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Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

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Page 1: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Situated probing

Lone MalmborgMobility and Learning Environment

-engaging people in design of their everyday environment

Page 2: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment
Page 3: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Mobility and Learning Environment

• methodological problems of engaging users in design

• ethnographic approaches + cultural probes

• flexible learning situations that fit users’ needs

• Tryckolera: activity centre for people with reduced cognitive abilities

• CP processes: surprising observations and important ideas for future design

• access to our own and our co-designers’ thoughts

• understand needs / wishes of people affected by decisions in design process

• inclusive design for mobile learning & communication

• two groups of people: – 1: limited verbal language

abilities, need to convey experiences non-verbally

– 2: students, need for access to different media in an open, flexible environment

• establish a situated design process

Page 4: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Tryckolera – the environment

• 25-75 pictures pr day• Movies every day• Library contains 80.000

pictures + 100 movies• Variety of inspirational

environments to create illustration, interest and affection

• In-door, out-door, themes, planning, problem solving ...

Page 5: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Tryckolera – design aims

• From activity environment to learning environment

• Abstraction• Reflection• Self-confidence• Continuity• Contact with network• Ubiquitous language

Page 6: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Participatory and engaging methods

• Cultural Probes: conceptual design of interactive digital devices

• transcend well-established practices and habits • viewing of well-known situations with fresh eyes • artistic, design-oriented approach• provoking users -> inspiration for design ( designers’

inspiration)• “friction” contained in the probe’s design -> inspiring

users to create new use situations and to look at their environment in a new way

• questionnaires / interviews are blunt instruments for capturing dreams or aversions

• CP: no specific prerequisite knowledge or language skills • probes have inspired and surprised

Page 7: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Cultural probes in design for cognitive difficulties

• create conditions that enable people with cognitive difficulties to become co-designers

• usually no opportunity to control the process due to difficulties in verbalizing wishes / needs

• situating & acting: capture practical problems and conditions otherwise missed

• technology serve as a catalyst, can provoke reflection, answer existing questions and raise new ones

• clues about issues that had importance for our co-designers with cognitive limitations

Page 8: Situated probing Lone Malmborg Mobility and Learning Environment -engaging people in design of their everyday environment

Concluding remarks

• transcend well-established practices and habits • view very familiar situations and environments in

a new way• question established concepts of whom is

capable of initiating and contributing to a design process

• CP elucidate who own the questions, issues and problems

• ‘Non-verbal’ methods like CP have a great potential in letting people with cognitive difficulties have an important role in the design process

• CP helped us to design the ubiquitous language for people with cognitive and language difficulties