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  • 8/14/2019 Ship Displays Imperial

    1/18

    Crit ical Hits(Roll 2D6)

    Damage Track

    Damage Track

    Damage Track

    Damage Track

    J

    J

    J

    J

    J

    J

    J

    J

    Q

    Q

    Q

    Q

    J

    J

    J

    J

    c

    c

    c

    c

    U

    U

    U

    U

    a

    a

    a

    a

    J

    J

    J

    J

    Y

    Y

    Y

    Y

    2

    2

    2

    2

    T.I.E. St ar f ight er

    T.I.E. St ar f ight er

    T.I.E. St ar f ight er

    T.I.E. St ar f ight er

    BPV: 10 (10)

    BPV: 10 (10)

    BPV: 10 (10 )

    BPV: 10 (10 )

    R

    R

    R

    R

    F

    F

    F

    F

    RQR

    RQR

    RQR

    RQR

    FQR

    FQR

    FQR

    FQR

    RQL

    RQL

    RQL

    RQL

    FQL

    FQL

    FQL

    FQL

    Defensive Value: 13

    Defensive Value: 13

    Defensive Value: 13

    Defensive Value: 13

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Drive

    Drive

    Drive

    Drive

    Q

    Q

    Q

    Q

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    PLT:

    PLT:

    PLT:

    PLT:

    GNR:

    GNR:

    GNR:

    GNR:

    Crew: Pilot

    Crew: Pilot

    Crew : Pilot

    Crew : Pilot

    TPV

    TPV

    TPV

    TPV

    Sith:

    Sith:

    Sith:

    Sith:

    Damage Control: 1-2Decoys:

    Damage Control: 1-2Decoys:

    Damage Control: 1-2Decoys:

    Damage Control: 1-2Decoys:

    Systems:

    Systems:

    Systems:

    Systems:

    ID:

    ID:

    ID:

    ID:

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon: Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

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    Damage Track

    Damage Track

    Damage Track

    Damage Track

    J

    J

    J

    J

    J

    J

    J

    J

    Q

    Q

    Q

    Q

    J

    J

    J

    J

    J

    J

    J

    J

    U

    U

    U

    U

    c

    c

    c

    c

    a

    a

    a

    a

    Y

    Y

    Y

    Y

    J

    J

    J

    J

    J

    J

    J

    J

    2

    2

    2

    2

    TIE/ In Fight er

    TIE/ In Fight er

    TIE/ In Fight er

    TIE/ In Fight er

    BPV: 18 (14)

    BPV: 18 (14)

    BPV: 18 (14)

    BPV: 18 (14)

    Twin Meld L asers (F)2D8 + +1Medium +1 Dri ve

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    Damage Track

    Damage Track

    Damage Track

    Damage Track

    J

    J

    J

    J

    J

    J

    J

    J

    O

    O

    O

    O

    J

    J

    J

    J

    J

    J

    J

    J

    S

    S

    S

    S

    c

    c

    c

    c

    a

    a

    a

    a

    W

    W

    W

    W

    J

    J

    J

    J

    J

    J

    J

    J

    2

    2

    2

    2

    TIE/ r c Fight er

    TIE/ r c Fight er

    TIE/ r c Fight er

    TIE/ r c Fight er

    BPV: 16 (13)

    BPV: 16 (13)

    BPV: 16 (13)

    BPV: 16 (13)

    Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-

    ADB

    R

    R

    R

    R

    F

    F

    F

    F

    RQR

    RQR

    RQR

    RQR

    FQR

    FQR

    FQR

    FQR

    RQL

    RQL

    RQL

    RQL

    FQL

    FQL

    FQL

    FQL

    Defensive Value: 15

    Defensive Value: 15

    Defensive Value: 15

    Defensive Value: 15

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Drive

    Drive

    Drive

    Drive

    O

    O

    O

    O

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    PLT:

    PLT:

    PLT:

    PLT:

    GNR:

    GNR:

    GNR:

    GNR:

    Crew: Pilot

    Crew: Pilot

    Crew : Pilot

    Crew : Pilot

    TPV

    TPV

    TPV

    TPV

    Sith:

    Sith:

    Sith:

    Sith:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Systems:

    Systems:

    Systems:

    Systems:

    ID:

    ID:

    ID:

    ID:

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Laser M alfunction.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    J J

    J J

    [ [

    [ [

    J J

    J J

    J J

    J J

    O O

    O O

    J J

    J J

    J J

    J J

    ] ]

    ] ]

    c c

    c c

    2 2

    2 2

    Q Q

    Q Q

    J J

    J J

    J J

    J J

    S S

    S S

    b b

    b b

    J J

    J J

    U U

    U U

    3 3

    3 3

    a a

    a a

    W W

    W W

    c c

    c c

    J J

    J J

    Y Y

    Y Y

    J J

    J J

    b b

    b b

    TIE/ In Int er cept or TIE/ In Int er cept or

    TIE/ In Int er cept or TIE/ In Int er cept or

    BPV: 26 (21) BPV: 26 (21)

    BPV: 26 (21) BPV: 26 (21)

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 13 Defensive Value: 13

    Defensive Value: 13 Defensive Value: 13

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    O O

    O O

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    3 3

    3 3

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    J J

    J J

    [ [

    [ [

    J J

    J J

    J J

    J J

    O O

    O O

    J J

    J J

    J J

    J J

    ] ]

    ] ]

    c c

    c c

    2 2

    2 2

    Q Q

    Q Q

    J J

    J J

    J J

    J J

    S S

    S S

    9 9

    9 9

    b b

    b b

    U U

    U U

    a a

    a a

    J J

    J J

    W W

    W W

    c c

    c c

    J J

    J J

    Y Y

    Y Y

    3 3

    3 3

    b b

    b b

    TIE/ In Int er cept or TIE/ In Int er cept or

    TIE/ In Int er cept or TIE/ In Int er cept or

    BPV: 29 (23) BPV: 29 (23)

    BPV: 29 (23) BPV: 29 (23)

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 14 Defensive Value: 14

    Defensive Value: 14 Defensive Value: 14

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    O O

    O O

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    9 9

    9 9

    Ref it : Shields Ref it : Shields

    Ref it : Shields Ref it : Shields

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Shields Damaged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ In Int er cept or TIE/ In Int er cept or

    TIE/ In Int er cept or TIE/ In Int er cept or

    BPV: 31(25) BPV: 31(25)

    BPV: 31(25) BPV: 31(25)

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 13 Defensive Value: 13

    Defensive Value: 13 Defensive Value: 13

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    O O

    O O

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Ref it : Blast er s Ref it : Blast er s

    Ref it : Blast er s Ref it : Blast er s

    Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-

    ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADB

    Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-

    ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADB

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    J J

    J J

    [ [

    [ [

    J J

    J J

    J J

    J J

    O O

    O O

    J J

    J J

    J J

    J J

    ] ]

    ] ]

    c c

    c c

    2 2

    2 2

    Q Q

    Q Q

    J J

    J J

    J J

    J J

    S S

    S S

    b b

    b b

    J J

    J J

    U U

    U U

    3 3

    3 3

    a a

    a a

    W W

    W W

    c c

    c c

    J J

    J J

    Y Y

    Y Y

    J J

    J J

    b b

    b b

    3 3

    3 3

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Targeting Systems Dam aged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ In Int er cept or TIE/ In Int er cept or

    TIE/ In Int er cept or TIE/ In Int er cept or

    BPV: 49 (39) BPV: 49 (39)

    BPV: 49 (39) BPV: 49 (39)

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Ship ID Fired # At

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 12 Defensive Value: 12

    Defensive Value: 12 Defensive Value: 12

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    Q Q

    Q Q

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Ref it : War heads Ref it : War heads

    Ref it : War heads Ref it : War heads

    J J

    J J

    b b

    b b

    J J

    J J

    e e

    e e

    J J

    J J

    J J

    J J

    Q Q

    Q Q

    [ [

    [ [

    c c

    c c

    2 2

    2 2

    e e

    e e

    J J

    J J

    S S

    S S

    d d

    d d

    b b

    b b

    J J

    J J

    U U

    U U

    3 3

    3 3

    e e

    e e

    c c

    c c

    W W

    W W

    d d

    d d

    a a

    a a

    J J

    J J

    Y Y

    Y Y

    3 3

    3 3

    Mk.30 Express Torps Mk.30 Express Torps

    Mk.30 Express Torps Mk.30 Express Torps

    War heads: War heads:

    War heads: War heads:

    Warheads

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ In Int er cept or TIE/ In Int er cept or

    TIE/ In Int er cept or TIE/ In Int er cept or

    BPV: 32 (36) BPV: 32 (36)

    BPV: 32 (36) BPV: 32 (36)

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 12 Defensive Value: 12

    Defensive Value: 12 Defensive Value: 12

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    Q Q

    Q Q

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-5Decoys:

    Damage Control: 1-5Decoys:

    Damage Control: 1-5Decoys:

    Damage Control: 1-5Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Ref it : Tur bo Laser s Ref it : Tur bo Laser s

    Ref it : Tur bo Laser s Ref it : Tur bo Laser s

    Twin Turbo Lasers (F)2D8 + +1High +2 Dr ive

  • 8/14/2019 Ship Displays Imperial

    9/18

    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ sa Bomber TIE/ sa Bomber

    TIE/ sa Bomber TIE/ sa Bomber

    BPV: 6 2 (56) BPV: 62 (56)

    BPV: 6 2 (56) BPV: 62 (56)

    Ship ID Fired # At

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 11 Defensive Value: 11

    Defensive Value: 11 Defensive Value: 11

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    U U

    U U

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Payload: Pr ot on Tor pedoes Payload: Pr ot on Tor pedoes

    Payload: Pr ot on Tor pedoes Payload: Pr ot on Tor pedoes

    J J

    J J

    d d

    d d

    J J

    J J

    a a

    a a

    e e

    e e

    [ [

    [ [

    J J

    J J

    e e

    e e

    d d

    d d

    J J

    J J

    d d

    d d

    J J

    J J

    J J

    J J

    e e

    e e

    ] ]

    ] ]

    d d

    d d

    J J

    J J

    2 2

    2 2

    U U

    U U

    J J

    J J

    e e

    e e

    J J

    J J

    d d

    d d

    a a

    a a

    W W

    W W

    e e

    e e

    J J

    J J

    d d

    d d

    J J

    J J

    c c

    c c

    Y Y

    Y Y

    e e

    e e

    J J

    J J

    Mk.30 St andard Torps Mk.30 St andard Torps

    Mk.30 St andard Torps Mk.30 St andard Torps

    War heads: War heads:

    War heads: War heads:

    WarheadsTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Laser M alfunction.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

    10/18

    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ sa Bomber TIE/ sa Bomber

    TIE/ sa Bomber TIE/ sa Bomber

    BPV: 75 (6 8) BPV: 75 (68)

    BPV: 75 (6 8) BPV: 75 (68)

    Ship ID Fired # At

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 11 Defensive Value: 11

    Defensive Value: 11 Defensive Value: 11

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    U U

    U U

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Payload: Concussion Missiles Payload: Concussion M issiles

    Payload: Concussion Missiles Payload: Concussion M issiles

    J J

    J J

    J J

    J J

    e e

    e e

    a a

    a a

    J J

    J J

    [ [

    [ [

    d d

    d d

    e e

    e e

    J J

    J J

    d d

    d d

    e e

    e e

    J J

    J J

    d d

    d d

    J J

    J J

    ] ]

    ] ]

    e e

    e e

    d d

    d d

    2 2

    2 2

    U U

    U U

    e e

    e e

    d d

    d d

    J J

    J J

    e e

    e e

    a a

    a a

    W W

    W W

    d d

    d d

    e e

    e e

    J J

    J J

    d d

    d d

    c c

    c c

    Y Y

    Y Y

    e e

    e e

    d d

    d d

    Mk.30 Express Torps Mk.30 Express Torps

    Mk.30 Express Torps Mk.30 Express Torps

    War heads: War heads:

    War heads: War heads:

    WarheadsTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

    11/18

    Mk.50 Torps

    Mk.50 Torps

    Mk.50 Torps

    Mk.50 Torps

    Warheads:

    Warheads:

    Warheads:

    Warheads:

    Damage Track

    Damage Track

    Damage Track

    Damage Track

    TIE/ sa Bomber

    TIE/ sa Bomber

    TIE/ sa Bomber

    TIE/ sa Bomber

    BPV: 66 (60 )

    BPV: 66 (60 )

    BPV: 66 (60 )

    BPV: 66 (60 )

    R

    R

    R

    R

    F

    F

    F

    F

    RQR

    RQR

    RQR

    RQR

    FQR

    FQR

    FQR

    FQR

    RQL

    RQL

    RQL

    RQL

    FQL

    FQL

    FQL

    FQL

    Defensive Value: 11

    Defensive Value: 11

    Defensive Value: 11

    Defensive Value: 11

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Drive

    Drive

    Drive

    Drive

    U

    U

    U

    U

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    PLT:

    PLT:

    PLT:

    PLT:

    GNR:

    GNR:

    GNR:

    GNR:

    Crew: Pilot

    Crew: Pilot

    Crew : Pilot

    Crew : Pilot

    TPV

    TPV

    TPV

    TPV

    Sith:

    Sith:

    Sith:

    Sith:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Systems:

    Systems:

    Systems:

    Systems:

    ID:

    ID:

    ID:

    ID:

    Payloa d: Concus sion Bombs

    Payloa d: Concus sion Bombs

    Payload: Concus sion Bombs

    Payload: Concus sion Bombs

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    a

    a

    a

    a

    J

    J

    J

    J

    J

    J

    J

    J

    e

    e

    e

    e

    [

    [

    [

    [

    J

    J

    J

    J

    d

    d

    d

    d

    J

    J

    J

    J

    J

    J

    J

    J

    e

    e

    e

    e

    J

    J

    J

    J

    ]

    ]

    ]

    ]

    J

    J

    J

    J

    d

    d

    d

    d

    2

    2

    2

    2

    U

    U

    U

    U

    J

    J

    J

    J

    d

    d

    d

    d

    J

    J

    J

    J

    J

    J

    J

    J

    a

    a

    a

    a

    W

    W

    W

    W

    e

    e

    e

    e

    J

    J

    J

    J

    J

    J

    J

    J

    d

    d

    d

    d

    c

    c

    c

    c

    Y

    Y

    Y

    Y

    J

    J

    J

    J

    e

    e

    e

    e

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Ship ID Fired # At

    Warheads

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

    12/18

    Mk.30 Mines Mk.30 Mines

    Mk.30 Mines Mk.30 Mines

    War heads: War heads:

    War heads: War heads:

    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ sa Bomber TIE/ sa Bomber

    TIE/ sa Bomber TIE/ sa Bomber

    BPV: 111(101) BPV: 111(101)

    BPV: 111(101) BPV: 111(101)

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 11 Defensive Value: 11

    Defensive Value: 11 Defensive Value: 11

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    U U

    U U

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Payload: M inelayer Payload: Minelayer

    Payload: M inelayer Payload: Minelayer

    J J

    J J

    J J

    J J

    J J

    J J

    a a

    a a

    J J

    J J

    J J

    J J

    J J

    J J

    [ [

    [ [

    e e

    e e

    e e

    e e

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    ] ]

    ] ]

    e e

    e e

    J J

    J J

    2 2

    2 2

    U U

    U U

    J J

    J J

    J J

    J J

    J J

    J J

    e e

    e e

    a a

    a a

    W W

    W W

    J J

    J J

    J J

    J J

    e e

    e e

    J J

    J J

    c c

    c c

    Y Y

    Y Y

    J J

    J J

    e e

    e e

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Mine Layer Bay Ruptur e. Lose 1D4 mines.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Mine Laying Chute Failure.No mines may be laid until after thenext game turn.Pulse Lasers Malfunct ion.May not be fired until after the nextgame turn.Mine Layer Bay Hit. Mines detonate.Take 3D12 additional hits.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

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    Damage Track

    Damage Track

    Damage Track

    Damage Track

    TIE/ sh Shut t le

    TIE/ sh Shut t le

    TIE/ sh Shut t le

    TIE/ sh Shut t le

    BPV: 19 (17)

    BPV: 19 (17)

    BPV: 19 (17)

    BPV: 19 (17)

    R

    R

    R

    R

    F

    F

    F

    F

    RQR

    RQR

    RQR

    RQR

    FQR

    FQR

    FQR

    FQR

    RQL

    RQL

    RQL

    RQL

    FQL

    FQL

    FQL

    FQL

    Defensive Value: 12

    Defensive Value: 12

    Defensive Value: 12

    Defensive Value: 12

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Drive

    Drive

    Drive

    Drive

    Q

    Q

    Q

    Q

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    PLT:

    PLT:

    PLT:

    PLT:

    GNR:

    GNR:

    GNR:

    GNR:

    Crew: Pilot

    Crew: Pilot

    Crew : Pilot

    Crew : Pilot

    TPV

    TPV

    TPV

    TPV

    Sith:

    Sith:

    Sith:

    Sith:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Systems:

    Systems:

    Systems:

    Systems:

    ID:

    ID:

    ID:

    ID:

    J

    J

    J

    J

    J

    J

    J

    J

    Q

    Q

    Q

    Q

    J

    J

    J

    J

    J

    J

    J

    J

    S

    S

    S

    S

    J

    J

    J

    J

    J

    J

    J

    J

    U

    U

    U

    U

    c

    c

    c

    c

    a

    a

    a

    a

    W

    W

    W

    W

    J

    J

    J

    J

    J

    J

    J

    J

    Y

    Y

    Y

    Y

    J

    J

    J

    J

    J

    J

    J

    J

    [

    [

    [

    [

    J

    J

    J

    J

    2

    2

    2

    2

    Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F)2D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F)2D8 +LowRange:2/3/8/9/10/-

    ADB

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Crit ical Hits(Roll 2D6)

    Ktank! Not hings gett ing throughthis armor!Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Laser M alfunction.May not be fired until after the nextgame turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Whew!Call that a good investment!Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE Advanced x 1 TIE Advanced x 1

    TIE Advanced x 1 TIE Advanced x 1

    BPV: 36 (30) BPV: 36 (30 )

    BPV: 36 (30) BPV: 36 (30 )

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 13 Defensive Value: 13

    Defensive Value: 13 Defensive Value: 13

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    O O

    O O

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    Darth Vaders personal craf t

    J J

    J J

    J J

    J J

    J J

    J J

    3 3

    3 3

    J J

    J J

    a a

    a a

    O O

    O O

    Y Y

    Y Y

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    [ [

    [ [

    J J

    J J

    J J

    J J

    J J

    J J

    ] ]

    ] ]

    2 2

    2 2

    J J

    J J

    J J

    J J

    Q Q

    Q Q

    J J

    J J

    J J

    J J

    9 9

    9 9

    S S

    S S

    a a

    a a

    J J

    J J

    J J

    J J

    U U

    U U

    c c

    c c

    J J

    J J

    J J

    J J

    W W

    W W

    9 9

    9 9

    Twin Meld L asers (F)2D8 + +1Medium +1 Dri ve

  • 8/14/2019 Ship Displays Imperial

    15/18

    Damage Track

    Damage Track

    Damage Track

    Damage Track

    TIE/ D Prot ot ype

    TIE/ D Prot ot ype

    TIE/ D Prot ot ype

    TIE/ D Prot ot ype

    BPV: 35 (30 )

    BPV: 35 (30 )

    BPV: 35 (30 )

    BPV: 35 (30 )

    R

    R

    R

    R

    F

    F

    F

    F

    RQR

    RQR

    RQR

    RQR

    FQR

    FQR

    FQR

    FQR

    RQL

    RQL

    RQL

    RQL

    FQL

    FQL

    FQL

    FQL

    Defensive Value: 13

    Defensive Value: 13

    Defensive Value: 13

    Defensive Value: 13

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Damage Reduction

    Drive

    Drive

    Drive

    Drive

    O

    O

    O

    O

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    Tight Turn: +3

    PLT:

    PLT:

    PLT:

    PLT:

    GNR:

    GNR:

    GNR:

    GNR:

    Crew: Pilot

    Crew: Pilot

    Crew : Pilot

    Crew : Pilot

    TPV

    TPV

    TPV

    TPV

    Sith:

    Sith:

    Sith:

    Sith:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Systems:

    Systems:

    Systems:

    Systems:

    ID:

    ID:

    ID:

    ID:

    J

    J

    J

    J

    c

    c

    c

    c

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    O

    O

    O

    O

    Y

    Y

    Y

    Y

    J

    J

    J

    J

    3

    3

    3

    3

    a

    a

    a

    a

    J

    J

    J

    J

    [

    [

    [

    [

    b

    b

    b

    b

    J

    J

    J

    J

    J

    J

    J

    J

    ]

    ]

    ]

    ]

    J

    J

    J

    J

    J

    J

    J

    J

    2

    2

    2

    2

    J

    J

    J

    J

    c

    c

    c

    c

    Q

    Q

    Q

    Q

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    S

    S

    S

    S

    b

    b

    b

    b

    9

    9

    9

    9

    a

    a

    a

    a

    U

    U

    U

    U

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    J

    W

    W

    W

    W

    9

    9

    9

    9

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Pilot Weapon:

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Drive Splutters. May only use3 movement points next turn.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Pulse Laser Targeting Damaged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Pulse Lasers Malfunct ion.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

  • 8/14/2019 Ship Displays Imperial

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    Damage Tr ack Damage Tr ack

    Damage Tr ack Damage Tr ack

    TIE/ D Def ender M k.I TIE/ D Def ender M k.I

    TIE/ D Def ender M k.I TIE/ D Def ender M k.I

    BPV: 52 (45) BPV: 52 (45)

    BPV: 52 (45) BPV: 52 (45)

    R R

    R R

    F F

    F F

    RQR RQR

    RQR RQR

    FQR FQR

    FQR FQR

    RQL RQL

    RQL RQL

    FQL FQL

    FQL FQL

    Defensive Value: 13 Defensive Value: 13

    Defensive Value: 13 Defensive Value: 13

    Dam age Reduct ion Damage Reduct ion

    Dam age Reduct ion Damage Reduct ion

    Dr ive Dr ive

    Dr ive Dr ive

    O O

    O O

    Tight Turn: +3 Tight Turn: +3

    Tight Turn: +3 Tight Turn: +3

    PLT: PLT:

    PLT: PLT:

    GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew : Pilot

    Cr ew : Pilot Cr ew : Pilot

    TPV TPV

    TPV TPV

    Sit h: Sit h:

    Sit h: Sit h:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Damage Control: 1-3Decoys:

    Syst ems: Syst ems:

    Syst ems: Syst ems:

    ID: ID:

    ID: ID:

    J J

    J J

    e e

    e e

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    O O

    O O

    Y Y

    Y Y

    J J

    J J

    3 3

    3 3

    b b

    b b

    a a

    a a

    [ [

    [ [

    d d

    d d

    c c

    c c

    J J

    J J

    ] ]

    ] ]

    J J

    J J

    J J

    J J

    2 2

    2 2

    c c

    c c

    e e

    e e

    Q Q

    Q Q

    J J

    J J

    J J

    J J

    J J

    J J

    S S

    S S

    b b

    b b

    9 9

    9 9

    d d

    d d

    U U

    U U

    a a

    a a

    c c

    c c

    J J

    J J

    W W

    W W

    9 9

    9 9

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/ 3/8/9/10/-

    ADB

    Pulse Laser (F) #1Pulse Laser (F) #2Pulse Laser (F) #3Pulse Laser (F) #42D8 +LowRange:2/3/8/9/10/-

    ADB

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    Mk.30 Express Torps Mk.30 Express Torps

    Mk.30 Express Torps Mk.30 Express Torps

    War heads: War heads:

    War heads: War heads:

    EMP Ray (F)2D8 +Medium/2Range:1/2/4/6/7/8

    ADBy

    EMP Ray (F)2D8 +Medium/2Range: 1/2/4/6/7/8

    ADBy

    EMP Ray (F)2D8 +Medium/2Range:1/2/4/6/7/8

    ADBy

    EMP Ray (F)2D8 +Medium/2Range: 1/2/4/6/7/8

    ADBy

    Pilot Weapon: Pilot Weapon:

    Pilot Weapon: Pilot Weapon:

    Ship ID Fired # At

    Warheads

    Crit ical Hits(Roll 2D6)

    Pilot killed. Vessel may not move.Defensive Value drops to 5.Torps Jett ison. Remove 1D4 ofremaining torps.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 3.Major Structural Damage.Vessel takes 1D6 more hits.Stabilizers Dam aged.Reduce Defensive Value by 2.Targeting Systems Dam aged.Reduce all to hit chances by 2.Evade Thrusters Hit.Reduce Defensive Value by 4.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Engines Sputter. Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.Pilot Dazed. Ship may not move orfire until after the next turn.Reactor Hit .Fighter is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

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    Damage Tr ack: Fr ont Damage Tr ack: Fr ont

    Lambda- class shut t le Lambda- class shut t leBPV: 6 4 (64) BPV: 64 (64)

    R R

    F F

    RQR RQR

    FQR FQR

    RQL RQL

    FQL FQL

    Defensive Value: 12 Defensive Value: 12

    Drive

    DV DV

    DriveWS S

    W

    Tight Turn: +4 Tight Turn: +4

    PLT: PLT:

    GNR: GNR:GNR: GNR:

    GNR: GNR:

    Cr ew : Pilot Cr ew: Pilot

    Cr ew : Gunner A Cr ew: Gunner ACr ew : Gunner B Cr ew : Gunner B

    TPV TPV

    Sit h: Sit h:

    Damage Control: 1-3

    Decoys:

    Damage Control: 1-3

    Decoys:

    Syst ems: Syst ems:

    ID: ID:

    J JJ J

    J JJ J

    J JJ J

    J J9 9

    J JJ J

    J JJ J

    J Jb b

    J Ja a

    ; ;J J

    J JJ J

    J JJ J

    J JJ J

    J J2 2

    J J3 3

    c cJ J

    a aJ J

    J JJ J

    : :J J

    J JJ J

    J JJ J

    J JJ J

    J J2 2

    J J

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADB

    Pilot Weapon: Pilot Weapon:

    Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-

    ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADB

    Gunner A Weapon: Gunner A Weapon:

    Twin Pulse Lasers (F)2D8 + + 1Low +1Range:2/3/8/9/10/-

    ADBTwin Pulse Lasers (F)2D8 + + 1Low +1Range:2/ 3/8/9/10/-

    ADB

    Co- Pilot Weapon: Co- Pilot Weapon:

    Twin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-

    ADB

    Gunner B Weapon: Gunner B Weapon:

    PLT: PLT:

    GNR: GNR:

    Cr ew : Co- Pilot Cr ew : Co- Pilot

    Sit h: Sit h:

    GNR: GNR:Cr ew: Gunner C Cr ew : Gunner C

    Twin Splatterguns(RQL/R/RQR)2D6 + +1Medium +2Range:1/ 2/4/6/ 10/-

    ADB

    Twin Splatterguns(RQL/R/RQR)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADB

    Gunner CWeapon: Gunner CWeapon:

    Damage Reduct ion Dam age Reduct ion; ;

    ; ;DR DR

    Damage Tr ack: Lef t Damage Tr ack: Lef t

    J J

    J J

    _ _

    _ _

    J J

    J J

    a a

    a a

    J J

    J J

    J J

    J J

    J J

    J J

    3 3

    3 3

    J J

    J J

    2 2

    2 2

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    : :

    : :

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    _ _

    _ _

    2 2

    2 2

    a a

    a a

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    9 9

    9 9

    c c

    c c

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    : :DR DR

    Damage Tr ack: Right Damage Tr ack: Right: :DR DR

    Damage Tr ack: Rear Damage Tr ack: Rear

    J J_ _

    J J2 2

    _ _J JJ J_ _J JJ J_ _9 9a a_ _c cJ J_ _J J2 2_ _3 3a a_ _J JJ J9 9DR DR

    XX XW WV VU UT T

    XYY Y

    YZZ Z

    Z[[ [

    [^^ ^

    ^`` `

    `]] ]

    ]\\ \

    \

    Crit ical Hit s: Front (Roll 2D4)

    Crit ical Hits: Sides(Roll 2D4)

    Crit ical Hits: Rear(Roll 2D4)

    a

    a

    a

    Pilot killed. Co-Pilot takes command.Shuttle cannot move for one turn.Co-Pilot k illed. The shuttle cannot move.

    Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Cockpit Console Destroyed.The vessel may not move.D efensiveValue drops to 5.

    Structural Damage. Take 5 morehits on Left and Right D amage Tracks.Weapons Targeting Damaged.One random weapon is -2 to hit.Shields Damaged.Reduce Defensive Value by 1.

    Too Tough!No ext ra damage.Structural Damage. Take 5 hits onthi s sides Damage Track and 3 on t heopposite sides Damage Track.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 2.

    Heavy Structural Damage. Take 10 more hits on Rear and 1D10hits on Left and Right D amage Tracks.

    Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Maneuver Thrusters Dam aged.All turns +1 Movement Points.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Reactor Detonates.The shuttle is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    2

    3

    4

    5

    6

    7

    8

    2

    3

    4

    5

    6

    7

    8

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    Damage Tr ack: Fr ont Damage Tr ack: Fr ont

    Fir espr ay pat r ol cr af t Fir espr ay pat r ol cr af tBPV: 6 1(68) BPV: 61(68)

    R R

    F F

    RQR RQR

    FQR FQR

    RQL RQL

    FQL FQL

    Drive Dr iveT T

    GNR: GNR:

    GNR: GNR:

    Cr ew: Gunner A Cr ew : Gunner A

    Cr ew: Gunner B Cr ew : Gunner B

    TPV TPV

    J JJ J

    J JJ JJ J

    J JJ J

    J JJ Ja a

    J JJ J

    J J3 3

    J JJ J

    : :2 2J J

    J JJ JJ J

    J JJ J

    J JJ J

    a aJ J

    J JJ J

    J JJ J

    J J2 2

    9 9J JJ Jc cJ JJ J

    Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-

    ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADB

    Gunner A Weapon: Gunner A Weapon:

    Twin Splatterguns (F)2D6 + +1Medium +2Range:1/ 2/4/6/10/-

    ADBTwin Splatterguns (F)2D6 + +1Medium +2Range:1/2/4/6/10/-

    ADB

    Gunner B Weapon: Gunner B Weapon:

    : :DR DR

    Damage Tr ack: Lef t Damage Tr ack: Lef t

    J J

    J J

    3 3

    3 3

    J J

    J J

    2 2

    2 2

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    2 2

    2 2

    : :

    : :

    J J

    J J

    _ _

    _ _

    a a

    a a

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    J J

    9 9

    9 9

    J J

    J J

    J J

    J J

    J J

    J J

    _ _

    _ _

    a a

    a a

    : :DR DR

    Damage Tr ack: Right Damage Tr ack: Right: :DR DR

    Damage Tr ack: Rear Damage Tr ack: Rear

    J J_ _J J_ _J J_ _J J_ _a a_ _3 3_ _J J_ _2 2_ _a a_ _J J_ _J J2 23 3DR DR

    X XW WV VU UY YZ Z[ [^ ^` `] ]\ \

    PLT: PLT:

    GNR: GNR:

    Cr ew: Pilot Cr ew : Pilot

    Sit h: Sit h:

    Damage Control: 1-3 Damage Control: 1-3Syst ems: Syst ems:

    Defensive Value: 12 Defensive Value: 12

    DV DVS S

    Tight Turn: +4 Tight Turn: +4ID: ID:Damage Reduct ion Dam age Reduct ion; ;

    X XW WV VU UT TY YZ Z[ [^ ^` `] ]\ \

    Crit ical Hit s: Front (Roll 2D4)

    Crit ical Hits: Sides(Roll 2D4)

    Crit ical Hits: Rear(Roll 2D4)

    a

    a

    a

    Pilot killed. The shuttle cannot move.Defensive Value drops to 5.Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Weapons Malfunction.One random weapon system may notbe fired until after the next game turn.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Cockpit Console Destroyed.The vessel may not move.D efensiveValue drops to 5.

    Structural Damage. Take 5 morehits on Left and Right D amage Tracks.Weapons Targeting Damaged.One random weapon is -2 to hit.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Structural Damage. Take 5 hits onthi s sides Damage Track and 3 on t heopposite sides Damage Track.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Electronic Warfare Knocked Out.Vessel may no longer jam tor ps.Reduce Defensive Value by 2.

    Heavy Structural Damage. Take 10 more hits on Rear and 1D10hits on Left and Right D amage Tracks.Electronic Warfare Dam aged.Reduce Defensive Value by 2.Shields Damaged.Reduce Defensive Value by 1.Too Tough!No ext ra damage.Maneuver Thrusters Dam aged.All turns +1 Movement Points.Gunner Killed. One random Gunneris kill ed.Lose use of gunners weapon.Reactor Detonates.The shuttle is utterly destroyed.

    2

    3

    4

    5

    6

    7

    8

    2

    3

    4

    5

    6

    7

    8

    2

    3

    4

    5

    6

    7

    8