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Played Jons Blood Angels last night. Seeing as I’m supposed to be justifying my [professional] existence next week, I thought I’d write a quick batrep instead of working this morning. We rolled the hammer and anvil deployment (my favourite) and [I think] the emperors will (1 objective each, with the usual secondaries). Jon won the roll to go first. This battle tyook place on a frozen wasteland (reserves in the white band at the top): Our warlord traits didnt hugely influence anything. My psyker rolled on the biomancy table and got the feel no pain power (score!). Jon took 2 BA powers one to give his guys a 5+ cover save and another onepreferred enemy? SO the BA libby unit was looking strong as it also had a sanguine priest (FNP) and rolled furious charge on the blood lust table! We got night fighting on turn 1. In Jons turn 1 the Death Co ran into cover, BA beta started a flank move and the pred tried (and failed) to take out the aegis-mounted quad gun.

sisters v BA 1.5k 6th ed warhammer 40k

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Page 1: sisters v BA 1.5k 6th ed warhammer 40k

Played Jons Blood Angels last night. Seeing as I’m supposed to be justifying my [professional] existence

next week, I thought I’d write a quick batrep instead of working this morning.

We rolled the hammer and anvil deployment (my favourite) and [I think] the emperors will (1 objective

each, with the usual secondaries). Jon won the roll to go first. This battle tyook place on a frozen

wasteland (reserves in the white band at the top):

Our warlord traits didn’t hugely influence anything. My psyker rolled on the biomancy table and got the

feel no pain power (score!). Jon took 2 BA powers one to give his guys a 5+ cover save and another one…

preferred enemy? SO the BA libby unit was looking strong as it also had a sanguine priest (FNP) and

rolled furious charge on the blood lust table! We got night fighting on turn 1.

In Jons turn 1 the Death Co ran into cover, BA beta started a flank move and the pred tried (and failed)

to take out the aegis-mounted quad gun.

Page 2: sisters v BA 1.5k 6th ed warhammer 40k

In my turn the marine pod scattered off on to a flank. I concentrated my fire on the DC as they were

really the only thing in range. I killed around5 of them (exorcist rolled 6 missiles!), reducing them to half

strength:

In jons turn 2 his raven failed to come on – lucky for me. Since night fighting was gone, his lazerback had

a pop at my quad gun… and missed – twin linked, eh?! The pred did the same and took a wound off. The

DC marched up to the sisters and.. not much else moved. Interestingly, Jon hadn’t moved his alpha unit

up, as he was using them as his insurance against my deep strike.

In my turn 2 both my reserves turned up. I tried to get celestines flamer unit on BA beta.. but scattered

to mid table-just in range of the DC. The inferno sisters did better, and appeared behind the pred. The

libby cast FNP on the tacs again, and jumped over to lead them. Shooting went pretty well – I wiped the

DC and got first blood – they had 2 units of sisters, termies, seraphim flamers and and an exorcist

shooting at them! I decided to try and whittle down squad beta rather than melt the pred – and killed 3

Page 3: sisters v BA 1.5k 6th ed warhammer 40k

marines. At the time this looked like a bad decision. The tac took aim at the scouts on the ride and took

out 2 with some accurate bolter fire. End turn 2:

It all kicked off in turn 3. In jons turn the raven came on. The sisters tried to take it out with AA bit only

one hull point was lost. It set its sights on the inferno sistrers. BA alpha closed on the same unfortunate

unit. The combined fire reduced the unit to 1 sister, who fled for the table edge. Squad beta continued

their flank move hugging cover. The pred advanced on the sisters lines. The lazerback found its range

and wrecked the quad gun! Oh dear!

In my turn 3 Celestines unit closed in on BA alpha and flamed them. Their emperors deliverance act of

faith let them re-roll to wound – resulting in 15 wounds. We math-hammered around 3 casualties. Jon

took 6, including his powerfist sarge. I needed an 8 on a difficult terrain to charge the unit. I got.. 8. You

get the idea! Elsewhere the termies switched to frag missiles and managed to take out 4 of BA squad

beta. They fled 9 inches ready to auto rally next turn. In the assault phase, the libby separated from the

tac unit and tried to assault the razorback, but fell an inch short. The tacs tried for a double 6 and also

failed. In the big combat, Celestine issued a challenge which the libby accepted. Celstine cut him down –

Page 4: sisters v BA 1.5k 6th ed warhammer 40k

but we did forget about FNP saves which was a bit of an oversight. The rest of the combat went badly

for the BA – seraphim killed a further 3 guys for only 1 seraphim in reply, but the BA held.

End turn 3:

Having disposed of a seraphim unit Jons turn 4 started with his storm raven annihilating the exorcist.

This caused a massive explosion which slew 3 sisters. The dakka pred targeted sisters squad 1 but they

craftily went to ground for a 2+ save behind their aegis line. The BA beta flank move neared completion,

though they were out of assault range due to the crafty sisters having backed off last turn. The phoenix

brothers libby, Fabian flame, took a lazerback las shot to the head and was vapourised – paying the price

for his failed charge – goodbye FNP! The assault unit in the razor disembarked and craftily hid behind

the ridge, as did the scouts, who were still scoring. I will put objectives on the next map!!! Jons assault

phase was a disaster. Firstly Celestine chopped down the sanguine priest in a challenge – no FNP. Then

the remaining seraphim did a wound while Jons rolling was atrocious and he failed to kill any in return.

There were 3 assult marines left in alpha, so the sisters took the sensible option to perform hit and run.

The remaining 3 seraphim went for the scouts, while the marines consolidated towards the objective.

Page 5: sisters v BA 1.5k 6th ed warhammer 40k

My turn 4 was quite fast – tacs moved round towards the objective, Sisters and termies tried and failed

to kill the last 2 members of unit beta, really the assaults were key. The remaining seraphim flamed the

3 remaining scouts, killing one. They assulated the 2 remaining members, taking a casualty from

overwatch. In return they killed another with hammer of wrath hits. But they bounced off the scouts in

the assault phase – the 1 reamining sister fled for my table edge… oh dear. Celstine did better,

assaulting the last of squad alpha, who failed a morale check and fled off the table.

End turn 4 triangle objectives:

In Jons turn 5 the remnants of squad beta flamed the nearby sisters squad and assaulted them, resulting

in a drawn combat. The storm raven continued its acts of brutality, killing 5 sisters from the second

squad, and forcing them to flee. The lasrback took aim at the recently-consolidated Celestine.. and

missed! The assault squad and remaining scout charged the tac squad, who overwatched the scout and

killed him. The combat again went terribly for Jon, who called the game at this point. At first this

surprised me as he was a dead cert to score the line-breaker bonus because of his flyer. At the time we

called it my objective was contested by the 2 assault marines, but the termies were in charge range and

probably would have made short work of the remaining brave blood angels. In jons deployment zone I

had Celestine on 2 wounds ready to charge in and swing the mechanized assaul BA/ tac marne combat.

Page 6: sisters v BA 1.5k 6th ed warhammer 40k

Had I won that I could have consolidated onto the objective and secured line breaker. So it was

probably game over after all.

Post-thoughts.

This was an interesting game. I felt the deployment suited me best because of the deep striking element

of my army. Night fighting also helped me in turn 1. Biggest turning point was probably Celestine and co

killing 6 assault marines with feel no pain and then killing their librarian in the assault phase. Not only

did this get me slay the warlord, it blunted jons ability to defend his own deployment zone. In retrospect

I wondered why he didn’t play more aggressively with his alpha-uber unit of doom – them + the DC

would have been too much for my lines. Of course that would have left him more open at the back

field..

In terms of my list I was quite surprised that the termies did little. Their ML had 1 good turn against the

flanking marines but that was it really. I think for my army they are best as baby sitters, hopefully

hammering anything that gets into my deployment area. I got lucky with my librarioans powers and

again using him in backfield rather than the vanguard kept him alive for longer.. I actually quite like my

use of the psyker being determined by what he rolls.. quite fun.

I had thought of taking more regular marines to ToS in march but I reckon I might stick with the termies.

They give me something quite lacking in my sisters army, plus they are made of metal, which is

important.

<end batrep>

Page 7: sisters v BA 1.5k 6th ed warhammer 40k