Smart Art project - Final Booklet

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    TECHNOLOGIES

    ART

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    A joint partnership between:

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    Table of Content:4.5.

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    Design FactoryThe Team

    The Aboriginal Smart Art Project

    Project aims

    Process

    - Primary & Secondary Research

    - Evaluation of Options- Development of Scenarios

    Key Findings

    - Customer

    - Stakeholders

    - Design Considerations

    The Database

    3 Concepts

    - Concept 1

    - Concept 2

    - Concept 3.

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    Swinburne Design Factory integrates teams of business, design, engineering,

    and technology students, scholars, and business partners to address

    complex social, economic, cultural, and technical challenges. Teams across

    the Faculty of Design, Faculty of Engineering and Industrial Sciences, Faculty

    of Information and Communication Technologies, and Faculty Businessand Enterprise combine the conceptual frameworks and methods of

    several disciplines in order to develop radically new ideas about the nature

    of products and services that create change for organizations, but most

    importantly for people.

    Swinburnes Design Factory is one of only three Universities in the world

    with the Design Factory model. The other two are Aalto University in Finland

    and Tongji University in Shanghai.

    Design Factory

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    The Team

    Laura McKinnonBuisness Amanda WilliamsBuisness Tim KnowlesBuisness

    Adam Cochrane

    Design

    Ken Mozuna

    Digital Media

    Andrew PoonDesign

    Quoc Tan Tran

    IT Systems

    David McPherson

    Design

    Clair MauriceBuisness

    Myles Russell Cook

    Design Anthropology

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    Exploitationis rampant...

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    The Aboriginal

    Smart ArtProject

    Indigenous artwork is created from stories; stories that

    are considered by the artists as much a part of the

    artwork as the actual art itself. Sadly, these stories areoften lost in the delivery of indigenous art to the public.

    Education and understanding of the rich Indigenous

    Australian culture is not passed on to viewers or saved

    for future generations.

    Additionally, Indigenous artists have typically been

    targets for exploitation with minimal authentication

    options available to ensure fair trade and ethical

    business practices between the two cultures. Systemsto keep a fair share of the profit returning to original

    artists, such as the Onsale Royalty scheme, rely on the

    honesty of gallery owners and art buyers.

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    We wantto changethis...

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    The Aboriginal Smart Art Project aims to:

    Capture, Embed and Share the story surrounding

    creation o Aboriginal artwork and then authenticate

    the artwork and Facilitate on-sale royalties

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    Process

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    Research covered indigenous cultures, the state of the current art

    market, technologies and innovations in capturing, embedding andsharing content, market analysis and international applications.

    Various methods were used including a visual annotative

    bibliography, self-documentation kits and face-to-face interviews

    with artists and gallery owners.

    1. Primary & SecondaryResearch

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    Libraries of available technologies for the capture,embed and share stage were evaluated according to

    preferred features. Discussions with industry experts

    were held to gain clarification on possible applications

    of technologies and tools such as affinity diagramming

    were employed to identify potential solutions and

    clarify knowledge gaps.

    2.Evaluation ofOptions

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    Scenarios for each stage of the journey were mapped out from

    viewpoints of various stakeholders, providing in depth understanding ofthe user experience and generating ideas for each touch point. Using a

    business design thinking maps provided key insights into business model

    considerations such as customer, revenue streams and primary activities.

    3.Developmentof Scenarios

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    Key Findings

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    Customer:The primary customer o the Smart Art technology was identiedas an Aboriginal Art Centre/Artists Firm. Customers will have:

    The resources to procure access to the technology

    Connections with artists who would utilize the

    technology or distribution on the market

    Motivation to utilize the SmartArt technology

    Ethical standing within the Indigenous community

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    Stakeholders:Key stakeholders interacting with the technology are:

    Rural Artist

    Urban Artist

    Smart Art Representative

    Art Centre/ Artists Firm

    Smart Art Technologies Pty ltd.

    Gallery Owner

    Private Consumer Public Consumer

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    Design Considerations:Aside rom meeting the core brie, the solution needs to be:

    Artist led and controlled to avoid exploitation

    Useable and accessible to all stakeholders

    Long lasting and fexible to cope with changes intechnology over generations

    A sustainable business model

    Promoting ethical practices

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    3 Concepts

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    The DatabaseThrough the research it became apparent that a timeless, non-changing storage solution for the captured informationwould need to be developed, This solution would tie all the components of the project together across all stakeholders

    and maintain the data for generations regardless of changing technologies. This storage facility has been termed The

    Database and is a key component to each solution presented.

    Five Stages

    ARTIST CAPTURE EMBED

    POINT

    OF

    SALE

    USER

    Each solution also contains these

    five stages. These five stage

    represent the flow of the overall

    product from artist (creation) to

    user (consuming).

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    ARTIST CAPTURE EMBED

    POINT

    OF

    SALE

    USER

    3D

    KEY ACTIVITIES

    Platform Design and Management.

    Research, Development and Sales of

    Resources.

    Research, Development and Sales of Capture

    Technology.

    Training and Customer Service.

    RISKS

    Development dependent on Partnership.

    Technology distant and unproven.

    Digital Rights Management requirement

    higher.

    Potential resistance towards new

    technology.

    CAPTURE:Motion Sensing InputCanvas not required

    3D Scanners

    EMBED:Biometric Scanning

    Data Protection

    POS:3D Printer

    Hologram ProjectionDigital Displays

    REVENUE

    Proprietary Capture and Share Technology.

    Subscription to the platform.

    Commission on sales of artwork.

    Advertising in Marketplace.

    Government Subsidies.

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    Immersive user experience utilizing uture technology

    highlow

    INVESTMENT

    - TIME

    STORY

    INTERACTIVITY

    LONGEVITY

    AUTHENTICATION

    EASE OF USE

    INVESTMENT ($)

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    Interactive user experience utilizing developed technology

    highlow

    INVESTMENT

    - TIMESTORY

    INTERACTIVITY LONGEVITY

    AUTHENTICATION

    EASE OF USE

    INVESTMENT ($)

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    ARTIST CAPTURE EMBEDPOINTOF

    SALE

    USER

    1D

    KEY ACTIVITIES

    Platform Design and Management

    Retail Sales of Resources

    Training and Customer Service

    RISKS

    RFID technology owned by external interests

    Application reliant on smartphone access

    Authentication is primarily via users of App

    Capture technology and subsequent data

    lacking uniformity

    CAPTURE:Smart Phone

    CameraAUDIO Recorder

    EMBED:RFID Chip

    GPS image tracking

    POS:Picture RecognitionSmart Phone App

    REVENUE

    Subscription to the platform

    Commission on sales of artwork

    Retail of RFID chips

    Advertising in MarketplaceSmartArt Technology Application

    Government Subsidies

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    Simple user experience utilizing current technology

    highlowINVESTMENT

    - TIMESTORY

    INTERACTIVITY

    LONGEVITY

    AUTHENTICATION

    EASE OF USE

    INVESTMENT ($)

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    We are all

    part of thestory ...

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    Your FeedbackSadly, we come to the end and you have finally now seen all of our amazing solutions. We think that we have shared enough and

    thought its time for you to have a turn ! On this final page we would appreciate all your fantastic feedback, comments, likes/

    dislikes and suggestions. (Once you have finished you can tear out this page and put in the box at the back)