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    Final Fantasy X: Secrets/Sidequests FAQ by !.ACA.!Version 2.1, Last Updated 2008-10-08 View/Download Original FileHosted by GameFAQsReturn to Final Fantasy X (PS2) FAQs & Guides

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    Final Fantasy XPlayStation 2 (2001) (North America)

    Secrets FAQ

    v2.1 [October 7, 2008]

    author: Anthony Charles Ambrose (ACA)email: acax1985+gamefaqs [at] gmail [dot] comweb: www.inTuneMusicOnline.com

    Document 2002-2008.

    All Rights Reserved.Full legal notice at end.

    _______________________________________________________________________________

    T A B L E O F C O N T E N T S_______________________________________________________________________________ChapterOne: Ronso Rage

    "Every detail of the Ronso Rage Overdrive is covered here."

    ChapterTwo: Bushido and Jecht Spheres

    "Learn where to find all Jecht Spheres and the rest of Auron'sBushido overdrive details."

    ChapterThree: Jecht Shot

    "Teach Tidus Jecht Shot and Jecht Shot 2!"

    ChapterFour: [Break HP Limit]

    "Learn how to get [Break HP Limit] on an armor."

    ChapterFive: Al Bhed Passwords

    "Learn to crack the passwords youself. A never before seenfeature on a GameFAQs guide."

    ChapterSix: Dark Matter

    "Comprehensive guide on Dark Matter."

    ChapterSeven: Hidden Coordinates

    "Each of the hidden coordinates for the airship."

    ChapterEight: Celestial Mirror

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    "Walk-thru on how to get the Celestial Mirror."

    ChapeterNine: [No Encounters]

    "Random encounters got you down? Learn how to stop them."

    Chapter

    Ten: Tidus's Celestial Weapon - Caladbolg "Learn exactly how to win at chocobo racing and get Tidus'sultimate weapon!"

    ChapterEleven: Yuna's Celestial Weapon - Nirvana

    "Grab Yuna's Celestial Weapon quick and easy."

    ChapterTwelve: Wakkas's Celestial Weapon - World Champion

    "Start winning blitzball games if you want this baby."

    ChapterThirteen: Lulu's Celestial Weapon - Onion Knight "Dodging lightning might seem tough, but it really justrequires a lot of discipline and patience."

    ChapterFourteen: Kimahri's Celestial Weapon - Spirit Lance

    "How to dodge the butterflies and get his weapon."

    ChapterFifteen: Auron's Celestial Weapon - Masamune

    "Learn what the Rusty Sword does, and view a complete list ofways to unlock Auron's Sigil from the Monster Arena Owner."

    ChapterSixteen: Rikku's Celestial Weapon - Godhand

    "The Bikanel Cactuar game, the airship passwords, and more areall revealed and detailed."

    ChapterSeventeen: Valefor's Hidden Overdrive

    "Learn how to find Valefor's second overdrive."

    ChapterEighteen: Returning To Bevelle Temple

    "You cannot return to Bevelle Temple. Never."

    ChapterNineteen: [Break MP Limit]

    "Learn how to break the MP limit of 999."

    ChapterTwenty: Don Tonberry AP Trick

    "With this trick, you can gain up to 99 Sphere Levels in onlyone two minute battle!"

    ChapterTwenty-One: Magic Urn

    "A small section on Magic Urns, found in the Sunken Cave."

    Chapter

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    Twenty-Two: Overdrive Modes "An amazingly comprehensive section dealing with anythingrelated to overdrive modes."

    ChapterTwenty-Three: Overdrive Attacks

    "How to get each character's overdrive attacks."

    ChapterTwenty-Four: Rikku's Mix

    "Perform any of Rikku's mixes with this huge chapter."

    ChapterTwenty-Five: Trio of 9999

    "How to get a Trio of 9999 and what it does."

    ChapterTwenty-Six: Rare Items

    "Find out where to get ANY item you can imagine. Especially

    useful for Rikku's mixes and customizing armors and weapons."

    ChapterTwenty-Seven: Yojimbo

    "How to unlock Yojimbo, a secret Aeon. Also, learn all abouthis special Zanmato attacks and much, much more."

    ChapterTwenty-Eight: Anima

    "Unlocking Anima at the Baaj Temple."

    ChapterTwenty-Nine: Magus Sisters

    "How to unlock the three Magus Sisters and add an extremelycapable aeon team to your repertoire."

    ChapterThirty: Earning Gil

    "Complete guide on how to gain extreme amounts ofgil in a short period of time."

    ChapterThirty-One: Item Checklist

    "Complete item checklist. Using this list, you'll makesure you get every item along the way. Strongly recommended."

    -QUICK SEARCH-To quickly find a chapter, simply press CONTROL and F, and then type thechapter's ID# like so:

    -REVISION HISTORY-v2.1 [October 7, 2008]

    Removed e-mail section. Updated contact information. Fixed formattingissues. Probable FINAL version unless I discover any factual mistakes.

    _______________________________________________________________________________

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    Chapter One: Ronso Rage _______________________________________________________________________________This will cover how to get each one of Kimahri's Overdrives.

    First, to get any Ronso Rage Overdrive, you must use Lancet. Lancet, when

    used by any Ronso, allows that Ronso to steal "enemy skills" or "blue magic"from an enemy.

    Once you've used Lancet on an enemy, you have a chance of learning one of theirskills. There are only twelve (bummer, I would have liked a lot more!) tolearn. If you suceed at learning one of these enemy skills, your Overdrivebar will instantly fill up, allowing you to use the new skill right away.

    Check out the below table for a listing on how to acquire each of Kimahri'sRonso Rage attacks. I haven't seen a guide on where to find all the enemiesthat you need, so this will probably prove to be quite useful:

    Skill Use Lancet On Find Enemy Here===== ============= ===============Jump

    Seed Cannon Ragora Kilika ForestSandragora Sanubia DesertGrat Mt. Gagazet

    Thrust Kick YKT-63 Bevelle HighbridgeYKT-11 Yevon Dome

    Aqua Breath Chimera Macalania ForestChimera Al Bhed Home

    Chimera (2) Brain Calm Lands

    White Wind Dark Flan Mt. GagazetSpirit Omega Ruins

    Mighty Guard Behemoth Mt. GagazetZanarkand Ruins

    Behemoth King Inside Sin

    Fire Breath Dual Horn Mi'hen HighroadMushroom Rock Road

    Dual Horn (2) Al Bhed HomeGrendel Mt. Gagazet

    Zanarkand RuinsValaha Sunken Cave

    Self Destruct Bomb Mi'hen HighroadMushroom Rock Road

    Bomb (2) Al Bhed HomeGrenade Mt. GagazetPuroboros Omega Ruins

    Stone Breath Basilisk Djose HighroadAnacondaur Calm Lands

    Doom Ghost Sunken CaveWraith Inside Sin

    Omega Ruins

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    Bad Breath Malboro Calm LandsSunken Cave

    Great Malboro Inside SinOmega Ruins

    Nova Omega Weapon Omega Ruins

    Nemesis Monster Arena

    There you have it.

    There are a bunch of Ronso Rages you can learn from the Al Bhed home, but ifyou miss them there, don't worry. Every Rage can be learned, at any time.

    Watch out for Malboro and Great Malboro, they are extremely annoying to fight,as they often confuse your characters.

    In addition to those monsters having learnable Ronso Rages, two other Ronsos,Yenke and Biran, also can teach you moves when you battle them on Mt. Gagazet.

    The moves the other Ronsos teach you:

    Biran Yenke===== =====Doom Aqua BreathMighty Guard Fire BreathSelf Destruct Stone BreathThrust Kick White Wind

    You'll notice you can grab EIGHT Ronso Rages in one battle by using Lancet onboth Biran and Yenke. And since your Overdrive bar immediatly charges afteryou steal an enemy skill, it is not a bad tactic to Lancet both Ronsos and then

    unleash their skills right back at them.

    You may be wondering what each of these moves do. Here is a listing:

    Skill Result===== ======Jump Non-elemental damage to one enemy

    Fire Breath Fire damage to all enemies

    Seed Cannon Non-elemental damage to one enemy

    Self Destruct Non-elemental damage to one enemy; sacrifices Kimahri inexchange to the large amount of damage done; Kimahriis removed from battle (much like Self Destruct workson Bombs, Grenades, Puroboros, etc)

    Thrust Kick Non-elemental damage to one enemy; will not eject an enemy

    Stone Breath Petrifies all enemies

    Aqua Breath Water damage to all enemies

    Doom Casts Doom on one enemy

    White Wind Heals enetire party one half of Kimahri's current HP

    Bad Breath Random status effects on all enemies

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    particular Break. Extremely useful in the Monster Arena, against armoredenemies. Collect three Jecht Sphere to unlock Auron's Banishing Blade.

    Tornado: X Right R1 Left L1 Triangle====================================Tornado sucks all enemies into a whirlpool of fire for massive damage. Unlock

    this by collecting all ten spheres Jecht left around Spira.

    Jecht Sphere Locations======================Where you can find every Sphere left behind by Auron, Jecht, and Braska:

    01 - Macalania Lake, after Spherimorph battle. Collecting this sphere allowsyou to collect the rest of the spheres.

    02 - Besaid Village, near the Besaid Temple, on the steps. A dialog aboutJecht wanting to eat an entire shoopuf.

    03 - SS Liki, bound to Kilika, in the cabin. A dialog about navigating throughthe seas at night.

    04 - Luca Stadium Basement A, near a locker room. Jecht's message to Tidusabout blitzball.

    05 - Mi'hen Highroad, down below on the Lowroad or Oldroad. Use chocobotransportation.

    06 - Mushroom Rock Road, near a rising platform.

    07 - Moonflow, near the Shoopuff boarding dock. A conversation about Jecht's

    shame..

    08 - Thunder Plains South, close to a lightning rod tower on the right side.

    09 - Macalania Forest South, right near the entrance.

    10 - Mt. Gagazet Mountain Road, on a trail that lead to a dead end.

    That's everything about Auron's Bushido overdrive that you could imagine. Keepin mind, that when performing his attacks, if you fail to input the correctbutton sequence, your attack will not have the special effects, such as Breakor an eject attempt, added to the attack. The faster you press the buttons,the more damage Auron will deal.

    _______________________________________________________________________________Chapter Three: Jecht Shot _______________________________________________________________________________The Jecht Shot is Jecht's ultimate shot. It is an amazing blitzball technique

    for Tidus to learn, as well. When Jecht Shot is performed, Tidus will hit theball off of two defenders (effectively stopping them from blocking his shot)and then add a few shot points onto the ball as it goes flying at the goalie.

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    On your way to Luca, from Kilika, you'll have the chance to learn Jecht Shot.If you should fail, you can always board the boat towards Luca again.

    Find the blitzball on the ship's deck and interact with it.

    To learn the Jecht Shot, you need to press the D-Pad buttons in the direction

    the words appear on screen. For example, if a comment appears on the top rightcorner of the screen, press up-right on your PS2 D-Pad. It's not hard.

    Once you actually begin playing blitzball regularly in tournaments, you'll havea chance to learn Jecht Shot 2. Jecht Shot 2 knocks away three defenders andthen turns the ball invisible! Once the ball is invisible, you can use thecontrol stick to line up the ball (represented by a tiny purple dot) and aimthe ball into the net, away from the goalkeeper.

    Before you can learn Jecht Shot 2, however, Tidus must have learned ALL of hisKey Techniques. DO NOT TRY LEARNING IT IF TIDUS DOES NOT HAVE ALL OF HIS KEYTECHNIQUES!

    _______________________________________________________________________________Chapter Four: [Break HP Limit] _______________________________________________________________________________[Break HP Limit] allows a character to have up to 99999 HP when theauto-ability is on that user's current armor.

    To customize [Break HP Limit] onto an armor, you'll need 30 Wings ToDiscovery. Read on to learn how to get Wings To Discovery:

    a) Overkill Shinryu: If you overkill Shinryu (an incredibly easy Monster Arenaenemy), you'll get two Wings To Discovery. This is the way I would stronglyrecommend.

    b) Open Three Chests During Remien Race: If you can open three chests, and beatthe other chocobo to the end of the Remien Chocobo Race, you'll earn THIRTYWings To Discovery. AWESOME! Too bad you can only do this once.

    c) Bribe Malboro: If you bribe Malboro for 540,000 gil you could get twoWings To Disovery. Be sure to save before you bribe, in case somethinggoes wrong. You can also bribe Great Malboro, but it is certainly notworth the money. Malboro is the best to bribe.

    [Break HP Limit] armors are also dropped by these enemies: Omega (one timechance) or the ultimate monster creation, Nemesis. Nemesis is extremely tough,tougher than any boss in the game, but he will often drop [Break HP Limit]armors with three other slots free.

    Onto some common questions:

    Q: If I have more than 9999 HP worth of Sphere Grid Nodes activated, but I do

    not have [Break HP Limit] yet, will the game remember the nodes that put meover 9999 HP, so that when I get [Break HP Limit] I will have more HP?

    A: Yes, the game 'remembers' your HP. Don't worry.

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    Q: How much HP can you max out with?A: The most HP any one character can have is 99,999.

    That's everything you could want about [Break HP Limit].

    _______________________________________________________________________________Chapter Five: Al Bhed Passwords _______________________________________________________________________________Most people have inputted the the three hidden Al Bhed passwords into theAirship Password Database. However, few people actually know how to get thesepasswords, other than reading a guide or FAQ. This will explain how to get the

    passwords yourself.

    If you're wondering what the three Al Bhed Passwords are, they're:

    VICTORIOUSMURASAMEGODHAND

    They must be inputted with capital letters into the airship password system.

    If you're curious on how these passwords were cracked, check out the followingareas. It's all deeply explained.

    How VICTORIOUS Was Cracked==========================First, you'll need to have most of the Al Bhed Primers. If you don't have themall, you'll need to use an Al Bhed guide to translate things your missing. Thesecond step is to go to Besaid and read the clue there:

    Kilika and Bikanel join as one.

    Then read the clue in the beginning for the Kilika forest:

    tepswrsVCOIU

    It makes little sense, right? Well go to the Sanubia Desert next. Read thatclue:

    hasod iITROS

    Put it together. You'll wind up with something weird looking:

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    tepswrsVCOIUhasodiITROS

    If you read it in a diaganol kind of way you'll end up with:

    thepasswordisVICTORIOUS

    Therefore: The password is VICTORIOUIS. Pretty neat, huh? That one wasn't toohard to figure out. Neither is the next one.

    How MURASAME Was Cracked========================To get the Murasame password, head to the Baaj Temple. It's the place where youget Anima. Head back to the area where you first find Tidus floating in thewater. Find the clue that reads:

    In the land where bolts of lightIlluminate the blackest nightWith Macalania behindThe fourth pillar you sightLook not on the leftBut on the right

    The land where bolts of light illuminate the blackest night is, obviously, theThunderplains. But Macalania at your back and then check out the fourth pillaron your right.

    Bingo. You'll find that the password is MURASAME. The next one might betricky.

    How GODHAND Was Cracked=======================Stay focused, as this gets pretty complicated at parts.

    On the Highroad (closest to Luca), find this clue:

    There is a valley in a vast plain with a great thorn beside.From the thorn look cross the vale to the other side.

    Head to the Calm Lands, the only plains with a thorn. Near the gorge you'llfind this clue:

    With the Vale at your back go fortynine.Then seven to the right in the truest line.

    Now face south, which is opposite the vale. Do exactly as each instructiontells you:

    [A stone gives this clue]: Right sixteen and right four

    [A stone gives this clue]: With me at your back go twenty, then twenty to theright.

    [A circle gives this clue]: Continue on. Find me.

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    After that clue, go to the next circle. It's near the thorn.

    Time for the password: GODHAND. A lot of work, but not too hard. Justconcentrate!

    There you have it. How to crack those mysterious Al Bhed Passwords you tookfor granted.

    _______________________________________________________________________________Chapter Six: Dark Matter _______________________________________________________________________________Many people wonder where they can get Dark Matter. Read on.

    There are only a handful of ways to get Dark Matter. Other than the ways Ilist, there are no other "secret" ways I'm hiding from you. So if youabsolutely need Dark Matter, this is how you'll HAVE to get it. You can bribeLand Worms once you are inside Sin's very core, but you can't save once you getthere, so I omitted that from this guide.

    a) Blitzball: Occasionally, and I do mean occasionally, you could winDark Matter as a blitzball prize. Not very common. Very bad way of getting alot of Dark Matters.

    b) Monster Arena Drops: Any of the Arena Creations have a very slim chance ofdropping one Dark Matter after a fight. Luck Stat plays no part in the rarityof finding Dark Matter by killing Area Creations, and it seems that all area

    creations drop them with the same rarity. If you overkill the monster, and themonster drops a Dark Matter, you'll get an extra one, too. The best way toamass Dark Matters quickly if you're short on money. I find Sleep Sproutextremely easy to kill, so he'd be a good choice if you're attempting to getrarely dropped Dark Matter.

    c) 99 Free Dark Matters: Capture five of every monster in the game andthen talk to the Monster Arena owner. He'll reward you with 99 Dark Matters.Truly awesome, but this can only be done ONCE. You'll also unlockUltima Buster.

    So what does Dark Matter do? If you can acquire 60 Dark Matters, you can addthem to a weapon for [Break Damage Limit] auto-ability. Very good if you'renever going to acquire Celestial Weapons.

    Dark Matter is very often used in Rikku's mixes. Check out the Trio of 9999section for more.

    Dark Matter can also be used in battle, with USE. It does nice damage.

    If you've got all the Celetial Weapons, Dark Matter is rather useless. Itfetches some nice gil, if you should sell it. You cannot buy Dark Matter,period, so quit asking.

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    _______________________________________________________________________________Chapter Seven: Hidden Coordinates _______________________________________________________________________________There are six hidden locations on the airship world map.

    Use the approximate X and Y coordinates below to unlock the location listednext to it. You do not have to be exactly on the numbers specified: just beclose.

    X Y Unlocks This Location===============================14 57 Baaj Temple15 42 Sanubia Desert30 74 Besaid Falls34 56 Mi'ihen Ruins39 57 Battle Site72 34 Omega Ruins

    _______________________________________________________________________________Chapter Eight: Celestial Mirror _______________________________________________________________________________The Celestial Mirror is the most important item when it comes to powering upyour Celestial Weapons. Just how do you obtain it? The following paragraphsshould make it clear.

    Head to the center of the Calm Lands. Talk to the chocobo trainer and ride achocobo off to the far bottom right corner of the map. You should see a small,yellow chocobo feather sitting on the ground. Interact with the feather andyou'll jump down to a hidden area below.

    You'll have to soon dismount the chocobo, don't worry, you don't need the birdanymore. Cross the Remien Temple bridge and go right. You'll get to play achocobo racing game.

    Win the race by getting to the middle of the track before the other chocobobeats you to it. Don't worry about grabbing any of the chests, they'renonessential for the task at hand.

    Once you win the race, you'll be rewarded a Cloudy Mirror.

    Your next destination is Macalania Forest. Find a lonely mother standing aboutwith her son, and continue to talk to her until she mentions her lost husband.

    Find the husband. He's located off to the right and then north. You'll haveto leave Macalania Forest, kind of. Once you've convinced the father to returnto his wife and son, return to his wife and son yourself.

    But wait. Now the son's gone! Talk to the parents until they mention theirmissing son. Find their son, he's atop a winding, sparkling path. He'll help

    you obtain the the Celestial Mirror, and then he'll return to his parents.Thanks DJ4Nike for the slight correction.

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    Remember this spot! Write it down, if you have to. You'll need to return hereevery time you want to power up a Celestial Weapon.

    When you first get your Celestial Weapons, they all will have:

    [No AP]

    You'll need to revisit this spot and power up the weapons.

    Power them up with a Crest for:

    [No AP] + [Double Overdrive]

    Once powered up with a Crest, a certain power might be unleashed. For example,when Yuna is powered with her Crest, Valefor will be able to deal over 9999damage in one hit.

    Power them with a Sigil for:

    [Break Damage Limit] + [Triple Overdrive]

    Note, you'll get the two above abilities, plus TWO MORE other abilities, suchas [One MP Cost] or [First Strike], depending on the character.

    _______________________________________________________________________________

    Chapter Nine: [No Encounters] _______________________________________________________________________________[No Encounters] is an armor auto-ability that allows the party to walk freelyaround the world without running into any random battles. You'll still fightbosses, of course.

    To customize [No Encounters] onto an armor, you'll need 30 Purifying Salts.

    The only way to get Purifying Salts is to steal them from enemies. Abadon, ofthe monster arena, will give up some if you steal from him. Warrior Monksand Fallen Monks also give up Purifying Salts on occasion if try to steal fromthem, althought it is rare. With [Master Thief] auto-ability on an armor, youwill frequently steal Purifying Salts from Hornet, a monster in the arena.

    On a side note, Purifying Salts also can be used to teach an Aeon dispel.

    You'll also get 99 Purifying Salts should you unlock Fafnir in the monsterarena. To unlock Fafnir, you'll need to capture four of each Vouivre,Lamashtu, Kusariqqu, Mushussu, and Nidhogg.

    [No Encounters] armors are also dropped by Ghosts, Wraiths, or Demonoliths onoccasion. It is extremely rare.

    A glitch in the game: sometimes Geosgaeno (the Baaj Temple guardian) will drop

    [No Encounters] weapons! I've gotten a ball for Wakka with No Encounters.Sweet.

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    That's everything you could want about [No Encounters]. Just remember that yourealy only need one person with [No Encounters], so when you unlock Fafnirjust use thirty of your Purifying Salts on one weapon, not on all your partymembers. You'll want to save some Purifying Salts or teach all of your aeonsDispel.

    _______________________________________________________________________________Chapter Ten: Tidus's Celestial Weapon - Caladbolg _______________________________________________________________________________The Calabolg is a Celtic sword of mythology rumored to be so strong, it couldcut the hills of Ireland in two. If you're interested in the subject, thereare A LOT of resources on the web that deal with Celtic mythology. Just usegoogle.com

    The first step towards gaining the Calabolg, Tidus's ultimate weapon, is to getthe Celestial Mirror. Read an earlier portion of the guide if you need themirror. Make sure you have the airship.

    Next, head to the Calm Lands and beat the Chocobo Trainer in each of her fourraces. When you've finished that, an extremely easy task, head to thenorthwest part of the Calm Lands. Walk down a cliff (a man was once guardingthis cliff, now he's gone!) and then use the Celestial Mirror to get Tidus'sweapon. It's very weak right now, don't worry: we'll fix that.

    To get Tidus's Sun Crest, head to the area where you killed Lady Yunalesca.Walk up and down the stairs until you see a chest on the left side of the

    screen. Open it and grab the Sun Crest.

    The Sun Sigil, however, is quite hard and frustrating.

    Return to the Calm Lands and talk to the Chocobo Trainer again. Now it's timeto beat her, and beat her badly.

    You'll need to score a time of BETTER THAN 0:0:0. To do this, you'll needat least thirteen or fourteen balloons. Use the other ride as a shield, if youmust, to take the hits for you. It's incredibly hard.

    Remember, there are a lot of 'invisible' boundaries throughout the track. Ifyou hit one of those boundaries, you'll bounce. And bouncing is bad.

    Of course, you should never hit a bird, unless it means two or three baloons.You'll add about 1.5 to 2.0 seconds of time every time you hit them, plus, atthe end of the race, the trainer will add three seconds to your time for everybird you hit! You're almost losing five seconds per bird. That's terrible.

    Don't flip out if you can't do this. It's mostly skill, but luck is involvedsomewhat. Just calm down and realize that you're not alone. Most FFX playersfail to complete this challenge, for some reason or another.

    Good luck. There's really nothing else I can do to help you.

    Once you've gotten the three pieces, return to the Celestial Mirror spot andcharge them up!

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    Your new weapon will have:

    [Break Damage Limit] + [Triple Overdrive] + [Evade & Counter] + [Magic Counter]

    Congratulations. There is also a special bonus associated with Tidus'sweapon: when Tidus's HP is full, the weapon will deal more damage.

    Remember, you'll need a score BETTER THAN 0:0:0 to win the chocobo game. Ifyou JUST make 0:0:0, you won't get his Sigil. So you have to race extremelywell.

    _______________________________________________________________________________Chapter Eleven: Yuna's Celestial Weapon - Nirvana _______________________________________________________________________________

    Yuna's Celestial Weapon is Nirvana. The name is obviously derived from theBuddhist faith. Nirvana is considered to be the ultimate state of happiness,only achieved after many reincarnations.

    The first step to gaining Nirvana is to to grab the Moon Crest. It's actuallyon Besaid Island, and it can be grabbed the first time you visit theisland--when Wakka first meets Tidus. In the ocean Tidus swims in, check outthe right side of the screen. Look around for a treasure chest on a littlecove. Open it up, and you've got Yuna's Moon Crest.

    Next, you'll want to go to the Remien Temple (located near the Calm Lands) andbattle Belgemine's aeons. You must have all of the aeons, including the extra

    aeons Yojimo, Anima, and Magus Sisters, to complete this task.

    Here's a guide to defeating each aeon and ultimately grabbing Yuna's MoonSigil.

    Valefor (20,000 HP)===================Prizes: First Time - Summoner's Soul

    Second Time - Lightning Gem x4All Others - Power Sphere x4

    It's an easy battle. Valefor is incredibly weak, and he has a low HP. Not aproblem here. If you are having problems with Valefor, Yuna'a level is far toolow to defeat the other aeons.

    Ifrit (28,000 HP)=================Prizes: First Time - Aeon's Soul

    Second Time - X-Potion x30All Others - Mana Sphere x5

    Don't use fire attacks. A nice dose of Ice attacks from Anima should eliminatehim in no time at all.

    Ixion (30,000 HP)

    =================Prizes: First Time - Chocobo Feather x10

    All Others - Power Sphere x8

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    Make sure you don't hit Ixion with Thunder attacks, as he absorbs them. Watermagic is your easiest option.

    Shiva (20,000 HP)=================Prizes: First Time - Mega Potion x60

    All Others - Star Curtain x6

    Shiva will dodge most physical attacks. Use a steady dose of Firaga, andshe'll be gone. If you miss with too many physical attacks, she'll have anoverdrive, Diamond Dust, ready to use on your aeon.

    Bahamut (35,000 HP)===================Prizes: First Time - Flower Sceptor

    All Others - Mana Sphere x8

    You'll get the Flower Sceptor the very first time you defeat Bahamut, which

    means you won't be getting it again. You needed the Flower Sceptor to obtainthe Magus Sisters, which I've already instructed you to do. To defeat Bahamut,use another big gun aeon like Anima or even Shiva.

    Yojimbo (32,000 HP)===================Prizes: First Time - Shadow Gem x8

    All Others - Power Sphere x10

    Defeat Yojimbo with ease, as long as you're using attacks like Impulse, Pain,or Ultima. He'll dodge a lot of physical attacks.

    Anima (54,000 HP)

    =================Prizes: First Time - Stamina Spring x60

    All Others - Mana Sphere x10

    Anima has the most HP of any single aeon, so this could be your firstchallenge. Just make sure you use the Magus Sisters, Yojimbo, Shiva,or Bahamut and you'll be on your way to victory. Valefor doesn't haveenough HP for the fight, and Ifrit is not strong enough.

    Magus Sisters: Cindy (20,000 HP) / Sandy (35,000 HP) / Mindy (48,000 HP)========================================================================Prizes: First Time - Shining Gem x40

    All Others - Power Sphere x12Sending - Moon Sigil

    One overdrive from Anima or Bahamut will eliminate the Magus Sisters just asquickly as they came out. If you don't want to use an overdrive, first takeCindy, because she is the healer. Once you win this battle, send Belgemine andgrab the Moon Sigil. Almost time for Yuna's weapon.

    Back to the Calm Lands. Capture at least one of every monster there. Be surethe man who runs the arena acknowledge that you've capture at least one ofeach Calm Lands fiend.

    Open the treasure box, get the weapon, and head to Macalania to power it up!

    Once powered up, Nirvana will have:

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    [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [One MP Cost]

    As an added bonus, Valefor can now deal over 9,999 damage! Yuna's Nirvanawill inflict more damage when Yuna's MP is full, so keep a supply of etherson hand, should your MP run extremely low.

    Special Effects: Does more damage when Yuna's MP is full, and allows Valefor

    to exceed 9,999 damage.

    _______________________________________________________________________________Chapter Twelve: Wakka's Celestial Weapon - World Champion _______________________________________________________________________________Wakka's ultimate weapon is not that hard to attain. You must have the

    Celestial Mirror, however. Don't try to get Wakka's weapon from the bar untilyou have the Celestial Mirror.

    First, take your airship to Luca. Check out the Besaid Aurochs locker room,and attempt to open all the lockers. Inside one of the lockers is the JupiterCrest.

    Next, head to the bar where Kimahri nearly gets into a large fight with BiranRonso and Yenke Ronso. Talk to the man behind the counter. He'll give upWakka's ultimate weapon.

    The last step is actually the most difficult.

    You must win each of Wakka's overdrives in the blitzball leagues andtournaments before you can get his Sigil. Refer to another part of this guidefor information about Wakka's overdrives and how to get them.

    After you've won Auroch Reels, Wakka's last overdrive, the Jupiter Sigil willbe a prize in the League games. It might not appear right away, so keepwinning league championships. If you're impatient, read on for a trick.

    There is a certain trick to help you gain Wakka's Jupiter Sigil faster. Afteryou've grabbed all his overdrives, keep using RESET TEAM DATA until Wakka'sSigil appears as a league prize. Personally, I don't recommend this, becauseyou'll lose all your blitzball stats, levels, recruitments, techs, etc.

    Take the weapon, crest, and sigil to the woods and power it up. Wakka'snew World Champion will boast:

    [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter]

    Also, after World Champion is powered up, Ifrit will be able to inflict over9,999 damage. Wakka's World Champion deals extra damage when Wakka's HP isfull, so heal him often.

    _______________________________________________________________________________

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    Chapter Thirteen: Lulu's Celestial Weapon - Onion Knight _______________________________________________________________________________The Onion Knight returns from Final Fantasy III!

    Much like the moogles, moombas, cactuars, etc, all of Lulu's dolls seem to befrom old Final Fantasy games. Getting the Onion Knight isn't hard, it just

    requires patience.

    First thing's first: go to the Baaj Temple (Anima's Temple). Dive down belowand look around. It's in a VERY well hidden treasure box, only accessibleafter you've defeated Geosgaeno, the temple's water boss. The easiest way toget the treasure box is to look around in the southern part of the circleand just mash the X button like mad. Soon you'll have her weapon.

    Like most of the Celestial Weapons, you'll need the Celestial Mirror to openthe treasure box. So don't bother, unless you have it.

    Next, get the Venus Crest. Just head to the Farplane, you can't miss it. From

    one extreme to the other, right?

    Now, it's back to the tedious work. Off to the Thunder Plains. It's time todo the fabled "Dodge 200 Lightning Bolts" quest.

    Here are the ten commandments for completing this challenge:

    1 - Thou shall not save in between; if you do, your counter resets.

    2 - Thou shall not leave the screen in between; if yo do, your counter resets.

    3 - Thou shall not use a turbo controller. The game picks up on cheating.

    4 - Thou shall not mash X. The game picks up on your cheating attempt.

    5 - Thou shall honor this map:

    < www.freewebs.com/acax1985/ps2_final_fantasy_x_thunder_plains_map.jpg >

    6 - Thou shall not throw any controllers or small animals in a fit of rage.

    7 - Thou shall concentrate and remain calm at all times.

    8 - Thou shall use [No Encounters] on an armor or a weapon.

    9 - Thou shall not complain it is not fair or it is impossible.

    10 - Thou shall be wished good luck.

    When using the map, be sure to try dodging the lightning bolts at places whereyou see THREE lightning bolts. That's where the lightning strikes mostfrequently.

    If you follow those rules, you will soon have a fully charged up Onion Knightwith the following abilities:

    [Break Damage Limit] + [Triple Overdrive] + [Magic Booster] + [One MP Cost]

    When Lulu's MP is full you'll deal extra damage with the Onion Knight. Also,once powered up, the Onion Knight allows Shiva to break the damage limit.

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    ===================Alternative Methods===================If you're still having trouble, you can try some of these methods, contributedby fellow Final Fantasy X players.

    Shadow Conspiracy's Method--------------------------First, go to the area just right north the rin travel agencey, that place hasthe most lightning bolts. start the stopwatch and go for 5 minutes.

    stop it between 5-6 minutes. pause and go watch tv for 5-10 minutes, or whenthe show ur watching begins a part that you dont like.

    switch back to the game and go for a minute. keep doing this and around 14-17minutes you should have the sigil; i got 254 doing it this way.

    Mitchell Jackson's Method--------------------------At a high volume (as my games usually are) the noise of the lighteningand weather can be disconcerting and break your concentration. Atmoderate volume, the sound is distracting and misleading. The game tendsto throw many more 'sounds' of lightening than actual lightening strikes.This can fool you into accidentally setting off the "mash" detection... bythe noise luring you into attempting a dodge just a moment before a realstrike, and then when you press X on the real strike the mash protectionkicks in, and you get hit anyway.Anyway, I was having a horrible time dodging 200 strikes, because of the

    sound. I even managed to get 199 at one point, before being hit.But, after turning the volume on the stereo down ALL THE WAY and justusing the white flash on the screen as a dodge indicator, dodging hundredsof strikes in a row was easy as pie.

    _______________________________________________________________________________Chapter Fourteen: Kimahri's Celestial Weapon - Spirit Lance _______________________________________________________________________________Kimahri's Celestial Weapon, the Spirit Lance, is not too hard to obtain. Ifyou use the map I'm providing for the butterfly game, then you should be fine.

    Before the butterfly game, though, head to the Thunder Plains. You may havenoticed that their are several Qactuar stones in corners of the Thunder Plains.Pray at three stones, and then head back down to the southern part of theplains. There will be a Qactuar Ghost floating around.

    It's a bit tricky to follow him, because it seems he is following you, but youhave to try. He'll lead you to an old, crumbled tower on the right side of the

    screen. It's about in the middle of the screen, not too far north or south,but in the middle.

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    You'll notice how destroyed the tower is. Pray at this spot, with CelestialMirror in hand, and you'll watch a short cutscene as Kimahri obtains hisweapon.

    Kimahri's Saturn Crest is located on Mt. Gagazet. Chances are you picked it upalready, it's near a bunch of pillars near the Seymour fight. It's not hard tofind. Open the box and get the Crest.

    The Saturn Sigil isn't hard to find, either, but it is quite hard to obtain.

    You'll need the map at:

    < http://www.freewebs.com/acax1985/ps2_final_fantasy_x_butterfly_map.jpg >

    Print it, if you need.

    Take the airship to Macalania and then begin the butterfly game. You mustcomplete both. By using the butterfly map (see the link above), it should bemuch easier. You'll need to grab all the blue ones, while avoiding the red

    ones. It's frustrating, to say the least. [No Encounters] on an armor is amust. Even if you run into a red butterfly while [No Encounters] is equipped,you'll fight a battle. Use this time to capture any monsters you need.

    If you try to do this before you have the airship, you will not get the itemsyou are looking for.

    Once you power up Kimahri's Spirit Lance, Ixion will be able to break thedamage limit of 9,999 damage. The Spirit Lance, fully charged:

    [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter]

    So why is it called the Spirit Lance, when it has absolutely nothing to do

    with any sort of magic?

    According to what translations I can gather, the Japanese Final Fanstasy X gameis deeply rooted in spiritual, holy, or religious matters, even more so thanthe American game. The Crests and Sigils are actually called Scrolls andHoly Scrolls, respectively, in the Japanese release.

    In Japanese, Kimahri's Sigil was the Thursday Holy Scroll. All of thecharacters had days, not planets (or satelites, YUNA!), assigned to them.

    Holy Thursday is a very special day in the Christian faith (which I'm notgoing to get into), and Kimahri's ultimate weapon was called Longinus inthe Japanese edition. Longinus is the suposed name of the Roman soldier whopierced Jesus Christ's side with a spear as he hung on the cross.

    Obviously, America is too fragile to include these "deep, dark elements ofreligion" in a game, so it was tuned down to Spirit Lance.

    Kawa Same adds this:

    "Also, if you pay attention to this kind of stuff, the Lance of Longinus isalso the name of a Holy Lance in an anime called Neon Genesis Evangelion. Thisanime was very popular when FFX was in it's production stages. Still is,actually."

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    _______________________________________________________________________________Chapter Fifteen: Auron's Celestial Weapon - Masamune _______________________________________________________________________________Throughout the game, Auron is your fighter and strongest character. I think

    the Mars Crest and Mars Sigil fit him well, as Mars was the Roman God of War.

    The steps to gaining Auron's Masamune are actually a bit longer than most othercharacters, because of the sheer ease of the process.

    First, take your Celestial Mirror with you to the Calm Lands. Head downtowards the Cavern of the Stolen Fayth and look around. You'll see a rustysword around there. Take it with you to the Mushroom Rock Road.

    Once at Mushroom Rock Road, take your second left. It should lead you to alift. Follow the obvious instructions of inserting the Rusty Sword, and you'llgrab a powered down version of the Masamune.

    The Mars Crest is even easier to get. Just ride a chocobo to the end of theMi'ihen Highroad. You'll notice another path, to the south. It leads to theruined Mi'ihen road. Locate the chest and get ready to capture some monsters.

    To get the Mars Sigil, you'll need to unlock TEN Species Conquest or AreaConquest Monster Arena monsters.

    You have -no idea- how long this next chart took me to create, so please USE itand don't ask me questions.

    You must unlock any TEN of these monsters:

    Monster Unlocked Monsters Needed Location================ =============== ========Stratavis 1 Dingo Besaid

    1 Condor Besaid1 Water Flan Besaid

    Malboro Menace 1 Killer Bee Kilika1 Ragora Kilika1 Dionix Kilika1 Yellow Element Kilika

    Kottos 1 Raldo Mi'ihen Highroad1 Mi'ihen Fang Mi'ihen Highroad1 White Element Mi'ihen Highroad1 Bomb Mi'ihen Highroad1 Dual Horn Mi'ihen Highroad1 Vouivre Mi'ihen Lowroad1 Ipiria Mi'ihen Lowroad

    Coeurlregina 1 Thunder Fan Mushroom Rock Road1 Gandarewa Mushroom Rock Road1 Raptor Mushroom Rock Road1 Lamashtu Mushroom Rock Road

    1 Red Element Mushroom Rock Road1 Funguar Mushroom Rock Road1 Garuda Mushroom Rock Road

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    Jormungand 1 Bite Bug Djose Highroad1 Garm Djose Highroad1 Bunyip Djose Highroad1 Simurgh Djose Highroad End1 Snow Flan Djose Highroad

    1 Basilisk Djose Highroad1 Ochu Moonflow

    Cactuar King 1 Aerouge Thunder Plains1 Buer Thunder Plains1 Melusine Thunder Plains1 Kusariqqu Thunder Plains1 Qactuar Thunder Plains1 Gold Element Thunder Plains1 Larva Thunder Plains1 Iron Giant Thunder Plains

    Espada 1 Wasp Macalania (Woods)1 Murussu Macalania (Woods)1 Blue Element Macalania (Woods)1 Xiphos Macalania (Woods)1 Chimera Macalania (Woods)1 Evil Eye Macalania (Snowy)1 Snow Worlf Macalania (Snowy)1 Mafdet Macalania (Snowy)

    Abyss Worm 1 Alcyone Bikanel

    1 Sand Wolf Bikanel1 Sand Worm Bikanel Very North1 Mushussu Bikanel1 Zuu Bikanel Very North1 Cactuar Bikanel Sand Storm

    Chimerageist 1 Nebiros Calm Lands1 Skoll Calm Lands1 Flame Flan Calm Lands1 Anacondaur Calm Lands1 Shred Calm Lands1 Coeurl Calm Lands1 Ogre Calm Lands1 Malboro Calm Lands1 Chimera Brain Calm Lands

    Don Tonberry 1 Epaaj Sunken Cave1 Imp Sunken Cave1 Yowie Sunken Cave1 Thorn Sunken Cave1 Dark Element Sunken Cave1 Nidhogg Sunken Cave1 Valaha Sunken Cave

    1 Ghost Sunken Cave1 Tonberry Sunken Cave

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    Catoblepas 1 Bandersnatch Mt. Gagazet1 Grat Mt. Gagazet1 Grenade Mt. Gagazet1 Bashura Mt. Gagazet1 Ahriman Mt. Gagazet1 Grendel Mt. Gagazet1 Dark Flan Mt. Gagazet Cavern

    1 Mandragora Mt. Gagazet Cavern1 Behemoth Mt. Gagazet Cavern1 Splasher Mt. Gagazet Ponds1 Achelous Mt. Gagazet Ponds1 Maelspike Mt. Gagazet Ponds

    Abadon 1 Exoray Inside Sin1 Gemini [with Club] Inside Sin's City1 Gemini [with Sword] Inside Sin's City1 Adamantoise Inside Sin's City1 Behemoth King Inside Sin

    1 Wraith Inside Sin1 Great Malboro Inside Sin's City1 Barbatos Inside Sin's City1 Demonolith Inside Sin's City

    Vorban 1 Varuna Omega Ruins1 Floating Death Omega Ruins1 Black Element Omega Ruins1 Zaurus Omega Ruins1 Spirit Omega Ruins1 Halma Omega Ruins1 Machea Omega Ruins

    1 Master Coeurl Omega Ruins1 Master Tonberry Omega Ruins1 Puroburos Omega Ruins

    Fenrir 3 Dingo Besaid3 Mi'ihen Fang Mi'ihen Highroad3 Garm Moonflow3 Snow Wolf Macalania (Snowy)3 Sand Wolf Sanubia Desert3 Skoll Calm Lands3 Bandersnatch Mt. Gagazet

    Ornitholestes 3 Dionix Kilika Forest3 Ipiria Mi'ihen Lowroad3 Raptor Mushroom Rock Road3 Melusine Thunder Plains3 Iguion Macalania3 Yowie Sunken Cave3 Zaurus Omega Ruins

    Pteryx 4 Condor Besaid4 Simurgh Djose Highroad

    4 Alcyone Sanubia Desert

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    Hornet 4 Killer Bee Kilika4 Bite Bug Moonflow4 Wasp Macalania (Woods)4 Nebiros Calm Lands

    Vidatu 4 Gandarewa Mushroom Rock Road

    4 Aerouge Thunder Plains4 Imp Mt. Gagazet

    One-Eye 4 Floating Eye Mi'ihen Highroad4 Buer Thunder Plains4 Evil Eye Macalania (Snowy)4 Ahriman Mt. Gagazet4 Floating Death Omega Ruin

    Jumbo Flan 3 Water Flan Besaid

    3 Thunder Flan Mi'ihen Highroad3 Snow Flan Moonflow3 Ice Flan Macalania (Snowy)3 Flame Flan Calm Lands3 Dark Flan Mt. Gagazet Cavern

    Nega Elemental 3 Yellow Element Kilika3 White Element Mi'ihen Highroad3 Red Element Mushroom Rock Road3 Gold Element Thunder Plains3 Blue Element Macalania (Woods)3 Dark Element Sunken Cave

    3 Black Element Omega Ruins

    Tanket 3 Raldo Mi'ihen Highroad3 Bunyip Moonflow3 Murussu Macalania (Woods)3 Mafdet Macalania (Snowy)3 Shred Calm Lands3 Halma Omega Ruins

    Fafnir 4 Vouivre Mi'ihen Lowroad4 Lamashtu Mushroom Rock Road4 Kusariqqu Thunder Plain4 Mushussu Sanubia Desert4 Nidhogg Sunken Cave

    Sleep Sprout 5 Funguar Djose Highroad5 Thorn Sunken Cave5 Exoray Inside Sin

    Bomb King 5 Bomb Mi'ihen Highroad5 Grenade Mt. Gagazet

    5 Puroburos Omega Ruins

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    Juggernaut 5 Dual Horn Mi'ihen Highroad5 Valaha Sunken Cave5 Grendel Mt. Gagazet Cavern

    Ironclad 10 Iron Giant Thunder Plains10 Gemini [with Club] Inside Sin

    10 Gemini [with Sword] Inside Sin

    There you have it. You must unlock any ten of those monsters, and I've evenincluded how to do it. Get the Mars Sigil from the man at the arena and thengo power up your Masamune to full strength:

    [Break Damage Limit] + [Triple Overdrive] + [First Strike] + [Counterattack]

    Auron's Masamune, when powered up, allows Yojimbo to deal more than 9,999damage. Also, as a neat little bonus, when Auron's is critical, he'll inflictmore damage with the Masamune. The extra damage is just a bonus, though, as itis on all Celestial Weapons. You can still do 99,999 damage while being full

    on health.

    As you read this, the term 'masamune' may sound familiar to you, from othergames such as Chrono Trigger. Jim Kurrasch has written this about the historyof the 'masamune', which you can find elsewhere in this guide.

    _______________________________________________________________________________Chapter Sixteen: Rikku's Celestial Weapon - Godhand

    _______________________________________________________________________________The first to gaining Rikku's ultimate weapon is to input the password:

    GODHAND

    You input the password onto the airship's password system. It must be in allcapital letters.

    Once you've inputted GODHAND, a new place on the airship map will open up. Goto this new location and then open a treasure box found there. It will containRikku's Godhand, her ultimate weapon. In Final Fantasy VII, Tifa also had aweapon called the Godhand.

    If you're wondering how you're suposed to know to put in the GODHAND password,read the Al Bhed Passwords section of this guide.

    Rikku's Mercury Crest can be found in Sanubia Desert, on the far north screenin a northwestern alcove.

    The next step is to acquire the Mercury Sigil. You'll need the airship forthis, and I strongly recommend [No Encounters]. Learn more about [NoEncounters] in another part of this guide, named, you gussed it, [NoEncounters]. This is a rather complicated process, but it is not hard.

    RAGNAROK757 has written comprehensively on the topic. It is his work you seehere next, with permission. Sections have been edited by myself, however, tomake them easier to read in this guide and to cut down on the massive file size

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    for you 28k AOL users. Thanks RAGNAROK757, you're the man.

    DEFINITIONS:

    Screen Number Description In Game Menu Title=========== =========== ==================SCREEN ONE Contains a pond Sanubia Desert--Oasis

    SCREEN TWO A winding path with a save Sanubia Desert--East

    SCREEN THREE Open desert, ruins on left Sanubia Desert--Central

    SCREEN FOUR Last screen with sandstorm Sanubia Desert--West

    NOTE: In the guide, north refers to UP, south to DOWN, etc. So if it says"move south", it means go down.

    First, go to SCREEN FOUR. On the right side there is a stone you need to

    interact with. After you interact with it, you'll need to catch ten cactuars.It is also a good time to capture ten cactuars needed for the Monster Arena.Chocobo Feathers can be stolen from cactuars commonly. Chocobo Wings are raresteals.

    When you find a cactuar and win or lose, you'll be given a special sphere. Ifyou win, you'll get [Cactuar's Name] Sphere. If you lose, you'll get Spheredel Perdedor, or Loser's Sphere. Take the sphere, win or lose, back to thestone and you'll be given a new cactuar to find.

    =====TOMAY

    =====

    Glyph Clue: Tomay's gone. Gone to fetch the water.

    Location: At the oasis in the first screen. He is toward the right side of thatlittle shore, you really can't miss him.

    Traits: Duties: Fetching water. Takes his time and, as a result, is often leftbehind.

    A little dim.

    Time: 10.0 seconds

    Course: You start off on a hill in the back left of the screen. Tomay is in thefront right, under a tree.

    Difficulty/Tips: Easy. You just run straight toward him, watching his movementsand stopping when he turns around. Or, instead of watching his movements, youcan wait for the Al Bhed word "Needletime!" to appear onscreen. Stop when yousee it, as this word means he is looking at you. However, I recommend watchinghis movements as the best strategy. Time is not an obstacle.

    =======ROVIVEA

    =======

    Glyph Clue: Rovivea's gone walkabout.

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    Location: You will find Rovivea in Screen Two. When you enter from Screen Threethere is a large open depression to the left side of the screen, it's not hardto see Rovivea.

    Traits: Has no patience for certain dim-witted friends.Not a progressive thinker.

    Time: 13.6 seconds

    Course: Rovivea is at the very front of the screen, you are at the far back.Setup is similar to Tomay.

    Difficulty/Tips: Easy. Same strategy as for Tomay.

    =====CHAVA=====

    Glyph Clue: Little Chava likes big numbers.

    Location: There is a narrow point in Screen Four. On either side of this narrowarea, there is a signpost facing each other horizontally. Go to the left signand press X to read it; it should say something about an Al Bhed 20% off sale.(What a deal!) After you read the sign you will see little cutscene in whichyou find Chava.

    Traits: Recently learned to count to 50.A little needy.Attention deficit.

    Time: 13.0 seconds

    Course: You are at the back near one sign, Chava is in the front near another.A straightaway.

    Difficulty/Tips: Easy. Same strategy as for Tomay.

    ==========ALEK/ALOJA==========

    Glyph Clue: Alek and Aloja play tag in the ruins of men.

    Location: They are running around in Screen Three, among the ruins on the farleft side of the screen. You will easily spot them in the lowest part of thevalley, running back and forth.

    Traits: Two brothers, rarely separated.They move as one, their closeness a paragon of brotherhood.

    Time: 13.0 seconds

    Course: The two brothers are at the front of the screen, you are in the farback. A straightaway course.

    Difficulty/Tips: Medium. Again, just run straight at them and watch theirmovements; this is a little more difficult than previous ones, you have to use

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    your time to its fullest to reach them within the time period.

    ========VACHELLA========

    Glyph Clue: Vachella seeks the shining blue.

    Location: The "shining blue" refers to a Save Sphere. Just go to the save pointin Screen Two (it's approximately in the center of the area, under a tent) andexamine the sphere. You will have the chance to save, etc. Once you cancel outof the Save Sphere menu, Vachella will appear.

    Traits: Loves new things.Hard on others, easy on self.Stingy.

    Time: 14.0 seconds

    Course: You are standing by the Save point, Vachella in the front of thescreen. Another pretty straight course.

    Difficulty/Tips: Medium. Vachella likes to turn around very quickly. After heturns for the first time, he will turn around three more times right insuccession. If you want to win, you must take full advantage of your openingperiod to run, then take at least a small step between each of his next fourturns. He makes 8 spins total during the time; you'll need quick reflexes.

    ======ROBEYA

    ======

    Glyph Clue: O, Robeya's stuck inside.

    Location: Robeya is in a treasure chest, in the far southwest corner of themain desert area in Screen Three. Just follow the south wall westward, orfollow the fence southward, it's up to you. Try to open the chest and Robeyawill hop out.

    Traits: A real needle brain.Likes cramped spaces.Check out his great collection!

    Time: 14.0 seconds

    Course: A straightway course, but there are four treasure chests, two on eachside. The back one on the left is open. The back right one contains two ShadowGems. The front left contains two Shining Gems, and the front right a BlessedGem. You can open the chests to get the prizes; if you lose a trial, you canstill keep your prize, but you can only open each chest once.

    Difficulty/Tips: Easy. The challenge is to get all three items, and still beatRobeya. However, since this is quite difficult, I suggest you just choose twoof the three prizes, get them, and then beat Robeya with trial #3. I usuallygrab the Shadow Gems and the Blessed Gem.

    =====

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    ISRRA=====

    BUG ALERT!! Apparently, if you do not leave Screen Four after giving the glyphRobeya's sphere, Isrra might not appear. However, don't worry, just leave thescreen and come back, and all will be well. (Thanks to CB! for the solution tothis bug, though I'm sure many others have discovered it as well.)

    Glyph Clue: A fiery description--The lord of the hole is gone, Isrra thinks.

    Location: In Screen Four, there are three antlion pits (little whirlpools ofsand). You will find Isrra running around in the middle one of them.

    Traits: The philosopher about town. Today, he digs holes. Again.A cautious sort.

    Time: 15.0 seconds

    Course: The course is a basic Isrra front/Tidus back setup, however your vision

    is slightly hazy as it from the heat.

    Difficulty/Tips: Hard. Isrra looks at you for seconds at a time, so you mustbe very precise with starting and stopping--don't waste a single tenth of asecond that he is looking away.

    EASY WAY TO BEAT ISRRA:There is a pit next to Tidus on the screen. Run into it when you first have achance to move, and once you are in just keep running toward Isrra, even whenhe is looking at you. Apparently there is a tunnel connecting the two pits,because after a few seconds you will be standing at the bottom left of thescreen, right next to Isrra! Then just run over and touch him and you willhave caught him.

    ====ELIO====

    Glyph Clue: Much-curious Elio has left on a journey.

    Location: Go to the pond in Screen One again. To find Elio, you must simplyenter the pond area from the north (not the screen, just the area around thepond.) Basically, if you morph in at the Save point, you need to go up and thencome back down again. After this, you will see a cutscene in which Elio beamsup to the roof of the airship. Head to the airship roof to find him.

    (I love the cinematography, when you see Tidus' back, and then it rises up toshow Elio. Sorry, back to the guide.)

    Traits: To what lies beyond the sands, he travels far to distant lands.Hyper-reactive and a bad poet.

    Time: 11.0 seconds

    Course: You are at the door of the roof, and Elio, in the forefront of thescreen, is at the prow. Be warned, the ship will tilt when you are trying toget to him, so be prepared and keep your reflexes sharp.

    Difficulty/Tips: Hard. You just need to watch both Elio and the ship andpray you will succeed. Even I, having had a lot of practice, still sometimes

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    fail to get him; 11 seconds is very short to achieve this in. Also, youdon't actually fight Elio. If you reach him, he just falls off the edge, andapparently dies. Oh well.

    PROBLEM WITH ELIO: If you have gone to the "Sin" destination on the airship,but have not fought the battle with Sin there, you will automatically be forcedinto that battle when you go outside to meet Elio. So, you have to fight Sin

    and get that over with before you can continue with the sidequest. I don't knowof any other solution.

    ======FLAILE======

    Glyph Clue: Flaile is always behind.

    Location: After you take Elio's sphere to the glyph, Flaile will automaticallyjump out and initiate the minigame.

    Traits: The guy you never invite but he always shows up anyway.Cheeky.

    Time: 13.0 seconds

    Course: A basic straightaway; you are standing be the glyph rock, he is inthe front ground of the screen.

    Difficulty/Tips: Hard. Ignore the sounds and the words that appear onscreen, asthey are meaningless for this one. However, it is not that hard to just lookat his movements and time your running. Flaile gives you a special red spherewhen you are done with him.

    Once you beat Flaile, take the red sphere to the glyph and there will be alengthy sequence in which the glyph repeats the clue for each of the 10Cactaurs' locations. Then, the sandstorm in the valley will disappear.

    Now that the sandstorm is gone, you can go get your prizes. There are twotreasure chests in the area revealed by the sandstorm; both are toward thesouthern end of the valley. In the left one is the Mercury Sigil. The prize inthe second chest varies, depending on how many Cactaurs you successfullydefeated:

    1 Named Sphere= Potion2 Named Spheres= Potion3 Named Spheres= Elixir4 Named Spheres= Elixir5 Named Spheres= Elixir6 Named Spheres= Elixir7 Named Spheres= Megalixir8 Named Spheres= Megalixir9 Named Spheres= Friend Sphere10 Named Spheres= Friend Sphere

    None of these prizes could be classified as great, so don't feel a lot ofpressure to beat every Cactaur, but it isn't difficult, and an extra FriendSphere never hurt anybody.

    Thanks, RAGNAROK757.

    Power up your Godhand to the following abilities:

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    [Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Gillionaire]

    Rikku's Godhand is the only Celestial Weapon with Gillionaire. When Rikku'sHP is full, Godhand will inflict extra, bonus damage.

    _______________________________________________________________________________Chapter Seventeen: Valefor's Hidden Overdrive _______________________________________________________________________________Valefor is the only aeon to have a second, hidden overdrive.

    To get the second overdrive, Energy Blast, return to Besaid once you've gottenthe airship. If you're playing the Japanese or American version of the game,

    you will have no trouble. However, if you're playing the International orEuropean version of the game, you'll have to fight Dark Valefor. For a guideon Dark Valefor, check out a PAL FAQ.

    Once you've returned to Besaid, head to the village and talk to the woman andthe dog on the left of the temple. She'll tell you about her dog findingsomething soggy.. well, it's your new overdrive! Congrats.

    _______________________________________________________________________________

    Chapter Eighteen: Returning To Bevelle Temple _______________________________________________________________________________You can not return to Bevelle Temple. Never ever. No chance.

    You can not miss the Destruction Sphere at Bevelle Temple. In order tocomplete the Bevelle Temple puzzle, you MUST use the Destruction Sphere. Youalso MUST grab the treasure chest in order to complete the puzzle. It isabsolutely MANDATORY that you GET THE CHEST and USE THE SPHERE.

    In case I am not being clear, THERE IS NO WAY TO RETURN TO BEVELLE! NONE! Nomatter what anyone tells you. Anyone that says you can return is lying.

    Do not ask how to return. If you e-mail me asking, I will ban your e-mailaddress. If you instant message me, I will block your screen name. Forever.

    YOU CAN NOT GO BACK TO BEVELLE!

    _______________________________________________________________________________

    Chapter Nineteen: [Break MP Limit] _______________________________________________________________________________

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    [Break MP Limit] allows a character to have up to 9999 MP when theauto-ability is on that user's current armor.

    To customize [Break MP Limit] onto an armor, you'll need 30 Three Stars. Readon to learn how to get Three Stars:

    a) Steal From Shinryu and Jormungand: With [Master Thief] equipped, you'll

    often steal Three Stars from both of these Monster Arena fiends. Withouthaving [Master Thief] equipped, your chances are quite low.

    b) Open Five Chests During Remien Race: If you can open three chests, and beatthe other chocobo to the end of the Remien Chocobo Race, you'll earn SIXTYThree Stars. Too bad you can only do this once.

    c) Unlock Two Area Creations: If you can unlock two area creation monsters atthe arena, you'll be rewarded with SIXTY Three Stars.

    d) Bribe Behemoth King: If you bribe Behemoth King for 1,350,000 gil youcould get fourteen Three Stars. Be sure to save before you bribe, in case

    something goes wrong.

    [Break MP Limit] armors are also dropped by these enemies: Ultima Weapon (onetime chance) or the Ultima Buster, on occasion.

    Onto some common questions:

    Q: If I have more than 999 MP worth of Sphere Grid Nodes activated, but I donot have [Break MP Limit] yet, will the game remember the nodes that put meover 999 MP, so that when I get [Break MP Limit] I will have more HP?

    A: Yes, the game 'remembers' your MP. Don't worry.

    Q: How much MP can you max out with?A: The most MP any one character can have is 9999.

    That's everything you could want about [Break MP Limit].

    _______________________________________________________________________________Chapter Twenty: Don Tonberry AP Trick _______________________________________________________________________________The Don Tonberry AP trick is the most efficient way of gaining Sphere Levels.With a little work, you could be gaining 99 Sphere Levels per character in justunder a minute or so. Ryan Charles first came up with this theory. It is hiswork that allowed so many players to max their stats efficiently. I'll breakthis down into steps, so that it is easy to follow.

    NOTE: When I refer to "AP Weapon", I'm talking about a weapon with thefollowing abilities:

    [Triple AP] + [Triple Overdrive] + [Overdrive->AP]

    Your weapon could have another ability added, but an AP Weapon is essentiallyconfigured with the aforementioned abilities.

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    Preperation Step One - Unlock One-Eye=====================================You can either choose One-Eye or Ultima Buster to unlock. One-Eye is a loteasier to unlock; he is also a lot easier to consisently kill. If you chooseto unlock Ultima Buster, you must capture at least FIVE of EVERY monster. Ifyou kill Ultima Buster, though, he could drop a weapon with [Triple AP],

    [Triple Overdrive], and [Overdrive->AP], all abilities you will need anyway.If you already have Ultima Buster unlocked, and you can kill him, try doingthat and seeing what you get. You could get all the weapons you need rightthere.

    To unlock One-Eye, you need to capture:4 Floating Eye, found at Mi'ihen Highroad4 Buer, found at Thunder Plains4 Evil Eye, found at Macalania (Snowy)4 Ahriman, found at Mt. Gagazet4 Floating Death, found at Omega Ruins

    Preperation Step Two - Battle One-Eye=====================================When you battle One-Eye, you'll have a good chance of getting of gettingweapons with [Triple AP] on them. What you want is a weapon with [Triple AP]and two extra slots open. Battle One-Eye until he gives you what you need. Dothis for as many characters as you want.

    Preperation Step Three - Customize [Overdrive->AP]==================================================Next, you'll need to use ten Doors to Tomorrow to customize [Overdrive->AP]auto-ability onto a weapon. Luckily for you, these items are plentiful. Youcan steal them from Ultima Weaponor bribe some mech warriors. Bomb King in theMonster Arena will drop TWO Doors to Tomorrow if you overkill him. My favorite

    way of getting Doors To Tomorrow: unlock six Monster Arena Area Creations.That is by the far the easiest way. You'll get 99 Doors To Tomorrow from that,and it is considerably easy work. Use ten Doors To Tomorrow and customize[Overdrive->AP] on all your [Triple AP] weapons. There should now be one moreslot open.

    Preperation Step Four - Customize [Triple Overdrive]====================================================This is by far the hardest part of the entire trick. To customize [TripleOverdrive] onto a weapon, you'll need to use thirty Winning Formulas. WinningFormulas can only be bribed from Sandworms or dropped by Ultima Buster. If youplan to bribe a Sandworm, you'll need 900,000 gil for fifteen of them. Makesure you save before you do it, incase something goes wrong. Ultima Busterwill drop two Winning Formulas for an overkill. The easiest way to get a lotof Winning Formulas, although you can only do it once, is to unlock EVERYArea Creation in the Monster Arena. It may take some time, but your reward isthe much needed quantity of 99 Winning Formulas. Use thirty Winning Formulasper weapon and customize three weapons (or more, if you can) with [TripleOverdrive]. Now at least three weapons should have:

    [Triple AP] + [Triple Overdrive] + [Overdrive->AP]

    Preperation Step Five - Setting Overdrive Modes===============================================Set all of your characters to Comrade overdrive mode. If they do not have this

    mode, you will first need to earn it. Check out the overdrive section of thisguide for more.

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    Preperation Step Six - Unlock Don Tonberry==========================================To unlock Don Tonberry, you'll need to capture at least one of each of thefollowing enemies: Epaaj, Imp, Yowie, Thorn, Dark Element, Nidhogg, Valaha,Ghost, and Tonberry. The Tonberry and Ghost could be considerably elusive, sodon't give up. For tips on catching some of these monsters, check out theMonster Arena section of the guide.

    Preperation Step Six - Preliminary Don Tonbbery Battle======================================================The first battle against Don Tonbery is for show, literally. Equip yourcharacters with their AP Weapons. Then, take on Don Tonberry.

    Hit Don Tonberry with each of your characters. After being hit, Don Tonberrycounteracts with Karma. Appropriately named, Karma deals 100 damage per enemyyou've killed. Sound confusing?

    For example:

    Tidus has killed 634 enemies.

    Tidus would be damaged with Karma for 63,400 damage (634 x 100 = 63,400).

    Wakka has killed 539 enemies.

    Wakka would be damaged with Karma for 53,900 damage (539 x 100 = 53,900).

    Yuna has killed 15 enemies.

    Yuna would be damaged with Karma for 1,500 damage (15 x 100 = 1,500).

    Now it's time to judge what character will be your sacrificial character. Thischaracter will need to take about 80,000 to 99,999 damage from karma. Thischaracter will also need to have a low HP, prefferably below 5000.

    Whatever character you choose to be your sacrifice, change that character'soverdrive mode to Stoic.

    Preperation Step Seven - Raising Karma's Damage (OPTIONAL)==========================================================If your charactes are not being hit for enough karma (you'll need to be hitfor at least 80,000 damage on a LOW HP character), you will need to raise theirkill count. Now, you can either kill a lot of enemies normally, or you can usea trick.

    The trick is rather simple. Choose the character that you want to raise thekill count on. Make sure that person attacks first in battle, automatically.You do not want to have to cast Haste. [Auto-Haste] would be splendid, aswould [First Strike].

    Once you're sure that your character will attack first in every battle, talk tothe Monster Arena Owner. Continually press X. A turbo controller would workwonders, taped down on X.

    So what does this do?

    Basically, you'll constantly fight and kill Dingo, the first enemy on the theMonster Arena list. By mashing the X button, you'll be killing Dino over and

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    over, raising your kill count.

    99 Sphere Level Battle======================Now it's time to gain 99 Sphere Levels in just one match, after all thatone-time preperation. Phew. Luckily, the AP battles take only a minute ortwo. Make sure your AP Weapons are equipped.

    With your sacrificial character on Stoic, and the other two characters onComrade, start the bout with Don Tonberry. The sacrificial character shouldattack Don Tonberry.

    The low HP sacrificial character should be dealt at least 80,000 damage. Byusing Triangle, defend with the other characters. Attack Don Tonberry five orsix times.

    Once you've attack him five or six times, Flee from battle. Watch the AP soreinto 99 Sphere Levels. Sweet.

    Why It Works============Here's the obvious explanation to why this trick works. Your character withlow HP is being dealt a lot of damage. Overdrive is figured out with thisformula:

    Damage Dealt / Maxmimum HP = Overdrive Charge

    So basically, being dealt a lot of damage, to very little HP, is a huge plus.In addition, your AP Weapons have [Triple Overdrive] and [Triple AP].

    With the AP Weapons, your overdrive charge is converted right into AP, insteadof overdrive charge. With three times the overdrive charge, and three times

    the final AP, you're really gaining a lot of AP!

    Optimization============So how can you optimize this process? There are a few solutions.

    a) Lower your maximum HP by deleting some Sphere Grid HP nodes, something youwill need to do anyway if you plan on maxing your stats. If you don't knowwhat this means, check out the Stat Optimizing section of the guide.

    b) Increase your kill count. Use the Dingo trick or just kill enemies thegood, old fashioned way. We didn't have AP tricks like these, back in the oldSNES days, son.

    c) Use Rikku's mix, Eccentric and Hot Spurs. Using one, or both, of thesemix results, will DRASTICALLY increase your AP. Try it, and see for yourself.

    d) Cut down the amount of times you hit Don Tonberry. Try hitting Don Tonberryless times, if you are already gaining enough AP for 99 Sphere Levels. Youmight only need to hit him two or three times to gain 99 Sphere Levels in onebattle. Toy with it.

    e) Using [SOS Overdrive], [Double Overdrive], or [Double AP] instead of thetrue, recommend abilities will seriously hurt this trick. If you use any ofthose abilities, you may have to hit Don Tonberry a lot more times in battle,

    resulting in a lot more damage being dealt. I strongly recommend that you donot use [SOS Overdrive], in any case.

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    f) Using [Double AP] with [Triple AP] cancels out [Double AP]. Don't bother.The same thing applies to overdrives.. [Triple Overdrive] cancels any other,weaker overdrive setting such as [SOS Overdrive] or [Double Overdrive].

    There you have it. A complete explanation and detail of the AP trick thatmany games so often use. Make sure your overdrives are set correctly. Makesure your weapons are set correctly. I cannot tell you how many times that is

    the simple cause of error in this trick.

    OopsImABlueWaffle suggests this trick, as an alternative, in case your HP istoo high for the other trick to work:

    "Get the AP Weapon. Have your characters learn Loner overdrive. Go into theSunken Cave to battle a Magic Urn. Have two members escape and then cast Hasteon your remaing party member. Sit back and read a book or something whilecontinuously mashing Triangle. Magic Urn never attacks, so you can do thisfor as long as you like until you get 99 S-lvls."

    _______________________________________________________________________________Chapter Twenty-One: Magic Urn _______________________________________________________________________________Older Final Fantasy fans will remember these magical pots. Feeding them items,such as Elixirs, would result in amazing loads of free experience or AP.

    In Final Fantasy X, this is not the case. Feeding items to Magic Urns doesnothing, so don't waste your items or your time.

    Magic Urns have 999,999 HP. They can be defeated with only one attack,Yojimbo's Zanmato.

    Defeating them gives you nothing, however. NOTHING. Not a single point of APor even an item.

    I recommend Fleeing from Magic Urn whenever you run into them. They cannotbe captured. To "attack" the urn, choose one of its "eyes" and then hope forthe best. You will be rewarded an item if you choose the correct eye.

    Says Hikensasameyuki:

    "There is absolutely no evidence to indicate that there is a 1/5 chance ofcorrectly choosing an eye. The most popular current theory supports aprogressive probability of success based on the number of eyes alreadycorrectly chosen, thus increasing the difficulty of winning the 'seven prizesin all, while supplies last.' This would be something like 4/5 for the firsttwo choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, andfinally 1/5 for the final choice."

    Items you could get from a succesful attack:

    Phoenix Down, Lunar Curtain, Ether, Elixir, Silver Hourglass

    If you choose the wrong eye, which you will do most of the time, the urn willexplode, dealing damage to your party. This damage is done in relation to yourMagic Defense, so if you have a high Magic Defense stat, you should be alright.

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    I'd really like to thank Hikensasameyuki for keeping me in check with myinformation. He provided a lot of corrections to some of my statements.Thanks a lot.

    _______________________________________________________________________________Chapter Twenty-Two: Overdrive Modes _______________________________________________________________________________Learn to get every overdrive mode in the game quickly and easily. Eachcharacter has to fulfill the same criteria, but at different rates. Strongcharacters, like Auron, usually learn the damage related overdrives first.Healers, such as Yuna, will learn healing overdrive modes first. Thanks toDonnie Wells for some corrections.

    There are seventeen overdrive modes. Each one is covered here:

    =====Stoic=====Description: Receive damage from enemy

    Obtain It: Automatically available on all characters

    Meter Increment: Damage Received x 30 / Maximum HP

    Quickly Learn: Automatically available on all characters

    =======Warrior=======Description: Deal damage to enemy, without items or overdrives

    Obtain It: Tidus 150 attacksYuna 200 attacksWakka 160 attacksLulu 300 attacksKimahri 120 attacksAuron 100 attacksRikku 140 attacks

    Meter Increment: Damage Dealt x 10 / Expected Damage .. (maximum is 16)

    Quickly Learn: Attack weak, high HP enemies. Heal them and yourself.Keep doing this until you gain the Warrior mode.

    ======Healer======

    Description: Heal ally HP

    Obtain It: Tidus 80 turns of healing allies

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    Yuna 60 turns of healing alliesWakka 110 turns of healing alliesLulu 170 turns of healing alliesKimahri 100 turns of healing alliesAuron 200 turns of healing alliesRikku 170 turns of healing allies

    Meter Increment: Amount Healed x 16 / Ally Healed Maxmimum HP

    Quickly Learn: Get into a battle with a weaker enemy. Cast Slow on theenemies and then Haste on your party members. Have eachmember constantly using Pray. If you use Cure, make sureyou do not run out of MP.

    =======Comrade=======Description: Ally attacked by enemy

    Obtain It: Tidus 300 turns of allies being attackedYuna 240 turns of allies being attackedWakka 100 turns of allies being attackedLulu 100 turns of allies being attackedKimahri 100 turns of allies being attackedAuron 220 turns of allies being attackedRikku 100 turns of allies being attacked

    Meter Increment: Damage Received x 20 / Ally Maxmimum HP

    Quickly Learn: Get into a battle with a weaker, yet quick enemy. Havethe characters not learning Comrade Provoke the enemy.

    Haste the enemy and Slow your party. Let your alliesget hurt, healing them as needed.

    ======Slayer======Description: Defeat an enemy

    Obtain It: Tidus 100 enemies defeatedYuna 110 enemies defeatedWakka 90 enemies defeatedLulu 130 enemies defeatedKimahri 120 enemies defeatedAuron 80 enemies defeatedRikku 200 enemies defeated

    Meter Increment: 20% of meter

    Quickly Learn: Continuously slaughter weaker enemies.

    ======Victor======

    Description: Win a battle while in active three person party

    Obtain It: Tidus 120 victories while active

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    Yuna 150 victories while activeWakka 160 victories while activeLulu 200 victories while activeKimahri 120 victories while activeAuron 200 victories while activeRikku 140 victories while active

    Meter Increment: 20% of meter

    Quickly Learn: Continuously slaughter weaker enemies.

    =========Tactician=========Description: Inflict any negative status on enemy

    Obtain It: Tidus 75 successful status inflictionsYuna 100 successful status inflictions

    Wakka 80 successful status inflictionsLulu 75 successful status inflictionsKimahri 60 successful status inflictionsAuron 110 successful status inflictionsRikku 90 successful status inflictions

    Meter Increment: 16% of meter

    Quickly Learn: Battle weak, high HP enemies. Continuously inflictdifferent status effects, like Armor Break, Poison, Sleep,Silence, etc. Use Esuna to heal the enemy when finished,so you can continue to inflict more status changes.

    ====Hero====Description: Defeat enemy by 20x expected damage or at least 10,000 HP

    Obtain It: Tidus 50 enemies defeated by described conditionsYuna 50 enemies defeated by described conditionsWakka 50 enemies defeated by described conditionsLulu 70 enemies defeated by described conditionsKimahri 45 enemies defeated by described conditionsAuron 40 enemies defeated by described conditionsRikku 50 enemies defeated by described conditions

    Meter Increment: 20% of meter

    Quickly Learn: Once you have [Break Damage Limit], continually slaughterweaker enemies. Personally, I find Slayer overdrive muchbetter, because you don't need to kill an enemy by so muchto get a 20% charge.

    ====Ally====

    Description: On character turn

    Obtain It: Tidus 600 turns

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    Yuna 500 turnsWakka 350 turnsLulu 480 turnsKimahri 300 turnsAuron 450 turnsRikku 320 turns

    Meter Increment: 4% of meter

    Quickly Learn: Battle a weak enemy. Cast Slowga on the enemies andHastega on your party. Repeatedly defend (using Triangle)until Ally overdrive mode is learned.

    =========Daredevil=========Description: On character turn while in critical HP

    Obtain It: Tidus 170 turns while in critical HPYuna 90 turns while in critical HPWakka 140 turns while in critical HPLulu 150 turns while in critical HPKimahri 200 turns while in critical HPAuron 260 turns while in critical HPRikku 110 turns while in critical HP

    Meter Increment: 16% of meter

    Quickly Learn: Battle a weak enemy. Cast Slowga on the enemies andHastega on your party. Cast Demi on your party until allcharacters' HP is critical (yellow). Defend (using

    Triangle) until Daredevil overdrive mode is learned.

    =====Loner=====Description: On character turn while alone in battle, others dead/fled

    Obtain It: Tidus 60 turns alone in battleYuna 180 turns alone in battleWakka 110 turns alone in battleLulu 45 turns alone in battleKimahri 090 turns alone in battleAuron 35 turns alone in battleRikku 170 turns alone in battle

    Meter Increment: 16% of meter

    Quickly Learn: Battle a weak enemy. Have two party members escape,leaving you alone. Cast Haste on your lone party member.The lone party member should constantly defend, or heal asneeded to remain alive. Be careful not to get a Game Over.

    ======

    Coward======Description: Escape or Flee from battle

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    Obtain It: Tidus 600 times Flee or Escape is chosen and worksYuna 900 times Flee or Escape is chosen and worksWakka 400 times Flee or Escape is chosen and worksLulu 980 times Flee or Escape is chosen and worksKimahri 700 times Flee or Escape is chosen and worksAuron 1000 times Flee or Escape is chosen and works

    Rikku 450 times Flee or Escape is chosen and works

    Meter Increment: 10% of meter

    Quickly Learn: Continually battle a weaker enemy. Escape using Flee.Using Flee with the character who chose the command inaddition to the other two allies that escape.

    ======Dancer======

    Description: Evade an enemy attack

    Obtain It: Tidus 250 enemy attacks evadedYuna 200 enemy attacks evadedWakka 200 enemy attacks evadedLulu 300 enemy attacks evadedKimahri 130 enemy attacks evadedAuron 200 enemy attacks evadedRikku 200 enemy attacks evaded

    Meter Increment: 16% of meter

    Quickly Learn: Continually battle weak, low accuracy enemies. Use Reflex.

    Haste enemy, Slowga your party. Enemy should continuallyattack, and miss, your party members until they learnDancer overdrive mode. Be sure to always Reflex each turn.

    ====Rook====Description: Reduce or nullify enemy status or elemental attack

    Obtain It: Tidus 120 status/element attacks reducedYuna 110 status/element attacks reducedWakka 120 status/element attacks reducedLulu 120 status/element attacks reducedKimahri 120 status/element attacks reducedAuron 120 status/element attacks reducedRikku 120 status/element attacks reduced

    Meter Increment: 10% of meter

    Quickly Learn: Battle Water Flans over and over again. Continually castNul-Tide to block all water attacks until Rook overdrivemode is learned. Use Haste and Slow as needed.

    ========Sufferer========

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    Description: On character turn while still under negative status

    Obtain It: Tidus 100 turns under negative statusYuna 80 turns under negative statusWakka 100 turns under negative statusLulu 110 turns under negative statusKimahri 130 turns under negative status

    Auron 120 turns under negative statusRikku 90 turns under negative status

    Meter Increment: 16% of meter

    Quickly Learn: Become dark, cursed, or another non-damaging status againsta weak enemy. Cast Hastega on your party and continuallydefend until Victim overdrive is learned.

    ======Victim======

    Description: Receive negative status from enemy

    Obtain It: Tidus 120 turns of receiving negative statusYuna 100 turns of receiving negative statusWakka 110 turns of receiving negative statusLulu 130 turns of receiving negative statusKimahri 100 turns of receiving negative statusAuron 160 turns of receiving negative statusRikku 125 turns of receiving negative status

    Meter Increment: 16% of meter

    Quickly Learn: Find an enemy that continually casts status magic on you,

    and let him attack you over and over. Make sure you cansurvive the effects.

    =======Avenger=======Description: Ally killed by enemy

    Obtain It: Tidus 100 allies killed while in active partyYuna 80 allies killed while in active partyWakka 100 allies killed while in active partyLulu 150 allies killed while in active partyKimahri 100 allies killed while in active partyAuron 120 allies killed while in active partyRikku 90 allies killed while in active party

    Meter Increment: 30% of meter

    Quickly Learn: Fight a tough enemy that can only kill/damage one ally at atime. Careful to avoid the Game Over screen!

    That is all seventeen overdrive modes! If you know a faster way to gain aparticular overdrive, please e-mail it to me.

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    _______________________________________________________________________________Chapter Twenty-Three: Overdrive Attacks _______________________________________________________________________________This will explain how to get more overdrive attacks for each character. Some

    characters are simple, but other characters require a little work to get.

    ================Tidus: Swordplay================Tidus's overdrives are all basically sword attacks, with a neat surprise thrownin for extra damage. To deal the most damage with his attacks, stop the movingcursor as quickly as you can on the center piece. Tidus learns new attacks byusing his old ones, succsessful or not.

    Spiral Cut

    ==========Spiral Cut is Tidus's default overdrive. You basically just swing your swordand damage one enemy.

    Slice and Dice==============Learn Slice and Dice by unleashing ten Sprial Cut overdrives. Slice and Dicemuch better than Spiral Cut; you get six sword slashes, hitting one enemyeach time with a slash.

    Energy Rain===========Energy Rain is more powerful than Slice and Dice, but it is not as effective

    against bosses. To learn Energy Rain, perform twenty more overdrives withTidus, for a total of thirty overdrives performed. Energy Rain will deal a lotof damage to all enemies in one hit. Slice and Dice will hit for six times,a better solution to bosses.

    Blitz Ace=========Tidus's ultimate overdrive is Bltiz Ace, learned after you perform fifty moreoverdrives, raising Tidus's total to eighty. Blitz Ace unleashes eight slashesagainst the enemies and then tops it off with a blitzball kick at one enemy.Once your stats are maxed, Blitz Ace is the second best overdrive in the game,behind Wakka's Attack Reels.

    ==================Yuna: Grand Summon==================The Grand Summon overdrive is extremely useful early in the game. Yuna willsummon an aeon and that summoned aeon will have a full overdrive meter! If theaeon already had a full metter, then he will have two full meters. Very cool.

    ============Wakka: Slots============

    Wakka's overdrives are much like those of Setzer or Tifa, but they have beenrefined. The most important thing to remember: you have a lot of time. Takeyour time and line the slots up correctly. To learn more overdrives for Wakka,

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    you must win Blitz