SLCM Sportsfest 2013: Citius, Altius, Fortius Rulebook

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    SPORTSFEST 2013 RULEBOOK

    Citius, Altius, Fortius

    BROUGHT TO YOU BY:

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    MAJOR AND MINOR SPORTS

    MINOR SPORTSDodgeball, Patintero, Chinese garter, Chess, Tablet Games, Monopoly Deal,

    Jackstones, DoTA

    MAJOR SPORTS

    Basketball

    Volleyball

    Badminton

    Table Tennis

    Ultimate Frisbee

    Womens Basketball

    Bowling

    Football

    Cheerdance

    Amazing Race

    MAJOR GAMES

    AWARD POINTS

    Champion 10

    2nd place 6

    3rd place 3

    Last place 1

    No participation 0

    MINOR GAMES

    AWARD POI NTS

    Champion 7

    2nd place 4

    3rd place 2

    Last place 1

    No participation 0

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    SCHEDULE OF EVENTS

    AU

    Montgom

    UST 30, FR IDAY

    ery Place, Basketball Court

    Horeb Court

    6:00 PM

    7:00 PM

    Basketball game1st year vs. 3rd year

    Volleyball game2nd year vs. 3rd year

    Basketball game2nd year vs. CI-FaSt-Alum

    AUGU

    UP D

    ST 31, SATURDAY

    iliman, Sunken Garden

    7:00 AM

    1:00 PM

    Football game1st year vs. 2nd year

    3rd year vs. CI-FaSt-Alum

    Battle for 3rd and 4th place

    Battle for 1st and 2nd place

    Ultimate Frisbee1st year vs. 2nd year

    3rd year vs. CI-FaSt-Alum

    Battle for 3rd and 4th place

    Battle for 1st and 2nd place

    SEPT

    Trinity U

    MBER 2, MONDAY

    niversity, Basketball Court

    Horeb Court

    6:00 PM

    7:00 PM

    8:00 PM

    Volleyball game1st year vs. 2nd year

    Dodgeball game (Horeb)1st year vs. 2nd year

    OPENING CEREMONIES

    Basketball game3rd year vs. CI-FaSt-Alum

    Dodgeball game (Horeb)3rd year vs. CI-FaSt-Alum

    SEPT

    Trinity U

    MBER 3, TUESDAY

    niversity, Basketball Court

    6:00 PM

    7:00 PM

    8:00 PM

    Volleyball game1st year vs. CI-FaSt-Alum

    Basketball game1st year vs. 2nd year

    Volleyball game2nd year vs. CI-FaSt-Alum

    SEPTE

    Trinity U

    BER 4, WEDNESDAY

    niversity, Basketball Court

    Horeb Court

    6:00 PM

    7:00 PM

    Basketball game2nd year vs. 3rd year

    Dodgeball game (Horeb)Battle for 3rd and 4th place

    Volleyball game1st year vs.3rd year

    Dodgeball game (Horeb)Battle for 1st and 2nd place

    SEPTE

    Trinity U

    S

    P

    MBER 5, THURSDAY

    niversity, Basketball Court

    tudent Lounge (SL)

    nthouse Lobby (PL)

    Station 990

    4:00 PM

    5:00 PM

    6:00 PM

    7:00 PM

    Chinese Garter (PL)

    Chess (PL)

    Jackstones (PL)

    Tablet Games (SL)

    Monopoly Deal (SL)

    Table Tennis (PL)

    Volleyball game3rd year vs. CI-FaSt-Alum

    DoTA (Station 990)

    Basketball Game1st year vs. CI-FaSt-Alum

    SEP

    Amorant

    EMBER 6, FRIDAY

    o Court (Gym 2 and Gym 3)

    QC Sports Club

    SLCM

    7:00 AM

    9:00 AM

    10:00AM

    1:00 AM

    4:30 PM

    Amazing Race (SLCM)

    Womens Basketball1st year vs. 2nd year

    3rd year vs. CI-FaSt-Alum

    Battle for 3rd and 4th place

    Battle for 1st and 2nd place

    Volleyball Championship

    Cheering Competition

    Patintero1st year vs. 2nd year

    3rd year vs. CI-FaSt-Alum

    Battle for 3rd and 4th place

    Battle for 1st and 2nd place

    Basketball Championship

    Bowling Tournament

    Badminton Tournament

    CLOSING CEREMONIESMr. and Ms. Lukan 2013

    Awarding of Winners

    Victory Party/Socials Night

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    MENS BASKETBALLPoint Person: Jordan Diaz

    VOLLEYBALL

    Point Person: Pia Sandoval

    Players: Team sport, at least 5 male players

    Requirements: Teams basketball shirt/jersey should correspond to their team color Individual numbers of each player should be written on their jersey/shirt or pinned. Players

    without numbers will not be allowed to play Each team shall designate a captain to act as team spokespersons and make decisions

    Competition Mechanics:

    1. Single Round Robin Eliminations Format.

    2. Championship game would be between the top 2 teams and the 3rd place winner would be

    determined by their rank from the elimination round.

    3. In the event of a tie for a particular seed, the seed will be determined as follows:

    a. Head-to-head record: the team that has won against the other team during the

    elimination games gets the higher seed.

    b. In the event of a 3-way tie for 2nd seed, the team with the superior quotient

    automatically takes 2nd seed. For the 2 teams with the inferior quotients, the head-to-

    head record will be applied.

    Game Mechanics:

    1. Standard non-professional whole court basketball rules apply.

    2. The game is made up of 4 quarters of 10 minutes each running time until the final 2

    minutes of the 4th quarter (and the overtime period, if any).

    3. If the winner is not determined after the end of regulation, teams will play a 5-minute

    overtime period.

    4. Each team is entitled to two (2) 30-second timeouts per quarter, which may be

    accumulated if unused.

    Players: Team sport, at least 6 males players with no less than 2 girls at all times

    Requirements: Teams volleyball shirt/jersey should correspond to their team color Each team shall designate a captain to act as team spokespersons and make decisions

    Competition Mechanics:

    1. Single Round Robin Eliminations format

    2. In case of a tie, the team with a higher cumulative score advantage would be used to rank

    them accordingly.

    3. Championship game would be between the top 2 teams and the 3rd place winner would be

    determined by their rank from the elimination round.

    Game Mechanics:

    1. Standard court will be used.2. Rally scoring will be used.

    3. The linesmen standing on the opposite corners of the court would decide whether the ball

    is in or out

    4. Offense will score on a defense miss or out of bounds hit.

    5. Defense will score on an offensive miss, out of bounds hit, or serve into the net.

    6. A best-of-three playoff will be employed except during the championship game wherein

    best-of-five playoff will be used. In the best-of-three playoff, the first and second games

    will be a race to 25 points and the deciding game (if ever there is) will be a race to 15

    points. In the best-of-five playoff, the first to fourth games will be a race to 25 points and

    the deciding game (if ever there is) will be a race to 15 points.

    7. Each team is allowed to call one (1) 1-minute timeout in every set of the game.

    8. Referees decision is final.

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    BADMINTONPoint Person: Iris Sanchez, Darwin Dela Cruz

    TABLE TENNIS

    Point Person: Nat Paragas

    Players: Singles and Doubles (at least 3 players for mens and womens division)

    Requirements: Players will be provided with shuttlecocks for warm-up and for the

    tournament itself. Own rackets must be brought for use during the tournament

    Competition Mechanics:

    1. Double Eliminations Tournament Format.

    2. The Mens division is separate from the Womens division.

    3. There would be a singles and doubles division for this event. Each team is required to

    have at least one player for the singles division for men and women and at least a pair for

    doubles division for men and for women. Substitute players are allowed per game (not per

    set).

    Game Mechanics:

    1. A two-minute warm up will be given for each match.2. A match will consist of three sets. Each round consists of 15 points, with points awarded

    using the rally point scoring system. First team to win 2 sets will win the match.

    3. If a sets score becomes tied at fifteen (15-all), the game shall enter deuce and the pair

    that scores 2 consecutive points first will be declared the winner of the round.

    4. BWF rules shall be implemented for this tournament.

    5. Only one (1) 5-minute breakwill be given to each team at the end of the game. Only one

    (1) 2-minute timeout per game is allowed.

    6. Players will not be given treatment of injuries on court except if the players have open

    wounds or if the player retires. Injured player will be asked by the umpire ARE YOU

    RETIRING? if the answer is NO, play must continue within 2-3 minutes. If the answer is

    YES treatment may be given to the player immediately.

    Players: Singles Men and Singles Women (at least 1 player each) and Mixed Doubles (at

    least 1 pair).

    Requirements: Players for the singles division may play for the mixed doubles divisionprovided there are no more players who signed up for the game

    Competition Mechanics:

    1. Double Eliminations Tournament Format

    2. Single division are separate for both men and women players

    3. Mixed doubles consist of 1 male and 1 female player

    Game Mechanics:

    1. Regular games would be best-of-five sets. Best-of-seven will be employed during the

    championship game.

    2. The first player/pair to reach 11 points wins a set, however, if a score 10-10 is reached,

    the game shall enter deuce and the player/pair that scores 2 consecutive points first will

    be declared the winner of the round.

    3. Each player/pair serves 2 points in a row and then switch server. However, if a score of10-10 is reached in any set, then each server serves only 1 point and then the server is

    switched.

    4. After each set, the players/pairs switch side of the table.

    5. In the final deciding set (e.g. 3rd set in regular games, 5th set in championships), the

    players/pairs switch side again after either player reaches 6 points.

    6. Service: The ball must rest on an open hand palm. Then it must be tossed up at least 6

    inches and struck so the ball first bounces on the server's side and then the opponent's

    side. Let serves (service ball touches the net but goes over to opponents side) are not

    scored and are re-served. Only two let serves are allowed per serv ice, a point is awarded

    to the opponent if a third let serve occurs.

    7. Return: The ball, having been served or returned, shall be s truck so that it passes over or

    around the net and touches the opponent's court, either directly or after touching the net.

    8. Order of Play: In singles, the server shall first make a service, the receiver shall then make

    a return and thereafter server and receiver alternately shall each make a return.

    9. In doubles, the server shall first make a service, the receiver shall then make a return, the

    partner of the server shall then make a return, the partner of the receiver shall then make

    a return and thereafter each player makes a turn in that sequence.

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    ULTIMATE FRISBEEPoint Person: Matthew Reyes

    WOMENS BASKETBALL

    Point Person: Anna Robles

    Players: Team sport, at least 7 players (the number of females in the sport will be decided

    upon the match)

    Requirements: Teams shirt/jersey should correspond to their team color Each team shall designate a captain to act as team spokesperson and make decisions

    Competition Mechanics: Double Eliminations Tournament Format

    Game Mechanics:

    1. World Flying Disc Federation Rules of Ultimate 2013 apply.

    2. The game is made up of 2 halves of 20 minutes each running time.

    3. If the winner is not determined after the end of regulation, play continues until one team is

    up by two points. Teams are allowed a 1 minute timeout in overtime.

    4. Exception/s to the rules may be made granting that the team captains of the competing

    teams of a particular game have agreed upon the said exception/s.

    5. The good Spirit of the Game must be observed at all times.

    Players: Team sport, at least 5 female players

    Requirements: Teams basketball shirt/jersey should correspond to their team color Individual numbers of each player should be written on their jersey/shirt or pinned. Players

    without numbers will not be allowed to play Each team shall designate a captain to act as team spokespersons and make decisions

    Competition Mechanics: Single Elimination Tournament Format

    Game Mechanics:

    1. Standard non-professional 3-on-3 half-court basketball rules apply for the elimination

    rounds and the fight for third.

    a. The half-court game is made up of 2 halves of 10 minutes each. The time will be

    stopped for every dead ball situation or timeouts.

    b. If the winner is not determined after the end of regulation, teams will play an extra 5-minute overtime period.

    c. If still tied after the overtime period, active players on the court of each team will shoot

    one 1 free throw and the team with the most number of made free throws will

    determine the winner. If still tied, a toss coin will determine the winner.

    d. Each team is entitled to two (2) 30-second time-outs per half, which may be

    accumulated if unused.

    2. Only the championship game will have a 5-on-5 full court format made up of two, 20-

    minute halves.

    a. The time will be stopped for every dead ball situation or timeouts

    b. The foul limit for each player is five (5), and substitutions may be done only during

    dead ball situations or timeout.

    BOWLINGPoint Person: Carlo Castillo

    Players: Team sport, minimum of 4 players, maximum of 8 players. Four (4) players must be

    present for a match to begin

    *Note: There will a total of 5 teams playing, with two (2) teams coming from CIFaST.

    Scoring will be handled by averaging the scores of the two CiFaST teams.

    Requirements: Each team shall designate a captain to act as team spokespersons and make decisions

    Substitute players may replace active bowlers between games onlyCompetition Mechanics: Double Eliminations Tournament Format

    Game Mechanics:

    1. Four (4) players from each team will match-up head-to-head in each game.

    2. Each player who wins a head-to-head matchup will receive one point. In the event of a tie,

    each tied player will receive (0.5) point.

    3. The team with most total pins for the game will receive 3 additional points. If tied, each

    team will receive 1.5 points.

    4. Four (4) games will be bowled and the point scores for each game will be summed up to

    obtain the final team score. Less than 3 games may be bowled upon mutual agreement of

    team captains.

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    FOOTBALLPoint Person: Liandro Dolojan

    Players:

    7 players must be on the field during the game with at least 3 female players at all times. Each team must designate one player as goal keeper. There is no limit to the number of substitutes and players allowed to re-enter the game

    even after they have been substituted.

    Requirements: Each team shall designate a captain to act as team spokespersons and make decisions Players may not wear anything, which may be harmful to himself or another player. All forms

    of jewelry are banned. Players must wear a jersey or shirt in their team color, shorts, and closed footwear (i.e., no

    flip-flops, sandals, etc.). Shin guards and long socks are recommended. Goalkeepers must

    wear colors that distinguish them from other players and officials.

    Substitutes must report to and be recognized by the referee before entering the game Substitutions can only be made during any goal kick, the substituting team's corner kick,

    the substituting team's throw-in, when a goal is scored, when an injured player is being

    attended to on the field, and when a player is cautioned or disqualified.

    Competition Mechanics: Double Eliminations Tournament Format

    Game Mechanics:

    1. Each game will be composed of two halves. Each half will be 20 minutes long, but may

    be extended up to 5 minutes of stoppage (injury) time at the discretion of the referee.

    2. There will be a half-time break of 5 minutes.

    3. Kick-off

    a. Prior to the game, a coin-toss will determine possession of the ball and which side of

    the field a team

    defends. The winner of the coin-toss may decide to have either initial ball possession or

    choose their side of the field for the first half. They may not choose both.

    b. A kick-off is used for starting each half of the game and for restarting the game after a

    goal.

    c. In a kick-off, each team must be in their respective defending half of the field.

    d.The opposing team must have no players closer than 10 yards from the center spot ofthe field where the kick-off takes place.

    e. The ball is in play as soon as it is kicked and moves forward, regardless of how short

    the distance. Nudging, prodding, or stepping on the ball to cause it to move slightly

    forward it still considered a kickoff.

    f. In situations where the game is interrupted and the rules do not specify a specific mode

    of restart, the game is restarted with a drop ball. The referee drops the ball (or kicks it

    upward) and play is resumed as soon as the ball touches the ground. After which both

    teams may contest for possession.

    g. A goal may be scored directly from kick off

    4. The ball is in play when one of the prescribed means of (re)starting play has been properly

    executed. These include the kick-off, throw-in, goal-kick, corner kick, free kick, penalty kick and

    drop ball. The ball is out of play when it has wholly crossed the goal line or touchline, or when

    the referee has stopped the game.

    5. Scoringa. Three things have to happen for a goal to be awarded:

    i. The whole ball has to cross over the goal line

    ii. The ball has to pass between the goal post and under the cross bar

    iii. No foul by the attacking team occurred before the ball went over the goal line

    and through the goal

    b. A goal may be scored during play directly from a:

    i. Direct free kick- Free kicks are awarded to a team whenever a foul is committed on them.- Free kicks are taken on the spot where the foul was committed.- Opposing players must be at least 10 yards away from the spot where the

    free kick is taken.- The kicker cannot handle the ball until it has touched another player.

    ii. Penalty kick- Free kicks are awarded to a team whenever a foul is committed on them.- Free kicks are taken on the spot where the foul was committed.- Opposing players must be at least 10 yards away from the spot where the

    free kick is taken.- The kicker cannot handle the ball until it has touched another player.

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    CHEERDANCE

    Point Person: Steff Someda

    iii. kick- Corner kicks are awarded to a team when a player of the opposing team is

    last to touch the ball before it passes over their, the defending teams own

    goal line.- Any player of a team may take the corner kick.- Corner kicks are taken from the corner of the field that was closer to the

    ball when it left play.

    iv. Drop ball

    v. Goalkeepers throw, punt, or dropkick vi. Kick-off

    vii.Goal kick- Goal kicks are taken when the ball passes over the goal line; a goal was

    not scored; and was last touched by the goalkeepers opponents

    (attackers).- The goal kick is taken from any point within the goal area and by any player

    of the defending team.- Opponents remain outside the penalty area until the ball is in play.- The player taking the goal kick cannot play the ball a second time until it

    has touched another player.

    c. A goal could not be scored directly from:

    i. Indirect free kick

    ii. Throw-in

    -Throw-ins are used to restart games when the ball passes entirely over thetouch line, on the ground or in the air.

    - The team that did not touch the ball last performs the throw-in from the

    point where the ball left play.- Opposing players must be at least 2 meters from the thrower.- Goals cannot be scored from a throw-in.- A throw-in must be executed properly:

    Both feet must remain on the ground behind or partly on the touchline. The thrower faces the field of play. The thrower uses both hands. The ball is delivered from behind and over the head.

    6. Fouls

    a. Yellow and red cards will be given at the discretion of the referee.

    b. Two yellow cards given to a player in a single match will result in a red card.c. A player given a red card must leave the playing field and cannot be used as substitute.

    d. Deciding when a player commits dangerous play is left completely to the referees

    judgment. This is interpreted as actions, which are dangerous to the opponent or to

    oneself or denying an opponent the fair opportunity to play. The decision of the referee

    is final and incontestable

    7. No offside will be called on a 7 vs. 7 football tournament.

    8. Backpasses will be allowed where a pass from the teammate to the goalkeeper can be held by

    the hands.

    Players:At least 10 but not exceeding 20 members

    1. Stunts up to 2 levels are allowed but are not a prerequisite for the cheerdance. Dangerous

    stunts are subject to the approval of the organizers.

    2. The teams will be given 3 to 5 minutes to present their cheer- dance. A 2-point deduction will

    be given for every minute that exceeds the allotted time.

    Criteria for Judging

    Creativity and Originality 30%

    Group Dynamics 30%Energy or Execution 25%

    Audience Impact 15%

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    Point Person: Paul Pagaduan

    Point Person: Yel Cordova

    Players: Team sport, at least 5 players with no less than 3 girls playing at all times

    Requirements:

    There shall be 4 balls in play at all times The marshalls shall ensure that all 4 balls are

    always available for play Each team shall designate a captain to act as

    team spokespersons and make decisions

    Competition Mechanics: Double Eliminations Format

    Game Mechanics:

    1. Each match will be based on best of three (3) rounds. Each round will last for seven (7)

    minutes.

    2. Each round will begin with an Opening rush. Five balls will be placed on a centerline dividing

    the teams court sides at the left, right and center. All players must take a position behind their

    respective end line until the referees signal to start. Players rush to the centerline to retrieve

    the balls, which also starts the game. In case of players rushing in before the signal is given, a

    false start is declared and the opening rush is restarted.

    3. Once the ball is retrieved it must be taken behind the attack line (dotted line as seen in the

    image) before it can be legally thrown. Players who will attack must step inside the attack

    zone first before releasing the ball. To avoid stalling, the ball must be in play in no less than

    ten (10) seconds so as to avoid incurring a violation.

    4. Substitutions are allowed for the entire match. Substitutions can only be made during a dead

    ball situation and not during play. Substitutions can only be registered by team members who

    have not been eliminated during the specific round. Substitutions can ONLY take place: If a there is an injury to any of the player on the court. The game will be stopped and an

    official timeout will be declared by the referee. No play shall be allowed and no players

    may leave the court during this time. Game resumes when the court is cleared or upon

    the referees discretion If motioned by any player of the team, off or on court

    5. Players are dismissed from the court when: The live ball has touched any part of the opposing players body (any part includes clothing

    of the player). A ball is LIVE when it has been thrown and has not touched anything,

    including the floor/ground, another ball, another player, official or other item outside of

    the playing field (wall, ceiling, etc.) All opposing players touched by the ball are dismissed, UNLESS the player is PICKING UP

    DEAD balls. A ball is considered DEAD after TWO (2) bounces or when it is beyond the

    boundaries of the court.

    The player has crossed over to the opponents court by means of stepping on or

    crossing over the mark. Players caught outside the boundary are also eliminated UNLESS the player is

    picking up DEAD balls. Players who willfully commit to hit the opponents face or groin will be eliminated, as

    determined by referees.

    6. A Five (5) second violation will be declared by the referee when the team controlling all six

    balls does not put any balls into play within five (5) seconds. The count begins after

    retrieving the last ball. A team given a 5-second violation shall hand over control of 2 balls

    to the opposing team.7. Each team is given three (3) 30-second timeouts for the entire match. However, no

    timeouts are allowed during 2-minute expansions. Any player on court or the team captain

    is allowed to call a timeout. The clock is stopped during a timeout and play will be

    resumed afterwards. Substitutions can be made during timeouts Players that are not on court af ter the expiration of the timeout are eliminated

    8. The team with the most number of players on court after expiration of regular 7-minute

    time shall be declared as the winning team.

    DODGEBALL

    CHESSPlayers: Individual sport

    Requirements: Each team/ year level should have 2 representatives. A player who arrives 10

    minutes after the call time for the game will automatically place last, but can still play the game. If

    a player is absent, then his assigned opponent wins by default and advances to the next level.

    1. A toss coin determines the player who plays white.

    2. Touch-move policy will be observed. Once a player has made a move, he is not allowed to

    change it.

    3. A game is set to last for 30 minutes, that is, each player is given 15 minutes only tocomplete the game. Time is accounted for with the use of a chess clock.

    4. Movement of the chess pieces is to be done with one hand. The same hand used for

    moving the pieces will be the same hand to stop the chess clock.

    5. The winner of each game will compete for championship, while the losers of each game will

    compete for third.

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    Point Person: Daryll Joaquin

    Point Person: Viven Uy

    Players: Team sport, at least 5 players (4 guards and 1 captain)

    Requirements:

    Each team shall designate a captain to act as team spokespersons and make decisions The game is played on a court which measures 24 x 12 feet divided into two length wise and

    then in six blocks by drawing two lines inside the court width wise. The objective of a team is to accumulate as many points by passing the lines without being

    tagged.

    Game Mechanics:

    1. A defensive team is called a line guard while an offensive team is called the passer

    2. The game is started with toss coin. Whoever wins will be in the passer (offensive).

    3. The passers are supposed to traverse the whole court from the starting point to the end point

    and back to the starting point. Both feet of the passers by be across the line to be able to say

    that he/she has passed it

    4. The defensive team will be composed of 4 guards (white circles) and a Patotot(black circle)

    who can shift as a vertical or horizontal line guard.5. Line guards are only allowed to tag the passers ONLY with their hands. The feet of the line

    guards should always be on the line. REACHING, BIG STEP, and BACKTOUCH will NOT be

    allowed.

    6. If any of these are violated, the sanction will be deduction of 1 (one) point per violation in the

    overall score of the team.

    7. If any of the passers are tagged, the teams will switch roles (offense to defense and vice

    versa)

    8. Each passer gain points for every line crossed. Below is the scoring chart:

    From Entry Point From Exit Point

    First Line- 1 point Fourth Line- 2 points

    Second Line- 2 points Third Line- 3 points

    Third Line- 2 points Second Line- 3 points

    Fourth Line- 2 points Firs Line- 5 points

    9. Each team is only allowed to play 3 games to earn as much points as possible. Points from

    each game are cumulative. The team who obtains the most points after three games wins the

    match

    10. A time limit of 3 minutes is given to each team to score. After the 3 minutes have elapsed, the

    teams switch roles and the number of points from the previous game will be carried over.

    Players: Team sport, maximum of 3 players

    Requirements: Each team shall designate a captain to act as team spokespersons and make

    decisions

    Game Mechanics:

    1. Drawing lots will determine the team who gets to play first. The player who gets the paper with

    1 written on it will be the first player, and so on.

    2. Each team will have 15 minutes to play, with the players simultaneously playing together.

    3. The whole game will be under martial law, which means that upon picking up the stars, the

    player cannot touch, move or pick up other stars.4. Once the player has already started the game and placed a star on a free hand, he cannot

    change hands and transfer the stars to his other hand. Doing so will incur a penalty.

    5. Each player will follow a sequence of play:

    LEVEL 1: SIMPLE STAR LEVEL

    1. The player scatters the stars on the ground.

    2. He tosses the ball in the air, allows it to bounce ONCE, then picks up one star, places it on his

    free hand, and catches the ball BEFORE it bounces again.

    3. He repeatedly picks up the stars one by one until all the stars are on his free hand. The player

    has then finished Level 1: sublevel 1.

    4. The player then repeats instruction i, ii, and iii while picking up 2, 3, 4, 5, 6, 7, 8, 9, and all 10

    stars CONSECUTIVELY. The number of stars picked up will correspond to the sublevel.

    LEVEL 2: KNOCK STAR LEVEL

    1. The player scatters the stars on the ground.

    2. He tosses the ball in the air, allows it to bounce ONCE, then picks up one star, knocks on the

    ground (using the same hand used to pick up the star), and catches the ball BEFORE it

    bounces again.

    3. He repeatedly does this until all the stars are on his free hand. The player has finished Level 2:

    sublevel 1.

    4. The player then repeats instruction i, ii, and iii while picking up 2, 3, 4, 5, 6, 7, 8, 9, and all 10

    stars CONSECUTIVELY. The number of stars picked up will correspond to the sublevel.

    LEVEL 3: AROUND-THE-WORLD LEVEL

    6. The player scatters the stars on the ground.

    7. He tosses the ball in the air, allows it to bounce ONCE, then picks up one star, moves the hand

    (the one who picked up a star) in such a way that it moves around the ball in midair, andcatches the ball BEFORE it bounces again.

    8. He repeatedly does this until all the stars are on his free hand. The player has then finished

    Level 3: sublevel 1.

    9. The player then repeats instruction i, ii, iii while picking up 2, 3, 4, 5, 6, 7, 8, 9, and all 10 stars

    CONSECUTIVELY. The number of stars picked up will correspond to the sublevel.

    PATINTERO

    JACKSTONE

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    Point Person: Ann Rodriguez

    Point Person: Zabrina Cua

    Players: Team sport, maximum of 3 players

    Game Mechanics:

    1. Drawing lots will determine the team who gets to play first. The player who gets the paper with

    1 written on it will be the first player, and so on.2. The Games Committee will provide the human post for fair play.

    3. The game is played in the following sequence The first part of the game is the usual 10-20. The player does a jumping routine over the

    garters while singing the 10-20 song. This part is to proceed in the following sequence,

    with the garter held at:

    Level 1: Ankle height

    Level 2: Knee height

    Level 3: At the level of the hips

    Level 4: Waist high

    Level 5: Chest high

    Level 6: Shoulder high

    Level 7: Above the ears

    Level 8: At the top of the head The second part of the game, the player needs to jump over the garter. This part is to

    proceed in the following sequence.

    Level 1: Ankle height

    Level 2: Knee height

    Level 3: At the level of the hips

    Level 4: Waist high

    Level 5: Chest high

    Level 6: Shoulder high

    Level 7: Above the ears

    Level 8: At the top of the head

    Level 9: One hand above the head The third part of the game will be Chinese garter played backwards. The player is to stand

    two feet away from the garter and with the players back to the garter, using only the

    hands, will bend backwards, try to reach the garter, pull it forward, and jump over thegarter. This part is to proceed in the following sequence.

    Level 1: One hand above the head

    Level 2: At the top of the head

    Level 3: Above the ears

    Level 4: Shoulder high

    Level 5: Chest high

    Level 6: Waist high

    Level 7: At the level of the hips

    Level 8: Knee high

    Level 9: Ankle high

    Level 10: On the ground

    Players: Individual sport, maximum of 4 representatives

    Requirements: There will be 4 groups for the elimination round composed of a representative

    from each team

    Competition Mechanics: Single-round Eliminations. Those who will win the single-roundeliminations shall advance to the championship round.

    Game Mechanics:

    1. There are 3 places where cards can be played during a turn:

    a. A player can place money cards or action cards (rent, house, hotel, force deal, pass go, etc)

    face up in their bank.

    b. A player can play property cards face up in f ront of them in their property section.

    c. A player can play action cards in the middle discard pile.

    2.Each player is dealt 5 cards at the start of the game and then picks up 2 cards from the remaining

    draw pile at the beginning of each turn.

    3. Each player can play up to 3 cards per turn. A play is considered any t ime a card is laid on the

    table (such as money into your bank, property cards on the table, action cards played into the

    middle, etc). You do not need to play all 3 cards per turn if you do not want to.

    4. At the end of each players turn, they cannot have more than 7 cards in their hand. If they do,

    they need to discard the excess cards into the discard pile.

    5. Play clockwise around the table until someone completes 3 full property sets and they are the

    winner of that Monopoly Deal game!

    Starting the game

    1. Take out the 4 cards that say Quick Start Rules from the deck.

    2. Shuffle the deck.

    3. Deal out 5 cards to each player.

    4. Put the remaining cards in the center face down. This will be the draw pile.

    5. All players can pick up the cards that have been dealt to them but do not show anyone else

    your cards.

    CHINESE GARTER

    MONOPOLY DEAL

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    SPORTSFEST 2013 CITIUS, ALTIUS, FORTIUS

    Point Person: Daryll Joaquin and Iraj Montemayor

    Point Person: Tricia Cuevas

    Players: Team sport, maximum of 5 players

    Competition Mechanics: Single Elimination Tournament

    Game Mechanics

    1. Match length time Every match must not exceed to the approximate time of 1 hour. At most, only 15 minutes

    can be requested for extension of games. If a tie occurs, officials have the right to decide of a winning team via a score system based

    on number of kills (+1), deaths (-1) and towers destroyed (+3).

    2. Match winners: The team who completely destroys the Frozen Throne/World Tree or if the

    opponent surrenders

    3. Game schedule: To request a default win you have to contact an Offi

    cial who will look into thecase. Officials will rule on fair play, by trying to help getting in touch with the opponent and

    rather than letting a match start late than giving a forfeit win. However the fair play ruling is not

    a privilege to any team, and is based solely on the official's discretion.

    4. Game settings Captains Mode (-cm) or All Pick (-ap); will be decided by both teams before the match

    begins Game Speed: Fast No banned heroes or no item restrictions. Winner of Coin Toss will be given the privilege to pick whether they play for the Sentinel or

    Scourge

    5. Abuse and exploitations: Pause Abuse (Warning or Game Loss): During hero selection. From the point after hero

    selection process is completed, pausing without any valid reason is not allowed

    Bugs Exploitation (Warning, Game Loss or Disqualification):- Bugs: anything abnormal which will give a competitor/team an unfair advantage- No Exploitation of any known old or new bug discovered during play.- Explanations like"exploiting/activating the bug unknowingly", "we had no idea this

    bug existed" or similar excuses will not been entertained. Disconnections

    - Games should be frequently saved in order to compensate for sudden and

    unwanted disconnections- First save will be at either: 15 minutes into the game or First Blood- Second save onwards will be every 15 minutes of the game- In case games are not saved after the ban/pick process, the match will be remade in

    ap mode with the same heroes/lanes.

    Players: 2Fuse: Individual sport, at least 2 representatives Bump Sheep: Each batch must have two representatives, either two males,

    females, or one each

    Requirements: 2Fuse Game v2.0, with upgrades for Score, Star and Fusion Mastery at their maximum

    (iPad version) Multiplayer game (iPad): Bump Sheep

    Game Mechanics:

    2Fuse1. 2FUSE is played by matching two tiles of the same value and color as they appear the more

    matches, the higher your score. Match same number values like 1 and 1 in the same color. The

    tile colors are Blue, Green and Red while the numbers are between 1 and 2. When these tiles

    are paired according to match the number 1 is converted to 2, then match the number 2's in

    order to get the star. Fuse two stars to get combos and high scores.

    2. Each player will be granted two one-minute games on the designated iPad. At the end of the

    first game the game facilitator will ask the player if he would like to use this as his official

    tournament score. Should the player say yes, the players turn has now ended and will not

    need the 2nd game. If the player says no, he proceeds to do the second game, which will be his

    official tournament score.

    3. The player from each batch with the highest score in the elimination round will then advance to

    the championship round, where each contestant is given a one-minute game. The highest

    scorer among the finalists will be declared winner of the 2Fuse tournament.

    4.

    Bump Sheep

    Competition Mechanics: Round Robin type tournament

    Game Mechanics

    1. Each match is a best-of-3 game between two players.

    2. To start the first game, a toss coin (done by a third person) shall decide which player gets

    to choose his/her preferred sheep color.

    3. The winner in the toss coin gets to choose his/her side (sheep color), and then, they play

    the first of three games.

    4. The player who gets the higher score per game is declared the winner.

    5. After each game, players switch sides until all three games are played.

    6. The player who wins two out of the three (2 out of 3) games is declared the winner of that

    match.

    7. Each player from the team shall battle with all players from the other batches in a round-robin fashion.

    8. When both players have battled all opponents, their corresponding scores are tallied. The

    team with the most points wins.

    9. The scoring shall be as follows: 1 match won = 2 points; 1 match lost = 1 point

    10. A perfect win by both players, from all 6 opponents, would be result to 24 points.

    DOTA

    TABLET GAME

    Requirements: Warcraft version: WC3 TFT v1.24e

    Map version: DotA All-Stars v7.47b, the latest map or any stable map Substitutions/proxy of players is not allowed unless approved by both competing teams

    before the match begins.