Simulations and Games

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  • Simulations can get very interactive.

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  • 3 Types of simulations

    Live Simulations - involves people and equip-ment in an activity where they would operate for real. For example - war games with soldiers in the field.

    Virtual Simulations - involves people and equipment in a computer controlled environ-ment. Example - flight simulator.

    Constructive Simulations - do not involveboth people and equipment, but are driven by proper sequencing of events. Example - antici-pating the path of hurricane through application.

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  • Interactive Simulations have six key structural elements

    RulesGoals

    & objectives

    Outcomes &

    feedbacks

    Conflicts/competitions/challenges/oppositions

    InteractionsRepresentations

    orstories

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  • Simulations offer several benefits

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  • Advantages

    Simulations are often less expensive to create than their real life counterparts. For example, installing flight simulation software is cheaper than buying a jet for a school.

    It can be paused and replayed at any time, whereas real life cannot. Pausing allows more time for students to assess each step which helps them in getting their concept clear.

    Simulations act as motivators for learning. Student involvement in the activity is so deep that it enhances their attention span, leading to in-depth learning about the activity or its subject matter.

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  • The teacher's role earlier used to be that of a presenter of facts to students. The stu-dents were mere listeners who had very little or no opportunity to interact and relate the subject to their experiences.

    It is time to realize that roles have changed. Simulations and Games add new dimension to the learning experience and enhance the teacher's role even further.

    Final Take

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  • Thank you

    www.triconinfotech.com

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    f ihttp://goo.gl/oealbJ http://goo.gl/MupS5r

  • Credits:

    Photo

    www.pixabay.comwww.flickr.com/creative-commons

    Resources

    http://www.ist.ucf.edu/background.htm