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8/14/2019 Ship Displays Imperial
1/18
Crit ical Hits(Roll 2D6)
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
J
J
J
J
Q
Q
Q
Q
J
J
J
J
c
c
c
c
U
U
U
U
a
a
a
a
J
J
J
J
Y
Y
Y
Y
2
2
2
2
T.I.E. St ar f ight er
T.I.E. St ar f ight er
T.I.E. St ar f ight er
T.I.E. St ar f ight er
BPV: 10 (10)
BPV: 10 (10)
BPV: 10 (10 )
BPV: 10 (10 )
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 13
Defensive Value: 13
Defensive Value: 13
Defensive Value: 13
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
Q
Q
Q
Q
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
TPV
TPV
TPV
TPV
Sith:
Sith:
Sith:
Sith:
Damage Control: 1-2Decoys:
Damage Control: 1-2Decoys:
Damage Control: 1-2Decoys:
Damage Control: 1-2Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Pilot Weapon: Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
2/18
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
J
J
J
J
Q
Q
Q
Q
J
J
J
J
J
J
J
J
U
U
U
U
c
c
c
c
a
a
a
a
Y
Y
Y
Y
J
J
J
J
J
J
J
J
2
2
2
2
TIE/ In Fight er
TIE/ In Fight er
TIE/ In Fight er
TIE/ In Fight er
BPV: 18 (14)
BPV: 18 (14)
BPV: 18 (14)
BPV: 18 (14)
Twin Meld L asers (F)2D8 + +1Medium +1 Dri ve
8/14/2019 Ship Displays Imperial
3/18
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
J
J
J
J
O
O
O
O
J
J
J
J
J
J
J
J
S
S
S
S
c
c
c
c
a
a
a
a
W
W
W
W
J
J
J
J
J
J
J
J
2
2
2
2
TIE/ r c Fight er
TIE/ r c Fight er
TIE/ r c Fight er
TIE/ r c Fight er
BPV: 16 (13)
BPV: 16 (13)
BPV: 16 (13)
BPV: 16 (13)
Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-
ADB
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 15
Defensive Value: 15
Defensive Value: 15
Defensive Value: 15
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
O
O
O
O
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
TPV
TPV
TPV
TPV
Sith:
Sith:
Sith:
Sith:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Laser M alfunction.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
4/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
J J
J J
[ [
[ [
J J
J J
J J
J J
O O
O O
J J
J J
J J
J J
] ]
] ]
c c
c c
2 2
2 2
Q Q
Q Q
J J
J J
J J
J J
S S
S S
b b
b b
J J
J J
U U
U U
3 3
3 3
a a
a a
W W
W W
c c
c c
J J
J J
Y Y
Y Y
J J
J J
b b
b b
TIE/ In Int er cept or TIE/ In Int er cept or
TIE/ In Int er cept or TIE/ In Int er cept or
BPV: 26 (21) BPV: 26 (21)
BPV: 26 (21) BPV: 26 (21)
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 13 Defensive Value: 13
Defensive Value: 13 Defensive Value: 13
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
O O
O O
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
3 3
3 3
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
5/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
J J
J J
[ [
[ [
J J
J J
J J
J J
O O
O O
J J
J J
J J
J J
] ]
] ]
c c
c c
2 2
2 2
Q Q
Q Q
J J
J J
J J
J J
S S
S S
9 9
9 9
b b
b b
U U
U U
a a
a a
J J
J J
W W
W W
c c
c c
J J
J J
Y Y
Y Y
3 3
3 3
b b
b b
TIE/ In Int er cept or TIE/ In Int er cept or
TIE/ In Int er cept or TIE/ In Int er cept or
BPV: 29 (23) BPV: 29 (23)
BPV: 29 (23) BPV: 29 (23)
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 14 Defensive Value: 14
Defensive Value: 14 Defensive Value: 14
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
O O
O O
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
9 9
9 9
Ref it : Shields Ref it : Shields
Ref it : Shields Ref it : Shields
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Shields Damaged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
6/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ In Int er cept or TIE/ In Int er cept or
TIE/ In Int er cept or TIE/ In Int er cept or
BPV: 31(25) BPV: 31(25)
BPV: 31(25) BPV: 31(25)
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 13 Defensive Value: 13
Defensive Value: 13 Defensive Value: 13
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
O O
O O
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Ref it : Blast er s Ref it : Blast er s
Ref it : Blast er s Ref it : Blast er s
Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-
ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADB
Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-
ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADB
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
J J
J J
[ [
[ [
J J
J J
J J
J J
O O
O O
J J
J J
J J
J J
] ]
] ]
c c
c c
2 2
2 2
Q Q
Q Q
J J
J J
J J
J J
S S
S S
b b
b b
J J
J J
U U
U U
3 3
3 3
a a
a a
W W
W W
c c
c c
J J
J J
Y Y
Y Y
J J
J J
b b
b b
3 3
3 3
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Targeting Systems Dam aged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
7/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ In Int er cept or TIE/ In Int er cept or
TIE/ In Int er cept or TIE/ In Int er cept or
BPV: 49 (39) BPV: 49 (39)
BPV: 49 (39) BPV: 49 (39)
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Ship ID Fired # At
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 12 Defensive Value: 12
Defensive Value: 12 Defensive Value: 12
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
Q Q
Q Q
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Ref it : War heads Ref it : War heads
Ref it : War heads Ref it : War heads
J J
J J
b b
b b
J J
J J
e e
e e
J J
J J
J J
J J
Q Q
Q Q
[ [
[ [
c c
c c
2 2
2 2
e e
e e
J J
J J
S S
S S
d d
d d
b b
b b
J J
J J
U U
U U
3 3
3 3
e e
e e
c c
c c
W W
W W
d d
d d
a a
a a
J J
J J
Y Y
Y Y
3 3
3 3
Mk.30 Express Torps Mk.30 Express Torps
Mk.30 Express Torps Mk.30 Express Torps
War heads: War heads:
War heads: War heads:
Warheads
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
8/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ In Int er cept or TIE/ In Int er cept or
TIE/ In Int er cept or TIE/ In Int er cept or
BPV: 32 (36) BPV: 32 (36)
BPV: 32 (36) BPV: 32 (36)
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 12 Defensive Value: 12
Defensive Value: 12 Defensive Value: 12
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
Q Q
Q Q
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-5Decoys:
Damage Control: 1-5Decoys:
Damage Control: 1-5Decoys:
Damage Control: 1-5Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Ref it : Tur bo Laser s Ref it : Tur bo Laser s
Ref it : Tur bo Laser s Ref it : Tur bo Laser s
Twin Turbo Lasers (F)2D8 + +1High +2 Dr ive
8/14/2019 Ship Displays Imperial
9/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ sa Bomber TIE/ sa Bomber
TIE/ sa Bomber TIE/ sa Bomber
BPV: 6 2 (56) BPV: 62 (56)
BPV: 6 2 (56) BPV: 62 (56)
Ship ID Fired # At
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 11 Defensive Value: 11
Defensive Value: 11 Defensive Value: 11
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
U U
U U
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Payload: Pr ot on Tor pedoes Payload: Pr ot on Tor pedoes
Payload: Pr ot on Tor pedoes Payload: Pr ot on Tor pedoes
J J
J J
d d
d d
J J
J J
a a
a a
e e
e e
[ [
[ [
J J
J J
e e
e e
d d
d d
J J
J J
d d
d d
J J
J J
J J
J J
e e
e e
] ]
] ]
d d
d d
J J
J J
2 2
2 2
U U
U U
J J
J J
e e
e e
J J
J J
d d
d d
a a
a a
W W
W W
e e
e e
J J
J J
d d
d d
J J
J J
c c
c c
Y Y
Y Y
e e
e e
J J
J J
Mk.30 St andard Torps Mk.30 St andard Torps
Mk.30 St andard Torps Mk.30 St andard Torps
War heads: War heads:
War heads: War heads:
WarheadsTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Laser M alfunction.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
10/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ sa Bomber TIE/ sa Bomber
TIE/ sa Bomber TIE/ sa Bomber
BPV: 75 (6 8) BPV: 75 (68)
BPV: 75 (6 8) BPV: 75 (68)
Ship ID Fired # At
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 11 Defensive Value: 11
Defensive Value: 11 Defensive Value: 11
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
U U
U U
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Payload: Concussion Missiles Payload: Concussion M issiles
Payload: Concussion Missiles Payload: Concussion M issiles
J J
J J
J J
J J
e e
e e
a a
a a
J J
J J
[ [
[ [
d d
d d
e e
e e
J J
J J
d d
d d
e e
e e
J J
J J
d d
d d
J J
J J
] ]
] ]
e e
e e
d d
d d
2 2
2 2
U U
U U
e e
e e
d d
d d
J J
J J
e e
e e
a a
a a
W W
W W
d d
d d
e e
e e
J J
J J
d d
d d
c c
c c
Y Y
Y Y
e e
e e
d d
d d
Mk.30 Express Torps Mk.30 Express Torps
Mk.30 Express Torps Mk.30 Express Torps
War heads: War heads:
War heads: War heads:
WarheadsTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
11/18
Mk.50 Torps
Mk.50 Torps
Mk.50 Torps
Mk.50 Torps
Warheads:
Warheads:
Warheads:
Warheads:
Damage Track
Damage Track
Damage Track
Damage Track
TIE/ sa Bomber
TIE/ sa Bomber
TIE/ sa Bomber
TIE/ sa Bomber
BPV: 66 (60 )
BPV: 66 (60 )
BPV: 66 (60 )
BPV: 66 (60 )
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 11
Defensive Value: 11
Defensive Value: 11
Defensive Value: 11
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
U
U
U
U
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
TPV
TPV
TPV
TPV
Sith:
Sith:
Sith:
Sith:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
Payloa d: Concus sion Bombs
Payloa d: Concus sion Bombs
Payload: Concus sion Bombs
Payload: Concus sion Bombs
J
J
J
J
J
J
J
J
J
J
J
J
a
a
a
a
J
J
J
J
J
J
J
J
e
e
e
e
[
[
[
[
J
J
J
J
d
d
d
d
J
J
J
J
J
J
J
J
e
e
e
e
J
J
J
J
]
]
]
]
J
J
J
J
d
d
d
d
2
2
2
2
U
U
U
U
J
J
J
J
d
d
d
d
J
J
J
J
J
J
J
J
a
a
a
a
W
W
W
W
e
e
e
e
J
J
J
J
J
J
J
J
d
d
d
d
c
c
c
c
Y
Y
Y
Y
J
J
J
J
e
e
e
e
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Ship ID Fired # At
Warheads
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
12/18
Mk.30 Mines Mk.30 Mines
Mk.30 Mines Mk.30 Mines
War heads: War heads:
War heads: War heads:
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ sa Bomber TIE/ sa Bomber
TIE/ sa Bomber TIE/ sa Bomber
BPV: 111(101) BPV: 111(101)
BPV: 111(101) BPV: 111(101)
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 11 Defensive Value: 11
Defensive Value: 11 Defensive Value: 11
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
U U
U U
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Payload: M inelayer Payload: Minelayer
Payload: M inelayer Payload: Minelayer
J J
J J
J J
J J
J J
J J
a a
a a
J J
J J
J J
J J
J J
J J
[ [
[ [
e e
e e
e e
e e
J J
J J
J J
J J
J J
J J
J J
J J
] ]
] ]
e e
e e
J J
J J
2 2
2 2
U U
U U
J J
J J
J J
J J
J J
J J
e e
e e
a a
a a
W W
W W
J J
J J
J J
J J
e e
e e
J J
J J
c c
c c
Y Y
Y Y
J J
J J
e e
e e
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Mine Layer Bay Ruptur e. Lose 1D4 mines.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Mine Laying Chute Failure.No mines may be laid until after thenext game turn.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Mine Layer Bay Hit. Mines detonate.Take 3D12 additional hits.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
13/18
Damage Track
Damage Track
Damage Track
Damage Track
TIE/ sh Shut t le
TIE/ sh Shut t le
TIE/ sh Shut t le
TIE/ sh Shut t le
BPV: 19 (17)
BPV: 19 (17)
BPV: 19 (17)
BPV: 19 (17)
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 12
Defensive Value: 12
Defensive Value: 12
Defensive Value: 12
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
Q
Q
Q
Q
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
TPV
TPV
TPV
TPV
Sith:
Sith:
Sith:
Sith:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
J
J
J
J
J
J
J
J
Q
Q
Q
Q
J
J
J
J
J
J
J
J
S
S
S
S
J
J
J
J
J
J
J
J
U
U
U
U
c
c
c
c
a
a
a
a
W
W
W
W
J
J
J
J
J
J
J
J
Y
Y
Y
Y
J
J
J
J
J
J
J
J
[
[
[
[
J
J
J
J
2
2
2
2
Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-
ADB
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Crit ical Hits(Roll 2D6)
Ktank! Not hings gett ing throughthis armor!Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Laser M alfunction.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Whew!Call that a good investment!Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
14/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE Advanced x 1 TIE Advanced x 1
TIE Advanced x 1 TIE Advanced x 1
BPV: 36 (30) BPV: 36 (30 )
BPV: 36 (30) BPV: 36 (30 )
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 13 Defensive Value: 13
Defensive Value: 13 Defensive Value: 13
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
O O
O O
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
Darth Vaders personal craf t
J J
J J
J J
J J
J J
J J
3 3
3 3
J J
J J
a a
a a
O O
O O
Y Y
Y Y
J J
J J
J J
J J
J J
J J
J J
J J
[ [
[ [
J J
J J
J J
J J
J J
J J
] ]
] ]
2 2
2 2
J J
J J
J J
J J
Q Q
Q Q
J J
J J
J J
J J
9 9
9 9
S S
S S
a a
a a
J J
J J
J J
J J
U U
U U
c c
c c
J J
J J
J J
J J
W W
W W
9 9
9 9
Twin Meld L asers (F)2D8 + +1Medium +1 Dri ve
8/14/2019 Ship Displays Imperial
15/18
Damage Track
Damage Track
Damage Track
Damage Track
TIE/ D Prot ot ype
TIE/ D Prot ot ype
TIE/ D Prot ot ype
TIE/ D Prot ot ype
BPV: 35 (30 )
BPV: 35 (30 )
BPV: 35 (30 )
BPV: 35 (30 )
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 13
Defensive Value: 13
Defensive Value: 13
Defensive Value: 13
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
O
O
O
O
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
TPV
TPV
TPV
TPV
Sith:
Sith:
Sith:
Sith:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
J
J
J
J
c
c
c
c
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
O
O
O
O
Y
Y
Y
Y
J
J
J
J
3
3
3
3
a
a
a
a
J
J
J
J
[
[
[
[
b
b
b
b
J
J
J
J
J
J
J
J
]
]
]
]
J
J
J
J
J
J
J
J
2
2
2
2
J
J
J
J
c
c
c
c
Q
Q
Q
Q
J
J
J
J
J
J
J
J
J
J
J
J
S
S
S
S
b
b
b
b
9
9
9
9
a
a
a
a
U
U
U
U
J
J
J
J
J
J
J
J
J
J
J
J
W
W
W
W
9
9
9
9
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Pilot Weapon:
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
16/18
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
TIE/ D Def ender M k.I TIE/ D Def ender M k.I
TIE/ D Def ender M k.I TIE/ D Def ender M k.I
BPV: 52 (45) BPV: 52 (45)
BPV: 52 (45) BPV: 52 (45)
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 13 Defensive Value: 13
Defensive Value: 13 Defensive Value: 13
Dam age Reduct ion Damage Reduct ion
Dam age Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
O O
O O
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
Sit h: Sit h:
Sit h: Sit h:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Damage Control: 1-3Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
J J
J J
e e
e e
J J
J J
J J
J J
J J
J J
J J
J J
O O
O O
Y Y
Y Y
J J
J J
3 3
3 3
b b
b b
a a
a a
[ [
[ [
d d
d d
c c
c c
J J
J J
] ]
] ]
J J
J J
J J
J J
2 2
2 2
c c
c c
e e
e e
Q Q
Q Q
J J
J J
J J
J J
J J
J J
S S
S S
b b
b b
9 9
9 9
d d
d d
U U
U U
a a
a a
c c
c c
J J
J J
W W
W W
9 9
9 9
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-
ADB
Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-
ADB
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
Mk.30 Express Torps Mk.30 Express Torps
Mk.30 Express Torps Mk.30 Express Torps
War heads: War heads:
War heads: War heads:
EMP Ray (F)2D8 +Medium/2Range:1/2/4/6/7/8
ADBy
EMP Ray (F)2D8 +Medium/2Range: 1/2/4/6/7/8
ADBy
EMP Ray (F)2D8 +Medium/2Range:1/2/4/6/7/8
ADBy
EMP Ray (F)2D8 +Medium/2Range: 1/2/4/6/7/8
ADBy
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
Ship ID Fired # At
Warheads
Crit ical Hits(Roll 2D6)
Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Targeting Systems Dam aged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
8/14/2019 Ship Displays Imperial
17/18
Damage Tr ack: Fr ont Damage Tr ack: Fr ont
Lambda- class shut t le Lambda- class shut t leBPV: 6 4 (64) BPV: 64 (64)
R R
F F
RQR RQR
FQR FQR
RQL RQL
FQL FQL
Defensive Value: 12 Defensive Value: 12
Drive
DV DV
DriveWS S
W
Tight Turn: +4 Tight Turn: +4
PLT: PLT:
GNR: GNR:GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew: Pilot
Cr ew : Gunner A Cr ew: Gunner ACr ew : Gunner B Cr ew : Gunner B
TPV TPV
Sit h: Sit h:
Damage Control: 1-3
Decoys:
Damage Control: 1-3
Decoys:
Syst ems: Syst ems:
ID: ID:
J JJ J
J JJ J
J JJ J
J J9 9
J JJ J
J JJ J
J Jb b
J Ja a
; ;J J
J JJ J
J JJ J
J JJ J
J J2 2
J J3 3
c cJ J
a aJ J
J JJ J
: :J J
J JJ J
J JJ J
J JJ J
J J2 2
J J
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADB
Pilot Weapon: Pilot Weapon:
Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-
ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADB
Gunner A Weapon: Gunner A Weapon:
Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-
ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-
ADB
Co- Pilot Weapon: Co- Pilot Weapon:
Twin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-
ADB
Gunner B Weapon: Gunner B Weapon:
PLT: PLT:
GNR: GNR:
Cr ew : Co- Pilot Cr ew : Co- Pilot
Sit h: Sit h:
GNR: GNR:Cr ew: Gunner C Cr ew : Gunner C
Twin Splatterguns(RQL/R/RQR)2D6 + +1Medium +2Range:1/ 2/4/6/ 10/-
ADB
Twin Splatterguns(RQL/R/RQR)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADB
Gunner CWeapon: Gunner CWeapon:
Damage Reduct ion Dam age Reduct ion; ;
; ;DR DR
Damage Tr ack: Lef t Damage Tr ack: Lef t
J J
J J
_ _
_ _
J J
J J
a a
a a
J J
J J
J J
J J
J J
J J
3 3
3 3
J J
J J
2 2
2 2
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
: :
: :
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
_ _
_ _
2 2
2 2
a a
a a
J J
J J
J J
J J
J J
J J
J J
J J
9 9
9 9
c c
c c
J J
J J
J J
J J
J J
J J
J J
J J
: :DR DR
Damage Tr ack: Right Damage Tr ack: Right: :DR DR
Damage Tr ack: Rear Damage Tr ack: Rear
J J_ _
J J2 2
_ _J JJ J_ _J JJ J_ _9 9a a_ _c cJ J_ _J J2 2_ _3 3a a_ _J JJ J9 9DR DR
XX XW WV VU UT T
XYY Y
YZZ Z
Z[[ [
[^^ ^
^`` `
`]] ]
]\\ \
\
Crit ical Hit s: Front (Roll 2D4)
Crit ical Hits: Sides(Roll 2D4)
Crit ical Hits: Rear(Roll 2D4)
a
a
a
Pilot killed. Co-Pilot takes command.Shuttle cannot move for one turn.Co-Pilot k illed. The shuttle cannot move.
Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Cockpit Console Destroyed.The vessel may not move.D efensiveValue drops to 5.
Structural Damage. Take 5 morehits on Left and Right D amage Tracks.Weapons Targeting Damaged.One random weapon is -2 to hit.Shields Damaged.Reduce Defensive Value by 1.
Too Tough!No ext ra damage.Structural Damage. Take 5 hits onthi s sides Damage Track and 3 on t heopposite sides Damage Track.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 2.
Heavy Structural Damage. Take 10 more hits on Rear and 1D10hits on Left and Right D amage Tracks.
Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Maneuver Thrusters Dam aged.All turns +1 Movement Points.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Reactor Detonates.The shuttle is utterly destroyed.
2
3
4
5
6
7
8
2
3
4
5
6
7
8
2
3
4
5
6
7
8
8/14/2019 Ship Displays Imperial
18/18
Damage Tr ack: Fr ont Damage Tr ack: Fr ont
Fir espr ay pat r ol cr af t Fir espr ay pat r ol cr af tBPV: 6 1(68) BPV: 61(68)
R R
F F
RQR RQR
FQR FQR
RQL RQL
FQL FQL
Drive Dr iveT T
GNR: GNR:
GNR: GNR:
Cr ew: Gunner A Cr ew : Gunner A
Cr ew: Gunner B Cr ew : Gunner B
TPV TPV
J JJ J
J JJ JJ J
J JJ J
J JJ Ja a
J JJ J
J J3 3
J JJ J
: :2 2J J
J JJ JJ J
J JJ J
J JJ J
a aJ J
J JJ J
J JJ J
J J2 2
9 9J JJ Jc cJ JJ J
Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-
ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADB
Gunner A Weapon: Gunner A Weapon:
Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-
ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-
ADB
Gunner B Weapon: Gunner B Weapon:
: :DR DR
Damage Tr ack: Lef t Damage Tr ack: Lef t
J J
J J
3 3
3 3
J J
J J
2 2
2 2
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
2 2
2 2
: :
: :
J J
J J
_ _
_ _
a a
a a
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
9 9
9 9
J J
J J
J J
J J
J J
J J
_ _
_ _
a a
a a
: :DR DR
Damage Tr ack: Right Damage Tr ack: Right: :DR DR
Damage Tr ack: Rear Damage Tr ack: Rear
J J_ _J J_ _J J_ _J J_ _a a_ _3 3_ _J J_ _2 2_ _a a_ _J J_ _J J2 23 3DR DR
X XW WV VU UY YZ Z[ [^ ^` `] ]\ \
PLT: PLT:
GNR: GNR:
Cr ew: Pilot Cr ew : Pilot
Sit h: Sit h:
Damage Control: 1-3 Damage Control: 1-3Syst ems: Syst ems:
Defensive Value: 12 Defensive Value: 12
DV DVS S
Tight Turn: +4 Tight Turn: +4ID: ID:Damage Reduct ion Dam age Reduct ion; ;
X XW WV VU UT TY YZ Z[ [^ ^` `] ]\ \
Crit ical Hit s: Front (Roll 2D4)
Crit ical Hits: Sides(Roll 2D4)
Crit ical Hits: Rear(Roll 2D4)
a
a
a
Pilot killed. The shuttle cannot move.Defensive Value drops to 5.Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Cockpit Console Destroyed.The vessel may not move.D efensiveValue drops to 5.
Structural Damage. Take 5 morehits on Left and Right D amage Tracks.Weapons Targeting Damaged.One random weapon is -2 to hit.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Structural Damage. Take 5 hits onthi s sides Damage Track and 3 on t heopposite sides Damage Track.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 2.
Heavy Structural Damage. Take 10 more hits on Rear and 1D10hits on Left and Right D amage Tracks.Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Maneuver Thrusters Dam aged.All turns +1 Movement Points.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Reactor Detonates.The shuttle is utterly destroyed.
2
3
4
5
6
7
8
2
3
4
5
6
7
8
2
3
4
5
6
7
8