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MEDIA INFORMATICS DEPARTMENT FOR COMPUTER SCIENCE Sophia Gross Sketching with Objects – A Toolkit to Extend the User Centered Design Process Student: Sophia Gross Supervisor: Alexander Wiethoff Responsible lecturer: Prof. Dr. Andreas Butz

Sketching with Objects – A Toolkit to Extend the User ... · Sketching with Objects | Sophia Gross 12 MEDIA INFORMATICS DEPARTMENT FOR COMPUTER SCIENCE Studies at the museum at

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Page 1: Sketching with Objects – A Toolkit to Extend the User ... · Sketching with Objects | Sophia Gross 12 MEDIA INFORMATICS DEPARTMENT FOR COMPUTER SCIENCE Studies at the museum at

MEDIA INFORMATICSDEPARTMENT FOR COMPUTER SCIENCE

Sophia Gross

Sketching with Objects – A Toolkit to Extend the User Centered Design Process

Student: Sophia GrossSupervisor: Alexander WiethoffResponsible lecturer: Prof. Dr. Andreas Butz

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Sketching with Objects | Sophia Gross 2

MEDIA INFORMATICSDEPARTMENT FOR COMPUTER SCIENCE

Overview

• Motivation

• Evaluation

• Project overview

• User studies

• Conclusion and Outlook

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MEDIA INFORMATICSDEPARTMENT FOR COMPUTER SCIENCE

Motivation

• User Centered Design: different tools can help in all stages

Fig. 1 Appropriate tools for each phase of the User-Centered Design Process with the right fidelity [1]

How can intra-team communication be made easier?

How can development of prototypes be made quicker and simpler?

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Evaluation

Use of toolkit can only be measured in „soft“ data

Svanaes bases evaluation model on theories in social studies, Trochim lists alternative criteria for qualitative research ([3],[4])

Validity criteria:

• Confirmability: How objective are results?

• Dependability: Be aware of changing context

• Credibility: How believable are results?

• Transferability: Can results be transferred?

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EvaluationData triangulation: data viewed from three perspectives:

Informal Observations

DirectInformation

IndirectInformation

Fig. 2 Data triangulation

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Project overview

Basic Toolkit Version

Toolkit 1.1

Toolkit 1.2

Toolkit (Final Version)

Ownideas/

mind mapPre-Study

Brainstorming

Studies at the museumPrototypes

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Brainstorming session

Pre-Study

First alterations to the toolkit

Study

• Briefing

• Scenario

• Brainstorming

• Prototype development

• Questionnaire

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Brainstorming Findings

• saves time

• serves as reminder ofelements/functions

• applicable for manyscenarios and situations

• enhance creativity

• restriction in creativitybecause design is preset

0

1

2

3

4

Num

ber o

f peo

ple

How useful would you rate the toolkit in general?

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Brainstorming - Findings

0

1

2

3

4

Num

ber o

f peo

ple

How do you rate the categorization in regard of clearness?

How do you rate the categorization in regard of conclusiveness?

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Brainstorming - Results

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Studies at the museum

at the “Pinakothek der Moderne”

Two studies with participants from brainstorming

First study without prototypes or props, second study with prototypes

DesignBriefing

Interviews

Questionnaire

Assumption: Ideas can be communicated faster and easier with tools

get qualitative feedback

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First study at the museum

• Two teams

• Questionnaire:

General Questions (visiting the museum)

Functions and Appearance of a new guide

Demographics

Thursday afternoon, 2 p.m.-4 p.m.

10 interviews (about eight minutes on average)

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First study – problems

• People thought of audio guide

• Description of certain functions was difficult

• Unintended use of help

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Second study

• Same two teams

• Same questionnaire

• Using prototypes and props from the toolkit

• A week after first study7 interviews ( 9 minutes on average)

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Studies at the museum – Impressions

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Studies at the museum – Findings

Assumptions based on questionnaire after first study

• use of prototypes would arouse interest

• simplify communication of ideas

Questionnaire findings – second study

• Participants found that answers came quicker

• Visitors could imagine better what interviewers meant by their ideas

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Conclusion

• Keep certain level of abstraction

• More constraints for brainstorming no digression

• Distinction between elements merely regarding appearance and other functional features

• Toolkit useful Further evaluation necessary

Outlook• surveys with most essential parts from toolkit (size etc.)

• studies with unexperienced end users

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Thank you for your attention.

Any Questions?

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Literature

[1] Workshop Artifacts in Design: Representation, Ideation, and Process. Wiethoff, Alexander, Conradi, Bettina and Butz, Andreas. 2010

[2] Prototyping for tiny fingers. Rettig, Marc. 4, s.l. : ACM, 1994, Commun. ACM, Vol. 37, pp. 21-27

[3] Trochim, William M. The Research Methods Knowledge Base, 2nd Edition, http://www.socialresearchmethods.net/kb/ (06.07.2010)

[4] Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. Svanaes, Dag and Seland, Gry. s.l. : ACM, 2004, pp. 479-486.

[5] Christian Rohrer, When to Use Which User Experience Research Method, http://www.useit.com/alertbox/user-research-methods.html (06.07.2010)