects- Add Treasure Chest (a deck of 3cards)
o Prepare to escape from a Cato Prepare to chase the Crowo Extra time 30 seconds add to the player’s current time limit
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
Pictures for references
MAP
Coin Player Piece Die
Playtest Results: 1 Play Tester
Feedbacks From Play tester
Wee kiang
Instead of going straight back, give the snake to have a chance to camouflage
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
1.4.4 Iteration FourAfter observing the play testing from Iteration Three and viewing the whole gameplay, we made changes accordingly.
Changes Included:- The number of player- Removing Time Pressure- Flipping of a coin- Map- Area of effect- Treasure Chest- Change the food chain- Battle in between players
Purpose of the changes:- Flipping of a coin (Area of effect)
o Crow (3x3)§ Head – Got caught by the crow chase and restart from the player’s start point§ Tail – Got chase but escape from the Crow
o Cat (3x3)§ Head – Chased the cat and caught the cat, 1 point is earned§ Tail – Chased the cat but the cat escape and fly away
- Roll a die to determine how many step the player (snake) can make
- (Map) Bigger, different area of effect is coloured in different colouro Player can view the map easier and know which tile is for
each animal- No more Time Limit
o More towards the core mechanic
- Treasure Chesto Crows and Cats- area of effects
o No more time limit, thus no point extra time for time limit is
neededo Players are allowed to have a 2nd chance, if they get a bad
result from their 1st row.o This allowed the player to has more chance in
escaping the Crow and/or catch the Cat.
- Add Treasure Chest (a deck of 2 cards)o Prepare to escape from a Cat
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
o Prepare to chase the Crow- Two player (1x1)
o Making the game more challenging
o More toward the core mechanics of the game
- Food Chaino Make more sense
o Snake catch Cat
o Cat catch Crow
o Crow catch Snake
- Flipping of Coino Changed to the die
o Player who does not prefer coin, die is easier to use
- Battle on between the players
(Next Page for Picture references)
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
SNAKE-HUNT BOARD
(Treasure Chest/Log)
Deck of Cards
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
Treasure Chest
(Draws a card from the deck)
Meets a Crow
Crow area of effect
(Row a die)
(Row a die)
Meets a CatCat
area of effects
Player meets a Cat
(Row a die)Player has 2 chances in
catching the Cat.Player meets a Crow
(Row a die)Player has 2 chances in
escaping from the Crow.
1.4.5 Iteration Five
*After all the iterations, we’ve decided to continue with Iteration 5 and improve the game based on that.
Iteration is the finalised one for the game.
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
4 GAME OVERVIEW
4.1 Game Concept
Snake Hunt Analog version is the remake of the digital Snake Hunt game whereby it is played in a board style and there will 2 players challenging each other to gain the most points.
4.2 Asset List
These are the components of the game:
1. One Game board2. Two Player Pieces3. One 6-sided die4. One decks of cards5. Fifteen White Mini with BlueTack
4.3 Target Audience and Rationale
The remake of the game allows anyone of any age group to play the game together, challenging each other and having fun. Thus, age group consists of anyone aged 10 and above as they are at the age where they can understand things.
Rationale
The physical ways of playing SNAKE HUNT can be challenging, sociable and fun. Therefore, we decided to not restrict to any age group. Also, the purpose of the analog version is to test out the digital game mechanics and see if there is any loopholes.
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
5 GAMEPLAY AND MECHANICS5.1 Gameplay5.1.1 Objectives
Players are to challenge each other to gain the most points by eatingtheir preys and avoiding their predators. The game will end once all the preys are eaten up.
5.1.2 Decision Tree
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT
6 APPENDIX
Rule Book
Playtest Results
Change Log – Refer to Iterations Section
Team’s Blog on Meeting and Progress
http://zandreports.blogspot.com
END OF DOCUMENT
SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT