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Short Story Elements In order to understand short stories, we must know and understand the elements that the author uses to tell his or her story. The following is a partial list of some of the most important short story elements. You will be responsible to know these terms for the Unit test and the exam. Allusion. A causal and brief reference to a famous historical or literary figure or event: i.e. “If you take his parking place, you can expect World War II all over again.” Flashback. A device that allows the writer to present events that happened before the time of the current narration or the current events in the fiction. Various methods can be used, including memories, dream sequences, stories or narration by characters, or even authorial sovereignty. (That is, the author might simply say, "But back in Tom's youth. . . .") Flashback is useful for exposition, to fill in the reader about a character or place, or about the background to a conflict. Irony. A mode of expression, through words (verbal irony) or events (situational irony), conveying a reality different from and usually opposite to appearance or expectation. A writer may say the opposite of what he means, create a reversal between expectation and its fulfillment, or give the audience knowledge that a character lacks, making the character's words have meaning to the audience not perceived by the character. In verbal irony, the writer's meaning or even his attitude may be different from what he says: "Why, no one would dare argue that there could be anything more important in choosing a college than its proximity to the beach." An example of situational irony would occur if a professional pickpocket had his own pocket picked just as he was in the act of picking someone else's pocket. The irony is generated by the surprise recognition by the audience of a reality in contrast with expectation or appearance, while another audience, victim, or character puts confidence in the appearance

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Short Story Elements

In order to understand short stories, we must know and understand the elements that the author uses to tell his or her story. The following is a partial list of some of the most important short story elements. You will be responsible to know these terms for the Unit test and the exam.

Allusion. A causal and brief reference to a famous historical or literary figure or event: i.e. “If you take his parking place, you can expect World War II all over again.”

Flashback. A device that allows the writer to present events that happened before the time of the current narration or the current events in the fiction. Various methods can be used, including memories, dream sequences, stories or narration by characters, or even authorial sovereignty. (That is, the author might simply say, "But back in Tom's youth. . . .") Flashback is useful for exposition, to fill in the reader about a character or place, or about the background to a conflict.

Irony. A mode of expression, through words (verbal irony) or events (situational irony), conveying a reality different from and usually opposite to appearance or expectation. A writer may say the opposite of what he means, create a reversal between expectation and its fulfillment, or give the audience knowledge that a character lacks, making the character's words have meaning to the audience not perceived by the character. In verbal irony, the writer's meaning or even his attitude may be different from what he says: "Why, no one would dare argue that there could be anything more important in choosing a college than its proximity to the beach." An example of situational irony would occur if a professional pickpocket had his own pocket picked just as he was in the act of picking someone else's pocket. The irony is generated by the surprise recognition by the audience of a reality in contrast with expectation or appearance, while another audience, victim, or character puts confidence in the appearance as reality (in this case, the pickpocket doesn't expect his own pocket to be picked). The surprise recognition by the audience often produces a comic effect, making irony often funny.

An example of dramatic irony (where the audience has knowledge that gives additional meaning to a character's words) would be when King Oedipus, who has unknowingly killed his father, says that he will banish his father's killer when he finds him.

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Irony is the most common and most efficient technique of the satirist, because it is an instrument of truth, provides wit and humor, and is usually at least obliquely critical, in that it deflates, scorns, or attacks.

Setting. The environment in which the action of a fictional work takes place. Setting includes time period (such as the 1890's), the place (such as downtown Warsaw), the historical milieu (such as during the Crimean War), as well as the social, political, and perhaps even spiritual realities. The setting is usually established primarily through description, though narration is used also.

Symbol. Something that is itself and yet also represents something else, like an idea. For example, a sword may be a sword and also symbolize justice. A symbol may be said to embody an idea. There are two general types of symbols: universal symbols that embody universally recognizable meanings wherever used, such as light to symbolize knowledge, a skull to symbolize death, etc., and invested symbols that are given symbolic meaning by the way an author uses them in a literary work, as the white whale becomes a symbol of evil in Moby Dick.

Pathos. Pathos occurs when the author expresses thoughts and feelings in a way that evokes pity or compassion.

Plot. The pattern of events in a narrative or drama. In its simplest sense, the plot guides the author in composing the work and helps the reader follow the work. Typically, plots exhibit causality and unity and have a beginning, a middle, and an end.

Point of View. The narrative perspective from which a literary work is presented to the reader. There are four traditional points of view. The "third person omniscient" gives the reader a "godlike" perspective, unrestricted by time or place, from which to see actions and look into the minds of characters. This allows the author to comment openly on characters and events in the work. The "third person" point of view presents the events of the story from outside of any single character's perception, much like the omniscient point of view, but the reader must understand the action as it takes place and without any special insight into characters' minds or motivations. The "first person" or "personal" point of view relates events as they are perceived by a single character. The main character "tells" the story and may offer opinions about the action and characters which differ from those of the author. Much less common than omniscient, third person, and first person is the "second person" point of view, wherein the author tells the story as if it is happening to the reader.

Denouement. (Also known as Falling Action.) A French word meaning "the unknotting." In literary criticism, it denotes the resolution of conflict in fiction or drama. The denouement follows the climax and provides an outcome to the primary plot situation as well as an explanation of secondary plot complications. The denouement often involves a character's recognition of his or her state of mind or moral condition.

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Climax. The turning point in a narrative, the moment when the conflict is at its most intense. Typically, the structure of stories, novels, and plays is one of rising action, in which tension builds to the climax, followed by falling action, in which tension lessens as the story moves to its conclusion.

Conflict. The conflict in a work of fiction is the issue to be resolved in the story. It usually occurs between two characters, the protagonist and the antagonist, or between the protagonist and society or the protagonist and himself or herself.

Antagonist.The major character in a narrative or drama who works against the hero or protagonist.

Mood. The prevailing emotions of a work or of the author in his or her creation of the work. The mood of a work is not always what might be expected based on its subject matter.

Suspense. A literary device in which the author maintains the audience's attention through the buildup of events, the outcome of which will soon be revealed.

Protagonist. The central character of a story who serves as a focus for its themes and incidents and as the principal rationale for its development. The protagonist is sometimes referred to in discussions of modern literature as the hero or anti-hero.

Theme. Te central or dominating idea of a work. Usually, the theme of a work can be stated quite simply. (i.e. ‘love conquers all’ or ‘justice prevails’)