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SIMS 213: User Interface Design & Development Marti Hearst Tues, Feb 17. 2004

SIMS 213: User Interface Design & Development Marti Hearst Tues, Feb 17. 2004

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SIMS 213: User Interface Design & Development

Marti HearstTues, Feb 17. 2004

Today

Locus of AttentionErrorsModes

Raskin on Cognition

Cognitive Engineering– Ergonomics:

• Takes into account the statistical variation of human variability– Design a car seat that fits 95% of the population

• Says that designing products that interact with us physically is reasonable straightforward

– Cognetics: Ergonomics of the mind• The study of the “engineering scope of our mental abilities”

– This is the applied side of cognitive science

Image from Newsweek, Jan 2001

Raskin on Cognition

Cognitive Conscious / Unconscious– Examples?

• What is the last letter in your first name?– You know it but weren’t consciously accessing this information a

moment ago, but now you are.• How do your shoes feel right now?• How did “The Shining” make you feel?• Having a name on the “tip of your tongue”

– Differences?• New situations/routines• Decisions / one standard choice• Sequential / simultaneous

Image from Newsweek, Jan 2001

Raskin on Cognition

Locus of Attention– What is it?

• An idea/object/event about which you are intently and actively thinking.• The one entity on which you are currently concentrating

– You see and hear much more– E.g., white noise

» Turn the lights off, you have a full-fidelity recording of their sound in your mind, which fades quickly

– Why locus?• Focus implies volition; locus not always under conscious control• Attention can be either active or “going with the flow”

– Why is it important for HCI?

Raskin on Cognition

Locus of Attention– Why is it important for HCI?

• Cannot be conscious of more than one task at a time• Make the task the locus of attention

– Don’t count on people to read labels or directions• Beware of the power of mental habits

– Repetitive confirmations don’t work• Take advantage of it

– Do pre-loading while user thinking about next step– Streamline resumption of interrupted tasks

Error Messages

Cooper on error dialog boxes

Why are they problematic?How related to locus of attention?What are the alternatives?– Cooper is talking to programmers

• “Silicon Sanctimony”• You should feel as guilty as for using a goto – an

admission of failure in design

What happens when you cancel a cancelled operation?

Do I have any choice in this?

Umm, thanks for the warning,but what should I do?

Uhhh… I give up on this one

Inane Dialog Boxes

Slide adapted from Saul Greenberg

“HIT ANY KEY TO CONTINUE”

Modes

What are they?– The same user actions have different effects in different

situations.– Examples:

• Adobe reader example: vs. • Powerpoint drawing example• Keycaps lock

Modes

When are they useful?Why can they be problematic?How can these problems be fixed?

Modes

When are they useful?– Temporarily restrict users actions– When logical and clearly visible and easily switchable

• Drawing with paintbrush vs. pencil• Autocorrect (if easy to switch the mode)

Why can they be problematic?– Big memory burden– Source of many serious errors

How can these problems be fixed?– Don’t use modes – redesign the system to be modeless– Redundantly visible– Raskin -- quasimodes

Modal Blooper

Modal Blooper(and other

problems too)

A Summary Statement

Raskin, p. 69– “We must make sure that every detail of an interface

matches both our cognitive capabilities and the demands of the task…”

Toolglass + Magic Lenses

An innovative way to deal with modes: – Make selection of operations visible as you are doing

the operations– Work by Fishkin, Stone, and Bier at Xerox PARC

Toolglass & Magic Lenses

A palette of tools

Applying the fill-color tool

Composing two tools – Fill-color and magnify

Toolglass + Magic Lenses

Magic Lenses are windows which know about what’s below them, and/or what’s above them.– Using them makes the mode explicit– They can alter input, output, or both.– They can be combined

See video

Next Time

Design GuidelinesHeuristic Evaluations