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A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. In 1. Open the CharGen tab. Use a. b. c. d. 2. Begin to create your char a. Enter the Name, Age, Gende b. 3. Abilities and Specialitie a. b. c. 4. Destiny Points, Benefits a. b. c. A Song of Ice and Fire — Roleplaying A Song of Ice and Fire Roleplaying © 2009 Green Spreadsheet © PJDack 2009. Permission is granted any intellectual property rights relating to the is intended for use of owners of the "A Song of The worksheet is on the information that will popu The right hand side of th create your character, in Abilities, and the amou Specialities. The bottom of the workshee select, and how many Flaws On this worksheet, everyt value. Some of these are are selected from a drop-d The Age Category correspon the sheet. This will i permitted Benefits and req Select the level of yo corresponding to each Abi Ability may be lower than shown on the right-hand si Select the Specialities t allocate a value to each of its governing Abili Specialities is shown on t Either failing to spend al you have allocated will populated in the main Char The number of Destiny Poi You may spend these points The number of Benefits character, and ranges fro required quality from the on your Abilities and your As a result of your chara more Flaws. Select a flaw Flaws may have to be character's reduced Abilit

SIFRP Dale Whitewater

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Page 1: SIFRP Dale Whitewater

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin

Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

Instructions for Use

1. Open the CharGen tab. Use this sheet to create your initial character.a.

b.

c.

d.

2. Begin to create your charactera. Enter the Name, Age, Gender and House of your character.

b.

3. Abilities and Specialitiesa.

b.

c.

4. Destiny Points, Benefits and Flawsa.

b.

c.

A Song of

Ice and Fire— Roleplaying —

Character Generation and Advancement Utility

A Song of Ice and Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice and Fire © 1996-2009 George R. R. Martin. Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire Roleplaying" game.

The worksheet is on the left-hand side of the page. This contains all of the information that will populate your Character Sheet.

The right hand side of the page contains information that will be useful as you create your character, including the Maximum Rank to which you may raise your Abilities, and the amount of Experience you may spend on improving your Specialities.

The bottom of the worksheet includes information about how many Benefits you may select, and how many Flaws you must select as a result of your age.

On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.

The Age Category corresponding to your age will appear on the right-hand side of the sheet. This will impact on your Experience points, Maximum Ability, permitted Benefits and required Flaws.

Select the level of your Abilities by typing values in the white boxes corresponding to each Ability. You may not exceed your Maximum Ability and no Ability may be lower than 1. The number of Experience Points remaining will be shown on the right-hand side of the sheet.Select the Specialities that you want using the drop-down menus provided, and allocate a value to each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience Points you have to increase Specialities is shown on the right hand side of the worksheet.Either failing to spend all of your Experience, or spending more Experience than you have allocated will mean that your character information will not be populated in the main Character Sheet.

The number of Destiny Points you receive depends on the Age of your character. You may spend these points on Benefits, or save them for use in play.

The number of Benefits you may purchase also depends on the Age of your character, and ranges from zero to three. Purchase benefits by selecting the required quality from the drop-down menus. Your selection may be limited based on your Abilities and your previous choice of Benefits.As a result of your character's age, you may also be required to select one or more Flaws. Select a flaw using the drop down options provided. Some of these Flaws may have to be chosen from a limited selection, to reflect your character's reduced Abilities as a result of aging.

Page 2: SIFRP Dale Whitewater

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin

Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

d.

e.

f.

5. Using Char Sheet p1.a.

b.

c.

6. Completing your character - Electives, Arms and Armoura.

b.

c.

d.

e.

7. Gaining Experiencea.

b.

c.

d.

e.

You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that you have taken. If you haven't taken all of your mandatory flaws, or your Destiny Point total is below zero, your character information will not be populated in the main Character Sheet.Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery. These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character generation is complete. If you have completed all of the steps correctly, the box in the bottom-right of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and will detail where the errors have occurred.

Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any reason you incorrectly complete the Character Generation sheet, this sheet will not contain any of your Abilities or Specialities. Return to the CharGen tab and double check the information box in the bottom-right hand corner of the CharGen sheet.

This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter information are highlighted in yellow.

This sheet is also split into two halves. The right hand side is used when you earn experience and want to improve your abilities. The left hand side contains the main character sheet.

If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box under the Qualities heading. Type an appropriate elective, remembering that, if you are electing an Ability or type of Weapon, ensure your spelling matches that used by the worksheet.In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are wearing no armour, select "None".

In the table in the bottom left of the character sheet, select the Weapons that your character will be wielding. If you are unarmed, select "None"

If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you are using a weapon of "normal" quality.

Your weapons may affect your Movement speed. The Movement rates in the table assume that you are only carrying one bulky weapon at any given time. If this is not the case, you may need to manually adjust your Movement using the rules in the SIFRP rule book.

After you have successfully undertaken some heroic adventures, you will want to improve your abilities. This can be done on the 'Char Sheet p1' tab.

Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.If you have been awarded Destiny Points, or had to burn one or more Destiny points during your adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain new Specialities and buy additional Destiny Points.

You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the right hand side of the sheet.

Page 3: SIFRP Dale Whitewater

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin

Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

f.

g.

If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in the Flaw table. This will ensure that this Flaw does not affect your Destiny Point total.Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny Awarded" tally to reflect that this Benefit does not affect your Destiny Point total.

Page 4: SIFRP Dale Whitewater

NAME Dale Whitewater PLAYER NC

AGE 13 GENDER Male HOUSE Whitewater

ABILITIESRATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIES

3 AGILITY 2 KNOWLEDGE

3D 2D

31B Ride

42B Crossbows

3D 4D

3 ATHLETICS 2 PERSUASION

3D 2D

3 AWARENESS 3 STATUS

3D Passive Awareness 12 3D

3 CUNNING 3 STEALTH1B Sneak

3D 3D Passive Stealth 12

2 DECEPTION 2 SURVIVAL

2D 2D

3 ENDURANCE 3 THIEVERY

3D Passive Endurance 12 3D

3 FIGHTING 2 WARFARE

3D 2D

2 HEALING 2 WILL

2D 2D

3 LANGUAGE

3D

QUALITIES INTRIGUE COMBAT

Benefit Night Eyes INTRIGUE DEFENCE 9 COMBAT DEFENCE 9

Benefit Awareness + Cunning + Status

Benefit COMPOSURE 6 HEALTH 9

Flaw WILL RANKS x 3 ENDURANCE RANKS x 3

Flaw

Flaw DESTINY POINTS 5 BASE MOVEMENT

Flaw 4 MOVE / SPRINT 16

Flaw

Flaw

Character Generation CompleteFlaw

A SONG OF

ICE AND FIRE ---ROLEPLAYING---

ANIMALHANDLING

MARKS-MANSHIP

Agi + Ath + Awa + Def Bonus - Armour Pen

Page 5: SIFRP Dale Whitewater

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Page 6: SIFRP Dale Whitewater

NAME Dale Whitewater PLAYER NC Minimum Age:

AGE 13 GENDER Male HOUSE Whitewater Age Category

ABILITIES Max Ability

RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIESHeroic Ability

3 AGILITY 2 KNOWLEDGE

3D 2D

31B Ride

42B Crossbows

3D 4D

3 ATHLETICS 2 PERSUASION

3D 2D

3 AWARENESS 3 STATUSAbility XP Gains

###3D Passive Awareness 12 3D ###

3 CUNNING 3 STEALTH1B Sneak ###

###3D 3D Passive Stealth 12###

2 DECEPTION 2 SURVIVAL######

2D 2D ###

3 ENDURANCE 3 THIEVERY######

3D Passive Endurance 12 3D ###

3 FIGHTING 2 WARFARE######

3D 2D ###

2 HEALING 2 WILL######

2D 2D ###

3 LANGUAGE######

3D

QUALITIES Specialism INTRIGUE COMBAT Electives

Night Eyes INTRIGUE DEFENCE 9 COMBAT DEFENCE 9 ###

Awareness + Cunning + Status Agi + Ath + Awa + Def - Armour

COMPOSURE 6 HEALTH 9WILL RANKS x 3 ENDURANCE RANKS x 3

Intrigue Damage Combat Damage

DESTINY POINTS 5 INJURIES / WOUNDS

☼ ☼ ☼ ☼ ☼ ☼ ☼ ☼WEAPONS ARMOUR

Weapon Quality Test Weapon Qualities Dmg Bulk

Armour Rating 0

Armour Penalty 0

Bulk 0

MOVE / SPRINT ###

4 Base 16

A SONG OF

ICE AND FIRE —ROLEPLAYING—

ANIMALHANDLING

MARKS-MANSHIP

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£ £ £ £ £ ¯¯¯¯

Page 7: SIFRP Dale Whitewater

4 Armoured 16

4 Fully Laden 16

Page 8: SIFRP Dale Whitewater

WOUNDS APPEARANCE

HEIGHT WEIGHT

EYE COLOUR HAIR COLOUR

MANNERISMS

EQUIPMENT

DISTINGUISHING FEATURES

RETAINERS

PERSONAL HISTORY

ALLIES ENEMIES OATHS

HERALDRY PORTRAIT MOTTO

Page 9: SIFRP Dale Whitewater
Page 10: SIFRP Dale Whitewater

Version Issues3.1 CharSheet p1 didn't add XP spend on Specialities.

Page 11: SIFRP Dale Whitewater

ChangesAmended formula in 'Char Sheet p1'AN3