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LIQUID&GRIT
Competitive Research and Data Insights for Slots Designers
Slots Design Report
NEW INNOVATIONS 3Lock & Respin with Combination Symbols
Lock & Respin with Stacking Bonus Games
Long & Short Progression Systems
KEY TRENDS 16Base Game Features
Bonus Features
MARKET WATCH 19Notable Releases I & II
APPENDIX 22Slots Product Council
L&G SLOTS PERSONAS 24Fundamental Motivations
Slots Personas
Persona Characteristics
TABLE OF CONTENTS
JANUARY
2019
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NEW INNOVATIONSNEW INNOVATIONS
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LOCK & RESPIN WITH COMBINATION SYMBOLS
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IMPACT ANALYSIS
Road Trip released
Jackpot Party revenue increased +5% WoW and +10% 2Wo2W following the Eureka Blast Reel machine release. Downloads were up +7% WoW and down -3% 2Wo2W during that time period.
2Wo2W = two weeks over two weeks ago Graph data is iOS U.S. only
Jackpot Party
Dow
nloa
ds
per
Day
1K
2K
3K
4K
Rev
enue
per
Day
$50K
$100K
$150K
$200K
10/5/18 10/26/18 11/16/18 12/7/18 12/28/18
Revenue Downloads
Eureka Blast Reel
�5
4
3
1
5
2
The Dynamite Lock It feature combines special symbols to form new, larger ones. Once a certain-size symbol is created, it constructs a Shape … and then awards a bonus wheel.
MECHANIC DETAILS
�6
Feature Details • Six or more Dynamite symbols trigger the Dynamite Lock It feature (1).
• Players are awarded five respins. During the respins, Dynamite symbols combine to create Dynamite Shapes (2).
• At the conclusion of the respins, players are awarded prizes based on the Dynamite Shapes (3).
• Larger clusters, 2 x 2 or greater, convert into a wheel that adds prizes (4 & 5).
Other Mechanics in the Machine • Dynamite Lock It Feature • Free Games
Related Machines
• All Mine Gold & All Mine Diamond - Caesars Slots
• Kong 8th Wonder of the World - POP! Slots • Diamond Mine RMG - BluePrint Gaming
Fame Frank
Money Mike
Daydreamer Denise
Gambler Gail
Sensation Serena
Women 50% 51% 66% 60% 55%
Age 32.4 34.3 35.5 35.2 35.2
Education 3.5 3.3 3.5 3.2 3.3
Features with respins 3.6 4.0 4.2 4.2 4.3
Features that convert a symbol to something better (1.3) (0.6) 0.0 1.2 0.8
Product Council Insights
• Almost every time this feature triggers, one or more nearly-complete Shapes are matched early in the respin. This gives players particular spots in the grid to aim for, keeping the player engaged in the outcome … like a bingo player that needs only one more spot for a bingo.
• Dynamite symbols combining makes the final respins more exciting (and more rewarding). The last spin is the most suspenseful as there is typically only a one-spot difference between a 2 x 3 going to a 4 x 3 … or something else.
• Consider using this mechanic in the base game and adding a retention feature. For example, House of Fun added Monsterpedia to Fangalicous and Caesars Slots added a collection wheel to All Mine Gold.
• This mechanic integrates nicely with more elaborate animations. Discuss potential themes for clumping and reshaping symbols with the design team.
• The wheel spin for bigger Dynamite allows players to see the potential wins. This is a nice improvement over the original (where the 100x symbol is hidden).
INSIGHTS & ADVICE
�7
This machine is ideal for Gambler Gails, who are motivated by Profit and Arousal. These players appreciate features that convert a symbol to something more lucrative, like this Dynamite Shapes mechanic.
Email us to find out more detailed information on the L&G Slots User Persona Report, and how you can easily and quickly determine the player personas within your own apps.
Fame Frank
Money Mike
Daydreamer Denise
Gambler Gail
Sensation Serena
Women 50% 51% 66% 60% 55%
Age 32.4 34.3 35.5 35.2 35.2
Education 3.5 3.3 3.5 3.2 3.3
Features with respins 3.6 4.0 4.2 4.2 4.3
Features that convert a symbol to something better (1.3) (0.6) 0.0 1.2 0.8
Product Council Insights
• Almost every time this feature triggers, one or more nearly-complete Shapes are matched early in the respin. This gives players particular spots in the grid to aim for, keeping the player engaged in the outcome … like a bingo player that needs only one more spot for a bingo.
• Dynamite symbols combining makes the final respins more exciting (and more rewarding). The last spin is the most suspenseful as there is typically only a one-spot difference between a 2 x 3 going to a 4 x 3 … or something else.
• Consider using this mechanic in the base game and adding a retention feature. For example, House of Fun added Monsterpedia to Fangalicous and Caesars Slots added a collection wheel to All Mine Gold.
• This mechanic integrates nicely with more elaborate animations. Discuss potential themes for clumping and reshaping symbols with the design team.
• The wheel spin for bigger Dynamite allows players to see the potential wins. This is a nice improvement over the original (where the 100x symbol is hidden).
INSIGHTS & ADVICE
�8
This machine is ideal for Gambler Gails, who are motivated by Profit and Arousal. These players appreciate features that convert a symbol to something more lucrative, like this Dynamite Shapes mechanic.
Email us to find out more detailed information on the L&G Slots User Persona Report, and how you can easily and quickly determine the player personas within your own apps.
LOCK & RESPIN WITH STACKING BONUS GAMES
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Jackpot Party
Dow
nloa
ds
per
Day
1K
2K
3K
4K
Rev
enue
per
Day
$50K
$100K
$150K
$200K
10/5/18 10/26/18 11/16/18 12/7/18 12/28/18
Revenue Downloads
IMPACT ANALYSIS
Jackpot Party revenue was down -11% WoW, but up +2% 2Wo2W after the release of the Casino Royale 007 machine. Downloads were up +7% WoW, but down -3% 2Wo2W during that period.
2Wo2W = two weeks over two weeks ago Graph data is iOS U.S. only
Casino Royale 007
�10
This Bond IP machine includes many potential bonuses, and a consecutive bonus system that transitions from a pick'em to a free spin with locked symbols.
MECHANIC DETAILS
�11
Feature Details • Six or more Chip symbols award two respins (1).
• The Chip symbols then flip to determine the award (i.e., upgrades, credits, a wheel spin, or 007 Bonus) (2).
• In the 007 Bonus, one Card is shot to award credits, a jackpot, or the Casino Bonus (3).
• The Casino Bonus is triggered in the base game when three or more bonus symbols land. If two bonus symbols land, a Bonus Respin is awarded for a chance to hit another bonus symbol (4).
• In the Casino Bonus, five Cards are displayed face down. Players pick one Card to unlock each of the three reel sets. A second pick is awarded if the Multiplier Card is drawn (5).
• Picking the correct Card unlocks the reel set, adds locked symbols to the reel, and awards one spin for prizes (6).
Other Mechanics in the Machine • Bonus Respin • Chip Feature & Casino Bonus
Related Machines
• Fu Fu Flip - Slotomania
• The Godfather: My Daughter’s Wedding - Jackpot Party • Winning Streak - POP! Slots (event)
Additional Images and Videos
• Casino Royale 007 - Jackpot Party
• James Bond Casino Royale - G2E 2017
5
4
2
6
3
1
Fame Frank
Money Mike
Daydreamer Denise
Gambler Gail
Sensation Serena
Women 50% 51% 66% 60% 55%
Age 32.4 34.3 35.5 35.2 35.2
Education 3.5 3.3 3.5 3.2 3.3
Multiple bonuses one after another 3.5 4.1 4.1 4.4 4.3
Features with respins 3.6 4.0 4.2 4.2 4.3
INSIGHTS & ADVICE
�12
Although this machine targets a wide range of player types, machines with consecutive bonuses appeal most to Gambler Gail players. Combine both known value amounts with unknown special wins in the respins to satisfy both instant gratification and suspense with a large, undetermined final prize.
Product Council Insights
• This is a relatively new twist on consecutive bonus games (see this video). Consecutive bonus games are trending, with five released in December (see Key Trends).
• Due to the many potential awards, there is a lot of expected value in the respins. Consider decreasing the expected value to increase the number of respins awarded.
• Include the credit values and jackpot amounts on top of some symbols (like in Lightning Link), so players enjoy their wins during the respins. Then, designate the
special symbols as ‘unknown’ so that players highly-anticipate the grand finale of the respins, which reveals the special symbols prizes.
• This new variation on anticipation modes (see the video here) heavily-emphasizes anticipation. This is a positive adaptation if there is a high potential to hit a bonus on the Bonus Respin. Otherwise, players may become annoyed with more attention and time added to near-misses.
• The individual reels increase the number of times special symbols, like the Bond symbols, can flash by a player on a spin (because of the shorter reel strips). This heightens player anticipation, while also keeping the reel spins short.
LONG & SHORT PROGRESSION SYSTEMS
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Caesars Slots
Dow
nloa
ds
per
Day
1K
2K
3K
Rev
enue
per
Day
$20K
$40K
$60K
$80K
10/5/18 10/26/18 11/16/18 12/7/18 12/28/18
Revenue Downloads
IMPACT ANALYSIS
Caesars Slots revenue was down -10% WoW and 2Wo2W after the release of the Holiday Heist machine. During that period, downloads were up +23% WoW and up +22% 2Wo2W.
2Wo2W = two weeks over two weeks ago Graph data is iOS U.S. only
Holiday Heist
�14
65
43
21
Players first complete a 600-piece progression system by collecting items during free spins. Then, a second, 7-piece progression system is unlocked for players to collect items during a pick‘em bonus.
MECHANIC DETAILS
�15
Feature Details • Players collect 600 Gifts during free spins for a jackpot award, unlocking a Goblin
Bonus with qualified bets (1).
• A Workshop Expansion Feature randomly triggers regardless of bet amount, expanding the reels and adding wilds.
• Players with qualifying bets receive 3,125 ways to win.
• Players with non-qualifying bets are given a notice to ‘Upgrade bet’ (2).
• A ‘Select your bonus’ has an option locked until enough Gifts are collected (3).
• During free spins, players collect Gifts to convert symbols to wilds … with total Gifts collected counting towards the collection goal (4).
• In the Goblin Bonus, players are awarded three picks for coins and Goblins. Revealing Goblins awards three more picks (5).
• Collecting 7 Goblins during the bonus rounds awards a jackpot, resetting the collection feature (6).
Other Mechanics in the Machine • Goblin Bonus • Free Spins
Related Machines
• Mystery of the Amazon - House of Fun
• Monster Riches Revenge - House of Fun • Mammoth Stampede - Slotomania
Product Council Insights
• Consider separating one bonus into two smaller ones to create more pleasant game moments. Do this by unlocking the potential to win a new bonus with an initial bonus system (as opposed to unlocking and awarding immediately).
• Although players only need to collect 7 Goblins (and a few are collected pretty quickly), the Goblin Bonus may be more difficult than it appears. This is because players can collect duplicates, causing the progression to stretch out … making the outcome a mystery to players.
• A good combination of progression systems is to make the easier, earlier progression known and relatively predictable … and the more difficult, second progression system longer and less predictable (with larger potential wins).
Fame Frank
Money Mike
Daydreamer Denise
Gambler Gail
Sensation Serena
Women 50% 51% 66% 60% 55%
Age 32.4 34.3 35.5 35.2 35.2
N 21% 22% 26% 19% 12%
Money Spent 4.2 4.9 3.5 5.4 5.8
Play Time 5.0 4.5 5.0 4.9 6.5
Features that you collect (0.6) (1.1) 0.1 0.0 1.6
INSIGHTS & ADVICE
�16
Unlock a seemingly shorter, higher-volatility progression after a seemingly longer, more predictable one to remove the high-churn, post-completion moment. The appearance of shorter progression makes it easier for players to start from the beginning again. This type of mechanic targets Sensation Serena’s … the target player type with the highest engagement and likelihood to spend, but smallest number of players.
�17
NEW INNOVATIONSKEY TRENDS
�17
Respins continue to rise, becoming the dominant base game feature (21 machines from the top 30 grossing apps in December). New variations on respins continue to be released … see the New Innovations section for examples.
BASE GAME FEATURES
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Respins
Num
ber
of M
achi
nes
5
10
15
20
25
July August September October November December
Machines with consecutive bonus games, like in Casino Royale 007, are becoming a new trend in social slots design.
BONUS FEATURES
�19
Consecutive Bonus Games
Num
ber
of M
achi
nes
5
10
July August September October November December
MARKET WATCH12/1/18 - 12/31/18
�20
App MachineSpecial Feature
Database Video/ImageDescription
Slotomania Wild Spinbad Free Spins and Wild Selection
Players choose the number of spins and type of wilds used, during free spins (1)
DoubleDown Casino
Sphinx 3D Bonus Selection Players choose the bonus from multiple bonus mechanic options (2)
Crown of Egypt Update Updated Machine Machine has improved graphics and progressive jackpots. Original machine was released in 2013
Big Fish Casino The Great Museum Heist Heist Member Collection Players spin in a social bonus to collect Heist
Members, filling a meter to win a social reward (3)
Cashman Casino Big Money Gold Mighty Cash Respins During the respins, filling all reels with special symbols triggers the Big Money Wheel
NOTABLE RELEASES I
�21
1
3
2
App MachineSpecial Feature
Database Video/ImageDescription
DoubleU Casino Mammoth Cash Special Mammoth Symbols
Special Mammoth symbols award extra payouts when landing in winning combinations (1)
myVEGAS Slots Kong The 8th Wonder of the World Wheel Bonus Feature
Players spin to collect credits for use during a wheel bonus. During the wheel bonus, players have three lives to spin for credit win multipliers, jackpots, wheel upgrades, or loss of life (2)
Classic Vegas Casino Crackin Fortune Two-Phase Bonus
A stepper machine with a two-phase respins feature. During phase one, players collect special symbols to increase the jackpot levels and the number of pick’em picks. The pick’em is the second phase (3)
Classic Vegas Casino Golden Safe Colossal Symbol A stepper machine with 3x3 colossal symbols that fill
up all reel positions
Click here for a full list of machines released
NOTABLE RELEASES II
�22
1
3
2
APPENDIX
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SLOTS PRODUCT COUNCIL
These industry-leading slots experts strengthen the Insights & Advice sections by analyzing the machines and providing commentary and analysis for the Report.
�24
Arthur Lee Joe Kisenwether Robin Littleworth
Game Design and Math Innovator Consultant
LinkedIn Profile
Mathematician and Game Design Consultant
LinkedIn Profile
Product and Operations Consultant
LinkedIn Profile
Arthur Lee is a leading slots consultant in social casino.
Prior to going independent, Arthur was a Game Designer at Playtika for two and a half years. At Playtika, he headed the innovation of Lightning Link-type games with Fairy Bliss, Lady Havana, and one of the best performing games at House of Fun, City of Queens. Arthur designed record breaking titles such as Frankenbride, Lady Hotness, Giant's Treasure, and Beast.
Before making an impact in the social mobile market, Arthur was a Senior Mathematician in RMG at American Gaming Systems (AGS) and KONAMI Gaming.
He combines his experience of land-based slots with the lack of regulation in social games to provide the most competitive games in social and real money gaming.
Joe Kisenwether is an award-winning game designer and mathematician.
Joe is a 20-year veteran of the casino and online gaming industry. He spent eight years at Bally’s as a Senior Mathematician and also worked for GameTech and Gaming Laboratories International before going independent and founding Craftsman Gaming in 2012.
Robin Littleworth is a leading management consultant and with over a decade of experience producing hundreds of compelling slot games.
Currently, he is an advisor to social casino companies on game design, studio operations, marketing, and strategic planning.
Prior to his current consulting roles, Robin led all of the worldwide game development studios for Scientific Games where he annually produced the world’s most innovative slot titles for both land-based and online.
NEW INNOVATIONSL&G SLOTS PERSONAS
�25
FUNDAMENTAL MOTIVATIONS
In partnership with Kinrate Analytics, an expert team specializing in gaming user personas, we identified four fundamental motivations of online slots players; Glory, Arousal, Escape, and Profit.
Glory • Feeling important and glamorous • A great night out … just like a real-life casino trip • The desire to master gaming skills in front of others • Enjoying challenges and wanting others to envy gaming abilities and success
Arousal • Feeling enjoyment, entertainment, and excitement • Appreciating the rhythm and audiovisual effects • Effortless way to feel awarded and experience a high • Strong emotional arousal and high stimulation
Escape • A replacement for everyday concerns and anxiety • Relieving stress and pressure • Motivating activity when bored • A sleep-alternative
Profit • The feeling of gaining money • Wanting to make a profit, get rich, and win prizes and rewards
�26
Slots Personas: Motivations
Rel
ativ
e St
reng
th (Z
-Sco
re)
0
1
2
Fame Frank Money Mike Daydreamer Denise Gambler Gail Sensation Serena
Profit
Profit
Escape
Escape
Arousal
Arousal
Arousal
Glory
Glory
SLOTS PERSONAS
Based on these fundamental motivations, online slots players were segmented into five core player personas: Fame Frank, Money Mike, Daydreamer Denise, Gambler Gail, and Sensation Serena.
The L&G Slots Personas is based on a sample size of 1,299 respondents of online slots players
Fame Frank Money Mike Daydreamer Denise Gambler Gail Sensation Serena
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Fame Frank Money Mike Daydreamer Denise Gambler Gail Sensation Serena
Demographics*
Size 21% 22% 27% 19% 12%
Women 50% 51% 66% 60% 55%
Age 32.4 34.3 35.5 35.2 35.2
Motivations & Detractions**
Glory 1.2 -0.2 -0.4 -1.1 0.9
Arousal -1.1 -0.6 0.4 0.9 0.7
Escape 0.3 -0.6 1.1 -0.5 -1.1
Profit -0.4 1.4 -1.1 0.7 -0.6
Play Characteristics**
Online Slots Interest 3.1 3.0 3.3 3.6 3.8
Money Spent 4.2 4.9 3.5 5.4 5.8
Play Time 5.0 4.5 5.0 4.9 6.5
PERSONA CHARACTERISTICS
Each persona seeks out experiences that trigger positive motivations … while limiting exposure to less desirable emotions. For example, Fame Frank is motivated by Glory and somewhat by Escape … and is put off by feelings of Arousal (e.g., over-stimulation from audiovisual effects).
*The mean age of respondents was 34.5, 57% female, and U.K. n = 818 and U.S. n = 481 **These numbers indicate relative strength of each player persona using Z Scores (more info)
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