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“Simulating Mechanics to Study Emergence in Games” – Joris Dormans
Juney DijkstraMethod Engineering 2012/2013
Origin & History
“Simulating Mechanics to Study Emergence in Games”
Joris DormansPhD in Game Design at the University of Amsterdam
Why? Doug Church’s call for “formal abstract design tools” on Gamasutra (1999).
What? Analyse game design concepts and remove serious flaws (e.g. dominant strategies).
Related Literature Literature study on available theory and tools
Juul (2002)structures of emergence vs. structures of progression
Goal: Emergent gameplay, interesting level progression.
Hunicke, LeBlanc and Zubek (2004), Salen and Zimmerman (2004)feedback structures are key elements in determining the dynamic behaviour of games
Related Literature Adams and Rollings (2007)
‘internal economy’, used to model activity, interaction and communication within the different elements of the game
Petri netsalternative modelling technique suited for game machines
Machinationsautomated, interactive model of a game design concept
Machinations Framework
Identification Phase
Machinations Framework
Identification Phase
Model Phase
Machinations Framework
Identification Phase
Model Phase
Analysis Phase
Process-Deliverable Diagram
Example